What to level first: Difference between revisions

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=== Introduction ===
There is no right or wrong way to progress in the game, and you will rarely, if ever, be punished for experimenting. Melvor Idle is about the journey not the destination. This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is not a complete walkthrough, nor optimal for all play styles.


This page presents one of the ways to start your Melvor journey. Note that this advice predominantly applies to the Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]], for {{Icon|Adventure|nolink=true}} the skill unlock orders described in [[Adventure/Guide]] are likely to be more suitable.
=Why not to use this guide?=
This guide is intended for Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]]:
*If you are playing {{Icon|Adventure|nolink=true}} gamemode then please refer to the [[Adventure/Guide]].
*If you are playing {{Icon|Ancient Relics}} gamemode then please refer to the [[Ancient Relics/Guide]].


The goal of the provided steps is to make your overall progress to 100% completion as fast as possible. However, it is unknown whether this approach is the fastest one, so feel free to diverge from it if you want to.
=Before you start=
In general:
* You should expect some parts of these guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
* Melvor Idle has true offline progression, when the game is opened after being turned off, it will automatically calculate the difference in time and reward all progress made in the time spent offline up to 24 hours.
** If you find the 24 hour timespan too limiting, it can be extended with the "Unlimited Offline" [[Mods|Mod]]. Longer periods of inactivity may lead to long load times.
** Mods to any game always come with inherent risk, use your own discretion before downloading mods and keep regular backups.  


This page is a wiki version of the following [https://www.reddit.com/r/MelvorIdle/comments/r6e6wk/comment/hmsrvon/?utm_source=share&utm_medium=web2x&context=3 reddit post].
==Skills That Buff Other Skills==


=== Steps ===
These skills are mostly centered around "if you invest in this skill, other skills will get stronger". Some of these skills also provide some direction about what order to work on other skills, because the bonuses that work on other skills unlock in a specific order. For the sake of simplicity, this section only discusses non-combat bonuses. See the full skill pages for how they provide buffs for combat skills.


# Level {{Skill|Astrology}} up to {{Icon|Ameria|type=constellation}} and get Ameria to 80 mastery.<br>That will give you access to 3 basic astrology slots and 2 unique slots. Use the dust you got from leveling Astrology to roll some {{Skill|Fishing}} bonuses with the Roll All option in {{Icon|Ameria|type=constellation}}.<br>In Standard Modifiers, aim for at least 5% Fishing XP overall bonus. In Unique Modifiers, aim for at least 5% Special Chance increase or 3% Interval Reduction otherwise.<br>Please note that it's an '''overall''' bonus of all Standard or Unique modifiers that you unlocked, not just a mod in a single slot. The probability of 5% in a single slot is 1 in 100, so don't hope for that, count the sum.<br><br>
A far more comprehensive list of what skills do can be found in the [[Beginners Guide]].
# Level {{Skill|Fishing}}. Do it until you get both the {{ItemIcon|Ancient Ring of Skills|skill}} and {{ItemIcon|Ancient Ring of Mastery|mastery}} rings. You will probably hit {{SkillReq|Fishing|99}} by the time it happens. Keep {{ItemIcon|Diamond|Diamonds}}. Sell anything else. Now it shouldn't be an issue to spend money on any of the {{UpgradeIcon|Dragon Fishing Rod|Fishing Rods}}, {{UpgradeIcon|Multi-Tree}} upgrade, and so on.
#* Fish {{ItemIcon|Raw Magic Fish}} for money, or {{ItemIcon|Raw Whale|Whales}} if you don't have {{ItemIcon|Message in a Bottle}} yet,
#* Redeem {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}} for {{Skill|Prayer}} points,
#* Fish {{ItemIcon|Raw Seahorse|Seahorses}} if you don't care about anything but rolls for Special per hour. It doesn't apply to your case as you can fish {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}} or get to {{SkillReq|Fishing|99}} to massively improve your money gains with the {{ItemIcon|Fishing Skillcape}}.<br><br>
# Level {{Skill|Astrology}} further. Equip the {{ItemIcon|Ancient Ring of Mastery|mastery ring}} and level {{Icon|Deedree|type=constellation}} to 80 or 99 mastery. In {{Icon|Ameria|type=constellation}}, roll for some {{Skill|Firemaking}} bonuses. <br><br>
# Level {{Skill|Woodcutting}} and {{Skill|Firemaking}}. Our goal is {{SkillReq|Firemaking|99}} for the {{ItemIcon|Firemaking Skillcape|Skillcape}}. As soon as you get {{ItemIcon|Redwood Logs}}, save ''all of them''. Only burn {{ItemIcon|Yew Logs}} to get Firemaking to 99. Skip {{ItemIcon|Magic Logs}}. This means {{UpgradeIcon|Multi-Tree|double axe-ing}} {{ItemIcon|Redwood Logs|Redwood}} and {{ItemIcon|Yew Logs|Yew}}.
#* Level {{Skill|Summoning}}. Make a bunch of {{ItemIcon|Ent|Ents}} for your woodcutting. Try to always have Ents going. You will get more wood and, more importantly, level summoning.
#* Level {{Skill|Farming}}. Open your {{ItemIcon|Bird Nest|birds nests}}. Start farming. Keep {{ItemIcon|Strawberry Seeds}} for {{ItemIcon|Gentle Hands Potion IV|thieving potions}}. Keep {{ItemIcon|Watermelons}} for {{Skill|Agility}}.
#* Level {{Skill|Agility}}. Second obstacle has a Firemaking bonus, and a third one has a wood/fire bonus. Definitely get these as you get to {{SkillReq|Firemaking|30}} and {{SkillReq|Woodcutting|30}} for the requirements. <br><br>
# Back to {{Skill|Astrology}}. Level it to {{SkillReq|Astrology|99}}.


If you wish to see how Skills effect other Skills please expand the column below.


At this point, you have an 8% skill ring, a 5% skill cape, and a bunch of other bonuses. Jump back to {{Skill|Astrology}} to roll on bonuses with what you're working on.
{| class="mw-collapsible mw-collapsed wikitable"
|+
|-
!Skill!!Description!!Order of unlocks for other skills
|-
|{{Skill|Astrology}}|| style="width: 50%" |This is the most straightforward Skill that buffs other skills. Study constellations to unlock "stars", then purchase permanent bonuses with {{ItemIcon|Stardust}}. ||* {{Skill|Farming}} <br> * {{Skill|Woodcutting}} <br> * {{Skill|Smithing}} <br> * {{Skill|Firemaking}} <br> * {{Skill|Fishing}} <br> * {{Skill|Mining}} <br> * {{Skill|Cooking}} <br> * {{AoD}}{{Skill|Cartography}} <br> * {{Skill|Archaeology}} <br> * {{Skill|Fletching}} <br> * {{Skill|Runecrafting}} <br> * {{Skill|Agility}} <br> * {{Skill|Thieving}} <br> * {{Skill|Crafting}} <br> * {{Skill|Herblore}} <br> * {{Skill|Summoning}} <br> * {{TotH}} {{Skill|Astrology}}
|-
|{{Skill|Summoning}}||Create Summoning familiars that provide a bonus to the corresponding skill, using a combination of materials that use ingredients from the skill and materials bought for {{GP}}. Much stronger bonuses utilizing [[synergies]] are unlocked as a reward for heavy usage of multiple familiars.||* {{Skill|Woodcutting}}  <br> * {{Skill|Mining}} <br> * {{Skill|Fishing}} <br> * {{Skill|Cooking}} <br> * {{Skill|Runecrafting}} <br> * {{Skill|Thieving}} <br> * {{Skill|Crafting}} <br> * {{Skill|Smithing}}  <br> * {{Skill|Herblore}} <br> * {{Skill|Firemaking}}  <br> * {{TotH}} {{Skill|Agility}} <br> * {{TotH}} {{Skill|Astrology}} <br> * {{TotH}} {{Skill|Fletching}}  <br> * {{TotH}} {{Skill|Summoning}}
|-
|{{Skill|Firemaking}}||Firemaking provides XP bonuses for all skills: Skill XP in the form of {{ItemIcon|Firemaking Skillcape}}, and [[Mastery]] XP from the pool checkpoint and achieving 99 item mastery. It's also required to unlock better [[Cooking|cooking fires]].||* {{Skill|Cooking}}


{{Skill|Mining}}, {{Skill|Smithing}}, and {{Skill|Fletching}} would probably be next for the {{ItemIcon|Dragon Javelin|notext=true}} [[Money Making#Fletching_Dragon_Javelins_with_Alt_Magic_.28Max_.7E9500k.2Fhr.29|Dragon Javelin money-making method]], which is one of the best in the game. That's where you will use your saved {{ItemIcon|Redwood Logs}}.
|-
|{{Skill|Herblore}}||Most skills have at least one potion that provides a bonus. Potions provide passive effects while active, and consume one "charge" for each action performed in the relevant skill. ||* {{Skill|Firemaking}} - {{ItemIcon|Controlled Heat Potion}} <br> * {{Skill|Astrology}} - {{ItemIcon|Secret Stardust Potion}} <br> * {{Skill|Mining}} - {{ItemIcon|Perfect Swing Potion}} <br> * {{Skill|Agility}} - {{ItemIcon|Performance Enhancing Potion}} <br> * {{Skill|Runecrafting}} - {{ItemIcon|Elemental Potion}}
|-
|{{Skill|Agility}}||Build obstacles that provide bonuses to specific skills. The higher your skill level, the more obstacles you can build, at higher tiers. These obstacles can be expensive in both {{GP}} and items, but they also provide some of the strongest bonuses in the game. There is no single "best" agility course.||Agility has bonuses for all skills in no particular order.
|}


{{Menu}}
== Raw Material Gathering Skills ==
[[Category:Guides]]
 
These skills provide items that usually are necessary for training other skills. <br> {{Skill|Herblore}} and {{Skill|Agility}} aren't explicitly included because the materials for these skills come from everywhere.
 
If you wish to look at which Skills power which other Skills, please expand the table below.
 
{| class="mw-collapsible mw-collapsed wikitable"
|+
|-
!Skill!!Description!!Primary skills powered by these items
|-
|{{Skill|Woodcutting}}|| style="width: 30%" |Chop trees. Get logs.||* {{Skill|Firemaking}} <br> * {{Skill|Fletching}} - Bows & Javelins <br> * {{Skill|Farming}} - {{ItemIcon|Bird Nest}} and {{TotH}}  {{ItemIcon|Raven Nest}} <br> * {{TotH}} {{Skill|Crafting}} - Hardwood Armor
|-
|{{Skill|Mining}}|| Hit rocks. Get ore.||* {{Skill|Smithing}} <br> * {{Skill|Crafting}} - Gems <br> * {{Skill|Runecrafting}} - {{ItemIcon|Rune Essence}} and {{TotH}} {{ItemIcon|Pure Essence}}
|-
|{{Skill|Fishing}}||Catch fish.||* {{Skill|Cooking}}  <br> * {{Skill|Crafting}} - [[Gems]]
|-
|{{Skill|Thieving}}||Steal all kinds of things. Each thieving target gives different stuff from all over the game. Thieving targets also provide unique items that can provide unique bonuses for many different skills.||These items are used everywhere.
|-
|{{Skill|Farming}}||Plant and harvest crops. Farming is passive output, you don't activate Farming.||* {{Skill|Cooking}} - "Allotments" or vegetables <br> * {{Skill|Herblore}} - Herbs  <br /> * {{Skill|Woodcutting}} - Logs
|-
|{{AoD}} {{Skill|Archaeology}}||Go to dig sites, and find cool stuff. Most of these items don't impact other non-combat skills, but there are some exceptions.||* {{Skill|Woodcutting}} <br> * {{Skill|Crafting}}  <br> * {{Skill|Summoning}}
|}
==Artisan Skills==
 
These skills provide finished items, primarily used for combat.
 
If you wish to look at these skills, please expand the table below.
 
{| class="mw-collapsible mw-collapsed wikitable"
|+
|-
!Skill!!Description!!Primary skills powered by these items
|-
|{{Skill|Smithing}}|| style="width: 30%" |Make bars (ingots), then turn them into metal items.||* [[Melee]] weapons and armor. <br/>{{Skill|Fletching}} - the metal components for Javelins, Arrows and Crossbows.
|-
|{{Skill|Crafting}}||Make items that you wouldn't use a forge for.||* {{Skill|Ranged}} armor <br/> * Jewelry (a wide variety of uses) <br /> * Consumables (also wide variety of uses)
|-
|{{Skill|Fletching}}||Ranged weapons and ammunition.||* {{Skill|Ranged}}
|-
|{{Skill|Runecrafting}}||Transform {{ItemIcon|Rune Essence}} (from {{Skill|Mining}}) into Runes and Magic equipment.||* {{Skill|Magic}} <br/> * {{Skill|Alt. Magic}}
|-
|}
 
=Before Settling on Desired Gameplay=
 
Before we get into the actual different ways to play. It is advised to get a feel for the game and how each skill works / interacts with other skills by leveling each skill to around Level 30-40. Once done, you should have a better understanding of how the game works. The core game mechanics won't really change much at higher levels, just a bit more complex interactions. The process of leveling each skill to around level 35 should take only a few hours. Switch to {{Skill|Astrology}} if in doubt about where to go next.
 
# Open the {{Skill|Township}} menu and select a worship. {{MonsterIcon|Aeris}} grants the most useful benefits of the various gods.
#* {{Skill|Township}} is trained passively and will be important later, however, completely ignore it for now.
# Train {{Skill|Astrology}} until at least level 40.
#* Buy the the first 5 levels of the first [[Astrology#Modifiers|Star]] (the ones that give accuracy) in each [[Astrology#Constellations|Constellation]] ({{ConstellationIcon|Deedree}}, {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Ameria}}, {{ConstellationIcon|Terra}} and {{ConstellationIcon|Vale}}) if you have enough {{ItemIcon|Stardust}}.
#* This will grant 5% Skill experience and {{Icon|Mastery}} experience in {{Skill|Woodcutting}}, {{Skill|Farming}}, {{Skill|Smithing}}, {{Skill|Fishing}}, {{Skill|Firemaking}}, {{Skill|Mining}} as well as 15% Global [[Accuracy]] and 5% Experience in {{Skill|Attack}} and {{Skill|Strength}}
# Train {{Skill|Woodcutting}} and {{Skill|Summoning}} at the same time.
#* Summoning is a very important skill that benefits all your other skills, and it is leveled by equipping and using Summoning Familiars (tablets). It levels slowly while training other skills, and cannot really be sped up, making it an important skill to train early.
#* Train {{Skill|Woodcutting}} until you get your first mark of the {{ItemIcon|Ent}}.
#* Sell some of your logs and use the money to buy {{ItemIcon|Summoning Shard (Green)}} to make {{ItemIcon|Ent}} tablets.
#* Repeat (remember to change to {{ItemIcon|Oak Logs}} and {{ItemIcon|Willow Logs}} as they become available) until {{SkillReq|Summoning|15}}.
# Next, train {{Skill|Fishing}} and {{Skill|Cooking}} (and more {{Skill|Summoning}}).
#* The goal here it to gain enough {{GP}} to purchase the [[Shop]] upgrades for the first {{UpgradeIcon|Black Axe}}, {{UpgradeIcon|Black Fishing Rod}}, {{UpgradeIcon|Black Pickaxe}}, {{ItemIcon|Octopus}} and {{ItemIcon|Pig}} tablets, as well as some extra bank slots.
#* Once you get to roughly {{SkillReq|Fishing|23}} you should get enough {{GP}} to upgrade the Fishing Rod to the {{UpgradeIcon|Black Fishing Rod}}.
#* Train {{Skill|Fishing}} until you get your first mark of the {{ItemIcon|Octopus}}.
#* Sell all [[Junk]] and about half of the fish, then make and equip some {{ItemIcon|Octopus}} tablets.
#* Continue training {{Skill|Fishing}} until {{SkillReq|Summoning|25}}.
#* Train {{Skill|Cooking}} using the fish caught in {{Skill|Fishing}} until you get your first mark of the {{ItemIcon|Pig}} (Requires {{SkillReq|Summoning|25}} to drop).
#* Make sure to save 300 {{ItemIcon|Raw Herring}} and 300 {{ItemIcon|Raw Salmon}} for the next section.
# Finally, train {{Skill|Agility}}.
#* This skill has bonuses for {{Skill|Woodcutting}}, {{Skill|Cooking}}, {{Skill|Agility}}, {{Skill|Herblore}}, {{Skill|Firemaking}}, {{Skill|Mining}} at low levels.
#* Switching {{Skill|Agility}} Obstacles can be quite pricy at these levels, especially before you have a good source of income. Choose a single obstacle in each tier and leave them for now, optimizing Agility itself can come later.
#* At {{SkillReq|Agility|20}} build {{AgilityIcon|Pit Jump}} as your Tier 3 obstacle with the {{ItemIcon|Raw Salmon|notext=true}} {{ItemIcon|Raw Herring|notext=true}} fish you saved from the previous step. See the next section for more options in {{Skill|Agility}}.
# Follow these basic outlines to level rest of the skills to Level 30. Some Artisan Skills may pose an issue as the raw materials may not be accessible yet, come back to these later.
 
There are several ways to earn {{GP}} in this Game. Below are some suggestions on how you can obtain them effectively.
The first {{GP|2500000}} should go to {{UpgradeIcon|Auto Eat}}, {{UpgradeIcon|Multi-Tree}}, and a pair of {{ItemIcon|Gem Gloves}}
 
{| class="wikitable"
|Skill
|Level
|Method
|Comment
|-
|{{Skill|Thieving}}||54 / 57 / 77|| At appropriate levels Thieving provides very good income, but requires a bit of investment in the form of {{ItemIcon|Gloves of Silence}} or {{ItemIcon|Thieving Gloves}}, as well as time spent in Thieving to obtain the {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Golbin Mask}}, {{ItemIcon|Thiever's Cape}}, {{ItemIcon|Sneak-Ers}}. Enabling the "Continue Thieving on Stun" option if you have plenty of Food available
|-
|{{Skill|Fishing}}||??|| Fishing is an easy and accessible method to grind out the first few millions.
|-
|{{Skill|Mining}}||0|| Low Level Mining with {{ItemIcon|Gem Gloves}} can provide passive income while mining, as well as providing raw gems for {{Skill|Crafting}}
|-
|{{AoD}} {{Skill|Mining}}||85||With {{AoD}}, Mining becomes a serious contender for early {{GP}}. {{ItemIcon|Pure Crystal}} sells for {{GP|750}} each, which racks up quickly. {{ItemIcon|Perfect Swing Potion}} multiplies how much effective HP the rock has, and helps the player mine for much longer before waiting for the rock to respawn.
|-
|}
 
With this minor preparation of our skills, we're now ready to start choosing a way to play the game, be it Skilling or [[Combat]] you should be set for both!
 
=Ways To Play The Game=
 
There are several ways to play the game, depending on your goals and preferred gameplay. Here are some suggested ways to play the game and a guide on how to do it.
 
*[[#Laid Back|Laid back]]: Only logging in once/twice per day or at least not actively playing, knowing what to set your offline times to and what to do when online.
*[[#Combat Focus for Max efficiency with Throne of the Herald / Atlas of Discovery|Combat Focus for Max efficiency with Throne of the Herald/Atlas of Discovery]]: road to 100% completion. This will be combat focused, since it involves leveling as little non-combat as possible to rush {{PetIcon|Harold}}, after which skills and item collection will be done.
 
 
==Laid Back==
This Guide is aimed at people that don't have a lot of time, or don't want to log in more than once or twice a day.
If you have 10-20 minutes to play and want to do something else than is suggested here, feel more than free to do so, the majority of these things will take a long time, 10 to 30 minutes won't impact the overall progress that much.
 
# We start off with a little preparing to do some minor [[Combat]].
#* This is where our [[Combat]] section starts. If time is of importance, it is suggested you progress through the Steps #2-5 until you want to take a break from the game. Continue on with step #6 until you feel like revisiting these Steps at a later time.
# Level {{Skill|Mining}} to Level 50. This gives us access to {{ItemIcon|Mithril Ore}}.
#* Save all the [[Ore]] you mine for the next step.
# Level {{Skill|Smithing}} to Level 57. - Has a minimal Guide [[Smithing/Training|here]].
#* At {{SkillReq|Smithing|57}} Smith 2x {{ItemIcon|Mithril Helmet}}, 1x {{ItemIcon|Mithril Platebody}}, 2x {{ItemIcon|Mithril Platelegs}}, 2x {{ItemIcon|Mithril Boots}}, {{ItemIcon|Mithril Gloves}} and a {{ItemIcon|Mithril Sword}}
#** Turn 1 set of these items in for [[Township/Tasks#Normal|Normal Township Task #1]], this rewards a {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}}, saving you some time needing to gather the {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}}.
#** Upgrade the {{ItemIcon|Mithril Helmet}}, {{ItemIcon|Mithril Platelegs}} and {{ItemIcon|Mithril Boots}} to (G) by pressing Upgrade in the bank (orange button on the right). The first step requires a certain amount of {{ItemIcon|Silver Bar}} and the second upgrade will require {{ItemIcon|Gold Bar|Gold Bars}} after both those upgrades are done the items gain the [[Damage Reduction]] stat too. [[Gloves]] have no upgrades but do provide [[Evasion Rating]].
#*** This will require {{ItemIcon|Silver Bar|qty=525}} and {{ItemIcon|Gold Bar|qty=750}}.
# Sell all the Crafted {{Skill|Smithing}} Items and sell all the rest of your [[Ore|Ores]].
#* This should get you closer to {{GP|1000000}}.
#** Either go {{Skill|Fishing}} or mine {{ItemIcon|Crystal}} in {{Skill|Mining}} (Requires the {{AoD}}[[Atlas of Discovery Expansion]]) until you reach {{GP|1000000}}
#** Once {{GP|1000000}} has been obtained, buy {{UpgradeIcon|Auto Eat}} from the [[Shop]].
#** If you still have some food from leveling {{Skill|Fishing}} to Level 30, equip the food and you're ready for some Combat.
#** If you're out of [[Food]] Fish up some {{ItemIcon|Shrimp}} and cook those in {{Skill|Cooking}} so they can be eaten.
#** To consume food, it must first be equipped through the [[Bank]] and then selected using the food drop-down menu on the {{Icon|Combat}} or {{Skill|Thieving}} page.
#** If you skipped the "Level everything to Level 30" step, Craft some [[Bronze Equipment]] and level all your [[Melee]] Combat Skills to Level 5, then craft some [[Steel Equipment]] and level your Combat Skills to Level 20. {{MonsterIcon|Chicken}}, {{MonsterIcon|Cow}} or {{MonsterIcon|Golbin}} are your suggested Targets. They don't do too much Damage and have relatively little Health.
#** The suggested target for now is the {{MonsterIcon|Master Farmer}}. He drops Seeds which will be needed for {{Skill|Farming}}. With {{UpgradeIcon|Auto Eat}} and {{Skill|Hitpoints}} Level 30 this should be completely safe as long as you don't run out of food. Killing {{MonsterIcon|Master Farmer}} will {{UpgradeIcon|Auto Eat}} around {{ItemIcon|Shrimp|qty=420}} per hour. If you have higher healing food than {{ItemIcon|Shrimp}} you will be using less than 420 per hour.
# Plant a few of your found [[Seeds]] in {{Skill|Farming}} [[Farming#Farming_Plots|Farming Plots]].
#* Be sure to this once every so often to passively Level {{Skill|Farming}}.
#** If you run out of [[Seeds]] that you can plant, you can always get more from the {{MonsterIcon|Master Farmer}}.
# {{Skill|Astrology}} is our next Skill.
# The first large goal is to reach {{SkillReq|Astrology|99}}, this increases {{Icon|Mastery}} and {{ItemIcon|Stardust}} gains.
#* Start with Deedree and work your way up through the other [[Constellations]] when they unlock.
#* If they're close to Level 80 {{Icon|Mastery}} it will be worth waiting a little while then switch as soon as they reach Level 80 {{Icon|Mastery}}.
#* Once you're {{SkillReq|Astrology|99}} buy the {{ItemIcon|Astrology Skillcape}} from the [[Shop]] and equip it.
#* Keep training {{Skill|Astrology}} until all [[Constellations]] are at least Level 80 {{Icon|Mastery}}, this allows you to Purchase 5 of the 6 Stars.
#** There are a few [[Constellations]] where it's worth to Level them all the way to 99 {{Icon|Mastery}} and Purchase all the stars, those are: {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Terra}}, {{AoD}}{{ConstellationIcon|Nysa}}, {{ConstellationIcon|Arachi}} and {{ConstellationIcon|Ko}}.
#* If the {{TotH}}[[Throne of the Herald Expansion]] is owned, this skill can go to Level 120.
#** In which case it's worth sticking to {{Skill|Astrology}}.
#** {{ConstellationIcon|Haemir}}’s benefits aren't all that useful at this point, however it does give the most xp/h so it's only purpose is to level {{Skill|Astrology}} faster if you're not at Level 110 yet.
#*** If you're already at {{SkillReq|Astrology|110}} you can completely ignore {{ConstellationIcon|Haemir}}, the rewards from this [[Constellations|Constellation]] will not provide any bonuses for now.
#** {{ConstellationIcon|Rosaniya}} is a very good [[Constellations|Constellation]] and should be fully maxed to 99 {{Icon|Mastery}} and Purchase all the stars.
#** {{ConstellationIcon|Ashtar}} is also extremely powerful, but can be skipped until you start combat. If you do combat in the times you are online, it is highly recommended you max out this [[Constellations|Constellation]] to 99 {{Icon|Mastery}} too and Purchase all the stars.
# The next step is to make some {{GP}}
#* This is the start of the Money Making Method, for an alternative Method go [[#Alternative_Money_Making_with_Atlas_of_Discovery|here]]
#** It is still advised you start by following the {{Skill|Woodcutting}}, {{Skill|Fishing}} and {{Skill|Cooking}} steps first. As the other Method will take time to set up.
#* We start by {{Skill|Woodcutting}}.
#* Keep {{Skill|Woodcutting}} until you find the {{ItemIcon|Ent}} [[Mark]]
#** Craft {{ItemIcon|Ent}} Tablets until you're out of wood.
#*** You'll need to buy some [[Summoning Shards]] from the [[Shop]], which you should have enough {{GP}} for from selling all the stuff you got from leveling everything to Level 30.
#*** You will need to craft at least 1 Tablet to be able obtain more [[Marks]] for the same Familiar.
#*** Equipping the Tablet doubles your chances of getting [[Marks]].
#* After the {{ItemIcon|Ent}} tablets have been crafted, equip them.
#* Then continue {{Skill|Woodcutting}} until you find {{ItemIcon|Ent|Ent Mark Level 2}}.
#* Don't Sell your {{ItemIcon|Normal Logs}} for now. Keep {{ItemIcon|Normal Logs|qty=630}} in the [[Bank]], they will be needed later.
# {{Skill|Fishing}} is our next target.
#* Start by buying the {{UpgradeIcon|Iron Fishing Rod}} from the [[Shop]] for {{GP|100}}.
#* Buy further Fishing Rod upgrades when they unlock at Levels 10, 20, 35, 50, 60 and 80.
#* Fish the highest experience Fish you can, there is a list of the experience/second to be referenced [[Fishing#Fish| here]]. Alternatively you can installed the "ETA" [[Mods|Mod]] which will tell you exactly how much Experience per Hour you'll get on each Fish.
#* Just pick the highest one until you get to {{ItemIcon|Shark}} then keep fishing {{ItemIcon|Shark}} until {{SkillReq|Fishing|85}}
#* Open any {{ItemIcon|Treasure Chest}} you get in the hopes of getting a {{ItemIcon|Amulet of Fishing}}. Equip it as soon as you find one.
#* When a {{ItemIcon|Pirates Lost Ring}} is found, you should also Equip it as soon as possible.
#** At {{SkillReq|Fishing|85}} it is best to switch to {{ItemIcon|Manta Ray}} until {{SkillReq|Fishing|95}}
#** At {{SkillReq|Fishing|95}} it is best to switch to {{ItemIcon|Whale}}
#* Keep {{Skill|Fishing}} until you find a {{ItemIcon|Octopus}} Mark
#** Make a bunch of {{ItemIcon|Octopus}} Tablets and Equip them in the other slot than where {{ItemIcon|Ent}} is equiped
#*** 2 different Familiars together offer what is called a Synergy, when the Synergy is active the arrows in between the 2 Familiars will turn Green. This means the Synergy is active, it will use 1 Skill Related Tablet per action (in this Case Octopus) and when the Synergy is Active it will use an additional Related Tablet and 1 Synergy Companion Tablet, so in short, it will use 2 {{ItemIcon|Octopus}} and 1 {{ItemIcon|Ent}} as soon as the Synergy is active.
#**** Synergies require {{Skill|Summoning|Summoning Marks}} to be a certain Level, their current Level can be viewed in the {{Skill|Summoning}} Menu. In this Case with {{ItemIcon|Octopus}} and {{ItemIcon|Ent}} it will require both [[Marks]] to be Level 2. As soon as you find enough {{ItemIcon|Octopus}} Marks for another Level, the Synergy will activate.
#** Keep {{Skill|Fishing}} until your {{Skill|Summoning}} reaches Level 25 and your {{ItemIcon|Octopus}} is Mark Level 3.
# Start by {{Skill|Cooking}} the [[Fish]] you caught in {{Skill|Fishing}}.
#** We're looking for {{ItemIcon|Pig}} [[Marks]] here
#** Once you receive your first Mark, craft some {{ItemIcon|Pig}} Tablets and continue {{Skill|Cooking}}.
#** Keep Cooking your Fish until your {{ItemIcon|Pig}} is Mark Level 3.
#*** If you run out of [[Fish]] you can buy {{ItemIcon|Bag of Flour}} and turn those into {{ItemIcon|Bread}}.
#*** For this the {{UpgradeIcon|Basic Furnace}} will be needed. If your {{ItemIcon|Pig}} is already at Mark Level 3, you can skip these steps for now and move on to point #6 .
#**** Go to {{Skill|Firemaking}} and burn {{ItemIcon|Normal Logs|qty=130}} to reach Level 15.
#**** Mine {{ItemIcon|Copper Ore|qty=500}} and {{ItemIcon|Tin Ore|qty=500}} in {{Skill|Mining}}.
#**** Smelt {{ItemIcon|Bronze Bar|qty=500}} in {{Skill|Smithing}}
#**** Purchase the [[Shop]] Upgrade {{UpgradeIcon|Basic Furnace}}
#The {{Synergy|Pig|Octopus}} will give a 75% chance to give you a Cooked version of the Fish you're fishing.
#* Keep {{Skill|Fishing}} selling all the Raw and Cooked fish you obtain. Your goal is around {{GP|47000000}} to prepare for {{Skill|Agility}}
#* You can also keep {{Skill|Fishing}} for more {{GP}} to buy some [[Bank#Bank_Slots|Bank Slots]]. How many slots is up to the Player, a minimum of 100-150 would be suggested.
# This is also a good time to upgrade to {{UpgradeIcon|Auto Eat - Tier II}} for {{GP|5000000}} and then {{UpgradeIcon|Auto Eat - Tier III}} for {{GP|20000000}}. This makes your {{UpgradeIcon|Auto Eat}} more effective.
# Visit {{Skill|Township}} and check out the [[Tasks]] some are quite easy to do and very worth your time.
#* You can buy {{ItemIcon|Bar Box I}}, {{ItemIcon|Wood Box I}} and {{ItemIcon|Herb Box I}} after completing 40 [[Tasks]] and having Level 40 in the relevant skill. These boxes will help a lot while leveling {{Skill|Smithing}}, {{Skill|Fletching}} and {{Skill|Herblore}}.
#* Now that you have a way to make {{GP}} start investing in your Town. Build buildings that increase your resource generation.
#** You can't completely mess up your Town, if you don't notice in time that one of your resources is running low and you're not producing very much of it, all that it is gonna do is cost you time. Production of resources never falls to 0 so you will be able to build some buildings eventually. It just might take time.
#** Looking up a Guide for how to build your Town is not needed, almost all guides relating to that are from before the rework of {{Skill|Township}} and are no longer relevant.
# {{Skill|Agility}} is next.
#* There is a whole list of items and Skill Requirements for this. This Guide will not go in detail where to obtain the items, you can click the items to view their sources and requirements.
#* The 3 required skills and {{Skill|Fishing}} have Guides next to them with tips on how to Level them,.
#* Keep in mind that things like {{ItemIcon|Agility Skillcape}} and the {{Icon|Mastery|Mastery Pool Thresholds}} will lower the cost of items. These reductions are not calculated in these item requirements.
#* {{ItemIcon|Raw Herring|qty=300}}
#* {{ItemIcon|Raw Salmon|qty=300}}
#* {{ItemIcon|Bones|qty=300}}
#* {{ItemIcon|Mind Rune|qty=500}}
#* {{ItemIcon|Maple Logs|qty=1500}}
#* {{ItemIcon|Coral|qty=500}} - Obtainable from {{Hex|6|22}}{{POIIcon|The Vibrant Coral Gardens}}.
#* {{ItemIcon|Paper|qty=5500}}
#* {{ItemIcon|Magic Logs|qty=10000}}
#* {{SC|250000}}
#** Visit {{Hex|4|26}}{{POIIcon|Shrouded Horizon}} for {{SC|50000}}
#** Visit {{Hex|22|13}}{{POIIcon|Dragon Valley}} for {{SC|50000}}
#** Visit {{Hex|8|10}}{{POIIcon|Shrouded Badlands}} for {{SC|150000}}
#* {{SkillReq|Archaeology|70}} - Has a Guide [[Archaeology/Training|here]]
#* {{SkillReq|Cartography|70}} - Has a Guide [[Cartography/Training|here]]
#* {{SkillReq|Fishing|70}} - Should already be covered in previous Steps.
#* {{SkillReq|Mining|70}} - Has a Guide [[Mining/Training|here]]
#* {{SkillReq|Firemaking|70}} - Has a Guide [[Firemaking/Training|here]]
#* Now to actually start {{Skill|Agility}}
#* Build {{AgilityIcon|Cargo Net}}
#* At {{SkillReq|Agility|10}} build {{AgilityIcon|River Crossing}} and continue training {{Skill|Agility}}. Build {{AgilityIcon|Balance Beam}} if {{AoD}} is not owned.
#* At {{SkillReq|Agility|20}} build {{AgilityIcon|Pipe Climb}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|30}} build {{AgilityIcon|Gap Jump}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|40}} build {{AgilityIcon|Mountain Climb}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|50}} build {{AgilityIcon|Tree Balance}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|60}} build {{AgilityIcon|Heat Trap}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|70}} build {{AgilityIcon|A Lovely Jog}} and continue training {{Skill|Agility}}. If {{AoD}} is '''not''' owned, this is where we stop. Skip to step #17.
#* At {{SkillReq|Agility|80}} build {{AgilityIcon|Ocean Drifting}}.
# The next Skill is {{Skill|Cartography}}
#* Visit [[Cartography/Training|This Wiki Page]] for more information on how to level it.
#* The goal here is {{SkillReq|Cartography|120}} and Full Hex {{Icon|Mastery}}.
#* If {{AoD}} is '''NOT''' owned, skip this step and go to step #17.
# Continue training {{Skill|Agility}}
#* At {{SkillReq|Agility|90}} build {{AgilityIcon|Waterfall}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|99}} build {{AgilityIcon|Pillar of Skilling}} - Requires {{ItemIcon|Silver Bar|qty=3500}} and {{ItemIcon|Gold Bar|qty=3500}}.
#* If {{TotH}}[[Throne of the Herald Expansion]] is owned, we continue to {{SkillReq|Agility|120}}.
#* For this the following items and Skill Levels will be required.
#** {{SkillReq|Smithing|115}} - Has a minimal Guide [[Smithing/Training|here]].
#** {{SkillReq|Mining|120}} - Has a minimal Guide [[Mining/Training|here]]
#** {{SkillReq|Fishing|120}} - Has a Guide [[Fishing/Training|here]] if needed.
#** {{SkillReq|Woodcutting|120}} - Has a Guide [[Woodcutting/Training|here]].
#** {{ItemIcon|Corundumite Ore|qty=12500}}
#** {{ItemIcon|Meteorite Ore|qty=5000}}
#** {{ItemIcon|Oricha|qty=12500}}
#** {{ItemIcon|Terrorfish|qty=20000}}
#** {{ItemIcon|Divinite Ore|qty=20000}}
#** {{ItemIcon|Carrion Logs|qty=20000}}
#* At this point it is advised you level {{Skill|Crafting}} to Level 115 for access to {{ItemIcon|Stamina Pouch}}.
#** You can get {{ItemIcon|Basic Bag}} from {{Skill|Thieving}} or if you have the {{AoD}}[[Atlas of Discovery Expansion]] the better choice is to dig up {{ItemIcon|Ancient Woven Bags}} from {{POIIcon|Bazaar}} (Medium) and turn those in to {{ItemIcon|Basic Bag}} in {{Skill|Crafting}}.
#* To continue {{Skill|Agility}}. These aren't the most effective Obstacles but they are the easiest to build.
#* At {{SkillReq|Agility|100}} build {{AgilityIcon|Pit Maze}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|105}} build {{AgilityIcon|Forest Jog}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|110}} build {{AgilityIcon|Ice Trap}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|115}} build {{AgilityIcon|Forest Climb}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|118}} build {{AgilityIcon|Water Dive}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|120}} build {{AgilityIcon|Elite Pillar of Expertise}}
# The final Skill covered in this Guide is {{Skill|Firemaking}}.
#* Has a Guide [[Firemaking/Training|here]].
#* {{Skill|Firemaking}} has 2 main benefits that effect almost all other Skills.
#** The {{ItemIcon|Firemaking Skillcape}} grants 5% increased experience when worn. (8% for the {{ItemIcon|Superior Firemaking Skillcape}}).
#** The second benefit is {{Icon|Mastery|Global Mastery Bonus}}.
#*** The {{Icon|Mastery|95% Pool Mastery}} threshold grant 5% {{Icon|Mastery}} bonus.
#*** Every [[Log]] brought to {{Icon|Mastery|Mastery Level 99}} grant an additional 0.25% bonus {{Icon|Mastery}}.
# This is where the Guide ends. Feel free to look up how to level other Skills by visiting their Guides.
#* The order in which Skills get leveled does not matter a whole lot, as the remaining Skills don't have Global Bonusses. There is however a relationship between Gathering and Artisan Skills, this can be found [[#Raw Material Gathering Skills|here]].
# When you're active and online it is advised you do some Combat. Especially at the start Combat sessions don't last long and desired items are gotten rather quickly.
#* You can also follow the [[#Combat_Focus_for_Max_efficiency_with_Throne_of_the_Herald_/_Age_of_Discover|Combat Focused Guide]] from this point, you'll have a leg up when you start that after following this Guide, just skip the steps you've already done.
# Please don't forget to return to the Step you were on when you're going offline again. Offline Combat can kill you if you run out of [[Food]].
 
