User:Toadmilk/Combat Guide/Atlas of Discovery: Difference between revisions
(Created page with "{{RequiresAoD}} {{UserContentVersion|1.2.2}} {{Otheruses|the {{AoD}} guide to combat|frequently asked questions (FAQ)|Atlas of Discovery FAQ}} =Introduction= This guide is designed to teach players how to work their way through combat progression with the {{AoD|Atlas of Discovery}} expansion. Due to the nature of independent, yet important mechanics, this guide will be broken into several major sections. There will also be less delineation between early, middle, and end...") |
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=Introduction= | =Introduction= | ||
This guide is designed to teach players how to work their way through combat progression with the {{AoD|Atlas of Discovery}} | This guide is designed to teach players how to work their way through combat progression with the {{AoD|Atlas of Discovery}} [[Atlas of Discovery Expansion]]. Due to the nature of independent, yet important mechanics, this guide will be broken into several major sections. There will also be less delineation between early, middle, and end game combat than other combat guides. | ||
This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]]. | This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]]. | ||
= Barrier Combat = | ===Barrier Combat=== | ||
The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is [[Barrier]], a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}. | The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is [[Barrier]], a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}. | ||
Since the combat portion is heavily focused on using familiars the following is strongly recommended: | |||
* {{SkillReq|Summoning|90}} | |||
* {{Synergy|Tortoise|Dragon}} | |||
== | ==Throne of the Herald Expansion== | ||
{{RequiresTotH}} | |||
<div class="warningbox">Skip this section if you plan to progress {{AoD|Atlas of Discovery}} content before {{TotH|Throne of the Herald}}.</div> | |||
Having progressed through most of {{Icon|Throne of the Herald Expansion|notext=true|img=TotH|}} Throne of the Herald's combat will make progressing through {{AoD|Atlas of Discovery}} combat significantly easier. This is due to the huge damage increase in the {{Synergy|Spectre|Spider}} compared to {{Synergy|Tortoise|Dragon}}, the summon set from {{ZoneIcon|Necromancers Palace}} and the endgame weapons from {{ZoneIcon|Golden Cloud Mountains}}. | |||
The highest damage familiar synergy for {{TotH|Throne of the Herald}} and {{AoD|Atlas of Discovery}} is: | |||
* {{SkillReq|Summoning|115}} | |||
* {{Synergy|Spectre|Spider}} | |||
Ensure you have the following gear from {{ZoneIcon|Necromancers Palace}}: | |||
* {{ItemIcon|Hood of Shade Summon}} | |||
* {{ItemIcon|Amulet of Curse Totem Summon}} | |||
* {{ItemIcon|Gloves of Greater Shade Summon}} | |||
* {{ItemIcon|Ring of Phantom Summon}} | |||
Collect the three weapons from {{ZoneIcon|Golden Cloud Mountains}} as these are the best in slot for most {{AoD|Atlas of Discovery}} encounters: | |||
* {{ItemIcon|Agile Wings Rapier}} from {{MonsterIcon|Torvair}} | |||
* {{ItemIcon|Feather Storm Crossbow}} from {{MonsterIcon|Arctair}} | |||
* {{ItemIcon|Slicing Maelstrom Wand}} from {{MonsterIcon|Harkair}} | |||
Acquiring the {{ItemIcon|Superior Max Skillcape}} will also be helpful. | |||
{{Menu}}[[Category:Guides]] | {{Menu}}[[Category:Guides]] |
Revision as of 12:15, 28 July 2024
Introduction
This guide is designed to teach players how to work their way through combat progression with the Atlas of Discovery Expansion. Due to the nature of independent, yet important mechanics, this guide will be broken into several major sections. There will also be less delineation between early, middle, and end game combat than other combat guides.
This Guide is NOT designed with the Ancient Relics Game Mode in mind. Players looking for more information about that Game Mode should visit the Ancient Relics Guide.
Barrier Combat
The primary mechanic added to the game in is Barrier, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize
Familiars that deal damage such as the
or
.
Since the combat portion is heavily focused on using familiars the following is strongly recommended:
- Error creating thumbnail: File missingLevel 90
- Tortoise Error creating thumbnail: File missingDragon
Throne of the Herald Expansion
Having progressed through most of Throne of the Herald's combat will make progressing through combat significantly easier. This is due to the huge damage increase in the Spectre Spider compared to
Tortoise, the summon set from
and the endgame weapons from
.
The highest damage familiar synergy for and is:
Ensure you have the following gear from
:
- Hood of Shade Summon
- Amulet of Curse Totem Summon
- Gloves of Greater Shade Summon
- Ring of Phantom Summon
Collect the three weapons from
as these are the best in slot for most encounters:
- Agile Wings Rapier from Torvair
- Feather Storm Crossbow from Arctair
- Slicing Maelstrom Wand from Harkair
Acquiring the Superior Max Skillcape will also be helpful.
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |