Module:Items/UseTables: Difference between revisions
From Melvor Idle
Falterfire (talk | contribs) (Added an Items column to the spell uses table when necessary) |
(_getItemUses: Ensure 'All skills' is displayed before any skills) |
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(28 intermediate revisions by 6 users not shown) | |||
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local Constants = require('Module:Constants') | local Constants = require('Module:Constants') | ||
local Common = require('Module:Common') | |||
local Shared = require('Module:Shared') | local Shared = require('Module:Shared') | ||
local GameData = require('Module:GameData') | local GameData = require('Module:GameData') | ||
local SkillData = GameData.skillData | local SkillData = GameData.skillData | ||
local Modifiers = require('Module:Modifiers') | |||
local Skills = require('Module:Skills') | |||
local Magic = require('Module:Magic') | local Magic = require('Module:Magic') | ||
local Areas = require('Module:CombatAreas') | local Areas = require('Module:CombatAreas') | ||
Line 11: | Line 14: | ||
local Agility = require('Module:Skills/Agility') | local Agility = require('Module:Skills/Agility') | ||
local Shop = require('Module:Shop') | local Shop = require('Module:Shop') | ||
local Num = require('Module:Number') | |||
--Brute forcing some item uses to make things easier | --Brute forcing some item uses to make things easier | ||
local itemUseArray = { | local itemUseArray = { | ||
Agility = {}, | Agility = {}, | ||
Astrology = {'melvorF:Stardust', 'melvorF:Golden_Stardust'}, | Astrology = {'melvorF:Stardust', 'melvorF:Golden_Stardust', 'melvorItA:Abyssal_Stardust'}, | ||
Archaeology = {}, | |||
Attack = {}, | Attack = {}, | ||
Cartography = {}, | |||
Combat = {'melvorF:Gold_Emerald_Ring', 'melvorD:Obsidian_Cape', 'melvorF:Throwing_Power_Gloves'}, | Combat = {'melvorF:Gold_Emerald_Ring', 'melvorD:Obsidian_Cape', 'melvorF:Throwing_Power_Gloves'}, | ||
Cooking = {'melvorD:Cooking_Gloves | Cooking = {'melvorD:Cooking_Gloves'}, | ||
Crafting = {' | Crafting = {'melvorItA:Abyssal_Crafting_Gloves'}, | ||
Defence = {}, | Defence = {}, | ||
Farming = {'melvorD:Compost', 'melvorD:Weird_Gloop', 'melvorD:Bobs_Rake'}, | Farming = {'melvorD:Compost', 'melvorD:Weird_Gloop', 'melvorItA:Abyssal_Compost', 'melvorD:Bobs_Rake'}, | ||
Firemaking = {' | Firemaking = {'melvorItA:Abyssal_Firemaking_Gloves'}, | ||
Fishing = {'melvorD: | Fishing = {'melvorD:Message_In_A_Bottle', 'melvorD:Barbarian_Gloves'}, | ||
Fletching = {'melvorItA:Abyssal_Fletching_Gloves'}, | |||
Herblore = {' | Harvesting = {'melvorItA:Abyssal_Harvesting_Gloves'}, | ||
Herblore = {'melvorItA:Abyssal_Herblore_Gloves'}, | |||
Hitpoints = {}, | Hitpoints = {}, | ||
Magic = {}, | Magic = {}, | ||
Mining = {'melvorD:Mining_Gloves', 'melvorD:Gem_Gloves'}, | Mining = {'melvorD:Mining_Gloves', 'melvorD:Gem_Gloves', 'melvorItA:Abyssal_Mining_Gloves'}, | ||
Prayer = {}, | Prayer = {}, | ||
Ranged = {}, | Ranged = {}, | ||
Runecrafting = {' | Runecrafting = {'melvorItA:Abyssal_Runecrafting_Gloves'}, | ||
Slayer = {}, | Slayer = {}, | ||
Smithing = {'melvorD:Smithing_Gloves', ' | Smithing = {'melvorD:Smithing_Gloves', 'melvorItA:Abyssal_Smithing_Gloves'}, | ||
Smithing = {}, | |||
Strength = {}, | Strength = {}, | ||
Summoning = { | Summoning = {}, | ||
Thieving = { | Thieving = {'melvorF:Thieving_Gloves'}, | ||
Township = {}, | |||
Woodcutting = {}, | Woodcutting = {}, | ||
} | } | ||
-- List of modifier IDs which, if present on an item and not specific to any | |||
-- particular skill, indicate that the item applies to all skills | |||
local allSkillModIDs = { | |||
-- Skill XP | |||
'skillXP', | |||
'nonCombatSkillXP', | |||
'abyssalSkillXP', | |||
-- Mastery | |||
'flatMasteryTokens', | |||
'xpFromMasteryTokens', | |||
'masteryPoolCap', | |||
'masteryXP', | |||
'masteryPoolProgress', | |||
-- Resource preservation | |||
'bypassGlobalPreservationChance', | |||
'skillPreservationChance', | |||
'skillPreservationCap', | |||
-- Other preservation (consumables, summons, potion charges) | |||
'consumablePreservationChance', | |||
'summoningChargePreservationChance', | |||
'potionChargePreservationChance', | |||
-- Item doubling | |||
'globalItemDoublingChance', | |||
-- Resource quantity | |||
'flatBasePrimaryProductQuantity', | |||
'basePrimaryProductQuantity', | |||
'flatBaseRandomProductQuantity', | |||
'flatAdditionalSkillItem', | |||
'flatAdditionalPrimaryProductQuantity', | |||
-- Cost reduction | |||
'skillCostReduction', | |||
-- Off item chance | |||
'offItemChance' | |||
} | |||
local function allSkillModCriteriaFromIDs(modIDs) | |||
local modIDsWithProps = {} | |||
for i, modID in ipairs(allSkillModIDs) do | |||
table.insert(modIDsWithProps, { | |||
["id"] = modID, | |||
["type"] = 'id', | |||
["props"] = { | |||
["skillID"] = 'nil', | |||
["modType"] = 'pos' | |||
} | |||
}) | |||
end | |||
return Modifiers.getMatchCriteriaFromIDs(modIDsWithProps) | |||
end | |||
local allSkillModCriteria = allSkillModCriteriaFromIDs(allSkillModIDs) | |||
function p._getItemUses(item, asList, addCategories) | function p._getItemUses(item, asList, addCategories) | ||
Line 49: | Line 110: | ||
["Upgrade"] = '[[Upgrading Items]]', | ["Upgrade"] = '[[Upgrading Items]]', | ||
["Food"] = '[[Food]]', | ["Food"] = '[[Food]]', | ||
["Chest"] = '[[Chest | ["Chest"] = '[[Chest|Can Be Opened]]', | ||
["Mastery"] = Icons.Icon({'Mastery'}), | ["Mastery"] = Icons.Icon({'Mastery'}), | ||
["AllSkills"] = 'All skills', | ["AllSkills"] = 'All skills', | ||
["AltMagic"] = Icons.Icon({'Alt. Magic', type='skill'}), | ["AltMagic"] = Icons.Icon({'Alt. Magic', type='skill'}), | ||
["ChargeStone"] = 'Powering ' .. Icons.Icon({'Crown of Rhaelyx', type='item'}), | ["ChargeStone"] = 'Powering ' .. Icons.Icon({'Crown of Rhaelyx', type='item'}), | ||
["Shop"] = Icons.Icon({'Shop'}) | ["Shop"] = Icons.Icon({'Shop'}), | ||
["TownshipTask"] = Icons.Icon({'Tasks', type='township'}) | |||
} | } | ||
Line 70: | Line 132: | ||
end | end | ||
if skillID == nil and | if skillID == nil and not otherUses[useName] then | ||
otherUses[useName] = true | otherUses[useName] = true | ||
end | end | ||
end | end | ||
local hasUse = function(useName) | local hasUse = function(useName) | ||
local skillID = Constants.getSkillID(useName) | local skillID = Constants.getSkillID(useName) | ||
if skillID == nil and Constants.getSkillName(useName) ~= nil then | |||
skillID = useName | |||
end | |||
if skillID ~= nil then | if skillID ~= nil then | ||
return (skillUses[skillID] ~= nil) or false | return (skillUses[skillID] ~= nil) or false | ||
Line 97: | Line 162: | ||
addUse('Mastery') | addUse('Mastery') | ||
else | else | ||
local | local modsAllSkills = Modifiers.getMatchingModifiers(item.modifiers, allSkillModCriteria) | ||
if not Shared.tableIsEmpty(modsAllSkills.matched) then | |||
addUse('AllSkills') | |||
else | |||
local skillArray = Modifiers.getModifierSkills(item.modifiers) | |||
local skillArray = | |||
for i, skillName in ipairs(skillArray) do | for i, skillName in ipairs(skillArray) do | ||
addUse(skillName) | addUse(skillName) | ||
end | end | ||
end | end | ||
end | |||
if item.modifiers.thievingStealth ~= nil then | |||
addUse('melvorD:Thieving') | |||
end | end | ||
end | end | ||
Line 141: | Line 198: | ||
end | end | ||
-- | -- Is the item a cost in an upgrade? | ||
for i, upgrade in ipairs(GameData.rawData.itemUpgrades) do | for i, upgrade in ipairs(GameData.rawData.itemUpgrades) do | ||
for j, itemCost in ipairs(upgrade.itemCosts) do | |||
if itemCost.id == item.id then | |||
addUse('Upgrade') | |||
table.insert(categoryArray, '[[Category:Upgradeable Items]]') | |||
break | |||
end | end | ||
end | end | ||
Line 156: | Line 210: | ||
break | break | ||
end | end | ||
end | end | ||
Line 260: | Line 311: | ||
if item.prayerPoints ~= nil then | if item.prayerPoints ~= nil then | ||
table.insert(categoryArray, '[[Category:Buriable Items]]') | table.insert(categoryArray, '[[Category:Buriable Items]]') | ||
if not hasUse('melvorD:Prayer') then | |||
addUse('melvorD:Prayer') | |||
end | |||
elseif item.soulPoints ~= nil then | |||
table.insert(categoryArray, '[[Category:Releasable Items]]') | |||
if not hasUse('melvorD:Prayer') then | if not hasUse('melvorD:Prayer') then | ||
addUse('melvorD:Prayer') | addUse('melvorD:Prayer') | ||
Line 315: | Line 371: | ||
'melvorF:Cape_of_Completion', | 'melvorF:Cape_of_Completion', | ||
'melvorTotH:Superior_Max_Skillcape', | 'melvorTotH:Superior_Max_Skillcape', | ||
'melvorTotH:Superior_Cape_Of_Completion' | 'melvorTotH:Superior_Cape_Of_Completion', | ||
} | } | ||
if Shared.contains(allCapes, item.id) then | if Shared.contains(allCapes, item.id) then | ||
Line 329: | Line 385: | ||
table.insert(categoryArray, '[[Category:Skillcapes]]') | table.insert(categoryArray, '[[Category:Skillcapes]]') | ||
end | end | ||
--Special note for Charge Stone of Rhaelyx | --Special note for Charge Stone of Rhaelyx | ||
if item.id == 'melvorD:Charge_Stone_of_Rhaelyx' then | if item.id == 'melvorD:Charge_Stone_of_Rhaelyx' then | ||
Line 341: | Line 397: | ||
end | end | ||
-- Township Tasks | |||
for _, task in ipairs(SkillData.Township.tasks) do | |||
if task.goals.items ~= nil then -- Skip tasks with no items | |||
if GameData.getEntityByID(task.goals.items, item.id) then | |||
addUse('TownshipTask') | |||
break | |||
end | |||
end | |||
end | |||
-- Generate result text | -- Generate result text | ||
local useArray = {} | local useArray = {} | ||
local prefix, delim = asList and '* ' or '', asList and '\r\n' or '<br/>' | local prefix, delim = asList and '* ' or '', asList and '\r\n' or '<br/>' | ||
-- Always place 'All skills' use before any skills | |||
if hasUse('AllSkills') then | |||
table.insert(useArray, prefix .. (otherUseText.AllSkills or 'AllSkills')) | |||
otherUses.AllSkills = nil | |||
end | |||
for skillID, skillName in Shared.spairs(skillUses, function(t, a, b) return t[a] < t[b] end) do | for skillID, skillName in Shared.spairs(skillUses, function(t, a, b) return t[a] < t[b] end) do | ||
table.insert(useArray, prefix .. Icons.Icon({skillName, type='skill'})) | table.insert(useArray, prefix .. Icons.Icon({skillName, type='skill'})) | ||
Line 364: | Line 435: | ||
end | end | ||
if item == nil then | if item == nil then | ||
return | return Shared.printError('No item named "' .. itemName .. '" exists in the data module') | ||
end | end | ||
Line 386: | Line 457: | ||
end | end | ||
end | end | ||
table.insert(useArray, {item = {id = upgradeItem.id, name = upgradeItem.name}, qty = 1, mats = upgrade.itemCosts, skill = 'Upgrade', req = rowReq, xp = 'N/A', gp = upgrade.gpCost, sc = upgrade.scCost}) | table.insert(useArray, {item = {id = upgradeItem.id, name = upgradeItem.name}, qty = (upgrade.quantity or 1), mats = upgrade.itemCosts, skill = 'Upgrade', req = rowReq, xp = 'N/A', gp = upgrade.gpCost, sc = upgrade.scCost}) | ||
end | end | ||
end | end | ||
Line 425: | Line 496: | ||
local itemDef = {id = recipe.itemID, name = recipeItem.name} | local itemDef = {id = recipe.itemID, name = recipeItem.name} | ||
local qty = (recipe.baseQuantity or 1) * (costDef.quantityMultiplier or 1) | local qty = (recipe.baseQuantity or 1) * (costDef.quantityMultiplier or 1) | ||
local rowReq = recipe | local rowReq, isAbyssal = Skills.getRecipeLevelRealm(recipeSkillID, recipe) | ||
local reqVal = nil | local reqVal = nil | ||
local xp = recipe.baseAbyssalExperience or recipe.baseExperience | |||
if recipeSkillID == 'melvorD:Herblore' then | if recipeSkillID == 'melvorD:Herblore' then | ||
-- Herblore may also have a mastery requirement | -- Herblore may also have a mastery requirement | ||
Line 433: | Line 505: | ||
local masteryReq = Icons._MasteryReq(recipeItem.name, levelUnlock.level) | local masteryReq = Icons._MasteryReq(recipeItem.name, levelUnlock.level) | ||
reqVal = rowReq + levelUnlock.level * 0.01 | reqVal = rowReq + levelUnlock.level * 0.01 | ||
rowReq = Icons._SkillReq(skillName, rowReq) .. '<br/>' .. masteryReq | rowReq = Icons._SkillReq(skillName, rowReq, false, (isAbyssal and "melvorItA:Abyssal" or nil)) .. '<br/>' .. masteryReq | ||
end | end | ||
end | end | ||
table.insert(useArray, {item = itemDef, qty = qty, mats = costDef.itemCosts, gp = recipe.gpCost, sc = recipe.scCost, skill = skillName, reqVal = reqVal, req = rowReq, xp = | table.insert(useArray, {item = itemDef, qty = qty, mats = costDef.itemCosts, gp = recipe.gpCost, sc = recipe.scCost, skill = skillName, reqVal = reqVal, req = rowReq, isAbyssal = isAbyssal, xp = xp}) | ||
end | end | ||
end | end | ||
