Corruption: Difference between revisions

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{{Stub}}
{{UserContentVersion|1.3.1}}
{{UserContentVersion|1.3}}
{{NeedsGuide|page=Training}}
{{NeedsGuide|page=Training}}
{{RequiresItA}}
{{Skillbox
{{Skillbox
|released=13 June 2024 ([[v1.3]])
|released=13 June 2024 ([[v1.3]])
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}}
}}


Corruption is a new skill that was introduced with the 1.3 [[Into the Abyss]] expansion.
Corruption is a new skill that was introduced with the 1.3 {{ItA}}[[Into the Abyss Expansion]].




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==Corruptions==
==Corruptions==
<!--
New corruptions are unlocked by killing a corrupted enemy that has a locked corruption effect. The monster's combat level must be above the Min Monster Lvl in the below table. The chance of an enemy getting a locked corruption effect is 1/500 and the amount of rolls is determined by the amount of corruption effects the enemy receives.  
The insides of this table was created using the following script.
To use, open the game and paste the below into the console. https://wiki.melvoridle.com/w/In-game_Functions#Using_In-game_Functions
The outputs will be copied to your clipboard automatically.
Effect links will need to be added manually.


let results = [];
To increase the chance of getting new corruptions, enable 'Automatically Corrupt Monsters on Spawn?' to ensure the enemy always becomes corrupted and worshipping {{TownshipIcon|Statue of Xon|Xon}} in {{Skill|Township}} for {{TownshipIcon|Eternal Darkness}} will increase your chances due to Eternal Darkness giving the enemy 3 extra corruptions.
game.corruption.corruptionEffects.allRows.sort((a,b) => a.minMonsterLevel - b.minMonsterLevel).forEach(row => {
{{CorruptionsTable}}
results.push(`|${numberWithCommas(row.minMonsterLevel)} || <span style="color:green">${row.customDescription}</span>`);
});
let output = ``;results.forEach(alias => output += alias + '\n|-\n');console.log(output);
self.nw?.Clipboard.get().set ? self.nw?.Clipboard?.get().set(outputString, 'text') : copy(outputString);
-->
{| class="wikitable sortable stickyHeader"
|-class="headerRow-0"
!|Min Monster Lvl!!Effect
|-
|Starts Unlocked || <span style="color:green">+25% Accuracy Rating</span>
|-
|6,000 || <span style="color:green">+25% Global Evasion</span>
|-
|6,000 || <span style="color:green">Inflict a stack of [[Laceration]] per hit. Laceration deals damage equal to 1% of the enemy's max hit per stack (Stacks up to 20 times) every 0.5s</span>
|-
|8,000 || <span style="color:green">On a hit, inflict a [[Slow]] that lasts for 3 Attack Turns</span>
|-
|10,000 || <span style="color:green">+50% Accuracy Rating</span>
|-
|12,000 || <span style="color:green">+50% Global Evasion</span>
|-
|13,000 || <span style="color:green">On a hit, inflict [[Bleed]] that deals 200% of the damage dealt as damage over 10s</span>
|-
|17,000 || <span style="color:green">Inflict a stack of [[Blight]] per hit. Blight gives -3% Maximum Hit,-3% Global Accuracy,-3% Global Evasion every 1.5s (Stacks up to 10 times, removed at max stacks)</span>
|-
|18,000 || <span style="color:green">-10% [[Attack Interval]]</span>
|-
|19,000 || <span style="color:green">+10% Abyssal Resistance</span>
|-
|22,000 || <span style="color:green">On a hit, inflict [[Ablaze]] that deals 50% of the enemy's max hit as damage over 2.5s</span>
|-
|31,000 || <span style="color:green">+75% Accuracy Rating</span>
|-
|31,000 || <span style="color:green">+40% Global Evasion and +40% Global Evasion</span>
|-
|130,000 || <span style="color:green">+75% Global Evasion</span>
|-
|130,000 || <span style="color:green">+50% Reflect Damage</span>
|-
|320,000 || <span style="color:green">-20% [[Attack Interval]]</span>
|-
|320,000 || <span style="color:green">+5% [[Lifesteal]]</span>
|-
|321,000 || <span style="color:green">On a hit, 25% chance to apply [[Fear]]</span>
|-
|613,000 || <span style="color:green">On a hit, inflict [[Bleed]] that deals 200% of the damage dealt as damage over 10s and inflict a [[Slow]] that lasts for 3 Attack Turns</span>
|-
|696,969 || <span style="color:green">-25% Attack Interval, +40% Global Accuracy and +40% Global Evasion</span>
|-
|999,000 || <span style="color:green">On a hit, 25% chance to apply [[Silence]] for 1 turn</span>
|-
|1,200,000 || <span style="color:green">+1 Attack Rolls (Select highest chance)</span>
|-
|1,450,000 || <span style="color:green">Attacks cannot miss</span>
|}


==Skillcapes==
==Skillcapes==
The corruption skill does not have a skillcape, nor does it have a superior skillcape. Harvesting currently is the only skill, shared with [[Corruption]] that does not have a skillcape.
The corruption skill does not have a skillcape, nor does it have a superior skillcape. Corruption currently is the only skill, shared with [[Harvesting]] that does not have a skillcape.


==Skill Tree==
==Skill Tree==
Harvesting uses a [[Skill Tree]] the provides powerful bonuses purchased with skill points earned on leveling up
Corruption uses a [[Skill Tree]] that provides powerful bonuses purchased with skill points earned on leveling up.


==Pet==
==Pet==
The [[Pets|pet]] can be unlocked by doing any Harvesting action. There is no best node to harvest to obtain Henriette, as all nodes provide the same chance to unlock the pet.
The [[Pets|pet]] can be unlocked by hitting corrupted enemies. There is no best weapon to use in order to acquire Chica - increasing/decreasing attack speed or using weapons with special attacks that perform consecutive attacks does not change the chance to unlock Chica over time.
{{PetSkillInfo}}
{{PetSkillInfo}}
==Shop Upgrades==


== Potion ==
== Potion ==
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{{Menu}}
{{Menu}}
[[Category:Skills]][[Category:Manual Tables]]
[[Category:Skills]]

Latest revision as of 20:52, 14 November 2024

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Corruption
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Skill ID: melvorItA:Corruption
Release Date: 13 June 2024 (v1.3)
Game Version:
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Into the Abyss Expansion
Type: Combat
Expansions information
Abyssal 60:
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Into the Abyss Expansion
Corruption is a new skill that was introduced with the 1.3
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Into the Abyss Expansion.


Skill Overview

Abyssal Levels

Corruption does not have standard levels 1-99 or 1-120, it instead uses Abyssal Levels 1-60, with significantly increased experience requirements to level up.

Corruption Abyssal XP is gained by killing a Corrupted Monster. Leveling Corruption makes it easier for you to become Corrupted (Gain one of the below buffs) against tougher Monsters, and harder for them to become corrupted. You can "Auto Corrupt" a Monster at the cost of Soul Points via the new Corruption Combat panel found under the Slayer Task panel (on PC).

Corruptions

New corruptions are unlocked by killing a corrupted enemy that has a locked corruption effect. The monster's combat level must be above the Min Monster Lvl in the below table. The chance of an enemy getting a locked corruption effect is 1/500 and the amount of rolls is determined by the amount of corruption effects the enemy receives.

To increase the chance of getting new corruptions, enable 'Automatically Corrupt Monsters on Spawn?' to ensure the enemy always becomes corrupted and worshipping
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Xon
in
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Township
for
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Eternal Darkness
will increase your chances due to Eternal Darkness giving the enemy 3 extra corruptions.
Min Monster Lvl Effect
Starts Unlocked +25% Accuracy Rating
6,000 +25% Global Evasion
6,000 Inflict a stack of Laceration per hit. Laceration deals damage equal to 1% of the enemy's max hit per stack (Stacks up to 25 times) every 0.5s.
8,000 On a hit, inflict a Slow that lasts for 3 Attack Turns.
10,000 +50% Accuracy Rating
12,000 +50% Global Evasion
13,000 On a hit, inflict Bleed that deals 200% of the damage dealt as damage over 10s.
17,000 Inflict a stack of
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Blight
per hit.
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Blight
gives -3% Maximum Hit,-3% Global Accuracy,-3% Global Evasion every 1.5s (Stacks up to 10 times, removed at max stacks).
18,000 -10% Attack Interval
19,000 +10%
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Abyssal Resistance
.
22,000 On a hit, inflict
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Ablaze
that deals 400% of the enemy's max hit as damage over 10s.
31,000 +75% Accuracy Rating
31,000 +40% Global Evasion and +40% Global Accuracy
130,000 +75% Global Evasion
130,000 +50% Reflect Damage
320,000 -20% Attack Interval
320,000 +5% Lifesteal.
321,000 On a hit, 25% chance to apply
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Fear
.
613,000 On a hit, inflict Bleed that deals 200% of the damage dealt as damage over 10s and inflict a Slow that lasts for 3 Attack Turns.
696,969 -25% Attack Interval, +40% Global Accuracy and +40% Global Evasion.
999,000 On a hit, 25% chance to apply
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Silence
for 1 turn.
1,200,000 +1 Attack Rolls (Select highest chance).
1,450,000 Attacks cannot miss.

Skillcapes

The corruption skill does not have a skillcape, nor does it have a superior skillcape. Corruption currently is the only skill, shared with Harvesting that does not have a skillcape.

Skill Tree

Corruption uses a Skill Tree that provides powerful bonuses purchased with skill points earned on leveling up.

Pet

The pet can be unlocked by hitting corrupted enemies. There is no best weapon to use in order to acquire Chica - increasing/decreasing attack speed or using weapons with special attacks that perform consecutive attacks does not change the chance to unlock Chica over time.

PetNameDLCEffect
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Chica
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+5% Corruption progress gained when hitting with an attack

Potion

The Corrupted Fighter Potion increases the corruption experience received.

Corrupted Fighter Potion
PotionTierChargesEffect
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I1+2% Corruption Abyssal XP
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II2+4% Corruption Abyssal XP
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III3+6% Corruption Abyssal XP
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IV4+8% Corruption Abyssal XP

Skill Boosts

Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:

  • Increased Skill XP: Increases the amount of experience points (XP) gained.
  • Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
  • Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
  • Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
  • Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.

For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.