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| {{V|1.2.2}}
| | If you have questions for me, you can reach me on the [[Discord]] in the #wiki-discussion channel @Purple |
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| {{UnderConstruction|Page will get a Major Overhaul Tomorrow ((9th of June 2034)}}
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| '''BIG DISCLAIMER The site is currently being actively worked on, please check back in a few hours for an updated version of this page. '''
| | To do list: |
| '''The Fishing Advice was removed as it was a terrible suggestion, alternative methods for bank slots / GP will be offered in the new version'''
| | # Finish Stronghold Guides - done |
| | | # Fix Herald somehow - actually done with help of Jess |
| Melvor Idle is a cut down RPG game with many hidden depths. There is no right or wrong way to progress in the game, and you will rarely (if ever) be punished for experimenting. Melvor Idle is about the journey not the destination.
| | # Fix SC money making - done |
| | | # Add sim exports to all the guides lacking them - done |
| Enjoy!
| | # Recheck what to level first guide - done |
| | | # take a 2nd look at ITM - done |
| =The Wiki=
| | # tag out of date guides - done |
| | | # tag incorrect guides - done |
| The Melvor Wiki is a majority community lead project. The raw data is imported directly from the game. This includes the pages with Monster, Item, Area, Spell, Skill Information/Data. One can almost guarantee that the information on those pages matches in-game content 100%.
| | # write combat/dungeon progression |
| | | # redo golden cloud guide |
| | | # add standard guides for chicken-miolite - done |
| | | # redo infernal stronghold guide |
| As mentioned, the rest of the wiki is written by users/players such as yourself. Although there are a few Discord Administrators/Moderators that (occasionally) participate in helping on the Wiki, the majority is done by Players. There is no active professional team that keeps the wiki up to date. This is done to the best of the abilities of the people maintaining the Wiki, but things do fall through the cracks. If you notice something that is incorrect/misspelled/out of date or just could be better in general, feel free to create your own Wiki Account and edit it!
| | # add spider queen idle setup - done |
| | | # rework beginners guide |
| Every edit is monitored by other Players and Discord Moderators; egregious edits will be undone/removed. They can also be discussed on the "talk" pages on the Wiki or on the Melvor Discord in the #wiki-discussion channel. This channel is open for:
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| *Reporting incorrect data or spelling that you either don't know how to edit or simply don't want to edit.
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| *Suggestions of what need to be changed to be more optimal for User experience
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| *Pointing out very out of date Guides that don't actually work anymore, these will usually get a huge disclaimer on them until they can be worked on
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| *People wanting to Contribute and feel like they have things to say / information to impart
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| *If you don't have the time or the know how to edit on the Wiki, simply pass on what you'd want done, or perhaps ask players in the channel to teach you how to do it
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| When following guides, please check the version in which this was published; some guides are very out of date or no longer relevant. There's work being done on updating them, but writing a good guide takes time and the current dedicated editing team is small. We'll welcome any help we can get, no matter how small or big.
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| = Goal of this Guide =
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| This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is in no way complete, or optimal for all play styles.
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| <!-- i assume this "here" link is WIP -->
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| There are several ways to play this game. Some choices can be found [here]
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| = Why not to use this guide?=
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| There are many reasons that this guide may not be useful:
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| *This guide is intended for Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]]:
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| **If you are playing {{Icon|Adventure|nolink=true}} game-mode then please refer to the [[Adventure/Guide]].
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| **If you are playing {{AoD}} [[Ancient Relics]] game-mode then please refer to the [[Ancient Relics/Guide]].
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| =Before you start=
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| In general:
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| *This game is meant to be idled - this means that it is intended that you do not actively play this game, but instead do other things, such as go on a walk, or visit the zoo! And when you come back, hopefully you will start to see some progress, but do not expect to complete this game in a week.
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| **This game however also some more active play when it comes to the combat. You can spend as little or as much time as you want optimizing your farming there.
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| *Items and equipment will give you small benefits that stack up over time, so do not expect to be a Melvor god after you have completed all of the steps outlined below - you will still have ''a lot'' of gameplay left, and the expansions are a great investment if you are yearning for more!
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| * You should expect some parts of these guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
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| *Offline progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break.
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| **If you're unable or unwilling to log in within the 24 hour timespan, there's the option to download the "Unlimited Offline" [[Mods|Mod]]. Please be aware that the longer you stay offline with that mod, the longer it will take for the game to load in.
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| =Skills That Boost Other Skills=
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| These skills are mostly centered around "if you invest in this skill, other skills will get stronger". Some of these skills also provide some direction about what order to work on other skills, because the bonuses to work on other skills come in a certain order. For the sake of simplicity, this section only discusses non-combat bonuses. See the full skill page for how they provide buffs for combat skills.
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| There is a far more comprehensive list of what Skills do exactly to be found at [[Beginners Guide]].
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| If you wish to see how Skills effect other Skills please expand the column below.
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| <div class="mw-collapsible">
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| {| class="wikitable"
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| |+Meta Skills
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| !Skill!!Description!!Order of unlocks for other skills
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| |{{Skill|Astrology}}|| style="width: 50%" |This is the most straightforward Skill Boosting-skill. Study constellations to unlock permanent bonuses for the respective skills. Note that it takes a lot of investment in Astrology before Astrology buffs itself.||* {{Skill|Farming}} <br> * {{Skill|Woodcutting}} <br> * {{Skill|Smithing}} <br> * {{Skill|Firemaking}} <br> * {{Skill|Fishing}} <br> * {{Skill|Mining}} <br> * {{Skill|Cooking}} <br> * {{AoD}}{{Skill|Cartography}} <br> * {{Skill|Archaeology}} <br> * {{Skill|Fletching}} <br> * {{Skill|Runecrafting}} <br> * {{Skill|Agility}} <br> * {{Skill|Thieving}} <br> * {{Skill|Crafting}} <br> * {{Skill|Herblore}} <br> * {{Skill|Summoning}} <br> * {{TotH}} {{Skill|Astrology}}
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| |{{Skill|Summoning}}||Create Summoning tablets that provide a small bonus to the corresponding skill, using a combination of materials that use ingredients from the skill and materials you buy for GP. Unlock much stronger bonuses by using [[synergies]] after progressing in multiple different summons.||* {{Skill|Woodcutting}} <br> * {{Skill|Mining}} <br> * {{Skill|Fishing}} <br> * {{Skill|Cooking}} <br> * {{Skill|Runecrafting}} <br> * {{Skill|Thieving}} <br> * {{Skill|Crafting}} <br> * {{Skill|Smithing}} <br> * {{Skill|Herblore}} <br> * {{Skill|Firemaking}} <br> * {{TotH}} {{Skill|Agility}} <br> * {{TotH}} {{Skill|Astrology}} <br> * {{TotH}} {{Skill|Fletching}} <br> * {{TotH}} {{Skill|Summoning}}
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| |{{Skill|Firemaking}}||Firemaking provides flat percentage bonuses for all skills: skill XP in the form of {{ItemIcon|Firemaking Skillcape}}, and mastery XP from the pool checkpoint and achieving 99 item mastery. It's also required to unlock better [[Cooking|cooking fires]].||* {{Skill|Cooking}}
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| |{{Skill|Herblore}}||Most skills have at least one potion that provides a bonus. For non-combat skills, these potions are usually increased output of resources, but there are some important exceptions for speeding up progression.||* {{Skill|Firemaking}} - {{ItemIcon|Controlled Heat Potion}} <br> * {{Skill|Astrology}} - {{ItemIcon|Secret Stardust Potion}} <br> * {{Skill|Mining}} - {{ItemIcon|Perfect Swing Potion}} <br> * {{Skill|Agility}} - {{ItemIcon|Performance Enhancing Potion}} <br> * {{Skill|Runecrafting}} - {{ItemIcon|Elemental Potion}}
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| |{{Skill|Agility}}||Build obstacles that provide fixed bonuses to specific skills. The higher your skill level, the more obstacles you can build, at higher tiers. However, these obstacles also get progressively more difficult to build, both in terms of money and in terms of items, but they also have some of the strongest bonuses in the game. As you progress in Melvor, you will find yourself swapping between obstacles reasonable often.||Agility has too many bonuses with complicated ordering, so it's difficult to enumerate them like in the previous sections. Please see the {{Skill|Agility}} page for full information.
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| |}
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| </div>
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| == Raw Material Gathering Skills ==
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| These skills provide items that usually aren't useful for themselves, but are very important for doing other skills. <br> {{Skill|Herblore}} and {{Skill|Agility}} aren't explicitly included because the materials for these skills come from everywhere.
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| If you wish to look at which Skills power which other Skills, please expand the table below. <!-- below? isn't the table above? -->
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| <div class="mw-collapsible">
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| {| class="wikitable"
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| !Skill!!Description!!Primary skills powered by these items
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| |{{Skill|Woodcutting}}|| style="width: 30%" |Chop Trees. Get logs.||* {{Skill|Firemaking}} <br> * {{Skill|Fletching}} - Bows & Javelins <br> * {{Skill|Farming}} - {{ItemIcon|Bird Nest}} and {{TotH}} {{ItemIcon|Raven Nest}} <br> * {{TotH}} {{Skill|Crafting}} - Hardwood Armor
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| |{{Skill|Mining}}|| Hit Rocks. Get Ores.||* {{Skill|Smithing}} <br> * {{Skill|Crafting}} - Gems <br> * {{Skill|Runecrafting}} - {{ItemIcon|Rune Essence}} and {{TotH}} {{ItemIcon|Pure Essence}}
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| |{{Skill|Fishing}}||Catch Fish.||* {{Skill|Cooking}} <br> * {{Skill|Crafting}} - Gems
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| |{{Skill|Thieving}}||Steal all kinds of things. Each thieving target gives different stuff from all over the game. Thieving targets also provide unique items that can provide unique bonuses for many different skills.||These items are used everywhere.
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| |{{Skill|Farming}}||Plant Crops. Harvest them after some time has passed. Farming is passive output, you don't activate Farming.||* {{Skill|Cooking}} <br> * {{Skill|Herblore}} - Herbs for all potions are made in Farming. <br /> ** Also makes logs for the same things as {{Skill|Woodcutting}}
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| |{{AoD}} {{Skill|Archaeology}}||Go to dig sites, and find cool stuff. Most of these items don't impact other non-combat skills, but there are some exceptions.||* {{ItemIcon|Crystalized Mithril Fragment}} <br> * {{ItemIcon|Crystalized Dragon Fragment}} <br> * {{Skill|Woodcutting}} <br> * {{Skill|Crafting}} <br> * {{Skill|Summoning}}
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| |}
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| </div>
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| ==Finished Goods Artisan Skills ==
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| These skills provide finished items, usually used for combat.
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| If you wish to look at these items, please expand the table below.
