Fear: Difference between revisions

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(Removed redirect to Combat Debuff#Fear)
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{{Incomplete|This is part of the [[Combat Debuff|Combat Debuffs]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active  project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}}
{{Incomplete|This is part of the [[Combat Effects]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active  project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}}
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[[Category:Debuffs]]


{{EffectIcon|Fear}} is a [[Combat Effects|combat debuff]] that gives the Target +100% Attack Interval for 1 attack turn. Upon being applied, also applies {{EffectIcon|Fear Immunity}} for 3 of the target's attack turns.


Fear is a Debuff that gives the Target +100% Attack Interval.
[[Category:Combat Debuffs]]

Latest revision as of 06:41, 27 July 2024

This page is up to date (v1.3.1).
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Fear

is a combat debuff that gives the Target +100% Attack Interval for 1 attack turn. Upon being applied, also applies

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Fear Immunity

for 3 of the target's attack turns.