User:Toadmilk/Combat Guide/Atlas of Discovery: Difference between revisions

From Melvor Idle
No edit summary
(added reccomended agility table)
Line 65: Line 65:


Having progressed through {{TotH}} combat will make  {{AoD|Atlas of Discovery}} combat significantly easier. This is due to the huge damage increase in the {{Synergy|Spectre|Spider}} compared to {{Synergy|Tortoise|Dragon}}, the summon set from {{ZoneIcon|Necromancers Palace}} and the endgame weapons from {{ZoneIcon|Golden Cloud Mountains}}.
Having progressed through {{TotH}} combat will make  {{AoD|Atlas of Discovery}} combat significantly easier. This is due to the huge damage increase in the {{Synergy|Spectre|Spider}} compared to {{Synergy|Tortoise|Dragon}}, the summon set from {{ZoneIcon|Necromancers Palace}} and the endgame weapons from {{ZoneIcon|Golden Cloud Mountains}}.
===Agility===
The Agility obstacles 9 or higher are not required, 8 and below are highly suggested (and simulations were done with those active). <br>
{{AgilityCourseTable
|Cargo Net
|Monkey Bars
|Pipe Climb
|Cave Climb
|Cliff Balance
|Lake Swim
|Boulder Trap
|Raft Building
|Ice Jump
|Dragon Fight
|Frozen Maze
|Boulder Balance
|Balance Trap
|Freezing Climb
|Waterfall Crossing
|Pillar of Combat
|Elite Pillar of Expertise
|showtotals = false
|showcosts = false
|showrequirements = false
}}


==={{Skill|Summoning|notext=true|nolink=true}} Summoning===
==={{Skill|Summoning|notext=true|nolink=true}} Summoning===

Revision as of 06:13, 29 July 2024

Introduction

The following guide takes the player through the combat of the AoD.png Atlas of Discovery Expansion with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the Air God Dungeon is recommended to follow the largest portion of this guide.

A lot of the combat for AoD.png is locked behind both the

Error creating thumbnail: File missing
Cartography

and

Error creating thumbnail: File missing
Archaeology

skills so progress those if you have locked combat areas/dungeons.

This Guide is NOT designed with the Ancient Relics Game Mode in mind. Players looking for more information about that Game Mode should visit the Ancient Relics Guide.

A simplistic order for completing AoD.png Combat:

  1. Acquire god gear sets from:
    Error creating thumbnail: File missing
    Air God Dungeon
    ,
    Error creating thumbnail: File missing
    Water God Dungeon
    and
    Error creating thumbnail: File missing
    Earth God Dungeon
  2. Find Torn Chart
  3. Excavate Ancient Market to get some starting gear
  4. Blind Ghost
  5. Vampiric Bat
  6. Find Ancient Stone Tablet
  7. Golem Territory
  8. Find Old Route Chart
  9. Error creating thumbnail: File missing
    Unholy Forest
  10. Find Torn Scrolls
  11. Trickery Temple
  12. Find Lost Cursed Text
  13. Cult Grounds
  14. Upgrade god gear to (B)
  15. Discover Melantis
  16. Error creating thumbnail: File missing
    Mermaid Archer
    ,
    Error creating thumbnail: File missing
    Merman
    ,
    Error creating thumbnail: File missing
    Merman Guard
  17. Underwater City

How Atlas of Discovery affects Base Game Combat

Barrier Combat

The primary mechanic added to the game in AoD.png is Barrier, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize

Error creating thumbnail: File missing
Summoning

Familiars that deal damage such as the

Error creating thumbnail: File missing
Golbin Thief

or

Error creating thumbnail: File missing
Unicorn

. Clear speed will be almost entirely determined by how fast you can break the Barrier so make sure to prioritize summon max hit in your builds.

Two-handed weapons are strongly recommended during the entire combat section, unless the alternative is required for Damage Reduction or the alternative simply does more damage. Two-handed weapons generally have a higher hit chance and because the familiar's hit-chance is based on the player's hit chance, the higher the hit chance, the better.

Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the Combat Simulator to verify how to get the most kills per hour or drops per hour.

