HCCO/Guide/5: Difference between revisions
(Modernised progression a lot. Downgraded rune recommendation to addy, moved RHE recommendation up in priority and removed sweaty monsters entirely.) |
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'''To start, you should have:''' Full {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}} or Full {{ItemIcon|(G) Rune Platebody|(G) Rune Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Strength}}, {{Skill|Attack| | '''To start, you should have:''' Full {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}} or Full {{ItemIcon|(G) Rune Platebody|(G) Rune Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Strength}}, {{Skill|Attack|80|nolink=true}} / {{Skill|Strength|80|nolink=true}} / {{Skill|Defence|80|nolink=true}}, {{ItemIcon|Sunset Rapier}}, {{UpgradeIcon|Auto Eat - Tier III}} <br> | ||
'''At the end, you should have:''' Full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Defence}}, {{Skill| | '''At the end, you should have:''' Full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Defence}}, {{Skill|Hitpoints|88|nolink=true}}+, {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Sandstorm Ring}} | ||
</div><includeonly>[[HCCO/Guide/5|Press here if you are ready]]</includeonly></onlyinclude> | </div><includeonly>[[HCCO/Guide/5|Press here if you are ready]]</includeonly></onlyinclude> | ||
{{ItemIcon|Elite Amulet of Defence}} from upgrading {{ItemIcon|Amulet of Defence|Amulets of Defence}}, which are dropped by {{MonsterIcon|Purple Goo Monster|Purple Goo Monsters}}, and {{ItemIcon|Silver Diamond Ring}}, dropped by {{MonsterIcon|Mummy|Mummies}}, are our best friends for now; the limiting factor for the remaining dungeons is how much DR you have access to. | {{ItemIcon|Elite Amulet of Defence}} from upgrading {{ItemIcon|Amulet of Defence|Amulets of Defence}}, which are dropped by {{MonsterIcon|Purple Goo Monster|Purple Goo Monsters}}, and {{ItemIcon|Silver Diamond Ring}}, dropped by {{MonsterIcon|Mummy|Mummies}}, are our best friends for now; the limiting factor for the remaining dungeons is how much DR you have access to. | ||
If you've only got {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}}, you will need about 920 Hitpoints. If you've got full {{ItemIcon|(G) Rune Platebody|Rune (G) Armour|nolink=true}} and {{ItemIcon|Paladin Gloves|nolink=true}} for 32% DR, {{Skill|Hitpoints|notext=true}} 880 Hitpoints instead will allow you to idle {{ZoneIcon|Volcanic Cave}}. Always make sure to use Can I Idle to verify your specific gear setup before committing to any idle adventure. Regardless of which option you choose, the reward for the dungeon is a very useful cape, the {{ItemIcon|Fire Cape}}, which boasts a very nice 2% DR. If you are just slightly below the threshold needed to idle the dungeon, you can opt to clear it once manually and then use the DR from the {{ItemIcon|Fire Cape}} to idle afterwards. The only dangerous part is the final boss {{MonsterIcon|Malcs, the Guardian of Melvor}}, who has a very slow and predictable attack pattern and can easily be manual eaten to avoid lethal damage. | If you've only got {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}}, you will need about 920 Hitpoints. If you've got full {{ItemIcon|(G) Rune Platebody|Rune (G) Armour|nolink=true}}, {{ItemIcon|Elite Amulet of Defence}} and {{ItemIcon|Paladin Gloves|nolink=true}} for 32% DR, {{Skill|Hitpoints|notext=true}} 880 Hitpoints instead will allow you to idle {{ZoneIcon|Volcanic Cave}}. Always make sure to use Can I Idle to verify your specific gear setup before committing to any idle adventure. Regardless of which option you choose, the reward for the dungeon is a very useful cape, the {{ItemIcon|Fire Cape}}, which boasts a very nice 2% DR. If you are just slightly below the threshold needed to idle the dungeon, you can opt to clear it once manually and then use the DR from the {{ItemIcon|Fire Cape}} to idle afterwards. The only dangerous part is the final boss {{MonsterIcon|Malcs, the Guardian of Melvor}}, who has a very slow and predictable attack pattern and can easily be manual eaten to avoid lethal damage. | ||
