User:Toadmilk/Combat Guide/Into the Abyss: Difference between revisions

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The following guide takes the player through the combat of the {{ItA}} [[Into the Abyss Expansion]] with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the [[Air God Dungeon]] is recommended to follow the largest portion of this guide.
The following guide takes the player through the combat of the {{ItA}} [[Into the Abyss Expansion]] with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the [[Air God Dungeon]] is recommended to follow the largest portion of this guide.


A lot of the combat for {{AoD}} [[Atlas of Discovery Expansion|Atlas Of Discovery]] is locked behind both the {{Skill|Cartography}} and {{Skill|Archaeology}} skills so progress those if you have locked combat areas/dungeons.  
Frequent skill swapping in {{ItA}} [[Into the Abyss Expansion|Into the Abyss]] is a lot more important than in {{Melvor}} base game, so if you are struggling to progress try leveling some non-combat skills first.  


This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]]. There is also the {{Icon|Barrier|notext=true|nolink=true}} [[Barrier/Guide|Barrier Guide]] which can be used as an alternative to this guide.
[[Skill Trees]] are also extremely important, make sure you are acquiring the buffs as those points come in to make progression significantly faster.


A simplistic order for completing {{AoD}} Combat:
This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]].
# Acquire god gear sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}}
# Find {{ItemIcon|Torn Chart}}
# Excavate {{POIIcon|Ancient Market}} to get some starting gear
# {{MonsterIcon|Blind Ghost}}
# {{MonsterIcon|Vampiric Bat}}
# Find {{ItemIcon|Ancient Stone Tablet}}
# {{ZoneIcon|Golem Territory}}
# Find {{ItemIcon|Old Route Chart}}
# {{ZoneIcon|Unholy Forest}}
# Find {{ItemIcon|Torn Scrolls}}
# {{ZoneIcon|Trickery Temple}}
# Find {{ItemIcon|Lost Cursed Text}}
# {{ZoneIcon|Cult Grounds}}
# Upgrade god gear to {{ItemIcon|Terran God Platebody (B)|notext=true|nolink=true}} (B)
# Discover {{POIIcon|Melantis}}
# {{MonsterIcon|Mermaid Archer}}
# {{ZoneIcon|Underwater City}}


==How Atlas of Discovery affects Base Game Combat==
A simplistic order for completing {{ItA}} Combat:
# Farm {{MonsterIcon|Abyssal Cow}}


==={{Icon|Barrier|notext=true}} Barrier Combat===
==How Into the Abyss affects Combat==


The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is {{Icon|Barrier}}, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}. Clear speed will be almost entirely determined by how fast you can break the {{Icon|Barrier}} so make sure to prioritize summon max hit in your builds.
==={{Icon|Combat_Triangle#Reversed_Combat_Triangle|notext=true}} Reversed Combat Triangle===


Higher hit chance weapons are strongly recommended during the entire combat section, unless the alternative is required for [[Damage Reduction]] or the alternative simply does more damage. This is because the [[familiar]]'s hit-chance is based on the player's hit chance, the higher the hit chance, the better.
In the Abyssal Realm, the direction of the combat triangle is reversed. Note that if your AR is reduced by the Abyssal Intimidation passive, the combat triangle is applied last.
* {{Skill|Attack|Melee}} is strong against {{Skill|Magic}}
* {{Skill|Ranged}} is strong against {{Skill|Attack|Melee}}
* {{Skill|Magic}} is strong against {{Skill|Ranged}}


''Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to verify how to get the most kills per hour or drops per hour.''
<gallery widths="400px" heights="200px">
File:Combat Triangle Standard Reversed.png|Reversed Combat Triangle (Standard Mode)
File:Combat Triangle Hardcore Reversed.png|Reversed Combat Triangle (Hardcore Mode)
</gallery>


==={{Icon|Combat|notext=true}} Other Combat Changes===
==={{Icon|Combat|notext=true}} Other Combat Changes===


===={{SlotIcon|gem}} Gem Slot====
''Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to verify how to get the most kills per hour or drops per hour.''
 
A new {{SlotIcon|gem}} gem equipment slot has been added which allows you to squeeze out higher summon max hit damage with gems like {{ItemIcon|Devouring Barrier Gem}} or give various non {{Icon|Barrier}} modifiers such as the {{ItemIcon|Agile Gem}} which reduces player attack interval.
 
===={{Skill|Cartography|notext=true}} Points of Interest====
 
Another mechanic added is {{Skill|Cartography|notext=true}} [[Cartography#All_Points_of_Interest|Points of Interest]]. Once mastered in {{Skill|Cartography}}, they can be travelled to to give the player both positive and negative modifiers.
 
Reccomended points of interest to use for combat are:
 
* {{POIIcon|Unhallowed Wasteland}} for respawn timer reduction
* {{POIIcon|Dark Waters}} for melee
* {{POIIcon|Bandit Hideout}} for ranged
* {{POIIcon|The Academia Arcanum}} for magic
 
''These can also be simulated in the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to avoid the expensive travel costs.''
 
===={{Icon|Unholy Prayers|notext=true|nolink=true}} Unholy Prayers====
 
Unfortunately {{Icon|Unholy Prayers}} were nerfed so don't worry about those.


==Stats and Buffs==
==Stats and Buffs==

Revision as of 03:17, 28 August 2024

Introduction

The following guide takes the player through the combat of the
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Into the Abyss Expansion with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the Air God Dungeon is recommended to follow the largest portion of this guide. Frequent skill swapping in
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Into the Abyss is a lot more important than in Melvor Logo.svg base game, so if you are struggling to progress try leveling some non-combat skills first.

Skill Trees are also extremely important, make sure you are acquiring the buffs as those points come in to make progression significantly faster.

This Guide is NOT designed with the Ancient Relics Game Mode in mind. Players looking for more information about that Game Mode should visit the Ancient Relics Guide.

A simplistic order for completing
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Combat:
  1. Farm
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    Abyssal Cow

How Into the Abyss affects Combat

File:Combat TriangleReversed Combat Triangle.png Reversed Combat Triangle

In the Abyssal Realm, the direction of the combat triangle is reversed. Note that if your AR is reduced by the Abyssal Intimidation passive, the combat triangle is applied last.

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    Melee
    is strong against
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    Magic
  • Error creating thumbnail: File missing
    Ranged
    is strong against
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    Melee
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    Magic
    is strong against
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    Ranged

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Other Combat Changes

Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the Combat Simulator to verify how to get the most kills per hour or drops per hour.

Stats and Buffs

Having progressed through TotH.svg combat will make AoD.png combat significantly easier. This is due to the huge damage increase in the Spectre SynergyIcon.png Spider compared to Tortoise SynergyIcon.png
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Dragon
, the summon set from
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Necromancers Palace
and the endgame weapons from
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Golden Cloud Mountains
.

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Summoning

There are two main summoning synergies to use for Barrier focused combat:

  • TotH.svg
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    Level 115
    Spectre SynergyIcon.png Spider for huge summoning max hit damage
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    Level 90
    Tortoise SynergyIcon.png
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    Dragon
    if you haven't unlocked the above synergy

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Gear

Melvor Logo.svg Base Game

Collect the first three god sets from:
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Air God Dungeon
,
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Water God Dungeon
and
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Earth God Dungeon
. Collecting the fire god set from
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Fire God Dungeon
will also be helpful but not strictly required. It is only for endgame clear speed improvement when you have enough damage reduction already.

TotH.svg Throne of the Herald

Ensure you have the following armour from
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Necromancers Palace
. This will be BIS save for a few items near the end of AoD.png: Collect the three weapons from
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Golden Cloud Mountains
as these are the BIS for most AoD.png encounters:

Acquiring the Superior Max Skillcape will also be helpful.

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Herblore

  • Diamond Luck Potion IV is BIS if you haven't built TotH.svg
    Error creating thumbnail: File missing
    Waterfall Crossing
    yet
  • Max Hit potions can be a solid and reliable source of increased damage
  • Damage Reduction Potion IV is incredibly useful for meeting DR requirements
  • TotH.svg Penetration Potion IV are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat as soon as Ectoplasm is easily farmed
  • TotH.svg Critical Strike Potion IV are about equal to Penetration Potions in most situations, but require a material that is easier to obtain without doing difficult combat

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Prayers

  • TotH.svg
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    Battleborn
    is goated so pretty much always use this
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    Battleheart
  • TotH.svg
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    Valor
    /
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    Avidity
    /
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    Divination
  • Error creating thumbnail: File missing
    Piety
    /
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    Rigour
    /
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    Augury
  • TotH.svg
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    Holy Aegis
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    Stone Skin

Consumables

Make sure to run in Combat Simulator to find out what to use! These are just recommendations.

Atlas of Discovery Combat

Early Game Atlas of Discovery

After collecting the first three god sets from:
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Air God Dungeon
,
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Water God Dungeon
and
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Earth God Dungeon
the player will be well equipped to start combat. Immediate goals are to begin gathering Barrier damaging equipment. The first gear the player will get is actually from the Ancient Market in
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Archaeology
. Remember
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Cartography
and
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Archaeology
are crucial to progressing AoD.png Atlas Of Discovery combat.

Major Goals

  1. Excavate Old Summoning Amulet and Ring of Summoning from Ritual Site
  2. Farm Barrier Gem from Ancient Market to create Tortoise (you only need one for gem slot if you have a lot of Spectre SynergyIcon.png Spider already)
  3. Lesser Summoning Amulet from Blind Ghost
  4. Craft Ring of Barrier Touch
  5. Sapping Barrier Gem and Barrier Sapping Gloves from Vampiric Bat
  6. Excavate Ancient Silk from Bazaar to craft Ancient Infernal Cape
  7. Optionally; Max all skills for the Max Skillcape
  8. Excavate Ancient Stone Tablet from Monuments
  9. Farm 11 Draining Barrier Gem from Golem Territory to upgrade your gloves to Barrier Draining Gloves and to equip one in your gem slot

Mid Game Atlas of Discovery

After completing the early game the next goal is to unlock the Cult Grounds dungeon as fast as possible and farm it to upgrade your god gear to (B). The difficulty starts ramping up here. If you are struggling to defeat these dungeons check the individual strategy guides on each dungeons page.

Major Goals

  1. Find Old Route Chart
  2. Complete
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    Unholy Forest
    once
  3. Find Torn Scrolls
  4. Complete Trickery Temple once
  5. Find Lost Cursed Text
  6. Adaptive Summoning Amulet from
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    Cult Imp
  7. Farm Cult Grounds until you have enough Barrier Exalted Shard and Siphoning Barrier Gem to upgrade your air god and then earth god armour to (B). The helmet for both should be skipped if you have the summon set from TotH.svg. Barrier Dust can be farmed from either
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    Cult Imp
    or
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    Cult Member
  8. Equip Summoner's Blessed Ring from Cult Grounds unless you are using the summon set from TotH.svg

Late Game Atlas of Discovery

The main goal of late game is to find Melantis, collect the three weapons from Underwater Ruins, finishing Underwater City and then acquiring endgame clear speed items for the subsequent Lumi pet farms.

Major Goals

  1. Optionally; Finish
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    Into the Mist
    at least once for the passive slot
  2. Discover Melantis through following a trail of clues (solution here for lazy people)
  3. Engulfing Vortex Longbow from
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    Mermaid Archer
    . Devouring Barrier Gem in your gem slot. Optionally; Water Pulse Staff from
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    Merman
    and Hasty Trident from
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    Merman Guard
    can be acquired but they are easily replaced
  4. Underwater City (guide higly reccomended!). Equip Eradicating Gloves (m) as soon as they are found (for those using summon set play around with the Combat Simulator to decide whether to use them or not)
  5. Devouring Barrier Shield for shield slot and Knight's Summoning Defender for passive slot are both reccomended for further farming