Laceration: Difference between revisions

From Melvor Idle
No edit summary
No edit summary
 
Line 2: Line 2:
{{V}}
{{V}}


{{EffectIcon|Laceration}} is a [[Combat Effects|combat debuff]] that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. 4 stacks (Max: 25). Last until end of fight.
{{EffectIcon|Laceration}} is a [[Combat Effects|combat debuff]] that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. Stacks up to 25 times. Last until end of fight.


[[Category:Combat Debuffs]]
[[Category:Combat Debuffs]]
[[Category:Damage over Time Effects]]
[[Category:Damage over Time Effects]]

Latest revision as of 06:45, 27 July 2024

This page is up to date (v1.3).

Laceration is a combat debuff that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. Stacks up to 25 times. Last until end of fight.