Summoning: Difference between revisions

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{{V|0.20}}
{{UserContentVersion|1.2.2}}
[[File:Summoning (skill).svg|thumb|right|Summoning]]
{{HasSkillGuide|{{PAGENAME}}/Training}}
{{Skillbox
|released=11 June 2021 ([[v0.20]])
|expansion=Base game
|type=Support
|99=None
|120=TotH
|abyssal60=ItA
}}
 
Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time.
Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time.


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=== Gathering Summoning Marks ===
=== Gathering Summoning Marks ===


In order to create Summoning Tablets for a given familiar, the player must have at least one of the corresponding Summoning Marks. Summoning Marks for familiars are acquired by gaining XP in skills other than summoning. The Summoning Marks screen will show the skills that marks can be discovered in for each familiar the player has the level to summon.
In order to create Summoning Tablets for a given familiar, the player must have at least one of the corresponding Summoning Marks. Summoning Marks for familiars are acquired by completing an action that rewards XP (even if the XP was voided due to an XP cap) in skills other than summoning. The Summoning Marks screen will show the skills that marks can be discovered in for each familiar the player has the level to summon.


Summoning Marks cannot be found until the player has reached the level to create the appropriate tablet (If playing in {{Icon|Adventure}} mode, the player must also have Summoning unlocked in order to begin finding Summoning Marks). At level 1, there are two Marks that can be found: The Mark of the Golbin Thief, which is discovered while training combat with a style that gains {{Skill|Attack}}, {{Skill|Strength}}, or {{Skill|Defence}} XP and the Mark of the Ent, which is discovered while {{Skill|Woodcutting}}.
Summoning Marks cannot be found until the player has reached the level to create the appropriate tablet (If playing in {{Icon|Adventure}} mode, the player must also have Summoning unlocked in order to begin finding Summoning Marks). At level 1, there are two Marks that can be found: The Mark of the Golbin Thief, which is discovered while training combat with a style that gains {{Skill|Attack}}, {{Skill|Strength}}, or {{Skill|Defence}} XP and the Mark of the Ent, which is discovered while {{Skill|Woodcutting}}.


'''Once the first Mark for a given Familiar has been found, the player will not find any more marks until they create at least one Summoning Tablet for that familiar.'''
'''Once the first Mark for a given Familiar has been found, the player will not find any more marks of the same Familiar until they find at least one Summoning Tablet for that Familiar.''' Finding a tablet happens when it enters your bank. This means crafting the tablets with a full bank, resulting in the tablets being voided, will not count as being "found". Tablets found from other sources (IE Township Tasks) will also count as being "found".


Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows:
Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows:
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|-
|-
|4||15||31||Unlocks the ability to use this familiar in synergies with Tier 3 familiars
|4||15||31||Unlocks the ability to use this familiar in synergies with Tier 3 familiars
|-
|5||15||46||Unlocks the ability to use this familiar in synergies with Tier 4 familiars
|-
|6||15||61||Unlocks the ability to use this familiar in synergies with Tier 5 familiars
|}
|}


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* Marks for all {{Icon|Combat}} skills (including {{Skill|Slayer}}) have a chance of being obtained on each hit rather than on kill
* Marks for all {{Icon|Combat}} skills (including {{Skill|Slayer}}) have a chance of being obtained on each hit rather than on kill
* {{Skill|Slayer}} marks can only be obtained from the player's current [[Slayer#Slayer Tasks|Slayer task]] monster, they cannot be found from other [[Slayer#Slayer Tier Monsters|Slayer monsters]]
* {{Skill|Slayer}} marks can only be obtained from the player's current [[Slayer#Slayer Tasks|Slayer task]] monster, they cannot be found from other [[Slayer#Slayer Tier Monsters|Slayer monsters]]
* {{Skill|Magic}} marks '''can''' be found when doing {{Skill|Alt Magic}}
* {{Skill|Prayer}} marks can only be found when using a prayer that costs points per player attack
* {{Skill|Magic}} marks '''can''' be found when doing {{Skill|Alt. Magic}}
* {{Skill|Strength}} marks '''cannot''' be found when catching fish from the Barbarian Fishing [[Fishing#Fishing Areas|fishing area]]
* {{Skill|Strength}} marks '''cannot''' be found when catching fish from the Barbarian Fishing [[Fishing#Fishing Areas|fishing area]]


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The chance of discovering a mark for each action is given by the following formula:
The chance of discovering a mark for each action is given by the following formula:


<math>\text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 300} \times \text{Equipped Modifier}</math>
<math>\text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 200} \times \text{Equipped Modifier}</math>


Where:
Where:
* '''Tier''' is the familiar's tier
* '''Tier''' is the familiar's tier
* '''Equipped Modifier''' is either:
* '''Equipped Modifier''' is either:
** 2 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
** 2.5 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
** 1.75 if the familiar is equipped & discovered in a {{Icon|Combat}} skill
** 2 if the familiar is equipped & discovered in a {{Icon|Combat}} skill
** 1 otherwise
** 1 otherwise
* '''Action Time''' is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
* '''Action Time''' is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
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'''Note:''' For {{Skill|Firemaking}} the highest chance is achieved when burning the log with the highest {{Icon|Mastery}} level, rather than simply choosing the log with the lowest burn time. See below for more information.
'''Note:''' For {{Skill|Firemaking}} the highest chance is achieved when burning the log with the highest {{Icon|Mastery}} level, rather than simply choosing the log with the lowest burn time. See below for more information.


Therefore, the chance of acquiring marks over time for a familiar can be increased by:
To convert the probability into the number of required actions with a certain confidence, you can use the formula:
* Equipping tablets of that same familiar. This doubles the chance for non-combat skills (excluding {{Skill|Alt Magic}}), and increases the chance by 1.75 times for {{Icon|Combat}} skills as well as {{Skill|Alt Magic}}
 
<math>\text{Number of actions with Confidence} = \left\lceil{\frac{\log\left({1-\text{Confidence Chance}}\right)}{\log\left({1-\text{Mark Chance}}\right)}}\right\rceil</math>
 
Where:
* '''Mark Chance''' is the Mark Chance from above
* '''Confidence Chance''' is the chance that you will have found one mark in the resulting number of actions. For example, if you want to be 50% sure you got one mark in this many actions, use .5 here. If you want to be 90% sure, use .9, etc.
 
Here is a table for the number of actions needed for a given confidence for marks with fixed interval lengths as an example (these intervals don't change, for the other marks, or other confidence amounts, you can use the formula):
 
{| class="wikitable" id="number_of_actions_table"
|-
!Skill
!Summon
!Tier
!50% Confidence
!75% Confidence
!90% Confidence
!95% Confidence
|-
| {{Skill|Smithing}} || {{ItemIcon|Salamander}} || 3 || 1305 || 2609 || 4334 || 5638
|-
| {{Skill|Fletching}} || {{ItemIcon|Beaver}} || 5 || 3839 || 7678 || 12752 || 16591
|-
| {{Skill|Crafting}} || {{ItemIcon|Monkey}} || 3 || 1344 || 2688 || 4465 || 5809
|-
| {{Skill|Runecrafting}} || {{ItemIcon|Crow}} || 2 || 734 || 1468 || 2437 || 3171
|-
| {{Skill|Herblore}} || {{ItemIcon|Bear}} || 3 || 1305 || 2609 || 4334 || 5638
|-
| {{Skill|Summoning}} || {{ItemIcon|Fox}} || 5 || 1029 || 2058 || 3418 || 4446
|}
 
===== Maximising Mark Discovery Chance =====
The chance of acquiring marks over time for a familiar can be increased by:
* Equipping tablets of that same familiar. This multiplies the chance by 2.5x for non-combat skills (excluding {{Skill|Alt. Magic}}), and double the chance for {{Icon|Combat}} skills as well as {{Skill|Alt. Magic}}
* Burning the log with the highest {{Icon|Mastery}} level for {{Skill|Firemaking}}. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
* Burning the log with the highest {{Icon|Mastery}} level for {{Skill|Firemaking}}. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
* Minimising the action time for the following resource-consuming skills: {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, and {{Skill|Herblore}}. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition
* Minimising the action time for the following resource-consuming skills: {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, and {{Skill|Herblore}}. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time
* For {{Icon|Combat}} in particular:
* For {{Icon|Combat}} in particular:
** Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
** Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
** Using weapons with [[Special Attacks|special attacks]] that make multiple attacks is ''not'' beneficial, as marks are only rolled on the first attack
** Using weapons with [[Special Attacks|special attacks]] that make multiple attacks does not increase the chance of discovering marks, as the action time used for hits beyond the first is the time since the last hit rather than the base attack interval


=== Gaining Summoning XP ===
=== Gaining Summoning XP ===
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==== Creating Summoning Tablets ====
==== Creating Summoning Tablets ====
 
Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets. There are various [[Summoning/Boosts|Boosts]] that will reduce the interval and increase the amount of tablets produced per craft. The interval reduction and maximum craft amounts for each expansion are as follows:
Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets. The interval can be reduced to 4.85 seconds if the player has the Forest Trail {{Skill|Agility}} Obstacle.
{| class="wikitable"
 
|-class="headerRow-0"
The number of tablets created can be increased in a number of ways, including the Runic Trail {{Skill|Agility}} Obstacle, the 95% Mastery Pool Checkpoint for Summoning, the {{ItemIcon|Summoning Skillcape}}, [[Shop#Slayer|Necromancer Robes]], and [[Necromancer Potion]]s.
!| [[DLC]] !!colspan=2| Interval !! Qty
|-
| {{Melvor}} || -10% || -1s || +31
|-
| {{TotH}} || -45% || 0s || +41
|-
| {{AoD}} || -6% || -0.5s || +3
|-
| {{ItA}} || -5% || -0.6s || +32
|-
| Total || -66% || -2.1s || +107
|}
<sup>Some boosts only apply to a specific realm and some boosts from different expansions may occupy the same equipment slot.</sup>


Regardless of the number of tablets created, the same amount of XP will be earned for each action. The base amount of XP earned is equal to
Regardless of the number of tablets created, the same amount of XP will be earned for each action. The base amount of XP earned is equal to
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==== Using Familiars ====
==== Using Familiars ====
Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which has a base 3 second interval. Additionally, {{ItemIcon|Occultist}} and {{ItemIcon|Witch}} Summoning Tablets will only be consumed, and provide XP, through combat, not {{Skill|Alt. Magic}}.


Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which takes 3 seconds.
===== XP Formula =====
XP gained for Melvor Summoons follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):


XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):
<math>\text{XP Gained} = \frac{\text{Action Time} \times \text{Tablet Level} \times 10}{\text{Tablet Level} + 10} \times\text{XP Boosts}</math>


<math>\text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10}</math>
Where <math>\text{XP Boosts}</math> is the total amount of Global XP, Summoning Skill XP, Non-Combat Skill XP, and any additional XP modifiers that apply to Summoning.


When a tablet is consumed some skills use a fixed value for the time per action regardless of the player's bonuses, similarly to {{Icon|Mastery}} XP. Specifically this applies to skills which consume resources. These skills and their action times are listed [[#Mark Discovery Chance|above]].
For example, when cooking with {{ItemIcon|Pig}} Summoning Tablets equipped ({{SkillReq|Summoning|25}} required), an XP Boost of 25% and an action time of 2.55 seconds, the XP earned will be <math>\frac{2.55 \times 25 \times 10}{25 + 10} \times 1.25 = 22.7625</math> xp. When tablets are used as part of a synergy, XP will be gained for each tablet used. Both tablets will use the same action time.