 
===Alternative Money Making with Atlas of Discovery===
This takes a while to set up due to having to grow [[Herbs]] to level {{Skill|Herblore}}. There is a guide to leveling {{Skill|Herblore}} [[Herblore/Training|here]]. <br>
It is however much more {{GP}} per hour than {{Skill|Fishing}}.
# Start by leveling {{Skill|Mining}} to Level 85.
#* Make sure to buy all the [[Mining#Pickaxes|Pickaxe Upgrades]] from the [[Shop]].
#* Craft a {{ItemIcon|Mole}} Tablet as soon as you receive the [[Marks|Mark]].
# Level {{Skill|Herblore}} to Level 53.
#* Craft {{ItemIcon|Perfect Swing Potion}}, preferably until you reach {{MasteryReq|Perfect Swing Potion IV|90}}.
#** The higher Tier Potion, the better effect you're getting.
# Buy {{ItemIcon|Mining Gloves}} from the [[Shop]].
#* Keep an eye out for how many charges you have left on your gloves, they double all the {{ItemIcon|Pure Crystal}} you get.
# Mine {{ItemIcon|Pure Crystal}} for profit and sell them all.
#* This will net you approximately 4 to 39.5 Million {{GP}} per hour.
#** Ways to increase the profit per hour can be found [[Money_Making/Mining_Pure_Crystal#Improves_GP_Rate|here]]
 
==Combat Focus for Max efficiency with Throne of the Herald / Atlas of Discovery==
 
This Method aims at clearing {{ZoneIcon|Throne of the Herald}} as soon as possible for the {{PetIcon|Harold}} pet. This gives:
* Max Pool Mastery Cap increased by 25%
*2% Global Interval reduction
* 0.1s Attack Speed Interval reduction
*5% Global Mastery Gain
*as well as many more useful things.
 
Doing this first has many benefits to every skill.
 
This will be combat focused. Level as little non-combat as possible to rush {{PetIcon|Harold}} for the benefits, after which skilling and attacking will be faster/easier. It's the biggest boost one can get in the entire game.
 
It is recommended you completely ignore {{Skill|Township}} buildings after setting {{MonsterIcon|Aeris}} as your [[Worship]].
*Keeping {{Skill|Township}} low will allow for cheaper rerolls of [[Township#Casual_Tasks|Casual Tasks]].
*We will be using these [[Township#Casual_Tasks|Casual Tasks]] for free {{SC}}[[Slayer Coins]].
*Tasks that provide {{SC}}[[Slayer Coins]] will reward {{SC|1000}} per {{Skill|Slayer}} Level.
**{{Skill|Township}} Level has no influence on that.
*Once you feel you no longer need the [[Food]], [[Prayer Points]], [[Bolts]] or [[Arrows]] from them, and you have a decent Gold {{GP}} income, feel free to start leveling {{Skill|Township}}.
 
 
Before going into Combat it is recommended to Level these Non-Combat Skills:
{| class="wikitable"
|-
!Skill!!Level!!Reason
|-
|{{Skill|Astrology}}||60|| Max out the first stars (They give Global Accuracy which applies to all Attack Styles) <br>in the [[Constellations]] {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Terra}}, {{ConstellationIcon|Vale}}, {{ConstellationIcon|Syllia}} and {{ConstellationIcon|Arachi}}. If there is not enough {{ItemIcon|Stardust}} obtained, try to balance out where you spend it and maximize the amount of [[Accuracy]] Gained. <br> It is worth it to keep training {{Skill|Astrology}} above Level 60 to obtain more {{ItemIcon|Stardust}}.
|-
|{{Skill|Runecrafting}}||85|| For {{ItemIcon|Ancient Rune|Ancient Runes}} & decently crafted [[Wizard Equipment]].
|-
|{{Skill|Mining}} & {{Skill|Smithing}}||40||At 40 {{Skill|Mining}} and 40 {{Skill|Smithing}} you can mine & craft {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}}, which are required to upgrade [[Melee]] Armour to (G), so they actually get their [[Damage Reduction]].
|-
|{{Skill|Agility}}||70||To start with {{SkillReq|Agility|50}} will be enough. {{SkillReq|Agility|99}} should be the aim once {{ZoneIcon|Impending Darkness Event}} is beaten.
|}
 
Later Aims should be:
 
{| class="wikitable"
|-
!Skill!!Level!!Reason
|-
|{{Skill|Herblore}} or {{Skill|Cartography}}||90||Both these Skills grant access to {{ItemIcon|Damage Reduction Potion IV}} which is very helpful, especially in the {{TotH}}[[Throne of the Herald Expansion]]. <br> When {{Skill|Herblore}} is chosen it will also need {{MasteryReq|Damage Reduction Potion IV|90}}. In {{Skill|Cartography}} 1000 can be  obtained at {{Hex|31|19}} {{POIIcon|The Sand-Covered Treasure}}. These can be turned in for {{ItemIcon|Damage Reduction Potion IV|qty=5000}} with [[Township/Tasks#Hard|Township Task Hard 15]].
|-
|{{Skill|Archaeology}}||90||Only when also doing {{SkillReq|Cartography|90}}, since this allows access to {{ZoneIcon|Underwater Ruins}} which has the very powerful {{ItemIcon|Engulfing Vortex Longbow}}. This is quite a grind but well worth it; the weapon shreds through Throne of the Herald content
|-
|{{Skill|Archaeology}}|| 118||'''This is highly Optional''' Not required but very fun to play with, {{ItemIcon|Merman Pendant}} and {{ItemIcon|Pirate Hook}} are 2 very powerful items only obtainable from very high {{Skill|Archaeology}}. You can defeat the entire game without them, they will however make some parts of the game faster/more fun.
|-
|}
 
====Starting Off Your Journey====
 
Once you've got all the skills at around Level 30, with {{Skill|Astrology}} at level 60, {{Skill|Agility}} at Level 50, {{Skill|Runecrafting}} at Level 85 and {{Skill|Mining}} & {{Skill|Smithing}} at Level 40. You're ready to start your Combat Journey.
<!-- Original: It is assumed that Combat Stats are also at Level 30. I have assumed that 30 is a typo and replaced it with 5 - please revise -->
 
#It is assumed that Combat Stats are also at Level 30.
#* If your Combat Skills are not Level 30, go beat up some {{MonsterIcon|Chicken}}, {{MonsterIcon|Cow}} or {{MonsterIcon|Golbin}} to get to at least {{Skill|Attack}} and {{Skill|Defence}} Level 5.
#* Craft some [[Steel Equipment]] and upgrade it twice with {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}} to it's (G) version so it gets the [[Damage Reduction]].
#**Equip the armour and continue your Combat.
#**It is suggested to do [[Slayer Task|Slayer Tasks]]. Since they are free to reroll at this point, keep getting new tasks until you see a task you can easily do.
# When you're roughly level 20-25 in Combat Skills (or 30 from Leveling everything to 30), it's time to switch to [[Mithril Equipment]]. Seeing as our {{Skill|Mining}} and {{Skill|Smithing}} isn't high enough to craft this, we can get these items from {{MonsterIcon|Mithril Knight}}.
#*Collect: 2x {{ItemIcon|Mithril Helmet}}, 1x {{ItemIcon|Mithril Platebody}}, 2x {{ItemIcon|Mithril Platelegs}} and 2x{{ItemIcon|Mithril Boots}}.
#**Turn 1 set of these items in for [[Township/Tasks#Normal|Normal Township Task #1]], this rewards a {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}}, saving you some time needing to gather the {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}}.
#**Upgrade the {{ItemIcon|Mithril Helmet}}, {{ItemIcon|Mithril Platelegs}} and {{ItemIcon|Mithril Boots}} to (G) the normal way so they get [[Damage Reduction]] too.
#***This will require {{ItemIcon|Silver Bar|qty=525}} and {{ItemIcon|Gold Bar|qty=750}}.
#Continue Farming {{Skill|Slayer}} while leveling your Combat Skills.
#*Once you reach Combat Levels around Level 40-45 it's time to upgrade the Armour and Weapon again. This time we'll be aiming for [[Rune Equipment]], completely skipping [[Adamant Equipment]].
#**We also can't craft [[Rune Equipment]] so we'll be getting it from {{MonsterIcon|Rune Knight}}.
#**This will be the last [[Melee]] [[Armour]] Set needed before upgrading to [[God Equipment]].
#**A good Weapon alternative at this point is {{ItemIcon|Ice Sword}} or {{ItemIcon|Ice Dagger}} or {{ItemIcon|Ice Battleaxe}}. This can be obtained from {{ZoneIcon|Frozen Cove}}.
#***A {{ItemIcon|Rune Claw}} would also be a very good weapon but requires some {{Icon|Barrier}} combat.
#**Upgrade the {{ItemIcon|Rune Helmet}}, {{ItemIcon|Rune Platebody}}, {{ItemIcon|Rune Platelegs}}, {{ItemIcon|Rune Boots}} and {{ItemIcon|Rune Shield}} to (G).
#*** This will require {{ItemIcon|Silver Bar|qty=2000}} and {{ItemIcon|Gold Bar|qty=3750}}.
#You will also need to level your {{Skill|Magic}} and {{Skill|Ranged}}.
#*{{Skill|Magic}} [[Wizard Equipment|Wizard Armour]] you can craft in {{Skill|Runecrafting}}.
#**Simply craft the highest [[Wizard Equipment|Wizard Armour]] you can craft that matches the Element of the highest Spell you can Cast. This will increase the Minimum Damage of the Spell.
#**A {{ItemIcon|Magic Wand (Powerful)}} can be crafted by upgrading {{ItemIcon|Magic Wand (Basic)|qty=100}} 
#***Or as a drop from {{MonsterIcon|Angel}} or {{MonsterIcon|Dark Wizard}}, which are both {{Skill|Magic}} enemies and can be rather rough unless your {{Skill|Ranged}} is already decently leveled.
#*[[D-Hide Equipment]] is slightly harder to come by. For this, {{ZoneIcon|Spider Forest}} needs to be cleared several times
#**This drops [[D-Hide_Equipment#Green D-Hide|Green D-Hide Equipment]] (Level 40), [[D-Hide_Equipment#Blue D-Hide|Blue D-Hide Equipment]] (Level 50), [[D-Hide_Equipment#Red D-Hide|Red D-Hide Equipment]] (Level 60) and [[D-Hide_Equipment#Black D-Hide|Black D-Hide Equipment]] (Level 70).
#**Clearing {{ZoneIcon|Spider Forest}} 30 times rewards {{SC|10000}}, {{GP|25000}} and a {{ItemIcon|(U) Green D-hide Body}} through [[Township/Tasks#Normal|Normal Township Task #3]]
#**{{ItemIcon|Amulet of Looting}} also drops in this dungeon. When worn this item loots all items directly into your bank instead of the Loot Box. 
#***It is recommended you keep {{ItemIcon|Amulet of Looting|qty=5}} for the {{UpgradeIcon|Loot Container Stacking}} later on.
#***There is also a [[Township/Tasks|Township Task]] to turn one in, although this only provides {{GP|25000}} and is not worth it at this time.
#** You can get a {{ItemIcon|Adamant Crossbow}}, {{ItemIcon|Rune Crossbow}} or {{ItemIcon|Dragon Crossbow}} by thieving {{Icon|Marauder|type=thieving}} at {{SkillReq|Thieving|21}}.
#**An easy way to get [[Bolts]] is by buying [[Slayer Resupplies]]. This will also provide you [[Prayer Points]] and some [[Food]].
#At this point you should have all 3 Combat Styles available to you. Keep fighting {{Skill|Slayer}} tasks until you reach {{SkillReq|Hitpoints|77}}.
#*At {{SkillReq|Hitpoints|77}} you're set to start {{ZoneIcon|Volcanic Cave}}, you can find a guide [[Volcanic_Cave/Guide|here]].
# This is where this guide ends. You should have grasped the basics of Combat and Upgrading at this point.
#*Further [[Guides]] can be found with each [[Dungeons|Dungeon]]. They all have a list of recommended/required [[Equipment]] and Skill Levels.
#* The Dungeon Guides have been kept as low as possible on the Requirements and Gear needed.
#*If you want to know what the next objectives are, look at the Next Dungeon guide. This should give you Items and Skill Levels to aim for.
# After defeating {{ZoneIcon|Throne of the Herald}}.
#* Fully max out {{Skill|Cartography}} if {{AoD}}[[Atlas of Discovery Expansion]] is owned. Including Hex Mastery.
#* Level {{Skill|Agility}} to Level 120. Guide to which obstacles to pick for minimum effort/other skills can be found [[#Laid_Back|here at step 15]].
#** It is suggested to get {{Skill|Crafting}} to Level 115 for {{ItemIcon|Stamina Pouch}} to lower interval even further.
#* You will need several Skills at high Levels to be able to build {{Skill|Agility}} Obstacles.
#* Build your {{AgilityIcon|Pillar of Expertise}} when available.

Latest revision as of 20:05, 18 November 2024

There is no right or wrong way to progress in the game, and you will rarely, if ever, be punished for experimenting. Melvor Idle is about the journey not the destination. This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is not a complete walkthrough, nor optimal for all play styles.

Why not to use this guide?

This guide is intended for Standard and
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Hardcore
Game Modes:

Before you start

In general:

  • You should expect some parts of these guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
  • Melvor Idle has true offline progression, when the game is opened after being turned off, it will automatically calculate the difference in time and reward all progress made in the time spent offline up to 24 hours.
    • If you find the 24 hour timespan too limiting, it can be extended with the "Unlimited Offline" Mod. Longer periods of inactivity may lead to long load times.
    • Mods to any game always come with inherent risk, use your own discretion before downloading mods and keep regular backups.

Skills That Buff Other Skills

These skills are mostly centered around "if you invest in this skill, other skills will get stronger". Some of these skills also provide some direction about what order to work on other skills, because the bonuses that work on other skills unlock in a specific order. For the sake of simplicity, this section only discusses non-combat bonuses. See the full skill pages for how they provide buffs for combat skills.

A far more comprehensive list of what skills do can be found in the Beginners Guide.

If you wish to see how Skills effect other Skills please expand the column below.

Skill Description Order of unlocks for other skills
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Astrology
This is the most straightforward Skill that buffs other skills. Study constellations to unlock "stars", then purchase permanent bonuses with Stardust. *
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Farming

*
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Woodcutting

*
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Smithing

*
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Firemaking

*
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Fishing

*
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Mining

*
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Cooking

*
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Cartography

*
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Archaeology

*
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Fletching

*
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Runecrafting

*
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Agility

*
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Thieving

*
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Crafting

*
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Herblore

*
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Summoning

*
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Astrology
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Summoning
Create Summoning familiars that provide a bonus to the corresponding skill, using a combination of materials that use ingredients from the skill and materials bought for GP. Much stronger bonuses utilizing synergies are unlocked as a reward for heavy usage of multiple familiars. *
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Woodcutting

*
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Mining

*
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Fishing

*
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Cooking

*
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Runecrafting

*
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Thieving

*
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Crafting

*
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Smithing

*
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Herblore

*
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Firemaking

*
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Agility

*
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Astrology

*
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Fletching

*
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Summoning
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Firemaking
Firemaking provides XP bonuses for all skills: Skill XP in the form of Firemaking Skillcape, and Mastery XP from the pool checkpoint and achieving 99 item mastery. It's also required to unlock better cooking fires. *
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Cooking
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Herblore
Most skills have at least one potion that provides a bonus. Potions provide passive effects while active, and consume one "charge" for each action performed in the relevant skill. *
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Firemaking
- Controlled Heat Potion
*
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Astrology
- Secret Stardust Potion
*
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Mining
- Perfect Swing Potion
*
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Agility
- Performance Enhancing Potion
*
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Runecrafting
- Elemental Potion
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Agility
Build obstacles that provide bonuses to specific skills. The higher your skill level, the more obstacles you can build, at higher tiers. These obstacles can be expensive in both GP and items, but they also provide some of the strongest bonuses in the game. There is no single "best" agility course. Agility has bonuses for all skills in no particular order.

Raw Material Gathering Skills

These skills provide items that usually are necessary for training other skills.
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Herblore
and
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Agility
aren't explicitly included because the materials for these skills come from everywhere.

If you wish to look at which Skills power which other Skills, please expand the table below.

Skill Description Primary skills powered by these items
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Woodcutting
Chop trees. Get logs. *
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Firemaking

*
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Fletching
- Bows & Javelins
*
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Farming
- Bird Nest and Raven Nest
*
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Crafting
- Hardwood Armor
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Mining
Hit rocks. Get ore. *
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Smithing

*
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Crafting
- Gems
*
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Runecrafting
- Rune Essence and Pure Essence
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Fishing
Catch fish. *
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Cooking

*
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Crafting
- Gems
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Thieving
Steal all kinds of things. Each thieving target gives different stuff from all over the game. Thieving targets also provide unique items that can provide unique bonuses for many different skills. These items are used everywhere.
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Farming
Plant and harvest crops. Farming is passive output, you don't activate Farming. *
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Cooking
- "Allotments" or vegetables
*
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Herblore
- Herbs
*
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Woodcutting
- Logs
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Archaeology
Go to dig sites, and find cool stuff. Most of these items don't impact other non-combat skills, but there are some exceptions. *
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Woodcutting

*
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Crafting

*
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Summoning

Artisan Skills

These skills provide finished items, primarily used for combat.

If you wish to look at these skills, please expand the table below.

Skill Description Primary skills powered by these items
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Smithing
Make bars (ingots), then turn them into metal items. * Melee weapons and armor.
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Fletching
- the metal components for Javelins, Arrows and Crossbows.
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Crafting
Make items that you wouldn't use a forge for. *
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Ranged
armor
* Jewelry (a wide variety of uses)
* Consumables (also wide variety of uses)
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Fletching
Ranged weapons and ammunition. *
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Ranged
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Runecrafting
Transform Rune Essence (from
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Mining
) into Runes and Magic equipment.
*
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Magic

*
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Alt. Magic

Before Settling on Desired Gameplay

Before we get into the actual different ways to play. It is advised to get a feel for the game and how each skill works / interacts with other skills by leveling each skill to around Level 30-40. Once done, you should have a better understanding of how the game works. The core game mechanics won't really change much at higher levels, just a bit more complex interactions. The process of leveling each skill to around level 35 should take only a few hours. Switch to
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Astrology
if in doubt about where to go next.
  1. Open the
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    Township
    menu and select a worship. Aeris grants the most useful benefits of the various gods.
    • Error creating thumbnail: File missing
      Township
      is trained passively and will be important later, however, completely ignore it for now.
  2. Train
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    Astrology
    until at least level 40.
    • Buy the the first 5 levels of the first Star (the ones that give accuracy) in each Constellation (
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      Deedree
      ,
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      Iridan
      ,
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      Ameria
      ,
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      Terra
      and
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      Vale
      ) if you have enough Stardust.
    • This will grant 5% Skill experience and
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      Mastery
      experience in
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      Woodcutting
      ,
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      Farming
      ,
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      Smithing
      ,
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      Fishing
      ,
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      Firemaking
      ,
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      Mining
      as well as 15% Global Accuracy and 5% Experience in
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      Attack
      and
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      Strength
  3. Train
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    Woodcutting
    and
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    Summoning
    at the same time.
    • Summoning is a very important skill that benefits all your other skills, and it is leveled by equipping and using Summoning Familiars (tablets). It levels slowly while training other skills, and cannot really be sped up, making it an important skill to train early.
    • Train
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      Woodcutting
      until you get your first mark of the
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      Ent
      .
    • Sell some of your logs and use the money to buy Summoning Shard (Green) to make
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      Ent
      tablets.
    • Repeat (remember to change to Oak Logs and Willow Logs as they become available) until
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      Level 15
      .
  4. Next, train
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    Fishing
    and
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    Cooking
    (and more
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    Summoning
    ).
    • The goal here it to gain enough GP to purchase the Shop upgrades for the first
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      Black Axe
      ,
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      Black Fishing Rod
      ,
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      Black Pickaxe
      ,
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      Octopus
      and
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      Pig
      tablets, as well as some extra bank slots.
    • Once you get to roughly
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      Level 23
      you should get enough GP to upgrade the Fishing Rod to the
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      Black Fishing Rod
      .
    • Train
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      Fishing
      until you get your first mark of the
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      Octopus
      .
    • Sell all Junk and about half of the fish, then make and equip some
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      Octopus
      tablets.
    • Continue training
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      Fishing
      until
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      Level 25
      .
    • Train
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      Cooking
      using the fish caught in
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      Fishing
      until you get your first mark of the
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      Pig
      (Requires
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      Level 25
      to drop).
    • Make sure to save 300 Raw Herring and 300 Raw Salmon for the next section.
  5. Finally, train
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    Agility
    .
    • This skill has bonuses for
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      Woodcutting
      ,
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      Cooking
      ,
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      Agility
      ,
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      Herblore
      ,
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      Firemaking
      ,
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      Mining
      at low levels.
    • Switching
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      Agility
      Obstacles can be quite pricy at these levels, especially before you have a good source of income. Choose a single obstacle in each tier and leave them for now, optimizing Agility itself can come later.
    • At
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      Level 20
      build
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      Pit Jump
      as your Tier 3 obstacle with the fish you saved from the previous step. See the next section for more options in
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      Agility
      .
  6. Follow these basic outlines to level rest of the skills to Level 30. Some Artisan Skills may pose an issue as the raw materials may not be accessible yet, come back to these later.

There are several ways to earn GP in this Game. Below are some suggestions on how you can obtain them effectively.

The first 2,500,000GP should go to
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Auto Eat
,
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Multi-Tree
, and a pair of Gem Gloves
Skill Level Method Comment
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Thieving
54 / 57 / 77 At appropriate levels Thieving provides very good income, but requires a bit of investment in the form of Gloves of Silence or Thieving Gloves, as well as time spent in Thieving to obtain the Chapeau Noir, Golbin Mask, Thiever's Cape, Sneak-Ers. Enabling the "Continue Thieving on Stun" option if you have plenty of Food available
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Fishing
?? Fishing is an easy and accessible method to grind out the first few millions.
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Mining
0 Low Level Mining with Gem Gloves can provide passive income while mining, as well as providing raw gems for
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Crafting
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Mining
85 With , Mining becomes a serious contender for early GP. Pure Crystal sells for 750GP each, which racks up quickly. Perfect Swing Potion multiplies how much effective HP the rock has, and helps the player mine for much longer before waiting for the rock to respawn.

With this minor preparation of our skills, we're now ready to start choosing a way to play the game, be it Skilling or Combat you should be set for both!

Ways To Play The Game

There are several ways to play the game, depending on your goals and preferred gameplay. Here are some suggested ways to play the game and a guide on how to do it.


Laid Back

This Guide is aimed at people that don't have a lot of time, or don't want to log in more than once or twice a day. If you have 10-20 minutes to play and want to do something else than is suggested here, feel more than free to do so, the majority of these things will take a long time, 10 to 30 minutes won't impact the overall progress that much.

  1. We start off with a little preparing to do some minor Combat.
    • This is where our Combat section starts. If time is of importance, it is suggested you progress through the Steps #2-5 until you want to take a break from the game. Continue on with step #6 until you feel like revisiting these Steps at a later time.
  2. Level
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    Mining
    to Level 50. This gives us access to Mithril Ore.
    • Save all the Ore you mine for the next step.
  3. Level
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    Smithing
    to Level 57. - Has a minimal Guide here.
  4. Sell all the Crafted
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    Smithing
    Items and sell all the rest of your Ores.
    • This should get you closer to 1,000,000GP.
      • Either go
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        Fishing
        or mine Crystal in
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        Mining
        (Requires the Atlas of Discovery Expansion) until you reach 1,000,000GP
      • Once 1,000,000GP has been obtained, buy
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        Auto Eat
        from the Shop.
      • If you still have some food from leveling
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        Fishing
        to Level 30, equip the food and you're ready for some Combat.
      • If you're out of Food Fish up some Shrimp and cook those in
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        Cooking
        so they can be eaten.
      • To consume food, it must first be equipped through the Bank and then selected using the food drop-down menu on the
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        Combat
        or
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        Thieving
        page.
      • If you skipped the "Level everything to Level 30" step, Craft some Bronze Equipment and level all your Melee Combat Skills to Level 5, then craft some Steel Equipment and level your Combat Skills to Level 20. Chicken, Cow or Golbin are your suggested Targets. They don't do too much Damage and have relatively little Health.
      • The suggested target for now is the Master Farmer. He drops Seeds which will be needed for
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        Farming
        . With
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        Auto Eat
        and
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        Hitpoints
        Level 30 this should be completely safe as long as you don't run out of food. Killing Master Farmer will
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        Auto Eat
        around 420 Shrimp per hour. If you have higher healing food than Shrimp you will be using less than 420 per hour.
  5. Plant a few of your found Seeds in
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    Farming
    Farming Plots.
    • Be sure to this once every so often to passively Level
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      Farming
      .
      • If you run out of Seeds that you can plant, you can always get more from the Master Farmer.
  6. Error creating thumbnail: File missing
    Astrology
    is our next Skill.
  7. The first large goal is to reach
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    Level 99
    , this increases
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    Mastery
    and Stardust gains.
    • Start with Deedree and work your way up through the other Constellations when they unlock.
    • If they're close to Level 80
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      Mastery
      it will be worth waiting a little while then switch as soon as they reach Level 80
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      Mastery
      .
    • Once you're
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      Level 99
      buy the Astrology Skillcape from the Shop and equip it.
    • Keep training
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      Astrology
      until all Constellations are at least Level 80
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      Mastery
      , this allows you to Purchase 5 of the 6 Stars.
      • There are a few Constellations where it's worth to Level them all the way to 99
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        Mastery
        and Purchase all the stars, those are:
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        Iridan
        ,
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        Terra
        ,
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        Nysa
        ,
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        Arachi
        and
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        Ko
        .
    • If the Throne of the Herald Expansion is owned, this skill can go to Level 120.
      • In which case it's worth sticking to
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        Astrology
        .
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        Haemir
        ’s benefits aren't all that useful at this point, however it does give the most xp/h so it's only purpose is to level
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        Astrology
        faster if you're not at Level 110 yet.
        • If you're already at
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          Level 110
          you can completely ignore
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          Haemir
          , the rewards from this Constellation will not provide any bonuses for now.
      • Error creating thumbnail: File missing
        Rosaniya
        is a very good Constellation and should be fully maxed to 99
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        Mastery
        and Purchase all the stars.
      • Error creating thumbnail: File missing
        Ashtar
        is also extremely powerful, but can be skipped until you start combat. If you do combat in the times you are online, it is highly recommended you max out this Constellation to 99
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        Mastery
        too and Purchase all the stars.
  8. The next step is to make some GP
    • This is the start of the Money Making Method, for an alternative Method go here
      • It is still advised you start by following the
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        Woodcutting
        ,
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        Fishing
        and
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        Cooking
        steps first. As the other Method will take time to set up.
    • We start by
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      Woodcutting
      .
    • Keep
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      Woodcutting
      until you find the
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      Ent
      Mark
      • Craft
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        Ent
        Tablets until you're out of wood.
        • You'll need to buy some Summoning Shards from the Shop, which you should have enough GP for from selling all the stuff you got from leveling everything to Level 30.
        • You will need to craft at least 1 Tablet to be able obtain more Marks for the same Familiar.
        • Equipping the Tablet doubles your chances of getting Marks.
    • After the
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      Ent
      tablets have been crafted, equip them.
    • Then continue
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      Woodcutting
      until you find
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      Ent Mark Level 2
      .
    • Don't Sell your Normal Logs for now. Keep 630 Normal Logs in the Bank, they will be needed later.
  9. Error creating thumbnail: File missing
    Fishing
    is our next target.
    • Start by buying the
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      Iron Fishing Rod
      from the Shop for 100GP.
    • Buy further Fishing Rod upgrades when they unlock at Levels 10, 20, 35, 50, 60 and 80.
    • Fish the highest experience Fish you can, there is a list of the experience/second to be referenced here. Alternatively you can installed the "ETA" Mod which will tell you exactly how much Experience per Hour you'll get on each Fish.
    • Just pick the highest one until you get to Shark then keep fishing Shark until
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      Level 85
    • Open any Treasure Chest you get in the hopes of getting a
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      Amulet of Fishing
      . Equip it as soon as you find one.
    • When a Pirates Lost Ring is found, you should also Equip it as soon as possible.
      • At
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        Level 85
        it is best to switch to Manta Ray until
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        Level 95
      • At
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        Level 95
        it is best to switch to Whale
    • Keep
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      Fishing
      until you find a
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      Octopus
      Mark
      • Make a bunch of
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        Octopus
        Tablets and Equip them in the other slot than where
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        Ent
        is equiped
        • 2 different Familiars together offer what is called a Synergy, when the Synergy is active the arrows in between the 2 Familiars will turn Green. This means the Synergy is active, it will use 1 Skill Related Tablet per action (in this Case Octopus) and when the Synergy is Active it will use an additional Related Tablet and 1 Synergy Companion Tablet, so in short, it will use 2
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          Octopus
          and 1
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          Ent
          as soon as the Synergy is active.
          • Synergies require
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            Summoning Marks
            to be a certain Level, their current Level can be viewed in the
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            Summoning
            Menu. In this Case with
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            Octopus
            and
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            Ent
            it will require both Marks to be Level 2. As soon as you find enough
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            Octopus
            Marks for another Level, the Synergy will activate.
      • Keep
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        Fishing
        until your
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        Summoning
        reaches Level 25 and your
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        Octopus
        is Mark Level 3.
  10. Start by
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    Cooking
    the Fish you caught in
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    Fishing
    .
      • We're looking for
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        Pig
        Marks here
      • Once you receive your first Mark, craft some
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        Pig
        Tablets and continue
        Error creating thumbnail: File missing
        Cooking
        .
      • Keep Cooking your Fish until your
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        Pig
        is Mark Level 3.
        • If you run out of Fish you can buy Bag of Flour and turn those into Bread.
        • For this the
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          Basic Furnace
          will be needed. If your
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          Pig
          is already at Mark Level 3, you can skip these steps for now and move on to point #6 .
  11. The
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    Pig
    SynergyIcon.png
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    Octopus
    will give a 75% chance to give you a Cooked version of the Fish you're fishing.
    • Keep
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      Fishing
      selling all the Raw and Cooked fish you obtain. Your goal is around 47,000,000GP to prepare for
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      Agility
    • You can also keep
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      Fishing
      for more GP to buy some Bank Slots. How many slots is up to the Player, a minimum of 100-150 would be suggested.
  12. This is also a good time to upgrade to
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    Auto Eat - Tier II
    for 5,000,000GP and then
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    Auto Eat - Tier III
    for 20,000,000GP. This makes your
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    Auto Eat
    more effective.
  13. Visit
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    Township
    and check out the Tasks some are quite easy to do and very worth your time.
    • You can buy Bar Box I, Wood Box I and Herb Box I after completing 40 Tasks and having Level 40 in the relevant skill. These boxes will help a lot while leveling
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      Smithing
      ,
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      Fletching
      and
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      Herblore
      .
    • Now that you have a way to make GP start investing in your Town. Build buildings that increase your resource generation.
      • You can't completely mess up your Town, if you don't notice in time that one of your resources is running low and you're not producing very much of it, all that it is gonna do is cost you time. Production of resources never falls to 0 so you will be able to build some buildings eventually. It just might take time.
      • Looking up a Guide for how to build your Town is not needed, almost all guides relating to that are from before the rework of
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        Township
        and are no longer relevant.
  14. Error creating thumbnail: File missing
    Agility
    is next.
    • There is a whole list of items and Skill Requirements for this. This Guide will not go in detail where to obtain the items, you can click the items to view their sources and requirements.
    • The 3 required skills and
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      Fishing
      have Guides next to them with tips on how to Level them,.
    • Keep in mind that things like Agility Skillcape and the
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      Mastery Pool Thresholds
      will lower the cost of items. These reductions are not calculated in these item requirements.
    • 300 Raw Herring
    • 300 Raw Salmon
    • 300 Bones
    • 500 Mind Rune
    • 1,500 Maple Logs
    • 500 Coral - Obtainable from (6, 22) The Vibrant Coral Gardens.
    • 5,500 Paper
    • 10,000 Magic Logs
    • 250,000SC
    • Error creating thumbnail: File missing
      Level 70
      - Has a Guide here
    • Error creating thumbnail: File missing
      Level 70
      - Has a Guide here
    • Error creating thumbnail: File missing
      Level 70
      - Should already be covered in previous Steps.
    • Error creating thumbnail: File missing
      Level 70
      - Has a Guide here
    • Error creating thumbnail: File missing
      Level 70
      - Has a Guide here
    • Now to actually start
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      Agility
    • Build
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      Cargo Net
    • At
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      Level 10
      build
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      River Crossing
      and continue training
      Error creating thumbnail: File missing
      Agility
      . Build
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      Balance Beam
      if is not owned.
    • At
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      Level 20
      build
      Error creating thumbnail: File missing
      Pipe Climb
      and continue training
      Error creating thumbnail: File missing
      Agility
      .
    • At
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      Level 30
      build
      Error creating thumbnail: File missing
      Gap Jump
      and continue training
      Error creating thumbnail: File missing
      Agility
      .
    • At
      Error creating thumbnail: File missing
      Level 40
      build
      Error creating thumbnail: File missing
      Mountain Climb
      and continue training
      Error creating thumbnail: File missing
      Agility
      .
    • At
      Error creating thumbnail: File missing
      Level 50
      build
      Error creating thumbnail: File missing
      Tree Balance
      and continue training
      Error creating thumbnail: File missing
      Agility
      .
    • At
      Error creating thumbnail: File missing
      Level 60
      build
      Error creating thumbnail: File missing
      Heat Trap
      and continue training
      Error creating thumbnail: File missing
      Agility
      .
    • At
      Error creating thumbnail: File missing
      Level 70
      build
      Error creating thumbnail: File missing
      A Lovely Jog
      and continue training
      Error creating thumbnail: File missing
      Agility
      . If is not owned, this is where we stop. Skip to step #17.
    • At
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      Level 80
      build
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      Ocean Drifting
      .
  15. The next Skill is
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    Cartography
    • Visit This Wiki Page for more information on how to level it.
    • The goal here is
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      Level 120
      and Full Hex
      Error creating thumbnail: File missing
      Mastery
      .
    • If is NOT owned, skip this step and go to step #17.
  16. Continue training
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    Agility
    • At
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      Level 90
      build
      Error creating thumbnail: File missing
      Waterfall
      and continue training
      Error creating thumbnail: File missing
      Agility
      .
    • At
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      Level 99
      build
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      Pillar of Skilling
      - Requires 3,500 Silver Bar and 3,500 Gold Bar.
    • If Throne of the Herald Expansion is owned, we continue to
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      Level 120
      .
    • For this the following items and Skill Levels will be required.
    • At this point it is advised you level
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      Crafting
      to Level 115 for access to Stamina Pouch.
    • To continue
      Error creating thumbnail: File missing
      Agility
      . These aren't the most effective Obstacles but they are the easiest to build.
    • At
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      Level 100
      build
      Error creating thumbnail: File missing
      Pit Maze
      and continue training
      Error creating thumbnail: File missing
      Agility
      .
    • At
      Error creating thumbnail: File missing
      Level 105
      build
      Error creating thumbnail: File missing
      Forest Jog
      and continue training
      Error creating thumbnail: File missing
      Agility
      .
    • At
      Error creating thumbnail: File missing
      Level 110
      build
      Error creating thumbnail: File missing
      Ice Trap
      and continue training
      Error creating thumbnail: File missing
      Agility
      .
    • At
      Error creating thumbnail: File missing
      Level 115
      build
      Error creating thumbnail: File missing
      Forest Climb
      and continue training
      Error creating thumbnail: File missing
      Agility
      .
    • At
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      Level 118
      build
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      Water Dive
      and continue training
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      Agility
      .
    • At
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      Level 120
      build
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      Elite Pillar of Expertise
  17. The final Skill covered in this Guide is
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    Firemaking
    .
  18. This is where the Guide ends. Feel free to look up how to level other Skills by visiting their Guides.
    • The order in which Skills get leveled does not matter a whole lot, as the remaining Skills don't have Global Bonusses. There is however a relationship between Gathering and Artisan Skills, this can be found here.
  19. When you're active and online it is advised you do some Combat. Especially at the start Combat sessions don't last long and desired items are gotten rather quickly.
    • You can also follow the Combat Focused Guide from this point, you'll have a leg up when you start that after following this Guide, just skip the steps you've already done.
  20. Please don't forget to return to the Step you were on when you're going offline again. Offline Combat can kill you if you run out of Food.


Alternative Money Making with Atlas of Discovery

This takes a while to set up due to having to grow Herbs to level
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Herblore
. There is a guide to leveling
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Herblore
here.
It is however much more GP per hour than
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Fishing
.
  1. Start by leveling
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    Mining
    to Level 85.
    • Make sure to buy all the Pickaxe Upgrades from the Shop.
    • Craft a
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      Mole
      Tablet as soon as you receive the Mark.
  2. Level
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    Herblore
    to Level 53.
    • Craft Perfect Swing Potion, preferably until you reach
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      Level 90
      .
      • The higher Tier Potion, the better effect you're getting.
  3. Buy Mining Gloves from the Shop.
    • Keep an eye out for how many charges you have left on your gloves, they double all the Pure Crystal you get.
  4. Mine Pure Crystal for profit and sell them all.
    • This will net you approximately 4 to 39.5 Million GP per hour.
      • Ways to increase the profit per hour can be found here

Combat Focus for Max efficiency with Throne of the Herald / Atlas of Discovery

This Method aims at clearing
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Throne of the Herald
as soon as possible for the Harold pet. This gives:
  • Max Pool Mastery Cap increased by 25%
  • 2% Global Interval reduction
  • 0.1s Attack Speed Interval reduction
  • 5% Global Mastery Gain
  • as well as many more useful things.

Doing this first has many benefits to every skill.

This will be combat focused. Level as little non-combat as possible to rush Harold for the benefits, after which skilling and attacking will be faster/easier. It's the biggest boost one can get in the entire game.

It is recommended you completely ignore
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Township
buildings after setting Aeris as your Worship.
  • Keeping
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    Township
    low will allow for cheaper rerolls of Casual Tasks.
  • We will be using these Casual Tasks for free SCSlayer Coins.
  • Tasks that provide SCSlayer Coins will reward 1,000SC per
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    Slayer
    Level.
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      Township
      Level has no influence on that.
  • Once you feel you no longer need the Food, Prayer Points, Bolts or Arrows from them, and you have a decent Gold GP income, feel free to start leveling
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    Township
    .


Before going into Combat it is recommended to Level these Non-Combat Skills:

Skill Level Reason
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Astrology
60 Max out the first stars (They give Global Accuracy which applies to all Attack Styles)
in the Constellations
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Iridan
,
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Terra
,
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Vale
,
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Syllia
and
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Arachi
. If there is not enough Stardust obtained, try to balance out where you spend it and maximize the amount of Accuracy Gained.
It is worth it to keep training
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Astrology
above Level 60 to obtain more Stardust.
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Runecrafting
85 For Ancient Runes & decently crafted Wizard Equipment.
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Mining
&
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Smithing
40 At 40
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Mining
and 40
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Smithing
you can mine & craft Silver Bar and Gold Bar, which are required to upgrade Melee Armour to (G), so they actually get their Damage Reduction.
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Agility
70 To start with
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Level 50
will be enough.
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Level 99
should be the aim once
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Impending Darkness Event
is beaten.

Later Aims should be:

Skill Level Reason
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Herblore
or
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Cartography
90 Both these Skills grant access to Damage Reduction Potion IV which is very helpful, especially in the Throne of the Herald Expansion.
When
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Herblore
is chosen it will also need
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Level 90
. In
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Cartography
1000 can be obtained at (31, 19) The Sand-Covered Treasure. These can be turned in for 5,000 Damage Reduction Potion IV with Township Task Hard 15.
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Archaeology
90 Only when also doing
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Level 90
, since this allows access to Underwater Ruins which has the very powerful Engulfing Vortex Longbow. This is quite a grind but well worth it; the weapon shreds through Throne of the Herald content
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Archaeology
118 This is highly Optional Not required but very fun to play with, Merman Pendant and Pirate Hook are 2 very powerful items only obtainable from very high
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Archaeology
. You can defeat the entire game without them, they will however make some parts of the game faster/more fun.

Starting Off Your Journey

Once you've got all the skills at around Level 30, with
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Astrology
at level 60,
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Agility
at Level 50,
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Runecrafting
at Level 85 and
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Mining
&
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Smithing
at Level 40. You're ready to start your Combat Journey.
  1. It is assumed that Combat Stats are also at Level 30.
    • If your Combat Skills are not Level 30, go beat up some Chicken, Cow or Golbin to get to at least
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      Attack
      and
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      Defence
      Level 5.
    • Craft some Steel Equipment and upgrade it twice with Silver Bar and Gold Bar to it's (G) version so it gets the Damage Reduction.
      • Equip the armour and continue your Combat.
      • It is suggested to do Slayer Tasks. Since they are free to reroll at this point, keep getting new tasks until you see a task you can easily do.
  2. When you're roughly level 20-25 in Combat Skills (or 30 from Leveling everything to 30), it's time to switch to Mithril Equipment. Seeing as our
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    Mining
    and
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    Smithing
    isn't high enough to craft this, we can get these items from Mithril Knight.
  3. Continue Farming
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    Slayer
    while leveling your Combat Skills.
  4. You will also need to level your
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    Magic
    and
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    Ranged
    .
  5. At this point you should have all 3 Combat Styles available to you. Keep fighting
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    Slayer
    tasks until you reach
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    Level 77
    .
    • At
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      Level 77
      you're set to start
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      Volcanic Cave
      , you can find a guide here.
  6. This is where this guide ends. You should have grasped the basics of Combat and Upgrading at this point.
    • Further Guides can be found with each Dungeon. They all have a list of recommended/required Equipment and Skill Levels.
    • The Dungeon Guides have been kept as low as possible on the Requirements and Gear needed.
    • If you want to know what the next objectives are, look at the Next Dungeon guide. This should give you Items and Skill Levels to aim for.
  7. After defeating
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    Throne of the Herald
    .
    • Fully max out
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      Cartography
      if Atlas of Discovery Expansion is owned. Including Hex Mastery.
    • Level
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      Agility
      to Level 120. Guide to which obstacles to pick for minimum effort/other skills can be found here at step 15.
      • It is suggested to get
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        Crafting
        to Level 115 for Stamina Pouch to lower interval even further.
    • You will need several Skills at high Levels to be able to build
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      Agility
      Obstacles.
    • Build your
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      Pillar of Expertise
      when available.