Sleep: Difference between revisions

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{{Incomplete|This is part of the [[Combat Debuff|Combat Debuffs]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active  project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}}
{{Incomplete|This is part of the [[Combat Effects]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active  project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}}
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{{EffectIcon|Sleep}} is a [[Combat Debuff|combat debuff]] that prevents the target from attacking and regenerating {{Icon|Barrier}}. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. Upon running out of stacks, {{EffectIcon|Drowsy}} is applied for 2 attack turns.
{{EffectIcon|Sleep}} is a [[Combat Effects|combat debuff]] that prevents the target from attacking and regenerating {{Icon|Barrier}}. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. Upon running out of stacks, {{EffectIcon|Drowsy}} is applied for 2 attack turns.


[[Category:Combat Debuffs]]
[[Category:Combat Debuffs]]

Latest revision as of 06:39, 27 July 2024

This page is up to date (v1.3).

Sleep is a combat debuff that prevents the target from attacking and regenerating Barrier. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. Upon running out of stacks,

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Drowsy

is applied for 2 attack turns.