Ranged: Difference between revisions
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{{ | {{UserContentVersion|1.2.2}} | ||
{{HasSkillGuide|Combat Guide#Ranged}} | |||
{{Skillbox | |||
|released=29 October 2019 ([[V0.08]]) | |||
|expansion=Base game | |||
|type=Combat | |||
|99=None | |||
|120=TotH | |||
|abyssal60=ItA | |||
}} | |||
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike [[Melee]], which uses both {{Skill|Attack}} and {{Skill|Strength}} when attacking monsters in combat, the player's Ranged level affects both accuracy and damage. The Ranged skill also determines what Ranged armour, Ranged weapons, and [[Equipment#Ammunition|ammo]] the player can use. | |||
'''{{PAGENAME}}''' | |||
Players using Ranged will gain [[Combat Triangle]] bonuses against monsters that use {{Skill|Magic}} and penalties against monsters that use {{Icon|Melee}}. | Players using Ranged will gain [[Combat Triangle]] bonuses against monsters that use {{Skill|Magic}} and penalties against monsters that use {{Icon|Melee}}. | ||
== | == Mechanics == | ||
There are three Ranged | There are three Ranged attack styles: '''Accurate''', '''Rapid''', and '''Longrange'''. Each Ranged attack uses [[Equipment#Ammunition|ammunition]] (ammo), which is equipped to a dedicated gear slot. Bows use arrows, crossbows use bolts, and javelins and throwing knives act as both a one-handed weapon and their ammo. Ammo can be created in {{Skill|Fletching}} or obtained by killing monsters. | ||
0.4 Ranged XP is earned per point of damage dealt with a Ranged weapon. When using the Rapid or Accurate styles, this XP is applied directly to the Ranged skill. When using the Longrange style, the XP is split evenly between Ranged and Defence. | |||
In addition to affecting how experience is distributed, each Ranged attack style has a special bonus: | |||
* '''Accurate:''' +6 Hidden Ranged Level, slightly improving the player's [[Combat#Accuracy Rating|Ranged Accuracy Rating]]. | |||
* '''Rapid:''' -0.4s Attack Interval, making the player's attacks 0.4 seconds faster. This is the recommended style for increasing XP per hour. | |||
* '''Longrange:''' +3 Hidden Ranged Level and +3 Hidden Defence Level, slightly improving the player's [[Combat#Accuracy Rating|Ranged Accuracy Rating]] and [[Combat#Evasion Rating|Evasion Rating]]. | |||
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== | == Skill Level Unlocks == | ||
Increasing the {{PAGENAME}} skill allows the player to equip more powerful Ranged weapons and armour. The player's accuracy and damage with any Ranged attack style also scale with Ranged level. | |||
{{SkillUnlocks|{{PAGENAME}}}} | |||
|{{ | |||
=== | == Skillcapes == | ||
= | |||
{{SkillcapeInfo}} | {{SkillcapeInfo}} | ||
== Pet == | == Pet == | ||
This skill's [[Pets|pet]] can be unlocked by performing any action that grants Ranged experience. | |||
{{PetSkillInfo}} | {{PetSkillInfo}} | ||
==Ammo Preservation== | == Skill Bonuses == | ||
Ammo Preservation reduces the likelihood of ammunition being consumed while using | === Ammo Preservation === | ||
Ammo Preservation reduces the likelihood of ammunition being consumed while using Ranged attacks. The chance to preserve ammo is capped at 80%. | |||
{{ModifierTable|AmmoPreservation}} | {{ModifierTable|AmmoPreservation}} | ||
== Ranged Weapon Stats == | == Ranged Weapon Stats == | ||
[[Weapons#Ranged|Ranged Weapons]] use [[Ammunition]] such as Arrows or Bolts to do Damage, their Ranged Attack increases the [[Accuracy]] of attacks while the Ranged Strength increases the Damage done. | |||
== Ranged Armour Stats == | == Ranged Armour Stats == | ||
Ranged Armour have supportive Stats the Ranged Attack increases the [[Accuracy]] of attacks while the Ranged Strength increases the Damage done. | |||
The Upgraded [[D-hide]] Armour as well as higher tier Ranged Armour increases the players [[Damage Reduction]] or [[Abyssal Resistance]] in the {{ItA}}[[Into the Abyss Expansion]]. | |||
* {{SlotIcon|head}}[[Helmets#Ranged|Ranged Helmets]] | |||
* {{SlotIcon|chest}}[[Platebodies#Ranged|Ranged Chests]] | |||
{{ | * {{SlotIcon|legs}}[[Platelegs#Ranged|Ranged Legs]] | ||
* {{SlotIcon|feet}}[[Boots#Ranged|Ranged Boots]] | |||
* {{SlotIcon|hands}}[[Gloves#Ranged|Ranged Gloves]] | |||
* {{SlotIcon|shield}}[[Shields#Ranged_Shields|Ranged Shields]] | |||
{{ | * {{SlotIcon|back}}[[Capes#Other_Capes|Combat Capes]] | ||
{{ | |||
{{ | |||
{{ | |||
{{ | |||
[[Category:Skills]] | [[Category:Skills]] | ||
{{Menu}} | {{Menu}} |
Latest revision as of 04:18, 31 July 2024
Skill ID: melvorD:Ranged | |
Release Date: | 29 October 2019 (V0.08) |
Game Version: | |
Type: | Combat |
Expansions information | |
Level 99: | |
Level 120: | |
Abyssal 60: | Error creating thumbnail: File missing Into the Abyss Expansion
|
Ranged is a Combat skill. Unlike Melee, which uses both
Attack and
Strength when attacking monsters in combat, the player's Ranged level affects both accuracy and damage. The Ranged skill also determines what Ranged armour, Ranged weapons, and ammo the player can use.
Players using Ranged will gain Combat Triangle bonuses against monsters that use Magic and penalties against monsters that use
Melee.
Mechanics
There are three Ranged attack styles: Accurate, Rapid, and Longrange. Each Ranged attack uses ammunition (ammo), which is equipped to a dedicated gear slot. Bows use arrows, crossbows use bolts, and javelins and throwing knives act as both a one-handed weapon and their ammo. Ammo can be created in Fletching or obtained by killing monsters.
0.4 Ranged XP is earned per point of damage dealt with a Ranged weapon. When using the Rapid or Accurate styles, this XP is applied directly to the Ranged skill. When using the Longrange style, the XP is split evenly between Ranged and Defence.
In addition to affecting how experience is distributed, each Ranged attack style has a special bonus:
- Accurate: +6 Hidden Ranged Level, slightly improving the player's Ranged Accuracy Rating.
- Rapid: -0.4s Attack Interval, making the player's attacks 0.4 seconds faster. This is the recommended style for increasing XP per hour.
- Longrange: +3 Hidden Ranged Level and +3 Hidden Defence Level, slightly improving the player's Ranged Accuracy Rating and Evasion Rating.
Skill Level Unlocks
Increasing the Ranged skill allows the player to equip more powerful Ranged weapons and armour. The player's accuracy and damage with any Ranged attack style also scale with Ranged level.
Unlocks | |
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1 | Wield ![]() Wield ![]() Wield ![]() Wield ![]() ![]() ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() ![]() ![]() ![]() ![]() ![]() Wield ![]() Wield ![]() ![]() ![]() Wield ![]() ![]() ![]() Wield ![]() ![]() |
3 | Wield ![]() |
5 | Wield ![]() Wield ![]() ![]() Wield ![]() ![]() ![]() |
10 | Wear ![]() Wear ![]() Wear ![]() Wear ![]() ![]() ![]() ![]() ![]() ![]() Build |
15 | Wield ![]() |
20 | Wield ![]() Wield ![]() Wield ![]() ![]() ![]() ![]() Wield ![]() Wield ![]() Wield ![]() Wield ![]() Wield ![]() Wield ![]() ![]() ![]() Wield ![]() ![]() Build |
30 | Wield ![]() Wear ![]() ![]() Wield ![]() ![]() ![]() Wield ![]() ![]() |
35 | ![]() Wield ![]() |
40 | Wield ![]() Wield ![]() Wield ![]() Wear ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() ![]() ![]() ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wield ![]() ![]() Wield ![]() ![]() ![]() Wield ![]() Wield ![]() ![]() Trade for ![]() Build |
45 | Wear ![]() ![]() |
50 | Wear ![]() Wear ![]() Wear ![]() Wear ![]() ![]() ![]() ![]() Wield ![]() Wield ![]() Wield ![]() Wield ![]() ![]() Wield ![]() Wield ![]() Wield ![]() Purchase ![]() |
