Combat Triangle: Difference between revisions

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The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]].
The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]].
The combat triangle can be found in-game by clicking the 'Area Info' on any area then clicking 'View Combat Triangle'. This will show you the active combat triangle in that area and what effects it has on each combat style.


Each combat type is strong against one of the other two combat types and weak against the other:
Each combat type is strong against one of the other two combat types and weak against the other:
* {{Skill|Attack|Melee}} is strong against {{Skill|Ranged}}
* {{Skill|Ranged}} is strong against {{Skill|Magic}}
* {{Skill|Magic}} is strong against {{Skill|Attack|Melee}}


{{Skill|Attack|Melee}} is strong against {{Skill|Ranged}}.
When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.


{{Skill|Ranged}} is strong against {{Skill|Magic}}.
The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}}, {{Icon|Adventure}} or {{Icon|Ancient Relics}} character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased.


{{Skill|Magic}} is strong against {{Skill|Attack|Melee}}.
{{Icon|Hardcore}}, {{Icon|Adventure}} and {{Icon|Ancient Relics}} all use the Hardcore version of the Combat Triangle.


When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.
Note that if your DR is reduced by the Intimidation passive by all {{TotH}} enemies, the combat triangle is applied last.
 
<gallery widths="400px" heights="200px">
When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction.
File:Combat Triangle Standard.png|Combat Triangle (Standard Mode)
 
File:Combat Triangle Hardcore.png|Combat Triangle (Hardcore Mode)
The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}}, {{Icon|Adventure}} or {{Icon|Ancient Relics}} character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased.
</gallery>


==Reversed Combat Triangle==
==Reversed Combat Triangle==
In the Abyssal Realm, the direction of the combat triangle is reversed.
In the Abyssal Realm, the direction of the combat triangle is reversed. Note that if your AR is reduced by the Abyssal Intimidation passive, the combat triangle is applied last.
 
* {{Skill|Attack|Melee}} is strong against {{Skill|Magic}}
{{Skill|Ranged}} is strong against {{Skill|Attack|Melee}}.
* {{Skill|Ranged}} is strong against {{Skill|Attack|Melee}}
 
* {{Skill|Magic}} is strong against {{Skill|Ranged}}
{{Skill|Magic}} is strong against {{Skill|Ranged}}.
 
{{Skill|Attack|Melee}} is strong against {{Skill|Magic}}.
 
==Bonuses==
Note that if your DR is reduced by the Intimidation passive by all {{TotH}} enemies, the combat triangle is applied last.
{{CombatTriangleAdjustmentTable}}


<gallery widths="300px" heights="200px">
<gallery widths="400px" heights="200px">
File:Cbtriangle.svg|Combat Triangle (Standard Mode)
File:Combat Triangle Standard Reversed.png|Reversed Combat Triangle (Standard Mode)
File:Cbtriangle_hc.svg|Combat Triangle (Hardcore Mode)
File:Combat Triangle Hardcore Reversed.png|Reversed Combat Triangle (Hardcore Mode)
</gallery>
</gallery>


{{Menu}}
{{Menu}}

Revision as of 19:00, 28 July 2024

This page is up to date (v1.3.1).

The Combat Triangle is a modifier applied to your Character when fighting Monsters based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a Damage Reduction Modifier. This is only applied to you, and not the Monster.

The combat triangle can be found in-game by clicking the 'Area Info' on any area then clicking 'View Combat Triangle'. This will show you the active combat triangle in that area and what effects it has on each combat style.

Each combat type is strong against one of the other two combat types and weak against the other:

  • Error creating thumbnail: File missing
    Melee
    is strong against
    Error creating thumbnail: File missing
    Ranged
  • Error creating thumbnail: File missing
    Ranged
    is strong against
    Error creating thumbnail: File missing
    Magic
  • Error creating thumbnail: File missing
    Magic
    is strong against
    Error creating thumbnail: File missing
    Melee

When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.

The exact bonuses and penalties depend on which style the player is using and whether they are playing a

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Hardcore

, Adventure or Ancient Relics character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased.

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Hardcore

, Adventure and Ancient Relics all use the Hardcore version of the Combat Triangle.

Note that if your DR is reduced by the Intimidation passive by all enemies, the combat triangle is applied last.

Reversed Combat Triangle

In the Abyssal Realm, the direction of the combat triangle is reversed. Note that if your AR is reduced by the Abyssal Intimidation passive, the combat triangle is applied last.

  • Error creating thumbnail: File missing
    Melee
    is strong against
    Error creating thumbnail: File missing
    Magic
  • Error creating thumbnail: File missing
    Ranged
    is strong against
    Error creating thumbnail: File missing
    Melee
  • Error creating thumbnail: File missing
    Magic
    is strong against
    Error creating thumbnail: File missing
    Ranged