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{{Otheruses|the {{ItA}} guide to combat|frequently asked questions (FAQ)|Into the Abyss FAQ}}
{{Otheruses|the {{ItA}} Into the Abyss guide to combat|frequently asked questions (FAQ)|Into the Abyss FAQ}}


=Introduction=
=Introduction=
The following guide takes the player through the combat of the {{ItA}} [[Into the Abyss Expansion]] with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the [[Air God Dungeon]] is recommended to follow the largest portion of this guide.
The following guide takes the player through the combat of the {{ItA}} [[Into the Abyss Expansion]] with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the [[Air God Dungeon]] is recommended to follow the largest portion of this guide.


A lot of the combat for {{AoD}} [[Atlas of Discovery Expansion|Atlas Of Discovery]] is locked behind both the {{Skill|Cartography}} and {{Skill|Archaeology}} skills so progress those if you have locked combat areas/dungeons.  
Frequent skill swapping is a lot more important than in {{Melvor}} base game, so if you are struggling to progress try leveling some non-combat skills first.  


This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]]. There is also the {{Icon|Barrier|notext=true|nolink=true}} [[Barrier/Guide|Barrier Guide]] which can be used as an alternative to this guide.
[[Skill Tree]]s are also extremely important, make sure you are acquiring the buffs as those points come in to make progression significantly faster.


A simplistic order for completing {{AoD}} Combat:
This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]].
# Acquire god gear sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}}
# Find {{ItemIcon|Torn Chart}}
# Excavate {{POIIcon|Ancient Market}} to get some starting gear
# {{MonsterIcon|Blind Ghost}}
# {{MonsterIcon|Vampiric Bat}}
# Find {{ItemIcon|Ancient Stone Tablet}}
# {{ZoneIcon|Golem Territory}}
# Find {{ItemIcon|Old Route Chart}}
# {{ZoneIcon|Unholy Forest}}
# Find {{ItemIcon|Torn Scrolls}}
# {{ZoneIcon|Trickery Temple}}
# Find {{ItemIcon|Lost Cursed Text}}
# {{ZoneIcon|Cult Grounds}}
# Upgrade god gear to {{ItemIcon|Terran God Platebody (B)|notext=true|nolink=true}} (B)
# Discover {{POIIcon|Melantis}}
# {{MonsterIcon|Mermaid Archer}}
# {{ZoneIcon|Underwater City}}


==How Atlas of Discovery affects Base Game Combat==
A simplistic order for completing combat:
# {{ZoneIcon|Depths of Woe}}
# {{ZoneIcon|Depths of Decay}}
# {{ZoneIcon|Depths of Fear}}
# {{ZoneIcon|Depths of Ruin}}
# {{ZoneIcon|Depths of Isolation}}
# {{ZoneIcon|Depths of Dissolve}}
# {{ZoneIcon|Stronghold of Blight}}
# {{ZoneIcon|Depths of Resolve}}
# {{ZoneIcon|Stronghold of Fear}}
# {{ZoneIcon|Stronghold of the Overlords}}
# {{ZoneIcon|The Final Depth}}


==={{Icon|Barrier|notext=true}} Barrier Combat===


The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is {{Icon|Barrier}}, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}. Clear speed will be almost entirely determined by how fast you can break the {{Icon|Barrier}} so make sure to prioritize summon max hit in your builds.


Higher hit chance weapons are strongly recommended during the entire combat section, unless the alternative is required for [[Damage Reduction]] or the alternative simply does more damage. This is because the [[familiar]]'s hit-chance is based on the player's hit chance, the higher the hit chance, the better.
==How Into the Abyss affects Combat==
 
==={{Icon|Combat_Reversed_Triangle|notext=true|nolink=true}} Reversed Combat Triangle===
 
In the Abyssal Realm, the direction of the combat triangle is reversed. Note that if your AR is reduced by the Abyssal Intimidation passive, the combat triangle is applied last.
* {{Skill|Attack|Melee}} is strong against {{Skill|Magic}}
* {{Skill|Ranged}} is strong against {{Skill|Attack|Melee}}
* {{Skill|Magic}} is strong against {{Skill|Ranged}}
 
<gallery widths="400px" heights="200px">
File:Combat Triangle Standard Reversed.png|Reversed Combat Triangle (Standard Mode)
File:Combat Triangle Hardcore Reversed.png|Reversed Combat Triangle (Hardcore Mode)
</gallery>
 
==={{Icon|Abyssal Damage|notext=true|nolink=true}} Abyssal Damage===
 
'''Abyssal Damage''' is dealt by all monsters in the {{ItA}} [[Into the Abyss Expansion]], making [[Damage Reduction]] useless. '''Abyssal Resistance''' is the stat required to reduce damage by these enemies.
 
