Combat Effects: Difference between revisions

From Melvor Idle
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==Affliction==
This page briefly documents all combat effects and provides links to more elaborate explanations of each.
Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
== Combat Buffs ==
===Sources===
{| class="wikitable sortable"
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Affliction}}{{MonsterSpecialAttackTable|effect=Affliction}}
|-
=== Mitigation ===
! Effect !! Description
While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ({{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Protect from Ranged}}, and {{PrayerIcon|Protect from Melee}}) are particularly useful.
|-
==Bleed==
| {{EffectIcon|Shadeveil}} || Shadeveil grants +4% Global Evasion, +1% Abyssal Resistance, and +2% Global Critical Hit Chance per stack, stacking up to 10 stacks. One stack is removed per attack turn.
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.
|}
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Bleed}}{{MonsterSpecialAttackTable|effect=Bleed}}
=== Mitigation ===
{{ModifierTable|bleedImmunity|Bleed Immunity|false|displayOtherMods=true}}
==Burn==
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Burn}}{{MonsterSpecialAttackTable|effect=Burn}}
=== Mitigation ===
In addition to the below sources of burn immunity, the {{ItemIcon|Dragon}} and {{ItemIcon|Yak}} {{Skill|Summoning}} [[synergy]] prevents the player from taking damage from burning.
{{ModifierTable|burnImmunity|Burn Immunity|false|displayOtherMods=true}}
==Freeze==
Freeze is an effect that prevents the target from attacking. While the target is frozen, hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Freeze}}{{MonsterSpecialAttackTable|effect=Freeze}}
=== Mitigation ===
Similar to [[#Stun|Stuns]], the chance to ignore freeze is a separate roll from the chance to be frozen.
{{ModifierTable|freezeImmunity,stunImmunity|Freeze Immunity|false|displayOtherMods=true}}
==Frostburn==
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Frostburn}}{{MonsterSpecialAttackTable|effect=Frostburn}}
=== Mitigation ===
{{ModifierTable|frostBurnImmunity|Frostburn Immunity|false|displayOtherMods=true}}
==Poison==
Poison is a Damage Over Time effect that comes in two flavours:
* '''Poison''', which deals 10% of the target's maximum {{Skill|Hitpoints|HP|nolink=true}} over 10 seconds.
* '''Deadly Poison''', which deals 25% of the target's maximum {{Skill|Hitpoints|HP|nolink=true}} over 10 seconds.


Despite the name, deadly poison isn't an effect that has a realistic chance of killing the player, provided they have sufficient [[Food]] and have purchased {{UpgradeIcon|Auto Eat}}.
== Combat Debuffs ==
===Sources===
{| class="wikitable sortable"
====Poison====
|-
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Poison}}{{MonsterSpecialAttackTable|effect=Poison}}
! Effect !! Description
====Deadly Poison====
|-
In addition to the below [[Monsters]], any monster within {{ZoneIcon|Jungle Labyrinth}} may inflict deadly poison if the [[Slayer Areas#Area Effects|Area Effect]] is active.
| {{EffectIcon|Ablaze}} || Ablaze applies on hit and deals 200% of the damage dealt over 10 seconds.
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Deadly Poison}}{{MonsterSpecialAttackTable|effect=Deadly Poison}}
|-
 
| {{EffectIcon|Affliction}} || Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
=== Mitigation ===
|-
{{ModifierTable|poisonImmunity,decreasedPoisonDOTDamage,decreasedDeadlyPoisonDOTDamage|Poison Immunity|false|displayOtherMods=true}}
| {{EffectIcon|Barrier Burn}} || Barrier Burn deals 15% of the target's Current {{Icon|Barrier}} over 2.5 seconds.
==Shock==
|-
Shock is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.
| {{EffectIcon|Bleed}} || Bleed deals damage over 10 seconds.
 
|-
===Sources===
| {{EffectIcon|Blight}} || Blight lowers targets maximum hit, global accuracy and global evasion by 3% every stack (Max: 10). Stacks increase every 2s. Stack are removed at maximum stacks.
The effect can be inflicted by any of the monsters within the {{ZoneIcon|Lightning Region}} dungeon:
|-
* {{MonsterIcon|Lightning Spirit}}
| {{EffectIcon|Burn}} || Burn deals 15% of the target's Current HP over 2.5 seconds.
* {{MonsterIcon|Lightning Monkey}}
|-
* {{MonsterIcon|Lightning Golem}}
| {{EffectIcon|Deadly Poison}} || Deadly Poison deals 25% of the target's maximum HP over 10 seconds.
* {{MonsterIcon|RaZu, Lord of the Skies}}
|-
 
| {{EffectIcon|Eldritch Curse}} || Eldritch Curse disables all sources of lifesteal and passive hitpoint regeneration.
=== Mitigation ===
|-
As with [[#Mitigation|Affliction]], the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.
| {{EffectIcon|Fear}} || Fear gives the Target +100% Attack Interval. Upon being applied, also applies 3 stacks of {{EffectIcon|Fear Immunity}}.
 
