Mastery: Difference between revisions

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[[File:Mastery.svg|thumb|right|Mastery]]
[[File:Mastery.svg|thumb|right|Mastery]]
Each skill action has a Mastery Level associated with it that gains experience each time that skill action is performed. The Mastery Levels earned give bonuses to that specific action. Each successful skill action earns 1 experience point towards that actions Mastery Level. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards {{ItemIcon|Iron Dagger}} Mastery Level. When an action fails, like burning [[Food]], catching junk while [[fishing]], unsuccessfully [[Thieving|pickpocketing]], or when [[Farming|crops]] die, no mastery experience will be given. Lighting fires for {{Skill|Cooking}} and {{Skill|Firemaking}} will not give mastery experience and neither will planting, composting or destroying herbs, trees, and allotments.
'''Mastery''' is a secondary system of levels tied to individual items within a skill. Each item in a non-combat skill (with the exception of {{Skill|Alt. Magic}} spells) has a {{Icon|Mastery}} level associated with it.


Mastery experience for {{Skill|Fishing}} and {{Skill|Farming}} functions differently to other skills. {{Skill|Fishing}} Mastery XP is based on the number of fish caught, at a rate of 1 Mastery XP per fish. For {{Skill|Farming}}, Mastery XP is based on the amount of harvested resources (e.g. harvesting 26 carrots from 1 plot will yield 26 Mastery XP).
Each recipe within a skill gains bonuses based on its Mastery level that depend on the specific skill the Mastery is associated with. To see a full list of bonuses for a given skill, check the in-game Mastery section of the completion log, the in-game bottom-right mini-bar {{Icon|Mastery}} window, or visit the Wiki page for that skill.


[[Mastery tokens]] can be claimed from the [[bank]] to earn a random mastery level for their corresponding skill.
Additionally, the player's total mastery level, also found in the in-game completion log, is used to calculate the drop chance of the {{ItemIcon|Crown of Rhaelyx}}.  


Each skill page has information on what bonuses are associated with that skill.
==Earning Mastery XP==
Each time a player completes an action with an associated Mastery Level, they will receive Mastery XP for that item. The XP per action calculation is:


==Mastery Level Calculation==
<math>\Biggl \lfloor \biggl[ \Bigl( \text{Unlocked Actions} \times \frac{\text{Player Total Mastery for Skill}}{\text{Total Mastery for Skill}} \Bigr) + \Bigl( \text{Item Mastery Level} \times \frac{\text{Total Items in Skill}}{10} \Bigr) \biggr] \times \text{Action Time} \times 0.5 \times \left ( 1 + \text{Bonus} \right ) \Biggr \rfloor</math>
The mastery xp required, <math> X_n </math>, for a given level, <math> n </math>, can be calculated as follows:


<math>X_n =
Where:
\begin{cases}
* '''Unlocked Actions''' is the number of actions the player has unlocked for the relevant skill. The mastery actions for a skill can be seen in game by either clicking the "Spend Mastery Pool XP" button on the skill's page, or by clicking "Progress" for the skill within the mastery section of the completion log - note however that this does display all mastery actions, not just those that the player has met the skill level requirement for.
0 & n=1 \\
* '''Player Total Mastery for Skill''' and '''Total Mastery for Skill''' are both numbers shown on each skill tile within the mastery section of the completion log
\left \lfloor \sum_{i=1}^{n-1}\frac{\left \lfloor i+300(2^{\frac{i}{7}}) \right \rfloor}{48} \right \rfloor + 1 & n\geq 2 \\
* '''Item Mastery Level''' is the mastery level of the item/action currently being crafted/performed
\end{cases}</math>
* '''Total Items in Skill''' is the number of items/actions within the relevant skill, and can also be expressed as <math>\tfrac{\text{Total Mastery for Skill}}{99}</math>
* '''Action Time''' varies depending on the skill:
** For {{Skill|Farming}}, this is the amount of time (in hours) it took the crop to grow
** For gathering skills ({{Skill|Woodcutting}}, {{Skill|Mining}}, {{Skill|Agility}}, {{Skill|Thieving}}, {{Skill|Fishing}} and {{Skill|Astrology}}), this is the number of seconds taken to complete the action. As a result, for these skills the Mastery XP gained per second remains the same even when the action time is decreased, however it is still worth reducing the action time to increase the amount of resources gained over time
** For artisan skills (which consume resources to produce items), the action time is a fixed value regardless of the actual time it takes the player to complete an action. Therefore for these skills, reducing the action time increases the Mastery XP gained per second:
{{ActionTimeOverrideTable}}
* '''Bonus''' is the percentage increase to experience gained. All available bonuses are detailed within the [[#Bonuses|Bonuses]] section below


where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].
Also note the following {{Skill|Farming}} specific details:
* To arrive at the mastery XP granted by harvesting a plot, the result of the above formula requires a couple of adjustments: First the result should be multiplied by the quantity harvested, and then divided by an adjustment factor (3 for allotment & herb patches, 10 for trees)
* Each plot harvested counts as its own action, therefore in the case where the player harvests multiple plots simultaneously using the "Harvest All" button the mastery XP gained from each plot is calculated individually, taking into account mastery level increases between each plot harvested


{| class="wikitable sortable stickyHeader"
In other words, there are two main factors that are added together to determine the XP per action:
|- class="headerRow-0"
* The first is based on how many total Mastery levels the player has in the skill. Each item in a skill adds up to +1 to this factor depending on its current Mastery level.
!Level
* The second is based on the Mastery level of the specific item gaining XP multiplied by one tenth of the total number of items in the skill.
!Experience
 
!XP to Next
After both of these factors are added together, they are multiplied by half of the time per action as measured in seconds.
 
There are three important takeaways from this:
# Mastery XP per action increases substantially as Mastery level in an item increases.
# Mastery XP is gained much more quickly for skills with a lot of items (such as {{Skill|Smithing}}) than it is for skills with only a few (such as {{Skill|Woodcutting}}).
# Decreasing the action time is always beneficial: For artisan skills doing so can significantly increase the rate of Mastery XP gained, while for gathering skills this increases the rate of resources gained.
 
==Sources==
Aside from increasing the factors mentioned in the formula above, there are several ways to increase the Mastery XP gained:
 
{| class="wikitable"
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! style="width:180px" | Name
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!Description
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|-
|-
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| {{ItemIcon|Skillers Hat|notext=true}}{{ItemIcon|Skillers Body|notext=true}}{{ItemIcon|Skillers Leggings|notext=true}}{{ItemIcon|Skillers Boots|notext=true}} Skillers Outfit || When all four pieces of the skillers outfit are equipped, Mastery XP for all skills is increased by 8%.
| style ="text-align: right;" |7
| style ="text-align: right;" |8
|-
|-
| style ="text-align: right;" |3
| {{Skill|Firemaking}} || Each Firemaking item at level 99 Mastery grants +0.25% Mastery XP to other skills. In addition, reaching the 95% Mastery Pool Checkpoint for Firemaking increases global Mastery XP by +5%.
| style ="text-align: right;" |15
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|-
|-
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| Mastery Pool Checkpoints || The 10% Mastery Pool checkpoint for each skill (except {{Skill|Thieving}}) is a +5% bonus to Mastery XP gained for that skill.
| style ="text-align: right;" |24
| style ="text-align: right;" |9
|-
|-
| style ="text-align: right;" |5
| {{Skill|Astrology}} Modifiers || Astrology can give you a buff of up to 8% Mastery XP for most skills.
| style ="text-align: right;" |33
The {{TotH}} {{ConstellationIcon|Rosaniya}} constellation also adds up to 5% global Mastery XP.
| style ="text-align: right;" |10
|}[[Category:Manual Tables]]
|-
 
| style ="text-align: right;" |6
For a list of boosts that apply to all skills, see the [[Skill Boosts]] page.
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| {{Skill|Farming}} || [[Farming/Boosts#Mastery Boosts|Farming Boosts]]
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|-
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| {{Skill|Woodcutting}} || [[Woodcutting/Boosts#Mastery Boosts|Woodcutting Boosts]]
| style ="text-align: right;" |1868
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|-
|-
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| {{Skill|Fishing}} || [[Fishing/Boosts#Mastery Boosts|Fishing Boosts]]
| style ="text-align: right;" |2068
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|-
|-
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| {{Skill|Firemaking}} || [[Firemaking/Boosts#Mastery Boosts|Firemaking Boosts]]
| style ="text-align: right;" |2290
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|-
|-
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| {{Skill|Cooking}} || [[Cooking/Boosts#Mastery Boosts|Cooking Boosts]]
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| {{Skill|Mining}} || [[Mining/Boosts#Mastery Boosts|Mining Boosts]]
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|-
|-
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| {{Skill|Smithing}} || [[Smithing/Boosts#Mastery Boosts|Smithing Boosts]]
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| {{Skill|Thieving}} || [[Thieving/Boosts#Mastery Boosts|Thieving Boosts]]
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|-
|-
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| {{Skill|Fletching}} || [[Fletching/Boosts#Mastery Boosts|Fletching Boosts]]
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|-
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| {{Skill|Crafting}} || [[Crafting/Boosts#Mastery Boosts|Crafting Boosts]]
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|-
|-
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| {{Skill|Runecrafting}} || [[Runecrafting/Boosts#Mastery Boosts|Runecrafting Boosts]]
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|-
|-
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| {{Skill|Herblore}} || [[Herblore/Boosts#Mastery Boosts|Herblore Boosts]]
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|-
|-
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| {{Skill|Agility}} || [[Agility/Boosts#Mastery Boosts|Agility Boosts]]
| style ="text-align: right;" |5666
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|-
|-
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| {{Skill|Summoning}} || [[Summoning/Boosts#Mastery Boosts|Summoning Boosts]]
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|-
|-
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| {{Skill|Astrology}} || [[Astrology/Boosts#Mastery Boosts|Astrology Boosts]]
| style ="text-align: right;" |6918
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|-
|-
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| {{Skill|Archaeology}} || [[Archaeology/Boosts#Mastery Boosts|Archaeology Boosts]]
| style ="text-align: right;" |7644
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|-
|-
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| {{Skill|Harvesting}} || [[Harvesting/Boosts#Mastery Boosts|Harvesting Boosts]]
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==The Mastery Pool==
Whenever the player gains Mastery XP, 25% of the amount received is also added to the Mastery Pool for that skill. After Skill level 99, the "Skill Mastery" perk increases this to 50% of the item's Mastery XP. The maximum Mastery Pool XP cap for a given skill is equal to 500,000 multiplied by the total number of items in that skill. Any Mastery Pool XP earned beyond the cap is lost forever. Owning expansions that add items to a skill {{TotH}} or {{AoD}} will increase the maximum cap of the Mastery Pool by the amount of items added.
Mastery Pool XP has two uses:
First, it can be spent to level up the mastery level of any item in the skill. Mastery Pool XP spent this way is converted to Mastery XP at a 1:1 rate.
Second, Checkpoints are reached when the Mastery Pool reaches 10%, 25%, 50%, and 95% filled. These bonuses vary by skill, but are often quite powerful. Checkpoints only remain active as long as the Mastery Pool has enough XP in it to meet the requirement - If enough Mastery Pool XP is spent on leveling items to dip below the threshold for a given checkpoint, the bonus will be lost until enough XP is gained to reach it again.
[[Mastery tokens]] can be claimed from either the [[bank]] or the Spend Mastery XP interface, doing so fills the Mastery Pool for the relevant skill by 0.1% of the maximum amount that can be stored.
The cap of the mastery pool can be increased with {{ItemIcon|Cape of Completion}}, {{TotH}}{{PetIcon|Harold}}, and {{ItA}}{{PetIcon|Zon}}, which increase the pool cap by 25% (while equipped), 50%, and 25% respectively. These increase the maximum Mastery Pool XP, but not the XP needed to reach each checkpoint. Therefore, increasing the pool cap makes it easier to maintain the 95% checkpoint bonus without risking the mastery pool completely filling while training a skill.
==Mastery Level XP==
Mastery Experience and levels use the same experience formulas and caps as normal Skill experience. Which is to say, going from one Mastery level to the next is always the same amount of experience as going from the same Skill level to the next.
{{:Experience Table}}
{{Menu}}
{{Menu}}
[[Category:Guides]]

Latest revision as of 14:24, 4 September 2024

This page is up to date (v1.3.1).
Mastery

Mastery is a secondary system of levels tied to individual items within a skill. Each item in a non-combat skill (with the exception of

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Alt. Magic

spells) has a

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Mastery

level associated with it. Each recipe within a skill gains bonuses based on its Mastery level that depend on the specific skill the Mastery is associated with. To see a full list of bonuses for a given skill, check the in-game Mastery section of the completion log, the in-game bottom-right mini-bar

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Mastery

window, or visit the Wiki page for that skill.

Additionally, the player's total mastery level, also found in the in-game completion log, is used to calculate the drop chance of the Crown of Rhaelyx.

Earning Mastery XP

Each time a player completes an action with an associated Mastery Level, they will receive Mastery XP for that item. The XP per action calculation is:

[math]\displaystyle{ \Biggl \lfloor \biggl[ \Bigl( \text{Unlocked Actions} \times \frac{\text{Player Total Mastery for Skill}}{\text{Total Mastery for Skill}} \Bigr) + \Bigl( \text{Item Mastery Level} \times \frac{\text{Total Items in Skill}}{10} \Bigr) \biggr] \times \text{Action Time} \times 0.5 \times \left ( 1 + \text{Bonus} \right ) \Biggr \rfloor }[/math]

Where:

  • Unlocked Actions is the number of actions the player has unlocked for the relevant skill. The mastery actions for a skill can be seen in game by either clicking the "Spend Mastery Pool XP" button on the skill's page, or by clicking "Progress" for the skill within the mastery section of the completion log - note however that this does display all mastery actions, not just those that the player has met the skill level requirement for.
  • Player Total Mastery for Skill and Total Mastery for Skill are both numbers shown on each skill tile within the mastery section of the completion log
  • Item Mastery Level is the mastery level of the item/action currently being crafted/performed
  • Total Items in Skill is the number of items/actions within the relevant skill, and can also be expressed as [math]\displaystyle{ \tfrac{\text{Total Mastery for Skill}}{99} }[/math]
  • Action Time varies depending on the skill:
    • For
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      Farming
      , this is the amount of time (in hours) it took the crop to grow
    • For gathering skills (
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      Woodcutting
      ,
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      Mining
      ,
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      Agility
      ,
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      Thieving
      ,
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      Fishing
      and
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      Astrology
      ), this is the number of seconds taken to complete the action. As a result, for these skills the Mastery XP gained per second remains the same even when the action time is decreased, however it is still worth reducing the action time to increase the amount of resources gained over time
    • For artisan skills (which consume resources to produce items), the action time is a fixed value regardless of the actual time it takes the player to complete an action. Therefore for these skills, reducing the action time increases the Mastery XP gained per second:
Skill Seconds per Action
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Firemaking
60% of the log's base burn interval
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Cooking
85% of the recipe's base cooking interval
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Smithing
1.7
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Fletching
1.3
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Crafting
1.65
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Runecrafting
1.7
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Herblore
1.7
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Summoning
4.85
  • Bonus is the percentage increase to experience gained. All available bonuses are detailed within the Bonuses section below

Also note the following

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Farming

specific details:

  • To arrive at the mastery XP granted by harvesting a plot, the result of the above formula requires a couple of adjustments: First the result should be multiplied by the quantity harvested, and then divided by an adjustment factor (3 for allotment & herb patches, 10 for trees)
  • Each plot harvested counts as its own action, therefore in the case where the player harvests multiple plots simultaneously using the "Harvest All" button the mastery XP gained from each plot is calculated individually, taking into account mastery level increases between each plot harvested

In other words, there are two main factors that are added together to determine the XP per action:

  • The first is based on how many total Mastery levels the player has in the skill. Each item in a skill adds up to +1 to this factor depending on its current Mastery level.
  • The second is based on the Mastery level of the specific item gaining XP multiplied by one tenth of the total number of items in the skill.

After both of these factors are added together, they are multiplied by half of the time per action as measured in seconds.

There are three important takeaways from this:

  1. Mastery XP per action increases substantially as Mastery level in an item increases.
  2. Mastery XP is gained much more quickly for skills with a lot of items (such as
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    Smithing
    ) than it is for skills with only a few (such as
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    Woodcutting
    ).
  3. Decreasing the action time is always beneficial: For artisan skills doing so can significantly increase the rate of Mastery XP gained, while for gathering skills this increases the rate of resources gained.

Sources

Aside from increasing the factors mentioned in the formula above, there are several ways to increase the Mastery XP gained:

Name Description
Skillers Outfit When all four pieces of the skillers outfit are equipped, Mastery XP for all skills is increased by 8%.
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Firemaking
Each Firemaking item at level 99 Mastery grants +0.25% Mastery XP to other skills. In addition, reaching the 95% Mastery Pool Checkpoint for Firemaking increases global Mastery XP by +5%.
Mastery Pool Checkpoints The 10% Mastery Pool checkpoint for each skill (except
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Thieving
) is a +5% bonus to Mastery XP gained for that skill.
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Astrology
Modifiers
Astrology can give you a buff of up to 8% Mastery XP for most skills. The
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Rosaniya
constellation also adds up to 5% global Mastery XP.

For a list of boosts that apply to all skills, see the Skill Boosts page.

Skill Page
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Farming
Farming Boosts
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Woodcutting
Woodcutting Boosts
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Fishing
Fishing Boosts
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Firemaking
Firemaking Boosts
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Cooking
Cooking Boosts
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Mining
Mining Boosts
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Smithing
Smithing Boosts
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Thieving
Thieving Boosts
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Fletching
Fletching Boosts
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Crafting
Crafting Boosts
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Runecrafting
Runecrafting Boosts
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Herblore
Herblore Boosts
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Agility
Agility Boosts
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Summoning
Summoning Boosts
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Astrology
Astrology Boosts
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Archaeology
Archaeology Boosts
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Harvesting
Harvesting Boosts

The Mastery Pool

Whenever the player gains Mastery XP, 25% of the amount received is also added to the Mastery Pool for that skill. After Skill level 99, the "Skill Mastery" perk increases this to 50% of the item's Mastery XP. The maximum Mastery Pool XP cap for a given skill is equal to 500,000 multiplied by the total number of items in that skill. Any Mastery Pool XP earned beyond the cap is lost forever. Owning expansions that add items to a skill or will increase the maximum cap of the Mastery Pool by the amount of items added.

Mastery Pool XP has two uses:

First, it can be spent to level up the mastery level of any item in the skill. Mastery Pool XP spent this way is converted to Mastery XP at a 1:1 rate.

Second, Checkpoints are reached when the Mastery Pool reaches 10%, 25%, 50%, and 95% filled. These bonuses vary by skill, but are often quite powerful. Checkpoints only remain active as long as the Mastery Pool has enough XP in it to meet the requirement - If enough Mastery Pool XP is spent on leveling items to dip below the threshold for a given checkpoint, the bonus will be lost until enough XP is gained to reach it again.

Mastery tokens can be claimed from either the bank or the Spend Mastery XP interface, doing so fills the Mastery Pool for the relevant skill by 0.1% of the maximum amount that can be stored.

The cap of the mastery pool can be increased with Cape of Completion, Harold, and

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Zon

, which increase the pool cap by 25% (while equipped), 50%, and 25% respectively. These increase the maximum Mastery Pool XP, but not the XP needed to reach each checkpoint. Therefore, increasing the pool cap makes it easier to maintain the 95% checkpoint bonus without risking the mastery pool completely filling while training a skill.

Mastery Level XP

Mastery Experience and levels use the same experience formulas and caps as normal Skill experience. Which is to say, going from one Mastery level to the next is always the same amount of experience as going from the same Skill level to the next. The experience difference between level [math]\displaystyle{ L-1 }[/math] and level [math]\displaystyle{ L }[/math] is approximately [math]\displaystyle{ \left\lfloor \frac{1}{4} \left( L-1+300\times 2^{\frac{L-1}{7}} \right) \right\rfloor }[/math]. The table below shows this experience difference for each level and also the cumulative experience from level 1 to level [math]\displaystyle{ L }[/math]. Note that experience levels are nonlinear and so the amount of experience between 1 and 92 is the same as the amount of experience between 92 and 99. Experience also doubles about every 7 levels. For example, the experience between 7 and 8 is 138 and the experience between 14 and 15 is 274, which is roughly double.

Skill Exp Table

The base game has a maximum skill and

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Mastery

level of 99, with the Throne of the Herald Expansion the skill level maximum is increased to 120.

Level XP Difference Level XP Difference Level XP Difference Level XP Difference Level XP Difference
1 0 0 26 8,740 898 51 111,945 10,612 76 1,336,443 126,022 101 15,889,109 1,497,949
2 83 83 27 9,730 990 52 123,660 11,715 77 1,475,581 139,138 102 17,542,976 1,653,867
3 174 91 28 10,824 1,094 53 136,594 12,934 78 1,629,200 153,619 103 19,368,992 1,826,016
4 276 102 29 12,031 1,207 54 150,872 14,278 79 1,798,808 169,608 104 21,385,073 2,016,081
5 388 112 30 13,363 1,332 55 166,636 15,764 80 1,986,068 187,260 105 23,611,006 2,225,933
6 512 124 31 14,833 1,470 56 184,040 17,404 81 2,192,818 206,750 106 26,068,632 2,457,626
7 650 138 32 16,456 1,623 57 203,254 19,214 82 2,421,087 228,269 107 28,782,069 2,713,437
8 801 151 33 18,247 1,791 58 224,466 21,212 83 2,673,114 252,027 108 31,777,943 2,995,874
9 969 168 34 20,224 1,977 59 247,886 23,420 84 2,951,373 278,259 109 35,085,654 3,307,711
10 1,154 185 35 22,406 2,182 60 273,742 25,856 85 3,258,594 307,221 110 38,737,661 3,652,007
11 1,358 204 36 24,815 2,409 61 302,288 28,546 86 3,597,792 339,198 111 42,769,801 4,032,140
12 1,584 226 37 27,473 2,658 62 333,804 31,516 87 3,972,294 374,502 112 47,221,641 4,451,840
13 1,833 249 38 30,408 2,935 63 368,599 34,795 88 4,385,776 413,482 113 52,136,869 4,915,228
14 2,107 274 39 33,648 3,240 64 407,015 38,416 89 4,842,295 456,519 114 57,563,718 5,426,849
15 2,411 304 40 37,224 3,576 65 449,428 42,413 90 5,346,332 504,037 115 63,555,443 5,991,725
16 2,746 335 41 41,171 3,947 66 496,254 46,826 91 5,902,831 556,499 116 70,170,840 6,615,397
17 3,115 369 42 45,529 4,358 67 547,953 51,699 92 6,517,253 614,422 117 77,474,828 7,303,988
18 3,523 408 43 50,339 4,810 68 605,032 57,079 93 7,195,629 678,376 118 85,539,082 8,064,254
19 3,973 450 44 55,649 5,310 69 668,051 63,019 94 7,944,614 748,985 119 94,442,737 8,903,655
20 4,470 497 45 61,512 5,863 70 737,627 69,576 95 8,771,558 826,944 120 104,273,167 9,830,430
21 5,018 548 46 67,983 6,471 71 814,445 76,818 96 9,684,577 913,019
22 5,624 606 47 75,127 7,144 72 899,257 84,812 97 10,692,629 1,008,052
23 6,291 667 48 83,014 7,887 73 992,895 93,638 98 11,805,606 1,112,977
24 7,028 737 49 91,721 8,707 74 1,096,278 103,383 99 13,034,431 1,228,825
25 7,842 814 50 101,333 9,612 75 1,210,421 114,143 100 14,391,160 1,356,729