Combat Effects: Difference between revisions

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==Affliction==
This page briefly documents all combat effects and provides links to more elaborate explanations of each.
Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
== Combat Buffs ==
===Sources===
{| class="wikitable sortable"
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Affliction}}{{MonsterSpecialAttackTable|effect=Affliction}}
|-
=== Mitigation ===
! Effect !! Description
While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ({{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Protect from Ranged}}, and {{PrayerIcon|Protect from Melee}}) are particularly useful.
|-
==Bleed==
| {{EffectIcon|Shadeveil}} || Shadeveil grants +4% Global Evasion, +1% Abyssal Resistance, and +2% Global Critical Hit Chance per stack, stacking up to 10 stacks. One stack is removed per attack turn.
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.
|}
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Bleed}}{{MonsterSpecialAttackTable|effect=Bleed}}
=== Mitigation ===
{{ModifierTable|bleedImmunity|Bleed Immunity|false|displayOtherMods=true}}
==Burn==
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Burn}}{{MonsterSpecialAttackTable|effect=Burn}}
=== Mitigation ===
In addition to the below sources of burn immunity, the {{ItemIcon|Dragon}} and {{ItemIcon|Yak}} {{Skill|Summoning}} [[synergy]] prevents the player from taking damage from burning.
{{ModifierTable|burnImmunity|Burn Immunity|false|displayOtherMods=true}}
==Freeze==
Freeze is an effect that prevents the target from attacking. While the target is frozen, hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Freeze}}{{MonsterSpecialAttackTable|effect=Freeze}}
=== Mitigation ===
Similar to [[#Stun|Stuns]], the chance to ignore freeze is a separate roll from the chance to be frozen.
{{ModifierTable|freezeImmunity,stunImmunity|Freeze Immunity|false|displayOtherMods=true}}
==Frostburn==
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Frostburn}}{{MonsterSpecialAttackTable|effect=Frostburn}}
=== Mitigation ===
{{ModifierTable|frostBurnImmunity|Frostburn Immunity|false|displayOtherMods=true}}
==Poison==
Poison is a Damage Over Time effect that comes in two flavours:
* '''Poison''', which deals 10% of the target's maximum {{Skill|Hitpoints|HP|nolink=true}} over 10 seconds.
* '''Deadly Poison''', which deals 25% of the target's maximum {{Skill|Hitpoints|HP|nolink=true}} over 10 seconds.


Despite the name, deadly poison isn't an effect that has a realistic chance of killing the player, provided they have sufficient [[Food]] and have purchased {{UpgradeIcon|Auto Eat}}.
===See Also===
===Sources===
*{{Skill|Corruption}}
====Poison====
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Poison}}{{MonsterSpecialAttackTable|effect=Poison}}
====Deadly Poison====
In addition to the below [[Monsters]], any monster within {{ZoneIcon|Jungle Labyrinth}} may inflict deadly poison if the [[Slayer Areas#Area Effects|Area Effect]] is active.
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Deadly Poison}}{{MonsterSpecialAttackTable|effect=Deadly Poison}}


