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#Redirect [[Category:Skills]]
{{UserContentVersion|1.3.1}}
Melvor Idle currently has 9 combat skills, and 20 non-combat skills. Each skill, excluding ItA skills (which do not have normal levels), has a maximum level of 120, which is reached at {{formatnum:104273167}} [[Experience Table|experience]]. All Demo, Base Game and ItA skills have a maximum abyssal level of 60, which is reached at {{formatnum:4477846601}} [[Experience_Table#Abyssal_Exp_Table|abyssal experience]]. <br>
There is a [[Skillcapes|skillcape]] for each skill obtainable at level 99, and a [[Superior Skillcapes|superior skillcape]] obtainable at level 120.
 
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{| class="wikitable sortable stickyHeader"
|- class="headerRow-0"
! style="min-width:120px;"| Skill
! style="min-width:100px;"| Release Date
! style="width:60px;"| Demo/Full Version
! Description
|-
| {{Skill|Attack}}
| 21 September 2019 ([[V0.05]])
| Demo
| Each Level increases your Melee Accuracy Rating (Higher chance to hit). Increasing Attack Levels also unlocks more powerful Melee Weapons for you to Equip.
|-
| {{Skill|Strength}}
| 21 September 2019 ([[V0.05]])
| Demo
| Each Level increases your Max Hit for Melee. Sometimes it takes more than one Level to increase the Max Hit.
|-
| {{Skill|Defence}}
| 21 September 2019 ([[V0.05]])
| Demo
| Each Level increases your Evasion Rating for Melee, Ranged and Magic (Higher chance to evade Enemy hits). Increasing Defence Levels also unlocks more powerful Armour for you to Equip.
|-
| {{Skill|Hitpoints}}
| 21 September 2019 ([[V0.05]])
| Demo
| Each Level increases your Maximum Hitpoints.
|-
| {{Skill|Ranged}}
| 29 October 2019 ([[V0.08]])
| style="background-color:lightgreen;"| Full
| Each Level increases your Ranged Accuracy Rating and your Ranged Evasion Rating. Increasing Ranged Levels also unlocks more powerful Ranged Weapons & Armour for you to Equip.
|-
| {{Skill|Magic}}
| 5 December 2019 ([[V0.10]])
| style="background-color:lightgreen;"| Full
| Each Level increases your Magic Accuracy Rating and your Magic Evasion Rating. Increasing Magic Levels also unlocks more powerful Magic Spells, Weapons & Armour for you to Equip and Use.
|-
| {{Skill|Prayer}}
| 17 January 2020 ([[V0.11]])
| style="background-color:lightgreen;"| Full
| Prayers are active Buffs you can apply to yourself at the cost of Prayer Points. Prayer Points are obtained by burying Bones from the Bank that you collect by slaying Enemies.
|-
| {{Skill|Slayer}}
| 17 January 2020 ([[V0.11]])
| style="background-color:lightgreen;"| Full
| Slayer is a Skill where you are given a Task to complete. This Task involves the Slaying of selected Enemies.
|-
| {{Skill|Corruption}}
| 13 June 2024 ([[V1.3]])
| style="background-color:#d50c00;"| ItA
| Adds a new mechanic where the player and enemy can become corrupted, giving them boosts to accuracy, attack speed, defence, and damage over time effects.
|-
| {{Skill|Woodcutting}}
| 23 November 2018 ([[V0.01]])
| Demo
| Cut down various Trees to receive Logs that can be used throughout different Skills as a resource.
|-
| {{Skill|Fishing}}
| 7 December 2018 ([[V0.03]])
| Demo
| Catch various Raw Fish within many different locations that can be used in {{Skill|Cooking}}.
|-
| {{Skill|Firemaking}}
| 7 December 2018 ([[V0.03]])
| Demo
| Burn Logs obtained from {{Skill|Woodcutting}}. Provides Global XP Modifiers to other skills.
|-
| {{Skill|Cooking}}
| 11 September 2019 ([[V0.04]])
| Demo
| Cook Fish obtained from {{Skill|Fishing}} and produce from {{Skill|Farming}} to progress. Cooked food recovers your {{Skill|Hitpoints}}.
|-
| {{Skill|Mining}}
| 11 September 2019 ([[V0.04]])
| Demo
| Mine various types of Rocks to receive resources that can be used to progress in {{Skill|Smithing}} and {{Skill|Runecrafting}}.
|-
| {{Skill|Smithing}}
| 11 September 2019 ([[V0.04]])
| Demo
| Smelt Ores obtained from {{Skill|Mining}} to create Bars that are then used to smith various Combat Gear.
|-
| {{Skill|Thieving}}
| 28 September 2019 ([[V0.06]])
| style="background-color:lightgreen;"| Full
| Pickpocket NPCs that grants GP as well as various Items. Be sure to pay attention to your Hitpoints as NPCs can stun you, dealing damage in the process.
|-
| {{Skill|Farming}}
| 28 September 2019 ([[V0.06]])
| Demo
| Plant your Allotment, Herb or Tree Seeds to produce their grown counter-part. Allotments can be used as a source of Food. Herbs are used to create Potions in {{Skill|Herblore}}, and Trees are the main source of Skill XP in Farming.
|-
| {{Skill|Fletching}}
| 29 October 2019 ([[V0.08]])
| style="background-color:lightgreen;"| Full
| Used to create all Weapons and Ammo used for {{Skill|Ranged}} Combat Training.
|-
| {{Skill|Crafting}}
| 29 October 2019 ([[V0.08]])
| style="background-color:lightgreen;"| Full
| Used to create Armour for {{Skill|Ranged}} Combat, as well as Jewellery for general {{Icon|Combat}} bonuses.
|-
| {{Skill|Runecrafting}}
| 5 December 2019 ([[V0.10]])
| style="background-color:lightgreen;"| Full
| Used to create Runes for {{Skill|Magic}} Combat & {{Skill|Alt. Magic}}, as well as Magic Weapons & Gear to assist with your adventure.
|-
| {{Skill|Herblore}}
| 12 February 2020 ([[V0.12]])
| style="background-color:lightgreen;"| Full
| Brew countless Potions that provide benefits to all Skills within the game by using Herbs you grow within {{Skill|Farming}}.
|-
| {{Skill|Agility}}
| 4 March 2021 ([[V0.19]])
| style="background-color:lightgreen;"| Full
| Construct your very own Obstacle Course to provides many different Global Active Passives to your Character.
|-
| {{Skill|Summoning}}
| 11 June 2021 ([[V0.20]])
| style="background-color:lightgreen;"| Full
| Discover marks, create and summon [[Summoning#Summoning Tablets|Familiars]], and unlock [[Summoning#Synergies|Synergies]] to assist you throughout the entire game.
|-
| {{Skill|Astrology}}
| 10 November 2021 ([[V1.0]])
| style="background-color:lightgreen;"| Full
| Study many Constellations, utilising your knowledge of these Constellations to empower your character with bonuses in almost every Skill in the game.
|-
| {{Skill|Township}}
| 18 October 2022 ([[V1.1]])
| style="background-color:lightgreen;"| Full
| Township is a Skill that is designed to passively progress in the background. By growing your town you will be able to unlock pets and gear that will help you out with other skills.
|-
| {{Skill|Alt. Magic}}
| 22 July 2020 ([[V0.16]])
| style="background-color:lightgreen;"| Full
| Alt. Magic is a secondary method to progress in the {{Skill|Magic}} Skill using non-Combat abilities. You are still training Magic as a whole.
|-
| {{Skill|Cartography}}
| 7 September 2023 ([[V1.2]])
| style="background-color:#f1a748;"| AoD
| Explore the Map of Melvor and uncover many hidden areas and secrets throughout your journey.
|-
| {{Skill|Archaeology}}
| 7 September 2023 ([[V1.2]])
| style="background-color:#f1a748;"| AoD
| Excavate Dig Sites located in {{Skill|Cartography}} to discover an assortment of rare and unique items which will provide great assistance for your progress outside of the Skill.
|-
| {{Skill|Harvesting}}
| 13 June 2024 ([[V1.3]])
| style="background-color:#d50c00;"| ItA
| Harvest Veins for resources that can be used in many different skills such as {{Skill|Crafting}}, {{Skill|Smithing}}, {{Skill|Herblore}} and more.
|}

Latest revision as of 06:12, 4 November 2024

Melvor Idle currently has 9 combat skills, and 20 non-combat skills. Each skill, excluding ItA skills (which do not have normal levels), has a maximum level of 120, which is reached at 104,273,167 experience. All Demo, Base Game and ItA skills have a maximum abyssal level of 60, which is reached at 4,477,846,601 abyssal experience.
There is a skillcape for each skill obtainable at level 99, and a superior skillcape obtainable at level 120.