Module:Navboxes: Difference between revisions

From Melvor Idle
mNo edit summary
(Changed Ores & Bars nav to show all ores and bars and sorted by (abyssalLevel+120 or level) to push ItA items to the end)
 
(72 intermediate revisions by 6 users not shown)
Line 2: Line 2:


local p = {}
local p = {}
local SkillData = mw.loadData('Module:Skills/data')
local MagicData = mw.loadData('Module:Magic/data')
local ItemData = mw.loadData('Module:Items/data')


local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Magic = require('Module:Magic')
local Shop = require('Module:Shop')
local Pets = require('Module:Pets')
local Prayer = require('Module:Prayer')
-- Generates a table with a single category which has an Item and it's Icon
-- array is the list of items that will be added to the table
-- iconType is the item's icon type
-- headerData is the text displayed at the top of the generated table
-- productID is the proper capitalization of the productID property -_-
function p.buildSingleNavboxTable(array, iconType, headerData, productID)
-- Generate Table contents
table.sort(array, function(a, b) return a.level < b.level end)
local iconArray = {}
for i, item in ipairs(array) do
if productID ~= nil then
item = Items.getItemByID(item[productID])
end
table.insert(iconArray, Icons.Icon({item.name, type=iconType, expicon=Icons.getExpansionIcon(item.id)}))
end
-- Generate navbox table
local resultTable = mw.html.create('table')
-- Table classes & styles
resultTable
:addClass('wikitable')
:addClass('navigation-not-searchable')
:css('text-align', 'center')
:css('clear', 'both')
:css('width', '100%')
-- Header row
:tag('tr')
:tag('th')
:css('background-color', '#275C87')
:css('color', '#FFFFFF')
:wikitext(Icons.Icon(headerData))
:done()
:done()
-- Content, list of logs
:tag('tr')
:tag('td')
:wikitext(table.concat(iconArray, ' • '))
:done()
:done()
:done()
return tostring(resultTable)
end
function p.getLogNavbox(frame)
local trees = Shared.shallowClone(SkillData.Woodcutting.trees)
return p.buildSingleNavboxTable(trees, 'item', {'Woodcutting', 'Logs', type='skill', section='Logs'}, 'productId')
end
function p.getFamiliarNavbox(frame)
local familiars = Shared.shallowClone(SkillData.Summoning.recipes)
return p.buildSingleNavboxTable(familiars, 'item', {'Summoning', 'Summoning Familiars', type='skill', section='Summoning_Tablets'}, 'productID')
end
function p.getThievingNavbox(frame)
local npcs = Shared.shallowClone(SkillData.Thieving.npcs)
return p.buildSingleNavboxTable(npcs, 'thieving', {'Thieving', 'Thieving Targets', type='skill', section='Thieving_Targets'})
end
function p.getFarmingNavbox(frame)
local resultPart = {}
local seedsTable = {}
local produceTable = {}
for i, recipe in ipairs(SkillData.Farming.recipes) do
local seed = Items.getItemByID(recipe.seedCost.id)
local product = Items.getItemByID(recipe.productId)
local tier = recipe.categoryID
if seedsTable[tier] == nil then
-- Initialize tier tables
seedsTable[tier] = {}
produceTable[tier] = {}
end
table.insert(seedsTable[tier], { ["name"] = seed.name, ["level"] = recipe.level })
table.insert(produceTable[tier], { ["name"] = product.name, ["level"] = recipe.level })
end
-- Generate output table
table.insert(resultPart, '{| class="wikitable mw-collapsible navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
table.insert(resultPart, '\r\n!style="background-color:#275C87;color:#FFFFFF;padding-left:64px;" colspan="2"|' .. Icons.Icon({'Farming', type='skill'}))
local getItemList = function(itemTable)
local listPart = {}
for i, item in ipairs(itemTable) do
table.insert(listPart, Icons.Icon({item.name, type='item'}))
end
return table.concat(listPart, ' • ')
end
local sortFunc = function(a, b) return (a.level == b.level and a.name < b.name) or a.level < b.level end
-- Generate table section for each tier
for i, category in ipairs(SkillData.Farming.categories) do
local tier = category.id
-- Sort tables by Farming level order
table.sort(seedsTable[tier], sortFunc)
table.sort(produceTable[tier], sortFunc)
table.insert(resultPart, '\r\n|-\r\n!colspan="2"| ' .. category.name)
table.insert(resultPart, '\r\n|-\r\n!scope="row"| Seeds')
table.insert(resultPart, '\r\n|style="text-align:center;"| ' .. getItemList(seedsTable[tier]))
table.insert(resultPart, '\r\n|-\r\n!scope="row"| Produce')
table.insert(resultPart, '\r\n|style="text-align:center;"| ' .. getItemList(produceTable[tier]))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end


function p.getFoodNavbox(frame)
function p.getFoodNavbox(frame)
  local cookedFish = {}
local foundIDs, cookedFood, harvestedFood, otherFood = {}, {}, {}, {}
  local harvestedFood = {}
  local special = {}
-- Exclude unobtainable lemonade
  for i, item in pairs(ItemData.Items) do
foundIDs['melvorTotH:Lemonade_Full'] = true
    if i >= 22 and i < 34 then
    table.insert(cookedFish, Icons.Icon({item.name, type='item'}))
-- Cooked food
    elseif i >= 152 and i < 160 then
for i, recipe in ipairs(SkillData.Cooking.recipes) do
    table.insert(harvestedFood, Icons.Icon({item.name, type='item'}))
if not foundIDs[recipe.productID] then
    end
foundIDs[recipe.productID] = true
  end
if recipe.perfectCookID ~= nil then
  table.insert(harvestedFood, Icons.Icon({'Carrot', type='item'}))
foundIDs[recipe.perfectCookID] = true
  table.insert(special, Icons.Icon({'Raw Magic Fish', type='item'}))
end
  table.insert(special, Icons.Icon({'Lemonade', type='item'}))
if recipe.noMastery == nil then
  local result = '{| class="wikitable" style="margin:auto; clear:both; width: 100%"'
local cookedItem = Items.getItemByID(recipe.productID)
  result = result..'\r\n!colspan="2"|[[File:Carrot_(item).svg|25px|link=Food]] [[Food]]'
if cookedItem ~= nil then
  result = result..'\r\n|-\r\n!scope="row"|Cooked Fish'
local catIdx = recipe.categoryID
  result = result..'\r\n|style="text-align:center;|'..table.concat(cookedFish, ' ')
-- Initialize category if it doesn't already exist
  result = result..'\r\n|-\r\n!scope="row"|Harvested Food'
if cookedFood[catIdx] == nil then
  result = result..'\r\n|style="text-align:center;|'..table.concat(harvestedFood, ' ')
cookedFood[catIdx] = {}
  result = result..'\r\n|-\r\n!scope="row"|Special'
end
  result = result..'\r\n|style="text-align:center;|'..table.concat(special, ' • ')
  result = result..'\r\n|}'
local perfectName = nil
  return result
if recipe.perfectCookID ~= nil then
local perfectItem = Items.getItemByID(recipe.perfectCookID)
if perfectItem ~= nil then
perfectName = perfectItem.name
end
end
table.insert(cookedFood[catIdx], { ["name"] = cookedItem.name, ["order"] = recipe.level, ["perfectName"] = perfectName })
end
end
end
end
 
-- Harvested foods
for i, recipe in ipairs(SkillData.Farming.recipes) do
if not foundIDs[recipe.productID] then
local product = Items.getItemByID(recipe.productId)
if product.healsFor ~= nil then
table.insert(harvestedFood, { ["name"] = product.name, ["order"] = recipe.level })
foundIDs[product.id] = true
end
end
end
 
-- Other foods, must be checked after cooked & harvested foods have been identified
for i, item in ipairs(GameData.rawData.items) do
if item.healsFor ~= nil and not foundIDs[item.id] then
-- Item can be eaten but isn't cooked nor harvested
table.insert(otherFood, { ["name"] = item.name, ["order"] = item.id })
foundIDs[item.id] = true
end
end
 
-- Sort food lists
local sortFunc = function(a, b) return (a.order == b.order and a.name < b.name) or a.order < b.order end
for i, items in pairs(cookedFood) do
table.sort(cookedFood[i], sortFunc)
end
table.sort(harvestedFood, sortFunc)
table.sort(otherFood, sortFunc)
 
-- Generate food lists for final output
local cookingCatHeader = {
{ id = 'melvorD:Fire', header = Icons.Icon({'Normal Cooking Fire', 'Cooking Fire', type='upgrade', nolink=true}) },
{ id = 'melvorD:Furnace', header = Icons.Icon({'Basic Furnace', 'Furnace', type='upgrade', nolink=true}) },
{ id = 'melvorD:Pot', header = Icons.Icon({'Basic Pot', 'Pot', type='upgrade', nolink=true}) }
}
local getFoodList = function(foodTable)
local listPart = {}
if type(foodTable) == 'table' then
for i, food in ipairs(foodTable) do
local foodText = Icons.Icon({food.name, type='item'})
if food.perfectName ~= nil then
foodText = Icons.Icon({food.perfectName, type='item', notext=true}) .. ' ' .. foodText
end
table.insert(listPart, foodText)
end
end
return table.concat(listPart, ' • ')
end
 
local resultPart = {}
table.insert(resultPart, '{| class="wikitable mw-collapsible navigation-not-searchable" style="margin:0 auto 10px; clear:both; width: 100%"')
table.insert(resultPart, '\r\n|-\r\n!style="background-color:#275C87;color:#FFFFFF;padding-left:64px;" colspan="2"| ')
table.insert(resultPart, Icons.Icon({'Food', type='item', img='Crab'}))
table.insert(resultPart, '\r\n|-\r\n!colspan="2"| Cooked')
for i, cat in ipairs(cookingCatHeader) do
table.insert(resultPart, '\r\n|-\r\n!scope="row"| ' .. cat.header)
table.insert(resultPart, '\r\n|style="text-align:center;"| ' .. getFoodList(cookedFood[cat.id]))
end
table.insert(resultPart, '\r\n|-\r\n!colspan="2"| Harvested')
table.insert(resultPart, '\r\n|-\r\n|colspan="2" style="text-align:center;"| ' .. getFoodList(harvestedFood))
table.insert(resultPart, '\r\n|-\r\n!colspan="2"| Other')
table.insert(resultPart, '\r\n|-\r\n|colspan="2" style="text-align:center;"| ' .. getFoodList(otherFood))
table.insert(resultPart, '\r\n|}')
 
return table.concat(resultPart)
end
 
function p.getPotionNavbox(frame)
local catList = {
{ ["categoryID"] = 0, ["name"] = 'Combat' },
{ ["categoryID"] = 1, ["name"] = 'Skill' }
}
table.sort(catList, function(a, b) return a.name < b.name end)
 
-- Compile list of potions to be included
local potList = {}
for i, potData in ipairs(SkillData.Herblore.recipes) do
if potList[potData.categoryID] == nil then
potList[potData.categoryID] = {}
end
local potFirstItem = Items.getItemByID(potData.potionIDs[1])
local potName = string.gsub(potFirstItem.name, ' Potion [IV]+$', '')
table.insert(potList[potData.categoryID], { ["name"] = potName, ["order"] = potData.level, ["img"] = potFirstItem.name })
end
 
local resultPart = {}
-- Generate table header
table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
table.insert(resultPart, '\r\n!colspan=2|' .. Icons.Icon({ 'Herblore', 'Potions', type='skill' }))
-- Generate section for each category of potions
for i, catData in ipairs(SkillData.Herblore.categories) do
-- Compile list of potions
local potListText = {}
table.sort(potList[catData.id], function(a, b) return (a.order == b.order and a.name < b.name) or a.order < b.order end)
for j, potData in ipairs(potList[catData.id]) do
table.insert(potListText, Icons.Icon({ potData.name .. ' Potion', potData.name, img=potData.img, type='item' }))
end
table.insert(resultPart, '\r\n|-\r\n! ' .. catData.name)
table.insert(resultPart, '\r\n|class="center" style="vertical-align:middle;"| ' .. table.concat(potListText, ' • '))
end
table.insert(resultPart, '\r\n|}')
 
return table.concat(resultPart)
end
end


function p.getPrayerNavbox(frame)
function p.getPrayerNavbox(frame)
  local prayers = {}
local prayerList = {
  for i, prayer in Shared.skpairs(SkillData.Prayer) do
["Prayers"] = Prayer.getPrayers(function(prayer) return prayer.isUnholy == nil and prayer.isAbyssal == nil end),
    table.insert(prayers, Icons.Icon({prayer.name, type="prayer"}))
["Unholy Prayers"] = Prayer.getPrayers(function(prayer) return prayer.isUnholy end),
  end
["Abyssal Prayers"] = Prayer.getPrayers(function(prayer) return prayer.isAbyssal end)
  local result = '{| class="wikitable" style="margin:auto; clear:both; width: 100%"'
}
  result = result..'\r\n!'..Icons.Icon({'Prayer', 'Prayers', type='skill'})
 
  result = result..'\r\n|-\r\n|style="text-align:center;"|'..table.concat(prayers, ' • ')
local resultPart = {}
  result = result..'\r\n|}'
table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
  return result
table.insert(resultPart, '\r\n!colspan=2|' .. Icons.Icon({'Prayer', 'Prayers', type='skill'}))
for catName, subList in pairs(prayerList) do
table.sort(subList, function(a, b)
if a.level == b.level then
return a.name < b.name
else
return a.level < b.level
end
end)
local prayerText = {}
 
-- get expansion icon for prayer categories other than base/TotH
expicon = ''
if catName ~= "Prayers" then
for i, prayer in ipairs(subList) do
expicon = Icons.getExpansionIcon(prayer.id)
break
end
end
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:center;"| ' .. expicon .. catName)
for i, prayer in ipairs(subList) do
-- Only show expansion in the base/TotH subtable
expicon = (catName == "Prayers") and Icons.getExpansionIcon(prayer.id)
table.insert(prayerText, Icons.Icon({prayer.name, type='prayer', expicon = expicon}))
end
table.insert(resultPart, '\r\n|style="text-align:center;"| ' .. table.concat(prayerText, ' • '))
end
table.insert(resultPart, '\r\n|}')
 
return table.concat(resultPart)
end
end


function p.getRuneNavbox(frame)
function p.getRuneNavbox(frame)
  local standardRunes = {}
-- Assumes all runes are from Runecrafting, which may need revising in future updates
  local combinationRunes = {}
local categoryIDs = {
  for i, item in pairs(ItemData.Items) do
'melvorF:StandardRunes',
    if (i >= 389 and i < 399) or (i >= 820 and i < 823) then
'melvorF:CombinationRunes',
    table.insert(standardRunes, Icons.Icon({item.name, type='item'}))
'melvorItA:AbyssalRunes',
    elseif i >= 823 and i < 830 then
'melvorItA:AbyssalComboRunes'
    table.insert(combinationRunes, Icons.Icon({item.name, type='item'}))
}
    end
local runeList = {}
  end
for i, recipe in ipairs(SkillData.Runecrafting.recipes) do
  local result = '{| class="wikitable" style="margin:auto; clear:both; width: 100%"'
local catID = recipe.categoryID
  result = result..'\r\n!colspan="2"|[[File:Air_Rune_(item).svg|25px|link=Runes]] [[Runes]]'
if Shared.contains(categoryIDs, catID) then
  result = result..'\r\n|-\r\n!scope="row"|Standard Runes'
if runeList[catID] == nil then
  result = result..'\r\n|style="text-align:center;"|'..table.concat(standardRunes, ' • ')
runeList[catID] = {}
  result = result..'\r\n|-\r\n!scope="row"|Combination Runes'
end
  result = result..'\r\n|style="text-align:center;"|'..table.concat(combinationRunes, ' • ')
local product = Items.getItemByID(recipe.productID)
  result = result..'\r\n|}'
if product ~= nil then
  return result
table.insert(runeList[catID], { ["name"] = product.name, ["order"] = recipe.level })
end
end
end
 
local resultPart = {}
table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
table.insert(resultPart, '\r\n!colspan="2"|' .. Icons.Icon({'Runes', type='item', img='Air Rune'}))
for i, catID in ipairs(categoryIDs) do
local category = GameData.getEntityByID(SkillData.Runecrafting.categories, catID)
if category ~= nil then
table.sort(runeList[catID], function(a, b) return (a.order == b.order and a.name < b.name) or a.order < b.order end)
table.insert(resultPart, '\r\n|-\r\n!scope="row"|' .. category.name)
 
local listPart = {}
for j, rune in ipairs(runeList[catID]) do
table.insert(listPart, Icons.Icon({rune.name, type='item'}))
end
table.insert(resultPart, '\r\n|style="text-align:center;"|'..table.concat(listPart, ' • '))
end
end
table.insert(resultPart, '\r\n|}')
 
return table.concat(resultPart)
end
end


function p.getSkillcapeNavbox(frame)
function p.getSkillcapeNavbox(frame)
  local capeList = {}
local capeList = {
  for i, item in pairs(ItemData.Items) do
["Normal"] = Shop.getPurchases(function(purch) return Shop.isSkillcapePurchase(purch, false, nil) end),
    if Shared.contains(item.name, 'Skillcape') or item.name == 'Cape of Completion' then
["Superior"] = Shop.getPurchases(function(purch) return Shop.isSkillcapePurchase(purch, true, nil) end)
    table.insert(capeList, Icons.Icon({item.name, type='item'}))
}
    end
 
  end
local capeNames = {}
  table.sort(capeList, function(a,b)
for catName, subList in pairs(capeList) do
    return a < b
for i, cape in ipairs(subList) do
  end)
capeNames[cape.id] = Shop._getPurchaseName(cape)
  local result = '{| class="wikitable" style="margin:auto; clear:both; width: 100%"'
end
  result = result..'\r\n![[File:Cape_of_Completion_(item).svg|25px|link=Skillcapes]] [[Skillcapes]]'
  result = result..'\r\n|-\r\n|style="text-align:center;"|'..table.concat(capeList, ' • ')
table.sort(capeList[catName], function(a, b)
  result = result..'\r\n|}'
local costA, costB = Shop._getPurchaseSortValue(a), Shop._getPurchaseSortValue(b)
  return result
if costA == costB then
return capeNames[a.id] < capeNames[b.id]
else
return costA < costB
end
end)
end
 
local capeText = {}
for i, purch in ipairs(capeList) do
table.insert(capeText, Icons.Icon({capeNames[purch.id], type='item'}))
end
 
local resultPart = {}
table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
table.insert(resultPart, '\r\n!colspan="2"| ' .. Icons.Icon({'Skillcapes', type='item', img='Cape of Completion'}))
for catName, subList in pairs(capeList) do
local capeText = {}
table.insert(resultPart, '\r\n|-\r\n!style="text-align:center;"| ' .. catName)
for i, cape in ipairs(subList) do
table.insert(capeText, Icons.Icon({capeNames[cape.id], type='item'}))
end
table.insert(resultPart, '\r\n|style="text-align:center;"| ' .. table.concat(capeText, ' • '))
end
table.insert(resultPart, '\r\n|}')
 
return table.concat(resultPart)
end
end


function p.getSpellNavbox(frame)
function p.getSpellNavbox(frame)
  local spells = {}
local spellTable = {}
  local curses = {}
for i, spellBook in ipairs(Magic.spellBooks) do
  local auroras = {}
spellTable[spellBook.id] = {}
  local ancients = {}
local spells = Magic.getSpellsBySpellBook(spellBook.id)
  local altmagic = {}
for j, spell in ipairs(spells) do
table.insert(spellTable[spellBook.id], { ["name"] = spell.name, ["order"] = spell.level })
end
end
 
local getSpellList = function(spellTable, imgType)
local listPart = {}
for i, obj in ipairs(spellTable) do
table.insert(listPart, Icons.Icon({obj.name, type=imgType}))
end
return table.concat(listPart, ' • ')
end
 
local resultPart = {}
table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
table.insert(resultPart, '\r\n!colspan=2|' .. Icons.Icon({'Spells', type='skill', img='Magic'}))
for i, spellBook in ipairs(Magic.spellBooks) do
table.sort(spellTable[spellBook.id], function(a, b)
if a.order == b.order then
return a.name < b.name
else
return a.order < b.order
end
end)
table.insert(resultPart, '\r\n|-\r\n!scope="row"| ' .. Magic.getSpellTypeLink(spellBook.id))
table.insert(resultPart, '\r\n|style="text-align:center;| ' .. getSpellList(spellTable[spellBook.id], spellBook.imgType))
end
table.insert(resultPart, '\r\n|}')
 
return table.concat(resultPart)
end
 
function p.getFishingNavbox(frame)
local categoryHeader = {}
local categoryItems = {}
local addCatData = function(cat, catLink, itemName, itemOrder)
if categoryItems[cat] == nil then
-- Initialize category
table.insert(categoryHeader, { ["name"] = cat, ["link"] = catLink })
categoryItems[cat] = {}
end
table.insert(categoryItems[cat], { ["name"] = itemName, ["order"] = itemOrder })
end
 
-- Fishing areas
-- Iterate through all fishing areas, identifying fish within each
for i, area in ipairs(SkillData.Fishing.areas) do
for j, fishID in ipairs(area.fishIDs) do
local fishItem = Items.getItemByID(fishID)
local recipe = GameData.getEntityByID(SkillData.Fishing.fish, fishID)
if fishItem ~= nil and recipe ~= nil then
addCatData(area.name, 'Fishing#Fishing Areas', fishItem.name, recipe.level)
end
end
end
-- Junk items
for i, itemID in ipairs(SkillData.Fishing.junkItemIDs) do
local item = Items.getItemByID(itemID)
if item ~= nil then
addCatData('Junk', 'Fishing#Junk', item.name, 1)
end
end
-- Special items
for i, itemDef in ipairs(SkillData.Fishing.specialItems) do
local item = Items.getItemByID(itemDef.itemID)
if item ~= nil then
local weight = itemDef.weight or 1
addCatData('Special Items', 'Fishing#Special', item.name, 1 / weight)
end
end
 
local resultPart = {}
-- Generate navbox header
table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
table.insert(resultPart, '\r\n|-\r\n!colspan="2" | ' .. Icons.Icon({'Fishing', type='skill'}))
-- Generate section for each fishing area, junk, and special
for i, cat in ipairs(categoryHeader) do
local itemList = {}
if categoryItems[cat.name] ~= nil then
table.sort(categoryItems[cat.name], function(a, b) return (a.order == b.order and a.name < b.name) or a.order < b.order end)
for j, item in ipairs(categoryItems[cat.name]) do
table.insert(itemList, Icons.Icon({item.name, type='item'}))
end
end
 
table.insert(resultPart, '\r\n|-\r\n!class="center" style="min-width:140px" | [[' .. (cat.link or cat.name) .. '|' .. cat.name .. ']]')
table.insert(resultPart, '\r\n| class="center" style="vertical-align:middle;" | ' .. table.concat(itemList, ' • '))
end
table.insert(resultPart, '\r\n|}')
 
return table.concat(resultPart)
end
 
function p.getOreBarNavbox(frame)
local categoryList = { 'Ores', 'Bars' }
local categoryItems = { ["Ores"] = {}, ["Bars"] = {} }
local barOreIDs = {}
-- Compile list of bars
for i, recipe in ipairs(SkillData.Smithing.recipes) do
if Shared.contains({'melvorD:Bars','melvorItA:AbyssalBars'}, recipe.categoryID) then
local item = Items.getItemByID(recipe.productID)
if item ~= nil then
local displayName = string.gsub(item.name, ' Bar$', '')
local level = recipe.level
if recipe.abyssalLevel then
level = recipe.abyssalLevel + 120
end
table.insert(categoryItems['Bars'], { ["name"] = item.name, ["display"] = displayName, ["order"] = level })
end
end
end
-- Compile list of ores
for i, recipe in ipairs(SkillData.Mining.rockData) do
local item = Items.getItemByID(recipe.productId)
if item ~= nil then
local level = recipe.level
if recipe.abyssalLevel then
level = recipe.abyssalLevel + 120
end
table.insert(categoryItems['Ores'], { ["name"] = item.name, ["display"] = recipe.name, ["order"] = level })
end
end
local resultPart = {}
-- Generate navbox header
table.insert(resultPart, '{| class="wikitable mw-collapsible navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
table.insert(resultPart, '\r\n|-\r\n!style="background-color:#275C87;color:#FFFFFF;padding-left:64px;" colspan="2" | ' .. '<b>Ores & Bars</b>')
-- Generate navbox content
for i, cat in ipairs(categoryList) do
table.sort(categoryItems[cat], function(a, b) return (a.order == b.order and a.display < b.display) or a.order < b.order end)
local listPart = {}
for j, listItem in ipairs(categoryItems[cat]) do
table.insert(listPart, Icons.Icon({ listItem.name, listItem.display, type = 'item' }))
end
table.insert(resultPart, '\r\n|-\r\n! ' .. cat .. '\r\n|style="text-align:center;"| ' .. table.concat(listPart, ' • '))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end


  for i, spell in Shared.skpairs(MagicData.Spells) do
function p.getPetNavbox(frame)
    table.insert(spells, Icons.Icon({spell.name, type='spell'}))
local resultPart = {}
  end
table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; text-align:center; clear:both; width: 100%"')
  for i, spell in Shared.skpairs(MagicData.Curses) do
table.insert(resultPart, '\r\n|-\r\n!colspan="2"|[[Pets]]')
    table.insert(curses, Icons.Icon({spell.name, type='curse'}))
  end
  for i, spell in Shared.skpairs(MagicData.Auroras) do
    table.insert(auroras, Icons.Icon({spell.name, type='aurora'}))
  end
  for i, spell in Shared.skpairs(MagicData.Ancient) do
    table.insert(ancients, Icons.Icon({spell.name, type='spell'}))
  end
  for i, spell in Shared.skpairs(MagicData.AltMagic) do
    table.insert(altmagic, Icons.Icon({spell.name, type='spell'}))
  end


  local result = '{| class="wikitable" style="margin:auto; clear:both; width: 100%"'
local petListOrder = { 'skill', 'boss', 'other' }
  result = result..'\r\n!colspan=2|[[File:Magic_(skill).svg|25px|link=Spells]] [[Spells]]'
local petList = {
  result = result..'\r\n|-\r\n!scope="row"|Standard Spells'
["skill"] = {},
  result = result..'\r\n|style="text-align:center;|'..table.concat(spells, ' • ')
["boss"] = {},
  result = result..'\r\n|-\r\n!scope="row"|Curses'
["other"] = {}
  result = result..'\r\n|style="text-align:center;|'..table.concat(curses, ' • ')
}
  result = result..'\r\n|-\r\n!scope="row"|Auroras'
for i, petData in ipairs(GameData.rawData.pets) do
  result = result..'\r\n|style="text-align:center;|'..table.concat(auroras, ' • ')
local source = Pets._getPetSource(petData)
  result = result..'\r\n|-\r\n!scope="row"|Ancient Magicks'
local listCat = 'other'
  result = result..'\r\n|style="text-align:center;|'..table.concat(ancients, ' ')
if type(source) == 'table' and source.type ~= nil then
  result = result..'\r\n|-\r\n!scope="row"|Alt Magic'
if source.type == 'skill' then
  result = result..'\r\n|style="text-align:center;|'..table.concat(altmagic, ' • ')
listCat = 'skill'
  result = result..'\r\n|}'
elseif Shared.contains({'dungeon', 'abyssDepth', 'stronghold'}, source.type) then
listCat = 'boss'
else
listCat = 'other'
end
end
table.insert(petList[listCat], petData.name)
end


  return result
local getIconList =
function(pets)
local result = {}
for i, pet in ipairs(pets) do
table.insert(result, Icons.Icon({pet, type='pet'}))
end
return table.concat(result, ' • ')
end
for i, catName in ipairs(petListOrder) do
local catData = petList[catName]
table.sort(catData, function(a, b) return a < b end)
table.insert(resultPart, '\r\n|-\r\n!' .. Shared.titleCase(catName) .. ' Pets\r\n|' .. getIconList(catData))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
end


return p
return p

Latest revision as of 19:37, 5 August 2024

Documentation for this module may be created at Module:Navboxes/doc

-- New module to stop navbox generators cluttering other modules

local p = {}

local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Magic = require('Module:Magic')
local Shop = require('Module:Shop')
local Pets = require('Module:Pets')
local Prayer = require('Module:Prayer')

-- Generates a table with a single category which has an Item and it's Icon
-- array is the list of items that will be added to the table
-- iconType is the item's icon type
-- headerData is the text displayed at the top of the generated table
-- productID is the proper capitalization of the productID property -_-
function p.buildSingleNavboxTable(array, iconType, headerData, productID)
	-- Generate Table contents
	table.sort(array, function(a, b) return a.level < b.level end)
	local iconArray = {}
	for i, item in ipairs(array) do
		if productID ~= nil then
			item = Items.getItemByID(item[productID])
		end
		table.insert(iconArray, Icons.Icon({item.name, type=iconType, expicon=Icons.getExpansionIcon(item.id)}))
	end
	-- Generate navbox table
	local resultTable = mw.html.create('table')
	-- Table classes & styles
	resultTable
		:addClass('wikitable')
		:addClass('navigation-not-searchable')
		:css('text-align', 'center')
		:css('clear', 'both')
		:css('width', '100%')
	-- Header row
		:tag('tr')
			:tag('th')
				:css('background-color', '#275C87')
				:css('color', '#FFFFFF')
				:wikitext(Icons.Icon(headerData))
			:done()
		:done()
	-- Content, list of logs
		:tag('tr')
			:tag('td')
				:wikitext(table.concat(iconArray, ' • '))
			:done()
		:done()
	:done()

	return tostring(resultTable)
end

function p.getLogNavbox(frame)
	local trees = Shared.shallowClone(SkillData.Woodcutting.trees)
	return p.buildSingleNavboxTable(trees, 'item', {'Woodcutting', 'Logs', type='skill', section='Logs'}, 'productId')
end

function p.getFamiliarNavbox(frame)
	local familiars = Shared.shallowClone(SkillData.Summoning.recipes)
	return p.buildSingleNavboxTable(familiars, 'item', {'Summoning', 'Summoning Familiars', type='skill', section='Summoning_Tablets'}, 'productID')
end

function p.getThievingNavbox(frame)
	local npcs = Shared.shallowClone(SkillData.Thieving.npcs)
	return p.buildSingleNavboxTable(npcs, 'thieving', {'Thieving', 'Thieving Targets', type='skill', section='Thieving_Targets'})
end

function p.getFarmingNavbox(frame)
	local resultPart = {}
	local seedsTable = {}
	local produceTable = {}

	for i, recipe in ipairs(SkillData.Farming.recipes) do
		local seed = Items.getItemByID(recipe.seedCost.id)
		local product = Items.getItemByID(recipe.productId)
		local tier = recipe.categoryID
		if seedsTable[tier] == nil then
			-- Initialize tier tables
			seedsTable[tier] = {}
			produceTable[tier] = {}
		end

		table.insert(seedsTable[tier], { ["name"] = seed.name, ["level"] = recipe.level })
		table.insert(produceTable[tier], { ["name"] = product.name, ["level"] = recipe.level })
	end

	-- Generate output table
	table.insert(resultPart, '{| class="wikitable mw-collapsible navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
	table.insert(resultPart, '\r\n!style="background-color:#275C87;color:#FFFFFF;padding-left:64px;" colspan="2"|' .. Icons.Icon({'Farming', type='skill'}))

	local getItemList = function(itemTable)
		local listPart = {}
		for i, item in ipairs(itemTable) do
			table.insert(listPart, Icons.Icon({item.name, type='item'}))
		end
		return table.concat(listPart, ' • ')
	end
	local sortFunc = function(a, b) return (a.level == b.level and a.name < b.name) or a.level < b.level end

	-- Generate table section for each tier
	for i, category in ipairs(SkillData.Farming.categories) do
		local tier = category.id
		-- Sort tables by Farming level order
		table.sort(seedsTable[tier], sortFunc)
		table.sort(produceTable[tier], sortFunc)

		table.insert(resultPart, '\r\n|-\r\n!colspan="2"| ' .. category.name)
		table.insert(resultPart, '\r\n|-\r\n!scope="row"| Seeds')
		table.insert(resultPart, '\r\n|style="text-align:center;"| ' .. getItemList(seedsTable[tier]))
		table.insert(resultPart, '\r\n|-\r\n!scope="row"| Produce')
		table.insert(resultPart, '\r\n|style="text-align:center;"| ' .. getItemList(produceTable[tier]))
	end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getFoodNavbox(frame)
	local foundIDs, cookedFood, harvestedFood, otherFood = {}, {}, {}, {}
	
	-- Exclude unobtainable lemonade
	foundIDs['melvorTotH:Lemonade_Full'] = true
	
	-- Cooked food
	for i, recipe in ipairs(SkillData.Cooking.recipes) do
		if not foundIDs[recipe.productID] then
			foundIDs[recipe.productID] = true
			if recipe.perfectCookID ~= nil then
				foundIDs[recipe.perfectCookID] = true
			end
			if recipe.noMastery == nil then
				local cookedItem = Items.getItemByID(recipe.productID)
				if cookedItem ~= nil then
					local catIdx = recipe.categoryID
					-- Initialize category if it doesn't already exist
					if cookedFood[catIdx] == nil then
						cookedFood[catIdx] = {}
					end
		
					local perfectName = nil
					if recipe.perfectCookID ~= nil then
						local perfectItem = Items.getItemByID(recipe.perfectCookID)
						if perfectItem ~= nil then
							perfectName = perfectItem.name
						end
					end
					table.insert(cookedFood[catIdx], { ["name"] = cookedItem.name, ["order"] = recipe.level, ["perfectName"] = perfectName })
				end
			end
		end
	end

	-- Harvested foods
	for i, recipe in ipairs(SkillData.Farming.recipes) do
		if not foundIDs[recipe.productID] then
			local product = Items.getItemByID(recipe.productId)
			if product.healsFor ~= nil then
				table.insert(harvestedFood, { ["name"] = product.name, ["order"] = recipe.level })
				foundIDs[product.id] = true
			end
		end
	end

	-- Other foods, must be checked after cooked & harvested foods have been identified
	for i, item in ipairs(GameData.rawData.items) do
		if item.healsFor ~= nil and not foundIDs[item.id] then
			-- Item can be eaten but isn't cooked nor harvested
			table.insert(otherFood, { ["name"] = item.name, ["order"] = item.id })
			foundIDs[item.id] = true
		end
	end

	-- Sort food lists
	local sortFunc = function(a, b) return (a.order == b.order and a.name < b.name) or a.order < b.order end
	for i, items in pairs(cookedFood) do
		table.sort(cookedFood[i], sortFunc)
	end
	table.sort(harvestedFood, sortFunc)
	table.sort(otherFood, sortFunc)

	-- Generate food lists for final output
	local cookingCatHeader = {
		{ id = 'melvorD:Fire', header = Icons.Icon({'Normal Cooking Fire', 'Cooking Fire', type='upgrade', nolink=true}) },
		{ id = 'melvorD:Furnace', header = Icons.Icon({'Basic Furnace', 'Furnace', type='upgrade', nolink=true}) },
		{ id = 'melvorD:Pot', header = Icons.Icon({'Basic Pot', 'Pot', type='upgrade', nolink=true}) }
	}
	local getFoodList = function(foodTable)
		local listPart = {}
		if type(foodTable) == 'table' then
			for i, food in ipairs(foodTable) do
				local foodText = Icons.Icon({food.name, type='item'})
				if food.perfectName ~= nil then
					foodText = Icons.Icon({food.perfectName, type='item', notext=true}) .. ' ' .. foodText
				end
				table.insert(listPart, foodText)
			end
		end
		return table.concat(listPart, ' • ')
	end

	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable mw-collapsible navigation-not-searchable" style="margin:0 auto 10px; clear:both; width: 100%"')
	table.insert(resultPart, '\r\n|-\r\n!style="background-color:#275C87;color:#FFFFFF;padding-left:64px;" colspan="2"| ')
	table.insert(resultPart, Icons.Icon({'Food', type='item', img='Crab'}))
	table.insert(resultPart, '\r\n|-\r\n!colspan="2"| Cooked')
	for i, cat in ipairs(cookingCatHeader) do
		table.insert(resultPart, '\r\n|-\r\n!scope="row"| ' .. cat.header)
		table.insert(resultPart, '\r\n|style="text-align:center;"| ' .. getFoodList(cookedFood[cat.id]))
	end
	table.insert(resultPart, '\r\n|-\r\n!colspan="2"| Harvested')
	table.insert(resultPart, '\r\n|-\r\n|colspan="2" style="text-align:center;"| ' .. getFoodList(harvestedFood))
	table.insert(resultPart, '\r\n|-\r\n!colspan="2"| Other')
	table.insert(resultPart, '\r\n|-\r\n|colspan="2" style="text-align:center;"| ' .. getFoodList(otherFood))
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getPotionNavbox(frame)
	local catList = {
		{ ["categoryID"] = 0, ["name"] = 'Combat' },
		{ ["categoryID"] = 1, ["name"] = 'Skill' }
	}
	table.sort(catList, function(a, b) return a.name < b.name end)