==={{Icon|Combat|notext=true|nolink=true}} Combat Simulator===


''Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to verify how to get the most kills per hour or drops per hour.''
''Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to verify how to get the most kills per hour or drops per hour.''


==={{Icon|Combat|notext=true}} Other Combat Changes===
==Stats and Buffs==
 
Having progressed through {{TotH}} [[Combat_Guide/Throne_of_the_Herald|Throne of the Herald]] and {{AoD|Atlas of Discovery}} [[Combat_Guide/Atlas_of_Discovery|Atlas of discovery]] combat will make {{ItA}} [[Into the Abyss Expansion|Into the Abyss]] significantly easier. This is due to {{TotH}} powerful starting potions from {{Skill|Herblore}}, {{Skill|Agility}} bonuses, {{Skill|Astrology}} bonuses and {{Skill|Summoning}} familiars. {{AoD}} also has many benefits such as the {{Skill|Cartography|notext=true}} [[Cartography#All_Points_of_Interest/Point's of interest|Point's of interest]] added which give many useful combat buffs, some of the {{Icon|Unholy Prayers|nolink=true|notext=true}} [[Unholy_Prayers#Unholy_Items|Unholy Items]] can be useful too.


===={{SlotIcon|gem}} Gem Slot====
''Make sure to run in [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to find out what to use! These are just recommendations.''


A new {{SlotIcon|gem}} gem equipment slot has been added which allows you to squeeze out higher summon max hit damage with gems like {{ItemIcon|Devouring Barrier Gem}} or give various non {{Icon|Barrier}} modifiers such as the {{ItemIcon|Agile Gem}} which reduces player attack interval.
==={{Icon|Combat|notext=true|nolink=true}} Starting Gear===


===={{Skill|Cartography|notext=true}} Points of Interest====
Recommended gear to get before starting:


Another mechanic added is {{Skill|Cartography|notext=true}} [[Cartography#All_Points_of_Interest|Points of Interest]]. Once mastered in {{Skill|Cartography}}, they can be travelled to to give the player both positive and negative modifiers.
===={{Melvor}} Base Game====


Reccomended points of interest to use for combat are:
*{{ItemIcon|Scaled Shield}}
*{{ItemIcon|Shield of Ranged Power}}


* {{POIIcon|Unhallowed Wasteland}} for respawn timer reduction
===={{TotH}} Throne of the Herald====
* {{POIIcon|Dark Waters}} for melee
* {{POIIcon|Bandit Hideout}} for ranged
* {{POIIcon|The Academia Arcanum}} for magic


''These can also be simulated in the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to avoid the expensive travel costs.''
*{{ItemIcon|Blazing Helmet}}
*{{ItemIcon|Perfect Sight Legs}}
*{{ItemIcon|Superior Max Skillcape}}
*{{ItemIcon|Voodoo Trinket}}


===={{Icon|Unholy Prayers|notext=true|nolink=true}} Unholy Prayers====
===={{AoD}} Atlas of Discovery====


Unfortunately {{Icon|Unholy Prayers}} were nerfed so don't worry about those.
*{{ItemIcon|Eradicating Gloves (m)}}
*{{ItemIcon|Ring of Malice (m)}}
*{{ItemIcon|Combination Fury Gem}}
*{{ItemIcon|Agile Gem}}
*{{ItemIcon|Elusive Boots}}


==Stats and Buffs==
==={{Skill|Summoning|notext=true|nolink=true}} Summoning===


Having progressed through {{TotH}} combat will make  {{AoD|Atlas of Discovery}} combat significantly easier. This is due to the huge damage increase in the {{Synergy|Spectre|Spider}} compared to {{Synergy|Tortoise|Dragon}}, the summon set from {{ZoneIcon|Necromancers Palace}} and the endgame weapons from {{ZoneIcon|Golden Cloud Mountains}}.
There are a few useful summoning synergies to have before you get [[Summoning#Abyssal|Abyssal Familiars]]:
* {{TotH}} {{Synergy|Fox|Spider}} (worse {{Melvor}} {{Synergy|Centaur|Dragon}})
* {{TotH}} {{Synergy|Siren|Lightning Spirit}}
* {{TotH}} {{Synergy|Occultist|Lightning Spirit}}


==={{Skill|Summoning|notext=true|nolink=true}} Summoning===
==={{Skill|Herblore|notext=true|nolink=true}} Herblore===


There are two main summoning synergies to use for {{Icon|Barrier}} focused combat:
* {{TotH}} {{ItemIcon|Critical Strike Potion IV}} +20% crit chance
* {{TotH}} {{SkillReq|Summoning|115}} {{Synergy|Spectre|Spider}} for huge summoning max hit damage
* {{ItA}} {{ItemIcon|Shadeveil Potion IV}} +20% crit chance and +50% chance to apply Shadeveil when critically hitting with an attack
* {{SkillReq|Summoning|90}} {{Synergy|Tortoise|Dragon}} if you haven't unlocked the above synergy


==={{Icon|Combat|notext=true|nolink=true}} Gear===
==={{Icon|Prayer|notext=true|nolink=true}} Prayers===


===={{Melvor}} Base Game====
Roughly in order of unlock. Be sure to look at dungeon/stronghold guides.


Collect the first three god sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}}. Collecting the fire god set from {{ZoneIcon|Fire God Dungeon}} will also be helpful but not strictly required. It is only for endgame clear speed improvement when you have enough damage reduction already.
# {{PrayerIcon|Menace}} + {{PrayerIcon|Focused}}
# {{PrayerIcon|Piercer}} + {{PrayerIcon|Terrorize}}
# {{PrayerIcon|Opress}} + {{PrayerIcon|Ravage}}
# {{PrayerIcon|Deadshot}} + {{PrayerIcon|Tyranny}}
# {{PrayerIcon|Meticulous}} + {{PrayerIcon|Evisceration}}
# {{PrayerIcon|Unrelenting}} + {{PrayerIcon|Evisceration}}


===={{TotH}} Throne of the Herald====
==={{Icon|Undead_Enhancement_(Superior)|notext=true|nolink=true}} Enhancements===


Ensure you have the following armour from {{ZoneIcon|Necromancers Palace}}. This will be BIS save for a few items near the end of {{AoD|Atlas of Discovery}}:
Enhancements are very useful for both non-combat skilling and combat. They are obtained from [[Strongholds]]. Before starting it is recommended that you acquire all four {{Melvor}} melvor realm enhancements:
* {{ItemIcon|Hood of Shade Summon}}
# {{ItemIcon|Undead Enhancement (Superior)}}  
* {{ItemIcon|Amulet of Curse Totem Summon}}
# {{ItemIcon|Dragon Enhancement (Superior)}}  
* {{ItemIcon|Gloves of Greater Shade Summon}}
# {{ItemIcon|Magic Enhancement (Superior)}}  
* {{ItemIcon|Ring of Phantom Summon}}
# {{ItemIcon|Gods Enhancement (Superior)}}  


Collect the three weapons from {{ZoneIcon|Golden Cloud Mountains}} as these are the BIS for most {{AoD|Atlas of Discovery}} encounters:
{{ItA}} [[Strongholds|Abyssal Stronghold]] enhancements will be acquired as progress is made in the expansion:
* {{ItemIcon|Agile Wings Rapier}}
# {{ItemIcon|Blighted Enhancement (Superior)}}
* {{ItemIcon|Feather Storm Crossbow}}
# {{ItemIcon|Fear Enhancement (Superior)}}
* {{ItemIcon|Slicing Maelstrom Wand}}
# {{ItemIcon|Overlords Enhancement (Superior)}}


Acquiring the {{ItemIcon|Superior Max Skillcape}} will also be helpful.
==={{ItemIcon|Lurker Gem|notext=true|nolink=true}} Gems===


==={{Skill|Herblore|notext=true|nolink=true}} Herblore===
*{{ItemIcon|Lurker Gem}}
*{{ItemIcon|Combination Fury Gem}}
*{{ItemIcon|Agile Gem}}


* {{ItemIcon|Diamond Luck Potion IV}} is BIS if you haven't built {{TotH}} {{AgilityIcon|Waterfall Crossing}} yet
==={{ItemIcon|Abyssal Resist Consumable III|notext=true|nolink=true}} Consumables===
* {{ItemIcon|Melee Strength Potion IV|notext=true}}{{ItemIcon|Ranged Strength Potion IV|notext=true}}{{ItemIcon|Magic Damage Potion IV|notext=true}} Max Hit potions can be a solid and reliable source of increased damage
* {{ItemIcon|Damage Reduction Potion IV}} is incredibly useful for meeting DR requirements
* {{TotH}} {{ItemIcon|Penetration Potion IV}} are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat as soon as {{ItemIcon|Ectoplasm}} is easily farmed
* {{TotH}} {{ItemIcon|Critical Strike Potion IV}} are about equal to Penetration Potions in most situations, but require a material that is easier to obtain without doing difficult combat


==={{Icon|Prayer|notext=true|nolink=true}} Prayers===
* {{ItemIcon|Enhanced Township Food Scroll}}
* {{ItemIcon|Fear Consumable III}}
* {{ItemIcon|Abyssal Resist Consumable III}}


* {{TotH}} {{PrayerIcon|Battleborn}} is goated so pretty much always use this
==={{Skill|Cartography|notext=true|nolink=true}} Point's of Interest===
* {{PrayerIcon|Battleheart}}
* {{TotH}} {{PrayerIcon|Valor}}/{{PrayerIcon|Avidity}}/{{PrayerIcon|Divination}}
* {{PrayerIcon|Piety}}/{{PrayerIcon|Rigour}}/{{PrayerIcon|Augury}}
* {{TotH}} {{PrayerIcon|Holy Aegis}}
* {{PrayerIcon|Stone Skin}}


==={{ItemIcon|Fervor Scroll|notext=true|nolink=true}} Consumables===
* {{POIIcon|Unhallowed Wasteland}} for respawn timer reduction
* {{POIIcon|Dark Waters}} for melee
* {{POIIcon|Bandit Hideout}} for ranged
* {{POIIcon|The Academia Arcanum}} for magic


* {{ItemIcon|Fervor Scroll}}
==Into the Abyss Combat==
* {{ItemIcon|Monster Hunter Scroll}}
* {{ItemIcon|Summoner's Blessing}} is good but requires a lot of effort to get so use sparingly
* {{ItemIcon|Blood Chalice}}
* {{ItemIcon|Power Crystals}}
* {{ItemIcon|Relic Whetstone}} and {{ItemIcon|Charged Relic Quiver}} are technically good but they take so much effort to get they are ultimately useless


''Make sure to run in [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to find out what to use! These are just recommendations.''
===Early Game Into the Abyss===


==Atlas of Discovery Combat==
After collecting all suggested gear from the [[#Gear|Gear]] section, proceed to start combat. Immediate goals are to begin gathering {{Icon|Abyssal Damage}} resistant gear. Remember that leveling all skills simultaneously is a lot more important in {{ItA}} [[Into the Abyss Expansion|Into the Abyss]] than base game. It is recommended that other abyssal skills are leveled a bit before starting combat to get their AXP bonuses from the respective [[Skill Tree|Skill trees]]: {{Skill|Astrology}}, {{Skill|Agility}}, {{Skill|Township}} and {{Skill|Firemaking}}.


===Early Game Atlas of Discovery===
Items that are acquired from other skills will be omitted in the interest of verbosity.


After collecting the first three god sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}} the player will be well equipped to start combat. Immediate goals are to begin gathering {{Icon|Barrier}} damaging equipment. The first gear the player will get is actually from the {{POIIcon|Ancient Market}} in {{Skill|Archaeology}}. Remember {{Skill|Cartography}} and {{Skill|Archaeology}} are crucial to progressing {{AoD}} [[Atlas of Discovery Expansion|Atlas Of Discovery]] combat.
''Remember to check Dungeon guides before attempting to ensure you meet the minimum requirements! Or just use [[Combat Simulator]] if you have that.''


====Major Goals====
====Major Goals====
# Excavate {{ItemIcon|Old Summoning Amulet}} and {{ItemIcon|Ring of Summoning}} from {{POIIcon|Ritual Site}}  
# Clear {{ZoneIcon|Depths of Woe}}
# Farm {{ItemIcon|Barrier Gem}} from {{POIIcon|Ancient Market}} to create {{ItemIcon|Tortoise}} (you only need one for {{SlotIcon|gem}} gem slot if you have a lot of {{Synergy|Spectre|Spider}} already)
# Loot {{ItemIcon|Woeful Gloves}}
# {{ItemIcon|Lesser Summoning Amulet}} from {{MonsterIcon|Blind Ghost}}
# Acquire {{ItemIcon|Abyssal Shield}}
# Craft {{ItemIcon|Ring of Barrier Touch}}  
# Loot {{ItemIcon|Toxic Protection Mask}}
# {{ItemIcon|Sapping Barrier Gem}} and {{ItemIcon|Barrier Sapping Gloves}} from {{MonsterIcon|Vampiric Bat}}
# Loot {{ItemIcon|Smog Fiend Cape}}
# Excavate {{ItemIcon|Ancient Silk}} from {{POIIcon|Bazaar}} to craft {{ItemIcon|Ancient Infernal Cape}}
# Loot {{ItemIcon|Thorn Defender}}
# Optionally; Max all skills for the {{ItemIcon|Max Skillcape}}
# Clear {{ZoneIcon|Depths of Decay}}
# Excavate {{ItemIcon|Ancient Stone Tablet}} from {{POIIcon|Monuments}}
# Loot {{ItemIcon|Blighting Gloves}}
# Farm 11 {{ItemIcon|Draining Barrier Gem}} from {{ZoneIcon|Golem Territory}} to upgrade your gloves to {{ItemIcon|Barrier Draining Gloves}} and to equip one in your {{SlotIcon|gem}} gem slot
# Clear {{ZoneIcon|Depths of Fear}}
# Loot {{ItemIcon|Fear Hunter Whip}}
# Loot {{ItemIcon|Seismic Wave Boots}}
# Loot {{ItemIcon|Seismic Toss Gloves}}
# Loot {{ItemIcon|Fractured Beast Shield}}
 
 
===Mid Game Into the Abyss===


===Mid Game Atlas of Discovery===


After completing the early game the next goal is to unlock the {{ZoneIcon|Cult Grounds}} dungeon as fast as possible and farm it to upgrade your god gear to {{ItemIcon|Terran God Platebody (B)|notext=true}} (B). The difficulty starts ramping up here. If you are struggling to defeat these dungeons check the individual strategy guides on each dungeons page.


====Major Goals====
====Major Goals====
# Find {{ItemIcon|Old Route Chart}}
# Clear {{ZoneIcon|Depths of Ruin}}
# Complete {{ZoneIcon|Unholy Forest}} once
# Loot {{ItemIcon|Abyssal Darkshield}}
# Find {{ItemIcon|Torn Scrolls}}
# Loot {{ItemIcon|Echo Drifter Cape}}
# Complete {{ZoneIcon|Trickery Temple}} once
# Clear {{ZoneIcon|Depths of Isolation}}
# Find {{ItemIcon|Lost Cursed Text}}
# Loot {{ItemIcon|Netherite Gloves}}
# {{ItemIcon|Adaptive Summoning Amulet}} from {{MonsterIcon|Cult Imp}}
# Loot {{ItemIcon|Wither Guard Shield}}
# Farm {{ZoneIcon|Cult Grounds}} until you have enough {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}} to upgrade your {{ItemIcon|Aeris God Platebody (B)|notext=true}} air god and then {{ItemIcon|Terran God Platebody (B)|notext=true}} earth god armour to (B). The helmet for both should be skipped if you have the {{ItemIcon|Hood of Shade Summon|notext=true}} summon set from {{TotH}}. {{ItemIcon|Barrier Dust}} can be farmed from either {{MonsterIcon|Cult Imp}} or {{MonsterIcon|Cult Member}}
# Loot {{ItemIcon|Echo Walker Boots}}
# Equip {{ItemIcon|Summoner's Blessed Ring}} from {{ZoneIcon|Cult Grounds}} unless you are using the {{ItemIcon|Ring of Phantom Summon|notext=true}} summon set from {{TotH}}
# Loot {{ItemIcon|Phantom Shift Platelegs}}
# Clear {{ZoneIcon|Depths of Dissolve}}
# Loot {{ItemIcon|Eldritch Harbinger Legs}}
# Loot {{ItemIcon|Eldritch Harbinger Boots}}
# Loot {{ItemIcon|Witherbind Wand}}
# Clear {{ZoneIcon|Stronghold of Blight}} for {{ItemIcon|Blighted Enhancement (Superior)}}


===Late Game Atlas of Discovery===
===Late Game Into the Abyss===


The main goal of late game is to find {{POIIcon|Melantis}}, collect the three weapons from {{ZoneIcon|Underwater Ruins}}, finishing {{ZoneIcon|Underwater City}} and then acquiring endgame clear speed items for the subsequent {{PetIcon|Lumi|notext=true}} pet farms.
This is mostly preparing for {{ZoneIcon|The Final Depth}}. Creating the {{ItemIcon|EXalted Ornament of Destruction, Illusion, Umbra & Sorcery}} will take a while requiring a lot of amulets from various enemies. You can check the elite amulet then regular amulets to see the best enemies to farm. The items upto {{ItemIcon|Voidburst Gloves}} are all from {{ZoneIcon|Depths of Resolve}} farming so if you intend on getting everything anyways ignore upto there.


====Major Goals====
====Major Goals====
# Optionally; Finish {{ZoneIcon|Into the Mist}} at least once for the {{SlotIcon|passive}} passive slot
# Clear {{ZoneIcon|Depths of Resolve}}
# Discover {{POIIcon|Melantis}} through following a trail of clues (solution [[Melantis Clue 1|here]] for lazy people)
# Loot {{ItemIcon|Voidium Artificer Body}}
# {{ItemIcon|Engulfing Vortex Longbow}} from {{MonsterIcon|Mermaid Archer}}. {{ItemIcon|Devouring Barrier Gem}} in your {{SlotIcon|gem}} gem slot. Optionally; {{ItemIcon|Water Pulse Staff}} from {{MonsterIcon|Merman}} and {{ItemIcon|Hasty Trident}} from {{MonsterIcon|Merman Guard}} can be acquired but they are easily replaced
# Loot {{ItemIcon|Voidium Artificer Legs}}
# {{ZoneIcon|Underwater City}} ([[Underwater City/Guide|guide]] higly reccomended!). Equip {{ItemIcon|Eradicating Gloves (m)}} as soon as they are found (for those using {{ItemIcon|Hood of Shade Summon|notext=true}} summon set play around with the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to decide whether to use them or not)
# Loot {{ItemIcon|Voidium Shield}}
# {{ItemIcon|Devouring Barrier Shield}} for {{SlotIcon|shield}} shield slot and {{ItemIcon|Knight's Summoning Defender}} for {{SlotIcon|passive}} passive slot are both reccomended for further farming
# Loot {{ItemIcon|Voidium Vagrant Robes}}
# Loot {{ItemIcon|Voidium Vagrant Bottoms}}
# Loot {{ItemIcon|Voidium Entity Platebody}}
# Loot {{ItemIcon|Voidium Entity Platelegs}}
# Loot {{ItemIcon|Voidburst Gloves}}
# Acquire {{ItemIcon|Voidborne Shield}}
# Loot {{ItemIcon|Voidium Artificer Helmet}}
# Loot {{ItemIcon|Voidium Artificer Boots}}
# Loot {{ItemIcon|Voidium Entity Helmet}}
# Acquire {{ItemIcon|Void Vortex Whip}}
# Loot {{ItemIcon|Voidium Vagrant Helmet}}
# Loot {{ItemIcon|Voidium Vagrant Boots}}
# Clear {{ZoneIcon|Stronghold of Fear}} for {{ItemIcon|Fear Enhancement (Superior)}}
# Clear {{ZoneIcon|Stronghold of the Overlords}} for {{ItemIcon|Overlords Enhancement (Superior)}}
# Acquire {{ItemIcon|EXalted Ornament of Destruction, Illusion, Umbra & Sorcery}}
# Clear {{ZoneIcon|The Final Depth}}


{{Menu}}[[Category:Guides]]
{{Menu}}[[Category:Guides]]

Latest revision as of 05:16, 10 September 2024

Introduction

The following guide takes the player through the combat of the

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Into the Abyss Expansion with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the Air God Dungeon is recommended to follow the largest portion of this guide.

Frequent skill swapping is a lot more important than in Melvor Logo.svg base game, so if you are struggling to progress try leveling some non-combat skills first.

Skill Trees are also extremely important, make sure you are acquiring the buffs as those points come in to make progression significantly faster.

This Guide is NOT designed with the Ancient Relics Game Mode in mind. Players looking for more information about that Game Mode should visit the Ancient Relics Guide.

A simplistic order for completing combat:

  1. Error creating thumbnail: File missing
    Depths of Woe
  2. Error creating thumbnail: File missing
    Depths of Decay
  3. Error creating thumbnail: File missing
    Depths of Fear
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    Depths of Ruin
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    Depths of Isolation
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    Depths of Dissolve
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    Stronghold of Blight
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    Depths of Resolve
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    Stronghold of Fear
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    Stronghold of the Overlords
  11. Error creating thumbnail: File missing
    The Final Depth


How Into the Abyss affects Combat

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Reversed Combat Triangle

In the Abyssal Realm, the direction of the combat triangle is reversed. Note that if your AR is reduced by the Abyssal Intimidation passive, the combat triangle is applied last.

  • Error creating thumbnail: File missing
    Melee
    is strong against
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    Magic
  • Error creating thumbnail: File missing
    Ranged
    is strong against
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    Melee
  • Error creating thumbnail: File missing
    Magic
    is strong against
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    Ranged

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Abyssal Damage

Abyssal Damage is dealt by all monsters in the

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Into the Abyss Expansion, making Damage Reduction useless. Abyssal Resistance is the stat required to reduce damage by these enemies.

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Combat Simulator

Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the Combat Simulator to verify how to get the most kills per hour or drops per hour.

Stats and Buffs

Having progressed through TotH.svg Throne of the Herald and AoD.png Atlas of discovery combat will make

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Into the Abyss significantly easier. This is due to TotH.svg powerful starting potions from

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Herblore

,

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Agility

bonuses,

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Astrology

bonuses and

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Summoning

familiars. AoD.png also has many benefits such as the

Error creating thumbnail: File missing

Point's of interest added which give many useful combat buffs, some of the

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Unholy Items can be useful too.

Make sure to run in Combat Simulator to find out what to use! These are just recommendations.

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Starting Gear

Recommended gear to get before starting:

Melvor Logo.svg Base Game

TotH.svg Throne of the Herald

AoD.png Atlas of Discovery

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Summoning

There are a few useful summoning synergies to have before you get Abyssal Familiars:

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Herblore

  • TotH.svg Critical Strike Potion IV +20% crit chance
  • Error creating thumbnail: File missing
    Error creating thumbnail: File missing
    Shadeveil Potion IV
    +20% crit chance and +50% chance to apply Shadeveil when critically hitting with an attack

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Prayers

Roughly in order of unlock. Be sure to look at dungeon/stronghold guides.

