Interval Reduction: Difference between revisions
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| {{Icon|Combat}} || [[Combat/Boosts#Interval Boosts]] | | {{Icon|Combat}} || [[Combat/Boosts#Interval Boosts|Combat boosts]] | ||
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| {{Skill|Farming}} || [[Farming/Boosts#Interval Boosts]] | | {{Skill|Farming}} || [[Farming/Boosts#Interval Boosts|Farming boosts]] | ||
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| {{Skill|Woodcutting}} || [[Woodcutting/Boosts#Interval Boosts]] | | {{Skill|Woodcutting}} || [[Woodcutting/Boosts#Interval Boosts|Woodcutting boosts]] | ||
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| {{Skill|Fishing}} || [[Fishing/Boosts#Interval Boosts]] | | {{Skill|Fishing}} || [[Fishing/Boosts#Interval Boosts|Fishing boosts]] | ||
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| {{Skill|Firemaking}} || [[Firemaking/Boosts#Interval Boosts]] | | {{Skill|Firemaking}} || [[Firemaking/Boosts#Interval Boosts|Firemaking boosts]] | ||
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| {{Skill|Cooking}} || [[Cooking/Boosts#Interval Boosts]] | | {{Skill|Cooking}} || [[Cooking/Boosts#Interval Boosts|Cooking boosts]] | ||
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| {{Skill|Runecrafting}} || [[Runecrafting/Boosts#Interval Boosts]] | | {{Skill|Runecrafting}} || [[Runecrafting/Boosts#Interval Boosts|Runecrafting boosts]] | ||
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| {{Skill|Herblore}} || [[Herblore/Boosts#Interval Boosts]] | | {{Skill|Herblore}} || [[Herblore/Boosts#Interval Boosts|Herblore boosts]] | ||
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| {{Skill|Agility}} || [[Agility/Boosts#Interval Boosts]] | | {{Skill|Agility}} || [[Agility/Boosts#Interval Boosts|Agility boosts]] | ||
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| {{Skill|Summoning}} || [[Summoning/Boosts#Interval Boosts]] | | {{Skill|Summoning}} || [[Summoning/Boosts#Interval Boosts|Summoning boosts]] | ||
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| {{Skill|Astrology}} || [[Astrology/Boosts#Interval Boosts]] | | {{Skill|Astrology}} || [[Astrology/Boosts#Interval Boosts|Astrology boosts]] | ||
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| {{Skill|Magic|Alt. Magic}} || [[Alternative Magic/Boosts#Interval Boosts]] | | {{Skill|Magic|Alt. Magic}} || [[Alternative Magic/Boosts#Interval Boosts|Alt. Magic boosts]] | ||
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| {{Skill|Cartography}} || [[Cartography/Boosts#Interval Boosts]] | | {{Skill|Cartography}} || [[Cartography/Boosts#Interval Boosts|Cartography boosts]] | ||
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| {{Skill|Archaeology}} || [[Archaeology/Boosts#Interval Boosts]] | | {{Skill|Archaeology}} || [[Archaeology/Boosts#Interval Boosts|Archaeology boosts]] | ||
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| {{Skill|Harvesting}} || [[Harvesting/Boosts#Interval Boosts]] | | {{Skill|Harvesting}} || [[Harvesting/Boosts#Interval Boosts|Harvesting boosts]] | ||
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{{Menu}} | {{Menu}} | ||
[[Category:Manual Tables]] | [[Category:Manual Tables]] |
Revision as of 15:05, 4 August 2024
Interval reduction is a mechanic that reduces the amount of time it takes to complete a skilling action. The time reduction is always based on the default interval. This means that, if a skill has a 5 second interval, a 10% interval reduction will always decrease the timer by 0.5 seconds. This is regardless of how much the interval is reduced already. The minimum action time is 0.25 seconds.
The game offers global interval reduction (which applies to every skill) and interval reduction for a specific skill. Both of these interval reductions are treated as equal. -10% global interval reduction has the same effect as, for instance, -10% Agility interval reduction. Global and specific reductions also stack.
Since the interval reduction is always based on the base action time, this means that the interval reduction becomes exponentially more impactful. The impact of the interval reduction can be calculated as follows:
[math]\displaystyle{ \text{Effective Reduction} = \frac{1}{1 - \text{Interval Reduction}} }[/math]
The graph above shows the relation between the interval reduction percentage, and the effect it has on the current interval. If a player equips -10% interval reduction on a skill with a base interval of 5 seconds, this deducts 0.5 seconds from the interval, or an effective reduction of 10% at 0% interval reduction.
However, if a player equips that same -10% interval reduction while they already have -50% interval reduction, the action time will go from 2.5 seconds to 2 seconds. This is an effective interval reduction of 20%.
This is also what the graph shows. The interval reduction gets a greater effect the higher the interval reduction already is. It is therefor important to use as many interval reduction items as possible, since their effects grow exponentially.
Sources
For a list of boosts that apply to all skills, see the Skill Boosts page.
Skill | Page |
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Error creating thumbnail: File missing Combat |
Combat boosts |
Error creating thumbnail: File missing Farming |
Farming boosts |
Error creating thumbnail: File missing Woodcutting |
Woodcutting boosts |
Error creating thumbnail: File missing Fishing |
Fishing boosts |
Error creating thumbnail: File missing Firemaking |
Firemaking boosts |
Error creating thumbnail: File missing Cooking |
Cooking boosts |
Error creating thumbnail: File missing Runecrafting |
Runecrafting boosts |
Error creating thumbnail: File missing Herblore |
Herblore boosts |
Error creating thumbnail: File missing Agility |
Agility boosts |
Error creating thumbnail: File missing Summoning |
Summoning boosts |
Error creating thumbnail: File missing Astrology |
Astrology boosts |
Error creating thumbnail: File missing Alt. Magic |
Alt. Magic boosts |
Error creating thumbnail: File missing Cartography |
Cartography boosts |
Error creating thumbnail: File missing Archaeology |
Archaeology boosts |
Error creating thumbnail: File missing Harvesting |
Harvesting boosts |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |