Affliction: Difference between revisions
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{{Incomplete|This is part of the [[Combat | {{Incomplete|This is part of the [[Combat Effects]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}} | ||
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Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50. | {{EffectIcon|Affliction}} is a stacking [[Combat Effects|combat debuff]] that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50. | ||
While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ({{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Protect from Ranged}}, and {{PrayerIcon|Protect from Melee}}) are particularly useful. | While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ({{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Protect from Ranged}}, and {{PrayerIcon|Protect from Melee}}) are particularly useful. | ||
[[Category:Combat Debuffs]] |
Latest revision as of 06:38, 27 July 2024
This page is up to date (v1.3.1). |
Affliction is a stacking combat debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers (
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Protect from Magic,
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Protect from Ranged, and
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Protect from Melee) are particularly useful.