Template:HarvestingVeinsTable/doc: Difference between revisions

From Melvor Idle
(Increase Vein image size to 25px)
m (Add IDs to vein name elem)
Line 2: Line 2:


<syntaxhighlight lang="javascript" line>
<syntaxhighlight lang="javascript" line>
let results = `<noinclude>{{/doc}}[[Category:Manual Tables]]</noinclude>\n{| class="wikitable sortable stickyHeader col-7-center col-8-center"\n|- class="headerRow-0"\n! colspan=2| Vein !! {{Skill|Harvesting|notext=true|nolink=true}} Level !! Products !! Intensity !! Chance !! AXP !! AXP/s`;
let results = `<noinclude>{{/doc}}[[Category:Manual Tables]]</noinclude>\n{| class="wikitable sortable stickyHeader col-7-center col-8-center"\n|- class="headerRow-0\n!colspan=2| Vein\n! {{Skill|Harvesting|notext=true|nolink=true}} Level\n! Products\n! Intensity\n! Chance\n! AXP\n! AXP/s`;
game.harvesting.sortedMasteryActions.forEach((vein, i) => {
game.harvesting.sortedMasteryActions.forEach((vein, i) => {
results += `\n|-\n| rowspan=4| {{Icon|${vein.name}|type=harvesting|type=vein|notext=true|size=25}} ||rowspan=4| ${vein.name}`;
results += `\n|-\n|rowspan=4| {{Icon|${vein.name}|type=harvesting|type=vein|notext=true}}\n|rowspan=4 id="${vein.name}"| ${vein.name}`;
vein.products.forEach((product, i) => {
vein.products.forEach((product, i) => {
if (i === 0) results += ` || rowspan=4; style="text-align: center"| ${vein.abyssalLevel}`
if (i === 0) results += `\n|rowspan=4 style="text-align: center"| ${vein.abyssalLevel}`
results += `${i !== 0 ? '\n|-\n|' : ' ||'} {{ItemIcon|${product.item.name}}} || ${product.minIntensityPercent}% || ${product.weight}/${vein.totalProductWeight} (${formatNumber(product.weight / vein.totalProductWeight * 100, 2)}%)`;
results += `${i !== 0 ? '\n|-\n|' : '\n|'} {{ItemIcon|${product.item.name}}}\n| ${product.minIntensityPercent}%\n| ${product.weight}/${vein.totalProductWeight} (${formatNumber(product.weight / vein.totalProductWeight * 100, 2)}%)`;
if (i === 0) results += ` ||rowspan=4| ${formatNumber(vein.baseAbyssalExperience, 0)} || rowspan=4| ${formatNumber(vein.baseAbyssalExperience / 3, 0)}`
if (i === 0) results += `\n|rowspan=4| ${formatNumber(vein.baseAbyssalExperience, 0)}\n|rowspan=4| ${formatNumber(vein.baseAbyssalExperience / 3, 0)}`
});
});
}); results += '\n|}';console.log(results);
}); results += '\n|}';console.log(results);
self.nw?.Clipboard.get().set ? self.nw?.Clipboard?.get().set(results, 'text') : copy(results);
self.nw?.Clipboard.get().set ? self.nw?.Clipboard?.get().set(results, 'text') : copy(results);
</syntaxhighlight>
</syntaxhighlight>

Revision as of 23:32, 23 September 2024

A script is used to generate the following table. To use, open the game and paste the below into the console. The outputs will be copied to your clipboard automatically. After running the script, 'edit source' on Template:HarvestingVeinsTable then Ctrl+A and Ctrl+V. Look over the contents to ensure everything looks fine.

let results = `<noinclude>{{/doc}}[[Category:Manual Tables]]</noinclude>\n{| class="wikitable sortable stickyHeader col-7-center col-8-center"\n|- class="headerRow-0\n!colspan=2| Vein\n! {{Skill|Harvesting|notext=true|nolink=true}} Level\n! Products\n! Intensity\n! Chance\n! AXP\n! AXP/s`;
game.harvesting.sortedMasteryActions.forEach((vein, i) => {
	results += `\n|-\n|rowspan=4| {{Icon|${vein.name}|type=harvesting|type=vein|notext=true}}\n|rowspan=4 id="${vein.name}"| ${vein.name}`;
	vein.products.forEach((product, i) => {
		if (i === 0) results += `\n|rowspan=4 style="text-align: center"| ${vein.abyssalLevel}`
		results += `${i !== 0 ? '\n|-\n|' : '\n|'} {{ItemIcon|${product.item.name}}}\n| ${product.minIntensityPercent}%\n| ${product.weight}/${vein.totalProductWeight} (${formatNumber(product.weight / vein.totalProductWeight * 100, 2)}%)`;
		if (i === 0) results += `\n|rowspan=4| ${formatNumber(vein.baseAbyssalExperience, 0)}\n|rowspan=4| ${formatNumber(vein.baseAbyssalExperience / 3, 0)}`
	});
}); results += '\n|}';console.log(results);
self.nw?.Clipboard.get().set ? self.nw?.Clipboard?.get().set(results, 'text') : copy(results);