Sleep: Difference between revisions

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{{EffectIcon|Sleep}} is a [[Combat Debuff|combat debuff]] that prevents the target from attacking and regenerating {{Icon|Barrier}}. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. Upon running out of stacks, {{EffectIcon|Drowsy}} is applied for 2 attack turns.
{{EffectIcon|Sleep}} is a [[Combat Effects|combat debuff]] that prevents the target from attacking and regenerating {{Icon|Barrier}}. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. Upon running out of stacks, {{EffectIcon|Drowsy}} is applied for 2 attack turns.


[[Category:Combat Debuffs]]
[[Category:Combat Debuffs]]

Revision as of 06:36, 27 July 2024

This page is up to date (v1.3).

Sleep is a combat debuff that prevents the target from attacking and regenerating Barrier. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. Upon running out of stacks,

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Drowsy

is applied for 2 attack turns.