Line 452: | Line 524: | ||
local product = Items.getItemByID(recipe.productId) | local product = Items.getItemByID(recipe.productId) | ||
local mat = {{id = recipe.seedCost.id, quantity = recipe.seedCost.quantity}} | local mat = {{id = recipe.seedCost.id, quantity = recipe.seedCost.quantity}} | ||
local | local rowReq, isAbyssal = Skills.getRecipeLevelRealm('melvorD:Farming', recipe) | ||
local category = GameData.getEntityByID(SkillData.Farming.categories, recipe.categoryID) | local category = GameData.getEntityByID(SkillData.Farming.categories, recipe.categoryID) | ||
local qty = 5 * category.harvestMultiplier | local qty = 5 * category.harvestMultiplier | ||
table.insert(useArray, {item = {id = product.id, name = product.name}, qty = qty, mats = mat, skill = 'Farming', req = rowReq, xp = xp}) | local xp = recipe.baseAbyssalExperience or recipe.baseExperience | ||
table.insert(useArray, {item = {id = product.id, name = product.name}, qty = qty, mats = mat, skill = 'Farming', req = rowReq, isAbyssal = isAbyssal, xp = xp}) | |||
end | end | ||
end | end | ||
Line 474: | Line 546: | ||
-- Summoning | -- Summoning | ||
for i, recipe in ipairs(SkillData.Summoning.recipes) do | for i, recipe in ipairs(SkillData.Summoning.recipes) do | ||
local | local recipeCost = 0 | ||
if recipe.abyssalLevel ~= nil then | |||
recipeCost = SkillData.Summoning.recipeAPCost | |||
else | |||
recipeCost = SkillData.Summoning.recipeGPCost | |||
end | |||
local useShards = false | local useShards = false | ||
local recipeItem = nil | local recipeItem = nil | ||
Line 484: | Line 561: | ||
end | end | ||
-- Non-shard items | -- Non-shard items | ||
for j, nonShardItemID in ipairs( | -- Familiar recipes may also have a currency cost without any non-shard | ||
-- items, so account for this with a dummy ID such that one iteration | |||
-- of the below loop always occurs | |||
local nonShardItemIDs = (Shared.tableIsEmpty(recipe.nonShardItemCosts) and {''} or recipe.nonShardItemCosts) | |||
for j, nonShardItemID in ipairs(nonShardItemIDs) do | |||
if useShards or nonShardItemID == item.id then | if useShards or nonShardItemID == item.id then | ||
-- Item is used in this particular synergy recipe | -- Item is used in this particular synergy recipe | ||
Line 491: | Line 572: | ||
end | end | ||
local nonShardItem = Items.getItemByID(nonShardItemID) | local nonShardItem = Items.getItemByID(nonShardItemID) | ||
local recipeCosts = Shared.clone(recipe.itemCosts) | local recipeCosts = Shared.clone(recipe.itemCosts) | ||
local xp = recipe.baseAbyssalExperience or recipe.baseExperience | |||
local req, isAbyssal = Skills.getRecipeLevelRealm('melvorD:Summoning', recipe) | |||
local recipeCosts = {} | local recipeCosts = {} | ||
for k, itemCost in ipairs(recipe.itemCosts) do | for k, itemCost in ipairs(recipe.itemCosts) do | ||
table.insert(recipeCosts, {id = itemCost.id, quantity = itemCost.quantity}) | table.insert(recipeCosts, {id = itemCost.id, quantity = itemCost.quantity}) | ||
end | end | ||
table.insert(recipeCosts, {id = nonShardItemID, | if nonShardItem ~= nil then | ||
table.insert(useArray, {item = {id = recipeItem.id, name = recipeItem.name}, qty = recipe.baseQuantity, mats = recipeCosts, gp = recipe.gpCost, sc = recipe.scCost, skill = 'Summoning', req = | -- Item ID can be nil for recipes such as Leprechaun or Cyclops | ||
local itemValue = math.max(nonShardItem.sellsFor, 20) | |||
local nonShardQty = math.max(1, math.ceil(recipeCost / itemValue)) | |||
table.insert(recipeCosts, {id = nonShardItemID, quantity = nonShardQty}) | |||
end | |||
table.insert(useArray, {item = {id = recipeItem.id, name = recipeItem.name}, qty = recipe.baseQuantity, mats = recipeCosts, gp = recipe.gpCost, sc = recipe.scCost, skill = 'Summoning', req = req, isAbyssal = isAbyssal, xp = xp}) | |||
end | end | ||
end | end | ||
Line 509: | Line 595: | ||
local purchase = shopUse.purchase | local purchase = shopUse.purchase | ||
local rowReq = Shop.getRequirementString(purchase.purchaseRequirements) | local rowReq = Shop.getRequirementString(purchase.purchaseRequirements) | ||
local iconType = | local iconType = Common.getPurchaseIconType(purchase) | ||
local gpCost = Shop.getCurrencyCostString(purchase.cost, 'gp') | local gpCost = Shop.getCurrencyCostString(purchase.cost, 'gp') | ||
local scCost = Shop.getCurrencyCostString(purchase.cost, 'slayerCoins') | local scCost = Shop.getCurrencyCostString(purchase.cost, 'slayerCoins') | ||
Line 540: | Line 626: | ||
-- Header | -- Header | ||
table.insert(resultPart, '{| class="wikitable stickyHeader sortable"') | table.insert(resultPart, '{| class="wikitable stickyHeader sortable col-1-img"') | ||
table.insert(resultPart, '\r\n|- class="headerRow-0"') | table.insert(resultPart, '\r\n|- class="headerRow-0"') | ||
table.insert(resultPart, '\r\n!colspan=2|Item Created!!Type!!Requirements!!XP!!Ingredients') | table.insert(resultPart, '\r\n!colspan=2|Item Created!!Type!!Requirements!!XP!!Ingredients') | ||
Line 550: | Line 636: | ||
local iconName = row.item.name | local iconName = row.item.name | ||
if row.skill == 'Agility' then | if row.skill == 'Agility' then | ||
iconType = 'agility' | |||
end | end | ||
local typeName = row.skill ~= nil and row.skill or '' | local typeName = row.skill ~= nil and row.skill or '' | ||
Line 557: | Line 643: | ||
if type(row.req) == 'number' then | if type(row.req) == 'number' then | ||
reqVal = row.req | reqVal = row.req | ||
reqText = Icons._SkillReq(typeName, row.req) | reqText = Icons._SkillReq(typeName, row.req, false, (row.isAbyssal and "melvorItA:Abyssal" or nil)) | ||
elseif type(row.req) == 'string' then | elseif type(row.req) == 'string' then | ||
reqText = row.req | reqText = row.req | ||
Line 566: | Line 652: | ||
elseif type(row.xp) == 'number' then | elseif type(row.xp) == 'number' then | ||
xpVal = row.xp | xpVal = row.xp | ||
xpText = | xpText = Num.formatnum(row.xp) .. ' ' .. Icons.Icon({typeName, type='skill', notext=true}) .. ' XP' | ||
end | end | ||
local matRow = {} | local matRow = {} | ||
Line 575: | Line 661: | ||
local matQty = itemCost.quantity or itemCost[2] or 1 | local matQty = itemCost.quantity or itemCost[2] or 1 | ||
if matItem == nil then | if matItem == nil then | ||
table.insert(matRow, ' | table.insert(matRow, Shared.printError('Failed to find item with ID "' .. itemCost.id .. '"')) | ||
