Module:Monsters: Difference between revisions
From Melvor Idle
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m (Formatted slayer area combat levels) |
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Line 1: | Line 1: | ||
local p = {} | local p = {} | ||
local Constants = require('Module:Constants') | local Constants = require('Module:Constants') | ||
local Shared = require('Module:Shared') | |||
local Common = require('Module:Common') | |||
local GameData = require('Module:GameData') | |||
local Areas = require('Module:CombatAreas') | local Areas = require('Module:CombatAreas') | ||
local Magic = require('Module:Magic') | local Magic = require('Module:Magic') | ||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
local Items = require('Module:Items') | local Items = require('Module:Items') | ||
local Num = require('Module:Number') | |||
function p.getMonster(name) | function p.getMonster(name) | ||
if name == 'Earth Golem (AoD)' then | |||
if name == ' | -- Special case for ambiguous monster name | ||
return p.getMonsterByID( | return p.getMonsterByID('melvorAoD:EarthGolem') | ||
else | |||
return GameData.getEntityByName('monsters', name) | |||
end | |||
end | |||
function p.getMonsterByID(ID) | |||
return GameData.getEntityByID('monsters', ID) | |||
end | end | ||
function p. | function p.getMonsterName(monster) | ||
if monster.id == 'melvorAoD:EarthGolem' then | |||
-- Special case for ambiguous monster name | |||
return 'Earth Golem (AoD)' | |||
return | |||
else | else | ||
return | return monster.name | ||
end | end | ||
end | end | ||
function p.getPassive(name) | function p.getPassive(name) | ||
return GameData.getEntityByName('combatPassives', name) | |||
end | end | ||
function p.getPassiveByID(ID) | function p.getPassiveByID(ID) | ||
return GameData.getEntityByID('combatPassives', ID) | |||
end | end | ||
Line 71: | Line 56: | ||
function p._getMonsterStat(monster, statName) | function p._getMonsterStat(monster, statName) | ||
if statName == 'HP' then | if statName == 'Barrier' then | ||
return p._getMonsterBarrier(monster) | |||
elseif statName == 'HP' then | |||
return p._getMonsterHP(monster) | return p._getMonsterHP(monster) | ||
elseif statName == 'maxHit' then | elseif statName == 'maxHit' then | ||
Line 85: | Line 72: | ||
elseif statName == 'damageReduction' then | elseif statName == 'damageReduction' then | ||
return p.getEquipmentStat(monster, 'damageReduction') | return p.getEquipmentStat(monster, 'damageReduction') | ||
elseif statName == 'resistanceAbyssal' then | |||
return p.getEquipmentStat(monster, 'resistanceAbyssal') | |||
elseif statName == 'resistanceEternal' then | |||
return p.getEquipmentStat(monster, 'resistanceEternal') | |||
elseif statName == 'drReduction' then | |||
return p._getMonsterDrReduction(monster) | |||
end | end | ||
Line 95: | Line 88: | ||
local monster = p.getMonster(MonsterName) | local monster = p.getMonster(MonsterName) | ||
if monster == nil then | if monster == nil then | ||
return | return Shared.printError('No monster with that name found') | ||
end | end | ||
Line 115: | Line 108: | ||
iconText = Icons.Icon({'Magic', type='skill', notext=notext, nolink=nolink}) | iconText = Icons.Icon({'Magic', type='skill', notext=notext, nolink=nolink}) | ||
elseif monster.attackType == 'random' then | elseif monster.attackType == 'random' then | ||
iconText = Icons.Icon({ | iconText = Icons.Icon({p.getMonsterName(monster), notext=notext, nolink=nolink, img='Question'}) | ||
end | end | ||
Line 127: | Line 120: | ||
if monster == nil then | if monster == nil then | ||
return | return Shared.printError('No monster with that name found') | ||
end | end | ||
Line 136: | Line 129: | ||
function p._getMonsterHP(monster) | function p._getMonsterHP(monster) | ||
return 10 * p._getMonsterLevel(monster, 'Hitpoints') | return 10 * p._getMonsterLevel(monster, 'Hitpoints') | ||
end | |||
function p._getMonsterBarrier(monster) | |||
--Monster Barrier is a percentage of its max health | |||
local barPercent = 0 | |||
if monster.barrierPercent ~= nil then | |||
barPercent = monster.barrierPercent | |||
end | |||
return p._getMonsterHP(monster) * barPercent * 0.01 | |||
end | end | ||
Line 142: | Line 144: | ||
local monster = p.getMonster(MonsterName) | local monster = p.getMonster(MonsterName) | ||
if monster ~= nil then | if monster ~= nil then | ||
return math.floor((p._getMonsterHP(monster)/(1 - p. | return math.floor((p._getMonsterHP(monster)/(1 - p._getMonsterResistance(monster)/100)) + 0.5) | ||
else | else | ||
return | return Shared.printError('No monster with that name found') | ||
end | |||
end | |||
function p.getMonsterEffectiveBarrier(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster ~= nil then | |||
return math.floor((p._getMonsterBarrier(monster)/(1 - p._getMonsterResistance(monster)/100)) + 0.5) | |||
else | |||
return Shared.printError('No monster with that name found') | |||
end | |||
end | |||
function p.getMonsterBarrier(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster ~= nil then | |||
return p._getMonsterBarrier(monster) | |||
else | |||
return Shared.printError('No monster with that name found') | |||
end | end | ||
end | end | ||
Line 154: | Line 176: | ||
return p._getMonsterHP(monster) | return p._getMonsterHP(monster) | ||
else | else | ||
return | return Shared.printError('No monster with that name found') | ||
end | end | ||
end | end | ||
Line 172: | Line 194: | ||
if monster == nil then | if monster == nil then | ||
return | return Shared.printError('No monster with that name found') | ||
end | end | ||
Line 178: | Line 200: | ||
end | end | ||
function p. | function p._getMonsterDamageType(monster) | ||
local result = | local result = 'Normal Damage' | ||
local damageType = GameData.getEntityByID('damageTypes', monster.damageType) | |||
if damageType ~= nil then | |||
result = damageType.name | |||
end | end | ||
return result | return result | ||
end | |||
function p.getMonsterDamageType(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
return p._getMonsterDamageType(monster) | |||
end | |||
function p.getEquipmentStat(monster, statName) | |||
if monster.equipmentStats == nil then | |||
return 0 | |||
else | |||
return monster.equipmentStats[statName] or 0 | |||
end | |||
end | end | ||
Line 210: | Line 249: | ||
return p._getMonsterAttackSpeed(monster) | return p._getMonsterAttackSpeed(monster) | ||
else | else | ||
return | return Shared.printError('No monster with that name found') | ||
end | end | ||
end | end | ||
Line 227: | Line 266: | ||
if monster == nil then | if monster == nil then | ||
return | return Shared.printError('No monster with that name found') | ||
end | end | ||
Line 250: | Line 289: | ||
bonus = p.getEquipmentStat(monster, 'stabAttackBonus') | bonus = p.getEquipmentStat(monster, 'stabAttackBonus') | ||
else | else | ||
return | return Shared.printError('This monster has an invalid attack type somehow') | ||
end | end | ||
Line 261: | Line 300: | ||
if monster == nil then | if monster == nil then | ||
return | return Shared.printError('No monster with that name found') | ||
end | end | ||
Line 281: | Line 320: | ||
bonus = p.getEquipmentStat(monster, 'magicDefenceBonus') | bonus = p.getEquipmentStat(monster, 'magicDefenceBonus') | ||
else | else | ||
return | return Shared.printError('Must choose Melee, Ranged, or Magic') | ||
end | end | ||
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if monster == nil then | if monster == nil then | ||
return | return Shared.printError('No monster with that name found') | ||
end | end | ||
Line 303: | Line 342: | ||
-- item if so, or nil otherwise | -- item if so, or nil otherwise | ||
function p._getMonsterBones(monster) | function p._getMonsterBones(monster) | ||
if monster.bones ~= nil | if monster.bones ~= nil then | ||
local boneItem = Items.getItemByID(monster.bones) | local boneItem = Items.getItemByID(monster.bones.itemID) | ||
local boneObj = { ["item"] = boneItem, ["quantity"] = monster.bones.quantity } | |||
if boneItem.prayerPoints == nil then | if boneItem.prayerPoints == nil then | ||
-- Assume bones without prayer points are shards (from God dungeons), | -- Assume bones without prayer points are shards (from God dungeons), | ||
-- and drop unconditionally | -- and drop unconditionally | ||
return | return boneObj | ||
elseif not monster.isBoss and not p._isDungeonOnlyMonster(monster) then | elseif not monster.isBoss and not p._isDungeonOnlyMonster(monster) then | ||
-- Otherwise, bones drop when the monster isn't dungeon exclusive | -- Otherwise, bones drop when the monster isn't dungeon exclusive | ||
return | return boneObj | ||
end | end | ||
end | |||
end | |||
function p._getMonsterResistance(monster) | |||
-- Currently all Eternal damage monsters have Abyssal Resistance | |||
-- This may change in the future. If so, uncomment the below and delete this. | |||
if monster.damageType == 'melvorItA:Abyssal' or monster.damageType == 'melvorItA:Eternal' then | |||
return p._getMonsterStat(monster, 'resistanceAbyssal'), 'Abyssal Resistance' | |||
--elseif monster.damageType == 'melvorItA:Eternal' then | |||
-- return p._getMonsterStat(monster, 'resistanceEternal'), 'Eternal Resistance' | |||
else | |||
return p._getMonsterStat(monster, 'damageReduction'), 'Damage Reduction' | |||
end | end | ||
end | end | ||
function p._isDungeonOnlyMonster(monster) | function p._isDungeonOnlyMonster(monster) | ||
local areaList = Areas. | local areaList = Areas._getMonsterAreas(monster) | ||
local inDungeon = false | local inDungeon = false | ||
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function p.isDungeonOnlyMonster(frame) | function p.isDungeonOnlyMonster(frame) | ||
local | local monsterName = frame.args ~= nil and frame.args[1] or frame | ||
local monster = p.getMonster( | local monster = p.getMonster(monsterName) | ||
if monster == nil then | if monster == nil then | ||
return | return Shared.printError('No monster with name ' .. monsterName .. ' found') | ||
end | end | ||
Line 341: | Line 393: | ||
end | end | ||
function p._getMonsterAreas(monster, excludeDungeons) | function p._getMonsterAreas(monster, excludeDungeons, includeEffects) | ||
if includeEffects == nil then includeEffects = false end | |||
local resultPart = {} | local resultPart = {} | ||
local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false | local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false | ||
local areaList = Areas. | local areaList = Areas._getMonsterAreas(monster) | ||
for i, area in ipairs(areaList) do | for i, area in ipairs(areaList) do | ||
if area.type ~= 'dungeon' or not hideDungeons then | if area.type ~= 'dungeon' or not hideDungeons then | ||
local imgType = (area.type == 'dungeon' and 'dungeon') or 'combatArea' | |||
local txt = Icons.Icon({(area.name or area.id), type = imgType}) | |||
if area.type == 'slayerArea' then | |||
local areaDescrip = Areas._getAreaStat(area, 'areaEffectDesc') | |||
if areaDescrip ~= 'None' then | |||
txt = txt..": <span class=\"text-negative\"> ''"..areaDescrip.."''</span>" | |||
end | |||
end | |||
table.insert(resultPart, txt) | |||
end | end | ||
end | end | ||
Line 354: | Line 415: | ||
function p.getMonsterAreas(frame) | function p.getMonsterAreas(frame) | ||
local | local monsterName = frame.args ~= nil and frame.args[1] or frame | ||
local hideDungeons = frame.args ~= nil and frame.args[2] or nil | local hideDungeons = frame.args ~= nil and frame.args[2] or nil | ||
local monster = p.getMonster( | local includeEffects = frame.args ~= nil and frame.args[3] or true | ||
local monster = p.getMonster(monsterName) | |||
if monster == nil then | if monster == nil then | ||
return | return Shared.printError('No monster with name ' .. monsterName .. ' found') | ||
end | end | ||
return p._getMonsterAreas(monster, hideDungeons) | return p._getMonsterAreas(monster, hideDungeons, includeEffects) | ||
end | end | ||
function p.getSpecAttackMaxHit(specAttack, normalMaxHit) | function p.getSpecAttackMaxHit(specAttack, normalMaxHit, monster) | ||
local | local bestHit, prevHit = 0, 0 | ||
for i, dmg in | |||
if dmg.maxRoll == 'Fixed' then | for i, dmg in ipairs(specAttack.damage) do | ||
local thisHit = 0 | |||
if dmg.damageType == 'Normal' then | |||
--Account for special attacks that include a normal attack hit | |||
thisHit = normalMaxHit | |||
if dmg.amplitude ~= nil then | |||
thisHit = thisHit * (dmg.amplitude / 100) | |||
end | |||
elseif dmg.maxRoll == 'Fixed' then | |||
thisHit = dmg.maxPercent * 10 | |||
elseif dmg.maxRoll == 'MaxHit' then | elseif dmg.maxRoll == 'MaxHit' then | ||
if dmg.character == 'Target' then | if dmg.character == 'Target' then | ||
--Confusion applied damage based on the player's max hit. Gonna just ignore that one | --Confusion applied damage based on the player's max hit. Gonna just ignore that one | ||
thisHit = 0 | |||
else | else | ||
thisHit = dmg.maxPercent * normalMaxHit * 0.01 | |||
end | end | ||
elseif Shared.contains(dmg.maxRoll, "Fixed100") then | |||
--Handles attacks that are doubled when conditions are met like Trogark's double damage if the player is burning | |||
thisHit = dmg.maxPercent * 20 | |||
elseif dmg.maxRoll == 'MaxHitScaledByHP2x' then | |||
thisHit = normalMaxHit * 2 | |||
elseif dmg.maxRoll == 'PoisonMax35' then | |||
thisHit = normalMaxHit * 1.35 | |||
elseif dmg.maxRoll == "MaxHitDR" then | |||
local monsterDR = 0 | |||
if monster ~= nil then | |||
monsterDR = p._getMonsterResistance(monster) | |||
end | |||
thisHit = normalMaxHit * dmg.maxPercent * 0.01 * (1 + monsterDR * 0.01) | |||
elseif Shared.contains({'Bleeding', 'Poisoned'}, dmg.maxRoll) then | elseif Shared.contains({'Bleeding', 'Poisoned'}, dmg.maxRoll) then | ||
-- TODO: This is limited in that there is no verification that bleed/poison | -- TODO: This is limited in that there is no verification that bleed/poison | ||
-- can be applied to the target, it is assumed that it can and so this applies | -- can be applied to the target, it is assumed that it can and so this applies | ||
thisHit = prevHit + dmg.maxPercent * 10 | |||
end | |||
prevHit = thisHit | |||
if thisHit > bestHit then | |||
bestHit = thisHit | |||
end | end | ||
end | end | ||
return | return bestHit | ||
end | end | ||
function p.canSpecAttackApplyEffect(specAttack, effectType) | function p.canSpecAttackApplyEffect(specAttack, effectType) | ||
local | local effectKeys = { 'prehitEffects', 'onhitEffects' } | ||
for i, effect in pairs(specAttack | for i, effectKey in ipairs(effectKeys) do | ||
if type(specAttack[effectKey]) == 'table' then | |||
for j, effect in pairs(specAttack[effectKey]) do | |||
if effect.type == effectType or p.canModifiersApplyEffect(effect.modifiers, effectType) then | |||
return true | |||
end | |||
end | |||
end | end | ||
end | end | ||
return false | |||
end | |||
function p.canModifiersApplyEffect(modifiers, effectType) | |||
-- List of modifiers which can result in the application of status effects | |||
local statusModsAll = { | |||
["Stun"] = { 'increasedGlobalStunChance', 'increasedMeleeStunChance' }, | |||
["Sleep"] = { 'increasedGlobalSleepChance' }, | |||
["Poison"] = { 'increasedChanceToApplyPoison' }, | |||
["Slow"] = { 'increased15SlowStunChance2Turns', 'increased30Slow5TurnsChance' } | |||
} | |||
for | local statusMods = statusModsAll[effectType] | ||
if statusMods ~= nil and type(modifiers) == 'table' then | |||
for modName, modMagnitude in pairs(modifiers) do | |||
if Shared.contains(statusMods, modName) then | |||
return true | |||
end | |||
end | end | ||
end | end | ||
return | return false | ||
end | end | ||
Line 411: | Line 514: | ||
elseif type(doStuns) == 'string' then | elseif type(doStuns) == 'string' then | ||
doStuns = string.upper(doStuns) == 'TRUE' | doStuns = string.upper(doStuns) == 'TRUE' | ||
end | |||
-- Damage adjustments are defined as follows: | |||
-- multiplier - Damage from modifier 'increasedDamageTaken' & additional damage while | |||
-- stunned, asleep, or poisoned. Defined by in-game function | |||
-- getDamageModifiers(). Applies after other percentage of flat adjustments. | |||
-- percent - Percentage adjustments to the max hit. Applies before flat & multiplier | |||
-- adjustments. | |||
-- flat - Flat adjustments to the max hit. Applies after percent adjustments, and | |||
-- after multiplier adjustments. | |||
local dmgAdjust = { ["percent"] = 100, ["flat"] = 0, ["multiplier"] = 100 } | |||
-- Check passives & effects that apply pre or on hit for damage modifiers | |||
local dmgMods = { | |||
-- List of modifiers which affect damage dealt, and whether they are percentage or flat adjustments | |||
["increasedDamageTaken"] = { type = 'multiplier', mult = 1 }, | |||
["increasedMaxHitPercent"] = { type = 'percent', mult = 1 }, | |||
["increasedMeleeMaxHit"] = { type = 'percent', mult = 1 }, | |||
["increasedRangedMaxHit"] = { type = 'percent', mult = 1 }, | |||
["increasedMagicMaxHit"] = { type = 'percent', mult = 1 }, | |||
["increasedMaxHitFlat"] = { type = 'flat', mult = 10 }, | |||
["increasedMeleeMaxHitFlat"] = { type = 'flat', mult = 10 }, | |||
["increasedRangedMaxHitFlat"] = { type = 'flat', mult = 10 }, | |||
["increasedMagicMaxHitFlat"] = { type = 'flat', mult = 10 }, | |||
-- Rage: +2% max hit per stack, maximum of 10 stacks | |||
["increasedRage"] = { type = 'percent', mult = 1, magnitude = 2, maxStacks = 10 }, | |||
-- Dark Blade: +1% max hit per successful hit, maximum of 30 stacks | |||
["increasedChanceDarkBlade"] = { type = 'percent', mult = 1, magnitude = 1, maxStacks = 30 }, | |||
-- Growing Madness/Moment in Time/Reign Over Time: +2% max hit per stack, maximum of 25 stacks | |||
["growingMadnessPassive"] = { type = 'percent', mult = 1, magnitude = 2, maxStacks = 25 }, | |||
["momentInTimePassive"] = { type = 'percent', mult = 1, magnitude = 2, maxStacks = 25 }, | |||
["reignOverTimePassive"] = { type = 'percent', mult = 1, magnitude = 2, maxStacks = 25 } | |||
} | |||
local effectKeys = { 'prehitEffects', 'onhitEffects' } | |||
local dmgStatuses = { | |||
-- List of status effects which can affect damage dealt | |||
["Stun"] = { type = 'multiplier', magnitude = 30 }, | |||
["Sleep"] = { type = 'multiplier', magnitude = 20 } | |||
} | |||
local canApplyStatus = {} | |||
-- Initialize table | |||
for statusName, def in pairs(dmgStatuses) do | |||
canApplyStatus[statusName] = false | |||
end | |||
local adjustForMod = function(mod, modMagnitude, effect) | |||
local magnitude = mod.magnitude or modMagnitude | |||
local maxStacks = mod.maxStacks or (effect ~= nil and effect.maxStacks) or 1 | |||
dmgAdjust[mod.type] = dmgAdjust[mod.type] + magnitude * mod.mult * maxStacks | |||
end | |||
local adjustForCurse = function(curseID, effect) | |||
local curse = Magic.getSpellByID(curseID, 'curse') | |||
if type(curse) == 'table' and type(curse.targetModifiers) == 'table' then | |||
for modName, modMagnitude in pairs(curse.targetModifiers) do | |||
local mod = dmgMods[modName] | |||
if mod ~= nil then | |||
-- The modifier is one which affects damage dealt | |||
adjustForMod(mod, modMagnitude, effect) | |||
end | |||
end | |||
end | |||
end | |||
-- Check monster passives for modifiers which affect damage dealt, and alo if any modifiers | |||
-- present can apply stun or sleep | |||
if monster ~= nil and type(monster.passives) ~= nil then | |||
for i, passiveID in ipairs(monster.passives) do | |||
local passive = p.getPassiveByID(passiveID) | |||
if passive ~= nil and type(passive.modifiers) == 'table' then | |||
for modName, modMagnitude in pairs(passive.modifiers) do | |||
local mod = dmgMods[modName] | |||
if modName == 'applyRandomCurseOnSpawn' then | |||
-- Special case in which the enemy can apply a random curse. Currently | |||
-- Anguish III is the curse with the highest +% damage taken, so use this. | |||
adjustForCurse('melvorF:AnguishIII') | |||
elseif mod ~= nil then | |||
-- The modifier is one which affects damage dealt | |||
adjustForMod(mod, modMagnitude) | |||
end | |||
end | |||
-- Check for application of relevant status effects | |||
if doStuns then | |||
for statusName, statusDef in pairs(dmgStatuses) do | |||
if not canApplyStatus[statusName] and p.canModifiersApplyEffect(passive.modifiers, statusName) then | |||
canApplyStatus[statusName] = true | |||
end | |||
end | |||
end | |||
end | |||
end | |||
end | end | ||
Line 417: | Line 610: | ||
local normalMaxHit = p._getMonsterBaseMaxHit(monster) | local normalMaxHit = p._getMonsterBaseMaxHit(monster) | ||
local hasActiveBuffSpec = false | local hasActiveBuffSpec = false | ||
if monster.specialAttacks ~= nil then | |||
if monster.specialAttacks | for i, specAttackID in pairs(monster.specialAttacks) do | ||
local | local specAttack = GameData.getEntityByID('attacks', specAttackID) | ||
for i, effectKey in ipairs(effectKeys) do | |||
if type(specAttack[effectKey]) == 'table' then | |||
for j, effect in ipairs(specAttack[effectKey]) do | |||
local countsOnPlayer = (effect.countsOn == nil or effect.countsOn == 'Attacker') | |||
if countsOnPlayer then | |||
-- Check for pre or on hit effects for modifiers which affect damage dealt | |||
if type(effect.modifiers) == 'table' then | |||
for modName, modMagnitude in pairs(effect.modifiers) do | |||
local mod = dmgMods[modName] | |||
if mod ~= nil then | |||
-- The modifier is one which affects damage dealt | |||
adjustForMod(mod, modMagnitude, effect) | |||
end | |||
end | |||
end | |||
-- Check for curses which may cause the player to incur additional damage | |||
if effect.effectType == 'Curse' then | |||
-- If isRandom is true then a random curse is selected. Currently | |||
-- Anguish III is the curse with the highest +% damage taken, so | |||
-- use this. | |||
local curseID = (effect.isRandom and 'melvorF:AnguishIII') or effect.curse | |||
if curseID ~= nil then | |||
adjustForCurse(curseID, effect) | |||
end | |||
end | |||
end | |||
end | |||
end | |||
end | |||
if monster.overrideSpecialChances ~= nil then | if monster.overrideSpecialChances ~= nil then | ||
normalChance = normalChance - monster.overrideSpecialChances[i] | normalChance = normalChance - monster.overrideSpecialChances[i] | ||
Line 426: | Line 648: | ||
normalChance = normalChance - specAttack.defaultChance | normalChance = normalChance - specAttack.defaultChance | ||
end | end | ||
-- Check for application of relevant status effects | |||
if doStuns then | |||
for statusName, statusDef in pairs(dmgStatuses) do | |||
if not canApplyStatus[statusName] and p.canSpecAttackApplyEffect(specAttack, statusName) then | |||
canApplyStatus[statusName] = true | |||
end | |||
end | |||
end | |||
local thisMax = p.getSpecAttackMaxHit(specAttack, normalMaxHit, monster) | |||
if thisMax > specialMaxHit then specialMaxHit = thisMax end | if thisMax > specialMaxHit then specialMaxHit = thisMax end | ||
if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then | if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then | ||
Line 436: | Line 665: | ||
end | end | ||
if | if doStuns then | ||
for statusName, statusDef in pairs(dmgStatuses) do | |||
if canApplyStatus[statusName] then | |||
local adjType = statusDef.type | |||
dmgAdjust[adjType] = dmgAdjust[adjType] + statusDef.magnitude | |||
end | |||
end | |||
end | |||
end | end | ||
--Ensure that if the monster never does a normal attack, the normal max hit is irrelevant | --Ensure that if the monster never does a normal attack, the normal max hit is irrelevant | ||
if normalChance == 0 and not hasActiveBuffSpec then normalMaxHit = 0 end | if normalChance == 0 and not hasActiveBuffSpec then normalMaxHit = 0 end | ||
local maxHit = math.floor(math.max(specialMaxHit, normalMaxHit) * dmgAdjust.percent / 100) + dmgAdjust.flat | |||
return math.floor(maxHit * dmgAdjust.multiplier / 100) | |||
end | end | ||
Line 450: | Line 686: | ||
if monster == nil then | if monster == nil then | ||
return | return Shared.printError('No monster with that name found') | ||
end | end | ||
Line 470: | Line 706: | ||
result = p.calculateStandardMaxHit(baseLevel, bonus) | result = p.calculateStandardMaxHit(baseLevel, bonus) | ||
elseif monster.attackType == 'magic' then | elseif monster.attackType == 'magic' then | ||
if monster.selectedSpell == nil then | |||
result = 0 | |||
else | |||
local mSpell = Magic.getSpellByID(monster.selectedSpell, 'standard') | |||
if mSpell == nil then | |||
result = 0 | |||
else | |||
baseLevel = p._getMonsterLevel(monster, 'Magic') | |||
bonus = p.getEquipmentStat(monster, 'magicDamageBonus') | |||
result = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200)) | |||
end | |||
end | |||
elseif monster.attackType == 'random' then | elseif monster.attackType == 'random' then | ||
local hitArray = {} | local hitArray = {} | ||
Line 490: | Line 731: | ||
iconText = Icons.Icon({'Magic', type='skill', notext=true}) | iconText = Icons.Icon({'Magic', type='skill', notext=true}) | ||
local magicDmg = 0 | |||
if monster.selectedSpell ~= nil then | |||
local mSpell = Magic.getSpellByID(monster.selectedSpell, 'standard') | |||
if mSpell ~= nil then | |||
baseLevel = p._getMonsterLevel(monster, 'Magic') | |||
bonus = p.getEquipmentStat(monster, 'magicDamageBonus') | |||
magicDmg = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200)) | |||
end | |||
end | |||
table.insert(hitArray, magicDmg) | table.insert(hitArray, magicDmg) | ||
Line 503: | Line 748: | ||
result = max | result = max | ||
else | else | ||
return | return Shared.printError('This monster has an invalid attack type somehow') | ||
end | end | ||
Line 514: | Line 759: | ||
if monster == nil then | if monster == nil then | ||
return | return Shared.printError('No monster with that name found') | ||
end | end | ||
Line 525: | Line 770: | ||
if monster == nil then | if monster == nil then | ||
return | return Shared.printError('No monster with that name found') | ||
end | end | ||
Line 543: | Line 788: | ||
local buffAttacks = {} | local buffAttacks = {} | ||
local hasActiveBuffSpec = false | local hasActiveBuffSpec = false | ||
local isNormalAttackRelevant = false | |||
local normalAttackChance = 100 | local normalAttackChance = 100 | ||
if monster.specialAttacks | if monster.specialAttacks ~= nil then | ||
for i, | for i, specAttackID in pairs(monster.specialAttacks) do | ||
local specAttack = GameData.getEntityByID('attacks', specAttackID) | |||
local attChance = 0 | local attChance = 0 | ||
if monster.overrideSpecialChances ~= nil then | if monster.overrideSpecialChances ~= nil then | ||
Line 556: | Line 803: | ||
result = result..'\r\n* '..attChance..'% '..iconText..' '..specAttack.name..'\r\n** '..specAttack.description | result = result..'\r\n* '..attChance..'% '..iconText..' '..specAttack.name..'\r\n** '..specAttack.description | ||
--If this special attack applies a curse, let's actually list what that curse does | |||
if specAttack.onhitEffects ~= nil then | |||
for j, hitEffect in ipairs(specAttack.onhitEffects) do | |||
if hitEffect.effectType == 'Curse' then | |||
local curse = Magic.getSpellByID(hitEffect.curse, 'curse') | |||
result = result..'\r\n*** '..Icons.Icon({curse.name, type='curse'})..': '..Magic._getSpellDescription(curse, true) | |||
end | |||
end | |||
end | |||
if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then | if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then | ||
table.insert(buffAttacks, specAttack.name) | table.insert(buffAttacks, specAttack.name) | ||
hasActiveBuffSpec = true | hasActiveBuffSpec = true | ||
isNormalAttackRelevant = true | |||
end | |||
if not isNormalAttackRelevant and type(specAttack.damage) == 'table' then | |||
-- Determine if the special attack uses normal damage in some form | |||
for j, dmgData in ipairs(specAttack.damage) do | |||
if dmgData.damageType == 'Normal' then | |||
isNormalAttackRelevant = true | |||
break | |||
end | |||
end | |||
end | end | ||
end | end | ||
end | end | ||
if normalAttackChance | |||
if isNormalAttackRelevant or normalAttackChance > 0 then | |||
--Reformatting slightly - If there are any special attacks, specifically label the Normal Attack | |||
local normalDmgText = ' 1 - '..Num.formatnum(p._getMonsterBaseMaxHit(monster))..' '..typeText..' Damage' | |||
if normalAttackChance > 0 and normalAttackChance < 100 then | |||
normalDmgText = normalAttackChance .. '% ' ..iconText..' Normal Attack\r\n** '..normalDmgText | |||
elseif hasActiveBuffSpec and normalAttackChance == 0 then | |||
--If the monster normally has a 0% chance of doing a normal attack but some special attacks can't be repeated, include it | |||
--(With a note about when it does it) | |||
normalDmgText = iconText..' Normal Attack\r\n** '..normalDmgText .. ' (Instead of repeating '..table.concat(buffAttacks, ' or ')..' while the effect is already active)' | |||
end | |||
result = '* ' .. normalDmgText .. result | |||
end | end | ||
return result | return result | ||
end | |||
--Function for pulling how much the monster reduces the player DR | |||
--Goes through the passvies to look for the decreasedPlayerDamageReduction modifier | |||
function p._getMonsterDrReduction(monster) | |||
local totalResult = 0 | |||
if type(monster.passives) == 'table' and not Shared.tableIsEmpty(monster.passives) then | |||
for i, passiveID in ipairs(monster.passives) do | |||
local passive = p.getPassiveByID(passiveID) | |||
if passive.modifiers ~= nil then | |||
if passive.modifiers['decreasedPlayerDamageReduction'] ~= nil then | |||
totalResult = totalResult + passive.modifiers['decreasedPlayerDamageReduction'] | |||
end | |||
end | |||
end | |||
end | |||
return totalResult | |||
end | |||
function p.getMonsterDrReduction(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
return p._getMonsterDrReduction(monster) | |||
end | end | ||
Line 581: | Line 883: | ||
if monster == nil then | if monster == nil then | ||
return | return Shared.printError('No monster with that name found') | ||
end | end | ||
local result = '' | local result = '' | ||
if type(monster.passives) == 'table' and not Shared.tableIsEmpty(monster.passives) then | |||
result = result .. '===Passives===' | result = result .. '===Passives===' | ||
for i, passiveID in | for i, passiveID in ipairs(monster.passives) do | ||
local passive = p.getPassiveByID(passiveID) | local passive = p.getPassiveByID(passiveID) | ||
result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. passive. | result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. Constants.getDescription(passive.customDescription, passive.modifiers) | ||
end | end | ||
end | end | ||
Line 600: | Line 902: | ||
if monster == nil then | if monster == nil then | ||
return | return Shared.printError('No monster with that name found') | ||
end | end | ||
Line 613: | Line 915: | ||
end | end | ||
if monster. | if type(monster.passives) == 'table' and not Shared.tableIsEmpty(monster.passives) then | ||
result = result..'[[Category:Monsters with Special Attacks]]' | result = result..'[[Category:Monsters with Special Attacks]]' | ||
end | end | ||
Line 622: | Line 924: | ||
return result | return result | ||
end | |||
function p.getMonsterBoxResistanceText(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
local resistance, text = p._getMonsterResistance(monster) | |||
local result = {} | |||
table.insert(result, '|-\r\n| style="font-weight: bold;" | ' .. Icons.Icon({text, size=16, nolink="true"}) ..':') | |||
table.insert(result, '\r\n| colspan=15 style="text-align: right" |') | |||
table.insert(result, ' '..resistance..'%') | |||
return table.concat(result, '') | |||
end | |||
function p.getMonsterBoxBarrierText(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
local barrier = p._getMonsterBarrier(monster) | |||
if barrier == 0 then | |||
return '' | |||
end | |||
local result = {} | |||
table.insert(result, '|-\r\n| style="font-weight: bold;" | [[Barrier]]:') | |||
table.insert(result, '\r\n| colspan=15 style="text-align: right" |') | |||
table.insert(result, Icons.Icon({"Barrier", notext="true"})) | |||
table.insert(result, ' '..barrier) | |||
return table.concat(result, '') | |||
end | end | ||
Line 629: | Line 969: | ||
if monster == nil then | if monster == nil then | ||
return | return Shared.printError('No monster with that name found') | ||
end | end | ||
Line 638: | Line 978: | ||
if monster.isBoss then table.insert(monsterTypes, 'Boss') end | if monster.isBoss then table.insert(monsterTypes, 'Boss') end | ||
local areaList = Areas. | local areaList = Areas._getMonsterAreas(monster) | ||
local counts = { | local counts = {combatArea = 0, slayerArea = 0, dungeon = 0, abyssDepth = 0, stronghold = 0} | ||
for i, area in | for i, area in ipairs(areaList) do | ||
counts[area.type] = counts[area.type] + 1 | counts[area.type] = (counts[area.type] or 0) + 1 | ||
end | end | ||
if counts. | if counts.combatArea > 0 then table.insert(monsterTypes, 'Combat Area') end | ||
if counts. | if counts.slayerArea > 0 then table.insert(monsterTypes, 'Slayer Area') end | ||
if counts.dungeon > 0 then table.insert(monsterTypes, 'Dungeon') end | if counts.dungeon > 0 then table.insert(monsterTypes, 'Dungeon') end | ||
if counts.abyssDepth > 0 then table.insert(monsterTypes, 'The Abyss') end | |||
if counts.stronghold > 0 then table.insert(monsterTypes, 'Stronghold') end | |||
result = result.."\r\n|-\r\n|'''Monster Types:''' "..table.concat(monsterTypes, ", ") | result = result.."\r\n|-\r\n|'''Monster Types:''' "..table.concat(monsterTypes, ", ") | ||
local | local slayerCategoryText = 'N/A' | ||
if | local slayerTaskCategory = p._getMonsterSlayerTaskCategory(monster) | ||
if slayerTaskCategory ~= nil then | |||
local catName = slayerTaskCategory.name | |||
slayerCategoryText = '[[Slayer#' .. catName .. '|' .. catName .. ']]' | |||
end | end | ||
result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Slayer', type='skill'}).." [[Slayer#Slayer Tier Monsters|Tier]]:''' " | result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Slayer', type='skill'}).." [[Slayer#Slayer Tier Monsters|Tier]]:''' " .. slayerCategoryText | ||
return result | |||
end | |||
function p._getMonsterSlayerTaskCategory(monster) | |||
if monster.canSlayer then | if monster.canSlayer then | ||
for _, taskCategory in ipairs(GameData.rawData.slayerTaskCategories) do | |||
local ms = taskCategory.monsterSelection | |||
if ms.type == 'CombatLevel' and (monster.damageType == nil or monster.damageType == 'melvorD:Normal') then | |||
local cmbLevel = p._getMonsterCombatLevel(monster) | |||
if cmbLevel >= ms.minLevel and (ms.maxLevel == nil or cmbLevel <= ms.maxLevel) then | |||
return taskCategory | |||
end | |||
elseif ms.type == 'Abyss' and monster.damageType == 'melvorItA:Abyssal' then | |||
if Areas._isMonsterInArea(monster, Areas.getAreaByID(ms.areaID)) then | |||
return taskCategory | |||
end | |||
--else | |||
-- error('Unknown Slayer task category monster selection type: ' .. (ms.type or 'nil')) | |||
end | |||
end | |||
end | end | ||
end | end | ||
Line 670: | Line 1,029: | ||
if monster == nil then | if monster == nil then | ||
return | return Shared.printError('No monster with that name found') | ||
end | end | ||
Line 677: | Line 1,036: | ||
local bones = p._getMonsterBones(monster) | local bones = p._getMonsterBones(monster) | ||
local boneVal = 0 | local boneVal = 0 | ||
local barrierDust = Items.getItemByID("melvorAoD:Barrier_Dust") | |||
local dustVal = 0 | |||
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards | --Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards | ||
if bones ~= nil then | if bones ~= nil then | ||
local boneQty = ( | local boneQty = (bones.quantity ~= nil and bones.quantity or 1) | ||
local barrier = p._getMonsterBarrier(monster) | |||
result = result.."'''Always Drops:'''" | result = result.."'''Always Drops:'''" | ||
result = result..'\r\n{|class="wikitable" id="bonedrops"' | result = result..'\r\n{|class="wikitable" id="bonedrops"' | ||
result = result..'\r\n!Item !! Qty' | result = result..'\r\n!Item !! Qty' | ||
result = result..'\r\n|-\r\n|'..Icons.Icon({bones.name, type='item'}) | result = result..'\r\n|-\r\n|'..Icons.Icon({bones.item.name, type='item'}) | ||
result = result..'||'..boneQty..'\r\n'..'|}' | result = result..'||'..boneQty | ||
boneVal = boneQty * bones.sellsFor | if barrier > 0 then | ||
local dustQty = math.max(math.floor(barrier / 10 / 20), 1) | |||
result = result..'\r\n|-\r\n|'..Icons.Icon({barrierDust.name, type='item'}) | |||
result = result..'||'..dustQty | |||
dustVal = dustQty * barrierDust.sellsFor | |||
end | |||
result = result..'\r\n'..'|}' | |||
boneVal = boneQty * bones.item.sellsFor | |||
end | end | ||
Line 692: | Line 1,061: | ||
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100 | local lootChance = monster.lootChance ~= nil and monster.lootChance or 100 | ||
local lootValue = 0 | local lootValue = 0 | ||
local currencyID = 'melvorD:GP' | |||
result = result.."'''Loot:'''" | result = result.."'''Loot:'''" | ||
local avgGp = 0 | local avgGp = 0 | ||
if monster. | if monster.currencyDrops ~= nil and not monster.currencyDrops[1] ~= nil then | ||
local currencyDrop = monster.currencyDrops[1] | |||
local gpTxt = Icons. | currencyID = currencyDrop.currencyID or 'melvorD:GP' | ||
avgGp = (currencyDrop.min + currencyDrop.max) / 2 | |||
local gpTxt = Icons._Currency(currencyID, currencyDrop.min, currencyDrop.max) | |||
