Millennium Gate/Guide: Difference between revisions

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{{Otheruses|the suggested way to complete Millennium Gate|the dungeon itself|Millennium Gate}}


==Vorloran Armor Farming==
==Vorloran Armor Farming==


Following the purchase of the {{UpgradeIcon|Golden Shard}}, you now have access to {{ZoneIcon|Millennium Gate}}, the final {{Skill|Slayer}} Area in the {{TotH|Throne of the Herald Expansion}}. These 3 mobs drop the highest level, and often most powerful, armor in the game that are extremely helpful in completing the following slayer area, as well as the {{ZoneIcon|Throne of the Herald}}. These can be extremely long grinds due to the difficulty of the monsters, and require quite a bit of preparation. The least common drops that will usually take the longest to obtain are the {{ItemIcon|Vorloran Protector Platebody|notext=true}}{{ItemIcon|Vorloran Watcher Platebody|notext=true}}{{ItemIcon|Vorloran Devastator Platebody|Platebodies}} at a drop rate of 3/1300, which means an average of 434 kills for each monster to fully complete the armor sets.
Following the purchase of the {{UpgradeIcon|Golden Shard}}, you now have access to {{ZoneIcon|Millennium Gate}}, the final {{Skill|Slayer}} Area in the {{TotH|Throne of the Herald Expansion}}. These 3 mobs drop the highest level, and often most powerful, armor in the game that are extremely helpful in completing the following slayer area, as well as the {{ZoneIcon|Throne of the Herald}}. These can be extremely long grinds due to the difficulty of the monsters, and require quite a bit of preparation. The drops that will usually take the longest to obtain are the {{ItemIcon|Vorloran Protector Platebody|notext=true}}{{ItemIcon|Vorloran Watcher Platebody|notext=true}}{{ItemIcon|Vorloran Devastator Platebody|Platebodies}} at a drop rate of 3/1300, and it takes an average of roughly 493 kills for each monster to fully complete the armor sets.


We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs. This will make the order you obtain the various equipment in effectively random, but if you don't want to deal with the hassle of rerolling, or simply want to do them in a specific order, the guide will recommend the following order:
We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs. This will make the order you obtain the various equipment in effectively random, but if you don't want to deal with the hassle of rerolling, or simply want to do them in a specific order, the guide will recommend the following order:
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! Ring
! Ring
| {{ItemIcon|Ring of Power}}
| {{ItemIcon|Ring of Power}}
| {{ItemIcon|Blood Ring}}
| {{ItemIcon|Fighter Ring}}
|-
|-
! Passive
! Passive
| {{ItemIcon|Shield of Melee Power}}
| {{ItemIcon|Shield of Melee Power}}
| {{ItemIcon|Fighter Ring}}
| {{ItemIcon|Blood Ring}}
|-
|-
! Weapon
! Weapon
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|-
|-
|}
|}
=== Guardian of the Herald ===
This monster is a tad tougher, this setup is identical to the minimum requirement for {{ZoneIcon|Throne of the Herald}} phase 1, apart from the Potions used. <br>
There is technically a negligable death chance as the maximum hit is 1 higher than the auto-eat threshold (combat sim did not return any deaths on 100,000 trials).
* Spell: {{SpellIcon|Tsunami}}
* Curse: {{SpellIcon|Despair}}
* Aurora: {{SpellIcon|Surge II}}
* Prayers: {{PrayerIcon|Holy Aegis}} & {{PrayerIcon|Battleborn}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
{{Equipment/Recommended
|helm1 = Mask of Despair
|body1 = Infernal Mythical Wizard Robes
|legs1 = Infernal Mythical Wizard Bottoms
|boots1 = Frostspark Boots
|gloves1 = Gloves of Greater Shade Summon
|cape1 = Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|weapon1 = Archaic Wand
|shield1 = Leviathan Shield
|passive1 = Gauntlets of Rage
|consumable1 = Fervor Scroll
|familiar11 = Occultist
|familiar21 = Spectre
|enhC1 = Undead Enhancement (Superior)
|enhT1 = Dragon Enhancement (Superior)
|enhS1 = Gods Enhancement (Superior)
}}
{{AgilityCourseTable
|Cargo Net
|Balance Beam
|Pipe Climb
|Gap Jump
|Cliff Balance
|Lake Swim
|Boulder Trap
|Raft Building
|Ice Jump
|Ocean Rafting
|Pipe Maze
|Boulder Balance
|Rope Trap
|Freezing Climb
|Waterfall Crossing
|Pillar of Combat
|showtotals = false
|showcosts = false
|showrequirements = false
}}


