Module:CombatAreas: Difference between revisions

From Melvor Idle
(getMonsterAreas: Add handling for Lair of the Spider Queen random monster pool)
(getAreaPassives now works for dungeons and strongholds)
 
(10 intermediate revisions by 4 users not shown)
Line 5: Line 5:
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local GameData = require('Module:GameData')
local Common = require('Module:Common')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Shop = require('Module:Shop')


local areaMap = {
local areaMap = {
    ["combat"] = 'combatAreas',
["combat"] = 'combatAreas',
    ["dungeon"] = 'dungeons',
["dungeon"] = 'dungeons',
    ["slayer"] = 'slayerAreas'
["slayer"] = 'slayerAreas',
["depth"] = 'abyssDepths',
["stronghold"] = 'strongholds'
}
}


function p.getArea(name)
function p.getArea(name)
--There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
--There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
    for k, areaType in pairs(areaMap) do
for k, areaType in pairs(areaMap) do
        local area = GameData.getEntityByName(areaType, name)
local area = GameData.getEntityByName(areaType, name)
        if area ~= nil then
if area ~= nil then
            return area
return area
        end
end
    end
end
end
end


function p.getAreaByID(id, type)
function p.getAreaByID(id, areaType)
    local areaType = areaMap[type]
for aType, areaKey in pairs(areaMap) do
    if areaType ~= nil then
if areaType == nil or areaType == aType then
        return GameData.getEntityByID(areaType, id)
local area = GameData.getEntityByID(areaKey, id)
    end
if area ~= nil then
return area
end
end
end
end
end


function p.getAreaFilterType(name, type)
function p.getAreaFilterType(name, type)
    local areaType = areaMap[type]
local areaType = areaMap[type]
    if areaType ~= nil then
if areaType ~= nil then
        return GameData.getEntityByName(areaType, name)
return GameData.getEntityByName(areaType, name)
    end
end
end
end


Line 42: Line 47:
local resultArray = nil
local resultArray = nil


    for i, areaType in pairs(areaMap) do
for i, areaType in pairs(areaMap) do
        local areas = GameData.getEntities(areaType, checkFunc)
local areas = GameData.getEntities(areaType, checkFunc)
        if resultArray == nil then
if resultArray == nil then
            resultArray = areas
resultArray = areas
        else
else
            for k, area in ipairs(areas) do
for k, area in ipairs(areas) do
                table.insert(resultArray, area)
table.insert(resultArray, area)
            end
end
        end
end
    end
end
    if resultArray == nil then
if resultArray == nil then
        resultArray = {}
resultArray = {}
    end
end
 
return resultArray
end


    return resultArray
--Returns the expansion icon for the area if it has one
function p.getExpansionIcon(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = p.getArea(areaName)
if area == nil then
return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
end
return Icons.getExpansionIcon(area.id)
end
end


function p._getAreaRequirements(area)
function p._getAreaRequirements(area)
local resultArray = {}
local resultArray = {}
local addReqsToArray = function(reqArray, requirements)
if area.entryRequirements ~= nil then
for i, reqDetails in ipairs(requirements) do
local reqText = Common.getRequirementString(area.entryRequirements)
if reqDetails.type == 'SkillLevel' then
if reqText ~= nil then
                local skillName = Constants.getSkillName(reqDetails.skillID)
table.insert(resultArray, reqText)
                if skillName ~= nil then
end
                    table.insert(reqArray, Icons._SkillReq(skillName, reqDetails.level))
end
                end
 
elseif reqDetails.type == 'SlayerItem' then
if area.unlockRequirement ~= nil then
local item = Items.getItemByID(reqDetails.itemID)
-- Avoid repeating the same requirements twice, can happen for some dungeons e.g. Impending Darkness
table.insert(reqArray, Icons.Icon({item.name, type='item'}) .. ' Equipped')
if area.entryRequirements == nil or mw.dumpObject(area.unlockRequirement) ~= mw.dumpObject(area.entryRequirements) then
elseif reqDetails.type == 'DungeonCompletion' then
local reqText = Common.getRequirementString(area.unlockRequirement)
                local dung = p.getAreaByID(reqDetails.dungeonID, 'dungeon')
if reqText ~= nil then
                if dung ~= nil then
table.insert(resultArray, reqText)
                    if reqDetails.count > 1 then
                        table.insert(reqArray, Shared.formatnum(reqDetails.count) .. 'x ' .. Icons.Icon({dung.name, type='dungeon'}) .. ' Completions')
                    else
                        table.insert(reqArray, Icons.Icon({dung.name, type='dungeon'}) .. ' Completed')
                    end
                end
elseif reqDetails.type == 'ShopPurchase' then
                local shopPurchase = GameData.getEntityByID('shopPurchases', reqDetails.purchaseID)
if shopPurchase ~= nil then
table.insert(reqArray, Shop._getPurchaseIcon({ shopPurchase }) .. ' Purchased')
end
else
table.insert(reqArray, 'ERROR: Unknown requirement type ' .. (reqDetails.type or 'nil') .. '[[Category:Pages with script errors]]')
end
end
end
end
end
end


if area.entryRequirements ~= nil then
return table.concat(resultArray, '<br/>')
addReqsToArray(resultArray, area.entryRequirements)
end
 
function p.getAreaRequirementsForBox(frame)
--Returns infobox formatting for requirements, or returns nothing if there are none.
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = p.getArea(areaName)
if area == nil then
return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
end
end


if area.unlockRequirement ~= nil then
local reqs = p._getAreaRequirements(area)
        addReqsToArray(resultArray, area.unlockRequirement)
if reqs ~= '' then
reqs = "|-\r\n|'''Requirements:'''\r\n"..reqs
end
end
 
return reqs
return table.concat(resultArray, '<br/>')
end
end


Line 128: Line 138:
local area = p.getArea(areaName)
local area = p.getArea(areaName)
if area == nil then
if area == nil then
return "ERROR: Could not find an area named "..areaName
return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
end
end


Line 134: Line 144:
end
end


function p.getMonsterAreas(monsterID)
function p._isMonsterInArea(monster, area)
return (
Shared.contains(area.monsterIDs, monster.id)
-- Check for Lair of the Spider Queen random spiders
or (
Shared.contains(area.monsterIDs, 'melvorTotH:RandomSpiderLair')
and Shared.contains(GameData.rawData.spiderLairMonsters, monster.id)
)
)
end
 
function p._getMonsterAreas(monster)
-- Special handling for Lair of the Spider Queen, which has a random list of enemies
-- Special handling for Lair of the Spider Queen, which has a random list of enemies
local randomSpiderCheck = Shared.contains(GameData.rawData.spiderLairMonsters, monsterID)
local randomSpiderCheck = Shared.contains(GameData.rawData.spiderLairMonsters, monster.id)
return p.getAreas(
return p.getAreas(
function(area)
function(area)
return Shared.contains(area.monsterIDs, monsterID) or
return p._isMonsterInArea(monster, area)
(randomSpiderCheck and Shared.contains(area.monsterIDs, 'melvorTotH:RandomSpiderLair'))
end)
end)
end
end
Line 148: Line 168:
local area = p.getArea(areaName)
local area = p.getArea(areaName)
if area == nil then
if area == nil then
return "ERROR: Could not find an area named "..areaName
return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
end
end