elseif type(matQty) == 'number' then | elseif type(matQty) == 'number' then | ||
table.insert(matRow, Icons.Icon({matItem.name, type='item', qty=matQty})) | table.insert(matRow, Icons.Icon({matItem.name, type='item', qty=matQty})) | ||
Line 586: | Line 672: | ||
local gpText = nil | local gpText = nil | ||
if type(row.gp) == 'number' and row.gp > 0 then | if type(row.gp) == 'number' and row.gp > 0 then | ||
gpText = Icons.GP | gpText = Icons._Currency('melvorD:GP', row.gp) | ||
elseif type(row.gp) == 'string' then | elseif type(row.gp) == 'string' then | ||
gpText = row.gp | gpText = row.gp | ||
Line 595: | Line 681: | ||
local scText = nil | local scText = nil | ||
if type(row.sc) == 'number' and row.sc > 0 then | if type(row.sc) == 'number' and row.sc > 0 then | ||
scText = Icons. | scText = Icons._Currency('melvorD:SlayerCoins', row.sc) | ||
elseif type(row.sc) == 'string' then | elseif type(row.sc) == 'string' then | ||
scText = row.sc | scText = row.sc | ||
Line 604: | Line 690: | ||
local rcText = nil | local rcText = nil | ||
if type(row.rc) == 'number' and row.rc > 0 then | if type(row.rc) == 'number' and row.rc > 0 then | ||
rcText = Icons. | rcText = Icons._Currency('melvorD:RaidCoins', row.rc) | ||
elseif type(row.rc) == 'string' then | elseif type(row.rc) == 'string' then | ||
rcText = row.rc | rcText = row.rc | ||
Line 615: | Line 701: | ||
table.insert(resultPart, '\r\n| ') | table.insert(resultPart, '\r\n| ') | ||
if qty > 1 then | if qty > 1 then | ||
table.insert(resultPart, "'''" .. | table.insert(resultPart, "'''" .. Num.formatnum(qty) .. "x''' ") | ||
end | end | ||
table.insert(resultPart, Icons.Icon({iconName, row.item.name, type=iconType, noicon=true})) | table.insert(resultPart, Icons.Icon({iconName, row.item.name, type=iconType, noicon=true})) | ||
Line 648: | Line 734: | ||
local item = Items.getItem(itemName) | local item = Items.getItem(itemName) | ||
if item == nil then | if item == nil then | ||
return | return Shared.printError('No item named "' .. itemName .. '" exists in the data module') | ||
end | end | ||
Line 676: | Line 762: | ||
table.insert(resultPart, '!!Runes') | table.insert(resultPart, '!!Runes') | ||
if hasItems then | if hasItems then | ||
table.insert(resultPart, '!! | table.insert(resultPart, '!!Item Cost') | ||
end | end | ||
for i, spell in pairs(spellList) do | for i, spell in pairs(spellList) do | ||
local spellBook = Magic.getSpellBookFromSpell(spell) | |||
local rowPart = {} | local rowPart = {} | ||
table.insert(rowPart, '\r\n|-\r\n|data-sort-value="'..spell.name..'"|') | table.insert(rowPart, '\r\n|-\r\n|data-sort-value="'..spell.name..'"|') | ||
Line 686: | Line 773: | ||
table.insert(rowPart, Icons.Icon({spell.name, type=iconType, notext=true, size=50})) | table.insert(rowPart, Icons.Icon({spell.name, type=iconType, notext=true, size=50})) | ||
table.insert(rowPart, '||'..Icons.Icon({spell.name, type=iconType, noicon=true})) | table.insert(rowPart, '||'..Icons.Icon({spell.name, type=iconType, noicon=true})) | ||
table.insert(rowPart, '||data-sort-value="'..spell | table.insert(rowPart, '||data-sort-value="'..Skills.getRecipeLevel('melvorD:Summoning', spell)..'"|'..Magic._getSpellRequirements(spell)) | ||
table.insert(rowPart, '||data-sort-value="'.. | table.insert(rowPart, '||data-sort-value="'.. spellBook.id ..'"|') | ||
table.insert(rowPart, Magic.getSpellTypeLink( | table.insert(rowPart, Magic.getSpellTypeLink(spellBook.id)) | ||
table.insert(rowPart, '||'..Magic._getSpellStat(spell, 'description')) | table.insert(rowPart, '||'..Magic._getSpellStat(spell, 'description')) | ||
table.insert(rowPart, '||style="text-align:center"|') | table.insert(rowPart, '||style="text-align:center"|') | ||
Line 707: | Line 794: | ||
local item = Items.getItem(itemName) | local item = Items.getItem(itemName) | ||
if item == nil then | if item == nil then | ||
return | return Shared.printError('No item named "' .. itemName .. '" exists in the data module') | ||
end | end | ||
Line 747: | Line 834: | ||
'Mastery Token (Cooking)', | 'Mastery Token (Cooking)', | ||
'Gem Gloves', | 'Gem Gloves', | ||
'Basic Bag' | 'Basic Bag', | ||
'Bird Nest', | |||
'Abyssal Stone', | |||
'Withered Ash', | |||
'Wrath Rune' | |||
} | } | ||
local checkFuncs = { | local checkFuncs = { |
Latest revision as of 19:20, 6 September 2024
Documentation for this module may be created at Module:Items/UseTables/doc
local p = {}
local Constants = require('Module:Constants')
local Common = require('Module:Common')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Modifiers = require('Module:Modifiers')
local Skills = require('Module:Skills')
local Magic = require('Module:Magic')
local Areas = require('Module:CombatAreas')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Agility = require('Module:Skills/Agility')
local Shop = require('Module:Shop')
local Num = require('Module:Number')
--Brute forcing some item uses to make things easier
local itemUseArray = {
Agility = {},
Astrology = {'melvorF:Stardust', 'melvorF:Golden_Stardust', 'melvorItA:Abyssal_Stardust'},
Archaeology = {},
Attack = {},
Cartography = {},
Combat = {'melvorF:Gold_Emerald_Ring', 'melvorD:Obsidian_Cape', 'melvorF:Throwing_Power_Gloves'},
Cooking = {'melvorD:Cooking_Gloves'},
Crafting = {'melvorItA:Abyssal_Crafting_Gloves'},
Defence = {},
Farming = {'melvorD:Compost', 'melvorD:Weird_Gloop', 'melvorItA:Abyssal_Compost', 'melvorD:Bobs_Rake'},
Firemaking = {'melvorItA:Abyssal_Firemaking_Gloves'},
Fishing = {'melvorD:Message_In_A_Bottle', 'melvorD:Barbarian_Gloves'},
Fletching = {'melvorItA:Abyssal_Fletching_Gloves'},
Harvesting = {'melvorItA:Abyssal_Harvesting_Gloves'},
Herblore = {'melvorItA:Abyssal_Herblore_Gloves'},
Hitpoints = {},
Magic = {},
Mining = {'melvorD:Mining_Gloves', 'melvorD:Gem_Gloves', 'melvorItA:Abyssal_Mining_Gloves'},
Prayer = {},
Ranged = {},
Runecrafting = {'melvorItA:Abyssal_Runecrafting_Gloves'},
Slayer = {},
Smithing = {'melvorD:Smithing_Gloves', 'melvorItA:Abyssal_Smithing_Gloves'},
Smithing = {},
Strength = {},
Summoning = {},
Thieving = {'melvorF:Thieving_Gloves'},
Township = {},
Woodcutting = {},
}
-- List of modifier IDs which, if present on an item and not specific to any
-- particular skill, indicate that the item applies to all skills
local allSkillModIDs = {
-- Skill XP
'skillXP',
'nonCombatSkillXP',
'abyssalSkillXP',
-- Mastery
'flatMasteryTokens',
'xpFromMasteryTokens',
'masteryPoolCap',
'masteryXP',
'masteryPoolProgress',
-- Resource preservation
'bypassGlobalPreservationChance',
'skillPreservationChance',
'skillPreservationCap',
-- Other preservation (consumables, summons, potion charges)
'consumablePreservationChance',
'summoningChargePreservationChance',
'potionChargePreservationChance',
-- Item doubling
'globalItemDoublingChance',
-- Resource quantity
'flatBasePrimaryProductQuantity',
'basePrimaryProductQuantity',
'flatBaseRandomProductQuantity',
'flatAdditionalSkillItem',
'flatAdditionalPrimaryProductQuantity',
-- Cost reduction
'skillCostReduction',
-- Off item chance
'offItemChance'
}
local function allSkillModCriteriaFromIDs(modIDs)
local modIDsWithProps = {}
for i, modID in ipairs(allSkillModIDs) do
table.insert(modIDsWithProps, {
["id"] = modID,
["type"] = 'id',
["props"] = {
["skillID"] = 'nil',
["modType"] = 'pos'
}
})
end
return Modifiers.getMatchCriteriaFromIDs(modIDsWithProps)
end
local allSkillModCriteria = allSkillModCriteriaFromIDs(allSkillModIDs)
function p._getItemUses(item, asList, addCategories)
-- Another fun one. This time getting all the different possible ways an item can be used
local categoryArray = {}
local skillUses = {}
local otherUses = {}
local otherUseText = {
["Combat"] = Icons.Icon({'Combat'}),
["Upgrade"] = '[[Upgrading Items]]',
["Food"] = '[[Food]]',
["Chest"] = '[[Chest|Can Be Opened]]',
["Mastery"] = Icons.Icon({'Mastery'}),
["AllSkills"] = 'All skills',
["AltMagic"] = Icons.Icon({'Alt. Magic', type='skill'}),
["ChargeStone"] = 'Powering ' .. Icons.Icon({'Crown of Rhaelyx', type='item'}),
["Shop"] = Icons.Icon({'Shop'}),
["TownshipTask"] = Icons.Icon({'Tasks', type='township'})
}
local addUse = function(useName)
local skillID = Constants.getSkillID(useName)
if skillID == nil then
-- May have been passed a skill ID instead
local skillName = Constants.getSkillName(useName)
if skillName ~= nil then
skillID = useName
skillUses[skillID] = skillName
end
else
skillUses[skillID] = useName
end
if skillID == nil and not otherUses[useName] then
otherUses[useName] = true
end
end
local hasUse = function(useName)
local skillID = Constants.getSkillID(useName)
if skillID == nil and Constants.getSkillName(useName) ~= nil then
skillID = useName
end
if skillID ~= nil then
return (skillUses[skillID] ~= nil) or false
else
return otherUses[useName] or false
end
end
-- Check for any overrides within itemUseArray
for useName, itemList in pairs(itemUseArray) do
if Shared.contains(itemList, item.id) then
addUse(useName)
end
end
-- If the item has any modifiers that affect a given skill, add it to those tables
-- Added special handling for Mastery Tokens since they were being incorrectly flagged as usable for all skills
if item.modifiers ~= nil then
if item.modifiers.masteryToken ~= nil then
-- Mastery tokens
addUse('Mastery')
else
local modsAllSkills = Modifiers.getMatchingModifiers(item.modifiers, allSkillModCriteria)
if not Shared.tableIsEmpty(modsAllSkills.matched) then
addUse('AllSkills')
else
local skillArray = Modifiers.getModifierSkills(item.modifiers)
for i, skillName in ipairs(skillArray) do
addUse(skillName)
end
end
end
if item.modifiers.thievingStealth ~= nil then
addUse('melvorD:Thieving')
end
end
--First things added to the list are non-skill things that are easy to check
if not hasUse('Combat') and (Items.hasCombatStats(item) or item.specialAttacks ~= nil) then
addUse('Combat')
end
-- Check if the item is an entry requirement for any Slayer area
if not hasUse('Slayer') and (item.validSlots ~= nil or item.occupiesSlots ~= nil or item.equipmentStats ~= nil) then
local slayerAreas = Areas.getAreas(function(area) return area.type == 'slayerArea' and type(area.entryRequirements) == 'table' end)
for i, area in ipairs(slayerAreas) do
for j, req in ipairs(area.entryRequirements) do
if req.type == "SlayerItem" and req.itemID == item.id then
addUse('Slayer')
break
end
end
if hasUse('Slayer') then
break
end
end
end
-- Is the item a cost in an upgrade?
for i, upgrade in ipairs(GameData.rawData.itemUpgrades) do
for j, itemCost in ipairs(upgrade.itemCosts) do
if itemCost.id == item.id then
addUse('Upgrade')
table.insert(categoryArray, '[[Category:Upgradeable Items]]')
break
end
end
if hasUse('Upgrade') then
break
end
end
if item.healsFor ~= nil then
table.insert(categoryArray, '[[Category:Food Items]]')
addUse('Food')
end
if item.dropTable ~= nil then
table.insert(categoryArray, '[[Category:Openable Items]]')
addUse('Chest')
end
-- Cooking, Smithing, Fletching, Crafting, Runecrafting, Herblore
-- All have somewhat consistent recipe data structures
local recipeSkillIDs = {
'melvorD:Cooking',
'melvorD:Smithing',
'melvorD:Fletching',
'melvorD:Crafting',
'melvorD:Runecrafting',
'melvorD:Herblore'
}
for i, recipeSkillID in ipairs(recipeSkillIDs) do
if not hasUse(recipeSkillID) then
local _, localSkillID = GameData.getLocalID(recipeSkillID)
-- Iterate over all recipes for the current skill
for j, recipe in ipairs(SkillData[localSkillID].recipes) do
for k, itemCost in ipairs(recipe.itemCosts) do
if itemCost.id == item.id then
addUse(recipeSkillID)
break
end
end
-- Some items (such as Arrow shafts) have multiple recipes
if not hasUse(recipeSkillID) and type(recipe.alternativeCosts) == 'table' then
for k, altCost in ipairs(recipe.alternativeCosts) do
for m, itemCost in ipairs(altCost.itemCosts) do
if itemCost.id == item.id then
addUse(recipeSkillID)
break
end
end
if hasUse(recipeSkillID) then
break
end
end
end
if hasUse(recipeSkillID) then
break
end
end
end
end
-- Firemaking
if not hasUse('melvorD:Firemaking') then
for i, recipe in ipairs(SkillData.Firemaking.logs) do
if recipe.logID == item.id then
addUse('melvorD:Firemaking')
break
end
end
end
-- Farming
if not hasUse('melvorD:Farming') then
for i, recipe in ipairs(SkillData.Farming.recipes) do
if recipe.seedCost.id == item.id then
addUse('melvorD:Farming')
break
end
end
end
-- Agility
if not hasUse('melvorD:Agility') and not Shared.tableIsEmpty(Agility.getObstaclesForItem(item.id)) then
addUse('melvorD:Agility')
end
-- Summoning
if not hasUse('melvorD:Summoning') then
for i, recipe in ipairs(SkillData.Summoning.recipes) do
-- Tablets & Non-shard items
if recipe.productID == item.id or Shared.contains(recipe.nonShardItemCosts, item.id) then
addUse('melvorD:Summoning')
break
else
-- Shards
for j, itemCost in ipairs(recipe.itemCosts) do
if itemCost.id == item.id then
addUse('melvorD:Summoning')
break
end
end
end
end
end
-- Prayer
if item.prayerPoints ~= nil then
table.insert(categoryArray, '[[Category:Buriable Items]]')
if not hasUse('melvorD:Prayer') then
addUse('melvorD:Prayer')
end
elseif item.soulPoints ~= nil then
table.insert(categoryArray, '[[Category:Releasable Items]]')
if not hasUse('melvorD:Prayer') then
addUse('melvorD:Prayer')
end
end
-- Magic
if not (hasUse('Magic') and hasUse('AltMagic')) then
-- First check if the item its self is used in any spells
local spellList = Magic.getSpellsUsingItem(item.id, true)
for i, spell in ipairs(spellList) do
local useKey = (spell.type == 'altMagic' and 'AltMagic' or 'Magic')
if not hasUse(useKey) then
addUse(useKey)
end
end
-- Check if the item provides runes, if it does check where they are used also
if item.providedRunes ~= nil then
for i, rune in ipairs(item.providedRunes) do
if hasUse('Magic') and hasUse('AltMagic') then
break
else
local spellList = Magic.getSpellsUsingItem(rune.id, false)
for j, spell in ipairs(spellList) do
local useKey = (spell.type == 'altMagic' and 'AltMagic' or 'Magic')
if not hasUse(useKey) then
addUse(useKey)
end
end
end
end
end
end
-- Other odds and ends:
-- Skillcapes are tied to the appropriate skill
-- Except Maximum Skillcape, which is tied to all skills. (And so is the Signet Ring)
-- And combat skillcapes, since combat skills don't get special treatment
if item.tier == 'Skillcape' then
local ignoreCapes = {
'melvorD:Attack_Skillcape',
'melvorD:Strength_Skillcape',
'melvorD:Defence_Skillcape',
'melvorD:Hitpoints_Skillcape',
'melvorF:Ranged_Skillcape',
'melvorTotH:Superior_Attack_Skillcape',
'melvorTotH:Superior_Strength_Skillcape',
'melvorTotH:Superior_Defence_Skillcape',
'melvorTotH:Superior_Hitpoints_Skillcape',
'melvorTotH:Superior_Ranged_Skillcape',
}
local allCapes = {
'melvorF:Max_Skillcape',
'melvorF:Cape_of_Completion',
'melvorTotH:Superior_Max_Skillcape',
'melvorTotH:Superior_Cape_Of_Completion',
}
if Shared.contains(allCapes, item.id) then
addUse('AllSkills')
elseif Shared.contains({'melvorF:Magic_Skillcape', 'melvorTotH:Superior_Magic_Skillcape'}, item.id) then
addUse('melvorD:Magic')
addUse('AltMagic')
elseif not Shared.contains(ignoreCapes, item.id) then
local splitName = Shared.splitString(item.name, ' ')
local skillName = (splitName[1] == 'Superior' and splitName[2]) or splitName[1]
addUse(skillName)
end
table.insert(categoryArray, '[[Category:Skillcapes]]')
end
--Special note for Charge Stone of Rhaelyx
if item.id == 'melvorD:Charge_Stone_of_Rhaelyx' then
addUse('ChargeStone')
end
--Some items are needed to make shop purchases
local shopArray = Shop.getItemCostArray(item.id)
if not Shared.tableIsEmpty(shopArray) then
addUse('Shop')
end
-- Township Tasks
for _, task in ipairs(SkillData.Township.tasks) do
if task.goals.items ~= nil then -- Skip tasks with no items
if GameData.getEntityByID(task.goals.items, item.id) then
addUse('TownshipTask')
break
end
end
end
-- Generate result text
local useArray = {}
local prefix, delim = asList and '* ' or '', asList and '\r\n' or '<br/>'
-- Always place 'All skills' use before any skills
if hasUse('AllSkills') then
table.insert(useArray, prefix .. (otherUseText.AllSkills or 'AllSkills'))
otherUses.AllSkills = nil
end
for skillID, skillName in Shared.spairs(skillUses, function(t, a, b) return t[a] < t[b] end) do
table.insert(useArray, prefix .. Icons.Icon({skillName, type='skill'}))
end
for use, _ in Shared.skpairs(otherUses) do
table.insert(useArray, prefix .. (otherUseText[use] or use))
end
return table.concat(useArray, delim) .. (addCategories and table.concat(categoryArray, '') or '')
end
function p.getItemUses(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = Items.getItem(itemName)
local addCategories = false
local asList = true
if frame.args ~= nil then
addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
asList = frame.args.addCategories == nil or frame.args.addCategories == '' or frame.args.addCategories == 'true'
end
if item == nil then
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
end
return p._getItemUses(item, asList, addCategories)
end
function p._getItemUseTable(item)
local useArray = {}
-- Loop through all upgrades to find anything that can be upgraded using our source
for i, upgrade in ipairs(GameData.rawData.itemUpgrades) do
for j, itemCost in ipairs(upgrade.itemCosts) do
if itemCost.id == item.id then
local rowReq = nil
-- Potions do have upgrade requirements though
local upgradeItem = Items.getItemByID(upgrade.upgradedItemID)
if upgradeItem ~= nil and upgradeItem.charges ~= nil and upgradeItem.tier ~= nil then
local levelUnlock = GameData.getEntityByProperty(SkillData.Herblore.masteryLevelUnlocks, 'descriptionID', upgradeItem.tier + 1)
if levelUnlock ~= nil then
rowReq = Icons._MasteryReq(upgradeItem.name, levelUnlock.level)
end
end
table.insert(useArray, {item = {id = upgradeItem.id, name = upgradeItem.name}, qty = (upgrade.quantity or 1), mats = upgrade.itemCosts, skill = 'Upgrade', req = rowReq, xp = 'N/A', gp = upgrade.gpCost, sc = upgrade.scCost})
end
end
end
-- Cooking, Smithing, Fletching, Crafting, Runecrafting, Herblore
-- All have somewhat consistent recipe data structures
local recipeSkillIDs = {
'melvorD:Cooking',
'melvorD:Smithing',
'melvorD:Fletching',
'melvorD:Crafting',
'melvorD:Runecrafting',
'melvorD:Herblore'
}
for i, recipeSkillID in ipairs(recipeSkillIDs) do
local skillName = Constants.getSkillName(recipeSkillID)
local _, localSkillID = GameData.getLocalID(recipeSkillID)
-- Iterate over all recipes for the current skill
for j, recipe in ipairs(SkillData[localSkillID].recipes) do
local costLists = {recipe.alternativeCosts or {}, {{["itemCosts"] = recipe.itemCosts}}}
for k, costList in pairs(costLists) do
for m, costDef in pairs(costList) do
for n, itemCost in ipairs(costDef.itemCosts) do
if itemCost.id == item.id then
local recipeItemIDs = nil
if recipeSkillID == 'melvorD:Herblore' then
recipeItemIDs = recipe.potionIDs
elseif recipeSkillID == 'melvorD:Cooking' then
recipeItemIDs = {recipe.productID, recipe.perfectCookID}
else
