Firemaking: Difference between revisions

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{{V|1.1.2}}
{{UserContentVersion|1.2.2}}
[[File:Firemaking (skill).svg|thumb|right|Firemaking]]
{{HasSkillGuide|{{PAGENAME}}/Training}}
 
{{Skillbox
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
|released=7 December 2018 ([[v0.03]])
|expansion=Base game
|type=Support
|99=None
|120=TotH
|abyssal60=ItA
}}


'''{{PAGENAME}}''' is the ancient art of making fires. Increasing the Firemaking skill level allows the player to purchase higher tier [[Shop#Fires|cooking fires]] from the [[Shop]].
'''{{PAGENAME}}''' is the ancient art of making fires. Increasing the Firemaking skill level allows the player to purchase higher tier [[Shop#Fires|cooking fires]] from the [[Shop]].
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==Mechanics==
==Mechanics==
The amount of time taken to burn a log can be reduced by 15% if the {{UpgradeIcon|Art of Control}} upgrade has been purchased, 10% while the 25% [[#Mastery Pool Checkpoints|pool checkpoint]] is active, 5% while the {{ItemIcon|Devil}} familiar is equipped, up to 5% with {{ConstellationIcon|Ameria}} ({{MasteryReq|Ameria|60|type=constellation}}), 4% if {{AgilityIcon|Monkey Bars}} is active, 2% if {{ItemIcon|Warm Beanie}} is worn, and 0.1% for each mastery level gained in the log being burned. The [[Throne of the Herald Expansion]] introduces further interval reductions, being 5% if the {{ItemIcon|Kindling Pouch}} [[Consumables|Consumable]] is in use, 3% if the {{AgilityIcon|Elite Pillar of Expertise}} is active, and 2% if {{PetIcon|Harold}} is unlocked. The maximum possible reduction is therefore 50.9% ({{TotH}} 60.9%).
The amount of time taken to burn a log can be reduced by 15% if the {{UpgradeIcon|Art of Control}} upgrade has been purchased, 10% while the 25% [[#Mastery Pool Checkpoints|pool checkpoint]] is active, 5% while the {{ItemIcon|Devil}} familiar is equipped, up to 5% with {{ConstellationIcon|Ameria}} ({{MasteryReq|Ameria|60|type=constellation}}), 4% if {{AgilityIcon|Monkey Bars}} is active, 2% if {{ItemIcon|Warm Beanie}} is worn, 5% for the {{ItemIcon|Quick Burner II}} [[Consumables|Consumable]] (2% for {{ItemIcon|Quick Burner}}) and 0.1% for each {{Icon|Mastery}} level gained in the log being burned. The maximum possible reduction is therefore 46.1% at Mastery level 1, and 55.9% at Mastery level 99.
 
The {{TotH}} [[Throne of the Herald Expansion]] introduces further interval reductions, which are 8% if the {{ItemIcon|Kindling Pouch II}} Consumable is in use (a 3% upgrade over {{ItemIcon|Quick Burner II}}), 3% if the {{AgilityIcon|Elite Pillar of Expertise}} is active, and 2% if {{PetIcon|Harold}} is unlocked. Therefore, the maximum possible reduction in {{TotH}} is 54.1% at Mastery level 1, and 63.9% at Mastery level 99.
 
The {{AoD}} [[Atlas of Discovery Expansion]] introduces the first flat interval reduction on the {{POIIcon|Ragnar Dungeon Ruins}} at 0.1s, or doubled with {{PetIcon|Carthulu}} to 0.2s. Additionally, {{Skill|Cartography|2=944 Hexes Mastered}} bonus adds another 3% for all non-combat skills. Finally, the {{Icon|Ancient Relics}} game mode can also double the bonus from {{ConstellationIcon|Ameria}}, for another 5% reduction. Therefore, the maximum possible reduction in {{AoD}} is 66.9% + 0.2s flat in standard, and 71.9% + 0.2s in Ancient Relics at Mastery level 99.


