393
edits
mNo edit summary Tag: visualeditor |
m (Changed incorrect link that was redirecting to the dungeon instead of the expansion.) Tag: visualeditor-switched |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 15: | Line 15: | ||
* {{Synergy|Tortoise|Dragon}} | * {{Synergy|Tortoise|Dragon}} | ||
In case the {{Icon|Throne of the Herald Expansion|notext=true|img=TotH|}} [[Throne of the Herald]] | In case the {{Icon|Throne of the Herald Expansion|notext=true|img=TotH|}} [[Throne of the Herald Expansion]] is owned, the following is a better alternative: | ||
* {{SkillReq|Summoning|115}} | * {{SkillReq|Summoning|115}} | ||
* {{Synergy|Spectre|Spider}} | * {{Synergy|Spectre|Spider}} | ||
Line 60: | Line 60: | ||
*Find {{ItemIcon|Ancient Stone Tablet}} | *Find {{ItemIcon|Ancient Stone Tablet}} | ||
**{{SkillReq|Cartography|35}} | **{{SkillReq|Cartography|35}} | ||
** | **{{SkillReq|Archaeology|24}} | ||
{{SkillReq|Archaeology|24}} | |||
'''Recommended''' | '''Recommended''' | ||
Line 84: | Line 83: | ||
*Find {{ItemIcon|Old Route Chart}} | *Find {{ItemIcon|Old Route Chart}} | ||
**{{SkillReq|Archaeology|65}} | **{{SkillReq|Archaeology|65}} | ||
** | **{{SkillReq|Cartography|80}} | ||
{{SkillReq|Cartography|80}} | |||
This dungeon can be completed with ease, by using the same equipment as the previous dungeon. For instance, Ancient Armour will be more than enough to clear this dungeon. Just make sure you have enough damage reduction (combined with hitpoints) to survive the dungeon once. Melee is recommended to benefit from the combat triangle. | This dungeon can be completed with ease, by using the same equipment as the previous dungeon. For instance, Ancient Armour will be more than enough to clear this dungeon. Just make sure you have enough damage reduction (combined with hitpoints) to survive the dungeon once. Melee is recommended to benefit from the combat triangle. | ||
Line 95: | Line 93: | ||
*Find {{ItemIcon|Torn Scrolls}} | *Find {{ItemIcon|Torn Scrolls}} | ||
**{{SkillReq|Archaeology|90}} | **{{SkillReq|Archaeology|90}} | ||
** | **{{SkillReq|Cartography|80}} | ||
{{SkillReq|Cartography|80}} | |||
The monsters in the trickery temple deal a lot more damage than previous dungeons. On top of that, the enemies there have a reflect mechanic (where part of the damage the player deals is inflicted back upon the player), and a mechanic where the enemies' max hit is based on the player's max hit. All enemies in this dungeon are also magic-based. It is therefore highly recommended to use the ranged combat style, preferably with [[Ranged#Javelins|javelins]] or [[Ranged#Throwing_Knives|throwing knifes]] to lower the player's max hit, but at the expense of clear time. | The monsters in the trickery temple deal a lot more damage than previous dungeons. On top of that, the enemies there have a reflect mechanic (where part of the damage the player deals is inflicted back upon the player), and a mechanic where the enemies' max hit is based on the player's max hit. All enemies in this dungeon are also magic-based. It is therefore highly recommended to use the ranged combat style, preferably with [[Ranged#Javelins|javelins]] or [[Ranged#Throwing_Knives|throwing knifes]] to lower the player's max hit, but at the expense of clear time. | ||
Line 135: | Line 132: | ||
*Find {{ItemIcon|Lost Cursed Text}} | *Find {{ItemIcon|Lost Cursed Text}} | ||
**{{SkillReq|Archaeology|82}} | **{{SkillReq|Archaeology|82}} | ||
** | **{{SkillReq|Cartography|80}} | ||
{{SkillReq|Cartography|80}} | |||
Continue using your Aeris God armour setup for this dungeon. These monsters do not have the mechanic where they base their max hit off of the player's max hit, a crossbow with bolts can be used. As soon as enough {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}} have been obtained to upgrade the first item, it is advised to go collect barrier dust. All of the individual armour pieces have the same passive effect, so the order in which they are upgraded doesn't matter. Start with the armour piece that costs the fewest Barrier Shards and Siphoning Gems. | Continue using your Aeris God armour setup for this dungeon. These monsters do not have the mechanic where they base their max hit off of the player's max hit, a crossbow with bolts can be used. As soon as enough {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}} have been obtained to upgrade the first item, it is advised to go collect barrier dust. All of the individual armour pieces have the same passive effect, so the order in which they are upgraded doesn't matter. Start with the armour piece that costs the fewest Barrier Shards and Siphoning Gems. | ||
Line 190: | Line 186: | ||
}} | }} | ||
The following gear is starter gear to farm cult imps for barrier. If you do not have Big ol Ron, simulate how many barrier dust you are receiving with your alternative, and potentially use ranged on cult members instead. It is recommended to upgrade the melee armour used, with a preference | The following gear is starter gear to farm cult imps for barrier. If you do not have Big ol Ron, simulate how many barrier dust you are receiving with your alternative, and potentially use ranged on cult members instead. It is recommended to upgrade the melee armour used, with a preference for upgrading Terran. This is because the extra [[Damage Reduction]] is required for the {{ZoneIcon|Underwater Ruins}}. The equipment below will result in roughly 2,400 barrier dust an hour. More or less can be obtained depending on the actual gear and other bonusses used. The amount of barrier dust an hour rises to around 3,100 with Terran fully upgraded to (B). '''Depending on your choice in the next section, you do not need to fully upgrade Terran'''. | ||
Again, Terran is | Again, Terran gear is recommended over Ragnar with the assumption that this will be (partially) upgraded into (B). | ||
{{Equipment/Recommended | {{Equipment/Recommended | ||
|style = Melee | |style = Melee | ||
Line 213: | Line 209: | ||
It is advised that the player stays at Cult Grounds until the {{ItemIcon|Summoner's Blessed Ring}} is obtained. This is also a good time to go back to {{MonsterIcon|Magic Mirror}} with the gear recommended [[#Trickery Temple|here]] since the {{ItemIcon|Trickery Mirror}} is required for the next section. With fully upgraded Aeris (B) and the other barrier damage items, it shouldn't be a problem at all taking these down much faster than before. | It is advised that the player stays at Cult Grounds until the {{ItemIcon|Summoner's Blessed Ring}} is obtained. This is also a good time to go back to {{MonsterIcon|Magic Mirror}} with the gear recommended [[#Trickery Temple|here]] since the {{ItemIcon|Trickery Mirror}} is required for the next section. With fully upgraded Aeris (B) and the other barrier damage items, it shouldn't be a problem at all taking these down much faster than before. | ||
Lastly, if the player has finished {{ZoneIcon|Into the Mist}} at least once, and thus has obtained the [[Combat Passive Slot|passive slot]], it's a good idea to go for another item | Lastly, if the player has finished {{ZoneIcon|Into the Mist}} at least once, and thus has obtained the [[Combat Passive Slot|passive slot]], it's a good idea to go for another item. The {{ItemIcon|Barrier Burn Shield}} from the [[#Trickery Temple|Trickery Temple]] can be used in the passive slot for a lot of extra barrier damage, which will be useful because enemies from now on have a lot more barrier health. | ||
==Melantis?== | ==Melantis?== |
edits