Ranged/Training: Difference between revisions

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|weapon1 = Normal Longbow
|weapon1 = Normal Longbow
|ammo1 = Iron Arrows
|ammo1 = Iron Arrows
|ring1 = !{{ItemIcon|Silver Emerald Ring}} (Optional)
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|weapon1 = Oak Longbow
|weapon1 = Oak Longbow
|ammo1 = Steel Arrows
|ammo1 = Steel Arrows
|ring1 = !{{ItemIcon|Silver Emerald Ring}} (Optional)
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|weapon1 = Willow Shortbow
|weapon1 = Willow Shortbow
|ammo1 = Mithril Arrows
|ammo1 = Mithril Arrows
|ring1 = !{{ItemIcon|Silver Emerald Ring}} (Optional)
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|weapon1 = Maple Shortbow
|weapon1 = Maple Shortbow
|ammo1 = Adamant Arrows
|ammo1 = Adamant Arrows
|ring1 = !{{ItemIcon|Silver Emerald Ring}} (Optional)
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|weapon1 = Ice Shortbow
|weapon1 = Ice Shortbow
|ammo1 = Rune Arrows
|ammo1 = Rune Arrows
|ring1 = !{{ItemIcon|Silver Emerald Ring}} (Optional)
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|weapon1 = Ice Shortbow
|weapon1 = Ice Shortbow
|ammo1 = Rune Arrows
|ammo1 = Rune Arrows
|ring1 = !{{ItemIcon|Silver Emerald Ring}} (Optional)
}}
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Revision as of 15:51, 18 March 2025

Introduction

Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of

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Fletching

large amounts of bolts, you shouldn't use crossbows until you have the Dragon Crossbow or better.

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Ranged

has a lot of options to do great damage, particularly to

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Magic

enemies that may be very difficult to beat with Melee. For Ranged, use

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Crafting

to obtain the highest level Armor, and

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Fletching

to obtain the highest level Weapons and Ammo.

Crafted Armour can be upgraded () once from the Bank, using more of the raw Dragonhide. Upgrading Ranged armor is always recommended once it's available.
This Armour does not get any Damage Reduction until upgraded to its (U) variant, much like Melee Armour.


Ranged has three different Attack styles,

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Accurate

,

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Rapid

, and

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Longrange

:

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    Accurate
    increases your Hidden Ranged level which causes each attack to be more accurate and deal more damage.
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    Rapid
    lowers the attack interval of the weapon by 0.4 seconds, making each attack significantly faster
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    Longrange
    increases your Hidden Ranged Level by less than Accurate, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between
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    Ranged
    and
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    Defence
    .

In general,

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Accurate

is more effective at low levels, while

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Rapid

is more effective at higher levels. The cutoff is approximately level 40.

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Longrange

should likely be used before this cutoff to also get an amount of

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Defence

XP!

Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks:

Weapon Details Ammo Notes
Shortbow Fast-ish, weaker Arrows Not great.
Longbow More accurate, more damage Arrows Arrows are cheap and easy to mass produce.
Crossbow Slow with high damage Bolts Bolts are valuable and difficult to make.
Throwing Knives Extremely fast with low damage and accuracy - Does not require
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Fletching
.
Javelins Fast with high damage and low accuracy - Javelins are worth a lot of GP when sold

For the earliest parts of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source. Javelins are more powerful than bows, and can be used if you want to powerlevel a bit, but the effort it takes to make enough for each level bracket is more than the effort required to just use arrows. Additionally, Ice Arrows are equivalent to Rune Arrows while not having a level requirement, and so can be used from

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Ranged

level 1. If you can comfortably fight Frozen Archer with your

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Melee

setup, these can carry you through training ranged without even looking at

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Fletching

Important Notes on This Guide, Please Read

  • This Guide does not include any Potions, Pets.
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    Agility
    or
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    Astrology
    unless specifically mentioned in the section.
  • Each section is to the next Gear Set, sections can be skipped. In this case ETA until the next section will need to be re-calculated.
  • Items with (Optional) next to them are recommended, but not required for survival. If not owned these items can be skipped, they will however impact the XP /h gained.
    • Items with the (Optional) tag next to them are still recommended to be obtained.
  • Gems and Points of Interest are recommended if Atlas of Discovery Expansion is owned, they are not required.
  • Rough estimates for Food consumed /h are listed in Lemonade which heals for 1
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    Health
    . Simply divide the Food Consumed /h numbers by how much the used Food heals for.
  • Each section assumes at least
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    Auto Eat - Tier I
    has been unlocked.
  • Lesser Summoning Amulet is the best in slot Amulet for all sections. This requires some low level Barrier Combat and is included in the Atlas of Discovery Expansion.
  • Lower Tier Arrows can be used at any stage, it will only impact the XP/kills per hour but will not impact which Monster should be fought.

Leveling

Level 1 to 5

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    Hitpoints
    Level 10
  • Total required experience for Level 5: 388
  • Attack Style:
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    Accurate


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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
Cow 5,570 4,800 5m
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Auto Eat - Tier II
Cow 4,200 4,800 5m
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Auto Eat - Tier III
Cow 3,250 4,800 5m


Level 5 to 20

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    Hitpoints
    Level 12
  • Total required experience for Level 20: 4,470
  • Attack Style:
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    Accurate
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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
Cow 3,200 6,100 40m
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Auto Eat - Tier II
Skeleton 13,000 8,100 30m
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Auto Eat - Tier III
Skeleton 10,250 8,100 30m

Level 20 to 30

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    Hitpoints
    Level 17
  • Total required experience for Level 30: 13,363
  • Attack Style:
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    Rapid
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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
Tentacle 7,750 12,500 43m
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Auto Eat - Tier II
Bandit Trainee 12,050 13,000 41m
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Auto Eat - Tier III
Bandit Trainee 9,700 13,000 41m

Level 30 to 40

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    Hitpoints
    Level 25
  • Total required experience for Level 40: 37,224
  • Attack Style:
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    Rapid


  • Prayers:
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    Hawk Eye
    &
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    Sharp Eye
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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
Bandit Trainee 7,330 20,000 1h11m
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Auto Eat - Tier II
Frozen Archer 7,750 24,250 59m
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Auto Eat - Tier III
Bandit 32,330 25,000 41m

Level 40 to 50

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    Hitpoints
    Level 33
  • Total required experience for Level 40: 101,333
  • Attack Style:
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    Rapid

At this stage it's recommended to farm out

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Frozen Cove

for Ice Boots and Ice Helmet and Ice Shortbow a guide for this dungeon can be found here.
As an alternative for crafting D-Hide Equipment, they can be obtained from

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Spider Forest

.


  • Prayers:
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    Hawk Eye
    &
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    Sharp Eye


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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
Bandit Trainee 1,450 29,500 2h10m
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Auto Eat - Tier II
Wizard 21,500 37,750 1h42m
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Auto Eat - Tier III
Wizard 16,750 37,750 1h42m


Level 50 to 60

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    Hitpoints
    Level 42
  • Total required experience for Level 40: 273,742
  • Attack Style:
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    Rapid


  • Prayers:
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    Hawk Eye
    &
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    Sharp Eye


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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
Bandit 14,150 43,500 3h57m
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Auto Eat - Tier II
Elerine Archer 16,750 44,000 3h57m
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Auto Eat - Tier III
Master Wizard 16,750 52,500 3h17m