For example, when cooking with {{ItemIcon|Pig}} Summoning Tablets equipped ({{SkillReq|Summoning|25}} required) the XP earned will be <math>\frac{2.55 \times 25 \times 10}{25 + 10} = 18.21</math> xp even if the player's actual cooking action time is the default 3 seconds.
===== AXP Formula =====
Unlike Melvor Tablets, Abyssal tablets do not use the action interval in the formula. Instead, the AXP formula is based on the abyssal level of the summon:


When tablets are used as part of a synergy, both tablets will use the interval time for the skill in the above table, or actual interval time in case it is not on above table.
<math>\text{AXP Gained} = \frac{(\text{Tablet Abyssal Level} + 120) \times \text{Tablet Abyssal Level}}{2} \times\text{AXP Boosts}</math>


=== Unlocking And Using Synergies ===
Where <math>\text{AXP Boosts}</math> is the total amount of Global AXP, Summoning Skill AXP, Non-Combat Skill AXP, and any additional AXP modifiers that apply to Summoning.


For example, when cooking with {{ItemIcon|Abyssal Pig}} Summoning Tablets equipped ({{AbyssalSkillReq|Summoning|20}} required) and an AXP Boost of 25%, the AXP earned will be <math>\frac{(20 + 120) \times 20}{2} \times 1.25 = 1,750</math> axp. When tablets are used as part of a synergy, AXP will be gained for each tablet used.
==Synergies==
Some familiars produce an additional effect when both are used at the same time. These combination effects are called Synergies and can be unlocked by reaching a high enough Mark level with both summons. Even if both familiars are equipped, the Synergy effect will not happen unless it is unlocked.
Some familiars produce an additional effect when both are used at the same time. These combination effects are called Synergies and can be unlocked by reaching a high enough Mark level with both summons. Even if both familiars are equipped, the Synergy effect will not happen unless it is unlocked.


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While using an unlocked Synergy, a charge will be used from each tablet. These charges are used in addition to any charges that would normally be used for the action. For example, when using the {{ItemIcon|Ent}} + {{ItemIcon|Mole}} Synergy (+2% chance per action in Woodcutting to gain a random gem), two Ent tablets and one Mole tablet will be used for each action.
While using an unlocked Synergy, a charge will be used from each tablet. These charges are used in addition to any charges that would normally be used for the action. For example, when using the {{ItemIcon|Ent}} + {{ItemIcon|Mole}} Synergy (+2% chance per action in Woodcutting to gain a random gem), two Ent tablets and one Mole tablet will be used for each action.
For combat tablets, 2 of each tablet will be used. Nearly all combat summons are consumed when the summon attacks. One exception is the {{TotH}}{{ItemIcon|Fox}} + {{ItemIcon|Unicorn}} synergy (+150 Flat Hitpoints Regeneration) which is consumed when the player regenerates health.


XP is gained for each tablet used, which means Synergies earn XP faster due to consuming more tablets. As the XP earned scales with action time, the amount of XP earned per tablet can be maximised by choosing the longest action.
XP is gained for each tablet used, which means Synergies earn XP faster due to consuming more tablets. As the XP earned scales with action time, the amount of XP earned per tablet can be maximised by choosing the longest action.


== Summoning Marks ==
== Marks ==
 
{{HasGuide|page=Pets}}
{{SummoningMarkTable}}
Marks can be discovered by performing any action within the skill(s) that the mark relates to, as indicated by the "Discovered In" column below. More information on how to discover marks can be seen within the [[#Gathering Summoning Marks|Gathering Summoning Marks]] section.
 
=== Melvor ===
== Summoning Tablets ==
{{SummoningMarkTable|realm=Melvor Realm}}
=== Abyssal ===
{{SummoningMarkTable|realm=Abyssal Realm}}


== Tablets ==
=== Non-combat Summons ===
{{SummoningTabletTable}}
{{SummoningTabletTable}}
{{SummoningTabletTable|realm=Abyssal Realm}}


== Synergies ==
===Combat Summons===
 
{{SummoningTabletTable|category=Combat}}
{{SummoningSynergyTable}}
{{SummoningTabletTable|category=Combat|realm=Abyssal Realm}}


== Mastery Unlocks ==
== Mastery Unlocks ==
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=== Mastery Pool Checkpoints ===
=== Mastery Pool Checkpoints ===
{{MasteryCheckpoints}}
==== Melvor Realm ====
{{MasteryCheckpoints|realm=Melvor Realm}}
==== Abyssal Realm ====
{{MasteryCheckpoints|realm=Abyssal Realm}}


== Skillcape ==
== Skillcapes ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
{{SkillcapeInfo}}


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{{PetIcon|Tim the Wolf}} can only be unlocked whilst creating tablets, NOT whilst using them.
{{PetIcon|Tim the Wolf}} can only be unlocked whilst creating tablets, NOT whilst using them.


