Seeds: Difference between revisions

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'''Seeds''' are items used to grow crops, herbs, and trees in the [[Farming]] skill. Seeds are planted in corresponding [[Farming#Farming Plots|farming plots]]. Allotments require three seeds to plant, herbs require two, and trees require one.


This is a list of '''seeds''' which is sorted by each type and {{Skill|Farming}} level required to plant them.
Seeds planted without fertilizer have a 50% chance to yield crops after growing, unless either mastery level 50 or the 25% [[#Mastery Pool Checkpoints|Mastery Pool Checkpoint]] has been reached. To increase the chance above 50% seeds must be fertilized using {{ItemIcon|Compost}}. Each [[Compost]] used on a seed will increase its survival chance by 10%, raising the [[Compost]] Level to 5 will guarantee the crops survive.  


=== Allotments ===
As an alternative to compost players may use {{ItemIcon|Weird Gloop}}. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition, it provides a bonus of +10% to harvest quantity.
 
If the player has reached the 25% [[#Mastery Pool Checkpoints|Mastery Pool Checkpoint]] or has at least mastery level 50 in the seed being planted then there is no benefit to using [[Compost]], as the crop is guaranteed to survive regardless of whether compost is applied or not. Using [[Weird Gloop]] does however still provide the benefit of +10% to harvest quantity.
 
==Allotments==
A passive food source, which at high mastery levels is self-sustainable.
{{FarmingAllotmentTable}}
{{FarmingAllotmentTable}}
=== Herbs ===
 
{{FarmingAllotmentTable|realm=Abyssal Realm}}
 
==Herbs==
Needed for making potions in {{Skill|Herblore}}.
{{FarmingHerbTable}}
{{FarmingHerbTable}}
=== Trees ===
 
{{FarmingHerbTable|realm=Abyssal Realm}}
==Trees==
A source of logs and farming experience. Unlike crops planted in allotment and herb patches, the amount of experience granted is fixed per tree rather than increasing with the amount of logs harvested.
{{FarmingTreeTable}}
{{FarmingTreeTable}}
[[Category:Items]]
 
{{Menu}}
{{FarmingTreeTable|realm=Abyssal Realm}}
 
==Special==
{{FarmingSpecialTable|realm=Abyssal Realm}}

Latest revision as of 12:22, 19 September 2024

Seeds are items used to grow crops, herbs, and trees in the Farming skill. Seeds are planted in corresponding farming plots. Allotments require three seeds to plant, herbs require two, and trees require one.

Seeds planted without fertilizer have a 50% chance to yield crops after growing, unless either mastery level 50 or the 25% Mastery Pool Checkpoint has been reached. To increase the chance above 50% seeds must be fertilized using Compost. Each Compost used on a seed will increase its survival chance by 10%, raising the Compost Level to 5 will guarantee the crops survive.

As an alternative to compost players may use Weird Gloop. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition, it provides a bonus of +10% to harvest quantity.

If the player has reached the 25% Mastery Pool Checkpoint or has at least mastery level 50 in the seed being planted then there is no benefit to using Compost, as the crop is guaranteed to survive regardless of whether compost is applied or not. Using Weird Gloop does however still provide the benefit of +10% to harvest quantity.

Allotments

A passive food source, which at high mastery levels is self-sustainable.


Herbs

Needed for making potions in

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Herblore

.


Trees

A source of logs and farming experience. Unlike crops planted in allotment and herb patches, the amount of experience granted is fixed per tree rather than increasing with the amount of logs harvested.


Special