Defence: Difference between revisions
No edit summary |
No edit summary |
||
(28 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
{{V0. | {{UserContentVersion|1.2.2}} | ||
{{Skillbox | |||
|released=21 September 2019 ([[V0.05]]) | |||
|expansion=Base game | |||
|type=Combat | |||
|99=None | |||
|120=TotH | |||
|abyssal60=ItA | |||
}} | |||
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It is one of three skills (along with {{Skill|Hitpoints}} and {{Skill|Prayer}}) that is used when determining a player or monster's [[Combat Level]], regardless of what combat style they are strongest with. | |||
A higher Defence level increases the player's [[Combat#Evasion Rating|evasion ratings]] in combat, which lowers a monster's chance to hit. Defence does ''not'' affect the damage dealt by a successful attack, which is mostly a factor of [[Damage Reduction]]. As it results in fewer hits against the player, however, a higher Defence level can help reduce [[food]] usage in combat. Defence has no effect in {{Skill|Thieving}}. | |||
Most Melee-focused armour requires a certain Defence level to be equipped. | |||
== Mechanics == | |||
The Defence skill increases the player's melee, ranged, and magic evasion ratings. For details on how Evasion Rating is calculated, refer to the [[Combat#Evasion Rating|Evasion Rating section]] on the {{Icon|Combat}} page. | |||
== Gaining Defence XP == | |||
| | Defence XP can be earned in combat with any of the three combat styles by selecting the appropriate attack style: | ||
| | |||
* While using {{Icon|Melee}}, choose the "Block" attack style | |||
* While using {{Skill|Ranged}}, choose the "Longrange" attack style | |||
* While using {{Skill|Magic}}, choose the "Defensive" attack style | |||
Defence XP gained is based on damage dealt to an enemy, not damage taken by the player. When using the Block attack style, 0.4 Defence XP is awarded per point of damage done. When using the Longrange or Defensive attack styles, 0.2 Defence XP is awarded per point of damage done, with another 0.2 XP per point of damage going to Ranged or Magic, respectively. | |||
| | |||
| | |||
| | |||
== Skill Level Unlocks == | |||
Increasing the {{PAGENAME}} skill allows the player to equip more powerful [[Melee]]-focused armour. The player's [[Combat#Accuracy Rating|accuracy rating]] when using the {{Skill|Defence|Block|nolink=true}} attack style scales with Defence level, as does the player's [[Combat#Evasion Rating|evasion rating]] against all attack styles. | |||
{{SkillUnlocks|{{PAGENAME}}}} | |||
== Skillcapes == | |||
{{SkillcapeInfo}} | |||
== Pet == | |||
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Defence XP. | |||
{{PetSkillInfo}} | |||
[[Category:Skills]] | |||
{{Menu}} | {{Menu}} |
Latest revision as of 22:58, 22 June 2024
Skill ID: melvorD:Defence | |
Release Date: | 21 September 2019 (V0.05) |
Game Version: | |
Type: | Combat |
Expansions information | |
Level 99: | |
Level 120: | |
Abyssal 60: | Error creating thumbnail: File missing Into the Abyss Expansion
|
Defence is a Combat skill. It is one of three skills (along with
Hitpoints and
Prayer) that is used when determining a player or monster's Combat Level, regardless of what combat style they are strongest with.
A higher Defence level increases the player's evasion ratings in combat, which lowers a monster's chance to hit. Defence does not affect the damage dealt by a successful attack, which is mostly a factor of Damage Reduction. As it results in fewer hits against the player, however, a higher Defence level can help reduce food usage in combat. Defence has no effect in Thieving.
Most Melee-focused armour requires a certain Defence level to be equipped.
Mechanics
The Defence skill increases the player's melee, ranged, and magic evasion ratings. For details on how Evasion Rating is calculated, refer to the Evasion Rating section on the Combat page.
Gaining Defence XP
Defence XP can be earned in combat with any of the three combat styles by selecting the appropriate attack style:
- While using
Melee, choose the "Block" attack style
- While using
Ranged, choose the "Longrange" attack style
- While using
Magic, choose the "Defensive" attack style
Defence XP gained is based on damage dealt to an enemy, not damage taken by the player. When using the Block attack style, 0.4 Defence XP is awarded per point of damage done. When using the Longrange or Defensive attack styles, 0.2 Defence XP is awarded per point of damage done, with another 0.2 XP per point of damage going to Ranged or Magic, respectively.
Skill Level Unlocks
Increasing the Defence skill allows the player to equip more powerful Melee-focused armour. The player's accuracy rating when using the Block attack style scales with Defence level, as does the player's evasion rating against all attack styles.
Skillcapes
Regular Skillcape
The Defence Skillcape is the skillcape for the Defence skill. It can be purchased for 1,000,000
from the Shop once the player reaches
Level 99 in the Defence skill. The Defence Skillcape offers the following benefits when worn:
+80 All Defence Bonuses
Superior Skillcape
The Superior Defence Skillcape is the superior skillcape for the Defence skill. It can be purchased for 10,000,000
from the Shop once the player reaches
Level 120 in the Defence skill.
Level 120 can only be reached if the player owns the
Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
+5% Reflect Damage
Pet
This skill's pet can be unlocked by performing any action that provides Defence XP.
Pet | Name | DLC | Effect |
---|---|---|---|
Leonardo | +1% Damage Reduction |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
Skills:
| ||||||||||||||||||||
Other:
| ||||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |