Pets: Difference between revisions

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For example, a player with level 99 Crafting who has unlocked {{UpgradeIcon|Perpetual Haste}} and is wearing the {{ItemIcon|Crafting Skillcape}} will take 1.9 seconds to complete an action, which means each action will give a <math>\tfrac{1.9 \times 99}{25,000,000} = 0.0000075= 0.00075\text{%}</math> chance to earn {{PetIcon|Crafting}}.
For example, a player with level 99 Crafting who has unlocked {{UpgradeIcon|Perpetual Haste}} and is wearing the {{ItemIcon|Crafting Skillcape}} will take 1.9 seconds to complete an action, which means each action will give a <math>\tfrac{1.9 \times 99}{25,000,000} = 0.0000075= 0.00075\text{%}</math> chance to earn {{PetIcon|Crafting}}.


Regardless of whether the <math>\text{Time required for action}</math> takes <math>\text{20}</math> seconds or <math>\text{0.25}</math> seconds, the total time to obtain the pet remains the same, as longer actions have a proportionally higher chance of yielding the pet. Prioritize using the highest XP item with XP-increasing and [[Interval_Reduction|Interval Reduction]] modifiers, especially if your <math>\text{Skill Level}</math> isn't capped. As your <math>\text{Virtual level of Skill}</math> exceeds the cap and gaining XP becomes tougher, for applicable skills, shifting focus towards an 80% {{Icon|Preservation|ext=svg|notext=true}} [[Preservation_Chance|Preservation Chance]] can be wise if resources are limited.
Regardless of whether the <math>\text{Time required for action}</math> takes <math>\text{20}</math> seconds or <math>\text{0.25}</math> seconds, the total time to obtain the pet remains the same, as longer actions have a proportionally higher chance of yielding the pet. Prioritize using the highest XP item with XP-increasing and [[Interval_Reduction|Interval Reduction]] modifiers, especially if your <math>\text{Skill Level}</math> isn't capped. As your <math>\text{Virtual level of Skill}</math> exceeds the cap and gaining XP becomes tougher, for applicable skills, shifting focus towards an 80% {{Icon|Preservation|Preservation Chance|ext=svg}} can be wise if resources are limited.
 
* For all combat skills, an action is a hit that deals at least 1 damage
** For [[Special Attacks|special attacks]] or [[Magic#Standard Magic|spells]] which perform consecutive hits, the action time for any hits after the first is the duration between the current hit and the previous hit, not the attack speed displayed within the {{Icon|Combat}} UI
* For just {{Skill|Prayer}}, only the first attack (not first hit) in a multi-hit attack will count
* For {{Skill|Slayer}}, an action is a successful hit against the player's current Slayer task
* For {{Skill|Corruption}}, an action is a successful hit against a corrupted enemy
* For {{PetIcon|Esmé}}, an action must be performed in the Abyssal Realm


For combat an action is an attack. For {{Skill|Slayer}}, an action is an attack against the player's current Slayer task, for {{Skill|Corruption}}, an action is an attack against a corrupted enemy and for {{PetIcon|Esmé}} an action must be performed in the Abyssal Realm. For [[Special Attacks|special attacks]] or [[Magic#Standard Magic|spells]] which perform consecutive hits, the action time for any hits after the first is the duration between the current hit and the previous hit, not the attack speed displayed within the {{Icon|Combat}} UI.


There are a few exceptions to this:
There are a few exceptions to this:
* {{PetIcon|Farming}} is rolled when crops are harvested. The chance formula used is unique to Larry, as explained [[Larry, the Lonely Lizard|here]].
* {{PetIcon|Farming}} is rolled when crops are harvested. The chance formula used is unique to Larry, as explained [[Larry, the Lonely Lizard|here]].
* {{PetIcon|B}} is rolled for each tick, with a chance of <math>\tfrac{1}{120}</math> per tick. A tick in Township is done automatically once per hour.
* {{PetIcon|B}} is rolled for each tick, with a chance of <math>\tfrac{1}{120}</math> per tick. A tick in Township is done automatically once per hour.
* {{PetIcon|Ty}} is rolled whenever any action is taken that rewards {{Icon|Mastery}} xp. The formula used is similar to the rest of the skill pets however it scales with the Player's Mastery Pool Percentage, which is explained [[Ty|here]].
* {{PetIcon|Ty}} is rolled whenever any action is taken that rewards {{Icon|Mastery}} xp. The formula used is similar to the rest of the skill pets however it scales with the active skill's mastery pool percentage, as explained [[Ty|here]].


====Township Pets====
====Township Pets====

Latest revision as of 12:41, 6 September 2024

One of the Pets in the game, Cool Rock

Pets are unlockables which give permanent bonuses.


Pets are not items and will not appear in the bank. Instead, all acquired pets can be seen within the Pets section of the Completion Log, and will also appear in the skilling minibar if acquired from a specific non-combat skill.

Once a pet is acquired, its effect is permanently active and cannot be turned off. All unlocked pets are active at the same time.

Acquiring Pets

Skill Pets

There is a pet for each of the skills in the game. The Chance to acquire a Pet on any given action of a Skill is:

[math]\displaystyle{ \dfrac{\text{Time required for action (seconds)} \times \text{Virtual level of Skill}}{25\;000\;000} \times (1 + \frac{\text{Increased Pet Chance}}{100}) }[/math]

Where [math]\displaystyle{ \text{Increased Pet Chance} }[/math] is any modifiers that increase the chances of locating a skill pet. Currently, this is limited to the Ancient Relics gamemode. For

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Corruption

and

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Harvesting

, the Abyssal Level (not virtual level) of the skill is used in place of [math]\displaystyle{ \text{Virtual level of Skill} }[/math]. For example, a player with level 99 Crafting who has unlocked

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Perpetual Haste

and is wearing the Crafting Skillcape will take 1.9 seconds to complete an action, which means each action will give a [math]\displaystyle{ \tfrac{1.9 \times 99}{25,000,000} = 0.0000075= 0.00075\text{%} }[/math] chance to earn Caaarrrlll.

Regardless of whether the [math]\displaystyle{ \text{Time required for action} }[/math] takes [math]\displaystyle{ \text{20} }[/math] seconds or [math]\displaystyle{ \text{0.25} }[/math] seconds, the total time to obtain the pet remains the same, as longer actions have a proportionally higher chance of yielding the pet. Prioritize using the highest XP item with XP-increasing and Interval Reduction modifiers, especially if your [math]\displaystyle{ \text{Skill Level} }[/math] isn't capped. As your [math]\displaystyle{ \text{Virtual level of Skill} }[/math] exceeds the cap and gaining XP becomes tougher, for applicable skills, shifting focus towards an 80% Preservation Chance can be wise if resources are limited.

  • For all combat skills, an action is a hit that deals at least 1 damage
    • For special attacks or spells which perform consecutive hits, the action time for any hits after the first is the duration between the current hit and the previous hit, not the attack speed displayed within the
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      Combat
      UI
  • For just
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    Prayer
    , only the first attack (not first hit) in a multi-hit attack will count
  • For
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    Slayer
    , an action is a successful hit against the player's current Slayer task
  • For
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    Corruption
    , an action is a successful hit against a corrupted enemy
  • For
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    Esmé
    , an action must be performed in the Abyssal Realm


There are a few exceptions to this:

  • Larry, the Lonely Lizard is rolled when crops are harvested. The chance formula used is unique to Larry, as explained here.
  • B is rolled for each tick, with a chance of [math]\displaystyle{ \tfrac{1}{120} }[/math] per tick. A tick in Township is done automatically once per hour.
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    Ty
    is rolled whenever any action is taken that rewards
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    Mastery
    xp. The formula used is similar to the rest of the skill pets however it scales with the active skill's mastery pool percentage, as explained here.

Township Pets

A number of pets can be purchased from the

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Township

section of the Shop after meeting various Township level & building requirements.

Boss Pets

Each time the player completes a dungeon, they have a chance to receive the Boss Pet for that dungeon. The chance to receive the pet depends on the dungeon:

  • For the lower level dungeons (
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    Chicken Coop
    up to
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    Dragons Den
    ) the chance to receive a pet is 1-in-350
  • For
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    Volcanic Cave
    and
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    Infernal Stronghold
    the chance to receive a pet is 1-in-200
  • For the God Dungeons, all and all dungeons other than
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    Throne of the Herald
    , the chance to receive a pet is 1-in-150
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    Into the Mist
    awards the pet after 5 clears while
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    Impending Darkness Event
    ,
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    Throne of the Herald
    and
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    The Final Depth
    awards the pet after 1 clear
  • For Base Game Strongholds, the chance to receive a pet is 1-in-250 whereas
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    Abyssal Strongholds the chance is 1-in-30. Pets from any Stronghold can only be obtained upon clearing the Superior Tier
  • For
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    Abyss Depths, the chance to receive a pet is 1-in-20

Other Pets

There are a few pets that don't fall into the other categories:

  • The
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    Golden Golbin
    is a guaranteed drop after reaching a total Golbin Kill Count of 42,069. Both melee Golbins in the
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    Golbin Village
    and all golbins in the Golbin Raid count.
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    Mark
    is unlocked when the player reaches the mark level of 4 in each of the base game Summoning marks.
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    Peri
    is rolled with a 1-in-7,500 chance for each monster killed in
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    Perilous Peaks
    .
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    Otto
    is rolled with a 1-in-7,500 chance for each monster killed in
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    Dark Waters
    .
  • A Warm Snowflake is rolled with a 1-in-500 chance for each monster killed in
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    Lava Lake
    .
  • Patchy is rolled with a 1-in-3,000 chance for each monster killed in
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    Millennium Gate
    .
  • Hex is unlocked by surveying the entire
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    Cartography
    map to the initial maximum Hex level which is Level 2 for regular Hexes and 5 for Points of Interest.
  • Carthulu is unlocked after 944 Hexes have been Mastered in
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    Cartography
    . Surveying a Hex up to Level 5 will Master it. Level 2 Hexes can be surveyed up to Level 5 after completely surveying the map for the first time.
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    Jerry the Giraffe
    and
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    Preston the Platypus
    can be purchased from the Golbin Raid shop. Neither is required to reach 100% Pet Completion.
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    Ripper the Reindeer
    was available as part of the 2020 Christmas Event and is not currently available. Ripper is not required to reach 100% Pet Completion.
  • Festive Cool Rock and Festive Chio were available during the 2021 Holiday Event by completing 2/5 and 5/5 of Chio's Tasks respectively, and are no longer available. They are not required for 100% Pet Completion.

List of all Pets

Combat Pets

Skilling Pets

Other Pets