{{PetIcon|Mark}} is acquired differently from other skill pets, and is unlocked when the player reaches the maximum mark level of 4 in each of the Summoning marks.
{{PetIcon|Mark}} is acquired differently from other skill pets, and is unlocked when the player reaches the mark level of 4 in each of the base game Summoning marks.
{{PetSkillInfo}}
{{PetSkillInfo}}


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The [[Necromancer Potion]] can be used to increase the number of Summoning Tablets created per action.
The [[Necromancer Potion]] can be used to increase the number of Summoning Tablets created per action.
{{PotionTable|Necromancer Potion}}
{{PotionTable|Necromancer Potion}}
The [[Dark Ritual Potion]] can be used to decrease the item cost of Summoning Tablets in the Abyssal realm.
{{PotionTable|Dark Ritual Potion}}
==Skill Boosts==
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}}
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,decreasedSummoningShardCost,increasedSummoningCreationCharges,increasedSummoningChargePreservation|XP Boost|false|skill={{PAGENAME}}}}
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:
 
*'''Increased Skill XP:''' Increases the amount of experience points (XP) gained.
*'''Decreased Skill Interval:''' Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
*'''Preservation Chance:''' Increases the likelihood that resources or items used during skill actions are not consumed.
*'''Increased Chance to Double Items:''' Gives a higher chance of receiving double the items or resources when performing skill-related actions.
*'''Increased Mastery XP:''' Enhances the rate at which mastery XP is gained for a skill.
 
For more information on general skill boosts that apply to all skills, refer to the [[Skill Boosts]] page.
[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}

Revision as of 23:41, 27 September 2024

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Summoning
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Skill ID: melvorD:Summoning
Release Date: 11 June 2021 (v0.20)
Game Version: Melvor Logo.svg Base game
Type: Support
Expansions information
Level 99: Melvor Logo.svg Base game
Level 120: Throne of the Herald Expansion
Abyssal 60:
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Into the Abyss Expansion

Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time.

Mechanics

Gathering Summoning Marks

In order to create Summoning Tablets for a given familiar, the player must have at least one of the corresponding Summoning Marks. Summoning Marks for familiars are acquired by completing an action that rewards XP (even if the XP was voided due to an XP cap) in skills other than summoning. The Summoning Marks screen will show the skills that marks can be discovered in for each familiar the player has the level to summon.

Summoning Marks cannot be found until the player has reached the level to create the appropriate tablet (If playing in Adventure mode, the player must also have Summoning unlocked in order to begin finding Summoning Marks). At level 1, there are two Marks that can be found: The Mark of the Golbin Thief, which is discovered while training combat with a style that gains

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Attack

,

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Strength

, or

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Defence

XP and the Mark of the Ent, which is discovered while

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Woodcutting

.

Once the first Mark for a given Familiar has been found, the player will not find any more marks of the same Familiar until they find at least one Summoning Tablet for that Familiar. Finding a tablet happens when it enters your bank. This means crafting the tablets with a full bank, resulting in the tablets being voided, will not count as being "found". Tablets found from other sources (IE Township Tasks) will also count as being "found".

Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows:

Level Marks Needed to Level Up Cumulative Marks for Level Benefit
1 1 1 Unlocks the ability to create Summoning Tablets for the familiar
2 5 6 Unlocks the ability to use this familiar in synergies with Tier 1 familiars
3 10 16 Unlocks the ability to use this familiar in synergies with Tier 2 familiars
4 15 31 Unlocks the ability to use this familiar in synergies with Tier 3 familiars
5 15 46 Unlocks the ability to use this familiar in synergies with Tier 4 familiars
6 15 61 Unlocks the ability to use this familiar in synergies with Tier 5 familiars

Note that:

  • Marks for all
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    Combat
    skills (including
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    Slayer
    ) have a chance of being obtained on each hit rather than on kill
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    Slayer
    marks can only be obtained from the player's current Slayer task monster, they cannot be found from other Slayer monsters
  • Error creating thumbnail: File missing
    Prayer
    marks can only be found when using a prayer that costs points per player attack
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    Magic
    marks can be found when doing
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    Alt. Magic
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    Strength
    marks cannot be found when catching fish from the Barbarian Fishing fishing area

Mark Discovery Chance

The chance of discovering a mark for each action is given by the following formula:

[math]\displaystyle{ \text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 200} \times \text{Equipped Modifier} }[/math]

Where:

  • Tier is the familiar's tier
  • Equipped Modifier is either:
    • 2.5 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
    • 2 if the familiar is equipped & discovered in a
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      Combat
      skill
    • 1 otherwise
  • Action Time is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
Skill Seconds per Action
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Firemaking
60% of the log's base burn interval
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Cooking
85% of the recipe's base cooking interval
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Smithing
1.7
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Fletching
1.3
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Crafting
1.65
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Runecrafting
1.7
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Herblore
1.7
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Summoning
4.85

Note: For

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Firemaking

the highest chance is achieved when burning the log with the highest

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Mastery

level, rather than simply choosing the log with the lowest burn time. See below for more information.

To convert the probability into the number of required actions with a certain confidence, you can use the formula:

[math]\displaystyle{ \text{Number of actions with Confidence} = \left\lceil{\frac{\log\left({1-\text{Confidence Chance}}\right)}{\log\left({1-\text{Mark Chance}}\right)}}\right\rceil }[/math]

Where:

  • Mark Chance is the Mark Chance from above
  • Confidence Chance is the chance that you will have found one mark in the resulting number of actions. For example, if you want to be 50% sure you got one mark in this many actions, use .5 here. If you want to be 90% sure, use .9, etc.

Here is a table for the number of actions needed for a given confidence for marks with fixed interval lengths as an example (these intervals don't change, for the other marks, or other confidence amounts, you can use the formula):

Skill Summon Tier 50% Confidence 75% Confidence 90% Confidence 95% Confidence
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Smithing
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Salamander
3 1305 2609 4334 5638
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Fletching
Beaver 5 3839 7678 12752 16591
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Crafting
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Monkey
3 1344 2688 4465 5809
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Runecrafting
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Crow
2 734 1468 2437 3171
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Herblore
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Bear
3 1305 2609 4334 5638
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Summoning
Fox 5 1029 2058 3418 4446
Maximising Mark Discovery Chance

The chance of acquiring marks over time for a familiar can be increased by:

  • Equipping tablets of that same familiar. This multiplies the chance by 2.5x for non-combat skills (excluding
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    Alt. Magic
    ), and double the chance for
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    Combat
    skills as well as
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    Alt. Magic
  • Burning the log with the highest
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    Mastery
    level for
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    Firemaking
    . Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
  • Minimising the action time for the following resource-consuming skills:
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    Cooking
    ,
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    Smithing
    ,
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    Fletching
    ,
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    Crafting
    ,
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    Runecrafting
    , and
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    Herblore
    . This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time
  • For
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    Combat
    in particular:
    • Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
    • Using weapons with special attacks that make multiple attacks does not increase the chance of discovering marks, as the action time used for hits beyond the first is the time since the last hit rather than the base attack interval

Gaining Summoning XP

Once the player has at least one Summoning Mark, they can begin leveling Summoning. There are two ways to gain Summoning XP: Creating Summoning Tablets, and using Summoning Tablets. Note however that only tablet creation grants

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Mastery

XP.

Creating Summoning Tablets

Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets. There are various Boosts that will reduce the interval and increase the amount of tablets produced per craft. The interval reduction and maximum craft amounts for each expansion are as follows:

DLC Interval Qty
Melvor Logo.svg -10% -1s +31
-45% 0s +41
-6% -0.5s +3
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-5% -0.6s +32
Total -66% -2.1s +107

Some boosts only apply to a specific realm and some boosts from different expansions may occupy the same equipment slot.