{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 20:36, 18 December 2024

Vorloran Armor Farming

Following the purchase of the Golden Shard, you now have access to
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Millennium Gate
, the final
Error creating thumbnail: File missing
Slayer
Area in the . These 3 mobs drop the highest level, and often most powerful, armor in the game that are extremely helpful in completing the following slayer area, as well as the
Error creating thumbnail: File missing
Throne of the Herald
. These can be extremely long grinds due to the difficulty of the monsters, and require quite a bit of preparation. The drops that will usually take the longest to obtain are the Platebodies at a drop rate of 3/1300, and it takes an average of roughly 493 kills for each monster to fully complete the armor sets.

We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs. This will make the order you obtain the various equipment in effectively random, but if you don't want to deal with the hassle of rerolling, or simply want to do them in a specific order, the guide will recommend the following order:

Additionally, you should also acquire the pet Patchy whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.

Order

The order you obtain these items in is not particularly important, and considering each separate item can be a huge upgrade individually, it is often recommended to fight each mob for only a short time before equipping the newly obtained armour and switching to the next, repeating this until the player has completed the sets.

Doing these grinds simultaneously with the grinds for the t120 weapons can also be a good idea,

A roughly complete order for finishing Slayer as efficiently as possible would look like:

  1. Torvair / Arctair / Harkair
  2. Vorloran Devastator
  3. Torvair
  4. Vorloran Watcher
  5. Harkair
  6. Vorloran Protector
  7. Arctair
Many players combine the grinding of these weapons with the grind for the Slayer Gear Upgrade Kit (Mythical). An added benefit is the increased damage given by buffs like the Slayer Skillcape and
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Astrology
while fighting Slayer Tasks. Another benefit is the ability to buy prayer points, Light Runes, and Food at a profit with the use of Bountiful Resupply. Below are some gear suggestions. Depending on what
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Prayer
,
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Potions
, and
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Agility
buffs you use or have access to, your optimal gear can change.

Buffs

Requirements

There are very few hard requirements beyond the ability to survive and the entry requirement of
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 Slayer Level 118
, but there are several skills and items that will make this grind significantly easier, and we would be remiss to not mention them
Suggestion Benefit
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Level 120
Less need for DR
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Level 120
Pillar of Combat and Elite Pillar of Conflict
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Level 115
Spectre and Fox Synergies
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Level 118
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Battleborn
Agile Wings Rapier BIS
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Melee
weapon
Feather Storm Crossbow BIS
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Ranged
weapon
Slicing Maelstrom Wand BIS
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Magic
weapon

Agility

# Obstacle Reason
1 X
2 X
3
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Pipe Climb
No particular reason beyond being the only obstacle that grants any combat benefits.
4
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Coal Stones
No negative modifiers, technically saves some food.
5
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Cliff Balance
+20 HP.
6
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Lake Swim
+5% Damage, +1% DR.
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Rocky Waters
can be used instead.
7
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Boulder Trap
No negative combat modifiers.
8
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Pipe Crawl
More damage.
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Raft Building
can be used instead.
9
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Water Jump
More damage. The 20 HP from
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Ice Jump
is not necessary.
10
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Ocean Rafting
Free damage!
P
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Pillar of Combat
Lots of beneficial combat bonuses.
11
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Pipe Maze
More damage.
12
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Boulder Balance
Lower attack interval and more damage for the low price of lower accuracy.
13
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Balance Trap
This obstacle tier does not grant any direct bonuses to these grinds.
14
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Freezing Climb
More evasion, accuracy and damage.
15
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Waterfall Crossing
Is the equivalent of a permanent diamond luck potion, which frees up a potion slot for Damage Reduction Potion IV It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.
EP
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Elite Pillar of Conflict
Lots of beneficial combat bonuses.

Prayer

  • For Melee, use
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    Battleborn
    and
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    Valor
    or the highest level combat style prayers you have available.
  • For Ranged, use
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    Battleborn
    and
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    Avidity
    or the highest level combat style prayers you have available.
  • For Magic, use
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    Battleborn
    and
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    Divination
    or the highest level combat style prayers you have available.

