Hardcore Combat Only: Difference between revisions

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Since we're playing Hardcore, there are some important parts to keep in mind:
Since we're playing Hardcore, there are some important parts to keep in mind:
* No natural HP regeneration/s.
* No natural HP regeneration/s.
* We start with 12 bank slots, capped to {{HardcoreBankMax}} (+ slots gained from [[Bank Slot Token]]s after hitting {{HardcoreBankMax}} cap).
* We start with 20 bank slots, capped to {{HardcoreBankMax}} (+ slots gained from [[Bank Slot Token]]s after hitting {{HardcoreBankMax}} cap). If the {{ExpansionIcon|ItA}} is owned, an additional 88 bank slot can be purchased for {{AP|5000000}} AP each for a total of 196 purchase-able bank slots.
* Harder penalties for being on the weak corner of [[Combat Triangle]].
* Harder penalties for being on the weak corner of [[Combat Triangle]].
* Permanent death
* Permanent death


{{HardcoreRegeneration|Combat}}
To regain {{Skill|Hitpoints}} in [[Hardcore]], the choices are restricted to consuming food or using special abilities, since there's no natural regeneration:
 
* Consuming food, gained from monster loot:
** {{ItemIcon|Potatoes}} from {{MonsterIcon|Plant}}
** {{ItemIcon|Salmon}}, {{ItemIcon|Lobster}}, and {{ItemIcon|Shark}} from {{MonsterIcon|Sweaty Monster}}, {{MonsterIcon|Wet Monster}}, and {{MonsterIcon|Moist Monster}}
** {{ItemIcon|Trout}} from {{MonsterIcon|Raging Horned Elite}}
* {{ItemIcon|Ancient Sword}} with its 25% chance for Life Leech (25% healing from damage dealt)
* {{ItemIcon|Warlock Amulet}} with its 20% healing from damage done from spells
* {{ItemIcon|Elder Crown}} with its 10% life steal and 100% bleed life steal
* {{Icon|Auroras|img=Fervor III|type=aurora|Fervor}} with its 5% to 20% life steal
* {{Skill|Slayer|Slayer Shop}}
** {{Icon|Basic Resupply}}
** {{Icon|Standard Resupply}}
** {{Icon|Generous Resupply}}
** {{TotH}} {{Icon|Plentiful Resupply}}
** {{TotH}} {{Icon|Bountiful Resupply}}


===Known alternatives and history===
===Known alternatives and history===

Latest revision as of 13:38, 27 October 2024

Hardcore Combat Only (HCCO) is a community created Game Mode, where a player's Character is only allowed to use combat skills in

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Hardcore

mode. This means the player will only be allowed to level

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Attack

,

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Strength

,

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Defence

,

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Hitpoints

,

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Ranged

,

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Magic

,

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Prayer

, and

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Slayer

.

The entire gameplay consists of fighting enemies in different areas, and trying to reach end-game bosses, without ever touching any of the non-combat skills, or ever dying.

There is a guide for this gamemode available at HCCO/Guide

Differences

Since we're playing Hardcore, there are some important parts to keep in mind:

  • No natural HP regeneration/s.
  • We start with 20 bank slots, capped to 108 (+ slots gained from Bank Slot Tokens after hitting 108 cap). If the
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    Into the Abyss Expansion is owned, an additional 88 bank slot can be purchased for 5,000,000AP AP each for a total of 196 purchase-able bank slots.
  • Harder penalties for being on the weak corner of Combat Triangle.
  • Permanent death

To regain

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Hitpoints

in Hardcore, the choices are restricted to consuming food or using special abilities, since there's no natural regeneration:

Known alternatives and history

Note: This may not 100% accurate, and should be revised.

While HCCO is believed to have been created by CoolRox, they never played this game mode themselves. From the recorded history, it is not entirely known who was the first player who took this challenge seriously, although it's possible it was bad_name_2009#6633. Regardless, some honorable mentions are 8992#7954, JHawk55#8345, Nomeru#4261 who all played a non-official hardcore version of this gamemode (where regen applied).

After Hardcore was introduced, the only way to actually start a character in this game mode was by doing one of the following:

After seeing that HCCO was feasibly possible, Aurora Aquir#4272 joked about a "hardcore 12 bank slots combat only btw" and Drboomtown#0982 was the first to actually try it along with others such as JHawk55#8345, and created what eventually became a trend amongst the challenger-community. There are a few noteworthy players including IzzyYSN#0220, Hashtronomy#9283, Ynotman#8267, and Username#7620.