result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.' | result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.' | ||
end | end | ||
local | local lootTable = GameData.getEntities(monster.lootTable, | ||
function(loot) | |||
return lootChance > 0 and loot.weight ~= nil and loot.weight > 0 | |||
end) | |||
local | if not Shared.tableIsEmpty(lootTable) then | ||
local multiDrop = Shared.tableCount(lootTable) > 1 | |||
local totalWt = 0 | |||
for i, row in ipairs(monster.lootTable) do | |||
totalWt = totalWt + row.weight | |||
end | end | ||
result = result..'||style="text-align:right" data-sort-value="'.. | result = result..'\r\n{|class="wikitable sortable" id="itemdrops"' | ||
result = result..'\r\n!Item!!Qty' | |||
result = result..'!!Price!!colspan="2"|Chance' | |||
result = result.. ' | |||
--Sort the loot table by weight in descending order | |||
table.sort(lootTable, function(a, b) | |||
if a.weight == b.weight then | |||
local aItem, bItem = Items.getItemByID(a.itemID), Items.getItemByID(b.itemID) | |||
if aItem ~= nil and bItem ~= nil then | |||
return aItem.name < bItem.name | |||
else | |||
return a.itemID < b.itemID | |||
end | |||
else | |||
return a.weight > b.weight | |||
end | |||
end) | |||
for i, row in ipairs(lootTable) do | |||
local thisItem = Items.getItemByID(row.itemID) | |||
currencyID = thisItem.sellsForCurrency or 'melvorD:GP' | |||
if thisItem ~= nil then | |||
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | |||
else | |||
result = result..'\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]' | |||
end | |||
result = result..'||style="text-align:right" data-sort-value="'..row.maxQuantity..'"|' | |||
if row.maxQuantity > row.minQuantity then | |||
result = result .. Num.formatnum(row.minQuantity) .. ' - ' | |||
end | |||
result = result .. Num.formatnum(row.maxQuantity) | |||
--Adding price columns | |||
local itemPrice = 0 | |||
if thisItem == nil then | |||
result = result..'||data-sort-value="0"|???' | |||
else | |||
itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0 | |||
if itemPrice == 0 or row.maxQuantity == row.minQuantity then | |||
result = result..'||'.. Icons._Currency(currencyID, itemPrice * row.minQuantity) | |||
else | |||
result = result..'||'.. Icons._Currency(currencyID, itemPrice * row.minQuantity, itemPrice * row.maxQuantity) | |||
end | |||
end | |||
--Getting the drop chance | |||
local dropChance = (row.weight / totalWt * lootChance) | |||
if dropChance < 100 then | |||
--Show fraction as long as it isn't going to be 1/1 | |||
result = result..'||style="text-align:right" data-sort-value="'..row.weight..'"' | |||
result = result..'|'..Num.fraction(row.weight * lootChance, totalWt * 100) | |||
result = result..'||' | |||
else | |||
result = result..'||colspan="2" data-sort-value="'..row.weight..'"' | |||
end | |||
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places | |||
local fmt = (dropChance < 0.10 and '%.2g') or '%.2f' | |||
result = result..'style="text-align:right"|'..string.format(fmt, dropChance)..'%' | |||
--Adding to the average loot value based on price & dropchance | |||
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((row.minQuantity + row.maxQuantity) / 2)) | |||
end | end | ||
if multiDrop then | |||
result = result..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:' | |||
if lootChance < 100 then | |||
result = result..'\r\n|style="text-align:right"|'..Num.fraction(lootChance, 100)..'||' | |||
if | |||
result = result..'| | |||
if | |||
result = result..'||'.. | |||
else | else | ||
result = result..'| | result = result..'\r\n|colspan="2" ' | ||
end | end | ||
result = result..'style="text-align:right"|'..Num.round(lootChance, 2, 2)..'%' | |||
end | end | ||
result = result..'\r\n|}' | |||
result = result..'\r\nThe loot dropped by the average kill is worth '.. Icons._Currency(currencyID, Num.round(lootValue, 2, 0)).." if sold." | |||
end | end | ||
if avgGp > 0 then | if avgGp > 0 then | ||
result = result.."<br/>Including GP | result = result.."<br/>Including "..(currencyID == 'melvorD:GP' and 'GP' or 'AP') | ||
if boneVal > 0 then | if boneVal > 0 then | ||
result = result..' and bones' | result = result..' and bones' | ||
end | end | ||
result = result..', the average kill is worth '..Icons. | if dustVal > 0 then | ||
result = result..' and barrier dust' | |||
end | |||
result = result..', the average kill is worth '.. Icons._Currency(currencyID, Num.round(avgGp + lootValue + boneVal + dustVal, 2, 0))..'.' | |||
end | end | ||
end | end | ||
Line 786: | Line 1,179: | ||
function p._getMonsterLootValue(monster) | function p._getMonsterLootValue(monster) | ||
if monster == nil then | if monster == nil then | ||
return | return Shared.printError('No monster with that name found') | ||
end | end | ||
Line 795: | Line 1,188: | ||
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards | --Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards | ||
if bones ~= nil then | if bones ~= nil then | ||
local boneQty = | local boneQty = (bones.quantity ~= nil and bones.quantity) or 1 | ||
boneVal = bones.sellsFor * boneQty | boneVal = bones.item.sellsFor * boneQty | ||
result = result + boneVal | result = result + boneVal | ||
end | end | ||
Line 807: | Line 1,200: | ||
local avgGp = 0 | local avgGp = 0 | ||
if monster. | if monster.gpDrops ~= nil then | ||
avgGp = (monster. | avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2 | ||
end | end | ||
Line 814: | Line 1,207: | ||
local totalWt = 0 | local totalWt = 0 | ||
for i, row in pairs(monster.lootTable) do | for i, row in pairs(monster.lootTable) do | ||
totalWt = totalWt + row | totalWt = totalWt + row.weight | ||
end | end | ||
for i, row in | for i, row in ipairs(monster.lootTable) do | ||
local thisItem = Items.getItemByID(row | local thisItem = Items.getItemByID(row.itemID) | ||
--Adding price columns | --Adding price columns | ||
Line 829: | Line 1,220: | ||
--Getting the drop chance | --Getting the drop chance | ||
local dropChance = (row | local dropChance = (row.weight / totalWt * lootChance) | ||
--Adding to the average loot value based on price & dropchance | --Adding to the average loot value based on price & dropchance | ||
lootValue = lootValue + (dropChance * 0.01 * itemPrice * (( | lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((row.minQuantity + row.maxQuantity) / 2)) | ||
end | end | ||
if avgGp > 0 then | if avgGp > 0 then | ||
Line 851: | Line 1,242: | ||
if monster == nil then | if monster == nil then | ||
return | return Shared.printError('No monster with that name found') | ||
end | end | ||
if item == nil then | if item == nil then | ||
return | return Shared.printError('No item with that name found') | ||
end | end | ||
Line 867: | Line 1,258: | ||
local dropChance = 0 | local dropChance = 0 | ||
local dropWt = 0 | local dropWt = 0 | ||
for i, row in | for i, row in ipairs(monster.lootTable) do | ||
totalWt = totalWt + row.weight | |||
totalWt = totalWt + row | if item.id == row.itemID then | ||
if item | dropWt = row.weight | ||
dropWt = row | |||
end | end | ||
end | end | ||
dropChance = (dropWt / totalWt * lootChance) | dropChance = (dropWt / totalWt * lootChance) | ||
return | return Num.round(dropChance, 2, 2) | ||
end | end | ||
end | end | ||
function p.getChestDrops(frame) | function p.getChestDrops(frame) | ||
local | local chestName = frame.args ~= nil and frame.args[1] or frame | ||
local chest = Items.getItem( | local chest = Items.getItem(chestName) | ||
local currencyID = chest.sellsForCurrency or 'melvorD:GP' | |||
if chest == nil then | if chest == nil then | ||
return | return Shared.printError('No item named ' .. chestName .. ' found') | ||
end | end | ||
local result = '' | local result = '' | ||
if chest.dropTable == nil then | if chest.dropTable == nil then | ||
return | return Shared.printError(chestName .. ' does not have a drop table') | ||
else | else | ||
local | local function formatNumRange(minValue, maxValue) | ||
if maxValue ~= nil and maxValue > minValue then | |||
return Num.formatnum(minValue) .. ' - ' .. Num.formatnum(maxValue) | |||
else | |||
return Num.formatnum(minValue) | |||
end | |||
end | |||
local lootValue, foodValue = 0, 0 | |||
local totalWt = 0 | local totalWt = 0 | ||
for i, row in | local isAllFood = true | ||
totalWt = totalWt + row | for i, row in ipairs(chest.dropTable) do | ||
totalWt = totalWt + row.weight | |||
if isAllFood then | |||
-- If the container's contents are entirely food then we add additional | |||
-- information to the output, so we determine this here | |||
local item = Items.getItemByID(row.itemID) | |||
if item ~= nil and item.healsFor == nil then | |||
isAllFood = false | |||
end | |||
end | |||
end | end | ||
result = result..'\r\n{|class="wikitable sortable"' | result = result..'\r\n{|class="wikitable sortable"' | ||
result = result..'\r\n!Item!!Qty' | result = result..'\r\n!Item!!Qty' | ||
result = result..'!!colspan="2"|Chance!!Price' | result = result..'!!colspan="2"|Chance!!Price' .. (isAllFood and '!!Healing!!Avg. Healing' or '') | ||
--Sort the loot table by weight in descending order | --Sort the loot table by weight in descending order | ||
local chestDrops = Shared.shallowClone(chest.dropTable) | |||
table.sort(chestDrops, function(a, b) return a.weight > b.weight end) | |||
for i, row in ipairs(chestDrops) do | |||
local thisItem = Items.getItemByID(row.itemID) | |||
table.sort( | |||
for i, row in | |||
local thisItem = Items.getItemByID(row | |||
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | ||
result = result..'||style="text-align:right" data-sort-value="'.. | result = result..'||style="text-align:right" data-sort-value="'..(row.minQuantity + row.maxQuantity)..'"| ' .. formatNumRange(row.minQuantity, row.maxQuantity) | ||
local dropChance = (row | local dropChance = (row.weight / totalWt) * 100 | ||
result = result..'||style="text-align:right" data-sort-value="'..row | result = result..'||style="text-align:right" data-sort-value="'..row.weight..'"' | ||
result = result..'|'.. | result = result..'|'..Num.fraction(row.weight, totalWt) | ||
result = result..'||style="text-align:right"|'.. | result = result..'||style="text-align:right"|'..Num.round(dropChance, 2, 2)..'%' | ||
result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"' | result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"' | ||
if | if thisItem.sellsFor == 0 or row.minQuantity == row.maxQuantity then | ||
result = result..'|'..Icons. | result = result..'|'.. Icons._Currency(currencyID, thisItem.sellsFor * row.minQuantity) | ||
else | else | ||
result = result..'|'..Icons. | result = result..'|'.. Icons._Currency(currencyID, thisItem.sellsFor * row.minQuantity, thisItem.sellsFor * row.maxQuantity) | ||
end | |||
lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((row.minQuantity + row.maxQuantity)/ 2)) | |||
if isAllFood then | |||
local hp = thisItem.healsFor * 10 | |||
local minHeal, maxHeal = hp * row.minQuantity, hp * row.maxQuantity | |||
local avgHpPerLoot = (dropChance * 0.01 * (minHeal + maxHeal) / 2) | |||
foodValue = foodValue + avgHpPerLoot | |||
result = result .. '||data-sort-value="' .. thisItem.healsFor .. '"' | |||
result = result .. '|' .. Icons.Icon({'Hitpoints', type='skill', notext=true, nolink=true}) .. ' ' .. formatNumRange(minHeal, maxHeal) | |||
result = result .. '||data-sort-value="' .. avgHpPerLoot .. '"' | |||
result = result .. '|' .. Icons.Icon({'Hitpoints', type='skill', notext=true, nolink=true}) .. ' ' .. Num.round(avgHpPerLoot, 2, 0) | |||
end | end | ||
end | end | ||
result = result..'\r\n|}' | result = result..'\r\n|}' | ||
result = result..'\r\nThe average value of the contents of one chest is '..Icons. | result = result..'\r\nThe average value of the contents of one chest is '.. Icons._Currency(currencyID, Num.round(lootValue, 2, 0))..'.' | ||
if isAllFood then | |||
result = result..'\r\n\r\nThe average healing of the contents of one chest is ' .. Icons.Icon({'Hitpoints', type='skill', notext=true, nolink=true}) .. ' ' .. Num.round(foodValue, 2, 0) .. '.' | |||
end | |||
end | end | ||
Line 949: | Line 1,356: | ||
local area = Areas.getArea(areaName) | local area = Areas.getArea(areaName) | ||
if area == nil then | if area == nil then | ||
return | return Shared.printError('Could not find an area named ' .. areaName) | ||
end | end | ||
if area.type == 'dungeon' then | if area.type == 'dungeon' or area.type == 'abyssDepth' or area.type == 'stronghold' then | ||
return p.getDungeonMonsterTable(frame) | return p.getDungeonMonsterTable(frame) | ||
end | |||
local monsters = {} | |||
local hasBarrier = false | |||
for i, monsterID in ipairs(area.monsterIDs) do | |||
local monster = p.getMonsterByID(monsterID) | |||
if not hasBarrier and p._getMonsterBarrier(monster) > 0 then | |||
hasBarrier = true | |||
end | |||
table.insert(monsters, monster) | |||
end | end | ||
local | local tableBits = {} | ||
table.insert(tableBits, '{| class="wikitable sortable"') | |||
for i, | table.insert(tableBits, '\r\n! Name !! Combat Lvl ') | ||
local | if hasBarrier then | ||
table.insert(tableBits, '!! [[Barrier]] ') | |||
end | |||
table.insert(tableBits, '!! [[HP]] !! colspan="3"| Max Hit !! [[Combat Triangle|Style]]') | |||
for i, monster in ipairs(monsters) do | |||
local rowBits = {} | |||
table.insert(tableBits, '\r\n|-\r\n|'..Icons.Icon({p.getMonsterName(monster), type='monster'})) | |||
table.insert(tableBits, '||style="text-align:right"|'..Num.formatnum(p._getMonsterCombatLevel(monster))) | |||
if hasBarrier then | |||
table.insert(tableBits, '||style="text-align:right"|'..Num.formatnum(p._getMonsterBarrier(monster))) | |||
end | |||
table.insert(tableBits, '||style="text-align:right"|'..Num.formatnum(p._getMonsterHP(monster))) | |||
local drReduction = p._getMonsterDrReduction(monster) | |||
local maxHit = p._getMonsterMaxHit(monster) | |||
local dmgType = Icons.Icon({p._getMonsterDamageType(monster), type='damage', notext=true}) | |||
if drReduction > 0 then | |||
table.insert(tableBits, '||style="text-align:right" data-sort-value="'..maxHit..'"| -'..drReduction..'% DR') | |||
table.insert(tableBits, '||class="table-img" style="border-right:hidden"|' .. dmgType) | |||
table.insert(tableBits, '||style="text-align:right"|' .. Num.formatnum(maxHit)) | |||
else | |||
table.insert(tableBits, '||class="table-img" style="border-right:hidden" data-sort-value="'..maxHit..'|' .. dmgType) | |||
table.insert(tableBits, '||style="text-align:right" colspan="2""|' .. Num.formatnum(maxHit)) | |||
end | |||
table.insert(tableBits, '||class="table-img" |'..p._getMonsterStyleIcon({monster, notext=true})) | |||
end | end | ||
table.insert(tableBits, '\r\n|}') | |||
return | |||
return table.concat(tableBits, '') | |||
end | end | ||
Line 974: | Line 1,411: | ||
local area = Areas.getArea(areaName) | local area = Areas.getArea(areaName) | ||
if area == nil then | if area == nil then | ||
return | return Shared.printError('Could not find a dungeon named ' .. areaName) | ||
end | end | ||
--For Dungeons, go through and count how many of each monster are in the dungeon first | --For Dungeons, go through and count how many of each monster are in the dungeon first | ||
local monsterCounts = {} | local monsterCounts = {} | ||
for i, monsterID in | local monsters = {} | ||
local hasBarrier = false | |||
for i, monsterID in ipairs(area.monsterIDs) do | |||
if monsterCounts[monsterID] == nil then | if monsterCounts[monsterID] == nil then | ||
monsterCounts[monsterID] = 1 | monsterCounts[monsterID] = 1 | ||
else | else | ||
monsterCounts[monsterID] = monsterCounts[monsterID] + 1 | monsterCounts[monsterID] = monsterCounts[monsterID] + 1 | ||
if monsterID ~= 'melvorF:RandomITM' and monsterID ~= 'melvorTotH:RandomSpiderLair' then | |||
monsters[monsterID] = p.getMonsterByID(monsterID) | |||
if not hasBarrier and p._getMonsterBarrier(monsters[monsterID]) > 0 then | |||
hasBarrier = true | |||
end | |||
end | |||
end | end | ||
end | end | ||
Line 991: | Line 1,436: | ||
-- Declare function for building table rows to avoid repeating code | -- Declare function for building table rows to avoid repeating code | ||
local buildRow = function(entityID, monsterCount, specialType) | local buildRow = function(entityID, monsterCount, specialType) | ||
local monIcon, monLevel, monHP, monMaxHit, monStyle, monCount | local monIcon, monLevel, monHP, monMaxHit, monStyle, monCount, monDrReduce, monBarrier, monDmgTypeIcon | ||
local monData = {} | local monData = {} | ||
if specialType ~= nil and Shared.contains({'Afflicted', 'SlayerArea'}, specialType) then | if specialType ~= nil and Shared.contains({'Afflicted', 'Spider', 'SlayerArea'}, specialType) then | ||
-- Special handling for Into the Mist | -- Special handling for Into the Mist | ||
if specialType == 'Afflicted' then | if specialType == 'Afflicted' then | ||
local iconQ = Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'}) | local iconQ = Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'}) | ||
monIcon = Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'}) | monIcon = Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'}) | ||
monLevel, monHP, monMaxHit, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, monsterCount | monLevel, monBarrier, monHP, monMaxHit, monDrReduce, monStyle, monDmgTypeIcon, monCount = iconQ, iconQ, iconQ, iconQ, iconQ, iconQ, iconQ, monsterCount | ||
elseif specialType == 'Spider' then | |||
local iconQ = Icons.Icon({'', notext=true, nolink=true, img='Question'}) | |||
local monIconPart = { 'Any of the following:' } | |||
for i, monsterID in ipairs(GameData.rawData.spiderLairMonsters) do | |||
local monster = p.getMonsterByID(monsterID) | |||
if monster ~= nil then | |||
table.insert(monIconPart, Icons.Icon({p.getMonsterName(monster), type='monster'})) | |||
end | |||
end | |||
monIcon = table.concat(monIconPart, '<br/>') | |||
monLevel, monBarrier, monHP, monMaxHit, monDrReduce, monStyle, monDmgTypeIcon, monCount = iconQ, iconQ, iconQ, iconQ, iconQ, iconQ, iconQ, monsterCount | |||
elseif specialType == 'SlayerArea' then | elseif specialType == 'SlayerArea' then | ||
-- entityID corresponds to a slayer area | -- entityID corresponds to a slayer area | ||
local area = Areas.getAreaByID('slayer', entityID) | local area = Areas.getAreaByID('slayer', entityID) | ||
local iconQ = Icons.Icon({area.name, area.name, notext=true, nolink=true, img='Question'}) | |||
monIcon = Icons.Icon({area.name, type='combatArea'}) .. ' Monsters' | monIcon = Icons.Icon({area.name, type='combatArea'}) .. ' Monsters' | ||
monLevel = {p.getLowHighStat(area. | monLevel = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterCombatLevel(monster) end)} | ||