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    Menace
    +
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    Focused
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    Piercer
    +
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    Terrorize
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    Opress
    +
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    Ravage
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    Deadshot
    +
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    Tyranny
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    Meticulous
    +
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    Evisceration
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    Unrelenting
    +
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    Evisceration

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Enhancements

Enhancements are very useful for both non-combat skilling and combat. They are obtained from Strongholds. Before starting it is recommended that you acquire all four Melvor Logo.svg melvor realm enhancements:

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    Undead Enhancement (Superior)
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    Dragon Enhancement (Superior)
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    Magic Enhancement (Superior)
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    Gods Enhancement (Superior)
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Abyssal Stronghold enhancements will be acquired as progress is made in the expansion:

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    Blighted Enhancement (Superior)
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    Fear Enhancement (Superior)
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    Overlords Enhancement (Superior)

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Gems

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Consumables

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Point's of Interest

Into the Abyss Combat

Early Game Into the Abyss

After collecting all suggested gear from the Gear section, proceed to start combat. Immediate goals are to begin gathering

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Abyssal Damage

resistant gear. Remember that leveling all skills simultaneously is a lot more important in

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Into the Abyss than base game. It is recommended that other abyssal skills are leveled a bit before starting combat to get their AXP bonuses from the respective Skill trees:

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Astrology

,

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Agility

,

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Township

and

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Firemaking

.

Items that are acquired from other skills will be omitted in the interest of verbosity.

Remember to check Dungeon guides before attempting to ensure you meet the minimum requirements! Or just use Combat Simulator if you have that.

Major Goals

  1. Clear
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    Depths of Woe
  2. Loot
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    Woeful Gloves
  3. Acquire
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    Abyssal Shield
  4. Loot
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    Toxic Protection Mask
  5. Loot
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    Smog Fiend Cape
  6. Loot
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    Thorn Defender
  7. Clear
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    Depths of Decay
  8. Loot
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    Blighting Gloves
  9. Clear
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    Depths of Fear
  10. Loot
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    Fear Hunter Whip
  11. Loot
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    Seismic Wave Boots
  12. Loot
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    Seismic Toss Gloves
  13. Loot
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    Fractured Beast Shield


Mid Game Into the Abyss

Major Goals

  1. Clear
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    Depths of Ruin
  2. Loot
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    Abyssal Darkshield
  3. Loot
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    Echo Drifter Cape
  4. Clear
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    Depths of Isolation
  5. Loot
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    Netherite Gloves
  6. Loot
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    Wither Guard Shield
  7. Loot
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    Echo Walker Boots
  8. Loot
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    Phantom Shift Platelegs
  9. Clear
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    Depths of Dissolve
  10. Loot
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    Eldritch Harbinger Legs
  11. Loot
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    Eldritch Harbinger Boots
  12. Loot
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    Witherbind Wand
  13. Clear
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    Stronghold of Blight
    for
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    Blighted Enhancement (Superior)

Late Game Into the Abyss

This is mostly preparing for

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The Final Depth

. Creating the

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EXalted Ornament of Destruction, Illusion, Umbra & Sorcery

will take a while requiring a lot of amulets from various enemies. You can check the elite amulet then regular amulets to see the best enemies to farm. The items upto

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Voidburst Gloves

are all from

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Depths of Resolve

farming so if you intend on getting everything anyways ignore upto there.

Major Goals

  1. Clear
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    Depths of Resolve
  2. Loot
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    Voidium Artificer Body
  3. Loot
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    Voidium Artificer Legs
  4. Loot
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    Voidium Shield
  5. Loot
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    Voidium Vagrant Robes
  6. Loot
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    Voidium Vagrant Bottoms
  7. Loot
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    Voidium Entity Platebody
  8. Loot
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    Voidium Entity Platelegs
  9. Loot
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    Voidburst Gloves
  10. Acquire
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    Voidborne Shield
  11. Loot
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    Voidium Artificer Helmet
  12. Loot
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    Voidium Artificer Boots
  13. Loot
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    Voidium Entity Helmet
  14. Acquire
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    Void Vortex Whip
  15. Loot
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    Voidium Vagrant Helmet
  16. Loot
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    Voidium Vagrant Boots
  17. Clear
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    Stronghold of Fear
    for
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    Fear Enhancement (Superior)
  18. Clear
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    Stronghold of the Overlords
    for
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    Overlords Enhancement (Superior)
  19. Acquire
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    EXalted Ornament of Destruction, Illusion, Umbra & Sorcery
  20. Clear
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    The Final Depth