	-- Compile list of potions to be included
	local potList = {}
	for i, potData in ipairs(SkillData.Herblore.recipes) do
		if potList[potData.categoryID] == nil then
			potList[potData.categoryID] = {}
		end
		local potFirstItem = Items.getItemByID(potData.potionIDs[1])
		local potName = string.gsub(potFirstItem.name, ' Potion [IV]+$', '')
		table.insert(potList[potData.categoryID], { ["name"] = potName, ["order"] = potData.level, ["img"] = potFirstItem.name })
	end

	local resultPart = {}
	-- Generate table header
	table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
	table.insert(resultPart, '\r\n!colspan=2|' .. Icons.Icon({ 'Herblore', 'Potions', type='skill' }))
	-- Generate section for each category of potions
	for i, catData in ipairs(SkillData.Herblore.categories) do
		-- Compile list of potions
		local potListText = {}
		table.sort(potList[catData.id], function(a, b) return (a.order == b.order and a.name < b.name) or a.order < b.order end)
		for j, potData in ipairs(potList[catData.id]) do
			table.insert(potListText, Icons.Icon({ potData.name .. ' Potion', potData.name, img=potData.img, type='item' }))
		end
		table.insert(resultPart, '\r\n|-\r\n! ' .. catData.name)
		table.insert(resultPart, '\r\n|class="center" style="vertical-align:middle;"| ' .. table.concat(potListText, ' • '))
	end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getPrayerNavbox(frame)
	local prayerList = {
		["Prayers"] = Prayer.getPrayers(function(prayer) return prayer.isUnholy == nil and prayer.isAbyssal == nil end),
		["Unholy Prayers"] = Prayer.getPrayers(function(prayer) return prayer.isUnholy end),
		["Abyssal Prayers"] = Prayer.getPrayers(function(prayer) return prayer.isAbyssal end)
	}

	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
	table.insert(resultPart, '\r\n!colspan=2|' .. Icons.Icon({'Prayer', 'Prayers', type='skill'}))
	for catName, subList in pairs(prayerList) do
		table.sort(subList, function(a, b)
			if a.level == b.level then
				return a.name < b.name
			else
				return a.level < b.level
			end
		end)
		local prayerText = {}

		-- get expansion icon for prayer categories other than base/TotH
		expicon = ''
		if catName ~= "Prayers" then
			for i, prayer in ipairs(subList) do
				expicon = Icons.getExpansionIcon(prayer.id)
				break
			end
		end

		table.insert(resultPart, '\r\n|-\r\n!style="text-align:center;"| ' .. expicon .. catName)
		for i, prayer in ipairs(subList) do
			-- Only show expansion in the base/TotH subtable
			expicon = (catName == "Prayers") and Icons.getExpansionIcon(prayer.id)
			table.insert(prayerText, Icons.Icon({prayer.name, type='prayer', expicon = expicon}))
		end
		table.insert(resultPart, '\r\n|style="text-align:center;"| ' .. table.concat(prayerText, ' • '))
	end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getRuneNavbox(frame)
	-- Assumes all runes are from Runecrafting, which may need revising in future updates
	local categoryIDs = {
		'melvorF:StandardRunes',
		'melvorF:CombinationRunes',
		'melvorItA:AbyssalRunes',
		'melvorItA:AbyssalComboRunes'
	}
	local runeList = {}
	for i, recipe in ipairs(SkillData.Runecrafting.recipes) do
		local catID = recipe.categoryID
		if Shared.contains(categoryIDs, catID) then
			if runeList[catID] == nil then
				runeList[catID] = {}
			end
			local product = Items.getItemByID(recipe.productID)
			if product ~= nil then
				table.insert(runeList[catID], { ["name"] = product.name, ["order"] = recipe.level })
			end
		end
	end

	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
	table.insert(resultPart, '\r\n!colspan="2"|' .. Icons.Icon({'Runes', type='item', img='Air Rune'}))
	for i, catID in ipairs(categoryIDs) do
		local category = GameData.getEntityByID(SkillData.Runecrafting.categories, catID)
		if category ~= nil then
			table.sort(runeList[catID], function(a, b) return (a.order == b.order and a.name < b.name) or a.order < b.order end)
			table.insert(resultPart, '\r\n|-\r\n!scope="row"|' .. category.name)

			local listPart = {}
			for j, rune in ipairs(runeList[catID]) do
				table.insert(listPart, Icons.Icon({rune.name, type='item'}))
			end
			table.insert(resultPart, '\r\n|style="text-align:center;"|'..table.concat(listPart, ' • '))
		end
	end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getSkillcapeNavbox(frame)
	local capeList = {
		["Normal"] = Shop.getPurchases(function(purch) return Shop.isSkillcapePurchase(purch, false, nil) end),
		["Superior"] = Shop.getPurchases(function(purch) return Shop.isSkillcapePurchase(purch, true, nil) end)
	}

	local capeNames = {}
	for catName, subList in pairs(capeList) do
		for i, cape in ipairs(subList) do
			capeNames[cape.id] = Shop._getPurchaseName(cape)
		end
		
		table.sort(capeList[catName], function(a, b)
			local costA, costB = Shop._getPurchaseSortValue(a), Shop._getPurchaseSortValue(b)
			if costA == costB then
				return capeNames[a.id] < capeNames[b.id]
			else
				return costA < costB
			end
		end)
	end

	local capeText = {}
	for i, purch in ipairs(capeList) do
		table.insert(capeText, Icons.Icon({capeNames[purch.id], type='item'}))
	end

	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
	table.insert(resultPart, '\r\n!colspan="2"| ' .. Icons.Icon({'Skillcapes', type='item', img='Cape of Completion'}))
	for catName, subList in pairs(capeList) do
		local capeText = {}
		table.insert(resultPart, '\r\n|-\r\n!style="text-align:center;"| ' .. catName)
		for i, cape in ipairs(subList) do
			table.insert(capeText, Icons.Icon({capeNames[cape.id], type='item'}))
		end
		table.insert(resultPart, '\r\n|style="text-align:center;"| ' .. table.concat(capeText, ' • '))
	end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getSpellNavbox(frame)
	local spellTable = {}
	for i, spellBook in ipairs(Magic.spellBooks) do
		spellTable[spellBook.id] = {}
		local spells = Magic.getSpellsBySpellBook(spellBook.id)
		for j, spell in ipairs(spells) do
			table.insert(spellTable[spellBook.id], { ["name"] = spell.name, ["order"] = spell.level })
		end
	end

	local getSpellList = function(spellTable, imgType)
		local listPart = {}
		for i, obj in ipairs(spellTable) do
			table.insert(listPart, Icons.Icon({obj.name, type=imgType}))
		end
		return table.concat(listPart, ' • ')
	end