|-
==Sleep==
| {{EffectIcon|Freeze}} || Freeze prevents the target from attacking and increases the damage taken by 30%.
Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
|-
===Sources===
| {{EffectIcon|Frostburn}} || Frostburn slows the target by 10% for 2 turns and causes the target to take 3% of Current HP per attack.
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Sleep}}{{MonsterSpecialAttackTable|effect=Sleep}}
|-
=== Mitigation ===
| {{EffectIcon|Laceration}} || Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s.
Similar to [[#Stun|Stuns]], the chance to ignore sleep is a separate roll from the chance to fall asleep.
|-
{{ModifierTable|sleepImmunity,increasedChanceToAvoidSleep,decreasedDamageTakenWhenAsleep,increasedHealWhenSleep|Sleep Immunity|false|displayOtherMods=true}}
| {{EffectIcon|Nulled}} || Prevents the Target from applying buffs or modifier effect to themself
==Slow==
|-
Slow is an effect which increases the amount of time taken between the target's attacks.
| {{EffectIcon|Poison}} || Poison deals 10% of the target's maximum HP over 10 seconds.
===Sources===
|-
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Slow}}{{MonsterSpecialAttackTable|effect=Slow}}
| {{EffectIcon|Shock}} || Shock reduces the Damage Reduction of the target by a flat 2% each time they are hit.
=== Mitigation ===
|-
{{ModifierTable|slowImmunity|Slow Immunity|false|displayOtherMods=true}}
| {{EffectIcon|Silence}} || Silence disables special attacks to be used for 1 attack turn. Upon being applied, also applies 3 stacks of {{EffectIcon|Silence Immunity}}.
==Stun==
|-
Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
| {{EffectIcon|Sleep}} || Sleep prevents the target from attacking and increases damage taken by 20%. Upon wearing off, applies {{EffectIcon|Drowsy}} which increases the target's base attack speed by 10% for 2 turns.
===Sources===
|-
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{MonsterSpecialAttackTable|effect=Stun}}
| {{EffectIcon|Slow}} || Slow increases the amount of time taken between the target's attacks.
=== Mitigation ===
|-
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>.
| {{EffectIcon|Stun}} || Stun prevents the target from attacking and increases the damage taken by 30%. Upon being applied, also applies 3 stacks of {{EffectIcon|Stun Immunity}}.
{{ModifierTable|stunImmunity,increasedChanceToAvoidStun,decreasedDamageTakenWhenStunned,HealWhenStunned|Stun Immunity|false|displayOtherMods=true}}
|-
| {{EffectIcon|Toxin}} || Toxin deals damage based on the attacker's base hitpoints and abyssal hitpoints level over 10 seconds.
|-
| {{EffectIcon|Voidburst}} || Voidburst stacks up to 5 times. Target takes 100% of Attacker's Max Hit as Damage when stacks reach their maximum 5.
|-
| {{EffectIcon|Wither}} || Wither gives the target 1% reduced [[Abyssal Resistance|abyssal resistance]] and lowers global accuracy by 2% per stack. Stacks up to 10 times and lasts until the end of the Fight.
|}


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Latest revision as of 10:23, 29 September 2024

This page briefly documents all combat effects and provides links to more elaborate explanations of each.

Combat Buffs

Effect Description
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Shadeveil
Shadeveil grants +4% Global Evasion, +1% Abyssal Resistance, and +2% Global Critical Hit Chance per stack, stacking up to 10 stacks. One stack is removed per attack turn.

Combat Debuffs

Effect Description
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Ablaze
Ablaze applies on hit and deals 200% of the damage dealt over 10 seconds.
Affliction Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
Barrier Burn Barrier Burn deals 15% of the target's Current Barrier over 2.5 seconds.
Bleed Bleed deals damage over 10 seconds.
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Blight
Blight lowers targets maximum hit, global accuracy and global evasion by 3% every stack (Max: 10). Stacks increase every 2s. Stack are removed at maximum stacks.
Burn Burn deals 15% of the target's Current HP over 2.5 seconds.
Deadly Poison Deadly Poison deals 25% of the target's maximum HP over 10 seconds.
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Eldritch Curse
Eldritch Curse disables all sources of lifesteal and passive hitpoint regeneration.
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Fear
Fear gives the Target +100% Attack Interval. Upon being applied, also applies 3 stacks of
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Fear Immunity
.
Freeze Freeze prevents the target from attacking and increases the damage taken by 30%.
Frostburn Frostburn slows the target by 10% for 2 turns and causes the target to take 3% of Current HP per attack.
Laceration Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s.
Nulled Prevents the Target from applying buffs or modifier effect to themself
Poison Poison deals 10% of the target's maximum HP over 10 seconds.
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Shock
Shock reduces the Damage Reduction of the target by a flat 2% each time they are hit.
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Silence
Silence disables special attacks to be used for 1 attack turn. Upon being applied, also applies 3 stacks of
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Silence Immunity
.
Sleep Sleep prevents the target from attacking and increases damage taken by 20%. Upon wearing off, applies
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Drowsy
which increases the target's base attack speed by 10% for 2 turns.
Slow Slow increases the amount of time taken between the target's attacks.
Stun Stun prevents the target from attacking and increases the damage taken by 30%. Upon being applied, also applies 3 stacks of Stun Immunity.
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Toxin
Toxin deals damage based on the attacker's base hitpoints and abyssal hitpoints level over 10 seconds.
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Voidburst
Voidburst stacks up to 5 times. Target takes 100% of Attacker's Max Hit as Damage when stacks reach their maximum 5.
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Wither
Wither gives the target 1% reduced abyssal resistance and lowers global accuracy by 2% per stack. Stacks up to 10 times and lasts until the end of the Fight.