Combat Effects: Difference between revisions

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Affliction
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Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
This page briefly documents all combat effects and provides links to more elaborate explanations of each.
Bleed
== Combat Buffs ==
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed.
{| class="wikitable sortable"
Burn
|-
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.
! Effect !! Description
Freeze
|-
Freeze is an effect that prevents the target from attacking and hits against the target cannot miss and deal 30% increased damage.
| {{EffectIcon|Shadeveil}} || Shadeveil grants +4% Global Evasion, +1% Abyssal Resistance, and +2% Global Critical Hit Chance per stack, stacking up to 10 stacks. One stack is removed per attack turn.
Frostburn
|}
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
 
Poison
===See Also===
Poison is a Damage Over Time effect that deals 10% of the target's Max HP over 10 seconds.
*{{Skill|Corruption}}
Stun
 
Stun is an effect that prevents the target from attacking and hits against the target cannot miss and deal 30% increased damage.
== Combat Debuffs ==
{| class="wikitable sortable"
|-
! Effect !! Description
|-
| {{EffectIcon|Ablaze}} || Ablaze applies on hit and deals 200% of the damage dealt over 10 seconds.
|-
| {{EffectIcon|Affliction}} || Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
|-
| {{EffectIcon|Barrier Bleed}} || Barrier Bleed deals barrier damage equal to 20% of Summon Max Hit over 10 seconds.
|-
| {{EffectIcon|Barrier Burn}} || Barrier Burn deals 15% of the target's Current {{Icon|Barrier}} over 2.5 seconds.
|-
| {{EffectIcon|Bleed}} || Bleed deals damage over 10 seconds.
|-
| {{EffectIcon|Blight}} || Blight lowers targets maximum hit, global accuracy and global evasion by 3% every stack (Max: 10). Stacks increase every 2s. Stack are removed at maximum stacks.
|-
| {{EffectIcon|Burn}} || Burn deals 15% of the target's Current HP over 2.5 seconds.
|-
| {{EffectIcon|Crystal Sanction}} || Crystal Sanction causes the target's next attack to deal no damage.
|-
| {{EffectIcon|Crystallization}} || Crystallization stuns the target, preventing them from attacking and increases the damage taken while the effect is active by 50%.
|-
| {{EffectIcon|Deadly Poison}} || Deadly Poison deals 25% of the target's maximum HP over 10 seconds.
|-
| {{EffectIcon|Eldritch Curse}} || Eldritch Curse disables all sources of lifesteal and passive hitpoint regeneration.
|-
| {{EffectIcon|Fear}} || Fear gives the Target +100% Attack Interval. Upon being applied, also applies 3 stacks of {{EffectIcon|Fear Immunity}}.
|-
| {{EffectIcon|Freeze}} || Freeze prevents the target from attacking and increases the damage taken by 30%.
|-
| {{EffectIcon|Frostburn}} || Frostburn slows the target by 10% for 2 turns and causes the target to take 3% of Current HP per attack.
|-
| {{EffectIcon|Laceration}} || Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s.
|-
| {{EffectIcon|Nulled}} || Prevents the Target from applying buffs or modifier effect to themself
|-
| {{EffectIcon|Poison}} || Poison deals 10% of the target's maximum HP over 10 seconds.
|-
| {{EffectIcon|Shock}} || Shock reduces the Damage Reduction of the target by a flat 2% each time they are hit.
|-
| {{EffectIcon|Silence}} || Silence disables special attacks to be used for 1 attack turn. Upon being applied, also applies 3 stacks of {{EffectIcon|Silence Immunity}}.
|-
| {{EffectIcon|Sleep}} || Sleep prevents the target from attacking and increases damage taken by 20%. Upon wearing off, applies {{EffectIcon|Drowsy}} which increases the target's base attack speed by 10% for 2 turns.
|-
| {{EffectIcon|Slow}} || Slow increases the amount of time taken between the target's attacks.
|-
| {{EffectIcon|Stun}} || Stun prevents the target from attacking and increases the damage taken by 30%. Upon being applied, also applies 3 stacks of {{EffectIcon|Stun Immunity}}.
|-
| {{EffectIcon|Toxin}} || Toxin deals damage based on the attacker's base hitpoints and abyssal hitpoints level over 10 seconds.
|-
| {{EffectIcon|Voidburst}} || Voidburst stacks up to 5 times. Target takes 100% of Attacker's Max Hit as Damage when stacks reach their maximum 5.
|-
| {{EffectIcon|Wither}} || Wither gives the target 1% reduced [[Abyssal Resistance|abyssal resistance]] and lowers global accuracy by 2% per stack. Stacks up to 10 times and lasts until the end of the Fight.
|}
 
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Latest revision as of 09:41, 16 December 2024

This page briefly documents all combat effects and provides links to more elaborate explanations of each.

Combat Buffs

Effect Description
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Shadeveil
Shadeveil grants +4% Global Evasion, +1% Abyssal Resistance, and +2% Global Critical Hit Chance per stack, stacking up to 10 stacks. One stack is removed per attack turn.

See Also

Combat Debuffs

Effect Description
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Ablaze
Ablaze applies on hit and deals 200% of the damage dealt over 10 seconds.
Affliction Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
File:Barrier Bleed (effect).svg Barrier Bleed Barrier Bleed deals barrier damage equal to 20% of Summon Max Hit over 10 seconds.
Barrier Burn Barrier Burn deals 15% of the target's Current Barrier over 2.5 seconds.
Bleed Bleed deals damage over 10 seconds.
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Blight
Blight lowers targets maximum hit, global accuracy and global evasion by 3% every stack (Max: 10). Stacks increase every 2s. Stack are removed at maximum stacks.
Burn Burn deals 15% of the target's Current HP over 2.5 seconds.
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Crystal Sanction
Crystal Sanction causes the target's next attack to deal no damage.
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Crystallization
Crystallization stuns the target, preventing them from attacking and increases the damage taken while the effect is active by 50%.
Deadly Poison Deadly Poison deals 25% of the target's maximum HP over 10 seconds.
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Eldritch Curse
Eldritch Curse disables all sources of lifesteal and passive hitpoint regeneration.
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Fear
Fear gives the Target +100% Attack Interval. Upon being applied, also applies 3 stacks of
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Fear Immunity
.
Freeze Freeze prevents the target from attacking and increases the damage taken by 30%.
Frostburn Frostburn slows the target by 10% for 2 turns and causes the target to take 3% of Current HP per attack.
Laceration Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s.
Nulled Prevents the Target from applying buffs or modifier effect to themself
Poison Poison deals 10% of the target's maximum HP over 10 seconds.
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Shock
Shock reduces the Damage Reduction of the target by a flat 2% each time they are hit.
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Silence
Silence disables special attacks to be used for 1 attack turn. Upon being applied, also applies 3 stacks of
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Silence Immunity
.
Sleep Sleep prevents the target from attacking and increases damage taken by 20%. Upon wearing off, applies
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Drowsy
which increases the target's base attack speed by 10% for 2 turns.
Slow Slow increases the amount of time taken between the target's attacks.
Stun Stun prevents the target from attacking and increases the damage taken by 30%. Upon being applied, also applies 3 stacks of Stun Immunity.
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Toxin
Toxin deals damage based on the attacker's base hitpoints and abyssal hitpoints level over 10 seconds.
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Voidburst
Voidburst stacks up to 5 times. Target takes 100% of Attacker's Max Hit as Damage when stacks reach their maximum 5.
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Wither
Wither gives the target 1% reduced abyssal resistance and lowers global accuracy by 2% per stack. Stacks up to 10 times and lasts until the end of the Fight.