recipeItemIDs = {recipe.productID}
end
for o, recipeItemID in ipairs(recipeItemIDs) do
local recipeItem = Items.getItemByID(recipeItemID)
if recipeItem ~= nil then
local itemDef = {id = recipe.itemID, name = recipeItem.name}
local qty = (recipe.baseQuantity or 1) * (costDef.quantityMultiplier or 1)
local rowReq, isAbyssal = Skills.getRecipeLevelRealm(recipeSkillID, recipe)
local reqVal = nil
local xp = recipe.baseAbyssalExperience or recipe.baseExperience
if recipeSkillID == 'melvorD:Herblore' then
-- Herblore may also have a mastery requirement
local levelUnlock = GameData.getEntityByProperty(SkillData.Herblore.masteryLevelUnlocks, 'descriptionID', recipeItem.tier + 1)
if levelUnlock ~= nil and levelUnlock.level > 1 then
local masteryReq = Icons._MasteryReq(recipeItem.name, levelUnlock.level)
reqVal = rowReq + levelUnlock.level * 0.01
rowReq = Icons._SkillReq(skillName, rowReq, false, (isAbyssal and "melvorItA:Abyssal" or nil)) .. '<br/>' .. masteryReq
end
end
table.insert(useArray, {item = itemDef, qty = qty, mats = costDef.itemCosts, gp = recipe.gpCost, sc = recipe.scCost, skill = skillName, reqVal = reqVal, req = rowReq, isAbyssal = isAbyssal, xp = xp})
end
end
break
end
end
end
end
end
end
-- Farming
for i, recipe in ipairs(SkillData.Farming.recipes) do
if recipe.seedCost.id == item.id then
local product = Items.getItemByID(recipe.productId)
local mat = {{id = recipe.seedCost.id, quantity = recipe.seedCost.quantity}}
local rowReq, isAbyssal = Skills.getRecipeLevelRealm('melvorD:Farming', recipe)
local category = GameData.getEntityByID(SkillData.Farming.categories, recipe.categoryID)
local qty = 5 * category.harvestMultiplier
local xp = recipe.baseAbyssalExperience or recipe.baseExperience
table.insert(useArray, {item = {id = product.id, name = product.name}, qty = qty, mats = mat, skill = 'Farming', req = rowReq, isAbyssal = isAbyssal, xp = xp})
end
end
-- Agility
local obstacles = Agility.getObstaclesForItem(item.id)
for i, obstacle in ipairs(obstacles) do
local itemCosts = {}
for j, itemDef in ipairs(obstacle.itemCosts) do
table.insert(itemCosts, {id = itemDef.id, quantity = itemDef.quantity})
end
local req = Agility._getObstacleRequirements(obstacle)
--local objType = (obstacle.category == nil and 'Pillar') or 'Obstacle'
table.insert(useArray, {item = {id = obstacle.id, name = obstacle.name}, qty = 1, mats = itemCosts, gp = obstacle.gpCost, sc = obstacle.scCost, skill = 'Agility', req = req, type = 'skill'})
end
-- Summoning
for i, recipe in ipairs(SkillData.Summoning.recipes) do
local recipeCost = 0
if recipe.abyssalLevel ~= nil then
recipeCost = SkillData.Summoning.recipeAPCost
else
recipeCost = SkillData.Summoning.recipeGPCost
end
local useShards = false
local recipeItem = nil
for j, itemCost in ipairs(recipe.itemCosts) do
if itemCost.id == item.id then
useShards = true
break
end
end
-- Non-shard items
-- Familiar recipes may also have a currency cost without any non-shard
-- items, so account for this with a dummy ID such that one iteration
-- of the below loop always occurs
local nonShardItemIDs = (Shared.tableIsEmpty(recipe.nonShardItemCosts) and {''} or recipe.nonShardItemCosts)
for j, nonShardItemID in ipairs(nonShardItemIDs) do
if useShards or nonShardItemID == item.id then
-- Item is used in this particular synergy recipe
if recipeItem == nil then
recipeItem = Items.getItemByID(recipe.productID)
end
local nonShardItem = Items.getItemByID(nonShardItemID)
local recipeCosts = Shared.clone(recipe.itemCosts)
local xp = recipe.baseAbyssalExperience or recipe.baseExperience
local req, isAbyssal = Skills.getRecipeLevelRealm('melvorD:Summoning', recipe)
local recipeCosts = {}
for k, itemCost in ipairs(recipe.itemCosts) do
table.insert(recipeCosts, {id = itemCost.id, quantity = itemCost.quantity})
end
if nonShardItem ~= nil then
-- Item ID can be nil for recipes such as Leprechaun or Cyclops
local itemValue = math.max(nonShardItem.sellsFor, 20)
local nonShardQty = math.max(1, math.ceil(recipeCost / itemValue))
table.insert(recipeCosts, {id = nonShardItemID, quantity = nonShardQty})
end
table.insert(useArray, {item = {id = recipeItem.id, name = recipeItem.name}, qty = recipe.baseQuantity, mats = recipeCosts, gp = recipe.gpCost, sc = recipe.scCost, skill = 'Summoning', req = req, isAbyssal = isAbyssal, xp = xp})
end
end
end
--Handle shop purchases using Module:Shop
local shopUses = Shop.getItemCostArray(item.id)
for i, shopUse in ipairs(shopUses) do
local purchase = shopUse.purchase
local rowReq = Shop.getRequirementString(purchase.purchaseRequirements)
local iconType = Common.getPurchaseIconType(purchase)
local gpCost = Shop.getCurrencyCostString(purchase.cost, 'gp')
local scCost = Shop.getCurrencyCostString(purchase.cost, 'slayerCoins')
local rcCost = Shop.getCurrencyCostString(purchase.cost, 'raidCoins')
table.insert(useArray, {item = {name = Shop._getPurchaseName(purchase)}, qty = 1, mats = purchase.cost.items, skill = 'Shop', req = rowReq, xp = 'N/A', gp = gpCost, sc = scCost, rc = rcCost, type = iconType})
end
--Finally build the table using what we've learned
table.sort(useArray, function(a, b)
local aReqVal = a.reqVal ~= nil and a.reqVal or a.req
local bReqVal = b.reqVal ~= nil and b.reqVal or b.req
if a.skill ~= b.skill then
return a.skill < b.skill
elseif type(aReqVal) ~= type(bReqVal) then
return tostring(aReqVal) < tostring(bReqVal)
elseif aReqVal ~= bReqVal then
return aReqVal < bReqVal
else
return a.item.name < b.item.name
end
end)
local resultPart = {}
if not Shared.tableIsEmpty(useArray) then
local typeTextList = {
["Shop"] = Icons.Icon({'Shop'}),
["Upgrade"] = '[[Upgrading Items|Upgrade]]'
}
-- Header
table.insert(resultPart, '{| class="wikitable stickyHeader sortable col-1-img"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!colspan=2|Item Created!!Type!!Requirements!!XP!!Ingredients')
-- Rows
for i, row in ipairs(useArray) do
local qty = row.qty ~= nil and row.qty or 1
local iconType = row.type ~= nil and row.type or 'item'
local iconName = row.item.name
if row.skill == 'Agility' then
iconType = 'agility'
end
local typeName = row.skill ~= nil and row.skill or ''
local typeText = typeTextList[typeName] or Icons.Icon({typeName, type='skill'}) or ''
local reqVal, reqText = row.reqVal, 'None'
if type(row.req) == 'number' then
reqVal = row.req
reqText = Icons._SkillReq(typeName, row.req, false, (row.isAbyssal and "melvorItA:Abyssal" or nil))
elseif type(row.req) == 'string' then
reqText = row.req
end
local xpVal, xpText = 0, 'N/A'
if type(row.xp) == 'string' then
xpText = row.xp
elseif type(row.xp) == 'number' then
xpVal = row.xp
xpText = Num.formatnum(row.xp) .. ' ' .. Icons.Icon({typeName, type='skill', notext=true}) .. ' XP'
end
local matRow = {}
if type(row.mats) == 'table' then
for j, itemCost in ipairs(row.mats) do
local matItemID = itemCost.id or itemCost[1] or -1
local matItem = Items.getItemByID(matItemID)
local matQty = itemCost.quantity or itemCost[2] or 1
if matItem == nil then
table.insert(matRow, Shared.printError('Failed to find item with ID "' .. itemCost.id .. '"'))
elseif type(matQty) == 'number' then
table.insert(matRow, Icons.Icon({matItem.name, type='item', qty=matQty}))
else
table.insert(matRow, Icons.Icon({matItem.name, type='item'}))
end
end
end
if row.gp ~= nil then
local gpText = nil
if type(row.gp) == 'number' and row.gp > 0 then
gpText = Icons._Currency('melvorD:GP', row.gp)
elseif type(row.gp) == 'string' then
gpText = row.gp
end
table.insert(matRow, gpText)
end
if row.sc ~= nil then
local scText = nil
if type(row.sc) == 'number' and row.sc > 0 then
scText = Icons._Currency('melvorD:SlayerCoins', row.sc)
elseif type(row.sc) == 'string' then
scText = row.sc
end
table.insert(matRow, scText)
end
if row.rc ~= nil then
local rcText = nil
if type(row.rc) == 'number' and row.rc > 0 then
rcText = Icons._Currency('melvorD:RaidCoins', row.rc)
elseif type(row.rc) == 'string' then
rcText = row.rc
end
table.insert(matRow, rcText)
end
-- Item created
table.insert(resultPart, '\r\n|-\r\n|data-sort-value="' .. row.item.name .. '"| ')
table.insert(resultPart, Icons.Icon({iconName, row.item.name, type=iconType, notext=true, size=50}))
table.insert(resultPart, '\r\n| ')
if qty > 1 then
table.insert(resultPart, "'''" .. Num.formatnum(qty) .. "x''' ")
end
table.insert(resultPart, Icons.Icon({iconName, row.item.name, type=iconType, noicon=true}))
-- Type
table.insert(resultPart, '\r\n|data-sort-value="' .. typeName .. '"| ' .. typeText)
-- Requirements
table.insert(resultPart, '\r\n|style="text-align:right;"')
if row.reqVal ~= nil then
table.insert(resultPart, ' data-sort-value="' .. reqVal .. '"')
end
table.insert(resultPart, '| ' .. reqText)
-- XP
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. xpVal .. '"| ' .. xpText)
-- Ingredients
table.insert(resultPart, '\r\n| ' .. table.concat(matRow, '<br/>'))
end
table.insert(resultPart, '\r\n|}')
end
local spellUseTable = p._getSpellUseTable(item)
if spellUseTable ~= nil and spellUseTable ~= '' then
table.insert(resultPart, '\r\n===' .. Icons.Icon({'Magic', type='skill', size=30}) .. '===\r\n' .. spellUseTable)
end
if Shared.tableIsEmpty(resultPart) then
return ''
else
return '==Uses==\r\n' .. table.concat(resultPart)
end
end
function p.getItemUseTable(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = Items.getItem(itemName)
if item == nil then
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
end
return p._getItemUseTable(item)
end
function p._getSpellUseTable(item)
local spellList = Magic.getSpellsUsingItem(item.id, true)
--Bail immediately if no spells are found
if Shared.tableIsEmpty(spellList) then
return ''
end
--Adding a check for if the Items column is needed
local hasItems = false
for i, spell in pairs(spellList) do
if Magic._getSpellItems(spell) ~= '' then
hasItems = true
break
end
end
local resultPart = {}
table.insert(resultPart, '{|class="wikitable sortable"\r\n!colspan="2"|Spell')
table.insert(resultPart, '!!Requirements')
table.insert(resultPart, '!!Type!!style="width:275px"|Description')
table.insert(resultPart, '!!Runes')
if hasItems then
table.insert(resultPart, '!!Item Cost')
end
for i, spell in pairs(spellList) do
local spellBook = Magic.getSpellBookFromSpell(spell)
local rowPart = {}
table.insert(rowPart, '\r\n|-\r\n|data-sort-value="'..spell.name..'"|')
local iconType = Magic._getSpellIconType(spell)
table.insert(rowPart, Icons.Icon({spell.name, type=iconType, notext=true, size=50}))
table.insert(rowPart, '||'..Icons.Icon({spell.name, type=iconType, noicon=true}))
table.insert(rowPart, '||data-sort-value="'..Skills.getRecipeLevel('melvorD:Summoning', spell)..'"|'..Magic._getSpellRequirements(spell))
table.insert(rowPart, '||data-sort-value="'.. spellBook.id ..'"|')
table.insert(rowPart, Magic.getSpellTypeLink(spellBook.id))
table.insert(rowPart, '||'..Magic._getSpellStat(spell, 'description'))
table.insert(rowPart, '||style="text-align:center"|')
table.insert(rowPart, Magic._getSpellRunes(spell))
if hasItems then
table.insert(rowPart, '||style="text-align:right"|')
table.insert(rowPart, Magic._getSpellItems(spell))
end
table.insert(resultPart, table.concat(rowPart))
end
--Add the table end and add the table to the result string
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getSpellUseTable(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = Items.getItem(itemName)
if item == nil then
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
end
return p._getSpellUseTable(item)
end
--[==[
-- Uncomment this block and execute 'p.test()' within the debug console
-- to test after making changes
function p.test()
local checkItems = {
'Gold Bar',
'Raw Shrimp',
'Coal Ore',
'Rune Platebody',
'Arrow Shafts',
'Garum Seeds',
'Rune Essence',
'Runite Bar',
'Water Rune',
'Steam Rune',
'Controlled Heat Potion II',
'Wolf',
'Cyclops',
'Leprechaun',
'Redwood Logs',
'Carrot Cake',
'Carrot Cake (Perfect)',
'Mantalyme Herb',
'Carrot',
'Topaz',
'Rune Essence',
'Infernal Claw',
'Chapeau Noir',
'Stardust',
'Rope',
'Ancient Ring of Mastery',
'Mysterious Stone',
'Mastery Token (Cooking)',
'Gem Gloves',
'Basic Bag',
'Bird Nest',
'Abyssal Stone',
'Withered Ash',
'Wrath Rune'
}
local checkFuncs = {
p.getItemUses,
p.getItemUseTable
}
local errCount = 0
for i, item in ipairs(checkItems) do
local param = {args={item}}
mw.log('=' .. item .. '=')
for j, func in ipairs(checkFuncs) do
local callSuccess, retVal = pcall(func, param)
if not callSuccess then
errCount = errCount + 1
mw.log('Error with item "' .. item .. '": ' .. retVal)
else
mw.log(retVal)
end
end
end
if errCount == 0 then
mw.log('Test successful')
else
mw.log('Test failed with ' .. errCount .. ' failures')
end
end
--]==]
return p