=== Mitigation ===
== Combat Debuffs ==
{{ModifierTable|poisonImmunity,decreasedPoisonDOTDamage,decreasedDeadlyPoisonDOTDamage|Poison Immunity|false|displayOtherMods=true}}
{| class="wikitable sortable"
==Sleep==
|-
Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
! Effect !! Description
===Sources===
|-
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Sleep}}{{MonsterSpecialAttackTable|effect=Sleep}}
| {{EffectIcon|Ablaze}} || Ablaze applies on hit and deals 200% of the damage dealt over 10 seconds.
=== Mitigation ===
|-
Similar to [[#Stun|Stuns]], the chance to ignore sleep is a separate roll from the chance to fall asleep.
| {{EffectIcon|Affliction}} || Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
{{ModifierTable|sleepImmunity,increasedChanceToAvoidSleep,decreasedDamageTakenWhenAsleep,increasedHealWhenSleep|Sleep Immunity|false|displayOtherMods=true}}
|-
==Slow==
| {{EffectIcon|Barrier Bleed}} || Barrier Bleed deals barrier damage equal to 20% of Summon Max Hit over 10 seconds.
Slow is an effect which increases the amount of time taken between the target's attacks.
|-
===Sources===
| {{EffectIcon|Barrier Burn}} || Barrier Burn deals 15% of the target's Current {{Icon|Barrier}} over 2.5 seconds.
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Slow}}{{MonsterSpecialAttackTable|effect=Slow}}
|-
=== Mitigation ===
| {{EffectIcon|Bleed}} || Bleed deals damage over 10 seconds.
{{ModifierTable|slowImmunity|Slow Immunity|false|displayOtherMods=true}}
|-
==Stun==
| {{EffectIcon|Blight}} || Blight lowers targets maximum hit, global accuracy and global evasion by 3% every stack (Max: 10). Stacks increase every 2s. Stack are removed at maximum stacks.
Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
|-
===Sources===
| {{EffectIcon|Burn}} || Burn deals 15% of the target's Current HP over 2.5 seconds.
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{MonsterSpecialAttackTable|effect=Stun}}
|-
=== Mitigation ===
| {{EffectIcon|Crystal Sanction}} || Crystal Sanction causes the target's next attack to deal no damage.
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>.
|-
{{ModifierTable|stunImmunity,increasedChanceToAvoidStun,decreasedDamageTakenWhenStunned,HealWhenStunned|Stun Immunity|false|displayOtherMods=true}}
| {{EffectIcon|Crystallization}} || Crystallization stuns the target, preventing them from attacking and increases the damage taken while the effect is active by 50%.
|-
| {{EffectIcon|Deadly Poison}} || Deadly Poison deals 25% of the target's maximum HP over 10 seconds.
|-
| {{EffectIcon|Eldritch Curse}} || Eldritch Curse disables all sources of lifesteal and passive hitpoint regeneration.
|-
| {{EffectIcon|Fear}} || Fear gives the Target +100% Attack Interval. Upon being applied, also applies 3 stacks of {{EffectIcon|Fear Immunity}}.
|-
| {{EffectIcon|Freeze}} || Freeze prevents the target from attacking and increases the damage taken by 30%.
|-
| {{EffectIcon|Frostburn}} || Frostburn slows the target by 10% for 2 turns and causes the target to take 3% of Current HP per attack.
|-
| {{EffectIcon|Laceration}} || Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s.
|-
| {{EffectIcon|Nulled}} || Prevents the Target from applying buffs or modifier effect to themself
|-
| {{EffectIcon|Poison}} || Poison deals 10% of the target's maximum HP over 10 seconds.
|-
| {{EffectIcon|Shock}} || Shock reduces the Damage Reduction of the target by a flat 2% each time they are hit.
|-
| {{EffectIcon|Silence}} || Silence disables special attacks to be used for 1 attack turn. Upon being applied, also applies 3 stacks of {{EffectIcon|Silence Immunity}}.
|-
| {{EffectIcon|Sleep}} || Sleep prevents the target from attacking and increases damage taken by 20%. Upon wearing off, applies {{EffectIcon|Drowsy}} which increases the target's base attack speed by 10% for 2 turns.
|-
| {{EffectIcon|Slow}} || Slow increases the amount of time taken between the target's attacks.
|-
| {{EffectIcon|Stun}} || Stun prevents the target from attacking and increases the damage taken by 30%. Upon being applied, also applies 3 stacks of {{EffectIcon|Stun Immunity}}.
|-
| {{EffectIcon|Toxin}} || Toxin deals damage based on the attacker's base hitpoints and abyssal hitpoints level over 10 seconds.
|-
| {{EffectIcon|Voidburst}} || Voidburst stacks up to 5 times. Target takes 100% of Attacker's Max Hit as Damage when stacks reach their maximum 5.
|-
| {{EffectIcon|Wither}} || Wither gives the target 1% reduced [[Abyssal Resistance|abyssal resistance]] and lowers global accuracy by 2% per stack. Stacks up to 10 times and lasts until the end of the Fight.
|}


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Latest revision as of 09:41, 16 December 2024

This page briefly documents all combat effects and provides links to more elaborate explanations of each.

Combat Buffs

Effect Description
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Shadeveil
Shadeveil grants +4% Global Evasion, +1% Abyssal Resistance, and +2% Global Critical Hit Chance per stack, stacking up to 10 stacks. One stack is removed per attack turn.

See Also

Combat Debuffs

Effect Description
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Ablaze
Ablaze applies on hit and deals 200% of the damage dealt over 10 seconds.
Affliction Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
File:Barrier Bleed (effect).svg Barrier Bleed Barrier Bleed deals barrier damage equal to 20% of Summon Max Hit over 10 seconds.
Barrier Burn Barrier Burn deals 15% of the target's Current Barrier over 2.5 seconds.
Bleed Bleed deals damage over 10 seconds.
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Blight
Blight lowers targets maximum hit, global accuracy and global evasion by 3% every stack (Max: 10). Stacks increase every 2s. Stack are removed at maximum stacks.
Burn Burn deals 15% of the target's Current HP over 2.5 seconds.
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Crystal Sanction
Crystal Sanction causes the target's next attack to deal no damage.
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Crystallization
Crystallization stuns the target, preventing them from attacking and increases the damage taken while the effect is active by 50%.
Deadly Poison Deadly Poison deals 25% of the target's maximum HP over 10 seconds.
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Eldritch Curse
Eldritch Curse disables all sources of lifesteal and passive hitpoint regeneration.
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Fear
Fear gives the Target +100% Attack Interval. Upon being applied, also applies 3 stacks of
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Fear Immunity
.
Freeze Freeze prevents the target from attacking and increases the damage taken by 30%.
Frostburn Frostburn slows the target by 10% for 2 turns and causes the target to take 3% of Current HP per attack.
Laceration Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s.
Nulled Prevents the Target from applying buffs or modifier effect to themself
Poison Poison deals 10% of the target's maximum HP over 10 seconds.
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Shock
Shock reduces the Damage Reduction of the target by a flat 2% each time they are hit.
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Silence
Silence disables special attacks to be used for 1 attack turn. Upon being applied, also applies 3 stacks of
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Silence Immunity
.
Sleep Sleep prevents the target from attacking and increases damage taken by 20%. Upon wearing off, applies
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Drowsy
which increases the target's base attack speed by 10% for 2 turns.
Slow Slow increases the amount of time taken between the target's attacks.
Stun Stun prevents the target from attacking and increases the damage taken by 30%. Upon being applied, also applies 3 stacks of Stun Immunity.
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Toxin
Toxin deals damage based on the attacker's base hitpoints and abyssal hitpoints level over 10 seconds.
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Voidburst
Voidburst stacks up to 5 times. Target takes 100% of Attacker's Max Hit as Damage when stacks reach their maximum 5.
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Wither
Wither gives the target 1% reduced abyssal resistance and lowers global accuracy by 2% per stack. Stacks up to 10 times and lasts until the end of the Fight.