monHP = {p.getLowHighStat(area. | if hasBarrier then | ||
local lowMaxHit, highMaxHit = p.getLowHighStat(area. | monBarrier = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterBarrier(monster) end)} | ||
end | |||
monHP = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterHP(monster) end)} | |||
local lowMaxHit, highMaxHit = p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterMaxHit(monster) end) | |||
local lowDrReduce, highDrReduce = p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterDrReduction(monster) end) | |||
monMaxHit = highMaxHit | monMaxHit = highMaxHit | ||
monDrReduce = highDrReduce | |||
monDmgTypeIcon = iconQ | |||
monStyle = iconQ | |||
monCount = monsterCount | monCount = monsterCount | ||
end | end | ||
Line 1,013: | Line 1,476: | ||
-- entityID corresponds to a monster | -- entityID corresponds to a monster | ||
local monster = p.getMonsterByID(entityID) | local monster = p.getMonsterByID(entityID) | ||
monIcon = Icons.Icon({monster | monIcon = Icons.Icon({p.getMonsterName(monster), type='monster'}) | ||
monLevel = p._getMonsterCombatLevel(monster) | monLevel = p._getMonsterCombatLevel(monster) | ||
if hasBarrier then | |||
monBarrier = p._getMonsterBarrier(monster) | |||
end | |||
monHP = p._getMonsterHP(monster) | monHP = p._getMonsterHP(monster) | ||
monDrReduce = p._getMonsterDrReduction(monster) | |||
monMaxHit = p._getMonsterMaxHit(monster) | monMaxHit = p._getMonsterMaxHit(monster) | ||
monStyle = p._getMonsterStyleIcon({monster}) | monStyle = p._getMonsterStyleIcon({monster, notext=true}) | ||
monDmgTypeIcon = Icons.Icon({p._getMonsterDamageType(monster), type='damage', notext=true}) | |||
monCount = monsterCount | monCount = monsterCount | ||
end | end | ||
Line 1,032: | Line 1,500: | ||
end | end | ||
local getValText = function(val) | local getValText = function(val) | ||
if type(val) == 'table' and | if type(val) == 'table' and Num.tableCount(val) == 2 then | ||
if type(val[1]) == 'number' and type(val[2]) == 'number' then | if type(val[1]) == 'number' and type(val[2]) == 'number' then | ||
return | return Num.formatnum(val[1]) .. ' - ' .. Num.formatnum(val[2]) | ||
else | else | ||
return val[1] .. ' - ' .. val[2] | return val[1] .. ' - ' .. val[2] | ||
end | end | ||
elseif type(val) == 'number' then | elseif type(val) == 'number' then | ||
return | return Num.formatnum(val) | ||
else | else | ||
return val | return val | ||
Line 1,048: | Line 1,516: | ||
table.insert(resultPart, '\r\n|-\r\n| ' .. monIcon) | table.insert(resultPart, '\r\n|-\r\n| ' .. monIcon) | ||
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monLevel) .. '"| ' .. getValText(monLevel)) | table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monLevel) .. '"| ' .. getValText(monLevel)) | ||
if hasBarrier then | |||
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monBarrier) .. '"| ' .. getValText(monBarrier)) | |||
end | |||
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monHP) .. '"| ' .. getValText(monHP)) | table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monHP) .. '"| ' .. getValText(monHP)) | ||
table.insert(resultPart, '\r\n|style="text-align:right | if type(monDrReduce) == 'number' and monDrReduce > 0 then | ||
table.insert(resultPart, '\r\n| ' .. monStyle) | table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="'..getValSort(monMaxHit)..'"| -'..monDrReduce..'% DR') | ||
table.insert(resultPart, '\r\n|class="table-img" style="border-right:hidden"| ' .. monDmgTypeIcon) | |||
table.insert(resultPart, '\r\n|style="text-align:right"|' .. getValText(monMaxHit)) | |||
else | |||
table.insert(resultPart, '\r\n|class="table-img" style="border-right:hidden" data-sort-value="'..getValSort(monMaxHit)..'"| ' .. monDmgTypeIcon) | |||
table.insert(resultPart, '\r\n|style="text-align:right" colspan="2" |' .. getValText(monMaxHit)) | |||
end | |||
table.insert(resultPart, '\r\n|class="table-img"| ' .. monStyle) | |||
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monCount) .. '"| ' .. getValText(monCount)) | table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monCount) .. '"| ' .. getValText(monCount)) | ||
return table.concat(resultPart) | return table.concat(resultPart) | ||
Line 1,057: | Line 1,535: | ||
local returnPart = {} | local returnPart = {} | ||
table.insert(returnPart, '{| class="wikitable sortable"') | table.insert(returnPart, '{| class="wikitable sortable"') | ||
table.insert(returnPart, '\r\n! Name !! Combat | table.insert(returnPart, '\r\n! Name !! Combat Lvl ') | ||
if hasBarrier then | |||
table.insert(returnPart, '!! [[Barrier]] ') | |||
end | |||
table.insert(returnPart, '!! [[HP]] !! colspan="3" | Max Hit !! [[Combat Triangle|Style]] !! Count') | |||
-- Special handing for Impending Darkness event | -- Special handing for Impending Darkness event | ||
-- TODO needs to be revised once there is a better understanding of how the event works | -- TODO needs to be revised once there is a better understanding of how the event works | ||
for i, monsterID in ipairs(area.monsterIDs) do | |||
if not Shared.contains(usedMonsters, monsterID) then | if not Shared.contains(usedMonsters, monsterID) then | ||
if monsterID | if monsterID == 'melvorF:RandomITM' then | ||
--Special handling for Into the Mist | --Special handling for Into the Mist | ||
table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Afflicted')) | table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Afflicted')) | ||
elseif monsterID == 'melvorTotH:RandomSpiderLair' then | |||
table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Spider')) | |||
else | |||
table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], hasBarrier)) | |||
end | end | ||
table.insert(usedMonsters, monsterID) | table.insert(usedMonsters, monsterID) | ||
Line 1,086: | Line 1,563: | ||
local area = Areas.getArea(areaName) | local area = Areas.getArea(areaName) | ||
if area == nil then | if area == nil then | ||
return | return Shared.printError('Could not find a dungeon named ' .. areaName) | ||
end | end | ||
local totalHP = 0 | local totalHP = 0 | ||
for i, monsterID in | for i, monsterID in ipairs(area.monsterIDs) do | ||
local monster = p.getMonsterByID(monsterID) | |||
totalHP = totalHP + p._getMonsterHP(monster) | |||
end | end | ||
return totalHP | return totalHP | ||
Line 1,101: | Line 1,576: | ||
function p._getAreaMonsterList(area) | function p._getAreaMonsterList(area) | ||
local monsterList = {} | local monsterList = {} | ||
for i, monsterID in | for i, monsterID in ipairs(area.monsterIDs) do | ||
local monster = p.getMonsterByID(monsterID) | local monster = p.getMonsterByID(monsterID) | ||
table.insert(monsterList, Icons.Icon({monster | table.insert(monsterList, Icons.Icon({p.getMonsterName(monster), type='monster'})) | ||
end | end | ||
return table.concat(monsterList, '<br/>') | return table.concat(monsterList, '<br/>') | ||
Line 1,110: | Line 1,585: | ||
function p._getDungeonMonsterList(area) | function p._getDungeonMonsterList(area) | ||
local monsterList = {} | local monsterList = {} | ||
local lastID = '' | |||
local lastID = | |||
local count = 0 | local count = 0 | ||
local monsterCounts = {} | |||
for i, monsterID in ipairs(area.monsterIDs) do | |||
if lastID == '' then | |||
for i, monsterID in | |||
lastID = monsterID | lastID = monsterID | ||
count = 1 | count = 1 | ||
elseif lastID == monsterID then | |||
count = count + 1 | |||
else | else | ||
count = count | table.insert(monsterCounts, { id = lastID, count = count }) | ||
lastID = monsterID | |||
count = 1 | |||
end | end | ||
-- | end | ||
table.insert(monsterCounts, { id = lastID, count = count }) | |||
local | |||
table.insert(monsterList, Icons.Icon({ | for i, monster in ipairs(monsterCounts) do | ||
if monster.id == 'melvorF:RandomITM' then | |||
--Special handling for Afflicted Monsters | |||
table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=monster.count})) | |||
elseif monster.id == 'melvorTotH:RandomSpiderLair' then | |||
local monIconPart = { Num.formatnum(monster.count) .. ' Spiders:' } | |||
for i, monsterID in ipairs(GameData.rawData.spiderLairMonsters) do | |||
local monster = p.getMonsterByID(monsterID) | |||
if monster ~= nil then | |||
table.insert(monIconPart, ' ' .. Icons.Icon({p.getMonsterName(monster), type='monster'})) | |||
end | |||
end | |||
table.insert(monsterList, table.concat(monIconPart, '<br/>')) | |||
else | |||
local monsterObj = p.getMonsterByID(monster.id) | |||
table.insert(monsterList, Icons.Icon({p.getMonsterName(monsterObj), type='monster', qty=monster.count})) | |||
end | end | ||
end | end | ||
return table.concat(monsterList, '<br/>') | return table.concat(monsterList, '<br/>') | ||
end | end | ||
Line 1,154: | Line 1,629: | ||
local area = Areas.getArea(areaName) | local area = Areas.getArea(areaName) | ||
if area == nil then | if area == nil then | ||
return | return Shared.printError('Could not find an area named ' .. areaName) | ||
end | end | ||
if area.type == 'dungeon' then | if area.type == 'dungeon' or area.type == 'abyssDepth' or area.type == 'stronghold' then | ||
return p._getDungeonMonsterList(area) | return p._getDungeonMonsterList(area) | ||
else | else | ||
Line 1,166: | Line 1,641: | ||
function p.getFoxyTable(frame) | function p.getFoxyTable(frame) | ||
local result = 'Monster,Min GP,Max GP,Average GP' | local result = 'Monster,Min GP,Max GP,Average GP' | ||
for i, monster in | for i, monster in ipairs(GameData.rawData.monsters) do | ||
if not p._isDungeonOnlyMonster(monster) then | if not p._isDungeonOnlyMonster(monster) then | ||
if monster. | if monster.gpDrops ~= nil and monster.gpDrops.max > 0 then | ||
local avgGp = (monster. | local avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2 | ||
result = result..'<br/>'..monster | result = result .. '<br/>' .. p.getMonsterName(monster) .. ',' .. monster.gpDrops.min .. ',' .. monster.gpDrops.max .. ',' .. avgGp | ||
end | end | ||
end | end | ||
Line 1,183: | Line 1,658: | ||
local bones = p._getMonsterBones(monster) | local bones = p._getMonsterBones(monster) | ||
if bones ~= nil then | if bones ~= nil then | ||
totalGP = totalGP + bones.sellsFor * | totalGP = totalGP + bones.item.sellsFor * bones.quantity | ||
end | end | ||
Line 1,193: | Line 1,668: | ||
local avgGp = 0 | local avgGp = 0 | ||
if monster. | if monster.gpDrops ~= nil then | ||
avgGp = (monster. | avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2 | ||
end | end | ||
totalGP = totalGP + avgGp | totalGP = totalGP + avgGp | ||
local totalWt = 0 | local totalWt = 0 | ||
for i, row in | for i, row in ipairs(monster.lootTable) do | ||
totalWt = totalWt + row | totalWt = totalWt + row.weight | ||
end | end | ||
for i, row in | for i, row in ipairs(monster.lootTable) do | ||
local thisItem = Items.getItemByID(row | local thisItem = Items.getItemByID(row.itemID) | ||
local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0 | local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0 | ||
--Getting the drop chance | --Getting the drop chance | ||
local dropChance = (row | local dropChance = (row.weight / totalWt * lootChance) | ||
--Adding to the average loot value based on price & dropchance | --Adding to the average loot value based on price & dropchance | ||
lootValue = lootValue + (dropChance * 0.01 * itemPrice * (( | lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((row.minQuantity + row.maxQuantity) / 2)) | ||
end | end | ||
Line 1,221: | Line 1,694: | ||
end | end | ||
return | return Num.round(totalGP, 2, 2) | ||
end | end | ||
Line 1,229: | Line 1,702: | ||
if monster == nil then | if monster == nil then | ||
return | return Shared.printError('No monster with that name found') | ||
end | end | ||
Line 1,238: | Line 1,711: | ||
local result = '{| class="wikitable sortable"' | local result = '{| class="wikitable sortable"' | ||
result = result..'\r\n!Monster!!Combat Level!!Average GP' | result = result..'\r\n!Monster!!Combat Level!!Average GP' | ||
for i, | for i, monster in ipairs(GameData.rawData.monsters) do | ||
if not p._isDungeonOnlyMonster(monster) then | if not p._isDungeonOnlyMonster(monster) then | ||
local monsterGP = p._getMonsterAverageGP(monster) | local monsterGP = p._getMonsterAverageGP(monster) | ||
local combatLevel = p._getMonsterCombatLevel(monster | local combatLevel = p._getMonsterCombatLevel(monster) | ||
result = result..'\r\n|-\r\n|'..Icons.Icon({monster | result = result..'\r\n|-\r\n|'..Icons.Icon({p.getMonsterName(monster), type='monster', noicon=true})..'||'..combatLevel..'||'..monsterGP | ||
end | end | ||
end | end | ||
Line 1,253: | Line 1,724: | ||
function p.getSlayerTierMonsterTable(frame) | function p.getSlayerTierMonsterTable(frame) | ||
-- Input validation | -- Input validation | ||
local | local args = frame.args ~= nil and frame.args or frame | ||
local | local categoryName = args[1] | ||
local slayerCategory = GameData.getEntityByName('slayerTaskCategories', categoryName) | |||
if | if slayerCategory == nil then | ||
return | local catNames = {} | ||
for i, cat in ipairs(GameData.rawData.slayerTaskCategories) do | |||
if cat.name ~= nil then | |||
table.insert(catNames, cat.name) | |||
end | |||
end | |||
return Shared.printError('Invalid slayer category specified, must be any of: ' .. table.concat(catNames, ', ')) | |||
end | end | ||
-- Build list of monsters | |||
-- Build list of | |||
-- Right now hiddenMonsterIDs is empty | -- Right now hiddenMonsterIDs is empty | ||
local hiddenMonsterIDs = {} | local hiddenMonsterIDs = {} | ||
local | local monsterList = GameData.getEntities('monsters', | ||
function(monster) | |||
local monsterCat = p._getMonsterSlayerTaskCategory(monster) | |||
local | return monsterCat ~= nil and monsterCat.id == slayerCategory.id | ||
end | end | ||
) | |||
if Shared. | if Shared.tableIsEmpty(monsterList) then | ||
-- Somehow no monsters are in the tier, return nothing | -- Somehow no monsters are in the tier, return nothing | ||
return '' | return '' | ||
else | else | ||
return p._getMonsterTable( | return p._getMonsterTable(monsterList, true) | ||
end | end | ||
end | |||
function p.getBossMonsterTable(frame) | |||
local bosses = GameData.getEntities('monsters', | |||
function(monster) | |||
return monster.isBoss | |||
end | |||
) | |||
return p._getMonsterTable(bosses, false) | |||
end | end | ||
function p.getFullMonsterTable(frame) | function p.getFullMonsterTable(frame) | ||
return p._getMonsterTable(GameData.rawData.monsters, false) | |||
return p._getMonsterTable( | |||
end | end | ||
function p._getMonsterTable( | function p._getMonsterTable(monsters, excludeDungeons) | ||
--Making a single function for getting a table of monsters given a list of IDs. | --Making a single function for getting a table of monsters given a list of IDs. | ||
local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false | local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false | ||
Line 1,309: | Line 1,775: | ||
table.insert(tableParts, '{| class="wikitable sortable stickyHeader"') | table.insert(tableParts, '{| class="wikitable sortable stickyHeader"') | ||
-- First header row | -- First header row | ||
table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan=" | table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan="4" | !! colspan="4" |Offensive Stats !! colspan="8" |') | ||
-- Second header row | -- Second header row | ||
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name | table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!Combat Level ') | ||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'})) | table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'})) | ||
table.insert(tableParts, '!!Attack Speed (s) !!colspan=" | table.insert(tableParts, '!!Attack Speed (s) !!colspan="3"|Max Hit ') | ||
table.insert(tableParts, '!! | table.insert(tableParts, '!!DR/AR!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Bones !!Locations') | ||
-- Generate row per monster | -- Generate row per monster | ||
for i, | for i, monster in ipairs(monsters) do | ||
-- Avoid processing monsters without equipment stats. These aren't actual | |||
-- monsters, but instead are placeholders such as 'melvorF:RandomITM' | |||
-- and 'melvorTotH:RandomSpiderLair' to denote a random selection from | |||
-- a pool of monsters | |||
if monster.equipmentStats ~= nil then | |||
local cmbLevel = p._getMonsterCombatLevel(monster) | |||
local atkSpeed = p._getMonsterAttackSpeed(monster) | |||
local maxHit = p._getMonsterMaxHit(monster) | |||
local resistance, resistanceText = p._getMonsterResistance(monster) | |||
local drReduce = p._getMonsterDrReduction(monster) | |||
local currVal = 0 | |||
if monster.currencyDrops ~= nil and not monster.currencyDrops[1] ~= nil then | |||
local firstDrop = monster.currencyDrops[1] | |||
currVal = (firstDrop.min + firstDrop.max) / 2 | |||
end | |||
local currText = Common.getCostString({ ["currencies"] = monster.currencyDrops }) | |||
local bones = p._getMonsterBones(monster) | |||
local boneTxt = (bones ~= nil and Icons.Icon({bones.item.name, type='item', notext=true})) or 'None' | |||
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', size=50, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', noicon=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Num.formatnum(cmbLevel)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Num.formatnum(p._getMonsterHP(monster))) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Num.round(atkSpeed, 1, 1)) | |||
if drReduce > 0 then | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '"| -' .. drReduce..'% DR') | |||
table.insert(tableParts, '\r\n|style="text-align:right;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:right" |' .. Num.formatnum(maxHit)) | |||
else | |||
table.insert(tableParts, '\r\n|class="table-img" style="text-align:right;border-right:hidden" colspan="2" data-sort-value="' .. maxHit .. '"|' .. p._getMonsterStyleIcon({monster, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:right"|' .. Num.formatnum(maxHit)) | |||
end | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. resistance .. '" |' .. Icons.Icon({resistanceText, notext=true}) .. resistance..'%') | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. currVal .. '" |' .. currText) | |||
table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons)) | |||
end | end | ||
end | end | ||
Line 1,372: | Line 1,837: | ||
-- Generate row per monster | -- Generate row per monster | ||
for i, monster in | for i, monster in ipairs(GameData.rawData.monsters) do | ||
local cmbLevel = p._getMonsterCombatLevel(monster) | if p.getMonsterName(monster) ~= nil then | ||
local cmbLevel = p._getMonsterCombatLevel(monster) | |||