Regardless of the number of tablets created, the same amount of XP will be earned for each action. The base amount of XP earned is equal to

[math]\displaystyle{ \text{XP Gained} = 5 + 2 \times \lfloor \text{Summoning Level Required} \times 0.2 \rfloor }[/math]

For example, creating

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Pig

summoning tablets (requiring

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Level 25

) will grant [math]\displaystyle{ 5 + 2 \times \lfloor 25 \times 0.2 \rfloor = 15 }[/math] xp.

Using Familiars

Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which has a base 3 second interval. Additionally,

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Occultist

and

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Witch

Summoning Tablets will only be consumed, and provide XP, through combat, not

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Alt. Magic

.

XP Formula

XP gained for Melvor Summoons follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):

[math]\displaystyle{ \text{XP Gained} = \frac{\text{Action Time} \times \text{Tablet Level} \times 10}{\text{Tablet Level} + 10} \times\text{XP Boosts} }[/math]

Where [math]\displaystyle{ \text{XP Boosts} }[/math] is the total amount of Global XP, Summoning Skill XP, Non-Combat Skill XP, and any additional XP modifiers that apply to Summoning.

For example, when cooking with

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Pig

Summoning Tablets equipped (

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Level 25

required), an XP Boost of 25% and an action time of 2.55 seconds, the XP earned will be [math]\displaystyle{ \frac{2.55 \times 25 \times 10}{25 + 10} \times 1.25 = 22.7625 }[/math] xp. When tablets are used as part of a synergy, XP will be gained for each tablet used. Both tablets will use the same action time.

AXP Formula

Unlike Melvor Tablets, Abyssal tablets do not use the action interval in the formula. Instead, the AXP formula is based on the abyssal level of the summon:

[math]\displaystyle{ \text{AXP Gained} = \frac{(\text{Tablet Abyssal Level} + 120) \times \text{Tablet Abyssal Level}}{2} \times\text{AXP Boosts} }[/math]

Where [math]\displaystyle{ \text{AXP Boosts} }[/math] is the total amount of Global AXP, Summoning Skill AXP, Non-Combat Skill AXP, and any additional AXP modifiers that apply to Summoning.

For example, when cooking with

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Abyssal Pig

Summoning Tablets equipped (

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Level 20

required) and an AXP Boost of 25%, the AXP earned will be [math]\displaystyle{ \frac{(20 + 120) \times 20}{2} \times 1.25 = 1,750 }[/math] axp. When tablets are used as part of a synergy, AXP will be gained for each tablet used.

Synergies

Some familiars produce an additional effect when both are used at the same time. These combination effects are called Synergies and can be unlocked by reaching a high enough Mark level with both summons. Even if both familiars are equipped, the Synergy effect will not happen unless it is unlocked.

The Mark level required for a synergy is equal to one plus the tier level of the other summon in the synergy. For example, to unlock the synergy between

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Golbin Thief

(Tier 1) and

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Minotaur

(Tier 2) the player needs to reach Mark Level 3 for Golbin Thief and Mark Level 2 for Minotaur. While using an unlocked Synergy, a charge will be used from each tablet. These charges are used in addition to any charges that would normally be used for the action. For example, when using the

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Ent

+

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Mole

Synergy (+2% chance per action in Woodcutting to gain a random gem), two Ent tablets and one Mole tablet will be used for each action. For combat tablets, 2 of each tablet will be used. Nearly all combat summons are consumed when the summon attacks. One exception is the Fox +

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Unicorn

synergy (+150 Flat Hitpoints Regeneration) which is consumed when the player regenerates health.

XP is gained for each tablet used, which means Synergies earn XP faster due to consuming more tablets. As the XP earned scales with action time, the amount of XP earned per tablet can be maximised by choosing the longest action.

Marks

Marks can be discovered by performing any action within the skill(s) that the mark relates to, as indicated by the "Discovered In" column below. More information on how to discover marks can be seen within the Gathering Summoning Marks section.

Melvor

Abyssal

Tablets

Non-combat Summons

Combat Summons

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
10 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
20 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
30 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
40 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
50 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
50 +1 Shard Cost Reduction for this Summoning Tablet only.
60 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
70 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
80 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
90 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
99 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
99 +1 Shard Cost Reduction for this Summoning Tablet only.
99 +10 Base Quantity for this Summoning Tablet only.

Mastery Pool Checkpoints

Melvor Realm

Pool % Pool XP Bonus
10% 1,450,000 xp +5% Summoning Mastery XP for Melvor Realm only
25% 3,625,000 xp -1 Shard Cost when creating Tier 1 Familiars in Summoning
-1 Shard Cost when creating Tier 2 Familiars in Summoning
50% 7,250,000 xp +10% chance to preserve resources in Summoning for Melvor Realm only
95% 13,775,000 xp +10 base primary resource quantity gained in Summoning for Melvor Realm only
-1 Shard Cost when creating Tier 3 Familiars in Summoning
Total Mastery Pool XP 14,500,000

Abyssal Realm

Pool % Pool XP Bonus
10% 1,200,000 xp +6% Summoning Mastery XP for Abyssal Realm only
25% 3,000,000 xp -3 Shard cost when creating Abyssal Realm Familiars in Summoning
50% 6,000,000 xp +10% chance to preserve resources in Summoning for Abyssal Realm only
95% 11,400,000 xp +5 base primary resource quantity gained in Summoning for Abyssal Realm only
Total Mastery Pool XP 12,000,000

Skillcapes

Regular Skillcape

The Summoning Skillcape is the skillcape for the Summoning skill. It can be purchased for 1,000,000GP from the Shop once the player reaches

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Level 99

in the Summoning skill. The Summoning Skillcape offers the following benefits when worn:

+20% Chance to Preserve Resources in Summoning, +10% Chance to preserve Summoning Charges, and +10 base primary resource quantity gained in Summoning

Superior Skillcape

The Superior Summoning Skillcape is the superior skillcape for the Summoning skill. It can be purchased for 10,000,000GP from the Shop once the player reaches

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Level 120

in the Summoning skill.

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Level 120

can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

+25% Chance to Preserve Resources in Summoning, +15% Chance to preserve Summoning Charges, +10 base primary resource quantity gained in Summoning for Melvor Realm only, +10% Summoning Maximum Hit, and -10% Summoning Interval

Pet

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Tim the Wolf

can only be unlocked whilst creating tablets, NOT whilst using them.

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Mark

is acquired differently from other skill pets, and is unlocked when the player reaches the mark level of 4 in each of the base game Summoning marks.

PetNameDLCEffect
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Tim the WolfMelvor Logo.svg -1 Shard cost when creating Melvor Realm Familiars in Summoning
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MarkMelvor Logo.svg +10% Chance to preserve Summoning Charges

Potion

The Necromancer Potion can be used to increase the number of Summoning Tablets created per action.

Necromancer Potion
PotionTierChargesEffect
Necromancer Potion II15+1 base primary resource quantity gained in Summoning
Necromancer Potion IIII30+2 base primary resource quantity gained in Summoning
Necromancer Potion IIIIII45+3 base primary resource quantity gained in Summoning
Necromancer Potion IVIV60+5 base primary resource quantity gained in Summoning

The Dark Ritual Potion can be used to decrease the item cost of Summoning Tablets in the Abyssal realm.

Dark Ritual Potion
PotionTierChargesEffect
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I1+5% Cost Reduction for Summoning, excluding Shards, for Abyssal Realm only
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II2+10% Cost Reduction for Summoning, excluding Shards, for Abyssal Realm only
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III3+15% Cost Reduction for Summoning, excluding Shards, for Abyssal Realm only
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IV4+25% Cost Reduction for Summoning, excluding Shards, for Abyssal Realm only

Skill Boosts

Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:

  • Increased Skill XP: Increases the amount of experience points (XP) gained.
  • Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
  • Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
  • Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
  • Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.

For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.