Slayer: Difference between revisions

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(→‎Abyssal Task Duration: Separate random variables to avoid any potential confusion)
 
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{{HasMMG|Mid-High Level Slayer Coin Farming}}
{{HasMMG|Mid-High Level Slayer Coin Farming}}
{{UserContentVersion|1.2.2}}
{{UserContentVersion|1.3.1}}
{{HasSkillGuide|Combat_Guide#Ranged}}
{{HasSkillGuide|Combat_Guide#Slayer}}
{{Skillbox
{{Skillbox
|released=17 January 2020 ([[V0.11]])
|released=17 January 2020 ([[V0.11]])
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{{Skill|Slayer|nolink=true}} experience is earned by killing the specific [[Monsters|monster]] assigned by the player's current Slayer Task. Killing "off-task" monsters in any Slayer Area will also reward Slayer XP, but at a much lower rate. Unlike other [[Combat]] skills, Slayer XP is rewarded only when a monster is slain, not per player attack.
{{Skill|Slayer|nolink=true}} experience is earned by killing the specific [[Monsters|monster]] assigned by the player's current Slayer Task. Killing "off-task" monsters in any Slayer Area will also reward Slayer XP, but at a much lower rate. Unlike other [[Combat]] skills, Slayer XP is rewarded only when a monster is slain, not per player attack.


The amount of Slayer XP earned is based on the slain monster's total {{Skill|Hitpoints|nolink=true}} (HP). Killing a Slayer Task target in any area awards Slayer XP equal to 10% of the monster's max HP. Killing any monster in a Slayer Area awards Slayer XP equal to 5% of the monster's max HP. These sources are additive; for example, if the current Slayer Task target resides in a Slayer Area (as most do outside of the early game), killing it will award 15% of its max HP as Slayer XP.
The amount of Slayer XP earned is based on the slain monster's total {{Skill|Hitpoints|HP|nolink=true}}. Killing a Slayer Task target in any area awards Slayer XP equal to 10% of the monster's max HP. Killing any monster in a Slayer Area awards Slayer XP equal to 5% of the monster's max HP. These sources are additive; for example, if the current Slayer Task target resides in a Slayer Area (as most do outside of the early game), killing it will award 15% of its max HP as Slayer XP.


'''{{Icon|Slayer Coins}} (SC)''' are a special currency awarded by killing Slayer Task monsters. These coins can be spent at the [[Shop#Slayer|Shop]] to purchase and upgrade special {{Skill|Slayer|nolink=true}} equipment, gain access to new [[Slayer Areas]], buy [[Basic Resupply|resupply packs]] of various consumable items, and more. Like Slayer XP, Slayer Coin acquisition scales with a monster's max HP. However, Slayer Coins can ''only'' be obtained from Slayer Task monsters; "off-task" monsters in a Slayer Area will not drop any Slayer Coins.
'''{{Icon|Slayer Coins}} (SC)''' are a special currency awarded by killing Slayer Task monsters. These coins can be spent at the [[Shop#Slayer|Shop]] to purchase and upgrade special {{Skill|Slayer|nolink=true}} equipment, gain access to new [[Slayer Areas]], buy [[Slayer Resupplies|resupply packs]] of various consumable items, and more. Like Slayer XP, Slayer Coin acquisition scales with a monster's max HP. However, Slayer Coins can ''only'' be obtained from Slayer Task monsters; "off-task" monsters in a Slayer Area will not drop any Slayer Coins.


This table lists the XP and {{Icon|Slayer Coins}} earned (before any other modifiers) under various scenarios:
This table lists the XP and {{Icon|Slayer Coins}} earned (before any other modifiers) under various scenarios:
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|}
|}


Large amounts of {{Icon|Slayer Coins}} are also rewarded by completing certain {{Skill|Township}} tasks.
Large amounts of {{Icon|Slayer Coins}} are also rewarded by completing certain {{Icon|Tasks|Township Tasks|img=Township|type=skill}}.


Generally, the most efficient way to farm {{Icon|Slayer Coins}} is to enable {{UpgradeIcon|Auto Slayer|nolink=true}} and idle the highest survivable difficulty tier with gear optimized for damage output. The [[Combat Simulator]] can be used to find the ideal Slayer Task tier and equipment loadout for maximum Slayer Coins.
Generally, the most efficient way to farm {{Icon|Slayer Coins}} is to enable {{UpgradeIcon|Auto Slayer|nolink=true}} and idle the highest survivable difficulty tier with gear optimized for damage output. The [[Combat Simulator]] can be used to find the ideal Slayer Task tier and equipment loadout for maximum Slayer Coins.
=== Slayer AXP and Abyssal Slayer Coins ===
{{AbyssalSkill|Slayer|nolink=true}} abyssal experience is earned by killing the specific [[Monsters|abyssal monster]] assigned by the player's current Slayer Task. Killing "off-task" monsters in any Abyssal Slayer Region will also reward Slayer AXP. Unlike other [[Combat]] skills, Slayer AXP is rewarded only when a monster is slain, not per player attack.
The amount of Slayer AXP earned is based on the slain monster's total {{AbyssalSkill|Hitpoints|HP|nolink=true}}. Killing any monster in an Abyssal Slayer Region, or a Slayer Task target, awards Slayer AXP equal to 10% of the monster's max HP. These sources are additive; for example, if the current Slayer Task target resides in an Abyssal Slayer Region, killing it will award 20% of its max HP as Slayer AXP.
'''{{Icon|Abyssal Slayer Coins}} (ASC)''' are a special currency awarded by killing Slayer Task monsters. These coins can be spent at the [[Shop#Abyssal Slayer|Shop]] to purchase and upgrade special {{AbyssalSkill|Slayer|nolink=true}} equipment, gain access to new [[Abyssal Slayer Regions]], buy [[Slayer Resupplies|resupply packs]] of various consumable items, and more. Like Slayer AXP, Abyssal Slayer Coin acquisition scales with a monster's max HP. However, Abyssal Slayer Coins can ''only'' be obtained from Slayer Task monsters; "off-task" monsters in an Abyssal Slayer Region will not drop any Abyssal Slayer Coins.
This table lists the XP and {{Icon|Abyssal Slayer Coins}} earned (before any other modifiers) under various scenarios:
{| class="wikitable sortable"
|- class="headerRow-0"
! rowspan="2"| Fighting Slayer Task
! rowspan="2"| In Abyssal Slayer Region
! {{Skill|Slayer|notext=true}} AXP
! {{Icon|Abyssal Slayer Coins|ASC}}
|- class="headerRow-1"
! colspan="2"| (% of Monster {{Skill|Hitpoints|HP}})
|-
| class="table-positive"| Yes
| class="table-positive"| Yes
| style="text-align:right;" data-sort-value="20" | 20%
| style="text-align:right;" data-sort-value="2" | 2%
|-
| class="table-positive"| Yes
| class="table-negative"| No
| style="text-align:right;" data-sort-value="10" | 10%
| style="text-align:right;" data-sort-value="2" | 2%
|-
| class="table-negative"| No
| class="table-positive"| Yes
| style="text-align:right;" data-sort-value="10" | 10%
| style="text-align:right;" data-sort-value="0" | 0%
|}
Large amounts of {{Icon|Abyssal Slayer Coins}} are also rewarded by completing certain {{Icon|Tasks|Township Tasks|section=Abyssal Realm Tasks|img=Township|type=skill}}.
Generally, the most efficient way to farm {{Icon|Abyssal Slayer Coins}} is to enable {{UpgradeIcon|Auto Slayer|nolink=true}} and idle the highest survivable difficulty tier with gear optimized for damage output. The [[Combat Simulator]] can be used to find the ideal Slayer Task tier and equipment loadout for maximum Abyssal Slayer Coins.


== Slayer Tasks ==
== Slayer Tasks ==
The player's active '''Slayer Task''' can be viewed in the "Slayer Task" panel of the Combat UI, and is completed by killing a certain number of the the specified [[monster]]. Monsters killed for Slayer Tasks award Slayer XP and {{Icon|Slayer Coins}} equal to 10% of the slain monster's maximum {{Skill|Hitpoints|nolink=true}} (HP).
The player's active '''Slayer Task''' can be viewed in the "Slayer Task" panel of the Combat UI, and is completed by killing a certain number of the the specified [[monster]]. Monsters killed for Slayer Tasks in the {{Icon|Melvor Realm}} award Slayer XP and {{Icon|Slayer Coins}} equal to 10% of the slain monster's maximum {{Skill|Hitpoints|nolink=true}} (HP). In the {{Icon|Abyssal Realm}}, the awarded Slayer AXP is equal to 10% of the slain monster's maximum hitpoints and the awarded {{Icon|Abyssal Slayer Coins}} is equal to 2% of the monster's maximum hitpoints.


=== Slayer Task Tiers ===
=== Slayer Task Tiers ===
==== Melvor Task Tiers ====
The monster requested is randomly chosen based on the monster level for the selected Slayer Task. Slayer Tasks are available in seven tiers of increasing monster levels, each with a minimum {{Skill|Slayer|nolink=true}} level requirement:
The monster requested is randomly chosen based on the monster level for the selected Slayer Task. Slayer Tasks are available in seven tiers of increasing monster levels, each with a minimum {{Skill|Slayer|nolink=true}} level requirement:
{| class="wikitable sortable stickyHeader"
{| class="wikitable sortable stickyHeader"
|- class="headerRow-0"
|- class="headerRow-0"
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| data-sort-value="1000" | 1,000+
| data-sort-value="1000" | 1,000+
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 1,340</span> <span>{{Skill|Ranged|notext=true}} 1,260</span> <span>{{Skill|Magic|notext=true}} 1,600</span></span>
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 1,340</span> <span>{{Skill|Ranged|notext=true}} 1,260</span> <span>{{Skill|Magic|notext=true}} 1,600</span></span>
|}
==== Abyssal Task Tiers ====
The monster selection for Abyssal Tiers is based on the monster selection found in the [[The Abyss|Abyss Depth]] that matches the respective task tier name, excluding the boss.
{| class="wikitable sortable stickyHeader"
|- class="headerRow-0"
! Tier
! {{AbyssalSkill|Slayer|notext=true}} Level
! New Task Cost
! Extension Cost
! Abyss Depth
! Max Hit
|-
| Woe
| 1
| data-sort-value="0" | {{ASC|0}}
| data-sort-value="2000" | {{ASC|2000}}
| data-sort-value="1" | {{ZoneIcon|Depths of Woe}}
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 10,074</span> <span>{{Skill|Ranged|notext=true}} 12,812</span> <span>{{Skill|Magic|notext=true}} 11,800</span></span>
|-
| Decay
| 10
| data-sort-value="250000" | {{ASC|250000}}
| data-sort-value="50000" | {{ASC|50000}}
| data-sort-value="2" | {{ZoneIcon|Depths of Decay}}
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 22,469</span> <span>{{Skill|Ranged|notext=true}} 26,128</span> <span>{{Skill|Magic|notext=true}} 24,800</span></span>
|-
| Fear
| 20
| data-sort-value="1000000" | {{ASC|1000000}}
| data-sort-value="200000" | {{ASC|200000}}
| data-sort-value="3" | {{ZoneIcon|Depths of Fear}}
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 39,033</span> <span>{{Skill|Ranged|notext=true}} 31,647</span> <span>{{Skill|Magic|notext=true}} 42,000</span></span>
|-
| Ruin
| 30
| data-sort-value="2500000" | {{ASC|2500000}}
| data-sort-value="500000" | {{ASC|500000}}
| data-sort-value="4" | {{ZoneIcon|Depths of Ruin}}
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 51,426</span> <span>{{Skill|Ranged|notext=true}} 73,621</span> <span>{{Skill|Magic|notext=true}} 61,000</span></span>
|-
| Isolation
| 40
| data-sort-value="5000000" | {{ASC|5000000}}
| data-sort-value="1000000" | {{ASC|1000000}}
| data-sort-value="5" | {{ZoneIcon|Depths of Isolation}}
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 106,653</span> <span>{{Skill|Ranged|notext=true}} 86,555</span> <span>{{Skill|Magic|notext=true}} 66,000</span></span>
|-
| Dissolution
| 50
| data-sort-value="10000000" | {{ASC|10000000}}
| data-sort-value="2000000" | {{ASC|2000000}}
| data-sort-value="6" | {{ZoneIcon|Depths of Dissolve}}
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 123,332</span> <span>{{Skill|Ranged|notext=true}} 66,232</span> <span>{{Skill|Magic|notext=true}} 202,000</span></span>
|-
|-
| Resolution
| 55
| data-sort-value="15000000" | {{ASC|15000000}}
| data-sort-value="3000000" | {{ASC|3000000}}
| data-sort-value="7" | {{ZoneIcon|Depths of Resolve}}
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 104,496</span> <span>{{Skill|Ranged|notext=true}} 379,997</span> <span>{{Skill|Magic|notext=true}} 167,000</span></span>
|}
|}
A new character's initial Slayer Task will be selected from the Easy tier.


=== Receiving New Slayer Tasks ===
=== Receiving New Slayer Tasks ===
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=== Slayer Task Duration ===
=== Slayer Task Duration ===
==== Melvor Task Duration ====
The number of monsters assigned per task is random, but generally increases with the player's {{Skill|Slayer|nolink=true}} level and with higher difficulty tiers, as shown by this table:
The number of monsters assigned per task is random, but generally increases with the player's {{Skill|Slayer|nolink=true}} level and with higher difficulty tiers, as shown by this table:


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! Task !! Tier !! Slayer Levels !! Monster Count !! Task Extension
! Task !! Tier !! Slayer Levels !! Monster Count !! Task Extension
|-
|-
| Easy || 0 || 1-24 || 14-110 || +10 to +14
| Easy || 1 || 1-24 || 14-110 || +10 to +14
|-
|-
| Normal || 1 || 25-49 || 24-220 || +30 to +38
| Normal || 2 || 25-49 || 24-220 || +30 to +38
|-
|-
| Hard || 2 || 50-74 || 34-330 || +60 to +72
| Hard || 3 || 50-74 || 34-330 || +60 to +72
|-
|-
| Elite || 3 || 75-84 || 44-380 || +100 to +104
| Elite || 4 || 75-84 || 44-380 || +100 to +104
|-
|-
| Master || 4 || 85-99 || 54-450 || +135 to +145
| Master || 5 || 85-99 || 54-450 || +135 to +145
|-
|-
| Legendary || 5 || 100-109 || 64-500 || +180 to +186
| Legendary || 6 || 100-109 || 64-500 || +180 to +186
|-
|-
| Mythical || 6 || 110-120 || 74-554 || +224 to +238
| Mythical || 7 || 110-120 || 74-554 || +224 to +238
|}
|}
Specifically:
Specifically:
* If your slayer level is higher than the indicated range then you may get more as per the following equations.
* If your slayer level is higher than the indicated range then you may get more as per the following equations.
* The duration (number of monsters) required for a new task is defined as: <math>C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math>
* The monster count for a new task is defined as: <math>C_r = \text{Tier} \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math>
* The task duration is in the range <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4</math> to <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4 \times (\text{Slayer Level} + 1)</math> inclusive.
* When extending a task the increase duration is calculated as: <math>E = \text{Tier} \times 10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor</math>
* When extending a task the increase duration is calculated as: <math>E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math>


Where:
Where:
* <math>r</math> is a random number, <math>0 \le r < 1</math>
* <math>r</math> is a random number, <math>0 \le r < 1</math>
* <math>\text{Slayer Level}</math> is the true (not virtual) skill level, and therefore has a maximum value of 99 ({{TotH}} 120)
* <math>\text{Slayer Level}</math> is the true (not virtual) skill level, and therefore has a maximum value of 99 ({{TotH}} 120)
* <math>\text{Tier}</math> is the numerical representation of the task tier, in the range 0 to 6
* <math>\text{Tier}</math> is the numerical representation of the task tier, in the range 1 to 7
 
==== Abyssal Task Duration ====
The number of monsters assigned per task is random, but generally increases with the player's {{AbyssalSkill|Slayer|nolink=true}} abyssal level and with higher difficulty tiers, as shown by this table:
 
{| class="wikitable"
|+ Abyssal Slayer Task Durations
|-
! Task !! Tier !! Abyssal Levels !! Base Length !! Monster Count !! Task Extension
|-
| Woe || 1 || 1-9 || 40 || 24-80 || +10 to +14
|-
| Decay || 2 || 10-19 || 60 || 34-140 || +30 to +38
|-
| Fear || 3 || 20-29 || 70 || 39-190 || +60 to +72
|-
| Ruin || 4 || 30-39 || 80 || 44-240 || +100 to +104
|-
| Isolation || 5 || 40-49 || 90 || 49-290 || +135 to +145
|-
| Dissolution || 6 || 50-54 || 100 || 54-320 || +180 to +186
|-
| Resolution || 7 || 55-60 || 110 || 59-354 || +224 to +238
|}
Specifically:
* If your slayer abyssal level is higher than the indicated range then you may get more as per the following equations.
* The monster count for a new task is defined as: <math>C_{r,s} = \lfloor ( 0.5 \times \text{Base Length} ) + ( r \times 0.5 \times \text{Base Length} ) + ( 4 \times ( \lfloor s \times \text{Abyssal Level} + 1 \rfloor )) \rfloor</math>
* When extending a task the increase duration is calculated as: <math>E = \text{Tier} \times 10 + \left \lfloor \frac{\text{Abyssal Level}}{5} \right \rfloor</math>
 
Where:
* <math>\text{Base Length}</math> is defined in the table above
* <math>r</math> and <math>s</math> are two independent random numbers, <math>0 \le r < 1</math> and <math>0 \le s < 1</math>
* <math>\text{Abyssal Level}</math> is the true (not virtual) Slayer abyssal level, and therefore has a maximum value of 60
* <math>\text{Tier}</math> is the numerical representation of the task tier, in the range 1 to 7


=== Auto Slayer ===
=== Auto Slayer ===
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== Slayer Tier Monsters ==  
== Slayer Tier Monsters ==  
This section lists tasks for every tier of {{Skill|Slayer}}, and lists any entry requirements. If the {{ItemIcon|Slayer Skillcape}} (or equivalent) is equipped item requirements up to {{SkillReq|Slayer|100}} are ignored. If the {{ItemIcon|Superior Slayer Skillcape}} (or equivalent) is equipped then all item requirements are ignored.
This section lists tasks for every tier of {{Skill|Slayer}} and lists any entry requirements. If the {{ItemIcon|Slayer Skillcape}} (or equivalent) is equipped, item requirements up to {{SkillReq|Slayer|100}} are ignored. If the {{ItemIcon|Superior Slayer Skillcape}} (or equivalent) is equipped, all item requirements are ignored.
=== Melvor Realm ===
=== Melvor Realm ===
==== Easy ====
==== Easy ====
The easy tier is available from the start:
The easy tier is available from the start:
* {{ZoneIcon|Strange Cave}} requires {{SkillReq|Slayer|10}}
* {{ZoneIcon|Strange Cave}} requires {{SkillReq|Slayer|10}} and the {{ItemIcon|Mirror Shield}} equipped
* {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}}
* {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}}
{{SlayerMonstersTable|Easy}}
{{SlayerMonstersTable|Easy}}
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* {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}}
* {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}}
* {{ZoneIcon|Runic Ruins}} requires {{SkillReq|Slayer|45}}
* {{ZoneIcon|Runic Ruins}} requires {{SkillReq|Slayer|45}}
* {{ZoneIcon|Arid Plains}} requires {{SkillReq|Slayer|50}}
* {{ZoneIcon|Arid Plains}} requires {{SkillReq|Slayer|50}} and the {{ItemIcon|Desert Hat}} equipped
{{SlayerMonstersTable|Normal}}
{{SlayerMonstersTable|Normal}}


==== Hard ====
==== Hard ====
The hard tier requires {{SkillReq|Slayer|50}} to unlock:
The hard tier requires {{SkillReq|Slayer|50}} to unlock:
* {{ZoneIcon|High Lands}} requires {{SkillReq|Slayer|60}}, and the {{ItemIcon|Magical Ring}} equipped
* {{ZoneIcon|Arid Plains}} requires the {{ItemIcon|Desert Hat}} equipped
* {{ZoneIcon|High Lands}} requires {{SkillReq|Slayer|60}} and the {{ItemIcon|Magical Ring}} equipped
* {{ZoneIcon|Desolate Plains}} requires {{SkillReq|Slayer|70}}
* {{ZoneIcon|Desolate Plains}} requires {{SkillReq|Slayer|70}}
{{SlayerMonstersTable|Hard}}
{{SlayerMonstersTable|Hard}}
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==== Master ====
==== Master ====
The master tier requires {{SkillReq|Slayer|85}} to unlock:
The master tier requires {{SkillReq|Slayer|85}} to unlock:
* {{ZoneIcon|Perilous Peaks}} requires {{ItemIcon|Climbing Boots}} equipped
* {{ZoneIcon|Perilous Peaks}} requires the {{ItemIcon|Climbing Boots}} equipped
* {{ZoneIcon|Dark Waters}} requires {{SkillReq|Slayer|90}} and {{ZoneIcon|Into the Mist}} cleared
* {{ZoneIcon|Dark Waters}} requires {{SkillReq|Slayer|90}} and {{ZoneIcon|Into the Mist}} cleared
* {{ZoneIcon|Unhallowed Wasteland}} requires {{SkillReq|Slayer|95}} and {{UpgradeIcon|Map to the Unhallowed Wasteland}} purchased
* {{ZoneIcon|Unhallowed Wasteland}} requires {{SkillReq|Slayer|95}} and {{UpgradeIcon|Map to the Unhallowed Wasteland}} purchased
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==== Legendary ====
==== Legendary ====
The legendary tier requires {{SkillReq|Slayer|100}} to unlock and is part of the {{TotH}} expansion:
The legendary tier requires {{SkillReq|Slayer|102}} to unlock and is part of the {{TotH}} expansion:
* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}}, {{ZoneIcon|Lightning Region}} cleared, and {{UpgradeIcon|Linden Boat}} purchased.
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}}, {{ZoneIcon|Lightning Region}} cleared, and {{UpgradeIcon|Linden Boat}} purchased.
* {{TotH}} {{ZoneIcon|Afflicted City}} requires {{SkillReq|Slayer|112}}, {{ZoneIcon|Lair of the Spider Queen}} cleared, and {{ItemIcon|Slayer Torch}} equipped. One torch is consumed with every attack.
* {{TotH}} {{ZoneIcon|Afflicted City}} requires {{SkillReq|Slayer|112}}, {{ZoneIcon|Lair of the Spider Queen}} cleared, and the {{ItemIcon|Slayer Torch}} equipped. One torch is consumed with every attack.
* {{TotH}} {{ZoneIcon|Midnight Valley}} requires {{SkillReq|Slayer|114}} and {{ItemIcon|Mystic Lantern}} equipped. One lantern is consumed with every attack.
* {{TotH}} {{ZoneIcon|Midnight Valley}} requires {{SkillReq|Slayer|114}} and the {{ItemIcon|Mystic Lantern}} equipped. One lantern is consumed with every attack.
{{SlayerMonstersTable|Legendary}}
{{SlayerMonstersTable|Legendary}}


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* {{TotH}} {{ZoneIcon|Forsaken Tundra}} and {{ZoneIcon|Foggy Lake}} requires {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} and {{ZoneIcon|Foggy Lake}} requires {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Golden Cloud Mountains}} requires {{SkillReq|Slayer|116}}, {{ZoneIcon|Necromancers Palace}} cleared, and {{UpgradeIcon|Golden Compass}} purchased.
* {{TotH}} {{ZoneIcon|Golden Cloud Mountains}} requires {{SkillReq|Slayer|116}}, {{ZoneIcon|Necromancers Palace}} cleared, and {{UpgradeIcon|Golden Compass}} purchased.
* {{TotH}} {{ZoneIcon|Millennium Gate}} requires {{SkillReq|Slayer|118}} and {{UpgradeIcon|Golden Shard}} purchased.
* {{TotH}} {{ZoneIcon|Millennium Gate}} requires {{SkillReq|Slayer|118}} and the {{UpgradeIcon|Golden Shard}} purchased.
{{SlayerMonstersTable|Mythical}}
{{SlayerMonstersTable|Mythical}}


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==== Decay ====
==== Decay ====
The decay tier requires {{AbyssalSkillReq|Slayer|10}} to unlock:
The decay tier requires {{AbyssalSkillReq|Slayer|10}} to unlock:
* {{ZoneIcon|Smoggy Plain}} {{ZoneIcon|Depths of Woe}} completed
* {{ZoneIcon|Smoggy Plain}} requires {{ZoneIcon|Depths of Woe}} completed
* {{ZoneIcon|Blighted Marsh}} {{ZoneIcon|Depths of Woe}} completed
* {{ZoneIcon|Blighted Marsh}} requires {{ZoneIcon|Depths of Woe}} completed
* {{ZoneIcon|Toxic Wastes}} requires {{AbyssalSkillReq|Slayer|15}} and {{ZoneIcon|Depths of Woe}} completed
* {{ZoneIcon|Toxic Wastes}} requires {{AbyssalSkillReq|Slayer|15}} and {{ZoneIcon|Depths of Woe}} completed
* {{ZoneIcon|Blighted Reach}} requires {{AbyssalSkillReq|Slayer|20}} and {{UpgradeIcon|Blighted Reach Pass}} purchased
* {{ZoneIcon|Blighted Reach}} requires {{AbyssalSkillReq|Slayer|20}} and {{UpgradeIcon|Blighted Reach Pass}} purchased
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==== Fear ====
==== Fear ====
The fear tier requires {{AbyssalSkillReq|Slayer|20}} to unlock:
The fear tier requires {{AbyssalSkillReq|Slayer|20}} to unlock:
* {{ZoneIcon|Lightless Cave}} {{ZoneIcon|Depths of Decay}} completed
* {{ZoneIcon|Lightless Cave}} requires {{ZoneIcon|Depths of Decay}} completed
* {{ZoneIcon|Dreaded Crossing}} {{ZoneIcon|Depths of Decay}} completed
* {{ZoneIcon|Dreaded Crossing}} requires {{ZoneIcon|Depths of Decay}} completed
* {{ZoneIcon|Paranoia Pit}} requires {{AbyssalSkillReq|Slayer|25}} and {{ZoneIcon|Depths of Decay}} completed
* {{ZoneIcon|Paranoia Pit}} requires {{AbyssalSkillReq|Slayer|25}} and {{ZoneIcon|Depths of Decay}} completed
* {{ZoneIcon|Petrified Lair}} requires {{AbyssalSkillReq|Slayer|30}} and {{UpgradeIcon|Petrified Lair Access}} purchased
* {{ZoneIcon|Petrified Lair}} requires {{AbyssalSkillReq|Slayer|30}} and {{UpgradeIcon|Petrified Lair Access}} purchased
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==== Ruin ====
==== Ruin ====
The ruin tier requires {{AbyssalSkillReq|Slayer|30}} to unlock:
The ruin tier requires {{AbyssalSkillReq|Slayer|30}} to unlock:
* {{ZoneIcon|Fractured Plains}} {{ZoneIcon|Depths of Fear}} completed
* {{ZoneIcon|Fractured Plains}} requires {{ZoneIcon|Depths of Fear}} completed
* {{ZoneIcon|Withering Bastion}} {{ZoneIcon|Depths of Fear}} completed
* {{ZoneIcon|Withering Bastion}} requires {{ZoneIcon|Depths of Fear}} completed
* {{ZoneIcon|Fractured Spires}} requires {{AbyssalSkillReq|Slayer|35}} and {{ZoneIcon|Depths of Fear}} completed
* {{ZoneIcon|Fractured Spires}} requires {{AbyssalSkillReq|Slayer|35}} and {{ZoneIcon|Depths of Fear}} completed
* {{ZoneIcon|Withering Catacombs}} requires {{AbyssalSkillReq|Slayer|40}} and {{UpgradeIcon|Withering Catacombs Sealbreaker}} purchased
* {{ZoneIcon|Withering Catacombs}} requires {{AbyssalSkillReq|Slayer|40}} and {{UpgradeIcon|Withering Catacombs Sealbreaker}} purchased
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==== Isolation ====
==== Isolation ====
The isolation tier requires {{AbyssalSkillReq|Slayer|40}} to unlock:
The isolation tier requires {{AbyssalSkillReq|Slayer|40}} to unlock:
* {{ZoneIcon|Murmuring Forest}} {{ZoneIcon|Depths of Ruin}} completed
* {{ZoneIcon|Murmuring Forest}} requires {{ZoneIcon|Depths of Ruin}} completed
* {{ZoneIcon|Whisperwind Cove}} {{ZoneIcon|Depths of Ruin}} completed
* {{ZoneIcon|Whisperwind Cove}} requires {{ZoneIcon|Depths of Ruin}} completed
* {{ZoneIcon|Echo Mire}} requires {{AbyssalSkillReq|Slayer|45}} and {{ZoneIcon|Depths of Ruin}} completed
* {{ZoneIcon|Echo Mire}} requires {{AbyssalSkillReq|Slayer|45}} and {{ZoneIcon|Depths of Ruin}} completed
* {{ZoneIcon|Whispering Sea}} requires {{AbyssalSkillReq|Slayer|50}} and {{UpgradeIcon|Whispering Sea Charter}} purchased
* {{ZoneIcon|Whispering Sea}} requires {{AbyssalSkillReq|Slayer|50}} and {{UpgradeIcon|Whispering Sea Charter}} purchased
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==== Dissolution ====
==== Dissolution ====
The dissolution tier requires {{AbyssalSkillReq|Slayer|50}} to unlock:
The dissolution tier requires {{AbyssalSkillReq|Slayer|50}} to unlock:
* {{ZoneIcon|Eldritch Domain}} {{ZoneIcon|Depths of Isolation}} completed
* {{ZoneIcon|Eldritch Domain}} requires {{ZoneIcon|Depths of Isolation}} completed
* {{ZoneIcon|Eldritch Chasm}} requires {{AbyssalSkillReq|Slayer|52}} and {{ZoneIcon|Depths of Isolation}} completed
* {{ZoneIcon|Eldritch Chasm}} requires {{AbyssalSkillReq|Slayer|52}} and {{ZoneIcon|Depths of Isolation}} completed
* {{ZoneIcon|Tendril Hollow}} requires {{AbyssalSkillReq|Slayer|54}} and {{UpgradeIcon|Tendril Hollow Passage}} purchased
* {{ZoneIcon|Tendril Hollow}} requires {{AbyssalSkillReq|Slayer|54}} and {{UpgradeIcon|Tendril Hollow Passage}} purchased
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==== Resolution ====
==== Resolution ====
The resolution tier requires {{AbyssalSkillReq|Slayer|55}} to unlock:
The resolution tier requires {{AbyssalSkillReq|Slayer|55}} to unlock:
* {{ZoneIcon|Void Conflux}} {{ZoneIcon|Depths of Dissolve}} completed
* {{ZoneIcon|Void Conflux}} requires {{ZoneIcon|Depths of Dissolve}} completed
* {{ZoneIcon|Void Enclave}} requires {{AbyssalSkillReq|Slayer|56}} and {{ZoneIcon|Depths of Dissolve}} completed
* {{ZoneIcon|Void Enclave}} requires {{AbyssalSkillReq|Slayer|56}} and {{ZoneIcon|Depths of Dissolve}} completed
* {{ZoneIcon|Void Nexus}} requires {{AbyssalSkillReq|Slayer|58}} and {{UpgradeIcon|Void Nexus Gateway}} purchased
* {{ZoneIcon|Void Nexus}} requires {{AbyssalSkillReq|Slayer|58}} and {{UpgradeIcon|Void Nexus Gateway}} purchased
{{SlayerMonstersTable|Resolution}}
{{SlayerMonstersTable|Resolution}}