local gpTxt = nil | |||
if monster.gpDrops.min >= monster.gpDrops.max then | |||
gpTxt = Num.formatnum(monster.gpDrops.min) | |||
else | |||
gpTxt = Num.formatnum(monster.gpDrops.min) .. ' - ' .. Num.formatnum(monster.gpDrops.max) | |||
end | |||
local lootVal = p._getMonsterLootValue(monster) | |||
local lootTxt = '0' | |||
if lootVal ~= 0 then | |||
lootTxt = Num.formatnum(Num.round(lootVal, 2, 2)) | |||
end | |||
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', size=50, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', noicon=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Num.formatnum(cmbLevel)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Num.formatnum(p._getMonsterHP(monster))) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (monster.gpDrops.min + monster.gpDrops.max) / 2 .. '" |' .. gpTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, false)) | |||
end | end | ||
end | end | ||
Line 1,414: | Line 1,877: | ||
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!Combat Level ') | table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!Combat Level ') | ||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'})) | table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'})) | ||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true})) | |||
table.insert(tableParts, '!!Attack Speed (s) !!colspan="2"|Max Hit !!Accuracy ') | table.insert(tableParts, '!!Attack Speed (s) !!colspan="2"|Max Hit !!Accuracy ') | ||
-- table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true})) | |||
-- table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true})) | |||
table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value !!Bones') | table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value !!Bones') | ||
-- Generate row per monster | -- Generate row per monster | ||
for i, monster in | for i, monster in ipairs(GameData.rawData.monsters) do | ||
local cmbLevel = p._getMonsterCombatLevel(monster) | if p.getMonsterName(monster) ~= nil then | ||
local cmbLevel = p._getMonsterCombatLevel(monster) | |||
local gpTxt = nil | |||
if monster.gpDrops.min >= monster.gpDrops.max then | |||
gpTxt = Num.formatnum(monster.gpDrops.min) | |||
else | |||
gpTxt = Num.formatnum(monster.gpDrops.min) .. ' - ' .. Num.formatnum(monster.gpDrops.max) | |||
end | |||
local lootVal = p._getMonsterLootValue(monster) | |||
local lootTxt = '0' | |||
if lootVal ~= 0 then | |||
lootTxt = Num.formatnum(Num.round(lootVal, 2, 2)) | |||
end | |||
local atkSpeed = p._getMonsterAttackSpeed(monster) | |||
local maxHit = p._getMonsterMaxHit(monster) | |||
local accR = p._getMonsterAR(monster) | |||
local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")} | |||
local bones = p._getMonsterBones(monster) | |||
local boneTxt = (bones ~= nil and Icons.Icon({bones.item.name, type='item', notext=true})) or 'None' | |||
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', size=50, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', noicon=true})) | |||
-- table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Num.formatnum(cmbLevel)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Num.formatnum(p._getMonsterHP(monster))) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Num.formatnum(evaR[1])) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Num.round(atkSpeed, 1, 1)) | |||
table.insert(tableParts, '\r\n|style="text-align:center;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Num.formatnum(maxHit)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Num.formatnum(accR)) | |||
--table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Num.formatnum(evaR[2])) | |||
--table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Num.formatnum(evaR[3])) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (monster.gpDrops.min + monster.gpDrops.max) / 2 .. '" |' .. gpTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt) | |||
-- table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons)) | |||
end | end | ||
end | end | ||
Line 1,473: | Line 1,937: | ||
local spAttTable = {} | local spAttTable = {} | ||
for i, monster in ipairs( | for i, monster in ipairs(GameData.rawData.monsters) do | ||
if monster.specialAttacks ~= nil and Shared. | if monster.specialAttacks ~= nil and not Shared.tableIsEmpty(monster.specialAttacks) then | ||
local overrideChance = (monster.overrideSpecialChances ~= nil and Shared.tableCount(monster.overrideSpecialChances) > 0) | local overrideChance = (monster.overrideSpecialChances ~= nil and Shared.tableCount(monster.overrideSpecialChances) > 0) | ||
for j, | for j, spAttID in ipairs(monster.specialAttacks) do | ||
local spAtt = GameData.getEntityByID('attacks', spAttID) | |||
local attChance = (overrideChance and monster.overrideSpecialChances[j] or spAtt.defaultChance) | local attChance = (overrideChance and monster.overrideSpecialChances[j] or spAtt.defaultChance) | ||
if spAttTable[spAtt.id] == nil then | if spAttTable[spAtt.id] == nil then | ||
Line 1,484: | Line 1,949: | ||
spAttTable[spAtt.id]['icons'][attChance] = {} | spAttTable[spAtt.id]['icons'][attChance] = {} | ||
end | end | ||
table.insert(spAttTable[spAtt.id]['icons'][attChance], Icons.Icon({ monster | table.insert(spAttTable[spAtt.id]['icons'][attChance], Icons.Icon({ p.getMonsterName(monster), type = 'monster' })) | ||
end | end | ||
end | end | ||
Line 1,508: | Line 1,973: | ||
end | end | ||
table.insert(resultPart, '\r\n|data-sort-value="' .. spAtt.name .. '"| ' .. table.concat(iconList, '<br/>')) | table.insert(resultPart, '\r\n|data-sort-value="' .. spAtt.name .. '"| ' .. table.concat(iconList, '<br/>')) | ||
table.insert(resultPart, '\r\n|data-sort-value="' .. chance .. '"| ' .. | table.insert(resultPart, '\r\n|data-sort-value="' .. chance .. '"| ' .. Num.round(chance, 2, 0) .. '%') | ||
if firstRow then | if firstRow then | ||
table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.description) | table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.description) | ||
Line 1,518: | Line 1,983: | ||
return table.concat(resultPart) | return table.concat(resultPart) | ||
end | |||
--NOTE: This is not a function that should be called directly. It generates text to be pasted into Chest Loot TablesTemplate:MonsterLootTables | |||
--It exists because I'm too lazy to manually type up all the new monsters - User:Falterfire | |||
function p.getMonsterLootTableText() | |||
local getAreaText = function(area) | |||
local outArray = {} | |||
table.insert(outArray, "==={{ZoneIcon|"..area.name.."|size=50}}===") | |||
table.insert(outArray, "") | |||
for i, monsterID in ipairs(area.monsterIDs) do | |||
local monster = p.getMonsterByID(monsterID) | |||
table.insert(outArray, "===={{MonsterIcon|"..p.getMonsterName(monster).."|size=40}}====") | |||
table.insert(outArray, "{{MonsterDrops|"..p.getMonsterName(monster).."|size=40}}") | |||
end | |||
return table.concat(outArray, "\r\n") | |||
end | |||
local fullArray = {} | |||
local areaArray = Areas.getAreas(function(a) return a.type == 'combatArea' end) | |||
for i, area in ipairs(areaArray) do | |||
table.insert(fullArray, getAreaText(area)) | |||
end | |||
areaArray = Areas.getAreas(function(a) return a.type == 'slayerArea' end) | |||
for i, area in ipairs(areaArray) do | |||
table.insert(fullArray, getAreaText(area)) | |||
end | |||
return table.concat(fullArray, "\r\n\r\n----\r\n") | |||
end | |||
--NOTE: This is not a function that should be called directly. It generates text to be pasted into Chest Loot Tables | |||
--It exists because I'm too lazy to manually type up all the new chests - User:Falterfire | |||
function p.getChestLootTables() | |||
local items = Items.getItems(function(item) return item.dropTable ~= nil end) | |||
local outArray = {} | |||
for i, item in ipairs(items) do | |||
table.insert(outArray, "==={{ItemIcon|"..item.name.."|size=30}}===") | |||
table.insert(outArray, "{{ChestDrops|"..item.name.."}}") | |||
end | |||
return table.concat(outArray, "\r\n") | |||
end | |||
--Returns the expansion icon for the item if it has one | |||
function p.getExpansionIcon(frame) | |||
local monsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(monsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
return Icons.getExpansionIcon(monster.id) | |||
end | end | ||
return p | return p |
Latest revision as of 18:57, 17 October 2024
local p = {}
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Common = require('Module:Common')
local GameData = require('Module:GameData')
local Areas = require('Module:CombatAreas')
local Magic = require('Module:Magic')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Num = require('Module:Number')
function p.getMonster(name)
if name == 'Earth Golem (AoD)' then
-- Special case for ambiguous monster name
return p.getMonsterByID('melvorAoD:EarthGolem')
else
return GameData.getEntityByName('monsters', name)
end
end
function p.getMonsterByID(ID)
return GameData.getEntityByID('monsters', ID)
end
function p.getMonsterName(monster)
if monster.id == 'melvorAoD:EarthGolem' then
-- Special case for ambiguous monster name
return 'Earth Golem (AoD)'
else
return monster.name
end
end
function p.getPassive(name)
return GameData.getEntityByName('combatPassives', name)
end
function p.getPassiveByID(ID)
return GameData.getEntityByID('combatPassives', ID)
end
-- Given a list of monster IDs, calls statFunc with each monster and returns
-- the lowest & highest values
function p.getLowHighStat(idList, statFunc)
local lowVal, highVal = nil, nil
for i, monID in ipairs(idList) do
local monster = p.getMonsterByID(monID)
local statVal = statFunc(monster)
if lowVal == nil or statVal < lowVal then lowVal = statVal end
if highVal == nil or statVal > highVal then highVal = statVal end
end
return lowVal, highVal
end
function p._getMonsterStat(monster, statName)
if statName == 'Barrier' then
return p._getMonsterBarrier(monster)
elseif statName == 'HP' then
return p._getMonsterHP(monster)
elseif statName == 'maxHit' then
return p._getMonsterMaxHit(monster)
elseif statName == 'accuracyRating' then
return p._getMonsterAR(monster)
elseif statName == 'meleeEvasionRating' then
return p._getMonsterER(monster, 'Melee')
elseif statName == 'rangedEvasionRating' then
return p._getMonsterER(monster, 'Ranged')
elseif statName == 'magicEvasionRating' then
return p._getMonsterER(monster, 'Magic')
elseif statName == 'damageReduction' then
return p.getEquipmentStat(monster, 'damageReduction')
elseif statName == 'resistanceAbyssal' then
return p.getEquipmentStat(monster, 'resistanceAbyssal')
elseif statName == 'resistanceEternal' then
return p.getEquipmentStat(monster, 'resistanceEternal')
elseif statName == 'drReduction' then
return p._getMonsterDrReduction(monster)
end
return monster[statName]
end
function p.getMonsterStat(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
local StatName = frame.args ~= nil and frame.args[2] or frame[2]
local monster = p.getMonster(MonsterName)
if monster == nil then
return Shared.printError('No monster with that name found')
end
return p._getMonsterStat(monster, StatName)
end
function p._getMonsterStyleIcon(frame)
local args = frame.args ~= nil and frame.args or frame
local monster = args[1]
local notext = args.notext
local nolink = args.nolink
local iconText = ''
if monster.attackType == 'melee' then
iconText = Icons.Icon({'Melee', notext=notext, nolink=nolink})
elseif monster.attackType == 'ranged' then
iconText = Icons.Icon({'Ranged', type='skill', notext=notext, nolink=nolink})
elseif monster.attackType == 'magic' then
iconText = Icons.Icon({'Magic', type='skill', notext=notext, nolink=nolink})
elseif monster.attackType == 'random' then
iconText = Icons.Icon({p.getMonsterName(monster), notext=notext, nolink=nolink, img='Question'})
end
return iconText
end
function p.getMonsterStyleIcon(frame)
local args = frame.args ~= nil and frame.args or frame
local MonsterName = args[1]
local monster = p.getMonster(MonsterName)
if monster == nil then
return Shared.printError('No monster with that name found')
end
args[1] = monster
return p._getMonsterStyleIcon(args)
end
function p._getMonsterHP(monster)
return 10 * p._getMonsterLevel(monster, 'Hitpoints')
end
function p._getMonsterBarrier(monster)
--Monster Barrier is a percentage of its max health
local barPercent = 0
if monster.barrierPercent ~= nil then
barPercent = monster.barrierPercent
end
return p._getMonsterHP(monster) * barPercent * 0.01
end
function p.getMonsterEffectiveHP(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster ~= nil then
return math.floor((p._getMonsterHP(monster)/(1 - p._getMonsterResistance(monster)/100)) + 0.5)
else
return Shared.printError('No monster with that name found')
end
end
function p.getMonsterEffectiveBarrier(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster ~= nil then
return math.floor((p._getMonsterBarrier(monster)/(1 - p._getMonsterResistance(monster)/100)) + 0.5)
else
return Shared.printError('No monster with that name found')
end
end
function p.getMonsterBarrier(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster ~= nil then
return p._getMonsterBarrier(monster)
else
return Shared.printError('No monster with that name found')
end
end
function p.getMonsterHP(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster ~= nil then
return p._getMonsterHP(monster)
else
return Shared.printError('No monster with that name found')
end
end
function p._getMonsterLevel(monster, skillName)
local result = 0
if monster.levels[skillName] ~= nil then
result = monster.levels[skillName]
end
return result
end
function p.getMonsterLevel(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
local SkillName = frame.args ~= nil and frame.args[2] or frame[2]
local monster = p.getMonster(MonsterName)
if monster == nil then
return Shared.printError('No monster with that name found')
end
return p._getMonsterLevel(monster, SkillName)
end
function p._getMonsterDamageType(monster)
local result = 'Normal Damage'
local damageType = GameData.getEntityByID('damageTypes', monster.damageType)
if damageType ~= nil then
result = damageType.name
end
return result
end
function p.getMonsterDamageType(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return Shared.printError('No monster with that name found')
end
return p._getMonsterDamageType(monster)
end
function p.getEquipmentStat(monster, statName)
if monster.equipmentStats == nil then
return 0
else
return monster.equipmentStats[statName] or 0
end
end
function p.calculateStandardStat(effectiveLevel, bonus)
--Based on calculateStandardStat in Characters.js
return (effectiveLevel + 9) * (bonus + 64)
end
function p.calculateStandardMaxHit(baseLevel, strengthBonus)
--Based on calculateStandardMaxHit in Characters.js
local effectiveLevel = baseLevel + 9
return math.floor(10 * (1.3 + effectiveLevel / 10 + strengthBonus / 80 + effectiveLevel * strengthBonus / 640))
end
function p._getMonsterAttackSpeed(monster)
return p.getEquipmentStat(monster, 'attackSpeed') / 1000
end
function p.getMonsterAttackSpeed(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster ~= nil then
return p._getMonsterAttackSpeed(monster)
else
return Shared.printError('No monster with that name found')
end
end
function p._getMonsterCombatLevel(monster)
local base = 0.25 * (p._getMonsterLevel(monster, 'Defence') + p._getMonsterLevel(monster, 'Hitpoints'))
local melee = 0.325 * (p._getMonsterLevel(monster, 'Attack') + p._getMonsterLevel(monster, 'Strength'))
local range = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Ranged'))
local magic = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Magic'))
return math.floor(base + math.max(melee, range, magic))
end
function p.getMonsterCombatLevel(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return Shared.printError('No monster with that name found')
end
return p._getMonsterCombatLevel(monster)
end
function p._getMonsterAR(monster)
local baseLevel = 0
local bonus = 0
if monster.attackType == 'melee' then
baseLevel = p._getMonsterLevel(monster, 'Attack')
bonus = p.getEquipmentStat(monster, 'stabAttackBonus')
elseif monster.attackType == 'ranged' then
baseLevel = p._getMonsterLevel(monster, 'Ranged')
bonus = p.getEquipmentStat(monster, 'rangedAttackBonus')
elseif monster.attackType == 'magic' then
baseLevel = p._getMonsterLevel(monster, 'Magic')
bonus = p.getEquipmentStat(monster, 'magicAttackBonus')
elseif monster.attackType == 'random' then
--Bane has the same AR with every attack type so being lazy and just showing the one.
baseLevel = p._getMonsterLevel(monster, 'Attack')
bonus = p.getEquipmentStat(monster, 'stabAttackBonus')
else
return Shared.printError('This monster has an invalid attack type somehow')
end
return p.calculateStandardStat(baseLevel, bonus)
end
function p.getMonsterAR(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return Shared.printError('No monster with that name found')
end
return p._getMonsterAR(monster)
end
function p._getMonsterER(monster, style)
local baseLevel= 0
local bonus = 0
if style == "Melee" then
baseLevel = p._getMonsterLevel(monster, 'Defence')
bonus = p.getEquipmentStat(monster, 'meleeDefenceBonus')
elseif style == "Ranged" then
baseLevel = p._getMonsterLevel(monster, 'Defence')
bonus = p.getEquipmentStat(monster, 'rangedDefenceBonus')
elseif style == "Magic" then
baseLevel = math.floor(p._getMonsterLevel(monster, 'Magic') * 0.7 + p._getMonsterLevel(monster, 'Defence') * 0.3)
bonus = p.getEquipmentStat(monster, 'magicDefenceBonus')
else
return Shared.printError('Must choose Melee, Ranged, or Magic')
end
return p.calculateStandardStat(baseLevel, bonus)
end
function p.getMonsterER(frame)
local args = frame.args ~= nil and frame.args or frame
local MonsterName = args[1]
local style = args[2]
local monster = p.getMonster(MonsterName)
if monster == nil then
return Shared.printError('No monster with that name found')
end
return p._getMonsterER(monster, style)
end
-- Determines if the monster is capable of dropping bones, and returns the bones
-- item if so, or nil otherwise
function p._getMonsterBones(monster)
if monster.bones ~= nil then
local boneItem = Items.getItemByID(monster.bones.itemID)
local boneObj = { ["item"] = boneItem, ["quantity"] = monster.bones.quantity }
if boneItem.prayerPoints == nil then
-- Assume bones without prayer points are shards (from God dungeons),
-- and drop unconditionally
return boneObj
elseif not monster.isBoss and not p._isDungeonOnlyMonster(monster) then
-- Otherwise, bones drop when the monster isn't dungeon exclusive
return boneObj
end
end
end
function p._getMonsterResistance(monster)
-- Currently all Eternal damage monsters have Abyssal Resistance
-- This may change in the future. If so, uncomment the below and delete this.
