Module:CombatAreas: Difference between revisions

From Melvor Idle
(Added special handling to prevent Hill Giants claiming to be from Into the Mist)
(getAreaPassives now works for dungeons and strongholds)
 
(28 intermediate revisions by 4 users not shown)
Line 1: Line 1:
--NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters
local p = {}
local p = {}


local Constants = mw.loadData('Module:Constants/data')
local Constants = require('Module:Constants')
local AreaData = mw.loadData('Module:CombatAreas/data')
 
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Common = require('Module:Common')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
local Items = require('Module:Items')


function processArea(area, index, type)
local areaMap = {
  local result = Shared.clone(area)
["combat"] = 'combatAreas',
  result.id = index - 1
["dungeon"] = 'dungeons',
  if result.name == nil then
["slayer"] = 'slayerAreas',
    result.name = result.areaName
["depth"] = 'abyssDepths',
  end
["stronghold"] = 'strongholds'
  result.type = type
}
  return result
 
function p.getArea(name)
--There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
for k, areaType in pairs(areaMap) do
local area = GameData.getEntityByName(areaType, name)
if area ~= nil then
return area
end
end
end
 
function p.getAreaByID(id, areaType)
for aType, areaKey in pairs(areaMap) do
if areaType == nil or areaType == aType then
local area = GameData.getEntityByID(areaKey, id)
if area ~= nil then
return area
end
end
end
end
end


function p.getArea(name)
function p.getAreaFilterType(name, type)
  local result = nil
local areaType = areaMap[type]
  --There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
if areaType ~= nil then
  for i, area in pairs(AreaData.combatAreas) do
return GameData.getEntityByName(areaType, name)
    if area.areaName == name then
end
      return processArea(area, i, 'combat')
end
    end
  end


  for i, area in pairs(AreaData.slayerAreas) do
function p.getAreas(checkFunc)
    if area.areaName == name then
local resultArray = nil
      return processArea(area, i, 'slayer')
    end
  end


  for i, area in pairs(AreaData.dungeons) do
for i, areaType in pairs(areaMap) do
    if area.name == name then
local areas = GameData.getEntities(areaType, checkFunc)
      return processArea(area, i, 'dungeon')
if resultArray == nil then
    end
resultArray = areas
  end
else
for k, area in ipairs(areas) do
table.insert(resultArray, area)
end
end
end
if resultArray == nil then
resultArray = {}
end


  return nil
return resultArray
end
end


function p.getAreaByID(type, id)
--Returns the expansion icon for the area if it has one
  if type == 'dungeon' then type = 'dungeons'
function p.getExpansionIcon(frame)
  elseif type == 'combat' then type = 'combatAreas'
local areaName = frame.args ~= nil and frame.args[1] or frame
  elseif type == 'slayer' then type = 'slayerAreas' end
local area = p.getArea(areaName)
  return processArea(AreaData[type][id + 1], id + 1)
if area == nil then
return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
end
return Icons.getExpansionIcon(area.id)
end
end


function p.getAreaFilterType(type, name)
function p._getAreaRequirements(area)
  local areaName = nil
local resultArray = {}
  if type == 'dungeon' then areas = AreaData.dungeons
if area.entryRequirements ~= nil then
  elseif type == 'combat' then areas = AreaData.combatAreas
local reqText = Common.getRequirementString(area.entryRequirements)
  elseif type == 'slayer' then areas = AreaData.slayerAreas
if reqText ~= nil then
  else return nil end
table.insert(resultArray, reqText)
end
end
 
if area.unlockRequirement ~= nil then
-- Avoid repeating the same requirements twice, can happen for some dungeons e.g. Impending Darkness
if area.entryRequirements == nil or mw.dumpObject(area.unlockRequirement) ~= mw.dumpObject(area.entryRequirements) then
local reqText = Common.getRequirementString(area.unlockRequirement)
if reqText ~= nil then
table.insert(resultArray, reqText)
end
end
end


  for i, area in pairs(areas) do
return table.concat(resultArray, '<br/>')
    if type == 'dungeon' then areaName = area.name
end
    else areaName = area.areaName end


    if areaName == name then
function p.getAreaRequirementsForBox(frame)
      return processArea(area, i, type)
--Returns infobox formatting for requirements, or returns nothing if there are none.
    end
local areaName = frame.args ~= nil and frame.args[1] or frame
  end
local area = p.getArea(areaName)
if area == nil then
return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
end


  return nil
local reqs = p._getAreaRequirements(area)
if reqs ~= '' then
reqs = "|-\r\n|'''Requirements:'''\r\n"..reqs
end
return reqs
end
end


function p._getAreaStat(area, statName)
function p._getAreaStat(area, statName)
  if statName == 'slayerLevel' then
if statName == 'requirements' then
    return Icons._SkillReq('Slayer', area.slayerLevel)
return p._getAreaRequirements(area)
  elseif statName == 'slayerItem' then
elseif statName == 'areaEffectDesc' then
    if area.slayerItem ~= nil and area.slayerItem > 0 then
if area.areaEffect ~= nil then
      local slayItem = Items.getItemByID(area.slayerItem)
local descText, subIdx = string.gsub(area.areaEffectDescription, '${effectValue}', area.areaEffect.magnitude or 0)
      return Icons.Icon({slayItem.name, type='item'})
return descText
    else
else
      return 'None'
return 'None'
    end
end
  elseif statName == 'dungeonReq' then
elseif statName == 'difficulty' then
    if area.requiresCompletion ~= nil and area.requiresCompletion >= 0 then
local result = Constants.getDifficultyString(area.difficulty[1])
      local dung = p.getAreaByID('dungeon', area.requiresCompletion)
if area.difficulty[2] ~= nil then
      local compCount = area.requiresCompletionCount ~= nil and area.requiresCompletionCount or 1
result = result..' - '..Constants.getDifficultyString(area.difficulty[2])
      if compCount > 1 then
end
        return compCount..'x '..Icons.Icon({dung.name, type='dungeon'})..' Completions'
return result
      else
end
        return Icons.Icon({dung.name, type='dungeon'})..' Completed'
      end
    else
      return ''
    end
  end


  return area[statName]
return area[statName]
end
end


function p.getAreaStat(frame)
function p.getAreaStat(frame)
  local areaName = frame.args ~= nil and frame.args[1] or frame[1]
local areaName = frame.args ~= nil and frame.args[1] or frame[1]
  local statName = frame.args ~= nil and frame.args[2] or frame[2]
local statName = frame.args ~= nil and frame.args[2] or frame[2]
  local area = p.getArea(areaName)
local area = p.getArea(areaName)
  if area == nil then
if area == nil then
    return "ERROR: Could not find an area named "..areaName
return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
  end
end
 
return p._getAreaStat(area, statName)
end
 
function p._isMonsterInArea(monster, area)
return (
Shared.contains(area.monsterIDs, monster.id)
-- Check for Lair of the Spider Queen random spiders
or (
Shared.contains(area.monsterIDs, 'melvorTotH:RandomSpiderLair')
and Shared.contains(GameData.rawData.spiderLairMonsters, monster.id)
)
)
end
 
function p._getMonsterAreas(monster)
-- Special handling for Lair of the Spider Queen, which has a random list of enemies
local randomSpiderCheck = Shared.contains(GameData.rawData.spiderLairMonsters, monster.id)
return p.getAreas(
function(area)
return p._isMonsterInArea(monster, area)
end)
end
 
function p.getDungeonRequirements(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = p.getArea(areaName)
if area == nil then
return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
end


  return p._getAreaStat(area, statName)
local result = p._getAreaStat(area, 'requirements')
if result ~= '' then
result = "\r\n|-\r\n|'''Requirements:'''<br/>"..result
end
return result
end
end


function p.getMonsterAreas(monsterID)
function p.getAreaPassives(frame)
  local areaArray = {}
local areaName = frame.args ~= nil and frame.args[1] or frame
  --There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
local area = p.getArea(areaName)
  for i, area in pairs(AreaData.combatAreas) do
if area == nil then
     if Shared.contains(area.monsters, monsterID) then
return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
      table.insert(areaArray, processArea(area, i, 'combat'))
end
 
local bossPassives = nil
local nonBossPassives = nil
if area.eventID ~= nil and area.eventID ~= '' then -- currently just Impending Darkness Event
local event = GameData.getEntityByID('combatEvents', area.eventID)
bossPassives = event.bossPassives
-- nonBossPassives = event.enemyPassives -- melvorF:ControlledAffliction is missing from GameData
else
bossPassives = area.bossOnlyPassives -- Strongholds only
nonBossPassives = area.nonBossPassives -- Dungeons only
end
 
local result = ''
 
     if type(nonBossPassives) == 'table' and not Shared.tableIsEmpty(nonBossPassives) then
    result = result .. '\r\n===Non-Boss Monster Passives==='
for i, passiveID in ipairs(nonBossPassives) do
local passive = p.getPassiveByID(passiveID)
result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. Constants.getDescription(passive.customDescription, passive.modifiers)
end
     end
     end
  end


  for i, area in pairs(AreaData.slayerAreas) do
    if type(bossPassives) == 'table' and not Shared.tableIsEmpty(bossPassives) then
    if Shared.contains(area.monsters, monsterID) then
    result = result .. '\r\n===Boss Monster Passives==='
      table.insert(areaArray, processArea(area, i, 'slayer'))
for i, passiveID in ipairs(bossPassives) do
local passive = p.getPassiveByID(passiveID)
result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. Constants.getDescription(passive.customDescription, passive.modifiers)
end
     end
     end
  end


  --Hill Giants specifically ignore dungeons to prevent the issue with Into the Mist incorrectly being listed.
if type(area.tiers) == 'table' and not Shared.tableIsEmpty(area.tiers) then
  if monsterID ~= 1 then
result = result .. '\r\n===Stronghold Tier Passives==='
    for i, area in pairs(AreaData.dungeons) do
for tierName, tierData in pairs(area.tiers) do
      if Shared.contains(area.monsters, monsterID) then
result = result .. '\r\n* ' .. tierName .. ' Tier'
        table.insert(areaArray, processArea(area, i, 'dungeon'))
for i, passiveID in ipairs(tierData.passives) do
      end
local passive = p.getPassiveByID(passiveID)
    end
result = result .. '\r\n** ' .. passive.name .. '\r\n*** ' .. Constants.getDescription(passive.customDescription, passive.modifiers)
  end
end
  return areaArray
end
end
 
return result
end
end


function p.getDungeonRequirements(frame)
function p.getPassiveByID(ID)
  local areaName = frame.args ~= nil and frame.args[1] or frame
     return GameData.getEntityByID('combatPassives', ID)
  local area = p.getArea(areaName)
  if area == nil then
     return "ERROR: Could not find an area named "..areaName
  end
 
  local result = p._getAreaStat(area, 'dungeonReq')
  if result ~= '' then
    result = "\r\n|-\r\n|'''Requirements:'''<br/>"..result
  end
  return result
end
end


return p
return p

Latest revision as of 00:35, 2 November 2024

Data is pulled from Module:GameData/data

NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters


--NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters
local p = {}

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Common = require('Module:Common')
local Icons = require('Module:Icons')

local areaMap = {
	["combat"] = 'combatAreas',
	["dungeon"] = 'dungeons',
	["slayer"] = 'slayerAreas',
	["depth"] = 'abyssDepths',
	["stronghold"] = 'strongholds'
}

function p.getArea(name)
	--There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
	for k, areaType in pairs(areaMap) do
		local area = GameData.getEntityByName(areaType, name)
		if area ~= nil then
			return area
		end
	end
end

function p.getAreaByID(id, areaType)
	for aType, areaKey in pairs(areaMap) do
		if areaType == nil or areaType == aType then
			local area = GameData.getEntityByID(areaKey, id)
			if area ~= nil then
				return area
			end
		end
	end
end

function p.getAreaFilterType(name, type)
	local areaType = areaMap[type]
	if areaType ~= nil then
		return GameData.getEntityByName(areaType, name)
	end
end

function p.getAreas(checkFunc)
	local resultArray = nil

	for i, areaType in pairs(areaMap) do
		local areas = GameData.getEntities(areaType, checkFunc)
		if resultArray == nil then
			resultArray = areas
		else
			for k, area in ipairs(areas) do
				table.insert(resultArray, area)
			end
		end
	end
	if resultArray == nil then
		resultArray = {}
	end

	return resultArray
end

--Returns the expansion icon for the area if it has one
function p.getExpansionIcon(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = p.getArea(areaName)
	if area == nil then
		return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
	end
	
	return Icons.getExpansionIcon(area.id)
end

function p._getAreaRequirements(area)
	local resultArray = {}
	if area.entryRequirements ~= nil then
		local reqText = Common.getRequirementString(area.entryRequirements)
		if reqText ~= nil then
			table.insert(resultArray, reqText)
		end
	end

	if area.unlockRequirement ~= nil then
		-- Avoid repeating the same requirements twice, can happen for some dungeons e.g. Impending Darkness
		if area.entryRequirements == nil or mw.dumpObject(area.unlockRequirement) ~= mw.dumpObject(area.entryRequirements) then
			local reqText = Common.getRequirementString(area.unlockRequirement)
			if reqText ~= nil then
				table.insert(resultArray, reqText)
			end
		end
	end

	return table.concat(resultArray, '<br/>')
end

function p.getAreaRequirementsForBox(frame)
	--Returns infobox formatting for requirements, or returns nothing if there are none.
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = p.getArea(areaName)
	if area == nil then
		return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
	end

	local reqs = p._getAreaRequirements(area)
	if reqs ~= '' then
		reqs = "|-\r\n|'''Requirements:'''\r\n"..reqs
	end
	return reqs
end

function p._getAreaStat(area, statName)
	if statName == 'requirements' then
		return p._getAreaRequirements(area)
	elseif statName == 'areaEffectDesc' then
		if area.areaEffect ~= nil then
			local descText, subIdx = string.gsub(area.areaEffectDescription, '${effectValue}', area.areaEffect.magnitude or 0)
			return descText
		else
			return 'None'
		end
	elseif statName == 'difficulty' then
		local result = Constants.getDifficultyString(area.difficulty[1])
		if area.difficulty[2] ~= nil then
			result = result..' - '..Constants.getDifficultyString(area.difficulty[2])
		end
		return result
	end

	return area[statName]
end

function p.getAreaStat(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame[1]
	local statName = frame.args ~= nil and frame.args[2] or frame[2]
	local area = p.getArea(areaName)
	if area == nil then
		return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
	end

	return p._getAreaStat(area, statName)
end

function p._isMonsterInArea(monster, area)
	return (
		Shared.contains(area.monsterIDs, monster.id)
		-- Check for Lair of the Spider Queen random spiders
		or (
			Shared.contains(area.monsterIDs, 'melvorTotH:RandomSpiderLair')
			and Shared.contains(GameData.rawData.spiderLairMonsters, monster.id)
		)
	)
end

function p._getMonsterAreas(monster)
	-- Special handling for Lair of the Spider Queen, which has a random list of enemies
	local randomSpiderCheck = Shared.contains(GameData.rawData.spiderLairMonsters, monster.id)
	return p.getAreas(
		function(area)
			return p._isMonsterInArea(monster, area)
		end)
end

function p.getDungeonRequirements(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = p.getArea(areaName)
	if area == nil then
		return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
	end

	local result = p._getAreaStat(area, 'requirements')
	if result ~= '' then
		result = "\r\n|-\r\n|'''Requirements:'''<br/>"..result
	end
	return result
end

function p.getAreaPassives(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = p.getArea(areaName)
	if area == nil then
		return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
	end

	local bossPassives = nil
	local nonBossPassives = nil
	if area.eventID ~= nil and area.eventID ~= '' then -- currently just Impending Darkness Event
		local event = GameData.getEntityByID('combatEvents', area.eventID)
		bossPassives = event.bossPassives
		-- nonBossPassives = event.enemyPassives -- melvorF:ControlledAffliction is missing from GameData
	else
		bossPassives = area.bossOnlyPassives -- Strongholds only
		nonBossPassives = area.nonBossPassives -- Dungeons only
	end

	local result = ''

    if type(nonBossPassives) == 'table' and not Shared.tableIsEmpty(nonBossPassives) then
    	result = result .. '\r\n===Non-Boss Monster Passives==='
		for i, passiveID in ipairs(nonBossPassives) do
			local passive = p.getPassiveByID(passiveID)
			result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. Constants.getDescription(passive.customDescription, passive.modifiers)
		end
    end

    if type(bossPassives) == 'table' and not Shared.tableIsEmpty(bossPassives) then
    	result = result .. '\r\n===Boss Monster Passives==='
		for i, passiveID in ipairs(bossPassives) do
			local passive = p.getPassiveByID(passiveID)
			result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. Constants.getDescription(passive.customDescription, passive.modifiers)
		end
    end

	if type(area.tiers) == 'table' and not Shared.tableIsEmpty(area.tiers) then
		result = result .. '\r\n===Stronghold Tier Passives==='
		for tierName, tierData in pairs(area.tiers) do
			result = result .. '\r\n* ' .. tierName .. ' Tier'
			for i, passiveID in ipairs(tierData.passives) do
				local passive = p.getPassiveByID(passiveID)
				result = result .. '\r\n** ' .. passive.name .. '\r\n*** ' .. Constants.getDescription(passive.customDescription, passive.modifiers)
			end
		end
	end

	return result
end

function p.getPassiveByID(ID)
    return GameData.getEntityByID('combatPassives', ID)
end

return p