Combat Effects: Difference between revisions

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This page briefly documents all combat debuffs and provides links to more elaborate explanations of each.
This page briefly documents all combat effects and provides links to more elaborate explanations of each.
== Combat Buffs ==
{| class="wikitable sortable"
|-
! Effect !! Description
|-
| {{EffectIcon|Shadeveil}} || Shadeveil grants +4% Global Evasion, +1% Abyssal Resistance, and +2% Global Critical Hit Chance per stack, stacking up to 10 stacks. One stack is removed per attack turn.
|}


==Affliction==
== Combat Debuffs ==
{{Main|Reference=Affliction}}
{| class="wikitable sortable"
Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
|-
 
! Effect !! Description
While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ({{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Protect from Ranged}}, and {{PrayerIcon|Protect from Melee}}) are particularly useful.
|-
 
| {{EffectIcon|Ablaze}} || Ablaze applies on hit and deals 200% of the damage dealt over 10 seconds.
==Barrier Burn==
|-
{{Main|Reference=Barrier Burn}}
| {{EffectIcon|Affliction}} || Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
Barrier Burn is an effect which gradually depletes the {{Icon|Barrier}} of [[Monsters]] over time.
|-
 
| {{EffectIcon|Barrier Burn}} || Barrier Burn deals 15% of the target's Current {{Icon|Barrier}} over 2.5 seconds.
==Bleed==
|-
{{Main|Reference=Bleed}}
| {{EffectIcon|Bleed}} || Bleed deals damage over 10 seconds.
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.
|-
 
| {{EffectIcon|Blight}} || Blight lowers targets maximum hit, global accuracy and global evasion by 3% every stack (Max: 10). Stacks increase every 2s. Stack are removed at maximum stacks.
==Burn==
|-
{{Main|Reference=Burn}}
| {{EffectIcon|Burn}} || Burn deals 15% of the target's Current HP over 2.5 seconds.
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.
|-
 
| {{EffectIcon|Deadly Poison}} || Deadly Poison deals 25% of the target's maximum HP over 10 seconds.
==Freeze==
|-
{{Main|Reference=Freeze}}
| {{EffectIcon|Eldritch Curse}} || Eldritch Curse disables all sources of lifesteal and passive hitpoint regeneration.
Freeze is an effect that prevents the target from attacking. While the target is frozen, hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.
|-
 
| {{EffectIcon|Fear}} || Fear gives the Target +100% Attack Interval. Upon being applied, also applies 3 stacks of {{EffectIcon|Fear Immunity}}.
==Frostburn==
|-
{{Main|Reference=Frostburn}}
| {{EffectIcon|Freeze}} || Freeze prevents the target from attacking and increases the damage taken by 30%.
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
|-
 
| {{EffectIcon|Frostburn}} || Frostburn slows the target by 10% for 2 turns and causes the target to take 3% of Current HP per attack.
==Poison==
|-
{{Main|Reference=Poison}}
| {{EffectIcon|Laceration}} || Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s.
Poison is a Damage Over Time effect that comes in two flavours:
|-
* '''Poison''', which deals 10% of the target's maximum {{Skill|Hitpoints|HP|nolink=true}} over 10 seconds.
| {{EffectIcon|Nulled}} || Prevents the Target from applying buffs or modifier effect to themself
* '''Deadly Poison''', which deals 25% of the target's maximum {{Skill|Hitpoints|HP|nolink=true}} over 10 seconds.
|-
 
| {{EffectIcon|Poison}} || Poison deals 10% of the target's maximum HP over 10 seconds.
Despite the name, deadly poison isn't an effect that has a realistic chance of killing the player, provided they have sufficient [[Food]] and have purchased {{UpgradeIcon|Auto Eat}}.
|-
 
| {{EffectIcon|Shock}} || Shock reduces the Damage Reduction of the target by a flat 2% each time they are hit.
==Shock==
|-
{{Main|Reference=Shock}}
| {{EffectIcon|Silence}} || Silence disables special attacks to be used for 1 attack turn. Upon being applied, also applies 3 stacks of {{EffectIcon|Silence Immunity}}.
Shock is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.
|-
 
| {{EffectIcon|Sleep}} || Sleep prevents the target from attacking and increases damage taken by 20%. Upon wearing off, applies {{EffectIcon|Drowsy}} which increases the target's base attack speed by 10% for 2 turns.
As with [[#Affliction]], the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.
|-
 
