Module:Equipment/Recommended: Difference between revisions
From Melvor Idle
(Allow for multiple headers with custom header names) |
m (Allow for an Empty slot to be passed in) |
||
(One intermediate revision by the same user not shown) | |||
Line 75: | Line 75: | ||
-- ! prefix, treat as plain text | -- ! prefix, treat as plain text | ||
itemIcon = string.sub(v, 2, -1) | itemIcon = string.sub(v, 2, -1) | ||
elseif v ~= 'Empty' then | |||
-- Otherwise treat as an item icon | -- Otherwise treat as an item icon | ||
local icontype = slot.icontype or 'item' | local icontype = slot.icontype or 'item' | ||
Line 161: | Line 161: | ||
else | else | ||
if lastHeader ~= nil then | if lastHeader ~= nil then | ||
lastHeader:attr('colspan', i | lastHeader:attr('colspan', greatest_row_size - i + 2) | ||
end | end | ||
break | break |
Latest revision as of 19:20, 12 October 2024
Documentation for this module may be created at Module:Equipment/Recommended/doc
-- Adapted from: https://oldschool.runescape.wiki/w/Module:Recommended_equipment
-- Released under: https://creativecommons.org/licenses/by-nc-sa/3.0/
local p = {}
local Params = require('Module:Shared/Paramtest')
local Shared = require('Module:Shared')
local Icons = require("Module:Icons")
local slots = {
{ placement = 1, name = 'helm', icon = 'Slot_head', txt = 'Helmet', link = 'Helmets' },
{ placement = 2, name = 'body', icon = 'Slot_chest', txt = 'Platebody', link = 'Platebodies' },
{ placement = 3, name = 'legs', icon = 'Slot_legs', txt = 'Platelegs', link = 'Platelegs' },
{ placement = 4, name = 'boots', icon = 'Slot_feet', txt = 'Boots', link = 'Boots' },
{ placement = 5, name = 'gloves', icon = 'Slot_hands', txt = 'Gloves', link = 'Gloves' },
{ placement = 6, name = 'cape', icon = 'Slot_back', txt = 'Cape', link = 'Capes' },
{ placement = 7, name = 'neck', icon = 'Slot_neck', txt = 'Amulet', link = 'Amulets' },
{ placement = 8, name = 'ring', icon = 'Slot_ring', txt = 'Ring', link = 'Rings' },
{ placement = 9, name = 'gem', icon = 'Slot_gem', txt = 'Gem', link = 'Gems (Equipment)' },
{ placement = 10, name = 'weapon', icon = 'Slot_weapon', txt = 'Weapon', link = 'Weapons' },
{ placement = 11, name = 'shield', icon = 'Slot_shield', txt = 'Offhand', link = 'Shields' },
{ placement = 12, name = 'ammo', icon = 'Slot_ammo', txt = 'Quiver', link = 'Ammunition' },
{ placement = 13, name = 'passive', icon = 'Slot_passive', txt = 'Passive', link = 'Combat Passive Slot', hasStats = false },
{ placement = 14, name = 'consumable', icon = 'Slot_consumable', txt = 'Consumable', link = 'Consumables' },
{ placement = 15, name = 'familiar1', icon = 'Slot_summon', txt = 'Familiar Left', link = 'Summoning' },
{ placement = 16, name = 'familiar2', icon = 'Slot_summon', txt = 'Familiar Right', link = 'Summoning' },
{ placement = 17, name = 'enhC', icon = 'Slot_Enhancement1', txt = 'Enhancement (Circle)', link = 'Enhancement' },
{ placement = 18, name = 'enhT', icon = 'Slot_Enhancement2', txt = 'Enhancement (Triangle)', link = 'Enhancement' },
{ placement = 19, name = 'enhS', icon = 'Slot_Enhancement3', txt = 'Enhancement (Square)', link = 'Enhancement' },
{ placement = 50, name = 'prayer1', icon = 'Slot_prayer', txt = 'Prayer1', link = 'Prayer', icontype = 'prayer' },
{ placement = 51, name = 'prayer2', icon = 'Slot_prayer', txt = 'Prayer2', link = 'Prayer', icontype = 'prayer' },
{ placement = 99, name = 'notes', icon = '', txt = 'Notes', link = '', hasStats = false }
}
function p.main(frame)
local args = frame:getParent().args
-- Dynamic colspan and N/A generation value
local greatest_row_size = 0
-- Number of choices each slot can have
local number_of_possible_choices = 5
-- Have to sort this table or else the order is messed up when you use it
table.sort(slots, function(a, b) return a.placement < b.placement end)
local showDR = args.showDR ~= nil and string.lower(args.showDR) == 'true'
local Items, statTotal = nil, 0
if showDR then
-- Include the Items module here if necessary, avoids loading the data
-- if the template does not require it
Items = require('Module:Items')
end
local imgSize = 36
if args.imgSize ~= nil and tonumber(args.imgSize) ~= nil then
imgSize = math.max(0, tonumber(args.imgSize))
elseif showDR then
imgSize = 25
end
local function make_row(slot, data, compact)
local tr = mw.html.create('tr')
local sloticon = tr:tag('td')
sloticon:attr('style', 'text-align: center')
:wikitext(string.format('[[File:%s.png|%s|link=%s|%spx]]', slot.icon, slot.txt, slot.link, imgSize))
if compact then
sloticon:attr('style', 'padding-bottom: 4px;')
end
for _, v in ipairs(data) do
local itemIcon = nil
local isPlain = type(string.find(v, '!', 1, true)) == 'number'
if isPlain then
-- ! prefix, treat as plain text
itemIcon = string.sub(v, 2, -1)
elseif v ~= 'Empty' then
-- Otherwise treat as an item icon
local icontype = slot.icontype or 'item'
itemIcon = Icons.Icon({v, img=v, type=icontype})
end
local gearname = tr:tag('td'):wikitext(itemIcon)
if compact then