Potions

For all combat styles, use Damage Reduction Potion IV

Summoning

For all combat styles, use Spectre and
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Occultist
. This synergy adds a ridiculous amount to the player's chance to hit, even with otherwise maxed stats, and helps a lot in actually landing hits. Alternatively, use Fox and
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Dragon
to deal a significant amount of unavoidable damage when the player is otherwise having trouble hitting the target

Notes

Checking your setups with the Combat Simulator before engaging any of these monsters is highly recommended. The Slayer Deterer From
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Township
can help reach the tight DR thresholds required provided the monster is only fought while on a slayer task.

Vorloran Protector

Vorloran Protector drops Vorloran Protector Armor

To be able to idle Vorloran Protector with
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Magic
, the following build has 100% Damage Reduction out of combat (75% in combat) and 1,220
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Hitpoints
. Leviathan Shield used here grants an extra 6% DR in combat for a total of 81%. While normally the shield cannot be relied upon to give its full effect all the time, in this case, against this enemy, the effect is guaranteed to be fully stacked since the enemy's highest potential max hit requires it to hit the player 7 times. With Slicing Maelstrom Wand, use
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Slicing Maelstrom
, Despair, and
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Surge II
. With Archaic Wand or Calamity Wand, use
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Infernal Power
, Despair, and
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Surge II
.
Slot Better to Worse
Head Vorloran Devastator Helmet Mask of Despair
Body Vorloran Devastator Platebody Freezing Touch Body
Leggings Vorloran Devastator Platelegs Mythical Wizard Bottoms
Boots Vorloran Devastator Boots Frostspark Boots
Hands Vorloran Devastator Gauntlets (U) Carrion Vambraces
Cape Superior Max Skillcape Skull Cape
Neck Fury of the Elemental Zodiacs Allure Amulet
Ring Ring of Power Burning Madness Ring
Passive Gauntlets of Rage Shield of Magic Power
Weapon Slicing Maelstrom Wand Archaic Wand
Offhand Leviathan Shield (P) Divine Shield

Vorloran Watcher

Vorloran Watcher drops Vorloran Watcher Armor

To be able to idle Vorloran Watcher with
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Melee
, the following build has 92% Damage Reduction out of combat (65% in combat) and 1,220
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Hitpoints
Slot Better to Worse
Head Mask of Madness Vorloran Protector Helmet
Body Ward of Flame Platebody Vorloran Protector Platebody
Leggings Vorloran Protector Platelegs Burning Protection Platelegs
Boots Frostspark Boots Vorloran Protector Boots
Hands Vorloran Protector Gauntlets (U) Carrion Vambraces
Cape Superior Max Skillcape Infernal Cape
Neck Fury of the Elemental Zodiacs Fighter Amulet
Ring Ring of Power Fighter Ring
Passive Shield of Melee Power Blood Ring
Weapon Agile Wings Rapier FrostSpark 1H Sword
Offhand Leviathan Shield (P) Divine Shield

Vorloran Devastator

Vorloran Devastator drops Vorloran Devastator Armor

To be able to idle Vorloran Devastator with
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Ranged
, the following build has 96% Damage Reduction out of combat (70% in combat) and 1,270
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Hitpoints
, use
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Rocky Waters
instead of
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Lake Swim
. It is incredibly important to use
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Protect from Magic
instead of
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Avidity
to avoid as many of the Slow and Freeze debuffs as possible.

With Feather Storm Crossbow, use Zephyte Bolts or Decay Bolts.

With Divine Crossbow, use Meteorite Bolts.

Slot Better to Worse
Head Mask of Torment Vorloran Watcher Helmet
Body Vorloran Watcher Platebody Bundled Protection Body
Leggings Vorloran Watcher Platelegs Perfect Sight Legs
Boots Frostspark Boots Vorloran Watcher Boots
Hands Vorloran Watcher Gauntlets (U) Carrion Vambraces
Cape Weakness Exploiter Cape Superior Max Skillcape
Neck Deadeye Amulet Fury of the Elemental Zodiacs
Ring Ring of Power Blood Ring
Passive Shield of Ranged Power Gauntlets of Rage
Weapon Feather Storm Crossbow Divine Crossbow
Offhand Leviathan Shield (P) Divine Shield

Guardian of the Herald

This monster is a tad tougher, this setup is identical to the minimum requirement for
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Throne of the Herald
phase 1, apart from the Potions used.

There is technically a negligable death chance as the maximum hit is 1 higher than the auto-eat threshold (combat sim did not return any deaths on 100,000 trials).