Line 156: Line 176:
end
end
return result
return result
end
function p.getAreaPassives(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = p.getArea(areaName)
if area == nil then
return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
end
local bossPassives = nil
local nonBossPassives = nil
if area.eventID ~= nil and area.eventID ~= '' then -- currently just Impending Darkness Event
local event = GameData.getEntityByID('combatEvents', area.eventID)
bossPassives = event.bossPassives
-- nonBossPassives = event.enemyPassives -- melvorF:ControlledAffliction is missing from GameData
else
bossPassives = area.bossOnlyPassives -- Strongholds only
nonBossPassives = area.nonBossPassives -- Dungeons only
end
local result = ''
    if type(nonBossPassives) == 'table' and not Shared.tableIsEmpty(nonBossPassives) then
    result = result .. '\r\n===Non-Boss Monster Passives==='
for i, passiveID in ipairs(nonBossPassives) do
local passive = p.getPassiveByID(passiveID)
result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. Constants.getDescription(passive.customDescription, passive.modifiers)
end
    end
    if type(bossPassives) == 'table' and not Shared.tableIsEmpty(bossPassives) then
    result = result .. '\r\n===Boss Monster Passives==='
for i, passiveID in ipairs(bossPassives) do
local passive = p.getPassiveByID(passiveID)
result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. Constants.getDescription(passive.customDescription, passive.modifiers)
end
    end
if type(area.tiers) == 'table' and not Shared.tableIsEmpty(area.tiers) then
result = result .. '\r\n===Stronghold Tier Passives==='
for tierName, tierData in pairs(area.tiers) do
result = result .. '\r\n* ' .. tierName .. ' Tier'
for i, passiveID in ipairs(tierData.passives) do
local passive = p.getPassiveByID(passiveID)
result = result .. '\r\n** ' .. passive.name .. '\r\n*** ' .. Constants.getDescription(passive.customDescription, passive.modifiers)
end
end
end
return result
end
function p.getPassiveByID(ID)
    return GameData.getEntityByID('combatPassives', ID)
end
end


return p
return p

Latest revision as of 00:35, 2 November 2024

Data is pulled from Module:GameData/data

NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters


--NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters
local p = {}

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Common = require('Module:Common')
local Icons = require('Module:Icons')

local areaMap = {
	["combat"] = 'combatAreas',
	["dungeon"] = 'dungeons',
	["slayer"] = 'slayerAreas',
	["depth"] = 'abyssDepths',
	["stronghold"] = 'strongholds'
}

function p.getArea(name)
	--There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
	for k, areaType in pairs(areaMap) do
		local area = GameData.getEntityByName(areaType, name)
		if area ~= nil then
			return area
		end
	end
end

function p.getAreaByID(id, areaType)
	for aType, areaKey in pairs(areaMap) do
		if areaType == nil or areaType == aType then
			local area = GameData.getEntityByID(areaKey, id)
			if area ~= nil then
				return area
			end
		end
	end
end

function p.getAreaFilterType(name, type)
	local areaType = areaMap[type]
	if areaType ~= nil then
		return GameData.getEntityByName(areaType, name)
	end
end

function p.getAreas(checkFunc)
	local resultArray = nil

	for i, areaType in pairs(areaMap) do
		local areas = GameData.getEntities(areaType, checkFunc)
		if resultArray == nil then
			resultArray = areas
		else
			for k, area in ipairs(areas) do
				table.insert(resultArray, area)
			end
		end
	end
	if resultArray == nil then
		resultArray = {}
	end

	return resultArray
end

--Returns the expansion icon for the area if it has one
function p.getExpansionIcon(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = p.getArea(areaName)
	if area == nil then
		return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
	end
	
	return Icons.getExpansionIcon(area.id)
end

function p._getAreaRequirements(area)
	local resultArray = {}
	if area.entryRequirements ~= nil then
		local reqText = Common.getRequirementString(area.entryRequirements)
		if reqText ~= nil then
			table.insert(resultArray, reqText)
		end
	end

	if area.unlockRequirement ~= nil then
		-- Avoid repeating the same requirements twice, can happen for some dungeons e.g. Impending Darkness
		if area.entryRequirements == nil or mw.dumpObject(area.unlockRequirement) ~= mw.dumpObject(area.entryRequirements) then
			local reqText = Common.getRequirementString(area.unlockRequirement)
			if reqText ~= nil then
				table.insert(resultArray, reqText)
			end
		end
	end

	return table.concat(resultArray, '<br/>')
end

function p.getAreaRequirementsForBox(frame)
	--Returns infobox formatting for requirements, or returns nothing if there are none.
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = p.getArea(areaName)
	if area == nil then
		return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
	end

	local reqs = p._getAreaRequirements(area)
	if reqs ~= '' then
		reqs = "|-\r\n|'''Requirements:'''\r\n"..reqs
	end
	return reqs
end

function p._getAreaStat(area, statName)
	if statName == 'requirements' then
		return p._getAreaRequirements(area)
	elseif statName == 'areaEffectDesc' then
		if area.areaEffect ~= nil then
			local descText, subIdx = string.gsub(area.areaEffectDescription, '${effectValue}', area.areaEffect.magnitude or 0)
			return descText
		else
			return 'None'
		end
	elseif statName == 'difficulty' then
		local result = Constants.getDifficultyString(area.difficulty[1])
		if area.difficulty[2] ~= nil then
			result = result..' - '..Constants.getDifficultyString(area.difficulty[2])
		end
		return result
	end

	return area[statName]
end

function p.getAreaStat(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame[1]
	local statName = frame.args ~= nil and frame.args[2] or frame[2]
	local area = p.getArea(areaName)
	if area == nil then
		return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
	end

	return p._getAreaStat(area, statName)
end

function p._isMonsterInArea(monster, area)
	return (
		Shared.contains(area.monsterIDs, monster.id)
		-- Check for Lair of the Spider Queen random spiders
		or (
			Shared.contains(area.monsterIDs, 'melvorTotH:RandomSpiderLair')
			and Shared.contains(GameData.rawData.spiderLairMonsters, monster.id)
		)
	)
end

function p._getMonsterAreas(monster)
	-- Special handling for Lair of the Spider Queen, which has a random list of enemies
	local randomSpiderCheck = Shared.contains(GameData.rawData.spiderLairMonsters, monster.id)
	return p.getAreas(
		function(area)
			return p._isMonsterInArea(monster, area)
		end)
end

function p.getDungeonRequirements(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = p.getArea(areaName)
	if area == nil then
		return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
	end

	local result = p._getAreaStat(area, 'requirements')
	if result ~= '' then
		result = "\r\n|-\r\n|'''Requirements:'''<br/>"..result
	end
	return result
end

function p.getAreaPassives(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = p.getArea(areaName)
	if area == nil then
		return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
	end

	local bossPassives = nil
	local nonBossPassives = nil
	if area.eventID ~= nil and area.eventID ~= '' then -- currently just Impending Darkness Event
		local event = GameData.getEntityByID('combatEvents', area.eventID)
		bossPassives = event.bossPassives
		-- nonBossPassives = event.enemyPassives -- melvorF:ControlledAffliction is missing from GameData
	else
		bossPassives = area.bossOnlyPassives -- Strongholds only
		nonBossPassives = area.nonBossPassives -- Dungeons only
	end

	local result = ''

    if type(nonBossPassives) == 'table' and not Shared.tableIsEmpty(nonBossPassives) then
    	result = result .. '\r\n===Non-Boss Monster Passives==='
		for i, passiveID in ipairs(nonBossPassives) do
			local passive = p.getPassiveByID(passiveID)
			result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. Constants.getDescription(passive.customDescription, passive.modifiers)
		end
    end

    if type(bossPassives) == 'table' and not Shared.tableIsEmpty(bossPassives) then
    	result = result .. '\r\n===Boss Monster Passives==='
		for i, passiveID in ipairs(bossPassives) do
			local passive = p.getPassiveByID(passiveID)
			result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. Constants.getDescription(passive.customDescription, passive.modifiers)
		end
    end

	if type(area.tiers) == 'table' and not Shared.tableIsEmpty(area.tiers) then
		result = result .. '\r\n===Stronghold Tier Passives==='
		for tierName, tierData in pairs(area.tiers) do
			result = result .. '\r\n* ' .. tierName .. ' Tier'
			for i, passiveID in ipairs(tierData.passives) do
				local passive = p.getPassiveByID(passiveID)
				result = result .. '\r\n** ' .. passive.name .. '\r\n*** ' .. Constants.getDescription(passive.customDescription, passive.modifiers)
			end
		end
	end

	return result
end

function p.getPassiveByID(ID)
    return GameData.getEntityByID('combatPassives', ID)
end

return p