== Skill Boosts ==
== Potions ==
This section details skill boosts available for {{Skill|Slayer|nolink=True}}.
=== Potions ===
The following potions provide {{Skill|Slayer|nolink=true}}-specific benefits.
The following potions provide {{Skill|Slayer|nolink=true}}-specific benefits.
{{PotionTable|Area Control Potion}}
{{PotionTable|Area Control Potion}}
{{PotionTable|Slayer Bounty Potion}}
{{PotionTable|Slayer Bounty Potion}}
=== Increased damage ===
The following items provide slayer specific benefits such as increased damage, or increased damage reduction (DR):
{{ModifierTable|increasedDamageToSlayerTasks,increasedDamageToSlayerAreaMonsters,increasedDamageToSlayerTasks,decreasedDamageToSlayerAreaMonsters,decreasedDamageToSlayerTasks,increasedMagicMinHitBasedOnMaxHitSlayerTask,increasedMeleeMaxHitBasedOnMaxHitSlayerTask,increasedRangedMaxHitBasedOnMaxHitSlayerTask,increasedDamageReductionAgainstSlayerTasks,increasedHitpointRegenerationAgainstSlayerTasks|Slayer Damage Modifiers|false}}


=== Area Effect Negation ===
== Skill Boosts ==
{{Main|Reference=Slayer Areas}}
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}}
Many of the {{Skill|Slayer|nolink=True}} monsters have area effect buffs that make them significantly harder to kill. However, there are many ways in which these area buffs can be negated. For a full list see the [[Slayer_Areas#Sources_of_Area_Effect_Negation|Sources of Area Affect Negation]].
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:
 
*'''Increased Skill XP:''' Increases the amount of experience points (XP) gained.
*'''Decreased Skill Interval:''' Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
*'''Preservation Chance:''' Increases the likelihood that resources or items used during skill actions are not consumed.
*'''Increased Chance to Double Items:''' Gives a higher chance of receiving double the items or resources when performing skill-related actions.
*'''Increased Mastery XP:''' Enhances the rate at which mastery XP is gained for a skill.


=== Slayer Coin Acquisition ===
For more information on general skill boosts that apply to all skills, refer to the [[Skill Boosts]] page.
There are a number of modifiers that affect {{Icon|Slayer Coins}}. Unless otherwise stated, each bonus affects {{Icon|Slayer Coins}} gained from ''any'' source, including claiming {{Skill|Township}} task rewards. Area Effect Negations stack but the buff can never go below zero. For example, for {{ZoneIcon|Perilous Peaks}} 0% Evasion Ratings is as low as it will ever go.
{{ModifierTable|increasedSlayerCoins,decreasedSlayerCoins,increasedChanceDoubleSlayerTaskKill,decreasedChanceDoubleSlayerTaskKill,increasedSCfromLifesteal,increasedSlayerCoinsBasedOnTargetDR,increasedSlayerCoinsPerDamage,decreasedSlayerCoinsPerDamage,increasedSlayerCoinsPerMagicDamageSlayerTask,increasedSlayerCoinsPerPoisonDamage,gainSlayerCoinsBasedOnEnemyCombatLevelMagic,gainSlayerCoinsBasedOnEnemyCombatLevelMelee,gainSlayerCoinsBasedOnEnemyCombatLevelRanged,melvorD:slayerCoinsPerMagicDamageSlayerTask,melvorD:flatCurrencyGainOnHitOnSlayerTask,melvorD:currencyGainPerMagicDamageDealtOnSlayerTask,melvorD:currencyGainFromSlayerTasks,melvorD:flatCurrencyGainFromMeleeSlayerTasksBasedOnCombatLevel,melvorD:flatCurrencyGainFromRangedSlayerTasksBasedOnCombatLevel,melvorD:flatCurrencyGainFromMagicSlayerTasksBasedOnCombatLevel|Slayer Coin Modifiers|false}}


[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}

Latest revision as of 17:06, 24 November 2024

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Slayer
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Skill ID: melvorD:Slayer
Release Date: 17 January 2020 (V0.11)
Game Version: Melvor Logo.svg Base game
Type: Combat
Expansions information
Level 99: Melvor Logo.svg Base game
Level 120: Throne of the Herald Expansion
Abyssal 60:
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Into the Abyss Expansion
Slayer is a
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Combat
skill. Unlike other Combat skills,
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Slayer
does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique equipment and combat areas that are critical to game progression.

Mechanics

Slayer Areas

Slayer is a special
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Combat
skill that only interacts with specific combat areas known as Slayer Areas. Each of these areas requires a minimum
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Slayer
level to access, and some also require the completion of a specific Dungeon. Some Slayer Areas require equipping a specific item purchased with
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Slayer Coins
; the player can access the area without this item equipped, but will not be able to deal damage to any of its monsters. Unlike normal Combat Areas and Dungeons, Slayer Areas may also have an "Area Effect" that empowers its monsters or weakens the player.

Monsters in Slayer Areas often drop useful equipment, as well as items needed to unlock other Slayer Areas or Dungeons. Making one's way through increasingly difficult Slayer Areas and Dungeons is the cornerstone of Melvor Idle's Combat progression.

Slayer XP and Slayer Coins

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Slayer
experience is earned by killing the specific monster assigned by the player's current Slayer Task. Killing "off-task" monsters in any Slayer Area will also reward Slayer XP, but at a much lower rate. Unlike other Combat skills, Slayer XP is rewarded only when a monster is slain, not per player attack. The amount of Slayer XP earned is based on the slain monster's total
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HP
. Killing a Slayer Task target in any area awards Slayer XP equal to 10% of the monster's max HP. Killing any monster in a Slayer Area awards Slayer XP equal to 5% of the monster's max HP. These sources are additive; for example, if the current Slayer Task target resides in a Slayer Area (as most do outside of the early game), killing it will award 15% of its max HP as Slayer XP.
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Slayer Coins
(SC)
are a special currency awarded by killing Slayer Task monsters. These coins can be spent at the Shop to purchase and upgrade special
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Slayer
equipment, gain access to new Slayer Areas, buy resupply packs of various consumable items, and more. Like Slayer XP, Slayer Coin acquisition scales with a monster's max HP. However, Slayer Coins can only be obtained from Slayer Task monsters; "off-task" monsters in a Slayer Area will not drop any Slayer Coins. This table lists the XP and
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Slayer Coins
earned (before any other modifiers) under various scenarios:
Fighting Slayer Task In Slayer Area
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XP
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SC
(% of Monster
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HP
)
Yes Yes 15% 10%
Yes No 10% 10%
No Yes 5% 0%
Large amounts of
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Slayer Coins
are also rewarded by completing certain
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Township Tasks
. Generally, the most efficient way to farm
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Slayer Coins
is to enable
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Auto Slayer
and idle the highest survivable difficulty tier with gear optimized for damage output. The Combat Simulator can be used to find the ideal Slayer Task tier and equipment loadout for maximum Slayer Coins.

Slayer AXP and Abyssal Slayer Coins

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Slayer
abyssal experience is earned by killing the specific abyssal monster assigned by the player's current Slayer Task. Killing "off-task" monsters in any Abyssal Slayer Region will also reward Slayer AXP. Unlike other Combat skills, Slayer AXP is rewarded only when a monster is slain, not per player attack. The amount of Slayer AXP earned is based on the slain monster's total
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Hitpoints
. Killing any monster in an Abyssal Slayer Region, or a Slayer Task target, awards Slayer AXP equal to 10% of the monster's max HP. These sources are additive; for example, if the current Slayer Task target resides in an Abyssal Slayer Region, killing it will award 20% of its max HP as Slayer AXP.
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Abyssal Slayer Coins
(ASC)
are a special currency awarded by killing Slayer Task monsters. These coins can be spent at the Shop to purchase and upgrade special
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Slayer
equipment, gain access to new Abyssal Slayer Regions, buy resupply packs of various consumable items, and more. Like Slayer AXP, Abyssal Slayer Coin acquisition scales with a monster's max HP. However, Abyssal Slayer Coins can only be obtained from Slayer Task monsters; "off-task" monsters in an Abyssal Slayer Region will not drop any Abyssal Slayer Coins. This table lists the XP and
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Abyssal Slayer Coins
earned (before any other modifiers) under various scenarios:
Fighting Slayer Task In Abyssal Slayer Region
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AXP
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ASC
(% of Monster
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HP
)
Yes Yes 20% 2%
Yes No 10% 2%
No Yes 10% 0%
Large amounts of
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Abyssal Slayer Coins
are also rewarded by completing certain
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Township Tasks
. Generally, the most efficient way to farm
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Abyssal Slayer Coins
is to enable
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Auto Slayer
and idle the highest survivable difficulty tier with gear optimized for damage output. The Combat Simulator can be used to find the ideal Slayer Task tier and equipment loadout for maximum Abyssal Slayer Coins.

Slayer Tasks

The player's active Slayer Task can be viewed in the "Slayer Task" panel of the Combat UI, and is completed by killing a certain number of the the specified monster. Monsters killed for Slayer Tasks in the
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Melvor Realm
award Slayer XP and
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Slayer Coins
equal to 10% of the slain monster's maximum
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Hitpoints
(HP). In the
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Abyssal Realm
, the awarded Slayer AXP is equal to 10% of the slain monster's maximum hitpoints and the awarded
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Abyssal Slayer Coins
is equal to 2% of the monster's maximum hitpoints.

Slayer Task Tiers

Melvor Task Tiers

The monster requested is randomly chosen based on the monster level for the selected Slayer Task. Slayer Tasks are available in seven tiers of increasing monster levels, each with a minimum
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Slayer
level requirement:

Abyssal Task Tiers

The monster selection for Abyssal Tiers is based on the monster selection found in the Abyss Depth that matches the respective task tier name, excluding the boss.

Receiving New Slayer Tasks

When the active Slayer Task is completed by killing the specified number of the target monster, a new task from the same difficulty tier will automatically start at no cost to the player. If a different task is desired, clicking "New Task" allows for the selection of a task from any available tier at the cost of
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Slayer Coins
. The current Slayer Task can also be extended before it has been completed, increasing the number of monster kills required for task completion, for half as many
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Slayer Coins
as a new task of the current tier.

When choosing a new task, a monster of the selected tier will be chosen at random, and switching tasks will typically cost SC. The exception being Easy tasks which can be switched without any costs, which can be used to your advantage.

Potential monsters from Slayer Areas will only be chosen if the player:

  • Meets the area's minimum
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    Slayer
    level
  • Has completed any one-time unlock requirements
  • Owns (or has previously owned) any equipment required for entry.
    • Access to gear that bypasses Slayer Area item requirements, such as the Slayer Skillcape, will also qualify for this check.
For example, if a player had previously purchased Climbing Boots but has since sold them, it is still possible for that player to receive
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Perilous Peaks
monsters as a Slayer Task. These rules are relaxed when a task is automatically assigned (following the previous task's completion) while
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Auto Slayer is enabled; when this happens, the player will only be assigned monsters from areas that can be accessed with their active equipment set.

Slayer Task Duration

Melvor Task Duration

The number of monsters assigned per task is random, but generally increases with the player's
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Slayer
level and with higher difficulty tiers, as shown by this table:
Slayer Task Durations
Task Tier Slayer Levels Monster Count Task Extension
Easy 1 1-24 14-110 +10 to +14
Normal 2 25-49 24-220 +30 to +38
Hard 3 50-74 34-330 +60 to +72
Elite 4 75-84 44-380 +100 to +104
Master 5 85-99 54-450 +135 to +145
Legendary 6 100-109 64-500 +180 to +186
Mythical 7 110-120 74-554 +224 to +238

Specifically:

  • If your slayer level is higher than the indicated range then you may get more as per the following equations.
  • The monster count for a new task is defined as: [math]\displaystyle{ C_r = \text{Tier} \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor }[/math]
  • When extending a task the increase duration is calculated as: [math]\displaystyle{ E = \text{Tier} \times 10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor }[/math]

Where:

  • [math]\displaystyle{ r }[/math] is a random number, [math]\displaystyle{ 0 \le r \lt 1 }[/math]
  • [math]\displaystyle{ \text{Slayer Level} }[/math] is the true (not virtual) skill level, and therefore has a maximum value of 99 ( 120)
  • [math]\displaystyle{ \text{Tier} }[/math] is the numerical representation of the task tier, in the range 1 to 7

Abyssal Task Duration

The number of monsters assigned per task is random, but generally increases with the player's
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Slayer
abyssal level and with higher difficulty tiers, as shown by this table:
Abyssal Slayer Task Durations
Task Tier Abyssal Levels Base Length Monster Count Task Extension
Woe 1 1-9 40 24-80 +10 to +14
Decay 2 10-19 60 34-140 +30 to +38
Fear 3 20-29 70 39-190 +60 to +72
Ruin 4 30-39 80 44-240 +100 to +104
Isolation 5 40-49 90 49-290 +135 to +145
Dissolution 6 50-54 100 54-320 +180 to +186
Resolution 7 55-60 110 59-354 +224 to +238

Specifically:

  • If your slayer abyssal level is higher than the indicated range then you may get more as per the following equations.
  • The monster count for a new task is defined as: [math]\displaystyle{ C_{r,s} = \lfloor ( 0.5 \times \text{Base Length} ) + ( r \times 0.5 \times \text{Base Length} ) + ( 4 \times ( \lfloor s \times \text{Abyssal Level} + 1 \rfloor )) \rfloor }[/math]
  • When extending a task the increase duration is calculated as: [math]\displaystyle{ E = \text{Tier} \times 10 + \left \lfloor \frac{\text{Abyssal Level}}{5} \right \rfloor }[/math]

Where:

  • [math]\displaystyle{ \text{Base Length} }[/math] is defined in the table above
  • [math]\displaystyle{ r }[/math] and [math]\displaystyle{ s }[/math] are two independent random numbers, [math]\displaystyle{ 0 \le r \lt 1 }[/math] and [math]\displaystyle{ 0 \le s \lt 1 }[/math]
  • [math]\displaystyle{ \text{Abyssal Level} }[/math] is the true (not virtual) Slayer abyssal level, and therefore has a maximum value of 60
  • [math]\displaystyle{ \text{Tier} }[/math] is the numerical representation of the task tier, in the range 1 to 7

Auto Slayer

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Auto Slayer
is an upgrade that can be purchased from the Shop for 150,000SC. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional
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Slayer Coins
.

While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled.

For example, a player who has not equipped the Mirror Shield (or an item that bypasses Slayer Area requirements like the Slayer Skillcape) would not be automatically assigned Strange Eyed Monsters, even if they have an unequipped Mirror Shield in their Bank.

Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after Combat Triangle modifiers to Damage Reduction are taken into account.

Skill Level Unlocks

Increasing the
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Slayer
skill, completing dungeons and purchasing items or unlocks allows the player to access more of the Slayer Areas as shown.
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Level
Unlocks
1 Wear Mirror Shield
Wear Slayer Helmet (Basic)Slayer Platebody (Basic) Melee Slayer Gear (Basic)
Wear Slayer Cowl (Basic)
Wear Slayer Leather Body (Basic)
Wear Slayer Wizard Hat (Basic)
Wear Slayer Wizard Robes (Basic)
Access
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Forest of Goo

Access
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Penumbra
10 Access
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Strange Cave

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Stronghold of the Undead
(requires 25
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clears)
20 Build
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Cliff Climb
in Obstacle 5
30 Wear Slayer Helmet (Strong)Slayer Platebody (Strong) Melee Slayer Gear (Strong) (requires
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30)
Wear Slayer Cowl (Strong)Slayer Leather Body (Strong) Ranged Slayer Gear (Strong) (requires
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30)
Wear Slayer Wizard Hat (Strong)Slayer Wizard Robes (Strong) Magic Slayer Gear (Strong) (requires
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30)
Access
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Holy Isles
40 Access
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Crystal Caves

Access
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Miolite Caves

Purchase Top Hat (requires
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70, 6
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Prats Hats
)
Trade for Slayer Blinding Scroll (requires
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25)
45 Access
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Dark Quarry

Access
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Runic Ruins

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Stronghold of Magic
(requires 50
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clears)
50 Access
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Arid Plains

Purchase Standard Resupply
60 Wear Slayer Helmet (Elite)Slayer Platebody (Elite) Melee Slayer Gear (Elite) (requires
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60)
Wear Slayer Cowl (Elite)Slayer Leather Body (Elite) Ranged Slayer Gear (Elite) (requires
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60)
Wear Slayer Wizard Hat (Elite)Slayer Wizard Robes (Elite) Magic Slayer Gear (Elite) (requires
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60)
Access
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High Lands

Trade for Slayer Deterer (requires
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40, 20
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clears)
Build
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Ice Jump
in Obstacle 9 (requires
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60,
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60,
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60)
65 Access
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Toxic Swamps
70 Access
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Desolate Plains

Build
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Pipe Crawl
in Obstacle 8
75 Access
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Infernal Stronghold

Purchase Generous Resupply
80 Wear Slayer Helmet (Master)Slayer Platebody (Master) Melee Slayer Gear (Master) (requires
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80)
Wear Slayer Cowl (Master)Slayer Leather Body (Master) Ranged Slayer Gear (Master) (requires
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80)
Wear Slayer Wizard Hat (Master)Slayer Wizard Robes (Master) Magic Slayer Gear (Master) (requires
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80)
Access
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Shrouded Badlands

Trade for Slayer Harvest Scroll (requires
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50)
85 Access
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Crystal Depths

Access
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Perilous Peaks

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Stronghold of Dragons
(requires 100
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clears)
90 Access
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Dark Waters
(requires
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cleared)
Access
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Into the Mist

Build
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Lava Waterfall Dodge
in Obstacle 10 (requires
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95,
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95,
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95,
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80)
95 Access
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Unhallowed Wasteland

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Stronghold of the Gods
(requires 5
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clears)
99 Wear Maximum Skillcape (requires level 99 in all skills)
Wear Slayer Skillcape
100 Wear Slayer Cowl (Legendary)Slayer Leather Body (Legendary) Ranged Slayer Gear (Legendary) (requires
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100,
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cleared)
Wear Slayer Helmet (Legendary)Slayer Platebody (Legendary) Melee Slayer Gear (Legendary) (requires
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100,
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cleared)
Wear Slayer Wizard Hat (Legendary)Slayer Wizard Robes (Legendary) Magic Slayer Gear (Legendary) (requires
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100,
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cleared)
Access
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Jungle Labyrinth
(requires
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cleared)
Purchase Plentiful Resupply
Build
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Forest Maze
in Obstacle 11 (requires
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100,
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100)
102 Access
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Lava Lake
(requires
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cleared)
105 Access
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Forsaken Tundra
(requires
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cleared)
108 Access
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Foggy Lake
(requires
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cleared)
110 Wear Slayer Cowl (Mythical)Slayer Leather Body (Mythical) Ranged Slayer Gear (Mythical) (requires
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110,
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cleared)
Wear Slayer Helmet (Mythical)Slayer Platebody (Mythical) Melee Slayer Gear (Mythical) (requires
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110,
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cleared)
Wear Slayer Wizard Hat (Mythical)Slayer Wizard Robes (Mythical) Magic Slayer Gear (Mythical) (requires
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110,
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cleared)
Purchase Bountiful Resupply
Build
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Gap Climb
in Obstacle 14
112 Access
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Afflicted City
(requires
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cleared)
114 Access
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Midnight Valley
116 Access
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Golden Cloud Mountains
(requires
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cleared)
118 Access
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Millennium Gate
120 Wear Superior Max Skillcape (requires level 120 in all skills)
Wear Superior Slayer Skillcape

For slayer tasks, the number of monsters required to complete a Slayer Task scales with Slayer level.

Skillcapes

Even with a Skillcape equipped, other
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Slayer
requirements, such as clearing dungeons or purchasing upgrades, are still necessary.

Regular Skillcape

The Slayer Skillcape is the skillcape for the Slayer skill. It can be purchased for 1,000,000GP from the Shop once the player reaches
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Level 99
in the Slayer skill. The Slayer Skillcape offers the following benefits when worn:

+5% Damage To Slayer Tasks, +25% Flat Slayer Area Effect Negation, and Bypass Slayer Area item requirements for areas that require less than level 100 Slayer

Superior Skillcape

The Superior Slayer Skillcape is the superior skillcape for the Slayer skill. It can be purchased for 10,000,000GP from the Shop once the player reaches
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Level 120
in the Slayer skill.
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Level 120
can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

+8% Damage To Slayer Tasks, +35% Flat Slayer Area Effect Negation, Bypass All Slayer Area item requirements, and +10% Global Slayer Coins (except Item Sales)

Pet

This skill's pet has a fixed chance to be unlocked when damage is dealt to a monster on a Slayer Task, and so there is no best slayer monster or weapon to unlock the pet.

PetNameDLCEffect
AsuraAsuraMelvor Logo.svg +20% Global Slayer Coins (except Item Sales)

Slayer Tier Monsters

This section lists tasks for every tier of
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Slayer
and lists any entry requirements. If the Slayer Skillcape (or equivalent) is equipped, item requirements up to
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Level 100
are ignored. If the Superior Slayer Skillcape (or equivalent) is equipped, all item requirements are ignored.

Melvor Realm

Easy

The easy tier is available from the start:

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    Strange Cave
    requires
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    Level 10
    and the Mirror Shield equipped
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    Holy Isles
    requires
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    Level 30

Normal

The normal tier requires
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Level 25
to unlock:
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    Holy Isles
    requires
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    Level 30
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    Runic Ruins
    requires
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    Level 45
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    Arid Plains
    requires
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    Level 50
    and the Desert Hat equipped

Hard

The hard tier requires
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Level 50
to unlock:
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    Arid Plains
    requires the Desert Hat equipped
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    High Lands
    requires
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    Level 60
    and the Magical Ring equipped
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    Desolate Plains
    requires
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    Level 70

Elite

The elite tier requires
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Level 75
to unlock:

Master

The master tier requires
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Level 85
to unlock:
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    Perilous Peaks
    requires the Climbing Boots equipped
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    Dark Waters
    requires
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    Level 90
    and
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    Into the Mist
    cleared
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    Unhallowed Wasteland
    requires
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    Level 95
    and
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    Map to the Unhallowed Wasteland
    purchased
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    Jungle Labyrinth
    requires
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    Level 100
    and
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    Impending Darkness Event
    cleared
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    Lava Lake
    requires
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    Level 102
    and
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    Ancient Sanctuary
    cleared
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    Forsaken Tundra
    requires
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    Level 105
    and
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    Ancient Sanctuary
    cleared
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    Foggy Lake
    requires
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    Level 108
    ,
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    Lightning Region
    cleared, and Linden Boat purchased.

Legendary

The legendary tier requires
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Level 102
to unlock and is part of the expansion:
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    Lava Lake
    requires
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    Level 102
    and
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    Ancient Sanctuary
    cleared
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    Forsaken Tundra
    requires
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    Level 105
    and
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    Ancient Sanctuary
    cleared
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    Foggy Lake
    requires
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    Level 108
    ,
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    Lightning Region
    cleared, and Linden Boat purchased.
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    Afflicted City
    requires
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    Level 112
    ,
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    Lair of the Spider Queen
    cleared, and the Slayer Torch equipped. One torch is consumed with every attack.
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    Midnight Valley
    requires
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    Level 114
    and the Mystic Lantern equipped. One lantern is consumed with every attack.

Mythical

The mythical tier requires
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Level 110
to unlock and as part of the expansion:

Abyssal Realm

Woe

The woe tier is available after
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Level 99
and
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Into the Abyss
has been defeated:
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    Tangled Grove
    requires
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    Level 5
    and
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    Tangled Grove Entry
    purchased

Decay

The decay tier requires
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Level 10
to unlock:
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    Smoggy Plain
    requires
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    Depths of Woe
    completed
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    Blighted Marsh
    requires
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    Depths of Woe
    completed
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    Toxic Wastes
    requires
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    Level 15
    and
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    Depths of Woe
    completed
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    Blighted Reach
    requires
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    Level 20
    and
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    Blighted Reach Pass
    purchased

Fear

The fear tier requires
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Level 20
to unlock:
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    Lightless Cave
    requires
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    Depths of Decay
    completed
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    Dreaded Crossing
    requires
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    Depths of Decay
    completed
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    Paranoia Pit
    requires
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    Level 25
    and
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    Depths of Decay
    completed
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    Petrified Lair
    requires
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    Level 30
    and
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    Petrified Lair Access
    purchased

Ruin

The ruin tier requires
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Level 30
to unlock:

Isolation

The isolation tier requires
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Level 40
to unlock:
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    Murmuring Forest
    requires
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    Depths of Ruin
    completed
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    Whisperwind Cove
    requires
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    Depths of Ruin
    completed
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    Echo Mire
    requires
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    Level 45
    and
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    Depths of Ruin
    completed
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    Whispering Sea
    requires
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    Level 50
    and
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    Whispering Sea Charter
    purchased

Dissolution

The dissolution tier requires
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Level 50
to unlock:

Resolution

The resolution tier requires
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Level 55
to unlock:
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    Void Conflux
    requires
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    Depths of Dissolve
    completed
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    Void Enclave
    requires
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    Level 56
    and
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    Depths of Dissolve
    completed
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    Void Nexus
    requires
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    Level 58
    and
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    Void Nexus Gateway
    purchased

Potions

The following potions provide
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Slayer
-specific benefits.
Area Control Potion
PotionTierChargesEffect
TotH.svg Area Control Potion II10+20% Flat Slayer Area Effect Negation
TotH.svg Area Control Potion IIII20+30% Flat Slayer Area Effect Negation
TotH.svg Area Control Potion IIIIII35+40% Flat Slayer Area Effect Negation
TotH.svg Area Control Potion IVIV50+50% Flat Slayer Area Effect Negation
Slayer Bounty Potion
PotionTierChargesEffect
TotH.svg Slayer Bounty Potion II10+10% Global Slayer Coins (except Item Sales) and +10% chance for a Slayer Task kill to count as 2 kills.
TotH.svg Slayer Bounty Potion IIII15+15% Global Slayer Coins (except Item Sales) and +15% chance for a Slayer Task kill to count as 2 kills.
TotH.svg Slayer Bounty Potion IIIIII20+20% Global Slayer Coins (except Item Sales) and +20% chance for a Slayer Task kill to count as 2 kills.
TotH.svg Slayer Bounty Potion IVIV30+25% Global Slayer Coins (except Item Sales) and +25% chance for a Slayer Task kill to count as 2 kills.

Skill Boosts

Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:

  • Increased Skill XP: Increases the amount of experience points (XP) gained.
  • Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
  • Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
  • Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
  • Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.

For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.