Mastery: Difference between revisions
Falterfire (talk | contribs) No edit summary |
m (→Sources) |
||
(44 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{V}} | ||
[[File:Mastery.svg|thumb|right|Mastery]] | [[File:Mastery.svg|thumb|right|Mastery]] | ||
'''Mastery''' is a secondary system of levels tied to individual items within a skill. Each item in a non-combat skill (with the exception of {{Skill|Alt. Magic}} spells) has a level associated with it. | '''Mastery''' is a secondary system of levels tied to individual items within a skill. Each item in a non-combat skill (with the exception of {{Skill|Alt. Magic}} spells) has a {{Icon|Mastery}} level associated with it. | ||
Each recipe within a skill gains bonuses based on its Mastery level that depend on the specific skill the Mastery is associated with. To see a full list of bonuses for a given skill, check the in-game Mastery section of the completion log, the in-game bottom-right mini-bar {{Icon|Mastery}} window, or visit the Wiki page for that skill. | |||
Additionally, the player's total mastery level, also found in the in-game completion log, is used to calculate the drop chance of the {{ItemIcon|Crown of Rhaelyx}}. | |||
==Earning Mastery XP== | ==Earning Mastery XP== | ||
Each time a player completes an action with an associated Mastery Level, they will receive Mastery XP for that item. The XP per action calculation is: | |||
<math>\Biggl \lfloor \biggl[ \Bigl( \text{Unlocked Actions} \times \frac{\text{Player Total Mastery for Skill}}{\text{Total Mastery for Skill}} \Bigr) + \Bigl( \text{Item Mastery Level} \times \frac{\text{Total Items in Skill}}{10} \Bigr) \biggr] \times \text{Action Time} \times 0.5 \times \left ( 1 + \text{Bonus} \right ) \Biggr \rfloor</math> | |||
<math> | Where: | ||
* '''Unlocked Actions''' is the number of actions the player has unlocked for the relevant skill. The mastery actions for a skill can be seen in game by either clicking the "Spend Mastery Pool XP" button on the skill's page, or by clicking "Progress" for the skill within the mastery section of the completion log - note however that this does display all mastery actions, not just those that the player has met the skill level requirement for. | |||
* '''Player Total Mastery for Skill''' and '''Total Mastery for Skill''' are both numbers shown on each skill tile within the mastery section of the completion log | |||
* '''Item Mastery Level''' is the mastery level of the item/action currently being crafted/performed | |||
* '''Total Items in Skill''' is the number of items/actions within the relevant skill, and can also be expressed as <math>\tfrac{\text{Total Mastery for Skill}}{99}</math> | |||
* '''Action Time''' varies depending on the skill: | |||
** For {{Skill|Farming}}, this is the amount of time (in hours) it took the crop to grow | |||
** For gathering skills ({{Skill|Woodcutting}}, {{Skill|Mining}}, {{Skill|Agility}}, {{Skill|Thieving}}, {{Skill|Fishing}} and {{Skill|Astrology}}), this is the number of seconds taken to complete the action. As a result, for these skills the Mastery XP gained per second remains the same even when the action time is decreased, however it is still worth reducing the action time to increase the amount of resources gained over time | |||
** For artisan skills (which consume resources to produce items), the action time is a fixed value regardless of the actual time it takes the player to complete an action. Therefore for these skills, reducing the action time increases the Mastery XP gained per second: | |||
{{ActionTimeOverrideTable}} | |||
* '''Bonus''' is the percentage increase to experience gained. All available bonuses are detailed within the [[#Bonuses|Bonuses]] section below | |||
Also note the following {{Skill|Farming}} specific details: | |||
* To arrive at the mastery XP granted by harvesting a plot, the result of the above formula requires a couple of adjustments: First the result should be multiplied by the quantity harvested, and then divided by an adjustment factor (3 for allotment & herb patches, 10 for trees) | |||
* Each plot harvested counts as its own action, therefore in the case where the player harvests multiple plots simultaneously using the "Harvest All" button the mastery XP gained from each plot is calculated individually, taking into account mastery level increases between each plot harvested | |||
The first is based on how many total Mastery levels the player has in the skill. Each item in a skill adds up to +1 to this factor depending on its current Mastery level. | In other words, there are two main factors that are added together to determine the XP per action: | ||
* The first is based on how many total Mastery levels the player has in the skill. Each item in a skill adds up to +1 to this factor depending on its current Mastery level. | |||
The second is based on the Mastery level of the specific item gaining XP multiplied by one tenth of the total number of items in the skill. | * The second is based on the Mastery level of the specific item gaining XP multiplied by one tenth of the total number of items in the skill. | ||
After both of these factors are added together, they are multiplied by half of the time per action as measured in seconds. | After both of these factors are added together, they are multiplied by half of the time per action as measured in seconds. | ||
There are | There are three important takeaways from this: | ||
# Mastery XP per action increases substantially as Mastery level in an item increases. | |||
# Mastery XP is gained much more quickly for skills with a lot of items (such as {{Skill|Smithing}}) than it is for skills with only a few (such as {{Skill|Woodcutting}}). | |||
# Decreasing the action time is always beneficial: For artisan skills doing so can significantly increase the rate of Mastery XP gained, while for gathering skills this increases the rate of resources gained. | |||
==Sources== | |||
Aside from increasing the factors mentioned in the formula above, there are several ways to increase the Mastery XP gained: | Aside from increasing the factors mentioned in the formula above, there are several ways to increase the Mastery XP gained: | ||
Line 33: | Line 47: | ||
!Description | !Description | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Skillers Hat|notext=true}}{{ItemIcon|Skillers Body|notext=true}}{{ItemIcon|Skillers Leggings|notext=true}}{{ItemIcon|Skillers Boots|notext=true}} Skillers Outfit || When all four pieces of the skillers outfit are equipped, Mastery XP for all skills is increased by 8%. | ||
|- | |- | ||
| {{Skill|Firemaking}} || Each Firemaking item at level 99 Mastery grants +0.25% Mastery XP to other skills. In addition, reaching the 95% Mastery Pool Checkpoint for Firemaking increases global Mastery XP by +5%. | | {{Skill|Firemaking}} || Each Firemaking item at level 99 Mastery grants +0.25% Mastery XP to other skills. In addition, reaching the 95% Mastery Pool Checkpoint for Firemaking increases global Mastery XP by +5%. | ||
|- | |- | ||
| {{ | | Mastery Pool Checkpoints || The 10% Mastery Pool checkpoint for each skill (except {{Skill|Thieving}}) is a +5% bonus to Mastery XP gained for that skill. | ||
|- | |- | ||
| | | {{Skill|Astrology}} Modifiers || Astrology can give you a buff of up to 8% Mastery XP for most skills. | ||
|} | The {{TotH}} {{ConstellationIcon|Rosaniya}} constellation also adds up to 5% global Mastery XP. | ||
|}[[Category:Manual Tables]] | |||
For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. | |||
{| class="wikitable" | |||
! Skill | |||
! Page | |||
{| class="wikitable" | |||
! | |||
! | |||
|- | |- | ||
| | | {{Skill|Farming}} || [[Farming/Boosts#Mastery Boosts|Farming Boosts]] | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | {{Skill|Woodcutting}} || [[Woodcutting/Boosts#Mastery Boosts|Woodcutting Boosts]] | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | {{Skill|Fishing}} || [[Fishing/Boosts#Mastery Boosts|Fishing Boosts]] | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | {{Skill|Firemaking}} || [[Firemaking/Boosts#Mastery Boosts|Firemaking Boosts]] | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | {{Skill|Cooking}} || [[Cooking/Boosts#Mastery Boosts|Cooking Boosts]] | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | {{Skill|Mining}} || [[Mining/Boosts#Mastery Boosts|Mining Boosts]] | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | {{Skill|Smithing}} || [[Smithing/Boosts#Mastery Boosts|Smithing Boosts]] | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | {{Skill|Thieving}} || [[Thieving/Boosts#Mastery Boosts|Thieving Boosts]] | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | {{Skill|Fletching}} || [[Fletching/Boosts#Mastery Boosts|Fletching Boosts]] | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | {{Skill|Crafting}} || [[Crafting/Boosts#Mastery Boosts|Crafting Boosts]] | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | {{Skill|Runecrafting}} || [[Runecrafting/Boosts#Mastery Boosts|Runecrafting Boosts]] | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | {{Skill|Herblore}} || [[Herblore/Boosts#Mastery Boosts|Herblore Boosts]] | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | {{Skill|Agility}} || [[Agility/Boosts#Mastery Boosts|Agility Boosts]] | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | {{Skill|Summoning}} || [[Summoning/Boosts#Mastery Boosts|Summoning Boosts]] | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | {{Skill|Astrology}} || [[Astrology/Boosts#Mastery Boosts|Astrology Boosts]] | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | {{Skill|Archaeology}} || [[Archaeology/Boosts#Mastery Boosts|Archaeology Boosts]] | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | {{Skill|Harvesting}} || [[Harvesting/Boosts#Mastery Boosts|Harvesting Boosts]] | ||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
==The Mastery Pool== | |||
Whenever the player gains Mastery XP, 25% of the amount received is also added to the Mastery Pool for that skill. After Skill level 99, the "Skill Mastery" perk increases this to 50% of the item's Mastery XP. The maximum Mastery Pool XP cap for a given skill is equal to 500,000 multiplied by the total number of items in that skill. Any Mastery Pool XP earned beyond the cap is lost forever. Owning expansions that add items to a skill {{TotH}} or {{AoD}} will increase the maximum cap of the Mastery Pool by the amount of items added. | |||
Mastery Pool XP has two uses: | |||
First, it can be spent to level up the mastery level of any item in the skill. Mastery Pool XP spent this way is converted to Mastery XP at a 1:1 rate. | |||
Second, Checkpoints are reached when the Mastery Pool reaches 10%, 25%, 50%, and 95% filled. These bonuses vary by skill, but are often quite powerful. Checkpoints only remain active as long as the Mastery Pool has enough XP in it to meet the requirement - If enough Mastery Pool XP is spent on leveling items to dip below the threshold for a given checkpoint, the bonus will be lost until enough XP is gained to reach it again. | |||
[[Mastery tokens]] can be claimed from either the [[bank]] or the Spend Mastery XP interface, doing so fills the Mastery Pool for the relevant skill by 0.1% of the maximum amount that can be stored. | |||
The cap of the mastery pool can be increased with {{ItemIcon|Cape of Completion}} or {{TotH}}{{PetIcon|Harold}}, which increase the pool cap by 25% and 50% respectively. Increasing the pool cap makes it easier to maintain the 95% checkpoint bonus without risking the mastery pool completely filling while training a skill. | |||
==Mastery Level XP== | |||
Mastery Experience and levels use the same experience formulas and caps as normal Skill experience. Which is to say, going from one Mastery level to the next is always the same amount of experience as going from the same Skill level to the next. | |||
{{:Experience Table}} | |||
{{Menu}} | {{Menu}} | ||
Latest revision as of 21:28, 10 August 2024
This page is up to date (v1.3). |
Mastery is a secondary system of levels tied to individual items within a skill. Each item in a non-combat skill (with the exception of Alt. Magic spells) has a
Mastery level associated with it.
Each recipe within a skill gains bonuses based on its Mastery level that depend on the specific skill the Mastery is associated with. To see a full list of bonuses for a given skill, check the in-game Mastery section of the completion log, the in-game bottom-right mini-bar Mastery window, or visit the Wiki page for that skill.
Additionally, the player's total mastery level, also found in the in-game completion log, is used to calculate the drop chance of the Crown of Rhaelyx.
Earning Mastery XP
Each time a player completes an action with an associated Mastery Level, they will receive Mastery XP for that item. The XP per action calculation is:
[math]\displaystyle{ \Biggl \lfloor \biggl[ \Bigl( \text{Unlocked Actions} \times \frac{\text{Player Total Mastery for Skill}}{\text{Total Mastery for Skill}} \Bigr) + \Bigl( \text{Item Mastery Level} \times \frac{\text{Total Items in Skill}}{10} \Bigr) \biggr] \times \text{Action Time} \times 0.5 \times \left ( 1 + \text{Bonus} \right ) \Biggr \rfloor }[/math]
Where:
- Unlocked Actions is the number of actions the player has unlocked for the relevant skill. The mastery actions for a skill can be seen in game by either clicking the "Spend Mastery Pool XP" button on the skill's page, or by clicking "Progress" for the skill within the mastery section of the completion log - note however that this does display all mastery actions, not just those that the player has met the skill level requirement for.
- Player Total Mastery for Skill and Total Mastery for Skill are both numbers shown on each skill tile within the mastery section of the completion log
- Item Mastery Level is the mastery level of the item/action currently being crafted/performed
- Total Items in Skill is the number of items/actions within the relevant skill, and can also be expressed as [math]\displaystyle{ \tfrac{\text{Total Mastery for Skill}}{99} }[/math]
- Action Time varies depending on the skill:
- For
Farming, this is the amount of time (in hours) it took the crop to grow
- For gathering skills (
Woodcutting,
Mining,
Agility,
Thieving,
Fishing and
Astrology), this is the number of seconds taken to complete the action. As a result, for these skills the Mastery XP gained per second remains the same even when the action time is decreased, however it is still worth reducing the action time to increase the amount of resources gained over time
- For artisan skills (which consume resources to produce items), the action time is a fixed value regardless of the actual time it takes the player to complete an action. Therefore for these skills, reducing the action time increases the Mastery XP gained per second:
- For
Skill | Seconds per Action |
---|---|
60% of the log's base burn interval | |
85% of the recipe's base cooking interval | |
1.7 | |
1.3 | |
1.65 | |
1.7 | |
1.7 | |
4.85 |
- Bonus is the percentage increase to experience gained. All available bonuses are detailed within the Bonuses section below
Also note the following Farming specific details:
- To arrive at the mastery XP granted by harvesting a plot, the result of the above formula requires a couple of adjustments: First the result should be multiplied by the quantity harvested, and then divided by an adjustment factor (3 for allotment & herb patches, 10 for trees)
- Each plot harvested counts as its own action, therefore in the case where the player harvests multiple plots simultaneously using the "Harvest All" button the mastery XP gained from each plot is calculated individually, taking into account mastery level increases between each plot harvested
In other words, there are two main factors that are added together to determine the XP per action:
- The first is based on how many total Mastery levels the player has in the skill. Each item in a skill adds up to +1 to this factor depending on its current Mastery level.
- The second is based on the Mastery level of the specific item gaining XP multiplied by one tenth of the total number of items in the skill.
After both of these factors are added together, they are multiplied by half of the time per action as measured in seconds.
There are three important takeaways from this:
- Mastery XP per action increases substantially as Mastery level in an item increases.
- Mastery XP is gained much more quickly for skills with a lot of items (such as
Smithing) than it is for skills with only a few (such as
Woodcutting).
- Decreasing the action time is always beneficial: For artisan skills doing so can significantly increase the rate of Mastery XP gained, while for gathering skills this increases the rate of resources gained.
Sources
Aside from increasing the factors mentioned in the formula above, there are several ways to increase the Mastery XP gained:
Name | Description |
---|---|
![]() ![]() ![]() ![]() |
When all four pieces of the skillers outfit are equipped, Mastery XP for all skills is increased by 8%. |
Each Firemaking item at level 99 Mastery grants +0.25% Mastery XP to other skills. In addition, reaching the 95% Mastery Pool Checkpoint for Firemaking increases global Mastery XP by +5%. | |
Mastery Pool Checkpoints | The 10% Mastery Pool checkpoint for each skill (except |
Astrology can give you a buff of up to 8% Mastery XP for most skills.
The |
For a list of boosts that apply to all skills, see the Skill Boosts page.
The Mastery Pool
Whenever the player gains Mastery XP, 25% of the amount received is also added to the Mastery Pool for that skill. After Skill level 99, the "Skill Mastery" perk increases this to 50% of the item's Mastery XP. The maximum Mastery Pool XP cap for a given skill is equal to 500,000 multiplied by the total number of items in that skill. Any Mastery Pool XP earned beyond the cap is lost forever. Owning expansions that add items to a skill or
will increase the maximum cap of the Mastery Pool by the amount of items added.
Mastery Pool XP has two uses:
First, it can be spent to level up the mastery level of any item in the skill. Mastery Pool XP spent this way is converted to Mastery XP at a 1:1 rate.
Second, Checkpoints are reached when the Mastery Pool reaches 10%, 25%, 50%, and 95% filled. These bonuses vary by skill, but are often quite powerful. Checkpoints only remain active as long as the Mastery Pool has enough XP in it to meet the requirement - If enough Mastery Pool XP is spent on leveling items to dip below the threshold for a given checkpoint, the bonus will be lost until enough XP is gained to reach it again.
Mastery tokens can be claimed from either the bank or the Spend Mastery XP interface, doing so fills the Mastery Pool for the relevant skill by 0.1% of the maximum amount that can be stored.
The cap of the mastery pool can be increased with Cape of Completion or
Harold, which increase the pool cap by 25% and 50% respectively. Increasing the pool cap makes it easier to maintain the 95% checkpoint bonus without risking the mastery pool completely filling while training a skill.
Mastery Level XP
Mastery Experience and levels use the same experience formulas and caps as normal Skill experience. Which is to say, going from one Mastery level to the next is always the same amount of experience as going from the same Skill level to the next. The experience difference between level [math]\displaystyle{ L-1 }[/math] and level [math]\displaystyle{ L }[/math] is approximately [math]\displaystyle{ \left\lfloor \frac{1}{4} \left( L-1+300\times 2^{\frac{L-1}{7}} \right) \right\rfloor }[/math]. The table below shows this experience difference for each level and also the cumulative experience from level 1 to level [math]\displaystyle{ L }[/math]. Note that experience levels are nonlinear and so the amount of experience between 1 and 92 is the same as the amount of experience between 92 and 99. Experience also doubles about every 7 levels. For example, the experience between 7 and 8 is 138 and the experience between 14 and 15 is 274, which is roughly double.
Skill Exp Table
The base game has a maximum skill and Mastery level of 99, with the Throne of the Herald Expansion the skill level maximum is increased to 120.
Level | XP | Difference | Level | XP | Difference | Level | XP | Difference | Level | XP | Difference | Level | XP | Difference | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 0 | 0 | 26 | 8,740 | 898 | 51 | 111,945 | 10,612 | 76 | 1,336,443 | 126,022 | 101 | 15,889,109 | 1,497,949 | ||||
2 | 83 | 83 | 27 | 9,730 | 990 | 52 | 123,660 | 11,715 | 77 | 1,475,581 | 139,138 | 102 | 17,542,976 | 1,653,867 | ||||
3 | 174 | 91 | 28 | 10,824 | 1,094 | 53 | 136,594 | 12,934 | 78 | 1,629,200 | 153,619 | 103 | 19,368,992 | 1,826,016 | ||||
4 | 276 | 102 | 29 | 12,031 | 1,207 | 54 | 150,872 | 14,278 | 79 | 1,798,808 | 169,608 | 104 | 21,385,073 | 2,016,081 | ||||
5 | 388 | 112 | 30 | 13,363 | 1,332 | 55 | 166,636 | 15,764 | 80 | 1,986,068 | 187,260 | 105 | 23,611,006 | 2,225,933 | ||||
6 | 512 | 124 | 31 | 14,833 | 1,470 | 56 | 184,040 | 17,404 | 81 | 2,192,818 | 206,750 | 106 | 26,068,632 | 2,457,626 | ||||
7 | 650 | 138 | 32 | 16,456 | 1,623 | 57 | 203,254 | 19,214 | 82 | 2,421,087 | 228,269 | 107 | 28,782,069 | 2,713,437 | ||||
8 | 801 | 151 | 33 | 18,247 | 1,791 | 58 | 224,466 | 21,212 | 83 | 2,673,114 | 252,027 | 108 | 31,777,943 | 2,995,874 | ||||
9 | 969 | 168 | 34 | 20,224 | 1,977 | 59 | 247,886 | 23,420 | 84 | 2,951,373 | 278,259 | 109 | 35,085,654 | 3,307,711 | ||||
10 | 1,154 | 185 | 35 | 22,406 | 2,182 | 60 | 273,742 | 25,856 | 85 | 3,258,594 | 307,221 | 110 | 38,737,661 | 3,652,007 | ||||
11 | 1,358 | 204 | 36 | 24,815 | 2,409 | 61 | 302,288 | 28,546 | 86 | 3,597,792 | 339,198 | 111 | 42,769,801 | 4,032,140 | ||||
12 | 1,584 | 226 | 37 | 27,473 | 2,658 | 62 | 333,804 | 31,516 | 87 | 3,972,294 | 374,502 | 112 | 47,221,641 | 4,451,840 | ||||
13 | 1,833 | 249 | 38 | 30,408 | 2,935 | 63 | 368,599 | 34,795 | 88 | 4,385,776 | 413,482 | 113 | 52,136,869 | 4,915,228 | ||||
14 | 2,107 | 274 | 39 | 33,648 | 3,240 | 64 | 407,015 | 38,416 | 89 | 4,842,295 | 456,519 | 114 | 57,563,718 | 5,426,849 | ||||
15 | 2,411 | 304 | 40 | 37,224 | 3,576 | 65 | 449,428 | 42,413 | 90 | 5,346,332 | 504,037 | 115 | 63,555,443 | 5,991,725 | ||||
16 | 2,746 | 335 | 41 | 41,171 | 3,947 | 66 | 496,254 | 46,826 | 91 | 5,902,831 | 556,499 | 116 | 70,170,840 | 6,615,397 | ||||
17 | 3,115 | 369 | 42 | 45,529 | 4,358 | 67 | 547,953 | 51,699 | 92 | 6,517,253 | 614,422 | 117 | 77,474,828 | 7,303,988 | ||||
18 | 3,523 | 408 | 43 | 50,339 | 4,810 | 68 | 605,032 | 57,079 | 93 | 7,195,629 | 678,376 | 118 | 85,539,082 | 8,064,254 | ||||
19 | 3,973 | 450 | 44 | 55,649 | 5,310 | 69 | 668,051 | 63,019 | 94 | 7,944,614 | 748,985 | 119 | 94,442,737 | 8,903,655 | ||||
20 | 4,470 | 497 | 45 | 61,512 | 5,863 | 70 | 737,627 | 69,576 | 95 | 8,771,558 | 826,944 | 120 | 104,273,167 | 9,830,430 | ||||
21 | 5,018 | 548 | 46 | 67,983 | 6,471 | 71 | 814,445 | 76,818 | 96 | 9,684,577 | 913,019 | |||||||
22 | 5,624 | 606 | 47 | 75,127 | 7,144 | 72 | 899,257 | 84,812 | 97 | 10,692,629 | 1,008,052 | |||||||
23 | 6,291 | 667 | 48 | 83,014 | 7,887 | 73 | 992,895 | 93,638 | 98 | 11,805,606 | 1,112,977 | |||||||
24 | 7,028 | 737 | 49 | 91,721 | 8,707 | 74 | 1,096,278 | 103,383 | 99 | 13,034,431 | 1,228,825 | |||||||
25 | 7,842 | 814 | 50 | 101,333 | 9,612 | 75 | 1,210,421 | 114,143 | 100 | 14,391,160 | 1,356,729 |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
Skills:
| ||||||||||||||||||||
Other:
| ||||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |