Module:Sandbox/SkillTree: Difference between revisions
From Melvor Idle
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end | end | ||
function p. | function p.getSkillTreeNodes(skillName) | ||
mw.log(GameData.skillData) | mw.log(GameData.skillData) | ||
Line 37: | Line 37: | ||
end | end | ||
return nodes | return nodes | ||
end | |||
function p.generateSkillTree(frame) | |||
local skillName = frame.args.skillName | |||
local skillNodes = p.getSkillTreeNodes(skillName) | |||
if not skillNodes then | |||
return "No skill tree found for: " .. skillName | |||
end | |||
local html = mw.html.create('div'):addClass('skill-tree') | |||
for _, node in ipairs(skillNodes) do | |||
local nodeDiv = html:tag('div') | |||
:addClass('skill-tree-node') | |||
:tag('h4'):wikitext(node.name):done() | |||
:tag('p'):wikitext('Points: ' .. node.costs.points):done() | |||
if node.modifiers then | |||
local modifierList = nodeDiv:tag('ul') | |||
for modifier, data in pairs(node.modifiers) do | |||
modifierList:tag('li') | |||
:wikitext(modifier .. ': Skill: ' .. data.skillID .. ', Value: ' .. data.value) | |||
:done() | |||
end | |||
modifierList:done() | |||
end | |||
html:done() | |||
end | |||
return tostring(html) | |||
end | end | ||
return p | return p |
Revision as of 13:26, 31 August 2024
Documentation for this module may be created at Module:Sandbox/SkillTree/doc
local p = {}
local GameData = require('Module:GameData')
function p.getSkillTreeNodes(checkFunc)
local nodes = {}
for skillName, skillData in pairs(GameData.skillData) do
local skillTrees = skillData.skillTrees
if skillTrees then
for _, skillTree in ipairs(skillTrees) do
for _, node in ipairs(GameData.getEntities(skillTree.nodes, checkFunc)) do
local nodeCopy = {}
for k, v in pairs(node) do
nodeCopy[k] = v
end
nodeCopy.skillName = skillName
table.insert(nodes, nodeCopy)
end
end
end
end
return nodes
end
function p.getSkillTreeNodes(skillName)
mw.log(GameData.skillData)
local skillData = GameData.skillData[skillName]
if not skillData then return nil end
local nodes = {}
for _, node in ipairs(skillData.skillTrees[1].nodes) do
table.insert(nodes, node)
end
return nodes
end
function p.generateSkillTree(frame)
local skillName = frame.args.skillName
local skillNodes = p.getSkillTreeNodes(skillName)
if not skillNodes then
return "No skill tree found for: " .. skillName
end
local html = mw.html.create('div'):addClass('skill-tree')
for _, node in ipairs(skillNodes) do
local nodeDiv = html:tag('div')
:addClass('skill-tree-node')
:tag('h4'):wikitext(node.name):done()
:tag('p'):wikitext('Points: ' .. node.costs.points):done()
if node.modifiers then
local modifierList = nodeDiv:tag('ul')
for modifier, data in pairs(node.modifiers) do
modifierList:tag('li')
:wikitext(modifier .. ': Skill: ' .. data.skillID .. ', Value: ' .. data.value)
:done()
end
modifierList:done()
end
html:done()
end
return tostring(html)
end
return p