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| <div class="mw-collapsible">
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| {| class="wikitable"
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| |+Artisan Skills
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| !Skill!!Description!!Primary skills powered by these items
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| |{{Skill|Smithing}}|| style="width: 30%" |Make bars (ingots), then turn them into metal items.||[[Melee]] weapons and armor. <br /> {{Skill|Fletching}} - Javelins, Arrows and Crossbows
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| |{{Skill|Crafting}}||Make items that you wouldn't use a forge for.||{{Skill|Ranged}} armor <br /> Jewelry (a wide variety of uses) <br /> Consumables (also wide variety of uses)
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| |{{Skill|Fletching}}||Ranged weapons and ammunition.||{{Skill|Ranged}}
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| |{{Skill|Runecrafting}}||Transform essence (from {{Skill|Mining}}) into materials needed for magic||{{Skill|Magic}} <br /> {{Skill|Alt. Magic}}
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| |}
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| </div>
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| =Choosing the Way to Play The Game=
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| There are several ways to play the Game, depending on your goals and preferred game play. Here are some suggested ways to play the game and a guide on how to do it.
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| *[[#Laid back|Laid back]]: only logging in once/twice per day, knowing what to set your offline times to and what to do when online
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| *[[#Skilling Focused|Skilling Focused]]: max out everything to 99/120 then start combat while having access to everything and being as overpowered as possible
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| *[[#Max efficiency without Throne of the Herald|Max efficiency without Throne of the Herald]]: mix of the 1st and 2nd but then choosing the most optimal way
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| *[[#Max efficiency with Throne of the Herald|Max efficiency with Throne of the Herald]]: road to 100% completion. This will be combat focused, since it involves leveling as little non-combat as possible to rush {{PetIcon|Harold}} for the 2% interval, after which skills and item collection will be done.
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| =Before Settling on Desired Game-play=
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| Before we get into the actual different way to play, it is generally advised you get a good feel of the game and how it works / interacts. This is generally achieved by leveling all the skills to around Level 20-30 and beating a Dungeon or 2.
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| Once everything is around level 30 you should better understand how the game works and if you like it. The Core Game Mechanics won't really change much; it gets slightly more complicated especially when it comes to Combat later on, and there will be more and more Skill interactions once you get to higher levels. You will also obtain Faster Experience Gains and get more loot quicker. But this is about it. This would be an excellent point to determine if this game is for you or you'd rather move on.
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| The entire process of leveling everything to around level 30 should take about 2 hours. If you don't have that time to spare in 1 sitting, do what you can and then switch to {{Skill|Astrology}} until the next time you log back in. There is never any harm to level {{Skill|Astrology}}; it will only give you more benefits. At later stages you might want to switch to different skills for other benefits, but for now this is your best choice.
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| #It is advised you start by leveling {{Skill|Astrology}} for the minor gains you'll get from that at low levels.
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| #* You can stop at {{SkillReq|Astrology|30}} for now. | |
| #** If you have enough {{ItemIcon|Stardust}}, buy the first 2 [[Astrology#Modifiers|Stars]] (the Blue ones) in each of the following [[Astrology#Constellations|Constellations]]: {{ConstellationIcon|Deedree}}, {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Ameria}} and {{ConstellationIcon|Terra}}.
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| #**This will give you 16% Global [[Accuracy]], 8% experience and {{Icon|Mastery}} gain in: {{Skill|Woodcutting}}, {{Skill|Farming}}, {{Skill|Smithing}}, {{Skill|Fishing}}, {{Skill|Firemaking}}, {{Skill|Mining}} and 8% Experience in {{Skill|Attack}} and {{Skill|Strength}}
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| #Your next skill should be {{Skill|Fishing}}
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| #*To get enough Gold Pieces to upgrade the [[Shop]] upgrades for the first 2 Axes, Fishing Rods and Pickaxes.
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| #*Once you get to roughly {{SkillReq|Fishing|23}} you should get enough Gold Pieces to upgrade the Fishing Rod to the level 20 one,
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| #*At {{SkillReq|Fishing|30}} Sell all the [[Junk]] that you got, but DO NOT SELL the [[Fish]] since we'll be using that for {{Skill|Cooking}}
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| #*Next is {{Skill|Cooking}} the fish caught from {{Skill|Fishing}}. This will be used in [[Combat]].
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| # The next skill would be {{Skill|Agility}}
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| #*This has some minor increases for {{Skill|Woodcutting}}, {{Skill|Cooking}}, {{Skill|Agility}}, {{Skill|Herblore}}, {{Skill|Firemaking}}, {{Skill|Mining}} and {{Skill|Archaeology}} at low levels.
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| #*Switching {{Skill|Agility}} Obstacles can be quite pricy at these levels, especially before you have a good Moneymaking Method. If you can focus on 1 Obstacle in each Tier and leave them for now, we can start switching later on.
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| #After this finish the rest of the Skills to Level 30. The order in which you do this is not very important, but you might run into not being able to level some Artisan Skills yet as you don't have the resources from the Gathering Skills yet. If this happens, simply do the Gathering Skills first and then level the Artisan Skills you couldn't earlier. | |
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| There are several ways to earn Gold Pieces in this Game. Below are some suggestions on how you can obtain them effectively.
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| When Combat is the main focus, it is generally recommended that your first {{GP|1000000}} goes towards {{UpgradeIcon|Auto Eat}}
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| {| class="wikitable"
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| |Skill
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| |Level
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| |Method
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| |Comment
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| |{{Skill|Thieving}}||54 / 57 / 77||At apropriate Levels thieving {{Icon|Fisherman|type=thieving}}, {{Icon|Cyclops|type=thieving}} and {{Icon|Knight|type=thieving}} provides some of the best GP/h, but<br> you will need to obtain {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Golbin Mask}}, {{ItemIcon|Thiever's Cape}}, {{ItemIcon|Sneak-Ers}} from {{Skill|Thieving}}, and also <br>{{ItemIcon|Gloves of Silence}} from {{MonsterIcon|Thief}} in {{ZoneIcon|Runic Ruins}}, which requires {{SkillReq|Slayer|45}}||It takes quite a while to set up {{Skill|Thieving}} correctly, be sure you don't do this before {{UpgradeIcon|Auto Eat}} as you'll most likely die. Also don't forget to enable the "Continue on Stun" option if you have plenty of Food available
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| |{{Skill|Fishing}}|| ??||Fishing in general is quite bad for {{GP}}, but it is an easy AFK method to grind out the first {{GP|1000000}}
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| | Low Level {{Skill|Mining}}||0|| Low Level Mining with {{ItemIcon|Gem Gloves}} might sound like a good idea; it does give you some profit, but it yields very poor hourly gains.
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| |{{AoD}} {{Skill|Mining}}||85||Mining is a really good way to earn {{GP}}, but it doesn't really start generating a lot before Level 85. It also requires you to have {{AoD}}. {{ItemIcon|Pure Crystal}} sells for {{GP|750}} each, which racks up quite quickly and should average around {{GP|4000000}} per hour without any boosts. {{ItemIcon|Perfect Swing Potion}} will help immensely if you wish to farm {{GP}} with this Method
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| |}
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| With this minor preparation of the Skills, we're now ready to start picking the desired [[#Choosing the Way to Play The Game|Way to Play]], be it Skilling or [[Combat]] you should be set for both!
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| == Ways To Play The Game==
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| ===Laid Back===
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| This Guide is aimed at people that don't have a lot of time, or don't want to log in more than once or twice a day.
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| If you have 10-20 minutes to play and want to do something else than is suggested here, feel more than free to do so, the majority of these things will take a long time, 10 to 30 minutes won't impact the overall progress that much.
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| # Start by vising your {{Skill|Township}}, Select the {{MonsterIcon|Aeris}} Worship. This grants the best benefits for a while.
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| #{{Skill|Astrology}} is the Skill we start with.
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| # The first large goal is to reach {{SkillReq|Astrology|99}}, this increases {{Icon|Mastery}} and {{ItemIcon|Stardust}} gains.
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| #* Start with Deedree and work your way up through the other [[Constellations]] when they unlock.
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| #* If they're close to Level 80 {{Icon|Mastery}} it will be worth waiting a little while then switch as soon as they reach Level 80 {{Icon|Mastery}}.
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| #* Once you're {{SkillReq|Astrology|99}} buy the {{ItemIcon|Astrology Skillcape}} from the [[Shop]] and equip it.
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| #* Keep training {{Skill|Astrology}} until all [[Constellations]] are at least Level 80 {{Icon|Mastery}}, this allows you to Purchase 5 of the 6 Stars.
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| #** There are a few [[Constellations]] where it's worth to Level them all the way to 99 {{Icon|Mastery}} and Purchase all the stars, those are: {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Terra}}, {{AoD}}{{ConstellationIcon|Nysa}}, {{ConstellationIcon|Arachi}} and {{ConstellationIcon|Ko}}.
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| #* If the {{TotH}}[[Throne of the Herald Expansion]] is owned, this skill can go to Level 120.
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| #** In which case it's worth sticking to {{Skill|Astrology}}.
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| #** {{ConstellationIcon|Haemir}} is only used to level {{Skill|Astrology}} if you're not at Level 110 yet.
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| #*** If you're already at {{SkillReq|Astrology|110}} you can completely ignore {{ConstellationIcon|Haemir}}, the rewards from this [[Constellations|Constellation]] will not provide any bonuses for now.
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| #** {{ConstellationIcon|Rosaniya}} is a very good [[Constellations|Constellation]] and should be fully maxed to 99 {{Icon|Mastery}} and Purchase all the stars.
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| #** {{ConstellationIcon|Ashtar}} is also extremely powerful, but can be skipped until you start combat. If you do combat in the times you are online, it is highly recommended you max out this [[Constellations|Constellation]] to 99 {{Icon|Mastery}} too and Purchase all the stars.
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| # The next step is to make some Gold Pieces {{GP}}
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| #* We start by {{Skill|Woodcutting}}.
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| #* Keep {{Skill|Woodcutting}} until you find the {{ItemIcon|Ent}} [[Mark]]
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| #** Craft {{ItemIcon|Ent}} Tablets until you're out of wood.
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| #*** You'll need to buy some [[Summoning Shards]] from the [[Shop]], which you should have enough Gold Pieces {{GP}} for from selling all the stuff you got from leveling everything to Level 30.
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| #*** You will need to craft at least 1 Tablet to be able obtain more [[Marks]] for the same Familiar.
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| #*** Equipping the Tablet doubles your chances of getting [[Marks]].
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| #* After the {{ItemIcon|Ent}} tablets have been crafted, equip them.
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| #* Then continue {{Skill|Woodcutting}} until you find {{ItemIcon|Ent|Ent Mark Level 2}}.
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| #* Don't Sell your {{ItemIcon|Normal Logs}} for now. Keep {{ItemIcon|Normal Logs|qty=630}} in the [[Bank]], they will be needed later.
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| # {{Skill|Fishing}} is our next target.
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| #* Start by buying the {{UpgradeIcon|Iron Fishing Rod}} from the [[Shop]] for {{GP|100}}.
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| #* Fish the highest experience Fish you can, there is a list of the experience/second to be referenced [[Fishing#Fish| here]]. Alternatively you can installed the "ETA" [[Mods|Mod]] which will tell you exactly how much Experience per Hour you'll get on each Fish.
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| #* Just pick the highest one until you get to {{ItemIcon|Shark}} then keep fishing {{ItemIcon|Shark}} until {{SkillReq|Fishing|85}}
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| #** At {{SkillReq|Fishing|85}} it is best to switch to {{ItemIcon|Manta Ray}} until {{SkillReq|Fishing|95}}
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| #** At {{SkillReq|Fishing|95}} it is best to switch to {{ItemIcon|Whale}}
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| #* Keep {{Skill|Fishing}} until you find a {{ItemIcon|Octopus}} Mark
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| #** Make a bunch of {{ItemIcon|Octopus}} Tablets and Equip them in the other slot than where {{ItemIcon|Ent}} is equiped
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| #*** 2 different Familiars together offer what is called a Synergy, when the Synergy is active the arrows in between the 2 Familiars will turn Green. This means the Synergy is active, it will use 1 Skill Related Tablet per action (in this Case Octopus) and when the Synergy is Active it will use an additional Related Tablet and 1 Synergy Companion Tablet, so in short, it will use 2 {{ItemIcon|Octopus}} and 1 {{ItemIcon|Ent}} as soon as the Synergy is active.
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| #**** Synergies require {{Skill|Summoning|Summoning Marks}} to be a certain Level, their current Level can be viewed in the {{Skill|Summoning}} Menu. In this Case with {ItemIcon|Octopus}} and {{ItemIcon|Ent}} it will require both [[Marks]] to be Level 2. As soon as you find enough {ItemIcon|Octopus}} Marks for another Level, the Synergy will activate.
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| #** Keep {{Skill|Fishing}} until your {{Skill|Summoning}} reaches Level 25 and your {{ItemIcon|Octopus}} is Mark Level 3.
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| #* Start by Cooking the [[Fish]] you caught in {{Skill|Fishing}}
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| #** We're looking for {{ItemIcon|Pig}} [[Marks]] here
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| #** Once you receive your first Mark, craft some {{ItemIcon|Pig}} Tablets and continue Cooking
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| #** Keep Cooking your Fish until your {{ItemIcon|Pig}} is Mark Level 3.
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| #*** If you run out of [[Fish]] you can buy {{ItemIcon|Bag of Flour}} and turn those into {{ItemIcon|Bread}}.
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| #*** For this the {{UpgradeIcon|Basic Furnace}} will be needed. If your {{ItemIcon|Pig}} is already at Mark Level 3, you can skip these steps for now and move on to point #6 .
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| #**** Visit {{Skill|Firemaking}} and burn {{ItemIcon|Normal Logs|qty=130}} to reach Level 15.
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| #**** Mine {{ItemIcon|Copper Ore|qty=500}} and {{ItemIcon|Tin Ore|qty=500}} in {{Skill|Mining}}.
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| #**** Smelt {{ItemIcon|Bronze Bar|qty=500}} in {{Skill|Smithing}}
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| #**** Purchase the [[Shop]] Upgrade {{UpgradeIcon|Basic Furnace}}
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| #The {{Synergy|Pig|Octopus}} will give a 75% chance to give you a Cooked version of the Fish you're fishing.
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| #* Keep {{Skill|Fishing}} selling all the Raw and Cooked fish you obtain. Your goal is around {{GP|47000000}} to prepare for {{Skill|Agility}}
| |
| #* You can also keep {{Skill|Fishing}} for more {{GP}} to buy some [[Bank#Bank_Slots|Bank Slots]]. How many slots is up to the Player, a minimum of 100-150 would be suggested.
| |
| # Next up is preparing for {{Skill|Agility}}. There is a whole list of items and Skill Requirements for this. This Guide will not go in detail where to obtain them all, you can click the items to view their sources and requirements.
| |
| #* Keep in mind that things like {{ItemIcon|Agility Skillcape}} and the {{Icon|Mastery|Mastery Pool Thresholds}} will lower the cost of items. These reductions are not calculated in these item requirements.
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| #* {{ItemIcon|Raw Herring|qty=300}}
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| #* {{ItemIcon|Raw Salmon|qty=300}}
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| #* {{ItemIcon|Bones|qty=300}}
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| #* {{ItemIcon|Mind Rune|qty=500}}
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| #* {{ItemIcon|Mahogany Logs|qty=1000}}
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| #* {{ItemIcon|Iron Arrows|qty=2000}}
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| #* {{ItemIcon|Chaos Rune|qty=2000}}
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| #* {{ItemIcon|Maple Logs|qty=1500}}
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| #* {{ItemIcon|Magic Logs|qty=5000}}
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| #* {{itemIcon|Stardust|qty=3000}} - Not needed if {{AoD}}[[Atlas of Discovery Expansion]] is not owned.
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| #* {{SkillReq|Fishing|70}}
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| #* {{SkillReq|Mining|70}}
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| #* {{SkillReq|Firemaking|70}}
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| #* If {{AoD}}[[Atlas of Discovery Expansion]] is owned:
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| #** {{ItemIcon|Coral|qty=500}} - Obtainable from {{Hex|22|6}}{{POIIcon|The Vibrant Coral Gardens}}.
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| #** {{ItemIcon|Paper|qty=5000}}
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| #** {{SC|250000}}
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| #*** Visit {{Hex|4|26}}{{POIIcon|Shrouded Horizon}} for {{SC|50000}}
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| #*** Visit {{Hex|22|13}}{{POIIcon|Dragon Valley}} for {{SC|50000}}
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| #*** Visit {{Hex|2|10}}{{POIIcon|Shrouded Badlands}} for {{SC|150000}}
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| #** {{ItemIcon|Magic Logs|qty=5000}}
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| #** {{SkillReq|Archaeology|70}}
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| #** {{SkillReq|Cartography|70}}
| |
| # The next Skill is {{Skill|Agility}}
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| #* Build {{AgilityIcon|Cargo Net}}
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| #* At {{SkillReq|Agility|10}} build {{AgilityIcon|Balance Beam}} and continue training {{Skill|Agility}}.
