Template:AreaPassives: Difference between revisions
From Melvor Idle
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Relevant for dungeons, depths, strongholds, and combat areas. | Relevant for dungeons, depths, strongholds, and combat areas. | ||
For example, {{T|AreaPassives|Depths of Resolve}} becomes {{AreaPassives|Depths of Resolve}} | For example, {{T|AreaPassives|Depths of Resolve}} becomes: | ||
{{AreaPassives|Depths of Resolve}} | |||
<onlyinclude><includeonly>{{#invoke:CombatAreas|getAreaPassives|{{{1|{{PAGENAME}}}}}}}</includeonly></onlyinclude> | <onlyinclude><includeonly>{{#invoke:CombatAreas|getAreaPassives|{{{1|{{PAGENAME}}}}}}}</includeonly></onlyinclude> |
Revision as of 23:18, 1 November 2024
Template for showing a combat area's passives, if any exist.
Relevant for dungeons, depths, strongholds, and combat areas.
For example, {{AreaPassives|Depths of Resolve}}
becomes:
Non-Boss Monster Passives
- Void Hivemind
- +15% Maximum Hitpoints, +15% Lifesteal, -0.01s Attack Interval, +5% Abyssal Resistance, +25% chance to apply Fear when hitting with an attack, +100% chance to apply Laceration when hitting with an attack, +25% chance to apply Blight when hitting with an attack, and +25% chance to apply Silence when hitting with an attack