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| | {{UserContentVersion|1.2.2}} |
| | {{HasGuide}} |
| [[File:Adventure.png|thumb|right]] | | [[File:Adventure.png|thumb|right]] |
| '''Adventure''' mode is a version of the game in which players start with only a few skills and must work to unlock others. It includes the following chanages: | | <onlyinclude>'''Adventure''' mode is a [[Game Mode]] in which players start with only a few skills and must work to unlock others. It includes the following changes: |
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| * Skills are locked and must be purchased using {{Icon|Coins|GP}} to access | | * Skills are locked and must be purchased using {{Icon|Coins|GP}} to access |
| * Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Dagger}}. | | * Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Sword}}. |
| * Non-Combat skill levels cannot go above your Combat Level. | | * Non-Combat skill levels cannot go above your [[Combat Level]]. |
| * The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode) | | **When a skill level reaches its limit, [[Experience_Table|experience]] can be gained up to the experience required for the next level minus 1 experience point. |
| * Hitpoints, Damage, and Food Healing values are 10x larger than standard. | | **With a Combat Level at 99 ({{TotH}} 120) or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159). |
| | * The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in {{Icon|Hardcore}} mode) |
| | * Hitpoints, Damage, and [[Food]] Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.</onlyinclude> |
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| ==Skill Unlock Costs== | | ==Skill Unlock Costs== |
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| All skills cost the same amount to unlock, but the price increases for each skill purchased. | | All skills cost the same amount to unlock, but the price increases for each skill purchased. |
| | {{AdventureSkillUnlockTable}} |
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| | ==Abyssal Level Cap Costs== |
| | Each skill's level cap increase costs the same amount, but the price increases for each level cap that has been purchased. |
| | {{AdventureAbyssalUnlockTable}} |
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| {| class="wikitable stickyHeader"
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| |- class="headerRow-0"
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| !Unlock!!Cost!!Cumulative Cost
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| |1||{{GP|10000}}||{{GP|10000}}
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| |-
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| |2||{{GP|25000}}||{{GP|35000}}
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| |-
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| |3||{{GP|50000}}||{{GP|85000}}
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| |-
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| |4||{{GP|200000}}||{{GP|285000}}
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| |-
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| |5||{{GP|250000}}||{{GP|535000}}
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| |-
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| |6||{{GP|400000}}||{{GP|935000}}
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| |-
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| |7||{{GP|1000000}}||{{GP|1935000}}
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| |-
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| |8||{{GP|2500000}}||{{GP|4435000}}
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| |-
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| |9||{{GP|10000000}}||{{GP|14435000}}
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| |-
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| |10||{{GP|25000000}}||{{GP|39435000}}
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| |-
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| |11||{{GP|50000000}}||{{GP|89435000}}
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| |-
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| |12||{{GP|100000000}}||{{GP|189435000}}
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| |-
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| |13||{{GP|200000000}}||{{GP|389435000}}
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| |-
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| |14||{{GP|500000000}}||{{GP|889435000}}
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| |-
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| |15||{{GP|500000000}}||{{GP|1389435000}}
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| |-
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| |16||{{GP|500000000}}||{{GP|1889435000}}
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| |-
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| |17||{{GP|500000000}}||{{GP|2389435000}}
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| |-
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| |18*||{{GP|500000000}}||{{GP|2889435000}}
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| |}
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| <nowiki>*</nowiki> As v0.19.0 there are only 17 skills to unlock, but the source code contains prices for 18.
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| {{Menu}}[[Category:Game Mode]] | | {{Menu}}[[Category:Game Mode]] |