==Items Received==
==Items Received==
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
!colspan="2"|Item||Chance
!colspan="2"|Item
!Chance
!Log
|-
|-
|{{ItemIcon|Coal Ore|size=30|notext=true}}||[[Coal Ore]]||style="text-align:right;"|40%
|{{ItemIcon|Coal Ore|notext=true}}||[[Coal Ore]]||style="text-align:right;"|40%||style="text-align:right;"|All
|-
|-
|{{ItemIcon|Ash|size=30|notext=true}}||[[Ash]]||style="text-align:right;"|20%
|{{ItemIcon|Ash|notext=true}}||[[Ash]]||style="text-align:right;"|20%||style="text-align:right;"|All
|-
|-
|{{ItemIcon|Charcoal|size=30|notext=true}}||{{TotH}} [[Charcoal]]||style="text-align:right;"|1%
|{{ItemIcon|Charcoal|notext=true}}||{{TotH}} [[Charcoal]]||style="text-align:right;"|1%||style="text-align:right;"|All
|-
|-
|{{ItemIcon|Generous Fire Spirit|size=30|notext=true}}||[[Generous Fire Spirit]]||style="text-align:right;"|0.1%
|{{ItemIcon|Generous Fire Spirit|notext=true}}||[[Generous Fire Spirit]]||style="text-align:right;"|0.1%||style="text-align:right;"|All
|-
|{{ItemIcon|Stardust|size=30|notext=true}}||[[Stardust]]||style="text-align:right;"|1%||style="text-align:right;"|{{ItemIcon|Magic Logs|notext=true}}
|}
|}


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The amount of Ash received is determined by the base burn time of the log in seconds. For example Normal Logs take 2 seconds to burn and thus give 2 Ash.
The amount of Ash received is determined by the base burn time of the log in seconds. For example Normal Logs take 2 seconds to burn and thus give 2 Ash.
Additionally, while burning {{ItemIcon|Magic Logs}} there is a base 1% chance to receive {{ItemIcon|Stardust}} per action.


It is possible to increase the odds of receiving items through various means. For example, the {{ItemIcon|Firemaking Skillcape}} increases the chance to receive Coal Ore after each Firemaking action to 100% and the {{ItemIcon|Burning Amulet of Charcoal}} increases the chance of receiving Charcoal by 10%.
It is possible to increase the odds of receiving items through various means. For example, the {{ItemIcon|Firemaking Skillcape}} increases the chance to receive Coal Ore after each Firemaking action to 100% and the {{ItemIcon|Burning Amulet of Charcoal}} increases the chance of receiving Charcoal by 10%.
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==Bonfires==
==Bonfires==
While firemaking the player has the option to light a bonfire at the cost of 10 logs. This action itself does not give experience; bonfires instead provide bonus experience for firemaking when lit. The amount of bonus experience gained depends on the log being burned (see: [[#Logs|Logs]]). Note that the experience bonus applies to skill experience only, and does ''not'' provide additional {{Icon|Mastery}} experience.
While firemaking the player has the option to light a bonfire at the cost of 10 logs. This action itself does not give experience; bonfires instead provide bonus experience for firemaking when lit. The amount of bonus experience gained depends on the log being burned (see: [[#Logs|Logs]]). Note that the experience bonus applies to skill experience only, and does ''not'' provide additional {{Icon|Mastery}} experience. The type of logs used in a bonfire are independent of the logs used in the normal firemaking action. For maximum XP gain and burn time, it is therefore preferable to light the highest level of logs you have access to.


By using {{ItemIcon|Controlled Heat Potion|Controlled Heat Potions}}, bonfires will automatically be started at the cost of no logs.
By using {{ItemIcon|Controlled Heat Potion|Controlled Heat Potions}}, bonfires will automatically be started at the cost of no logs.
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{{MasteryUnlocks}}
{{MasteryUnlocks}}


===Mastery Pool Checkpoints===
=== Mastery Pool Checkpoints ===
{{MasteryCheckpoints}}
{{RealmTabber
 
|melvor={{MasteryCheckpoints|realm=Melvor Realm}}
== Skillcape ==
|abyssal={{MasteryCheckpoints|realm=Abyssal Realm}}
}}


The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.<br/>
== Skillcapes ==
The [[Superior_Skillcapes|superior skillcape]] can be purchased from the store for {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|120}}.
{{SkillcapeInfo}}
{{SkillcapeInfo}}


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== Logs ==
== Logs ==
{{FiremakingLogsTable}}
===Melvor Logs===
{{FiremakingLogsTable|realm=Melvor Realm}}
===Abyssal Logs===
{{FiremakingLogsTable|realm=Abyssal Realm}}
 
==Summoning Boosts==
==Summoning Boosts==
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.
{{SkillSummoningBonusTable|{{PAGENAME}}}}
{{SkillSummoningBonusTable|{{PAGENAME}}}}
==Skill Boosts==
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}}
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedGPFromFiremaking,decreasedGPFromFiremaking,increasedAdditionalAshInFiremaking,increasedChanceforAshInFiremaking,increasedChanceForCharcoalInFiremaking,increasedChanceForStardustInFiremaking,increasedFiremakingCoalChance,increasedChanceForDiamondFiremaking,increasedFiremakingLogGP,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:
 
*'''Increased Skill XP:''' Increases the amount of experience points (XP) gained.
*'''Decreased Skill Interval:''' Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
*'''Preservation Chance:''' Increases the likelihood that resources or items used during skill actions are not consumed.
*'''Increased Chance to Double Items:''' Gives a higher chance of receiving double the items or resources when performing skill-related actions.
*'''Increased Mastery XP:''' Enhances the rate at which mastery XP is gained for a skill.
 
For more information on general skill boosts that apply to all skills, refer to the [[Skill Boosts]] page.
 
[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}

Latest revision as of 04:46, 4 November 2024

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Firemaking
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Skill ID: melvorD:Firemaking
Release Date: 7 December 2018 (v0.03)
Game Version: Melvor Logo.svg Base game
Type: Support
Expansions information
Level 99: Melvor Logo.svg Base game
Level 120: Throne of the Herald Expansion
Abyssal 60:
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Into the Abyss Expansion

Firemaking is the ancient art of making fires. Increasing the Firemaking skill level allows the player to purchase higher tier cooking fires from the Shop.

One of the main attractions of Firemaking is the experience bonuses it can provide to all skills. Wearing the Firemaking Skillcape will grant +5% global skill experience, unlocking Pyro will grant +1% global skill experience, 5% global

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Mastery

experience is granted while the 95% pool checkpoint is active, and 0.25% global mastery experience is granted for each log that is

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Mastery

level 99, a total of 2.25% ( 4.5%) once each log is mastered.

Mechanics

The amount of time taken to burn a log can be reduced by 15% if the

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Art of Control

upgrade has been purchased, 10% while the 25% pool checkpoint is active, 5% while the

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Devil

familiar is equipped, up to 5% with

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Ameria

(

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Level 60

), 4% if

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Monkey Bars

is active, 2% if Warm Beanie is worn, 5% for the Quick Burner II Consumable (2% for Quick Burner) and 0.1% for each

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Mastery

level gained in the log being burned. The maximum possible reduction is therefore 46.1% at Mastery level 1, and 55.9% at Mastery level 99. The Throne of the Herald Expansion introduces further interval reductions, which are 8% if the Kindling Pouch II Consumable is in use (a 3% upgrade over Quick Burner II), 3% if the

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Elite Pillar of Expertise

is active, and 2% if Harold is unlocked. Therefore, the maximum possible reduction in is 54.1% at Mastery level 1, and 63.9% at Mastery level 99. The Atlas of Discovery Expansion introduces the first flat interval reduction on the Ragnar Dungeon Ruins at 0.1s, or doubled with Carthulu to 0.2s. Additionally,

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944 Hexes Mastered

bonus adds another 3% for all non-combat skills. Finally, the Ancient Relics game mode can also double the bonus from

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Ameria

, for another 5% reduction. Therefore, the maximum possible reduction in is 66.9% + 0.2s flat in standard, and 71.9% + 0.2s in Ancient Relics at Mastery level 99.

Items Received

The player will sometimes receive items while burning logs. Each of these items is rolled separately, so it is possible to get multiple different items from the same action.

Item Chance Log
Coal Ore 40% All
Ash 20% All
Charcoal 1% All
Generous Fire Spirit 0.1% All
Stardust 1%

The chance of receiving each of the above items can be boosted with the Clue Chasers Insignia, and the quantity received may be doubled with global or Firemaking specific doubling bonuses.

The amount of Ash received is determined by the base burn time of the log in seconds. For example Normal Logs take 2 seconds to burn and thus give 2 Ash.

It is possible to increase the odds of receiving items through various means. For example, the Firemaking Skillcape increases the chance to receive Coal Ore after each Firemaking action to 100% and the Burning Amulet of Charcoal increases the chance of receiving Charcoal by 10%.

With the

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Ameria constellation

or the

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Devil

+

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Mole

familiar synergy it is also possible to receive Diamonds while firemaking. The quantity of Diamonds received is always 1, and cannot be doubled.

Bonfires

While firemaking the player has the option to light a bonfire at the cost of 10 logs. This action itself does not give experience; bonfires instead provide bonus experience for firemaking when lit. The amount of bonus experience gained depends on the log being burned (see: Logs). Note that the experience bonus applies to skill experience only, and does not provide additional

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Mastery

experience. The type of logs used in a bonfire are independent of the logs used in the normal firemaking action. For maximum XP gain and burn time, it is therefore preferable to light the highest level of logs you have access to.

By using Controlled Heat Potions, bonfires will automatically be started at the cost of no logs.

Potion

The Controlled Heat Potion relights bonfires automatically at the cost of no logs. The bonfire must first be lit manually however, which will incur the usual cost of 10 logs.

Controlled Heat Potion
PotionTierChargesEffect
Controlled Heat Potion II5Bonfires that provide Skill XP are now free to light.
Controlled Heat Potion IIII10Bonfires that provide Skill XP are now free to light.
Controlled Heat Potion IIIIII15Bonfires that provide Skill XP are now free to light.
Controlled Heat Potion IVIV25Bonfires that provide Skill XP are now free to light.

The Enkindled Yields Potion provides an increased chance to double various items that can be received while burning logs.

Enkindled Yields Potion
PotionTierChargesEffect
TotH.svg Enkindled Yields Potion II15+10% Chance to Double Items in Firemaking
TotH.svg Enkindled Yields Potion IIII25+15% Chance to Double Items in Firemaking
TotH.svg Enkindled Yields Potion IIIIII35+20% Chance to Double Items in Firemaking
TotH.svg Enkindled Yields Potion IVIV50+25% Chance to Double Items in Firemaking

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each Mastery Level grants -0.1% Firemaking Interval for the respective Log.
99 Grants +0.25% Mastery XP in all Skills

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 1,000,000 xp +5% Firemaking Mastery XP for Melvor Realm only
25% 2,500,000 xp -10% Firemaking interval for Melvor Realm only
50% 5,000,000 xp +25% of base sale price of logs that sell for GP granted as GP when burnt in Firemaking
95% 9,500,000 xp +5% Mastery XP for Melvor Realm only
Total Mastery Pool XP 10,000,000
Pool % Pool XP Bonus
10% 600,000 xp +6% Firemaking Mastery XP for Abyssal Realm only
25% 1,500,000 xp +10% chance to gain Withered Ash in Firemaking
50% 3,000,000 xp -10% Firemaking interval for Abyssal Realm only
95% 5,700,000 xp +1% chance to gain 1 random Abyssal Gem from Firemaking for Abyssal Realm only (Cannot be doubled)
Total Mastery Pool XP 6,000,000

Skillcapes

Regular Skillcape

The Firemaking Skillcape is the skillcape for the Firemaking skill. It can be purchased for 1,000,000GP from the Shop once the player reaches

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Level 99

in the Firemaking skill. The Firemaking Skillcape offers the following benefits when worn:

+5% Skill XP for all Skills, +100% chance to gain Coal Ore in Firemaking, and +100% chance to gain Ash in Firemaking

Superior Skillcape

The Superior Firemaking Skillcape is the superior skillcape for the Firemaking skill. It can be purchased for 10,000,000GP from the Shop once the player reaches

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Level 120

in the Firemaking skill.

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Level 120

can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

+8% Skill XP for all Skills, +100% chance to gain Charcoal in Firemaking, +100% chance to gain Coal Ore in Firemaking, and +100% chance to gain Ash in Firemaking

Pet

The pet can be unlocked by doing any Firemaking action.

PetNameDLCEffect
PyroPyroMelvor Logo.svg +1% Skill XP for all Skills

Logs

Melvor Logs

Abyssal Logs

Summoning Boosts

This table shows all the

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Summoning

Familiars and Synergies that provide a bonus to Firemaking.

Skill Boosts

Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:

  • Increased Skill XP: Increases the amount of experience points (XP) gained.
  • Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
  • Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
  • Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
  • Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.

For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.