if monster.damageType == 'melvorItA:Abyssal' or monster.damageType == 'melvorItA:Eternal' then
return p._getMonsterStat(monster, 'resistanceAbyssal'), 'Abyssal Resistance'
--elseif monster.damageType == 'melvorItA:Eternal' then
-- return p._getMonsterStat(monster, 'resistanceEternal'), 'Eternal Resistance'
else
return p._getMonsterStat(monster, 'damageReduction'), 'Damage Reduction'
end
end
function p._isDungeonOnlyMonster(monster)
local areaList = Areas._getMonsterAreas(monster)
local inDungeon = false
for i, area in ipairs(areaList) do
if area.type == 'dungeon' then
inDungeon = true
else
return false
end
end
return inDungeon
end
function p.isDungeonOnlyMonster(frame)
local monsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(monsterName)
if monster == nil then
return Shared.printError('No monster with name ' .. monsterName .. ' found')
end
return p._isDungeonOnlyMonster(monster)
end
function p._getMonsterAreas(monster, excludeDungeons, includeEffects)
if includeEffects == nil then includeEffects = false end
local resultPart = {}
local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
local areaList = Areas._getMonsterAreas(monster)
for i, area in ipairs(areaList) do
if area.type ~= 'dungeon' or not hideDungeons then
local imgType = (area.type == 'dungeon' and 'dungeon') or 'combatArea'
local txt = Icons.Icon({(area.name or area.id), type = imgType})
if area.type == 'slayerArea' then
local areaDescrip = Areas._getAreaStat(area, 'areaEffectDesc')
if areaDescrip ~= 'None' then
txt = txt..": <span class=\"text-negative\"> ''"..areaDescrip.."''</span>"
end
end
table.insert(resultPart, txt)
end
end
return table.concat(resultPart, '<br/>')
end
function p.getMonsterAreas(frame)
local monsterName = frame.args ~= nil and frame.args[1] or frame
local hideDungeons = frame.args ~= nil and frame.args[2] or nil
local includeEffects = frame.args ~= nil and frame.args[3] or true
local monster = p.getMonster(monsterName)
if monster == nil then
return Shared.printError('No monster with name ' .. monsterName .. ' found')
end
return p._getMonsterAreas(monster, hideDungeons, includeEffects)
end
function p.getSpecAttackMaxHit(specAttack, normalMaxHit, monster)
local bestHit, prevHit = 0, 0
for i, dmg in ipairs(specAttack.damage) do
local thisHit = 0
if dmg.damageType == 'Normal' then
--Account for special attacks that include a normal attack hit
thisHit = normalMaxHit
if dmg.amplitude ~= nil then
thisHit = thisHit * (dmg.amplitude / 100)
end
elseif dmg.maxRoll == 'Fixed' then
thisHit = dmg.maxPercent * 10
elseif dmg.maxRoll == 'MaxHit' then
if dmg.character == 'Target' then
--Confusion applied damage based on the player's max hit. Gonna just ignore that one
thisHit = 0
else
thisHit = dmg.maxPercent * normalMaxHit * 0.01
end
elseif Shared.contains(dmg.maxRoll, "Fixed100") then
--Handles attacks that are doubled when conditions are met like Trogark's double damage if the player is burning
thisHit = dmg.maxPercent * 20
elseif dmg.maxRoll == 'MaxHitScaledByHP2x' then
thisHit = normalMaxHit * 2
elseif dmg.maxRoll == 'PoisonMax35' then
thisHit = normalMaxHit * 1.35
elseif dmg.maxRoll == "MaxHitDR" then
local monsterDR = 0
if monster ~= nil then
monsterDR = p._getMonsterResistance(monster)
end
thisHit = normalMaxHit * dmg.maxPercent * 0.01 * (1 + monsterDR * 0.01)
elseif Shared.contains({'Bleeding', 'Poisoned'}, dmg.maxRoll) then
-- TODO: This is limited in that there is no verification that bleed/poison
-- can be applied to the target, it is assumed that it can and so this applies
thisHit = prevHit + dmg.maxPercent * 10
end
prevHit = thisHit
if thisHit > bestHit then
bestHit = thisHit
end
end
return bestHit
end
function p.canSpecAttackApplyEffect(specAttack, effectType)
local effectKeys = { 'prehitEffects', 'onhitEffects' }
for i, effectKey in ipairs(effectKeys) do
if type(specAttack[effectKey]) == 'table' then
for j, effect in pairs(specAttack[effectKey]) do
if effect.type == effectType or p.canModifiersApplyEffect(effect.modifiers, effectType) then
return true
end
end
end
end
return false
end
function p.canModifiersApplyEffect(modifiers, effectType)
-- List of modifiers which can result in the application of status effects
local statusModsAll = {
["Stun"] = { 'increasedGlobalStunChance', 'increasedMeleeStunChance' },
["Sleep"] = { 'increasedGlobalSleepChance' },
["Poison"] = { 'increasedChanceToApplyPoison' },
["Slow"] = { 'increased15SlowStunChance2Turns', 'increased30Slow5TurnsChance' }
}
local statusMods = statusModsAll[effectType]
if statusMods ~= nil and type(modifiers) == 'table' then
for modName, modMagnitude in pairs(modifiers) do
if Shared.contains(statusMods, modName) then
return true
end
end
end
return false
end
function p._getMonsterMaxHit(monster, doStuns)
-- 2021-06-11 Adjusted for v0.20 stun/sleep changes, where damage multiplier now applies
-- to all enemy attacks if stun/sleep is present on at least one special attack
if doStuns == nil then
doStuns = true
elseif type(doStuns) == 'string' then
doStuns = string.upper(doStuns) == 'TRUE'
end
-- Damage adjustments are defined as follows:
-- multiplier - Damage from modifier 'increasedDamageTaken' & additional damage while
-- stunned, asleep, or poisoned. Defined by in-game function
-- getDamageModifiers(). Applies after other percentage of flat adjustments.
-- percent - Percentage adjustments to the max hit. Applies before flat & multiplier
-- adjustments.
-- flat - Flat adjustments to the max hit. Applies after percent adjustments, and
-- after multiplier adjustments.
local dmgAdjust = { ["percent"] = 100, ["flat"] = 0, ["multiplier"] = 100 }
-- Check passives & effects that apply pre or on hit for damage modifiers
local dmgMods = {
-- List of modifiers which affect damage dealt, and whether they are percentage or flat adjustments
["increasedDamageTaken"] = { type = 'multiplier', mult = 1 },
["increasedMaxHitPercent"] = { type = 'percent', mult = 1 },
["increasedMeleeMaxHit"] = { type = 'percent', mult = 1 },
["increasedRangedMaxHit"] = { type = 'percent', mult = 1 },
["increasedMagicMaxHit"] = { type = 'percent', mult = 1 },
["increasedMaxHitFlat"] = { type = 'flat', mult = 10 },
["increasedMeleeMaxHitFlat"] = { type = 'flat', mult = 10 },
["increasedRangedMaxHitFlat"] = { type = 'flat', mult = 10 },
["increasedMagicMaxHitFlat"] = { type = 'flat', mult = 10 },
-- Rage: +2% max hit per stack, maximum of 10 stacks
["increasedRage"] = { type = 'percent', mult = 1, magnitude = 2, maxStacks = 10 },
-- Dark Blade: +1% max hit per successful hit, maximum of 30 stacks
["increasedChanceDarkBlade"] = { type = 'percent', mult = 1, magnitude = 1, maxStacks = 30 },
-- Growing Madness/Moment in Time/Reign Over Time: +2% max hit per stack, maximum of 25 stacks
["growingMadnessPassive"] = { type = 'percent', mult = 1, magnitude = 2, maxStacks = 25 },
["momentInTimePassive"] = { type = 'percent', mult = 1, magnitude = 2, maxStacks = 25 },
["reignOverTimePassive"] = { type = 'percent', mult = 1, magnitude = 2, maxStacks = 25 }
}
local effectKeys = { 'prehitEffects', 'onhitEffects' }
local dmgStatuses = {
-- List of status effects which can affect damage dealt
["Stun"] = { type = 'multiplier', magnitude = 30 },
["Sleep"] = { type = 'multiplier', magnitude = 20 }
}
local canApplyStatus = {}
-- Initialize table
for statusName, def in pairs(dmgStatuses) do
canApplyStatus[statusName] = false
end
local adjustForMod = function(mod, modMagnitude, effect)
local magnitude = mod.magnitude or modMagnitude
local maxStacks = mod.maxStacks or (effect ~= nil and effect.maxStacks) or 1
dmgAdjust[mod.type] = dmgAdjust[mod.type] + magnitude * mod.mult * maxStacks
end
local adjustForCurse = function(curseID, effect)
local curse = Magic.getSpellByID(curseID, 'curse')
if type(curse) == 'table' and type(curse.targetModifiers) == 'table' then
for modName, modMagnitude in pairs(curse.targetModifiers) do
local mod = dmgMods[modName]
if mod ~= nil then
-- The modifier is one which affects damage dealt
adjustForMod(mod, modMagnitude, effect)
end
end
end
end
-- Check monster passives for modifiers which affect damage dealt, and alo if any modifiers
-- present can apply stun or sleep
if monster ~= nil and type(monster.passives) ~= nil then
for i, passiveID in ipairs(monster.passives) do
local passive = p.getPassiveByID(passiveID)
if passive ~= nil and type(passive.modifiers) == 'table' then
for modName, modMagnitude in pairs(passive.modifiers) do
local mod = dmgMods[modName]
if modName == 'applyRandomCurseOnSpawn' then
-- Special case in which the enemy can apply a random curse. Currently
-- Anguish III is the curse with the highest +% damage taken, so use this.
adjustForCurse('melvorF:AnguishIII')
elseif mod ~= nil then
-- The modifier is one which affects damage dealt
adjustForMod(mod, modMagnitude)
end
end
-- Check for application of relevant status effects
if doStuns then
for statusName, statusDef in pairs(dmgStatuses) do
if not canApplyStatus[statusName] and p.canModifiersApplyEffect(passive.modifiers, statusName) then
canApplyStatus[statusName] = true
end
end
end
end
end
end
local normalChance = 100
local specialMaxHit = 0
local normalMaxHit = p._getMonsterBaseMaxHit(monster)
local hasActiveBuffSpec = false
if monster.specialAttacks ~= nil then
for i, specAttackID in pairs(monster.specialAttacks) do
local specAttack = GameData.getEntityByID('attacks', specAttackID)
for i, effectKey in ipairs(effectKeys) do
if type(specAttack[effectKey]) == 'table' then
for j, effect in ipairs(specAttack[effectKey]) do
local countsOnPlayer = (effect.countsOn == nil or effect.countsOn == 'Attacker')
if countsOnPlayer then
-- Check for pre or on hit effects for modifiers which affect damage dealt
if type(effect.modifiers) == 'table' then
for modName, modMagnitude in pairs(effect.modifiers) do
local mod = dmgMods[modName]
if mod ~= nil then
-- The modifier is one which affects damage dealt
adjustForMod(mod, modMagnitude, effect)
end
end
end
-- Check for curses which may cause the player to incur additional damage
if effect.effectType == 'Curse' then
-- If isRandom is true then a random curse is selected. Currently
-- Anguish III is the curse with the highest +% damage taken, so
-- use this.
local curseID = (effect.isRandom and 'melvorF:AnguishIII') or effect.curse
if curseID ~= nil then
adjustForCurse(curseID, effect)
end
end
end
end
end
end
if monster.overrideSpecialChances ~= nil then
normalChance = normalChance - monster.overrideSpecialChances[i]
else
normalChance = normalChance - specAttack.defaultChance
end
-- Check for application of relevant status effects
if doStuns then
for statusName, statusDef in pairs(dmgStatuses) do
if not canApplyStatus[statusName] and p.canSpecAttackApplyEffect(specAttack, statusName) then
canApplyStatus[statusName] = true
end
end
end
local thisMax = p.getSpecAttackMaxHit(specAttack, normalMaxHit, monster)
if thisMax > specialMaxHit then specialMaxHit = thisMax end
if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then
hasActiveBuffSpec = true
end
end
if doStuns then
for statusName, statusDef in pairs(dmgStatuses) do
if canApplyStatus[statusName] then
local adjType = statusDef.type
dmgAdjust[adjType] = dmgAdjust[adjType] + statusDef.magnitude
end
end
end
end
--Ensure that if the monster never does a normal attack, the normal max hit is irrelevant
if normalChance == 0 and not hasActiveBuffSpec then normalMaxHit = 0 end
local maxHit = math.floor(math.max(specialMaxHit, normalMaxHit) * dmgAdjust.percent / 100) + dmgAdjust.flat
return math.floor(maxHit * dmgAdjust.multiplier / 100)
end
function p.getMonsterMaxHit(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local doStuns = frame.args ~= nil and frame.args[2] or true
local monster = p.getMonster(MonsterName)
if monster == nil then
return Shared.printError('No monster with that name found')
end
return p._getMonsterMaxHit(monster, doStuns)
end
function p._getMonsterBaseMaxHit(monster)
--8/27/21 - Now references p.calculateStandardMaxHit for Melee & Ranged
local result = 0
local baseLevel = 0
local bonus = 0
if monster.attackType == 'melee' then
baseLevel = p._getMonsterLevel(monster, 'Strength')
bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus')
result = p.calculateStandardMaxHit(baseLevel, bonus)
elseif monster.attackType == 'ranged' then
baseLevel = p._getMonsterLevel(monster, 'Ranged')
bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus')
result = p.calculateStandardMaxHit(baseLevel, bonus)
elseif monster.attackType == 'magic' then
if monster.selectedSpell == nil then
result = 0
else
local mSpell = Magic.getSpellByID(monster.selectedSpell, 'standard')
if mSpell == nil then
result = 0
else
baseLevel = p._getMonsterLevel(monster, 'Magic')
bonus = p.getEquipmentStat(monster, 'magicDamageBonus')
result = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200))
end
end
elseif monster.attackType == 'random' then
local hitArray = {}
local iconText = Icons.Icon({'Melee', notext=true})
baseLevel = p._getMonsterLevel(monster, 'Strength')
bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus')
table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus))
iconText = Icons.Icon({'Ranged', type='skill', notext=true})
baseLevel = p._getMonsterLevel(monster, 'Ranged')
bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus')
table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus))
iconText = Icons.Icon({'Magic', type='skill', notext=true})
local magicDmg = 0
if monster.selectedSpell ~= nil then
local mSpell = Magic.getSpellByID(monster.selectedSpell, 'standard')
if mSpell ~= nil then
baseLevel = p._getMonsterLevel(monster, 'Magic')
bonus = p.getEquipmentStat(monster, 'magicDamageBonus')
magicDmg = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200))
end
end
table.insert(hitArray, magicDmg)
local max = 0
for i, val in pairs(hitArray) do
if val > max then max = val end
end
result = max
else
return Shared.printError('This monster has an invalid attack type somehow')
end
return result
end
function p.getMonsterBaseMaxHit(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return Shared.printError('No monster with that name found')
end
return p._getMonsterBaseMaxHit(monster)
end
function p.getMonsterAttacks(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return Shared.printError('No monster with that name found')
end
local result = ''
local iconText = p._getMonsterStyleIcon({monster, notext=true})
local typeText = ''
if monster.attackType == 'melee' then
typeText = 'Melee'
elseif monster.attackType == 'ranged' then
typeText = 'Ranged'
elseif monster.attackType == 'magic' then
typeText = 'Magic'
elseif monster.attackType == 'random' then
typeText = "Random"
end
local buffAttacks = {}
local hasActiveBuffSpec = false
local isNormalAttackRelevant = false
local normalAttackChance = 100
if monster.specialAttacks ~= nil then
for i, specAttackID in pairs(monster.specialAttacks) do
local specAttack = GameData.getEntityByID('attacks', specAttackID)
local attChance = 0
if monster.overrideSpecialChances ~= nil then
attChance = monster.overrideSpecialChances[i]
else
attChance = specAttack.defaultChance
end
normalAttackChance = normalAttackChance - attChance
result = result..'\r\n* '..attChance..'% '..iconText..' '..specAttack.name..'\r\n** '..specAttack.description
--If this special attack applies a curse, let's actually list what that curse does
if specAttack.onhitEffects ~= nil then
for j, hitEffect in ipairs(specAttack.onhitEffects) do
if hitEffect.effectType == 'Curse' then
local curse = Magic.getSpellByID(hitEffect.curse, 'curse')
result = result..'\r\n*** '..Icons.Icon({curse.name, type='curse'})..': '..Magic._getSpellDescription(curse, true)
end
end
end
if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then
table.insert(buffAttacks, specAttack.name)
hasActiveBuffSpec = true
isNormalAttackRelevant = true
end
if not isNormalAttackRelevant and type(specAttack.damage) == 'table' then
-- Determine if the special attack uses normal damage in some form
for j, dmgData in ipairs(specAttack.damage) do
if dmgData.damageType == 'Normal' then
isNormalAttackRelevant = true
break
end
end
end
end
end
if isNormalAttackRelevant or normalAttackChance > 0 then
--Reformatting slightly - If there are any special attacks, specifically label the Normal Attack
local normalDmgText = ' 1 - '..Num.formatnum(p._getMonsterBaseMaxHit(monster))..' '..typeText..' Damage'
if normalAttackChance > 0 and normalAttackChance < 100 then
normalDmgText = normalAttackChance .. '% ' ..iconText..' Normal Attack\r\n** '..normalDmgText
elseif hasActiveBuffSpec and normalAttackChance == 0 then
--If the monster normally has a 0% chance of doing a normal attack but some special attacks can't be repeated, include it
--(With a note about when it does it)
normalDmgText = iconText..' Normal Attack\r\n** '..normalDmgText .. ' (Instead of repeating '..table.concat(buffAttacks, ' or ')..' while the effect is already active)'
end
result = '* ' .. normalDmgText .. result
end
return result
end
--Function for pulling how much the monster reduces the player DR
--Goes through the passvies to look for the decreasedPlayerDamageReduction modifier
function p._getMonsterDrReduction(monster)
local totalResult = 0
if type(monster.passives) == 'table' and not Shared.tableIsEmpty(monster.passives) then
for i, passiveID in ipairs(monster.passives) do
local passive = p.getPassiveByID(passiveID)
if passive.modifiers ~= nil then
if passive.modifiers['decreasedPlayerDamageReduction'] ~= nil then
totalResult = totalResult + passive.modifiers['decreasedPlayerDamageReduction']
end
end
end
end
return totalResult
end
function p.getMonsterDrReduction(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return Shared.printError('No monster with that name found')
end
return p._getMonsterDrReduction(monster)
end
function p.getMonsterPassives(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return Shared.printError('No monster with that name found')
end
local result = ''
if type(monster.passives) == 'table' and not Shared.tableIsEmpty(monster.passives) then
result = result .. '===Passives==='
for i, passiveID in ipairs(monster.passives) do
local passive = p.getPassiveByID(passiveID)
result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. Constants.getDescription(passive.customDescription, passive.modifiers)
end
end
return result
end
function p.getMonsterCategories(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return Shared.printError('No monster with that name found')
end
local result = '[[Category:Monsters]]'
if monster.attackType == 'melee' then
result = result..'[[Category:Melee Monsters]]'
elseif monster.attackType == 'ranged' then
result = result..'[[Category:Ranged Monsters]]'
elseif monster.attackType == 'magic' then
result = result..'[[Category:Magic Monsters]]'
end
if type(monster.passives) == 'table' and not Shared.tableIsEmpty(monster.passives) then
result = result..'[[Category:Monsters with Special Attacks]]'
end
if monster.isBoss then
result = result..'[[Category:Bosses]]'
end
return result
end
function p.getMonsterBoxResistanceText(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return Shared.printError('No monster with that name found')
end
local resistance, text = p._getMonsterResistance(monster)
local result = {}
table.insert(result, '|-\r\n| style="font-weight: bold;" | ' .. Icons.Icon({text, size=16, nolink="true"}) ..':')
table.insert(result, '\r\n| colspan=15 style="text-align: right" |')
table.insert(result, ' '..resistance..'%')
return table.concat(result, '')
end
function p.getMonsterBoxBarrierText(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return Shared.printError('No monster with that name found')
end
local barrier = p._getMonsterBarrier(monster)
if barrier == 0 then
return ''
end
local result = {}
table.insert(result, '|-\r\n| style="font-weight: bold;" | [[Barrier]]:')
table.insert(result, '\r\n| colspan=15 style="text-align: right" |')
table.insert(result, Icons.Icon({"Barrier", notext="true"}))
table.insert(result, ' '..barrier)
return table.concat(result, '')
end
function p.getOtherMonsterBoxText(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return Shared.printError('No monster with that name found')
end
local result = ''
--Going through and finding out which damage bonuses will apply to this monster
local monsterTypes = {}
if monster.isBoss then table.insert(monsterTypes, 'Boss') end
local areaList = Areas._getMonsterAreas(monster)
local counts = {combatArea = 0, slayerArea = 0, dungeon = 0, abyssDepth = 0, stronghold = 0}
for i, area in ipairs(areaList) do
counts[area.type] = (counts[area.type] or 0) + 1
end
if counts.combatArea > 0 then table.insert(monsterTypes, 'Combat Area') end
if counts.slayerArea > 0 then table.insert(monsterTypes, 'Slayer Area') end
if counts.dungeon > 0 then table.insert(monsterTypes, 'Dungeon') end
if counts.abyssDepth > 0 then table.insert(monsterTypes, 'The Abyss') end
if counts.stronghold > 0 then table.insert(monsterTypes, 'Stronghold') end
result = result.."\r\n|-\r\n|'''Monster Types:''' "..table.concat(monsterTypes, ", ")
local slayerCategoryText = 'N/A'
local slayerTaskCategory = p._getMonsterSlayerTaskCategory(monster)
if slayerTaskCategory ~= nil then
local catName = slayerTaskCategory.name
slayerCategoryText = '[[Slayer#' .. catName .. '|' .. catName .. ']]'
end
result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Slayer', type='skill'}).." [[Slayer#Slayer Tier Monsters|Tier]]:''' " .. slayerCategoryText
return result
end
function p._getMonsterSlayerTaskCategory(monster)
if monster.canSlayer then
for _, taskCategory in ipairs(GameData.rawData.slayerTaskCategories) do
local ms = taskCategory.monsterSelection
if ms.type == 'CombatLevel' and (monster.damageType == nil or monster.damageType == 'melvorD:Normal') then
local cmbLevel = p._getMonsterCombatLevel(monster)
if cmbLevel >= ms.minLevel and (ms.maxLevel == nil or cmbLevel <= ms.maxLevel) then
return taskCategory
end
elseif ms.type == 'Abyss' and monster.damageType == 'melvorItA:Abyssal' then
if Areas._isMonsterInArea(monster, Areas.getAreaByID(ms.areaID)) then
return taskCategory
end
--else
-- error('Unknown Slayer task category monster selection type: ' .. (ms.type or 'nil'))
end
end
end
end
function p.getMonsterDrops(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return Shared.printError('No monster with that name found')
end
local result = ''
local bones = p._getMonsterBones(monster)
local boneVal = 0
local barrierDust = Items.getItemByID("melvorAoD:Barrier_Dust")
local dustVal = 0
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
if bones ~= nil then
local boneQty = (bones.quantity ~= nil and bones.quantity or 1)
local barrier = p._getMonsterBarrier(monster)
result = result.."'''Always Drops:'''"
result = result..'\r\n{|class="wikitable" id="bonedrops"'
result = result..'\r\n!Item !! Qty'
result = result..'\r\n|-\r\n|'..Icons.Icon({bones.item.name, type='item'})
result = result..'||'..boneQty
if barrier > 0 then
local dustQty = math.max(math.floor(barrier / 10 / 20), 1)
result = result..'\r\n|-\r\n|'..Icons.Icon({barrierDust.name, type='item'})
result = result..'||'..dustQty
dustVal = dustQty * barrierDust.sellsFor
end
result = result..'\r\n'..'|}'
boneVal = boneQty * bones.item.sellsFor
end
--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
if not p._isDungeonOnlyMonster(monster) then
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
local lootValue = 0
local currencyID = 'melvorD:GP'
result = result.."'''Loot:'''"
local avgGp = 0
if monster.currencyDrops ~= nil and not monster.currencyDrops[1] ~= nil then
local currencyDrop = monster.currencyDrops[1]
currencyID = currencyDrop.currencyID or 'melvorD:GP'
avgGp = (currencyDrop.min + currencyDrop.max) / 2
local gpTxt = Icons._Currency(currencyID, currencyDrop.min, currencyDrop.max)
result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.'
