Laceration: Difference between revisions
From Melvor Idle
(Created page with "{{Incomplete|This is part of the Combat Debuffs. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active project up here for if you want to help!}} {{V}} Category:Debuffs Laceration is a Debuff that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. 4 stacks...") |
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{{Incomplete|This is part of the [[Combat | {{Incomplete|This is part of the [[Combat Effects]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}} | ||
{{V}} | {{V}} | ||
{{EffectIcon|Laceration}} is a [[Combat Effects|combat debuff]] that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. Stacks up to 25 times. Last until end of fight. | |||
[[Category:Combat Debuffs]] | |||
[[Category:Damage over Time Effects]] |
Latest revision as of 06:45, 27 July 2024
This page is up to date (v1.3.1). |
Laceration is a combat debuff that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. Stacks up to 25 times. Last until end of fight.