| {{EffectIcon|Slow}} || Slow increases the amount of time taken between the target's attacks.
===Sources===
|-
The effect can be inflicted by any of the monsters within the {{ZoneIcon|Lightning Region}} dungeon:
| {{EffectIcon|Stun}} || Stun prevents the target from attacking and increases the damage taken by 30%. Upon being applied, also applies 3 stacks of {{EffectIcon|Stun Immunity}}.
* {{MonsterIcon|Lightning Spirit}}
|-
* {{MonsterIcon|Lightning Monkey}}
| {{EffectIcon|Toxin}} || Toxin deals damage based on the attacker's base hitpoints and abyssal hitpoints level over 10 seconds.
* {{MonsterIcon|Lightning Golem}}
|-
* {{MonsterIcon|RaZu, Lord of the Skies}}
| {{EffectIcon|Voidburst}} || Voidburst stacks up to 5 times. Target takes 100% of Attacker's Max Hit as Damage when stacks reach their maximum 5.
 
|-
==Sleep==
| {{EffectIcon|Wither}} || Wither gives the target 1% reduced [[Abyssal Resistance|abyssal resistance]] and lowers global accuracy by 2% per stack. Stacks up to 10 times and lasts until the end of the Fight.
{{Main|Reference=Sleep}}
|}
Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
 
 
==Slow==
{{Main|Reference=Slow}}
Slow is an effect which increases the amount of time taken between the target's attacks.
 
 
==Stun==
{{Main|Reference=Stun}}
Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
 
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>.
 
==Toxin==
{{Main|Reference=Toxin}}
 
==Eldritch Curse==
{{Main|Reference=Eldritch Curse}}
 
==Ablaze==
{{Main|Reference=Ablaze}}
 
==Voidburst==
{{Main|Reference=Voidburst}}
 
==Fear==
{{Main|Reference=Fear}}
 
==Laceration==
{{Main|Reference=Laceration}}
 
==Blight==
{{Main|Reference=Blight}}
 
==Silence==
{{Main|Reference=Silence}}
 
==Wither==
{{Main|Reference=Wither}}


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Latest revision as of 10:23, 29 September 2024

This page briefly documents all combat effects and provides links to more elaborate explanations of each.

Combat Buffs

Effect Description
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Shadeveil
Shadeveil grants +4% Global Evasion, +1% Abyssal Resistance, and +2% Global Critical Hit Chance per stack, stacking up to 10 stacks. One stack is removed per attack turn.

Combat Debuffs

Effect Description
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Ablaze
Ablaze applies on hit and deals 200% of the damage dealt over 10 seconds.
Affliction Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
Barrier Burn Barrier Burn deals 15% of the target's Current Barrier over 2.5 seconds.
Bleed Bleed deals damage over 10 seconds.
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Blight
Blight lowers targets maximum hit, global accuracy and global evasion by 3% every stack (Max: 10). Stacks increase every 2s. Stack are removed at maximum stacks.
Burn Burn deals 15% of the target's Current HP over 2.5 seconds.
Deadly Poison Deadly Poison deals 25% of the target's maximum HP over 10 seconds.
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Eldritch Curse
Eldritch Curse disables all sources of lifesteal and passive hitpoint regeneration.
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Fear
Fear gives the Target +100% Attack Interval. Upon being applied, also applies 3 stacks of
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Fear Immunity
.
Freeze Freeze prevents the target from attacking and increases the damage taken by 30%.
Frostburn Frostburn slows the target by 10% for 2 turns and causes the target to take 3% of Current HP per attack.
Laceration Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s.
Nulled Prevents the Target from applying buffs or modifier effect to themself
Poison Poison deals 10% of the target's maximum HP over 10 seconds.
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Shock
Shock reduces the Damage Reduction of the target by a flat 2% each time they are hit.
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Silence
Silence disables special attacks to be used for 1 attack turn. Upon being applied, also applies 3 stacks of
Error creating thumbnail: File missing
Silence Immunity
.
Sleep Sleep prevents the target from attacking and increases damage taken by 20%. Upon wearing off, applies
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Drowsy
which increases the target's base attack speed by 10% for 2 turns.
Slow Slow increases the amount of time taken between the target's attacks.
Stun Stun prevents the target from attacking and increases the damage taken by 30%. Upon being applied, also applies 3 stacks of Stun Immunity.
Error creating thumbnail: File missing
Toxin
Toxin deals damage based on the attacker's base hitpoints and abyssal hitpoints level over 10 seconds.
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Voidburst
Voidburst stacks up to 5 times. Target takes 100% of Attacker's Max Hit as Damage when stacks reach their maximum 5.
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Wither
Wither gives the target 1% reduced abyssal resistance and lowers global accuracy by 2% per stack. Stacks up to 10 times and lasts until the end of the Fight.