end
local lootTable = GameData.getEntities(monster.lootTable,
function(loot)
return lootChance > 0 and loot.weight ~= nil and loot.weight > 0
end)
if not Shared.tableIsEmpty(lootTable) then
local multiDrop = Shared.tableCount(lootTable) > 1
local totalWt = 0
for i, row in ipairs(monster.lootTable) do
totalWt = totalWt + row.weight
end
result = result..'\r\n{|class="wikitable sortable" id="itemdrops"'
result = result..'\r\n!Item!!Qty'
result = result..'!!Price!!colspan="2"|Chance'
--Sort the loot table by weight in descending order
table.sort(lootTable, function(a, b)
if a.weight == b.weight then
local aItem, bItem = Items.getItemByID(a.itemID), Items.getItemByID(b.itemID)
if aItem ~= nil and bItem ~= nil then
return aItem.name < bItem.name
else
return a.itemID < b.itemID
end
else
return a.weight > b.weight
end
end)
for i, row in ipairs(lootTable) do
local thisItem = Items.getItemByID(row.itemID)
currencyID = thisItem.sellsForCurrency or 'melvorD:GP'
if thisItem ~= nil then
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
else
result = result..'\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]'
end
result = result..'||style="text-align:right" data-sort-value="'..row.maxQuantity..'"|'
if row.maxQuantity > row.minQuantity then
result = result .. Num.formatnum(row.minQuantity) .. ' - '
end
result = result .. Num.formatnum(row.maxQuantity)
--Adding price columns
local itemPrice = 0
if thisItem == nil then
result = result..'||data-sort-value="0"|???'
else
itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
if itemPrice == 0 or row.maxQuantity == row.minQuantity then
result = result..'||'.. Icons._Currency(currencyID, itemPrice * row.minQuantity)
else
result = result..'||'.. Icons._Currency(currencyID, itemPrice * row.minQuantity, itemPrice * row.maxQuantity)
end
end
--Getting the drop chance
local dropChance = (row.weight / totalWt * lootChance)
if dropChance < 100 then
--Show fraction as long as it isn't going to be 1/1
result = result..'||style="text-align:right" data-sort-value="'..row.weight..'"'
result = result..'|'..Num.fraction(row.weight * lootChance, totalWt * 100)
result = result..'||'
else
result = result..'||colspan="2" data-sort-value="'..row.weight..'"'
end
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
local fmt = (dropChance < 0.10 and '%.2g') or '%.2f'
result = result..'style="text-align:right"|'..string.format(fmt, dropChance)..'%'
--Adding to the average loot value based on price & dropchance
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((row.minQuantity + row.maxQuantity) / 2))
end
if multiDrop then
result = result..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
if lootChance < 100 then
result = result..'\r\n|style="text-align:right"|'..Num.fraction(lootChance, 100)..'||'
else
result = result..'\r\n|colspan="2" '
end
result = result..'style="text-align:right"|'..Num.round(lootChance, 2, 2)..'%'
end
result = result..'\r\n|}'
result = result..'\r\nThe loot dropped by the average kill is worth '.. Icons._Currency(currencyID, Num.round(lootValue, 2, 0)).." if sold."
end
if avgGp > 0 then
result = result.."<br/>Including "..(currencyID == 'melvorD:GP' and 'GP' or 'AP')
if boneVal > 0 then
result = result..' and bones'
end
if dustVal > 0 then
result = result..' and barrier dust'
end
result = result..', the average kill is worth '.. Icons._Currency(currencyID, Num.round(avgGp + lootValue + boneVal + dustVal, 2, 0))..'.'
end
end
--If no other drops, make sure to at least say so.
if result == '' then result = 'None' end
return result
end
function p._getMonsterLootValue(monster)
if monster == nil then
return Shared.printError('No monster with that name found')
end
local result = 0
local boneVal = 0
local bones = p._getMonsterBones(monster)
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
if bones ~= nil then
local boneQty = (bones.quantity ~= nil and bones.quantity) or 1
boneVal = bones.item.sellsFor * boneQty
result = result + boneVal
end
--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
if not p._isDungeonOnlyMonster(monster) then
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
local lootValue = 0
local avgGp = 0
if monster.gpDrops ~= nil then
avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2
end
local multiDrop = Shared.tableCount(monster.lootTable) > 1
local totalWt = 0
for i, row in pairs(monster.lootTable) do
totalWt = totalWt + row.weight
end
for i, row in ipairs(monster.lootTable) do
local thisItem = Items.getItemByID(row.itemID)
--Adding price columns
local itemPrice = 0
if thisItem ~= nil then
itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
end
--Getting the drop chance
local dropChance = (row.weight / totalWt * lootChance)
--Adding to the average loot value based on price & dropchance
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((row.minQuantity + row.maxQuantity) / 2))
end
if avgGp > 0 then
result = result + avgGp + lootValue
end
end
return result
end
-- Find drop chance of specified item from specified monster.
-- Usage: |Monster Name|Item Name
function p.getItemDropChance(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
local ItemName = frame.args ~= nil and frame.args[2] or frame[2]
local monster = p.getMonster(MonsterName)
local item = Items.getItem(ItemName)
if monster == nil then
return Shared.printError('No monster with that name found')
end
if item == nil then
return Shared.printError('No item with that name found')
end
if not p._isDungeonOnlyMonster(monster) then
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
local totalWt = 0
--for i, row in pairs(monster.lootTable) do
--totalWt = totalWt + row[2]
--end
local dropChance = 0
local dropWt = 0
for i, row in ipairs(monster.lootTable) do
totalWt = totalWt + row.weight
if item.id == row.itemID then
dropWt = row.weight
end
end
dropChance = (dropWt / totalWt * lootChance)
return Num.round(dropChance, 2, 2)
end
end
function p.getChestDrops(frame)
local chestName = frame.args ~= nil and frame.args[1] or frame
local chest = Items.getItem(chestName)
local currencyID = chest.sellsForCurrency or 'melvorD:GP'
if chest == nil then
return Shared.printError('No item named ' .. chestName .. ' found')
end
local result = ''
if chest.dropTable == nil then
return Shared.printError(chestName .. ' does not have a drop table')
else
local function formatNumRange(minValue, maxValue)
if maxValue ~= nil and maxValue > minValue then
return Num.formatnum(minValue) .. ' - ' .. Num.formatnum(maxValue)
else
return Num.formatnum(minValue)
end
end
local lootValue, foodValue = 0, 0
local totalWt = 0
local isAllFood = true
for i, row in ipairs(chest.dropTable) do
totalWt = totalWt + row.weight
if isAllFood then
-- If the container's contents are entirely food then we add additional
-- information to the output, so we determine this here
local item = Items.getItemByID(row.itemID)
if item ~= nil and item.healsFor == nil then
isAllFood = false
end
end
end
result = result..'\r\n{|class="wikitable sortable"'
result = result..'\r\n!Item!!Qty'
result = result..'!!colspan="2"|Chance!!Price' .. (isAllFood and '!!Healing!!Avg. Healing' or '')
--Sort the loot table by weight in descending order
local chestDrops = Shared.shallowClone(chest.dropTable)
table.sort(chestDrops, function(a, b) return a.weight > b.weight end)
for i, row in ipairs(chestDrops) do
local thisItem = Items.getItemByID(row.itemID)
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
result = result..'||style="text-align:right" data-sort-value="'..(row.minQuantity + row.maxQuantity)..'"| ' .. formatNumRange(row.minQuantity, row.maxQuantity)
local dropChance = (row.weight / totalWt) * 100
result = result..'||style="text-align:right" data-sort-value="'..row.weight..'"'
result = result..'|'..Num.fraction(row.weight, totalWt)
result = result..'||style="text-align:right"|'..Num.round(dropChance, 2, 2)..'%'
result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"'
if thisItem.sellsFor == 0 or row.minQuantity == row.maxQuantity then
result = result..'|'.. Icons._Currency(currencyID, thisItem.sellsFor * row.minQuantity)
else
result = result..'|'.. Icons._Currency(currencyID, thisItem.sellsFor * row.minQuantity, thisItem.sellsFor * row.maxQuantity)
end
lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((row.minQuantity + row.maxQuantity)/ 2))
if isAllFood then
local hp = thisItem.healsFor * 10
local minHeal, maxHeal = hp * row.minQuantity, hp * row.maxQuantity
local avgHpPerLoot = (dropChance * 0.01 * (minHeal + maxHeal) / 2)
foodValue = foodValue + avgHpPerLoot
result = result .. '||data-sort-value="' .. thisItem.healsFor .. '"'
result = result .. '|' .. Icons.Icon({'Hitpoints', type='skill', notext=true, nolink=true}) .. ' ' .. formatNumRange(minHeal, maxHeal)
result = result .. '||data-sort-value="' .. avgHpPerLoot .. '"'
result = result .. '|' .. Icons.Icon({'Hitpoints', type='skill', notext=true, nolink=true}) .. ' ' .. Num.round(avgHpPerLoot, 2, 0)
end
end
result = result..'\r\n|}'
result = result..'\r\nThe average value of the contents of one chest is '.. Icons._Currency(currencyID, Num.round(lootValue, 2, 0))..'.'
if isAllFood then
result = result..'\r\n\r\nThe average healing of the contents of one chest is ' .. Icons.Icon({'Hitpoints', type='skill', notext=true, nolink=true}) .. ' ' .. Num.round(foodValue, 2, 0) .. '.'