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| #* At {{SkillReq|Agility|20}} build {{AgilityIcon|Pit Jump}} and continue training {{Skill|Agility}}.
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| #* At {{SkillReq|Agility|30}} build {{AgilityIcon|Gap Jump}} and continue training {{Skill|Agility}}.
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| #* At {{SkillReq|Agility|40}} build {{AgilityIcon|Mountain Climb}} and continue training {{Skill|Agility}}.
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| #* At {{SkillReq|Agility|50}} build {{AgilityIcon|Tree Balance}} and continue training {{Skill|Agility}}.
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| #* At {{SkillReq|Agility|60}} build {{AgilityIcon|Heat Trap}} and continue training {{Skill|Agility}}.
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| #* At {{SkillReq|Agility|70}} build {{AgilityIcon|A Lovely Jog}} and continue training {{Skill|Agility}}.
| |
| #* At {{SkillReq|Agility|80}} build {{AgilityIcon|Ocean Drifting}} and continue training {{Skill|Agility}}. - Requires {{AoD}}[[Atlas of Discovery Expansion]].
| |
| #** If {{AoD}}[[Atlas of Discovery Expansion]] is '''not''' owned, stop here and skip to #10.
| |
| #* At {{SkillReq|Agility|90}} build {{AgilityIcon|Waterfall}} and continue training {{Skill|Agility}}.
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| #* At {{SkillReq|Agility|99}} build {{AgilityIcon|Pillar of Skilling}} - Requires {{ItemIcon|Silver Bar|qty=3500}} and {{ItemIcon|Gold Bar|qty=3500}}.
| |
| #* If {{TotH}}[[Throne of the Herald Expansion]] is owned, we continue to {{SkillReq|Agility|120}}.
| |
| #* For this the following items and Skill Levels will be required. These Skills will also not be explained further, please look up their Training Guides on the Wiki:
| |
| #** {{SkillReq|Smithing|115}}
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| #** {{SkillReq|Mining|120}}
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| #** {{SkillReq|Fishing|120}}
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| #** {{SkillReq|Woodcutting|120}}
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| #** {{ItemIcon|Corundumite Ore|qty=12500}}
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| #** {{ItemIcon|Meteorite Ore|qty=5000}}
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| #** {{ItemIcon|Oricha|qty=12500}}
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| #** {{ItemIcon|Terrorfish|qty=20000}}
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| #** {{ItemIcon|Divinite Ore|qty=20000}}
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| #** {{ItemIcon|Carrion Logs|qty=20000}}
| |
| #* At this point it is advised you level {{Skill|Crafting}} to Level 115 for access to {{ItemIcon|Stamina Pouch}}.
| |
| #** You can get {{ItemIcon|Basic Bag}} from {{Skill|Thieving}} or if you have the {{AoD}}[[Atlas of Discovery Expansion]] the better choice is to dig up {{ItemIcon|Ancient Woven Bags}} from {{POIIcon|Bazaar}} (Medium).
| |
| #* To continue {{Skill|Agility}}. These aren't the most effective Obstacles but they are the easiest to build.
| |
| #* At {{SkillReq|Agility|100}} build {{AgilityIcon|Pit Maze}} and continue training {{Skill|Agility}}.
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| #* At {{SkillReq|Agility|105}} build {{AgilityIcon|Forest Jog}} and continue training {{Skill|Agility}}.
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| #* At {{SkillReq|Agility|110}} build {{AgilityIcon|Ice Trap}} and continue training {{Skill|Agility}}.
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| #* At {{SkillReq|Agility|115}} build {{AgilityIcon|Forest Climb}} and continue training {{Skill|Agility}}.
| |
| #* At {{SkillReq|Agility|118}} build {{AgilityIcon|Water Dive}} and continue training {{Skill|Agility}}.
| |
| #* At {{SkillReq|Agility|120}} build {{AgilityIcon|Elite Pillar of Expertise}}
| |
| # Next skill is {{Skill|Cartography}} if {{AoD}}[[Atlas of Discovery Expansion]] is owned.
| |
| #* Visit [[Cartography/Training|This Wiki Page]] for more information on how to level it.
| |
| #This is where the Guide ends. Feel free to look up how to level other Skills by visiting their Guides.
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| | |
| | |
| ===Skilling Focused ===
| |
| | |
| Max out everything to 99/120 then start combat while having access to everything and being as overpowered as possible
| |
| | |
| ===Max efficiency without Throne of the Herald ===
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| | |
| ===Mix of the 1st and 2nd but then choosing the most optimal way===
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| | |
| ===Max efficiency with Throne of the Herald road to 100% Completion===
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| | |
| This Method aims at clearing {{ZoneIcon|Throne of the Herald}} as soon as possible for the {{PetIcon|Harold}} pet. This gives:
| |
| * Max Pool Mastery Cap increased by 25%
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| *2% Global Interval reduction
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| * 0.1s Attack Speed Interval reduction
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| *5% Global Mastery Gain
| |
| *as well as many more useful things.<!-- what do you mean by "& required Playtime"? -->
| |
| | |
| Doing this first has great benefits on the entirety of your account & required Playtime to reach 100% Completion.
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| | |
| This will be combat focused. Level as little non-combat as possible to rush {{PetIcon|Harold}} for the benefits, after which skilling and attacking will be faster/easier. It's the biggest boost one can get in the entire game.
| |
| | |
| It is recommended you completely ignore {{Skill|Township}} buildings after setting {{MonsterIcon|Aeris}} as your [[Worship]].
| |
| *Keeping {{Skill|Township}} low will allow for cheaper rerolls of [[Township#Casual_Tasks|Casual Tasks]].
| |
| *We will be using these [[Township#Casual_Tasks|Casual Tasks]] for free {{SC}}[[Slayer Coins]].
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| *Tasks that provide {{SC}}[[Slayer Coins]] will reward {{SC|1000}} per {{Skill|Slayer}} Level.
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| **{{Skill|Township}} Level has no influence on that.
| |
| **Equipment that awards extra {{SC}} does effect the amount, so wearing [[Slayer Equipment]], {{ItemIcon|Hunter's Ring}} and the {{Skill|Cartography}} Point of Interest {{POIIcon|Dark Waters}} do effect the amount.
| |
| *Once you feel you no longer need the [[Food]], [[Prayer Points]], [[Bolts]] or [[Arrows]] from them, and you have a decent Gold {{GP}} income, feel free to start leveling {{Skill|Township}}.
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| | |
| | |
| Before going into Combat it is recommended to Level these Non-Combat Skills:
| |
| {| class="wikitable"
| |
| |-
| |
| !Skill!!Level!!Reason
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| |-
| |
| |{{Skill|Astrology}}||60|| Max out the first stars (They give Global Accuracy which applies to all Attack Styles) <br>in the [[Constellations]] {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Terra}}, {{ConstellationIcon|Vale}}, {{ConstellationIcon|Syllia}} and {{ConstellationIcon|Arachi}}. If there is not enough {{ItemIcon|Stardust}} obtained, try to balance out where you spend it and maximize the amount of [[Accuracy]] Gained.
| |
| |-
| |
| |{{Skill|Runecrafting}}||85|| For {{ItemIcon|Ancient Rune|Ancient Runes}} & decently crafted [[Wizard Equipment]].
| |
| |-
| |
| |{{Skill|Mining}} & {{Skill|Smithing}}||40||At 40 {{Skill|Mining}} and 40 {{Skill|Smithing}} you can mine & craft {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}}, which are required to upgrade [[Melee]] Armour to (G), so they actually get their [[Damage Reduction]].
| |
| |-
| |
| |{{Skill|Agility}}||70||To start with {{SkillReq|Agility|50}} will be enough. {{SkillReq|Agility|99}} should be the aim once {{ZoneIcon|Impending Darkness Event}} is beaten.
| |
| |}
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| | |
| Later Aims should be:
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| !Skill!!Level!!Reason
| |
| |-
| |
| |{{Skill|Herblore}} or {{Skill|Cartography}}||90||Both these Skills grant access to {{ItemIcon|Damage Reduction Potion IV}} which is very helpful, especially in the {{TotH}}[[Throne of the Herald Expansion]]. <br> When {{Skill|Herblore}} is chosen it will also need {{MasteryReq|Damage Reduction Potion IV|90}}. In {{Skill|Cartography}} 1000 can be obtained at {{Hex|31|19}} {{POIIcon|The Sand-Covered Treasure}}. These can be turned in for {{ItemIcon|Damage Reduction Potion IV|qty=5000}} with [[Township/Tasks#Hard|Township Task Hard 15]].
| |
| |-
| |
| |{{Skill|Archaeology}}||90||Only when also doing {{SkillReq|Cartography|90}}, since this allows access to {{ZoneIcon|Underwater Ruins}} which has the very powerful {{ItemIcon|Engulfing Vortex Longbow}}. This is quite a grind but well worth it; the weapon shreds through Throne of the Herald content
| |
| |-
| |
| |{{Skill|Archaeology}}|| 118||'''This is highly Optional''' Not required but very fun to play with, {{ItemIcon|Merman Pendant}} and {{ItemIcon|Pirate Hook}} are 2 very powerful items only obtainable from very high {{Skill|Archaeology}}. You can defeat the entire game without them, they will however make some parts of the game faster/more fun.
| |
| |-
| |
| |}
| |
| | |
| ====Starting Off Your Journey====
| |
| | |
| Once you've got all the skills at around Level 30, with {{Skill|Astrology}} at level 60, {{Skill|Agility}} at Level 50, {{Skill|Runecrafting}} at Level 85 and {{Skill|Mining}} & {{Skill|Smithing}} at Level 40. You're ready to start your Combat Journey.
| |
| <!-- Original: It is assumed that Combat Stats are also at Level 30. I have assumed that 30 is a typo and replaced it with 5 - please revise -->
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| | |
| #It is assumed that Combat Stats are also at Level 30. | |
| #* If your Combat Skills are not Level 30, go beat up some {{MonsterIcon|Chicken}}, {{MonsterIcon|Cow}} or {{MonsterIcon|Golbin}} to get to at least {{Skill|Attack}} and {{Skill|Defence}} Level 5.
| |
| #* Craft some [[Steel Equipment]] and upgrade it twice with {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}} to it's (G) version so it gets the [[Damage Reduction]].
| |
| #**Equip the armour and continue your Combat.
| |
| #**It is suggested to do [[Slayer Task|Slayer Tasks]]. Since they are free to reroll at this point, keep getting new tasks until you see a task you can easily do.
| |
| # When you're roughly level 20-25 in Combat Skills (or 30 from Leveling everything to 30), it's time to switch to [[Mithril Equipment]]. Seeing as our {{Skill|Mining}} and {{Skill|Smithing}} isn't high enough to craft this, we can get these items from {{MonsterIcon|Mithril Knight}}.
| |
| #*Collect: 2x {{ItemIcon|Mithril Helmet}}, 2x {{ItemIcon|Mithril Platebody}}, 2x {{ItemIcon|Mithril Platelegs}} and 2x{{ItemIcon|Mithril Boots}}.
| |
| #**Turn 1 set of these items in for [[Township/Tasks#Normal|Normal Township Task #1]], this rewards a {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}}, saving you some time needing to gather the {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}}.
| |
| #**Upgrade the {{ItemIcon|Mithril Helmet}}, {{ItemIcon|Mithril Platelegs}} and {{ItemIcon|Mithril Boots}} to (G) the normal way so they get [[Damage Reduction]] too. | |
| #***This will require {{ItemIcon|Silver Bar|qty=525}} and {{ItemIcon|Gold Bar|qty=750}}. | |
| #Continue Farming {{Skill|Slayer}} while leveling your Combat Skills.
| |
| #*Once you reach Combat Levels around Level 40-45 it's time to upgrade the Armour and Weapon again. This time we'll be aiming for [[Rune Equipment]], completely skipping [[Adamant Equipment]].
| |
| #**We also can't craft [[Rune Equipment]] so we'll be getting it from {{MonsterIcon|Rune Knight}}.
| |
| #**This will be the last [[Melee]] [[Armour]] Set needed before upgrading to [[God Equipment]].
| |
| #**A good Weapon alternative at this point is {{ItemIcon|Ice Sword}} or {{ItemIcon|Ice Dagger}} or {{ItemIcon|Ice Battleaxe}}. This can be obtained from {{ZoneIcon|Frozen Cove}}.
| |
| #***A {{ItemIcon|Rune Claw}} would also be a very good weapon but requires some {{Icon|Barrier}} combat.
| |
| #**Upgrade the {{ItemIcon|Rune Helmet}}, {{ItemIcon|Rune Platebody}}, {{ItemIcon|Rune Platelegs}}, {{ItemIcon|Rune Boots}} and {{ItemIcon|Rune Shield}} to (G).
| |
| #*** This will require {{ItemIcon|Silver Bar|qty=2000}} and {{ItemIcon|Gold Bar|qty=3750}}.
| |
| #You will also need to level your {{Skill|Magic}} and {{Skill|Ranged}}.
| |
| #*{{Skill|Magic}} [[Wizard Equipment|Wizard Armour]] you can craft in {{Skill|Runecrafting}}.
| |
| #**Simply craft the highest [[Wizard Equipment|Wizard Armour]] you can craft that matches the Element of the highest Spell you can Cast. This will increase the Minimum Damage of the Spell.
| |
| #**A {{ItemIcon|Magic Wand (Powerful)}} can be crafted by upgrading {{ItemIcon|Magic Wand (Basic)|qty=100}}
| |
| #***Or as a drop from {{MonsterIcon|Angel}} or {{MonsterIcon|Dark Wizard}}, which are both {{Skill|Magic}} enemies and can be rather rough unless your {{Skill|Ranged}} is already decently leveled.
| |
| #*[[D-Hide Equipment]] is slightly harder to come by. For this, {{ZoneIcon|Spider Forest}} needs to be cleared several times
| |
| #**This drops [[D-Hide_Equipment#Green D-Hide|Green D-Hide Equipment]] (Level 40), [[D-Hide_Equipment#Blue D-Hide|Blue D-Hide Equipment]] (Level 50), [[D-Hide_Equipment#Red D-Hide|Red D-Hide Equipment]] (Level 60) and [[D-Hide_Equipment#Black D-Hide|Black D-Hide Equipment]] (Level 70).
| |
| #**Clearing {{ZoneIcon|Spider Forest}} 30 times rewards {{SC|10000}}, {{GP|25000}} and a {{ItemIcon|(U) Green D-hide Body}} through [[Township/Tasks#Normal|Normal Township Task #3]]
| |
| #**{{ItemIcon|Amulet of Looting}} also drops in this dungeon. When worn this item loots all items directly into your bank instead of the Loot Box.
| |
| #***It is recommended you keep {{ItemIcon|Amulet of Looting|qty=5}} for the {{UpgradeIcon|Loot Container Stacking}} later on.
| |
| #***There is also a [[Township/Tasks|Township Task]] to turn one in, although this only provides {{GP|25000}} and is not worth it at this time.
| |
| #** You can get a {{ItemIcon|Adamant Crossbow}}, {{ItemIcon|Rune Crossbow}} or {{ItemIcon|Dragon Crossbow}} by thieving {{Icon|Marauder|type=thieving}} at {{SkillReq|Thieving|21}}.
| |
| #**An easy way to get [[Bolts]] is by buying [[Slayer Resupplies]]. This will also provide you [[Prayer Points]] and some [[Food]].
| |
| #At this point you should have all 3 Combat Styles available to you. Keep fighting {{Skill|Slayer}} tasks until you reach {{SkillReq|Hitpoints|77}}.
| |
| #*At {{SkillReq|Hitpoints|77}} you're set to start {{ZoneIcon|Volcanic Cave}}, you can find a guide [[Volcanic_Cave/Guide|here]]. | |
| # This is where this guide ends. You should have grasped the basics of Combat and Upgrading at this point. | |
| #*Further [[Guides]] can be found with each [[Dungeons|Dungeon]]. They all have a list of recommended/required [[Equipment]] and Skill Levels.
| |
| #* The Dungeon Guides have been kept as low as possible on the Requirements and Gear needed.
| |
| #*If you want to know what the next objectives are, look at the Next Dungeon guide. This should give you Items and Skill Levels to aim for. | |