Error creating thumbnail: File missing
Other Combat Changes

Gem Slot

AoD.png introduces a new gem equipment slot which allows you to squeeze out higher summon max hit damage with gems like Devouring Barrier Gem or give various non Barrier modifiers such as the Agile Gem which reduces player attack interval.

Error creating thumbnail: File missing
Points of Interest

Another mechanic added in AoD.png is

Error creating thumbnail: File missing

Points of Interest. Once mastered in

Error creating thumbnail: File missing
Cartography

, they can be travelled to to give the player both positive and negative modifiers.

Reccomended points of interest to use for AoD.png combat are:

These can also be simulated in the Combat Simulator to avoid the expensive travel costs.

Error creating thumbnail: File missing
Unholy Prayers

Unfortunately

Error creating thumbnail: File missing
Unholy Prayers

were nerfed so don't worry about those.

Stats and Buffs

Having progressed through TotH.svg combat will make AoD.png combat significantly easier. This is due to the huge damage increase in the Spectre SynergyIcon.png Spider compared to

Tortoise SynergyIcon.png
Error creating thumbnail: File missing
Dragon

, the summon set from

Error creating thumbnail: File missing
Necromancers Palace

and the endgame weapons from

Error creating thumbnail: File missing
Golden Cloud Mountains

.

Agility

The Agility obstacles 9 or higher are not required, 8 and below are highly suggested (and simulations were done with those active).

Error creating thumbnail: File missing
Summoning

There are two main summoning synergies to use in AoD.png:

  • TotH.svg
    Error creating thumbnail: File missing
    Level 115
    Spectre SynergyIcon.png Spider for huge summoning max hit damage
  • Error creating thumbnail: File missing
    Level 90
    Tortoise SynergyIcon.png
    Error creating thumbnail: File missing
    Dragon
    if you haven't unlocked the above synergy

Error creating thumbnail: File missing
Gear

Melvor Logo.svg Base Game

Collect the first three god sets from:

Error creating thumbnail: File missing
Air God Dungeon

,

Error creating thumbnail: File missing
Water God Dungeon

and

Error creating thumbnail: File missing
Earth God Dungeon

:

Collecting the fire god set from

Error creating thumbnail: File missing
Fire God Dungeon

will also be helpful but not strictly required. It is only for endgame clear speed improvement when you have enough damage reduction already.

TotH.svg Throne of the Herald

Ensure you have the following armour from

Error creating thumbnail: File missing
Necromancers Palace

. This will be BIS save for a few items near the end of AoD.png:

Collect the three weapons from

Error creating thumbnail: File missing
Golden Cloud Mountains

as these are the BIS for most AoD.png encounters:

Acquiring the Superior Max Skillcape will also be helpful.

Error creating thumbnail: File missing
Herblore

  • Diamond Luck Potion IV is BIS if you haven't built TotH.svg
    Error creating thumbnail: File missing
    Waterfall Crossing
    yet
  • Max Hit potions can be a solid and reliable source of increased damage
  • Damage Reduction Potion IV is incredibly useful for meeting DR requirements
  • TotH.svg Penetration Potion IV are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat as soon as Ectoplasm is easily farmed
  • TotH.svg Critical Strike Potion IV are about equal to Penetration Potions in most situations, but require a material that is easier to obtain without doing difficult combat

Error creating thumbnail: File missing
Prayers

  • TotH.svg
    Error creating thumbnail: File missing
    Battleborn
    is goated so pretty much always use this
  • Error creating thumbnail: File missing
    Battleheart
  • TotH.svg
    Error creating thumbnail: File missing
    Valor
    /
    Error creating thumbnail: File missing
    Avidity
    /
    Error creating thumbnail: File missing
    Divination
  • Error creating thumbnail: File missing
    Piety
    /
    Error creating thumbnail: File missing
    Rigour
    /
    Error creating thumbnail: File missing
    Augury
  • TotH.svg
    Error creating thumbnail: File missing
    Holy Aegis
  • Error creating thumbnail: File missing
    Stone Skin

Consumables

Make sure to run in Combat Simulator to find out what to use! These are just recommendations.

Atlas of Discovery Combat

Early Game Atlas of Discovery

After collecting the first three god sets from:

Error creating thumbnail: File missing
Air God Dungeon

,

Error creating thumbnail: File missing
Water God Dungeon

and

Error creating thumbnail: File missing
Earth God Dungeon

the player will be well equipped to start AoD.png combat. Immediate goals are to begin gathering Barrier damaging equipment. The first gear the player will get is actually from the Ancient Market in

Error creating thumbnail: File missing
Archaeology

. Remember

Error creating thumbnail: File missing
Cartography

and

Error creating thumbnail: File missing
Archaeology

are crucial to progressing AoD.png combat.

Major Goals

  1. Excavate Old Summoning Amulet and Ring of Summoning from Ritual Site
  2. Farm Barrier Gem from Ancient Market (you only need one if you have a lot of Spectre SynergyIcon.png Spider already)
  3. Lesser Summoning Amulet from Blind Ghost
  4. Craft Ring of Barrier Touch
  5. Sapping Barrier Gem and Barrier Sapping Gloves from Vampiric Bat
  6. Max all skills for the Max Skillcape (better) or excavate Ancient Silk from Bazaar to craft Ancient Infernal Cape (slightly worse)
  7. Excavate Ancient Stone Tablet from Monuments
  8. Farm 11 Draining Barrier Gem from Golem Territory to upgrade your gloves to Barrier Draining Gloves and to equip one in your gem slot

Mid Game Atlas of Discovery

After completing the early game of AoD.png the next goal is to unlock the Cult Grounds dungeon as fast as possible and farm it to upgrade your god gear to (B). The difficulty starts ramping up here. If you are struggling to defeat these dungeons check the individual strategy guides on each dungeons page.

Major Goals

  1. Find Old Route Chart
  2. Complete
    Error creating thumbnail: File missing
    Unholy Forest
    once
  3. Find Torn Scrolls
  4. Complete Trickery Temple once
  5. Find Lost Cursed Text
  6. Adaptive Summoning Amulet from
    Error creating thumbnail: File missing
    Cult Imp
  7. Farm Cult Grounds until you have enough Barrier Exalted Shard and Siphoning Barrier Gem to upgrade your air god and then earth god armour to (B). The helmet for both should be skipped if you have the summon set from TotH.svg. Barrier Dust can be farmed from either
    Error creating thumbnail: File missing
    Cult Imp
    or
    Error creating thumbnail: File missing
    Cult Member
  8. Equip Summoner's Blessed Ring from Cult Grounds unless you are using the summon set from TotH.svg

Late Game Atlas of Discovery

The main goal of late game AoD.png is to find Melantis, collect the three weapons from

Error creating thumbnail: File missing
Mermaid Archer

,

Error creating thumbnail: File missing
Merman

and

Error creating thumbnail: File missing
Merman Guard

, finishing Underwater City and then acquiring endgame clear speed items for the subsequent Lumi pet farms.

Major Goals

  1. Optionally; Finish
    Error creating thumbnail: File missing
    Into the Mist
    at least once for the passive slot
  2. Discover Melantis through following a trail of clues (solution here for lazy people)
  3. Farm
    Error creating thumbnail: File missing
    Mermaid Archer
    ,
    Error creating thumbnail: File missing
    Merman
    ,
    Error creating thumbnail: File missing
    Merman Guard
    for their respective weapons. This can be done in any order since they are all part of the combat triangle but
    Error creating thumbnail: File missing
    Mermaid Archer
    is recommended to be done first with the Ultima Godsword as its pretty strong. The resulting Engulfing Vortex Longbow can be used to acquire the Water Pulse Staff from
    Error creating thumbnail: File missing
    Merman
    and finally Hasty Trident from
    Error creating thumbnail: File missing
    Merman Guard
    . Also be sure to equip the Devouring Barrier Gem in your gem slot
  4. Underwater City (guide higly reccomended!). Equip Eradicating Gloves (m) as soon as they are found (for those using summon set play around with the Combat Simulator to decide whether to use them or not)
  5. Devouring Barrier Shield for shield slot from Underwater City and Knight's Summoning Defender from Trickery Temple for passive slot are both reccomended for further AoD.png farming