end
end
return result
end
function p.getAreaMonsterTable(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = Areas.getArea(areaName)
if area == nil then
return Shared.printError('Could not find an area named ' .. areaName)
end
if area.type == 'dungeon' or area.type == 'abyssDepth' or area.type == 'stronghold' then
return p.getDungeonMonsterTable(frame)
end
local monsters = {}
local hasBarrier = false
for i, monsterID in ipairs(area.monsterIDs) do
local monster = p.getMonsterByID(monsterID)
if not hasBarrier and p._getMonsterBarrier(monster) > 0 then
hasBarrier = true
end
table.insert(monsters, monster)
end
local tableBits = {}
table.insert(tableBits, '{| class="wikitable sortable"')
table.insert(tableBits, '\r\n! Name !! Combat Lvl ')
if hasBarrier then
table.insert(tableBits, '!! [[Barrier]] ')
end
table.insert(tableBits, '!! [[HP]] !! colspan="3"| Max Hit !! [[Combat Triangle|Style]]')
for i, monster in ipairs(monsters) do
local rowBits = {}
table.insert(tableBits, '\r\n|-\r\n|'..Icons.Icon({p.getMonsterName(monster), type='monster'}))
table.insert(tableBits, '||style="text-align:right"|'..Num.formatnum(p._getMonsterCombatLevel(monster)))
if hasBarrier then
table.insert(tableBits, '||style="text-align:right"|'..Num.formatnum(p._getMonsterBarrier(monster)))
end
table.insert(tableBits, '||style="text-align:right"|'..Num.formatnum(p._getMonsterHP(monster)))
local drReduction = p._getMonsterDrReduction(monster)
local maxHit = p._getMonsterMaxHit(monster)
local dmgType = Icons.Icon({p._getMonsterDamageType(monster), type='damage', notext=true})
if drReduction > 0 then
table.insert(tableBits, '||style="text-align:right" data-sort-value="'..maxHit..'"| -'..drReduction..'% DR')
table.insert(tableBits, '||class="table-img" style="border-right:hidden"|' .. dmgType)
table.insert(tableBits, '||style="text-align:right"|' .. Num.formatnum(maxHit))
else
table.insert(tableBits, '||class="table-img" style="border-right:hidden" data-sort-value="'..maxHit..'|' .. dmgType)
table.insert(tableBits, '||style="text-align:right" colspan="2""|' .. Num.formatnum(maxHit))
end
table.insert(tableBits, '||class="table-img" |'..p._getMonsterStyleIcon({monster, notext=true}))
end
table.insert(tableBits, '\r\n|}')
return table.concat(tableBits, '')
end
function p.getDungeonMonsterTable(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = Areas.getArea(areaName)
if area == nil then
return Shared.printError('Could not find a dungeon named ' .. areaName)
end
--For Dungeons, go through and count how many of each monster are in the dungeon first
local monsterCounts = {}
local monsters = {}
local hasBarrier = false
for i, monsterID in ipairs(area.monsterIDs) do
if monsterCounts[monsterID] == nil then
monsterCounts[monsterID] = 1
else
monsterCounts[monsterID] = monsterCounts[monsterID] + 1
if monsterID ~= 'melvorF:RandomITM' and monsterID ~= 'melvorTotH:RandomSpiderLair' then
monsters[monsterID] = p.getMonsterByID(monsterID)
if not hasBarrier and p._getMonsterBarrier(monsters[monsterID]) > 0 then
hasBarrier = true
end
end
end
end
local usedMonsters = {}
-- Declare function for building table rows to avoid repeating code
local buildRow = function(entityID, monsterCount, specialType)
local monIcon, monLevel, monHP, monMaxHit, monStyle, monCount, monDrReduce, monBarrier, monDmgTypeIcon
local monData = {}
if specialType ~= nil and Shared.contains({'Afflicted', 'Spider', 'SlayerArea'}, specialType) then
-- Special handling for Into the Mist
if specialType == 'Afflicted' then
local iconQ = Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
monIcon = Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'})
monLevel, monBarrier, monHP, monMaxHit, monDrReduce, monStyle, monDmgTypeIcon, monCount = iconQ, iconQ, iconQ, iconQ, iconQ, iconQ, iconQ, monsterCount
elseif specialType == 'Spider' then
local iconQ = Icons.Icon({'', notext=true, nolink=true, img='Question'})
local monIconPart = { 'Any of the following:' }
for i, monsterID in ipairs(GameData.rawData.spiderLairMonsters) do
local monster = p.getMonsterByID(monsterID)
if monster ~= nil then
table.insert(monIconPart, Icons.Icon({p.getMonsterName(monster), type='monster'}))
end
end
monIcon = table.concat(monIconPart, '<br/>')
monLevel, monBarrier, monHP, monMaxHit, monDrReduce, monStyle, monDmgTypeIcon, monCount = iconQ, iconQ, iconQ, iconQ, iconQ, iconQ, iconQ, monsterCount
elseif specialType == 'SlayerArea' then
-- entityID corresponds to a slayer area
local area = Areas.getAreaByID('slayer', entityID)
local iconQ = Icons.Icon({area.name, area.name, notext=true, nolink=true, img='Question'})
monIcon = Icons.Icon({area.name, type='combatArea'}) .. ' Monsters'
monLevel = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterCombatLevel(monster) end)}
if hasBarrier then
monBarrier = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterBarrier(monster) end)}
end
monHP = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterHP(monster) end)}
local lowMaxHit, highMaxHit = p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterMaxHit(monster) end)
local lowDrReduce, highDrReduce = p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterDrReduction(monster) end)
monMaxHit = highMaxHit
monDrReduce = highDrReduce
monDmgTypeIcon = iconQ
monStyle = iconQ
monCount = monsterCount
end
else
-- entityID corresponds to a monster
local monster = p.getMonsterByID(entityID)
monIcon = Icons.Icon({p.getMonsterName(monster), type='monster'})
monLevel = p._getMonsterCombatLevel(monster)
if hasBarrier then
monBarrier = p._getMonsterBarrier(monster)
end
monHP = p._getMonsterHP(monster)
monDrReduce = p._getMonsterDrReduction(monster)
monMaxHit = p._getMonsterMaxHit(monster)
monStyle = p._getMonsterStyleIcon({monster, notext=true})
monDmgTypeIcon = Icons.Icon({p._getMonsterDamageType(monster), type='damage', notext=true})
monCount = monsterCount
end
local getValSort = function(val)
if type(val) == 'table' then
if type(val[1]) == 'number' and type(val[2]) == 'number' then
return (val[1] + val[2]) / 2
else
return (type(val[1]) == 'number' and val[1]) or 0
end
else
return (type(val) == 'number' and val) or 0
end
end
local getValText = function(val)
if type(val) == 'table' and Num.tableCount(val) == 2 then
if type(val[1]) == 'number' and type(val[2]) == 'number' then
return Num.formatnum(val[1]) .. ' - ' .. Num.formatnum(val[2])
else
return val[1] .. ' - ' .. val[2]
end
elseif type(val) == 'number' then
return Num.formatnum(val)
else
return val
end
end
local resultPart = {}
table.insert(resultPart, '\r\n|-\r\n| ' .. monIcon)
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monLevel) .. '"| ' .. getValText(monLevel))
if hasBarrier then
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monBarrier) .. '"| ' .. getValText(monBarrier))
end
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monHP) .. '"| ' .. getValText(monHP))
if type(monDrReduce) == 'number' and monDrReduce > 0 then
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="'..getValSort(monMaxHit)..'"| -'..monDrReduce..'% DR')
table.insert(resultPart, '\r\n|class="table-img" style="border-right:hidden"| ' .. monDmgTypeIcon)
table.insert(resultPart, '\r\n|style="text-align:right"|' .. getValText(monMaxHit))
else
table.insert(resultPart, '\r\n|class="table-img" style="border-right:hidden" data-sort-value="'..getValSort(monMaxHit)..'"| ' .. monDmgTypeIcon)
table.insert(resultPart, '\r\n|style="text-align:right" colspan="2" |' .. getValText(monMaxHit))
end
table.insert(resultPart, '\r\n|class="table-img"| ' .. monStyle)
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monCount) .. '"| ' .. getValText(monCount))
return table.concat(resultPart)
end
local returnPart = {}
table.insert(returnPart, '{| class="wikitable sortable"')
table.insert(returnPart, '\r\n! Name !! Combat Lvl ')
if hasBarrier then
table.insert(returnPart, '!! [[Barrier]] ')
end
table.insert(returnPart, '!! [[HP]] !! colspan="3" | Max Hit !! [[Combat Triangle|Style]] !! Count')
-- Special handing for Impending Darkness event
-- TODO needs to be revised once there is a better understanding of how the event works
for i, monsterID in ipairs(area.monsterIDs) do
if not Shared.contains(usedMonsters, monsterID) then
if monsterID == 'melvorF:RandomITM' then
--Special handling for Into the Mist
table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Afflicted'))
elseif monsterID == 'melvorTotH:RandomSpiderLair' then
table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Spider'))
else
table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], hasBarrier))
end
table.insert(usedMonsters, monsterID)
end
end
table.insert(returnPart, '\r\n|}')
return table.concat(returnPart)
end
function p.getDungeonTotalHp(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = Areas.getArea(areaName)
if area == nil then
return Shared.printError('Could not find a dungeon named ' .. areaName)
end
local totalHP = 0
for i, monsterID in ipairs(area.monsterIDs) do
local monster = p.getMonsterByID(monsterID)
totalHP = totalHP + p._getMonsterHP(monster)
end
return totalHP
end
function p._getAreaMonsterList(area)
local monsterList = {}
for i, monsterID in ipairs(area.monsterIDs) do
local monster = p.getMonsterByID(monsterID)
table.insert(monsterList, Icons.Icon({p.getMonsterName(monster), type='monster'}))
end
return table.concat(monsterList, '<br/>')
end
function p._getDungeonMonsterList(area)
local monsterList = {}
local lastID = ''
local count = 0
local monsterCounts = {}
for i, monsterID in ipairs(area.monsterIDs) do
if lastID == '' then
lastID = monsterID
count = 1
elseif lastID == monsterID then
count = count + 1
else
table.insert(monsterCounts, { id = lastID, count = count })
lastID = monsterID
count = 1
end
end
table.insert(monsterCounts, { id = lastID, count = count })
for i, monster in ipairs(monsterCounts) do
if monster.id == 'melvorF:RandomITM' then
--Special handling for Afflicted Monsters
table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=monster.count}))
elseif monster.id == 'melvorTotH:RandomSpiderLair' then
local monIconPart = { Num.formatnum(monster.count) .. ' Spiders:' }
for i, monsterID in ipairs(GameData.rawData.spiderLairMonsters) do
local monster = p.getMonsterByID(monsterID)
if monster ~= nil then
table.insert(monIconPart, ' ' .. Icons.Icon({p.getMonsterName(monster), type='monster'}))
end
end
table.insert(monsterList, table.concat(monIconPart, '<br/>'))
else
local monsterObj = p.getMonsterByID(monster.id)
table.insert(monsterList, Icons.Icon({p.getMonsterName(monsterObj), type='monster', qty=monster.count}))
end
end
return table.concat(monsterList, '<br/>')
end
function p.getAreaMonsterList(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = Areas.getArea(areaName)
if area == nil then
return Shared.printError('Could not find an area named ' .. areaName)
end
if area.type == 'dungeon' or area.type == 'abyssDepth' or area.type == 'stronghold' then
return p._getDungeonMonsterList(area)
else
return p._getAreaMonsterList(area)
end
end
function p.getFoxyTable(frame)
local result = 'Monster,Min GP,Max GP,Average GP'
for i, monster in ipairs(GameData.rawData.monsters) do
if not p._isDungeonOnlyMonster(monster) then
if monster.gpDrops ~= nil and monster.gpDrops.max > 0 then
local avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2
result = result .. '<br/>' .. p.getMonsterName(monster) .. ',' .. monster.gpDrops.min .. ',' .. monster.gpDrops.max .. ',' .. avgGp
end
end
end
return result
end
function p._getMonsterAverageGP(monster)
local result = ''
local totalGP = 0
local bones = p._getMonsterBones(monster)
if bones ~= nil then
totalGP = totalGP + bones.item.sellsFor * bones.quantity
end
--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
if not p._isDungeonOnlyMonster(monster) then
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
local lootValue = 0
local avgGp = 0
if monster.gpDrops ~= nil then
avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2
end
totalGP = totalGP + avgGp
local totalWt = 0
for i, row in ipairs(monster.lootTable) do
totalWt = totalWt + row.weight
end
for i, row in ipairs(monster.lootTable) do
local thisItem = Items.getItemByID(row.itemID)
local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
--Getting the drop chance
local dropChance = (row.weight / totalWt * lootChance)
--Adding to the average loot value based on price & dropchance
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((row.minQuantity + row.maxQuantity) / 2))
end
totalGP = totalGP + lootValue
end
return Num.round(totalGP, 2, 2)
end
function p.getMonsterAverageGP(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return Shared.printError('No monster with that name found')
end
return p._getMonsterAverageGP(monster)
end
function p.getMonsterEVTable(frame)
local result = '{| class="wikitable sortable"'
result = result..'\r\n!Monster!!Combat Level!!Average GP'
for i, monster in ipairs(GameData.rawData.monsters) do
if not p._isDungeonOnlyMonster(monster) then
local monsterGP = p._getMonsterAverageGP(monster)
local combatLevel = p._getMonsterCombatLevel(monster)
result = result..'\r\n|-\r\n|'..Icons.Icon({p.getMonsterName(monster), type='monster', noicon=true})..'||'..combatLevel..'||'..monsterGP
end
end
result = result..'\r\n|}'
return result
end
function p.getSlayerTierMonsterTable(frame)
-- Input validation
local args = frame.args ~= nil and frame.args or frame
local categoryName = args[1]
local slayerCategory = GameData.getEntityByName('slayerTaskCategories', categoryName)
if slayerCategory == nil then
local catNames = {}
for i, cat in ipairs(GameData.rawData.slayerTaskCategories) do
if cat.name ~= nil then
table.insert(catNames, cat.name)
end
end
return Shared.printError('Invalid slayer category specified, must be any of: ' .. table.concat(catNames, ', '))
end
-- Build list of monsters
-- Right now hiddenMonsterIDs is empty
local hiddenMonsterIDs = {}
local monsterList = GameData.getEntities('monsters',
function(monster)
local monsterCat = p._getMonsterSlayerTaskCategory(monster)
return monsterCat ~= nil and monsterCat.id == slayerCategory.id
end
)
if Shared.tableIsEmpty(monsterList) then
-- Somehow no monsters are in the tier, return nothing
return ''
else
return p._getMonsterTable(monsterList, true)
end
end
function p.getBossMonsterTable(frame)
local bosses = GameData.getEntities('monsters',
function(monster)
return monster.isBoss
end
)
return p._getMonsterTable(bosses, false)
end
function p.getFullMonsterTable(frame)
return p._getMonsterTable(GameData.rawData.monsters, false)
end
function p._getMonsterTable(monsters, excludeDungeons)
--Making a single function for getting a table of monsters given a list of IDs.
local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
local tableParts = {}
table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
-- First header row
table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan="4" | !! colspan="4" |Offensive Stats !! colspan="8" |')
-- Second header row
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!Combat Level ')
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
table.insert(tableParts, '!!Attack Speed (s) !!colspan="3"|Max Hit ')
table.insert(tableParts, '!!DR/AR!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Bones !!Locations')
-- Generate row per monster
for i, monster in ipairs(monsters) do
-- Avoid processing monsters without equipment stats. These aren't actual
-- monsters, but instead are placeholders such as 'melvorF:RandomITM'
-- and 'melvorTotH:RandomSpiderLair' to denote a random selection from
-- a pool of monsters
if monster.equipmentStats ~= nil then
local cmbLevel = p._getMonsterCombatLevel(monster)
local atkSpeed = p._getMonsterAttackSpeed(monster)
local maxHit = p._getMonsterMaxHit(monster)
local resistance, resistanceText = p._getMonsterResistance(monster)
local drReduce = p._getMonsterDrReduction(monster)
local currVal = 0
if monster.currencyDrops ~= nil and not monster.currencyDrops[1] ~= nil then
local firstDrop = monster.currencyDrops[1]
currVal = (firstDrop.min + firstDrop.max) / 2
end
local currText = Common.getCostString({ ["currencies"] = monster.currencyDrops })
local bones = p._getMonsterBones(monster)
local boneTxt = (bones ~= nil and Icons.Icon({bones.item.name, type='item', notext=true})) or 'None'
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', size=50, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', noicon=true}))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Num.formatnum(cmbLevel))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Num.formatnum(p._getMonsterHP(monster)))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Num.round(atkSpeed, 1, 1))
if drReduce > 0 then
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '"| -' .. drReduce..'% DR')
table.insert(tableParts, '\r\n|style="text-align:right;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:right" |' .. Num.formatnum(maxHit))
else
table.insert(tableParts, '\r\n|class="table-img" style="text-align:right;border-right:hidden" colspan="2" data-sort-value="' .. maxHit .. '"|' .. p._getMonsterStyleIcon({monster, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:right"|' .. Num.formatnum(maxHit))
end
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. resistance .. '" |' .. Icons.Icon({resistanceText, notext=true}) .. resistance..'%')
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. currVal .. '" |' .. currText)
table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
end
end
table.insert(tableParts, '\r\n|}')
return table.concat(tableParts)
end
function p.getMattMonsterTable(frame)
--Making a single function for getting a table of monsters given a list of IDs.
local tableParts = {}
table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
-- Second header row
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ')
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value!!Locations')
-- Generate row per monster
for i, monster in ipairs(GameData.rawData.monsters) do
if p.getMonsterName(monster) ~= nil then
local cmbLevel = p._getMonsterCombatLevel(monster)
local gpTxt = nil
if monster.gpDrops.min >= monster.gpDrops.max then
gpTxt = Num.formatnum(monster.gpDrops.min)
else
gpTxt = Num.formatnum(monster.gpDrops.min) .. ' - ' .. Num.formatnum(monster.gpDrops.max)
end
local lootVal = p._getMonsterLootValue(monster)
local lootTxt = '0'
if lootVal ~= 0 then
lootTxt = Num.formatnum(Num.round(lootVal, 2, 2))
end
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', size=50, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', noicon=true}))
table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Num.formatnum(cmbLevel))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Num.formatnum(p._getMonsterHP(monster)))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (monster.gpDrops.min + monster.gpDrops.max) / 2 .. '" |' .. gpTxt)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt)
table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, false))
end
end
table.insert(tableParts, '\r\n|}')
return table.concat(tableParts)
end
function p.getMattMonsterTableV2(frame)
--Making a single function for getting a table of monsters given a list of IDs.
local tableParts = {}
table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
-- Second header row
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!Combat Level ')
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true}))
table.insert(tableParts, '!!Attack Speed (s) !!colspan="2"|Max Hit !!Accuracy ')
-- table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}))
-- table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true}))
table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value !!Bones')
-- Generate row per monster
for i, monster in ipairs(GameData.rawData.monsters) do
if p.getMonsterName(monster) ~= nil then
local cmbLevel = p._getMonsterCombatLevel(monster)
local gpTxt = nil
if monster.gpDrops.min >= monster.gpDrops.max then
gpTxt = Num.formatnum(monster.gpDrops.min)
else
gpTxt = Num.formatnum(monster.gpDrops.min) .. ' - ' .. Num.formatnum(monster.gpDrops.max)
end
local lootVal = p._getMonsterLootValue(monster)
local lootTxt = '0'
if lootVal ~= 0 then
lootTxt = Num.formatnum(Num.round(lootVal, 2, 2))
end
local atkSpeed = p._getMonsterAttackSpeed(monster)
local maxHit = p._getMonsterMaxHit(monster)
local accR = p._getMonsterAR(monster)
local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")}
local bones = p._getMonsterBones(monster)
local boneTxt = (bones ~= nil and Icons.Icon({bones.item.name, type='item', notext=true})) or 'None'
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', size=50, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', noicon=true}))
-- table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Num.formatnum(cmbLevel))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Num.formatnum(p._getMonsterHP(monster)))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Num.formatnum(evaR[1]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Num.round(atkSpeed, 1, 1))
table.insert(tableParts, '\r\n|style="text-align:center;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Num.formatnum(maxHit))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Num.formatnum(accR))
--table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Num.formatnum(evaR[2]))
--table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Num.formatnum(evaR[3]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (monster.gpDrops.min + monster.gpDrops.max) / 2 .. '" |' .. gpTxt)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt)
table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
-- table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
end
end
table.insert(tableParts, '\r\n|}')
return table.concat(tableParts)
end
function p.getSpecialAttackTable(frame)
local spAttTable = {}
for i, monster in ipairs(GameData.rawData.monsters) do
if monster.specialAttacks ~= nil and not Shared.tableIsEmpty(monster.specialAttacks) then
local overrideChance = (monster.overrideSpecialChances ~= nil and Shared.tableCount(monster.overrideSpecialChances) > 0)
for j, spAttID in ipairs(monster.specialAttacks) do
local spAtt = GameData.getEntityByID('attacks', spAttID)
local attChance = (overrideChance and monster.overrideSpecialChances[j] or spAtt.defaultChance)
if spAttTable[spAtt.id] == nil then
spAttTable[spAtt.id] = { ['defn'] = spAtt, ['icons'] = {} }
end
if spAttTable[spAtt.id]['icons'][attChance] == nil then
spAttTable[spAtt.id]['icons'][attChance] = {}
end
table.insert(spAttTable[spAtt.id]['icons'][attChance], Icons.Icon({ p.getMonsterName(monster), type = 'monster' }))
end
end
end
local resultPart = {}
table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!Name!!style="min-width:225px"|Monsters!!Chance!!Effect')
for i, spAttData in Shared.skpairs(spAttTable) do
local spAtt = spAttData.defn
local firstRow = true
local rowsSpanned = Shared.tableCount(spAttData.icons)
local rowSuffix = ''
if rowsSpanned > 1 then
rowSuffix = '|rowspan="' .. rowsSpanned .. '"'
end
for chance, iconList in Shared.skpairs(spAttData.icons) do
table.insert(resultPart, '\r\n|-')
if firstRow then
table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.name)
end
table.insert(resultPart, '\r\n|data-sort-value="' .. spAtt.name .. '"| ' .. table.concat(iconList, '<br/>'))
table.insert(resultPart, '\r\n|data-sort-value="' .. chance .. '"| ' .. Num.round(chance, 2, 0) .. '%')
if firstRow then
table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.description)
firstRow = false
end
end
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
--NOTE: This is not a function that should be called directly. It generates text to be pasted into Chest Loot TablesTemplate:MonsterLootTables
--It exists because I'm too lazy to manually type up all the new monsters - User:Falterfire
function p.getMonsterLootTableText()
local getAreaText = function(area)
local outArray = {}
table.insert(outArray, "==={{ZoneIcon|"..area.name.."|size=50}}===")
table.insert(outArray, "")
for i, monsterID in ipairs(area.monsterIDs) do
local monster = p.getMonsterByID(monsterID)
table.insert(outArray, "===={{MonsterIcon|"..p.getMonsterName(monster).."|size=40}}====")
table.insert(outArray, "{{MonsterDrops|"..p.getMonsterName(monster).."|size=40}}")
end
return table.concat(outArray, "\r\n")
end
local fullArray = {}
local areaArray = Areas.getAreas(function(a) return a.type == 'combatArea' end)
for i, area in ipairs(areaArray) do
table.insert(fullArray, getAreaText(area))
end
areaArray = Areas.getAreas(function(a) return a.type == 'slayerArea' end)
for i, area in ipairs(areaArray) do
table.insert(fullArray, getAreaText(area))
end
return table.concat(fullArray, "\r\n\r\n----\r\n")
end
--NOTE: This is not a function that should be called directly. It generates text to be pasted into Chest Loot Tables
--It exists because I'm too lazy to manually type up all the new chests - User:Falterfire
function p.getChestLootTables()
local items = Items.getItems(function(item) return item.dropTable ~= nil end)
local outArray = {}
for i, item in ipairs(items) do
table.insert(outArray, "==={{ItemIcon|"..item.name.."|size=30}}===")
table.insert(outArray, "{{ChestDrops|"..item.name.."}}")
end
return table.concat(outArray, "\r\n")
end
--Returns the expansion icon for the item if it has one
function p.getExpansionIcon(frame)
local monsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(monsterName)
if monster == nil then
return Shared.printError('No monster with that name found')
end
return Icons.getExpansionIcon(monster.id)
end
return p