	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
	table.insert(resultPart, '\r\n!colspan=2|' .. Icons.Icon({'Spells', type='skill', img='Magic'}))
	for i, spellBook in ipairs(Magic.spellBooks) do
		table.sort(spellTable[spellBook.id], function(a, b)
			if a.order == b.order then
				return a.name < b.name
			else
				return a.order < b.order
			end
		end)
		table.insert(resultPart, '\r\n|-\r\n!scope="row"| ' .. Magic.getSpellTypeLink(spellBook.id))
		table.insert(resultPart, '\r\n|style="text-align:center;| ' .. getSpellList(spellTable[spellBook.id], spellBook.imgType))
	end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getFishingNavbox(frame)
	local categoryHeader = {}
	local categoryItems = {}
	local addCatData = function(cat, catLink, itemName, itemOrder)
		if categoryItems[cat] == nil then
			-- Initialize category
			table.insert(categoryHeader, { ["name"] = cat, ["link"] = catLink })
			categoryItems[cat] = {}
		end
		table.insert(categoryItems[cat], { ["name"] = itemName, ["order"] = itemOrder })
	end

	-- Fishing areas
	-- Iterate through all fishing areas, identifying fish within each
	for i, area in ipairs(SkillData.Fishing.areas) do
		for j, fishID in ipairs(area.fishIDs) do
			local fishItem = Items.getItemByID(fishID)
			local recipe = GameData.getEntityByID(SkillData.Fishing.fish, fishID)
			if fishItem ~= nil and recipe ~= nil then
				addCatData(area.name, 'Fishing#Fishing Areas', fishItem.name, recipe.level)
			end
		end
	end
	-- Junk items
	for i, itemID in ipairs(SkillData.Fishing.junkItemIDs) do
		local item = Items.getItemByID(itemID)
		if item ~= nil then
			addCatData('Junk', 'Fishing#Junk', item.name, 1)
		end
	end
	-- Special items
	for i, itemDef in ipairs(SkillData.Fishing.specialItems) do
		local item = Items.getItemByID(itemDef.itemID)
		if item ~= nil then
			local weight = itemDef.weight or 1
			addCatData('Special Items', 'Fishing#Special', item.name, 1 / weight)
		end
	end

	local resultPart = {}
	-- Generate navbox header
	table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
	table.insert(resultPart, '\r\n|-\r\n!colspan="2" | ' .. Icons.Icon({'Fishing', type='skill'}))
	-- Generate section for each fishing area, junk, and special
	for i, cat in ipairs(categoryHeader) do
		local itemList = {}
		if categoryItems[cat.name] ~= nil then
			table.sort(categoryItems[cat.name], function(a, b) return (a.order == b.order and a.name < b.name) or a.order < b.order end)
			for j, item in ipairs(categoryItems[cat.name]) do
				table.insert(itemList, Icons.Icon({item.name, type='item'}))
			end
		end

		table.insert(resultPart, '\r\n|-\r\n!class="center" style="min-width:140px" | [[' .. (cat.link or cat.name) .. '|' .. cat.name .. ']]')
		table.insert(resultPart, '\r\n| class="center" style="vertical-align:middle;" | ' .. table.concat(itemList, ' • '))
	end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getOreBarNavbox(frame)
	local categoryList = { 'Ores', 'Bars' }
	local categoryItems = { ["Ores"] = {}, ["Bars"] = {} }
	local barOreIDs = {}
	-- Compile list of bars
	for i, recipe in ipairs(SkillData.Smithing.recipes) do
		if Shared.contains({'melvorD:Bars','melvorItA:AbyssalBars'}, recipe.categoryID) then
			local item = Items.getItemByID(recipe.productID)
			if item ~= nil then
				local displayName = string.gsub(item.name, ' Bar$', '')
				local level = recipe.level
				if recipe.abyssalLevel then
					level = recipe.abyssalLevel + 120
				end
				table.insert(categoryItems['Bars'], { ["name"] = item.name, ["display"] = displayName, ["order"] = level })
			end
		end
	end
	-- Compile list of ores
	for i, recipe in ipairs(SkillData.Mining.rockData) do
		local item = Items.getItemByID(recipe.productId)
		if item ~= nil then
			local level = recipe.level
				if recipe.abyssalLevel then
					level = recipe.abyssalLevel + 120
				end
			table.insert(categoryItems['Ores'], { ["name"] = item.name, ["display"] = recipe.name, ["order"] = level })
		end
	end
	
	local resultPart = {}
	-- Generate navbox header
	table.insert(resultPart, '{| class="wikitable mw-collapsible navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
	table.insert(resultPart, '\r\n|-\r\n!style="background-color:#275C87;color:#FFFFFF;padding-left:64px;" colspan="2" | ' .. '<b>Ores & Bars</b>')
	-- Generate navbox content
	for i, cat in ipairs(categoryList) do
		table.sort(categoryItems[cat], function(a, b) return (a.order == b.order and a.display < b.display) or a.order < b.order end)
		local listPart = {}
		for j, listItem in ipairs(categoryItems[cat]) do
			table.insert(listPart, Icons.Icon({ listItem.name, listItem.display, type = 'item' }))
		end
		table.insert(resultPart, '\r\n|-\r\n! ' .. cat .. '\r\n|style="text-align:center;"| ' .. table.concat(listPart, ' • '))
	end
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getPetNavbox(frame)
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; text-align:center; clear:both; width: 100%"')
	table.insert(resultPart, '\r\n|-\r\n!colspan="2"|[[Pets]]')

	local petListOrder = { 'skill', 'boss', 'other' }
	local petList = {
		["skill"] = {},
		["boss"] = {},
		["other"] = {}
	}
	for i, petData in ipairs(GameData.rawData.pets) do
		local source = Pets._getPetSource(petData)
		local listCat = 'other'
		if type(source) == 'table' and source.type ~= nil then
			if source.type == 'skill' then
				listCat = 'skill'
			elseif Shared.contains({'dungeon', 'abyssDepth', 'stronghold'}, source.type)  then
				listCat = 'boss'
			else
				listCat = 'other'
			end
		end
		table.insert(petList[listCat], petData.name)
	end

	local getIconList =
	function(pets)
		local result = {}
		for i, pet in ipairs(pets) do
			table.insert(result, Icons.Icon({pet, type='pet'}))
		end
		return table.concat(result, ' • ')
	end
	for i, catName in ipairs(petListOrder) do
		local catData = petList[catName]
		table.sort(catData, function(a, b) return a < b end)
		table.insert(resultPart, '\r\n|-\r\n!' .. Shared.titleCase(catName) .. ' Pets\r\n|' .. getIconList(catData))
	end
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

return p