Module:Magic: Difference between revisions

From Melvor Idle
(_getSpellTable: Sort rows by level requirement)
(Remove legacy spellbook table functions)
(30 intermediate revisions by 3 users not shown)
Line 1: Line 1:
local p = {}
local p = {}


local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local SkillData = GameData.skillData
local Common = require('Module:Common')
local Common = require('Module:Common')
local Modifiers = require('Module:Modifiers')
local Attacks = require('Module:Attacks')
local Attacks = require('Module:Attacks')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Items = require('Module:Items')
local Num = require('Module:Number')


p.spellBooks = {
p.spellBooks = {
{ id = 'standard', dataID = 'standardSpells', name = 'Standard Magic', imgType = 'spell' },
{ id = 'standard', dataID = 'attackSpells', name = 'Standard Magic', imgType = 'spell', bookID = 'melvorD:Standard' },
{ id = 'ancient', dataID = 'ancientSpells', name = 'Ancient Magick', imgType = 'spell' },
{ id = 'ancient', dataID = 'attackSpells', name = 'Ancient Magick', imgType = 'spell', bookID = 'melvorF:Ancient' },
{ id = 'archaic', dataID = 'archaicSpells', name = 'Archaic Magick', imgType = 'spell' },
{ id = 'archaic', dataID = 'attackSpells', name = 'Archaic Magick', imgType = 'spell', bookID = 'melvorTotH:Archaic' },
{ id = 'abyssal' , dataID = 'attackSpells', name = 'Abyssal', imgType = 'spell', bookID = 'melvorItA:Abyssal' },
{ id = 'curse', dataID = 'curseSpells', name = 'Curse', imgType = 'curse' },
{ id = 'curse', dataID = 'curseSpells', name = 'Curse', imgType = 'curse' },
{ id = 'aurora', dataID = 'auroraSpells', name = 'Aurora', imgType = 'aurora' },
{ id = 'aurora', dataID = 'auroraSpells', name = 'Aurora', imgType = 'aurora' },
{ id = 'altMagic', dataID = 'altSpells', name = 'Alt. Magic', imgType = 'spell', dataBySkill = true }
{ id = 'altMagic', dataID = 'altSpells', name = 'Alt. Magic', imgType = 'spell', dataRoot = GameData.getSkillData('melvorD:Magic') }
}
}
p.spellBookIndex = {}
for i, spellBook in ipairs(p.spellBooks) do
p.spellBookIndex[spellBook.id] = i
end


function p.getSpellBookID(sectionName)
function p.getSpellBookID(sectionName)
Line 31: Line 28:
elseif sectionName == 'Archaic' then
elseif sectionName == 'Archaic' then
return 'archaic'
return 'archaic'
elseif sectionName == 'Abyssal' then
return 'abyssal'
elseif sectionName == 'Curse' then
elseif sectionName == 'Curse' then
return 'curse'
return 'curse'
Line 47: Line 46:
local spellBook = GameData.getEntityByID(p.spellBooks, spellBookID)
local spellBook = GameData.getEntityByID(p.spellBooks, spellBookID)
if spellBook ~= nil then
if spellBook ~= nil then
if spellBook.dataBySkill then
local dataRoot = spellBook.dataRoot or GameData.rawData
-- Data is part of the Magic skill object
local spellData = dataRoot[spellBook.dataID]
local magicData = GameData.getSkillData('melvorD:Magic')
if spellBook.bookID == nil then
if magicData ~= nil then
return spellData
return magicData[spellBook.dataID]
end
else
else
-- Data is at the root of GameData
return GameData.getEntities(spellData, function(spell) return spell.spellbook == spellBook.bookID end)
return GameData.rawData[spellBook.dataID]
end
end
end
end
Line 61: Line 57:
end
end


function p.getSpell(name, spellType)
local spellToSpellbookIdx = {}
local spellBookID = p.getSpellBookID(spellType)
for bookIdx, spellBook in ipairs(p.spellBooks) do
name = Shared.fixPagename(name)
local spells = p.getSpellsBySpellBook(spellBook.id)
for _, spell in ipairs(spells) do
spellToSpellbookIdx[spell.id] = bookIdx
end
end


for i, spellBook in ipairs(p.spellBooks) do
function p.getSpellBookFromSpell(spell)
if spellBookID == nil or spellBookID == spellBook.id then
local bookIdx = spellToSpellbookIdx[spell.id]
local spells = p.getSpellsBySpellBook(spellBook.id)
if bookIdx ~= nil then
local spell = GameData.getEntityByName(spells, name)
return p.spellBooks[bookIdx]
if spell ~= nil then
return spell
end
end
end
end
end
end


function p.getSpellByID(id, spellType)
function p.getSpell(name, spellType)
local spellBookID = p.getSpellBookID(spellType)
return p.getSpellByProperty(Shared.fixPagename(name), 'name', spellType)
end


if spellType == nil or spellBookID ~= nil then
function p.getSpellByID(spellID, spellType)
for i, spellBook in ipairs(p.spellBooks) do
return p.getSpellByProperty(spellID, 'id', spellType)
if spellType == nil or spellBookID == spellBook.id then
end
if spellBook.dataBySkill then
 
return GameData.getEntityByID(p.getSpellsBySpellBook(spellBook.id), id)
function p.getSpellByProperty(spellProperty, propertyName, spellType)
else
if spellType == nil then
return GameData.getEntityByID(spellBook.dataID, id)
-- Look for spell in all spellbooks
for _, spellBook in ipairs(p.spellBooks) do
local spells = p.getSpellsBySpellBook(spellBook.id)
if spells ~= nil and not Shared.tableIsEmpty(spells) then  
local spell = GameData.getEntityByProperty(spells, propertyName, spellProperty)
if spell ~= nil then
return spell
end
end
end
end
else
local spellBookID = p.getSpellBookID(spellType)
if spellBookID ~= nil then
local spells = p.getSpellsBySpellBook(spellBookID)
if spells ~= nil and not Shared.tableIsEmpty(spells) then
return GameData.getEntityByProperty(spells, propertyName, spellProperty)
end
end
end
end
Line 99: Line 110:
return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
end
end
 
return Icons.getExpansionIcon(spell.id)
return Icons.getExpansionIcon(spell.id)
end
function p.getTypeString(spellType)
local spellBookID = p.getSpellBookID(spellType)
if spellBookID ~= nil then
local spellBook = GameData.getEntityByID(p.spellBooks, spellBookID)
if spellBook ~= nil then
return spellBook.name
end
end
end
end


function p._getSpellIconType(spell)
function p._getSpellIconType(spell)
local spellBook = GameData.getEntityByID(p.spellBooks, spell.spellBook)
local spellBook = p.getSpellBookFromSpell(spell)
if spellBook == nil then
if spellBook == nil then
-- Pick a suitable default
-- Pick a suitable default
Line 141: Line 142:
function p._getSpellRequirements(spell)
function p._getSpellRequirements(spell)
-- All spells have a Magic level requirement
-- All spells have a Magic level requirement
local extraReqs = {
local extraReqs = {}
{ ['type'] = 'SkillLevel', ['skillID'] = 'melvorD:Magic', ['level'] = spell.level }
if spell.abyssalLevel ~= nil and spell.abyssalLevel > 0 then
}
table.insert(extraReqs, {
['type'] = 'AbyssalLevel',
['skillID'] = 'melvorD:Magic',
['level'] = spell.abyssalLevel
})
else
table.insert(extraReqs, {
['type'] = 'SkillLevel',
['skillID'] = 'melvorD:Magic',
['level'] = spell.level
})
end
if spell.requiredItemID ~= nil then
if spell.requiredItemID ~= nil then
table.insert(extraReqs, { ['type'] = 'SlayerItem', ['itemID'] = spell.requiredItemID })
table.insert(extraReqs, {
['type'] = 'SlayerItem',
['itemID'] = spell.requiredItemID
})
end
end


Line 154: Line 169:
table.insert(resultPart, reqStr)
table.insert(resultPart, reqStr)
end
end
end
-- Note the Smithing level requirement for Superheat spells
if spell.produces ~= nil and spell.produces == 'Bar' then
table.insert(resultPart, "Bar's " .. Icons._SkillRealmIcon('Smithing', 'melvorD:Melvor') .. ' Level')
end
end


Line 164: Line 184:


local function formatRuneList(runes)
local function formatRuneList(runes)
local runeList = {}
local html = mw.html.create()
for i, req in ipairs(runes) do
for i, req in ipairs(runes) do
local rune = Items.getItemByID(req.id)
local rune = Items.getItemByID(req.id)
if rune ~= nil then
if rune ~= nil then
table.insert(runeList, Icons.Icon({rune.name, type='item', notext=true, qty=req.quantity}))
local sub = mw.html.create('sub')
:wikitext(req.quantity)
:css('vertical-align', 'super')
:css('font-size', 'smaller')
:css('margin-right', '1px')
:css('margin-left', '3px')
:done()
html:node(sub)
html:wikitext(Icons.Icon({rune.name, type='item', notext=true}))
end
end
end
end
return table.concat(runeList, ', ')  
return tostring(html)
end
end


Line 224: Line 252:
function p._getSpellTemplateData(spell)
function p._getSpellTemplateData(spell)
local templateData = nil
local templateData = nil
if spell.spellBook == 'altMagic' then
local spellBook = p.getSpellBookFromSpell(spell)
if spellBook.id == 'altMagic' then
if spell.produces ~= nil then
if spell.produces ~= nil then
-- Item produced varies depending on items consumed
-- Item produced varies depending on items consumed
Line 275: Line 304:
if inline == nil then inline = false end
if inline == nil then inline = false end
local connector = inline and '<br/>' or ' and '
local connector = inline and '<br/>' or ' and '
local spellBook = p.getSpellBookFromSpell(spell)
if spell.description ~= nil then
if spell.description ~= nil then
return Shared.applyTemplateData(spell.description, p._getSpellTemplateData(spell))
return Shared.applyTemplateData(spell.description, p._getSpellTemplateData(spell))
elseif spell.modifiers ~= nil or spell.targetModifiers ~= nil then
elseif spell.modifiers ~= nil then
local resultPart = {}
return Modifiers.getModifiersText(spell.modifiers, false, inline)
if spell.modifiers ~= nil then
elseif spell.effectID ~= nil then
table.insert(resultPart, Constants.getModifiersText(spell.modifiers, false))
local effect = GameData.getEntityByID('combatEffects', spell.effectID)
end
if effect ~= nil and effect.statGroups ~= nil then
if spell.targetModifiers ~= nil then
for _, statGroup in ipairs(effect.statGroups) do
local targetModText = Constants.getModifiersText(spell.targetModifiers, false, inline)
if statGroup.modifiers ~= nil then
if inline then  
return 'Enemies are inflicted with:<br>' .. Modifiers.getModifiersText(statGroup.modifiers or {}, false, inline)
table.insert(resultPart, targetModText)
end
else
table.insert(resultPart, 'Enemies are inflicted with:<br/>' .. targetModText)
end
end
end
end
return table.concat(resultPart, connector)
return ''
elseif spell.specialAttackID ~= nil or spell.specialAttack ~= nil then
elseif spell.specialAttackID ~= nil or spell.specialAttack ~= nil then
local spAtt = Attacks.getAttackByID(spell.specialAttackID or spell.specialAttack)
local spAtt = Attacks.getAttackByID(spell.specialAttackID or spell.specialAttack)
Line 296: Line 324:
return spAtt.description
return spAtt.description
end
end
elseif spell.spellBook == 'standard' then
elseif spellBook.id == 'standard' then
return 'Combat spell with a max hit of ' .. Shared.formatnum(spell.maxHit * 10)
return 'Combat spell with a max hit of ' .. Num.formatnum(spell.maxHit * 10)
else
else
return ''
return ''
Line 315: Line 343:
return p._getSpellRunes(spell)
return p._getSpellRunes(spell)
elseif stat == 'type' then
elseif stat == 'type' then
return p.getTypeString(spell.spellBook)
local spellBook = p.getSpellBookFromSpell(spell)
return spellBook.name
elseif stat == 'spellDamage' then
elseif stat == 'spellDamage' then
if spell.maxHit ~= nil then  
if spell.maxHit ~= nil then  
Line 342: Line 371:
return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
end
end
local spellBook = p.getSpellBookFromSpell(spell)


local result = ''
local result = ''


--11/01/22: Added Spell Damage for standard & archaic spells
--11/01/22: Added Spell Damage for standard & archaic spells
if spell.spellBook == 'standard' or spell.spellBook == 'archaic' then
if spellBook.id == 'standard' or spellBook.id == 'archaic' then
result = result.."\r\n|-\r\n|'''Spell Damage:''' "..p._getSpellStat(spell, 'spellDamage')
result = result.."\r\n|-\r\n|'''Spell Damage:''' "..p._getSpellStat(spell, 'spellDamage')
end
end
--8/20/21: Changed to using the new getSpellDescription function
--8/20/21: Changed to using the new getSpellDescription function
result = result.."\r\n|-\r\n|'''Description:'''<br/>"..p._getSpellStat(spell, 'description')
-- TODO: Spell descriptions need fixing, now uses combat effects rather than modifiers
local spellDesc = p._getSpellStat(spell, 'description')
if spellDesc ~= '' then
result = result.."\r\n|-\r\n|'''Description:'''<br/>"..spellDesc
end


return result
return result
Line 356: Line 390:


function p._getSpellCategories(spell)
function p._getSpellCategories(spell)
local spellBook = p.getSpellBookFromSpell(spell)
local result = '[[Category:Spells]]'
local result = '[[Category:Spells]]'
result = result..'[[Category:'..p.getTypeString(spell.spellBook)..']]'
result = result..'[[Category:' .. spellBook.name .. ']]'
return result
return result
end
end
Line 389: Line 424:
end
end
else
else
local qty = Shared.formatnum(spell.specialCost.quantity)
local qty = Num.formatnum(spell.specialCost.quantity)
local typeString = {
local typeString = {
['AnyItem'] = qty .. ' of any item',
['AnyItem'] = qty .. ' of any item',
Line 411: Line 446:
local item = Items.getItemByID(itemID)
local item = Items.getItemByID(itemID)
if item ~= nil then
if item ~= nil then
isBar = item.type == 'Bar'
isBar = not Shared.tableIsEmpty(GameData.getEntities(SkillData.Smithing.recipes,
function(recipe)
return recipe.categoryID == 'melvorD:Bars' and recipe.productID == item.id
end))
isShard = GameData.getEntityByProperty(SkillData.Magic.randomShards, 'itemID', item.id) ~= nil
isShard = GameData.getEntityByProperty(SkillData.Magic.randomShards, 'itemID', item.id) ~= nil
isGem = GameData.getEntityByProperty('randomGems', 'itemID', itemID) ~= nil
isGem = GameData.getEntityByProperty('randomGems', 'itemID', itemID) ~= nil
Line 443: Line 481:
end
end


table.sort(spellList, function(a, b) return a.level < b.level end)
table.sort(spellList, function(a, b) return (a.abyssalLevel or a.level) < (b.abyssalLevel or b.level) end)
return spellList
return spellList
end
end
Line 537: Line 575:


table.sort(spellList, function(a, b)
table.sort(spellList, function(a, b)
if a.spellBook ~= b.spellBook then
local bookA, bookB = p.getSpellBookFromSpell(a), p.getSpellBookFromSpell(b)
return p.spellBookIndex[a.spellBook] < p.spellBookIndex[b.spellBook]
if bookA.id ~= bookB.id then
return bookA.id < bookB.id
else
else
return a.level < b.level
return (a.abyssalLevel or a.level) < (b.abyssalLevel or b.level)
end
end
end)
end)
Line 558: Line 597:
elseif spellBookID == 'archaic' then
elseif spellBookID == 'archaic' then
return Icons.Icon({'Archaic Magicks', 'Archaic', img='Archaic', type='spellType'})
return Icons.Icon({'Archaic Magicks', 'Archaic', img='Archaic', type='spellType'})
elseif spellBookID == 'abyssal' then
return Icons.Icon({'Abyssal Magicks', 'Abyssal', img='Abyssal', type='spellType'})
elseif spellBookID == 'curse' then
elseif spellBookID == 'curse' then
return Icons.Icon({'Curses', 'Curse', img='Curse', type='spellType'})
return Icons.Icon({'Curses', 'Curse', img='Curse', type='spellType'})
Line 569: Line 610:


function p._getSpellHeader(includeTypeColumn, includeItems, includeDamage, includeExperience)
function p._getSpellHeader(includeTypeColumn, includeItems, includeDamage, includeExperience)
local resultPart = {}
 
table.insert(resultPart, '{|class="wikitable sortable"\n!colspan="2"| Spell')
if includeTypeColumn then
table.insert(resultPart, 'Spellbook')
end
table.insert(resultPart, 'Requirements')
if includeDamage then
table.insert(resultPart, 'Spell Dmg')
end
table.insert(resultPart, 'style="width:275px"| Description')
if includeExperience then
table.insert(resultPart, 'XP')
end
table.insert(resultPart, 'style="min-width:90px"| Runes')
if includeItems then
table.insert(resultPart, 'Item Cost')
end
return table.concat(resultPart, '\n! ')
end
end


function p._getSpellRow(spell, includeTypeColumn, includeItems, includeDamage, includeExperience)
function p._getSpellRow(spell, includeTypeColumn, includeItems, includeDamage, includeExperience)
local spellBookIdx = p.spellBookIndex[spell.spellBook]
local spellBook = p.spellBooks[spellBookIdx]
local rowPart = {'\n|-\n|data-sort-value="' .. spell.name .. '"| '}
table.insert(rowPart, Icons.Icon({spell.name, type=spellBook.imgType, notext=true, size=50}))
table.insert(rowPart, '|| ' .. Icons.getExpansionIcon(spell.id) .. Icons.Icon({spell.name, type=spellBook.imgType, noicon=true}))
if includeTypeColumn then
table.insert(rowPart, '||data-sort-value="' .. spellBookIdx .. '"| ' .. p.getSpellTypeLink(spell.spellBook))
end
table.insert(rowPart, '||data-sort-value="' .. spell.level .. '"| ' .. p._getSpellRequirements(spell))


--11/01/22: Added base damage if requested
if includeDamage then
local dmg = p._getSpellStat(spell, 'spellDamage')
table.insert(rowPart, (dmg > 0 and '||style="text-align:right"| ' .. dmg or '||class="table-na"| N/A'))
end
--8/20/21: Changed to just getting the spell's description outright
table.insert(rowPart, '|| ' .. p._getSpellStat(spell, 'description'))
--1/4/22: haha just kidding. Now we're also getting delay between attacks for spells with special attacks
local spAttID = spell.specialAttackID or spell.specialAttack
if spAttID ~= nil then
local spAtt = Attacks.getAttackByID(spAttID)
local interval = spAtt.attackInterval
local hits = spAtt.attackCount ~= nil and spAtt.attackCount or 1
if interval ~= nil and hits > 1 then
table.insert(rowPart, '<br/>(' .. Shared.round(interval / 1000, 2, 2) .. 's delay between attacks.')
if hits > 2 then
table.insert(rowPart, ' ' .. Shared.round(interval * (hits - 1) / 1000, 2, 2) .. 's total duration.')
end
table.insert(rowPart, ')')
end
end
if includeExperience then
local xp = spell.baseExperience
table.insert(rowPart, ((xp == nil or xp == 0) and '||class="table-na"| N/A' or '||style="text-align:right"| ' .. xp))
end
table.insert(rowPart, '||style="text-align:center"| ' .. p._getSpellRunes(spell))
if includeItems then
table.insert(rowPart, '||style="text-align:center"| ' .. p._getSpellItems(spell))
end
return table.concat(rowPart)
end
end


Line 641: Line 625:
-- Check to see what columns are required
-- Check to see what columns are required
for i, spell in ipairs(spellList) do
for i, spell in ipairs(spellList) do
local spellBook = p.getSpellBookFromSpell(spell)
if not includeItems and p._getSpellItems(spell) ~= '' then
if not includeItems and p._getSpellItems(spell) ~= '' then
includeItems = true
includeItems = true
end
end
if not includeExperience and spell.spellBook == 'altMagic' then
if not includeExperience and spellBook.id == 'altMagic' then
includeExperience = true
includeExperience = true
end
end
if not includeDamage and (spell.spellBook == 'archaic' or spell.spellBook == 'standard') then
if not includeDamage and (spellBook.id == 'archaic' or spellBook.id == 'standard') then
includeDamage = true
includeDamage = true
end
end
Line 653: Line 638:


local spellListSorted = Shared.shallowClone(spellList)
local spellListSorted = Shared.shallowClone(spellList)
table.sort(spellListSorted, function(a, b) return a.level < b.level end)
table.sort(spellListSorted, function(a, b) return (a.abyssalLevel or a.level) < (b.abyssalLevel or b.level) end)
local resultPart = {p._getSpellHeader(includeSpellbook, includeItems, includeDamage, includeExperience)}
---- Header stuff ----
local html = mw.html.create('table')
:addClass('wikitable sortable stickyHeader')
local header = html:tag('tr')
header:tag('th'):wikitext('Spell')
:attr('colspan', 2)
 
if includeTypeColumn then
header:tag('th'):wikitext('Spellbook')
end
header:tag('th'):wikitext('Requirements')
header:tag('th'):wikitext('[[DLC]]')
 
if includeDamage then
header:tag('th'):wikitext('Spell Dmg')
end
header:tag('th'):wikitext('Description')
--table.insert(resultPart, 'style="width:275px"| Description')
if includeExperience then
header:tag('th'):wikitext('XP')
end
header:tag('th'):wikitext('Runes')
:css('min-width', '90px')
 
if includeItems then
header:tag('th'):wikitext('Item Cost')
end
 
---- row stuff ----
for i, spell in ipairs(spellListSorted) do
for i, spell in ipairs(spellListSorted) do
table.insert(resultPart, p._getSpellRow(spell, includeSpellbook, includeItems, includeDamage, includeExperience))
local spellBook = p.getSpellBookFromSpell(spell)
local row = html:tag('tr')
row:tag('td'):wikitext(Icons.Icon({spell.name, type=spellBook.imgType, notext=true}))
:css('text-align', 'center')
:attr('data-sort-value', spell.name)
row:tag('td'):wikitext(Icons.Icon({spell.name, type=spellBook.imgType, noicon=true}))
 
if includeTypeColumn then
row:tag('td'):wikitext(p.getSpellTypeLink(spellBook.id))
:attr('data-sort-value', spellBook.id)
end
 
row:tag('td'):wikitext(p._getSpellRequirements(spell))
    :attr('data-sort-value', (spell.abyssalLevel or spell.level))
row:tag('td'):wikitext(Icons.getDLCColumnIcon(spell.id))
:attr('data-sort-value', Icons.getExpansionID(spell.id))
:css('text-align', 'center')
--11/01/22: Added base damage if requested
if includeDamage then
local dmg = p._getSpellStat(spell, 'spellDamage')
if dmg > 0 then
row:tag('td'):wikitext(dmg)
:css('text-align', 'right')
else
row:tag('td'):wikitext('N/A')
:addClass('table-na')
end
end
--8/20/21: Changed to just getting the spell's description outright
row:tag('td'):wikitext(p._getSpellStat(spell, 'description'))
 
--1/4/22: haha just kidding. Now we're also getting delay between attacks for spells with special attacks
--25/06/2024: I accidentally fixed this with a refactor and it messes up the table because it has been broken for a long time.
--       So I commented it out.
--local spAttID = spell.specialAttackID or spell.specialAttack
--if spAttID ~= nil then
-- local spAtt = Attacks.getAttackByID(spAttID)
-- local interval = spAtt.attackInterval
-- local hits = spAtt.attackCount ~= nil and spAtt.attackCount or 1
-- if interval ~= nil and hits > 1 then
-- local intervalTable = {}
-- table.insert(intervalTable, '<br/>(' .. Num.round(interval / 1000, 2, 2) .. 's delay between attacks.')
-- if hits > 2 then
-- table.insert(intervalTable, ' ' .. Num.round(interval * (hits - 1) / 1000, 2, 2) .. 's total duration.')
-- end
-- table.insert(intervalTable, ')')
-- row:tag('td'):wikitext(table.concat(intervalTable))
-- end
--end
if includeExperience then
local xp = spell.baseExperience
if xp == nil or xp == 0 then
row:tag('td'):wikitext('N/A')
:addClass('table-na')
else
row:tag('td'):wikitext(xp)
:addClass('text-align', 'right')
end
end
row:tag('td'):wikitext(p._getSpellRunes(spell))
:css('text-align', 'center')
:css('white-space', 'nowrap')
if includeItems then
row:tag('td'):wikitext(p._getSpellItems(spell))
        :css('text-align', 'center')
end
end
end


table.insert(resultPart, '\n|}')
return tostring(html)
return table.concat(resultPart)
end
end
end
end
Line 685: Line 768:
spellBook = p.getSpellBookID(spellBook)
spellBook = p.getSpellBookID(spellBook)
return p._getSpellTable(p.getSpellsBySpellBook(spellBook), false)
return p._getSpellTable(p.getSpellsBySpellBook(spellBook), false)
end
-- Included below for backwards compatibility
function p.getStandardSpellsTable(frame)
return p._getSpellTable(p.getSpellsBySpellBook('standard'), false)
end
function p.getAncientTable(frame)
return p._getSpellTable(p.getSpellsBySpellBook('ancient'), false)
end
function p.getCurseTable(frame)
return p._getSpellTable(p.getSpellsBySpellBook('curse'), false)
end
function p.getAuroraTable(frame)
return p._getSpellTable(p.getSpellsBySpellBook('aurora'), false)
end
function p.getAltSpellsTable(frame)
return p._getSpellTable(p.getSpellsBySpellBook('altMagic'), false)
end
end


return p
return p

Revision as of 22:37, 21 July 2024

Data pulled from Module:GameData/data


local p = {}

local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Common = require('Module:Common')
local Modifiers = require('Module:Modifiers')
local Attacks = require('Module:Attacks')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Num = require('Module:Number')

p.spellBooks = {
	{ id = 'standard', dataID = 'attackSpells', name = 'Standard Magic', imgType = 'spell', bookID = 'melvorD:Standard' },
	{ id = 'ancient', dataID = 'attackSpells', name = 'Ancient Magick', imgType = 'spell', bookID = 'melvorF:Ancient' },
	{ id = 'archaic', dataID = 'attackSpells', name = 'Archaic Magick', imgType = 'spell', bookID = 'melvorTotH:Archaic' },
	{ id = 'abyssal' , dataID = 'attackSpells', name = 'Abyssal', imgType = 'spell', bookID = 'melvorItA:Abyssal' },
	{ id = 'curse', dataID = 'curseSpells', name = 'Curse', imgType = 'curse' },
	{ id = 'aurora', dataID = 'auroraSpells', name = 'Aurora', imgType = 'aurora' },
	{ id = 'altMagic', dataID = 'altSpells', name = 'Alt. Magic', imgType = 'spell', dataRoot = GameData.getSkillData('melvorD:Magic') }
}

function p.getSpellBookID(sectionName)
	if sectionName == 'Spell' or sectionName == 'Standard' then
		return 'standard'
	elseif sectionName == 'Ancient' then
		return 'ancient'
	elseif sectionName == 'Archaic' then
		return 'archaic'
	elseif sectionName == 'Abyssal' then
		return 'abyssal'
	elseif sectionName == 'Curse' then
		return 'curse'
	elseif sectionName == 'Aurora' then
		return 'aurora'
	elseif Shared.contains({'Alt Magic', 'Alt. Magic', 'Alternative Magic'}, sectionName) then
		return 'altMagic'
	else
		return sectionName
	end
end

-- Retrieves all spells within the given spellbook
function p.getSpellsBySpellBook(spellBookID)
	if type(spellBookID) == 'string' then
		local spellBook = GameData.getEntityByID(p.spellBooks, spellBookID)
		if spellBook ~= nil then
			local dataRoot = spellBook.dataRoot or GameData.rawData
			local spellData = dataRoot[spellBook.dataID]
			if spellBook.bookID == nil then
				return spellData
			else
				return GameData.getEntities(spellData, function(spell) return spell.spellbook == spellBook.bookID end)
			end
		end
	end
end

local spellToSpellbookIdx = {}
for bookIdx, spellBook in ipairs(p.spellBooks) do
	local spells = p.getSpellsBySpellBook(spellBook.id)
	for _, spell in ipairs(spells) do
		spellToSpellbookIdx[spell.id] = bookIdx
	end
end

function p.getSpellBookFromSpell(spell)
	local bookIdx = spellToSpellbookIdx[spell.id]
	if bookIdx ~= nil then
		return p.spellBooks[bookIdx]
	end
end

function p.getSpell(name, spellType)
	return p.getSpellByProperty(Shared.fixPagename(name), 'name', spellType)
end

function p.getSpellByID(spellID, spellType)
	return p.getSpellByProperty(spellID, 'id', spellType)
end

function p.getSpellByProperty(spellProperty, propertyName, spellType)
	if spellType == nil then
		-- Look for spell in all spellbooks
		for _, spellBook in ipairs(p.spellBooks) do
			local spells = p.getSpellsBySpellBook(spellBook.id)
			if spells ~= nil and not Shared.tableIsEmpty(spells) then 
				local spell = GameData.getEntityByProperty(spells, propertyName, spellProperty)
				if spell ~= nil then
					return spell
				end
			end
		end
	else
		local spellBookID = p.getSpellBookID(spellType)
		if spellBookID ~= nil then
			local spells = p.getSpellsBySpellBook(spellBookID)
			if spells ~= nil and not Shared.tableIsEmpty(spells) then 
				return GameData.getEntityByProperty(spells, propertyName, spellProperty)
			end
		end
	end
end

--Returns the expansion icon for the spell if it has one
function p.getExpansionIcon(frame)
	local spellName = frame.args ~= nil and frame.args[1] or frame
	local spell = p.getSpell(spellName)
	if spell == nil then
		return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
	end

	return Icons.getExpansionIcon(spell.id)
end

function p._getSpellIconType(spell)
	local spellBook = p.getSpellBookFromSpell(spell)
	if spellBook == nil then
		-- Pick a suitable default
		return 'spell'
	else
		return spellBook.imgType
	end
end

function p.getSpellIconType(frame)
	local spellName = frame.args ~= nil and frame.args[1] or frame
	local spell = p.getSpell(spellName)
	if spell == nil then
		return 'spell'
	else
		return p._getSpellIconType(spell)
	end
end

function p._getSpellIcon(spell, size)
	if size == nil then size = 50 end
	local imgType = p._getSpellIconType(spell)
	return Icons.Icon({spell.name, type=imgType, notext=true, size=size})
end

function p._getSpellRequirements(spell)
	-- All spells have a Magic level requirement
	local extraReqs = {}
	if spell.abyssalLevel ~= nil and spell.abyssalLevel > 0 then
		table.insert(extraReqs, {
			['type'] = 'AbyssalLevel',
			['skillID'] = 'melvorD:Magic',
			['level'] = spell.abyssalLevel
		})
	else
		table.insert(extraReqs, {
			['type'] = 'SkillLevel',
			['skillID'] = 'melvorD:Magic',
			['level'] = spell.level
		})
	end
	if spell.requiredItemID ~= nil then
		table.insert(extraReqs, {
			['type'] = 'SlayerItem',
			['itemID'] = spell.requiredItemID
		})
	end

	local resultPart = {}
	for i, reqs in ipairs({ extraReqs, spell.requirements }) do
		local reqStr = Common.getRequirementString(reqs)
		if reqStr ~= nil then
			table.insert(resultPart, reqStr)
		end
	end
	
	-- Note the Smithing level requirement for Superheat spells
	if spell.produces ~= nil and spell.produces == 'Bar' then
		table.insert(resultPart, "Bar's " .. Icons._SkillRealmIcon('Smithing', 'melvorD:Melvor') .. ' Level')
	end

	if Shared.tableIsEmpty(resultPart) then
		return 'None'
	else
		return table.concat(resultPart, '<br/>')
	end
end

local function formatRuneList(runes)
	local html = mw.html.create()
	for i, req in ipairs(runes) do
		local rune = Items.getItemByID(req.id)
		if rune ~= nil then
			local sub = mw.html.create('sub')
				:wikitext(req.quantity)
				:css('vertical-align', 'super')
				:css('font-size', 'smaller')
				:css('margin-right', '1px')
				:css('margin-left', '3px')
				:done()
			html:node(sub)
			html:wikitext(Icons.Icon({rune.name, type='item', notext=true}))
		end
	end
	return tostring(html)
end


function p._getSpellItems(spell)
	if type(spell.fixedItemCosts) == 'table' then
		local resultPart = {}
		for i, req in ipairs(spell.fixedItemCosts) do
			local item = Items.getItemByID(req.id)
			if item ~= nil then
				table.insert(resultPart, Icons.Icon({item.name, type='item', qty = req.quantity}))
			end
		end
		return table.concat(resultPart, '<br/>')
	else
		return ''
	end
end

function p.getSpellItems(frame)
	local spellName = frame.args ~= nil and frame.args[1] or frame
	local spell = p.getSpell(spellName)
	if spell == nil then
		return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
	end
	return p._getSpellItems(spell)
end

function p._getSpellRunes(spell)
	if type(spell.runesRequired) == 'table' then
		local resultPart  = {}
		table.insert(resultPart, formatRuneList(spell.runesRequired))
		if spell.runesRequiredAlt ~= nil and not Shared.tablesEqual(spell.runesRequired, spell.runesRequiredAlt) then
			table.insert(resultPart, "<br/>'''OR'''<br/>" .. formatRuneList(spell.runesRequiredAlt))
		end
		return table.concat(resultPart)
	else
		return ''
	end
end

function p.getSpellRunes(frame)
	local spellName = frame.args ~= nil and frame.args[1] or frame
	local spell = p.getSpell(spellName)
	if spell == nil then
		return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
	end
	return p._getSpellRunes(spell)
end

-- Generates description template data. See: altMagic.js, description()
function p._getSpellTemplateData(spell)
	local templateData = nil
	local spellBook = p.getSpellBookFromSpell(spell)
	if spellBook.id == 'altMagic' then
		if spell.produces ~= nil then
			-- Item produced varies depending on items consumed
			if spell.produces == 'Bar' then
				templateData = {
					["barAmount"] = spell.productionRatio,
					["oreAmount"] = spell.specialCost.quantity
				}
			elseif spell.produces == 'GP' then
				templateData = {
					["percent"] = spell.productionRatio * 100
				}
			else
				local itemProduced = Items.getItemByID(spell.produces)
				local spellNS, spellLocalID = GameData.getLocalID(spell.id)
				if itemProduced ~= nil and itemProduced.prayerPoints ~= nil and type(spell.fixedItemCosts) == 'table' and Shared.tableCount(spell.fixedItemCosts) == 1 and spellNS ~= 'melvorAoD' then
					-- Item produced is a bone and spell is not from AoD (logic from altMagic.js)
					local costItem = Items.getItemByID(spell.fixedItemCosts[1].id)
					if costItem ~= nil then
						templateData = {
							["itemName"] = costItem.name,
							["qty1"] = spell.fixedItemCosts[1].quantity,
							["qty2"] = itemProduced.prayerPoints
						}
					end
				end
			end
		end
		if templateData == nil then
			templateData = {
				["amount"] = spell.productionRatio,
				["percent"] = spell.productionRatio * 100,
				["specialCostQty"] = spell.specialCost.quantity
			}
			if type(spell.fixedItemCosts) == 'table' then
				for i, fixedCost in ipairs(spell.fixedItemCosts) do
					local item = Items.getItemByID(fixedCost.id)
					if item ~= nil then
						templateData['fixedItemName' .. (i - 1)] = item.name
						templateData['fixedItemQty' .. (i - 1)] = fixedCost.quantity
					end
				end
			end
		end
	end
	return (templateData or {})
end

function p._getSpellDescription(spell, inline)
	if inline == nil then inline = false end
	local connector = inline and '<br/>' or ' and '
	local spellBook = p.getSpellBookFromSpell(spell)
	if spell.description ~= nil then
		return Shared.applyTemplateData(spell.description, p._getSpellTemplateData(spell))
	elseif spell.modifiers ~= nil then
		return Modifiers.getModifiersText(spell.modifiers, false, inline)
	elseif spell.effectID ~= nil then
		local effect = GameData.getEntityByID('combatEffects', spell.effectID)
		if effect ~= nil and effect.statGroups ~= nil then
			for _, statGroup in ipairs(effect.statGroups) do
				if statGroup.modifiers ~= nil then
					return 'Enemies are inflicted with:<br>' .. Modifiers.getModifiersText(statGroup.modifiers or {}, false, inline)
				end
			end
		end
		return ''
	elseif spell.specialAttackID ~= nil or spell.specialAttack ~= nil then
		local spAtt = Attacks.getAttackByID(spell.specialAttackID or spell.specialAttack)
		if spAtt ~= nil then
			return spAtt.description
		end
	elseif spellBook.id == 'standard' then
		return 'Combat spell with a max hit of ' .. Num.formatnum(spell.maxHit * 10)
	else
		return ''
	end
end

function p._getSpellStat(spell, stat)
	if stat == 'bigIcon' then
		return p._getSpellIcon(spell, 250)
	elseif stat == 'description' then
		return p._getSpellDescription(spell)
	elseif stat == 'icon' then
		return p._getSpellIcon(spell)
	elseif stat == 'requirements' then
		return p._getSpellRequirements(spell)
	elseif stat == 'runes' then
		return p._getSpellRunes(spell)
	elseif stat == 'type' then
		local spellBook = p.getSpellBookFromSpell(spell)
		return spellBook.name
	elseif stat == 'spellDamage' then
		if spell.maxHit ~= nil then 
			return spell.maxHit * 10
		else
			return 0
		end
	end
	return spell[stat]
end

function p.getSpellStat(frame)
	local spellName = frame.args ~= nil and frame.args[1] or frame[1]
	local statName = frame.args ~= nil and frame.args[2] or frame[2]
	local spell = p.getSpell(spellName)
	if spell == nil then
		return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
	end
	return p._getSpellStat(spell, statName)
end

function p.getOtherSpellBoxText(frame)
	local spellName = frame.args ~= nil and frame.args[1] or frame
	local spell = p.getSpell(spellName)
	if spell == nil then
		return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
	end
	local spellBook = p.getSpellBookFromSpell(spell)

	local result = ''

	--11/01/22: Added Spell Damage for standard & archaic spells
	if spellBook.id == 'standard' or spellBook.id == 'archaic' then
		result = result.."\r\n|-\r\n|'''Spell Damage:''' "..p._getSpellStat(spell, 'spellDamage')
	end
	--8/20/21: Changed to using the new getSpellDescription function
	-- TODO: Spell descriptions need fixing, now uses combat effects rather than modifiers
	local spellDesc = p._getSpellStat(spell, 'description')
	if spellDesc ~= '' then
		result = result.."\r\n|-\r\n|'''Description:'''<br/>"..spellDesc
	end

	return result
end

function p._getSpellCategories(spell)
	local spellBook = p.getSpellBookFromSpell(spell)
	local result = '[[Category:Spells]]'
	result = result..'[[Category:' .. spellBook.name .. ']]'
	return result
end

function p.getSpellCategories(frame)
	local spellName = frame.args ~= nil and frame.args[1] or frame
	local spell = p.getSpell(spellName)
	if spell == nil then
		return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
	end
	return p._getSpellCategories(spell)
end

function p._getAltSpellCostText(spell)
	if spell.specialCost ~= nil then
		local costType = spell.specialCost.type
		if costType == nil or costType == 'None' then
			if type(spell.fixedItemCosts) == 'table' then
				local costText = {}
				for i, itemCost in ipairs(spell.fixedItemCosts) do
					local item = Items.getItemByID(itemCost.id)
					if item ~= nil then
						table.insert(costText, Icons.Icon({item.name, type='item', qty=itemCost.quantity}))
					end
				end
				if not Shared.tableIsEmpty(costText) then
					return table.concat(costText, ', ')
				end
			else
				return nil
			end
		else
			local qty = Num.formatnum(spell.specialCost.quantity)
			local typeString = {
				['AnyItem'] = qty .. ' of any item',
				['BarIngredientsWithCoal'] = qty .. ' x required ores for the chosen bar',
				['BarIngredientsWithoutCoal'] = qty .. ' x required ores (except ' .. Icons.Icon({'Coal Ore', type='item'}) .. ') for the chosen bar',
				['JunkItem'] = qty .. ' of any [[Fishing#Junk|Junk]] item',
				['SuperiorGem'] = qty .. ' of any superior gem',
				['AnyNormalFood'] = qty .. ' x non-perfect food'
			}
			return typeString[costType]
		end
	end
end

function p.getSpellsProducingItem(itemID)
	-- Only need to check Alt. Magic spells
	local spellList = {}

	-- Classify whether the item fits into various categories
	local isBar, isShard, isGem, isSuperiorGem, isPerfectFood = false, false, false, false, false
	local item = Items.getItemByID(itemID)
	if item ~= nil then
		isBar = not Shared.tableIsEmpty(GameData.getEntities(SkillData.Smithing.recipes,
				function(recipe)
					return recipe.categoryID == 'melvorD:Bars' and recipe.productID == item.id
				end))
		isShard = GameData.getEntityByProperty(SkillData.Magic.randomShards, 'itemID', item.id) ~= nil
		isGem = GameData.getEntityByProperty('randomGems', 'itemID', itemID) ~= nil
		--Runestone can't be created by Alt Magic spells that make random superior gems.
		isSuperiorGem = item.type == 'Superior Gem' and item.id ~= SkillData.Mining.runestoneItemID
		if item.healsFor ~= nil then
			-- Item is food, but is it a product of perfect cooking?
			local cookData = GameData.getSkillData('melvorD:Cooking')
			if cookData ~= nil and cookData.recipes ~= nil then
				isPerfectFood = GameData.getEntityByProperty(cookData.recipes, 'perfectCookID', itemID) ~= nil
			end
		end
	end

	for i, spell in ipairs(p.getSpellsBySpellBook('altMagic')) do
		local includeSpell = false
		if spell.produces ~= nil then
			if spell.produces == itemID then
				includeSpell = true
			else
				includeSpell = ((isBar and spell.produces == 'Bar') or
					(isShard and spell.produces == 'RandomShards') or
					(isGem and spell.produces == 'RandomGem') or
					(isSuperiorGem and spell.produces == 'RandomSuperiorGem') or
					(isPerfectFood and spell.produces == 'PerfectFood'))
			end
			if includeSpell then
				table.insert(spellList, spell)
			end
		end
	end

	table.sort(spellList, function(a, b) return (a.abyssalLevel or a.level) < (b.abyssalLevel or b.level) end)
	return spellList
end

-- If includeConsumes = true, then checks for Alt. Magic spell resource consumptions as well as
-- the rune cost of spells
function p.getSpellsUsingItem(itemID, includeConsumes)
	if type(includeConsumes) ~= 'boolean' then
		includeConsumes = false
	end
	local runeKeys = { 'runesRequired', 'runesRequiredAlt' }
	local spellList = {}
	
	-- Initialize some vars & only populate if we're including resource consumptions
	local isJunkItem, isSuperiorGem, isNormalFood, isCoal, isBarIngredient = false, false, false, false, false
	if includeConsumes then
		local thisItem = Items.getItemByID(itemID)
		local junkItemIDs = GameData.getSkillData('melvorD:Fishing').junkItemIDs
		isJunkItem = Shared.contains(junkItemIDs, itemID)
		isSuperiorGem = thisItem.type == 'Superior Gem'
		if thisItem.healsFor ~= nil then
			-- Item is food, but is it from cooking & is it normal or perfect?
			local cookData = GameData.getSkillData('melvorD:Cooking')
			if cookData ~= nil and cookData.recipes ~= nil then
				isNormalFood = GameData.getEntityByProperty(cookData.recipes, 'productID', itemID) ~= nil
			end
		end
		isCoal = itemID == 'melvorD:Coal_Ore'
		if not isCoal then
			-- Don't need to check if the item is another bar ingredient if we already know it is coal
			local smithingRecipes = GameData.getSkillData('melvorD:Smithing').recipes
			for i, recipe in ipairs(smithingRecipes) do
				if recipe.categoryID == 'melvorD:Bars' then
					for k, itemCost in ipairs(recipe.itemCosts) do
						if itemCost.id == itemID then
							isBarIngredient = true
							break
						end
					end
					if isBarIngredient then
						break
					end
				end
			end
		end
	end

	-- Find applicable spells
	for i, spellBook in ipairs(p.spellBooks) do
		local spells = p.getSpellsBySpellBook(spellBook.id)
		for j, spell in ipairs(spells) do
			local foundSpell = false
			-- Check runes first
			for k, runeKey in ipairs(runeKeys) do
				if spell[runeKey] ~= nil then
					for m, req in ipairs(spell[runeKey]) do
						if req.id == itemID then
							foundSpell = true
							break
						end
					end
				end
				if foundSpell then
					break
				end
			end
			if includeConsumes and not foundSpell then
				-- Check items consumed by the spell
				-- Fixed costs first, as that is a well-defined list of item IDs
				if spell.fixedItemCosts ~= nil then
					for k, itemCost in ipairs(spell.fixedItemCosts) do
						if itemCost.id == itemID then
							foundSpell = true
							break
						end
					end
				end
				if not foundSpell and spell.specialCost ~= nil then
					local costType = spell.specialCost.type
					foundSpell = (isJunkItem and costType == 'JunkItem') or
						(isSuperiorGem and costType == 'AnySuperiorGem') or
						(isNormalFood and costType == 'AnyNormalFood') or
						((isCoal or isBarIngredient) and costType == 'BarIngredientsWithCoal') or
						(isBarIngredient and costType == 'BarIngredientsWithoutCoal')
				end
			end
			
			if foundSpell then
				table.insert(spellList, spell)
			end
		end
	end

	table.sort(spellList, function(a, b)
		local bookA, bookB = p.getSpellBookFromSpell(a), p.getSpellBookFromSpell(b)
		if bookA.id ~= bookB.id then
			return bookA.id < bookB.id
		else
			return (a.abyssalLevel or a.level) < (b.abyssalLevel or b.level)
		end
	end)
	return spellList
end

-- The below function is included for backwards compatibility
function p.getSpellsForRune(runeID)
	return p.getSpellsUsingItem(runeID, false)
end

function p.getSpellTypeLink(spellBookID)
	if spellBookID == 'standard' then
		return Icons.Icon({'Standard Magic', 'Standard', img='Standard', type='spellType'})
	elseif spellBookID == 'ancient' then
		return Icons.Icon({'Ancient Magicks', 'Ancient', img='Ancient', type='spellType'})
	elseif spellBookID == 'archaic' then
		return Icons.Icon({'Archaic Magicks', 'Archaic', img='Archaic', type='spellType'})
	elseif spellBookID == 'abyssal' then
		return Icons.Icon({'Abyssal Magicks', 'Abyssal', img='Abyssal', type='spellType'})
	elseif spellBookID == 'curse' then
		return Icons.Icon({'Curses', 'Curse', img='Curse', type='spellType'})
	elseif spellBookID == 'aurora' then
		return Icons.Icon({'Auroras', 'Aurora', img='Aurora', type='spellType'})
	elseif spellBookID == 'altMagic' then
		return Icons.Icon({'Alt. Magic', type='skill'})
	end
	return ''
end

function p._getSpellHeader(includeTypeColumn, includeItems, includeDamage, includeExperience)

end

function p._getSpellRow(spell, includeTypeColumn, includeItems, includeDamage, includeExperience)

end

function p._getSpellTable(spellList, includeTypeColumn)
	if type(spellList) == 'table' and not Shared.tableIsEmpty(spellList) then
		local includeSpellbook, includeItems, includeDamage, includeExperience = false, false, false, false
		if type(includeTypeColumn) == 'boolean' then
			includeSpellbook = includeTypeColumn
		end
		-- Check to see what columns are required
		for i, spell in ipairs(spellList) do
			local spellBook = p.getSpellBookFromSpell(spell)
			if not includeItems and p._getSpellItems(spell) ~= '' then
				includeItems = true
			end
			if not includeExperience and spellBook.id == 'altMagic' then
				includeExperience = true
			end
			if not includeDamage and (spellBook.id == 'archaic' or spellBook.id == 'standard') then
				includeDamage = true
			end
		end

		local spellListSorted = Shared.shallowClone(spellList)
		table.sort(spellListSorted, function(a, b) return (a.abyssalLevel or a.level) < (b.abyssalLevel or b.level) end)
		
		---- Header stuff ----
		local html = mw.html.create('table')
			:addClass('wikitable sortable stickyHeader')
		
		local header = html:tag('tr')
		header:tag('th'):wikitext('Spell')
						:attr('colspan', 2)

		if includeTypeColumn then
			header:tag('th'):wikitext('Spellbook')
		end
		header:tag('th'):wikitext('Requirements')
		header:tag('th'):wikitext('[[DLC]]')

		if includeDamage then
			header:tag('th'):wikitext('Spell Dmg')
		end
		header:tag('th'):wikitext('Description')
		--table.insert(resultPart, 'style="width:275px"| Description')
		
		if includeExperience then
			header:tag('th'):wikitext('XP')
		end
		
		header:tag('th'):wikitext('Runes')
						:css('min-width', '90px')

		if includeItems then
			header:tag('th'):wikitext('Item Cost')
		end

		---- row stuff ----
		for i, spell in ipairs(spellListSorted) do
			local spellBook = p.getSpellBookFromSpell(spell)
			local row = html:tag('tr')
			row:tag('td'):wikitext(Icons.Icon({spell.name, type=spellBook.imgType, notext=true}))
						 :css('text-align', 'center')
						 :attr('data-sort-value', spell.name)
			row:tag('td'):wikitext(Icons.Icon({spell.name, type=spellBook.imgType, noicon=true}))

			if includeTypeColumn then
				row:tag('td'):wikitext(p.getSpellTypeLink(spellBook.id))
							 :attr('data-sort-value', spellBook.id)
			end

			row:tag('td'):wikitext(p._getSpellRequirements(spell))
					     :attr('data-sort-value', (spell.abyssalLevel or spell.level))
			row:tag('td'):wikitext(Icons.getDLCColumnIcon(spell.id))
						 :attr('data-sort-value', Icons.getExpansionID(spell.id))
						 :css('text-align', 'center')
						 
			--11/01/22: Added base damage if requested
			if includeDamage then
				local dmg = p._getSpellStat(spell, 'spellDamage')
				if dmg > 0 then
					row:tag('td'):wikitext(dmg)
								 :css('text-align', 'right')
				else
					row:tag('td'):wikitext('N/A')
								 :addClass('table-na')
				end
			end
			
			--8/20/21: Changed to just getting the spell's description outright
			row:tag('td'):wikitext(p._getSpellStat(spell, 'description'))

			--1/4/22: haha just kidding. Now we're also getting delay between attacks for spells with special attacks
			--25/06/2024: I accidentally fixed this with a refactor and it messes up the table because it has been broken for a long time.
			--		      So I commented it out.
			--local spAttID = spell.specialAttackID or spell.specialAttack
			--if spAttID ~= nil then
			--	local spAtt = Attacks.getAttackByID(spAttID)
			--	local interval = spAtt.attackInterval
			--	local hits = spAtt.attackCount ~= nil and spAtt.attackCount or 1
			--	if interval ~= nil and hits > 1 then
			--		local intervalTable = {}
			--		table.insert(intervalTable, '<br/>(' .. Num.round(interval / 1000, 2, 2) .. 's delay between attacks.')
			--		if hits > 2 then
			--			table.insert(intervalTable, ' ' .. Num.round(interval * (hits - 1) / 1000, 2, 2) .. 's total duration.')
			--		end
			--		table.insert(intervalTable, ')')
			--		row:tag('td'):wikitext(table.concat(intervalTable))
			--	end
			--end
			if includeExperience then
				local xp = spell.baseExperience
				if xp == nil or xp == 0 then
					row:tag('td'):wikitext('N/A')
								 :addClass('table-na')
				else
					row:tag('td'):wikitext(xp)
								 :addClass('text-align', 'right')
				end
			end
			row:tag('td'):wikitext(p._getSpellRunes(spell))
						 :css('text-align', 'center')
						 :css('white-space', 'nowrap')
			if includeItems then
				row:tag('td'):wikitext(p._getSpellItems(spell))
				        	 :css('text-align', 'center')
			end
		end

		return tostring(html)
	end
end

function p.getSpellTableFromList(frame)
	local args = frame.args ~= nil and frame.args or frame
	local spellListText = args[1]
	local includeSpellbook = args.includeSpellbook ~= nil and string.lower(args.includeSpellbook) == 'true'
	local spellNames = Shared.splitString(spellListText, ',')
	local spellList = {}
	for i, spellName in ipairs(spellNames) do
		local spell = p.getSpell(spellName)
		if spell == nil then
			return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
		else
			table.insert(spellList, spell)
		end
	end
	return p._getSpellTable(spellList, includeSpellbook)
end

function p.getSpellBookTable(frame)
	local spellBook = frame.args ~= nil and frame.args[1] or frame[1]
	spellBook = p.getSpellBookID(spellBook)
	return p._getSpellTable(p.getSpellsBySpellBook(spellBook), false)
end

return p