At this point, your main sources of food are {{MonsterIcon|Raging Horned Elite}} (higher food/hr, more GP/hr but no prayer or bolts) or {{ItemIcon|Standard Resupply|Standard Resupplies}} (if you need prayer or bolts). | At this point, your main sources of food are {{MonsterIcon|Raging Horned Elite}} (higher food/hr, more GP/hr but no prayer or bolts) or {{ItemIcon|Standard Resupply|Standard Resupplies}} (if you need prayer or bolts). Use {{ItemIcon|Ancient Sword}} for farming if you have it, otherwise {{ItemIcon|Sunset Rapier}}. | ||
Once you have the {{ItemIcon|Fire Cape | Once you have the {{ItemIcon|Fire Cape}}, you can farm the {{ItemIcon|Sandstorm Ring}} from {{MonsterIcon|Sand Beast|Sand Beasts}}, which will be your best-in-slot {{Skill|Attack|Melee}} DPS ring for awhile. You can even use {{PrayerIcon|Safeguard}} if you'd like to farm it sooner, as it will speed up your {{ZoneIcon|Volcanic Cave|nolink=true}} clears. | ||
Hopefully you find the {{ZoneIcon|Volcanic Cave|nolink=true}} comfortable, as the goal is to get the {{ItemIcon|Ancient Platebody}}, {{ItemIcon|Ancient Platelegs}}, {{ItemIcon|Ancient Helmet}}, and {{ItemIcon|Ancient Shield}}. There are no Ancient Boots and {{ItemIcon|Dragon Boots}} are unobtainable on CO (as is the {{ItemIcon|Dragon Helmet}}), so you'll continue rocking your {{ItemIcon|(G) Rune Boots}} for quite a while. Do not worry about getting the {{ItemIcon|Dragon Platebody}} and/or {{ItemIcon|Dragon Platelegs}} as you will want to save your bars for {{ItemIcon|(G) Ancient Platebody|(G) Ancient armour|nolink=true}}. You should also start using {{Skill|Prayer}} obtained from {{ItemIcon|Standard Resupply|Standard Resupplies}} to help speed up the dungeon and save food. You should expect to use about {{ItemIcon|Trout|qty=1.5k-4k}} per hour, depending on how many {{ItemIcon|(G) Ancient Platebody|(G) Ancient pieces}} you have obtained for additional DR and dps. | Hopefully you find the {{ZoneIcon|Volcanic Cave|nolink=true}} comfortable, as the goal is to get the {{ItemIcon|Ancient Platebody}}, {{ItemIcon|Ancient Platelegs}}, {{ItemIcon|Ancient Helmet}}, and {{ItemIcon|Ancient Shield}}. There are no Ancient Boots and {{ItemIcon|Dragon Boots}} are unobtainable on CO (as is the {{ItemIcon|Dragon Helmet}}), so you'll continue rocking your {{ItemIcon|(G) Rune Boots}} for quite a while. Do not worry about getting the {{ItemIcon|Dragon Platebody}} and/or {{ItemIcon|Dragon Platelegs}} as you will want to save your bars for {{ItemIcon|(G) Ancient Platebody|(G) Ancient armour|nolink=true}}. You should also start using {{Skill|Prayer}} obtained from {{ItemIcon|Standard Resupply|Standard Resupplies}} to help speed up the dungeon and save food. You should expect to use about {{ItemIcon|Trout|qty=1.5k-4k}} per hour, depending on how many {{ItemIcon|(G) Ancient Platebody|(G) Ancient pieces}} you have obtained for additional DR and dps. | ||
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After getting the {{ItemIcon|(G) Ancient Shield}}, there's nothing stopping you from immediately upgrading it again to the {{ItemIcon|Dragonfire Shield}}, so head to the {{MonsterIcon|Green Dragon|Green Dragons}} to get {{ItemIcon|Dragon Bones|qty=7050}}. You can alternatively wait until getting some {{Skill|Ranged}} levels, as {{MonsterIcon|Green Dragon|Green Dragons|nolink=true}} are slightly weaker to {{Skill|Magic}} and {{Skill|Ranged|nolink=true}} than to {{Skill|Attack|Melee|nolink=true}}, but at this level, you shouldn't have any trouble, and the 8% DR of the {{ItemIcon|Dragonfire Shield|nolink=true}} will be very useful as a {{Skill|Magic|nolink=true}} and {{Skill|Ranged|nolink=true}} offhand for God dungeons. | After getting the {{ItemIcon|(G) Ancient Shield}}, there's nothing stopping you from immediately upgrading it again to the {{ItemIcon|Dragonfire Shield}}, so head to the {{MonsterIcon|Green Dragon|Green Dragons}} to get {{ItemIcon|Dragon Bones|qty=7050}}. You can alternatively wait until getting some {{Skill|Ranged}} levels, as {{MonsterIcon|Green Dragon|Green Dragons|nolink=true}} are slightly weaker to {{Skill|Magic}} and {{Skill|Ranged|nolink=true}} than to {{Skill|Attack|Melee|nolink=true}}, but at this level, you shouldn't have any trouble, and the 8% DR of the {{ItemIcon|Dragonfire Shield|nolink=true}} will be very useful as a {{Skill|Magic|nolink=true}} and {{Skill|Ranged|nolink=true}} offhand for God dungeons. | ||
Once you have full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armour|nolink=true}} and {{ItemIcon|Dragonfire Shield|nolink=true}} for 43% DR (or 40% with {{ItemIcon|Amulet of Looting}} and {{ItemIcon|Sandstorm Ring|nolik=true}}, it's time to grind any remaining melee skills to ideally at least {{Skill|Attack|90|nolink=true}} / {{Skill|Strength| | Once you have full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armour|nolink=true}} and {{ItemIcon|Dragonfire Shield|nolink=true}} for 43% DR (or 40% with {{ItemIcon|Amulet of Looting}} and {{ItemIcon|Sandstorm Ring|nolik=true}}, it's time to grind any remaining melee skills to ideally at least {{Skill|Attack|90|nolink=true}}+ / {{Skill|Strength|90|nolink=true}}+ / {{Skill|Defence|90|nolink=true}}+ while working your way towards {{SkillReq|Slayer|80}} for your next upgrades from {{ZoneIcon|Shrouded Badlands}}. | ||
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Latest revision as of 16:35, 10 November 2024
At the end, you should have: Full (G) Ancient Armour, Paladin Gloves, Elite Amulet of Defence,
Elite Amulet of Defence from upgrading Amulets of Defence, which are dropped by Purple Goo Monsters, and Silver Diamond Ring, dropped by Mummies, are our best friends for now; the limiting factor for the remaining dungeons is how much DR you have access to.
If you've only got (G) Adamant Armour, you will need about 920 Hitpoints. If you've got full Rune (G) Armour, Elite Amulet of Defence and Paladin Gloves for 32% DR,
880 Hitpoints instead will allow you to idle
. Always make sure to use Can I Idle to verify your specific gear setup before committing to any idle adventure. Regardless of which option you choose, the reward for the dungeon is a very useful cape, the Fire Cape, which boasts a very nice 2% DR. If you are just slightly below the threshold needed to idle the dungeon, you can opt to clear it once manually and then use the DR from the Fire Cape to idle afterwards. The only dangerous part is the final boss Malcs, the Guardian of Melvor, who has a very slow and predictable attack pattern and can easily be manual eaten to avoid lethal damage.
At this point, your main sources of food are Raging Horned Elite (higher food/hr, more GP/hr but no prayer or bolts) or Standard Resupplies (if you need prayer or bolts). Use Ancient Sword for farming if you have it, otherwise Sunset Rapier.
Once you have the Fire Cape, you can farm the Sandstorm Ring from Sand Beasts, which will be your best-in-slot
DPS ring for awhile. You can even use
if you'd like to farm it sooner, as it will speed up your
clears. Hopefully you find the
comfortable, as the goal is to get the Ancient Platebody, Ancient Platelegs, Ancient Helmet, and Ancient Shield. There are no Ancient Boots and Dragon Boots are unobtainable on CO (as is the Dragon Helmet), so you'll continue rocking your (G) Rune Boots for quite a while. Do not worry about getting the Dragon Platebody and/or Dragon Platelegs as you will want to save your bars for (G) Ancient armour. You should also start using
obtained from Standard Resupplies to help speed up the dungeon and save food. You should expect to use about 1.5k-4k Trout per hour, depending on how many (G) Ancient pieces you have obtained for additional DR and dps.
Once you get your full Ancient Armour, make another visit to Statues to finish off gathering Gold Bars and Silver Bars and upgrade everything to (G). Luckily the Elite Chests you've been opening also drop plenty of Silver Bars and Gold Bars.
In total, you'll need 6,000 Silver Bars and 10,000 Gold Bars for full (G) Ancient Armour. If you get all the Silver Bars you need, move to Purple Goo Monsters for faster Gold Bars. You can also hold onto the Amulets of Fury for the Fury of the Elemental Zodiacs grind later; you'll need 10 Fury Amulets in total.
After getting the (G) Ancient Shield, there's nothing stopping you from immediately upgrading it again to the Dragonfire Shield, so head to the Green Dragons to get 7,050 Dragon Bones. You can alternatively wait until getting some
levels, as Green Dragons are slightly weaker to
and
than to
, but at this level, you shouldn't have any trouble, and the 8% DR of the Dragonfire Shield will be very useful as a
and
offhand for God dungeons. Once you have full (G) Ancient Armour and Dragonfire Shield for 43% DR (or 40% with Amulet of Looting and Sandstorm Ring, it's time to grind any remaining melee skills to ideally at least
+ /
+ /
+ while working your way towards
for your next upgrades from
.
HCCO/Guide/4 | HCCO/Guide | HCCO/Guide/6 |