gearname:attr('style', 'padding-left: 12px;')
end
-- Attempt to obtain DR value if requested
if showDR then
local hasStats = true
if slot.hasStats ~= nil then
hasStats = slot.hasStats
end
local statValue = 0
if hasStats and not isPlain and Items ~= nil then
local item = Items.getItem(v)
if item ~= nil then
statValue = Items._getItemStat(item, 'damageReduction', true)
end
end
statTotal = statTotal + statValue
tr:tag('td'):wikitext(statValue .. '%')
end
end
-- If the data size is smaller than GRS, then we need to fill up the remaining td's with N/As
if #data < greatest_row_size then
local difference = greatest_row_size - #data
tr:tag('td'):attr('colspan', difference):attr("class", ".dimmed")
end
return tr
end
-- Find the greatest row count
for _, v in next, slots, nil do
local grs = 0
for i = 1, number_of_possible_choices, 1 do
local check = args[v.name .. i]
if check and Params.has_content(check) then
grs = grs + 1
end
end
if greatest_row_size < grs then
greatest_row_size = grs
end
end
if showDR and greatest_row_size > 1 then
-- showDR option is only compatible if a single column of equipment is to be displayed
return Shared.printError('showDR option is incompatible with more than one item per slot')
end
local parent = mw.html.create('table')
-- If setname is passed in, apply it above the table
if args.setname and Params.has_content(args.setname) then
parent:tag('caption'):wikitext(string.format('Recommended equipment for %s', args.setname))
end
local compact = true
if args.noheader == nil then
local itemHeader = nil
local colsize = args.header2 ~= nil and 1 or greatest_row_size
if args.header1 ~= nil then
itemHeader = args.header1
else
itemHeader = (greatest_row_size > 1 and 'Item (most effective → least effective)') or 'Item'
end
compact = false
parent:addClass('wikitable stickyHeader')
local trHead = parent:tag('tr')
local lastHeader = nil
trHead:addClass('headerRow-0')
:tag('th'):wikitext('Slot'):done()
:tag('th'):attr('colspan', colsize):wikitext(itemHeader):done()
-- Add any additional header options
for i = 2, number_of_possible_choices, 1 do
local check = args['header' .. i]
if check and Params.has_content(check) and i <= greatest_row_size then
local header = trHead:tag('th')
header:wikitext(check):done()
lastHeader = header
else
if lastHeader ~= nil then
lastHeader:attr('colspan', greatest_row_size - i + 2)
end
break
end
end
if showDR then
trHead:tag('th'):wikitext('DR%'):done()
end
end
for _, v in next, slots, nil do
local row_data = {}
for i = 1, number_of_possible_choices, 1 do
local gear = args[v.name .. i]
if gear and Params.has_content(gear) then
table.insert(row_data, gear)
end
end
if #row_data > 0 or args.showall then
parent:node(make_row(v, row_data, compact))
end
end
if showDR then
-- Total row for displayed stat
parent:tag('tr')
:tag('th'):attr('colspan', 1 + greatest_row_size):wikitext('Total'):done()
:tag('td'):wikitext(statTotal .. '%'):done()
:done()
end
return tostring(parent) .. '\r\n[[Category:Pages with Equipment Recommendations]]'
end
function p.synergy(frame)
local args = frame:getParent().args
-- local args = frame.args
-- mw.logObject(args)
local left_summon = slots[13]
local right_summon = slots[14]
local summon_icon = string.format('[[File:%s.png|Summon|24px]]', right_summon.icon)
local notes = slots[15]
local number_of_possible_choices = 5
local rows = {}
local header_row = {}
local header_style = '!style="padding-right: 3em; padding-left: 3em; text-align: center;" |'
table.insert(header_row, summon_icon .. ' Left')
table.insert(header_row, summon_icon .. ' Right')
table.insert(header_row, 'Notes')
table.insert(rows, '{| class="wikitable col-1-center col-2-center"')
table.insert(rows, header_style .. table.concat(header_row, '\r\n'..header_style))
local function make_gear_cell(name)
if name then
return '| ' .. Icons.Icon({name, img=name, type='item'})
else
return '| ' .. summon_icon
end
end
-- first we create tables for left and right side making sure left[i] and right[i] correspond
-- could generate the rows in one go, but eh
local lefties = {}
local righties = {}
local notes = {}
local number_rows = 0
for i = 1, number_of_possible_choices, 1 do
local left = args[left_summon.name .. i]
table.insert(lefties, make_gear_cell(left))
local right = args[right_summon.name .. i]
table.insert(righties, make_gear_cell(right))
local note = args['notes' .. i]
table.insert(notes, note or '')
if left or right or note then
number_rows = number_rows + 1
end
end
-- then we create all the rows by formatting them
for i = 1, number_rows, 1 do
local row = {}
table.insert(row, lefties[i])
table.insert(row, righties[i])
table.insert(row, '| ' .. notes[i])
table.insert(rows, table.concat(row, "\r\n"))
end
return table.concat(rows, '\r\n|-\r\n') .. '\r\n|}\r\n[[Category:Pages with Equipment Recommendations]]'
end
function p.test()
return p.synergy({ args = { familiar11 = 'Crow',
familiar21 = 'Devil',
familiar12 = 'Crow',
familiar22 = 'Octopus',
familiar13 = 'Crow',
familiar23 = 'Bear',
}} )
end
return p