60 | Wield ![]() Wield ![]() Wield ![]() ![]() ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() ![]() ![]() ![]() Wear ![]() ![]() Wield Wield ![]() ![]() ![]() Wield Error creating thumbnail: File missing Eternity BowWield ![]() Wield ![]() Wield ![]() Wield ![]() Wield ![]() ![]() Wield ![]() |
65 | Wear ![]() Wield ![]() |
70 | Wield ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() ![]() ![]() ![]() Wield ![]() ![]() ![]() Build Build |
75 | ![]() |
80 | Wield ![]() Wear ![]() ![]() ![]() ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() ![]() ![]() ![]() Wear ![]() ![]() Wield ![]() Wield ![]() |
85 | Wear ![]() ![]() ![]() ![]() ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() |
90 | Wield ![]() ![]() ![]() Wield ![]() Wield |
95 | Build |
99 | Wear ![]() Wear ![]() Wear ![]() |
100 | Wield ![]() Wear ![]() ![]() Wear ![]() ![]() ![]() ![]() Wield ![]() ![]() ![]() Wield ![]() ![]() |
105 | Wield ![]() Wear ![]() ![]() ![]() ![]() Wield ![]() ![]() ![]() Wield ![]() ![]() Build |
108 | Wield ![]() |
110 | Wield ![]() Wear ![]() Wear ![]() Wear ![]() ![]() Wear ![]() ![]() ![]() ![]() Wield ![]() ![]() Wield ![]() ![]() ![]() Wield ![]() Wield ![]() Build |
112 | Wield ![]() Wear ![]() Wear ![]() |
115 | Wield ![]() Wield ![]() Wield ![]() Wield ![]() ![]() |
118 | Wield ![]() |
120 | Wear ![]() Wear ![]() Wear ![]() ![]() ![]() ![]() ![]() Wield ![]() |
Skillcapes
Regular Skillcape
The Ranged Skillcape is the skillcape for the Ranged skill. It can be purchased for 1,000,000
from the Shop once the player reaches
Level 99 in the Ranged skill. The Ranged Skillcape offers the following benefits when worn:
+50% Ammo Preservation
Superior Skillcape
The Superior Ranged Skillcape is the superior skillcape for the Ranged skill. It can be purchased for 10,000,000
from the Shop once the player reaches
Level 120 in the Ranged skill.
Level 120 can only be reached if the player owns the
Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
+75% Ammo Preservation and +5% Ranged Strength Bonus from Equipment
Pet
This skill's pet can be unlocked by performing any action that grants Ranged experience.
Pet | Name | DLC | Effect |
---|---|---|---|
![]() | Marahute | +5% Ammo Preservation |
Skill Bonuses
Ammo Preservation
Ammo Preservation reduces the likelihood of ammunition being consumed while using Ranged attacks. The chance to preserve ammo is capped at 80%.
Source | Type | DLC | Other Modifiers | |
---|---|---|---|---|
![]() | Item (Cape) | +75% Ammo Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +75% Ammo Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +75% Ammo Preservation | +5% Ranged Strength Bonus from Equipment | |
![]() | Item (Cape) | +50% Ammo Preservation | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +5% Global Skill XP +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +100% GP gained from Thieving +10% GP gained from Agility +25% Flat Slayer Area Effect Negation -15% Woodcutting Interval -15% Cooking Interval +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +10% Chance to preserve Summoning Charges +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes | |
![]() | Item (Cape) | +50% Ammo Preservation | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing Rune providing items provide 2x as many runes +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 Flat HP Regen +25% base primary resource quantity gained in Farming | |
![]() | Item (Cape) | +50% Ammo Preservation | ||
![]() | Item (Weapon) | +30% Ammo Preservation | ||
![]() | Item (Cape) | +20% Ammo Preservation | ||
Agility Pillar | Error creating thumbnail: File missing | +15% Ammo Preservation | -15% Summoning Familiar Attack Interval +5% Chance to Double Items Globally +50 Bank Space +15% Global AP (except Item Sales) +15% Rune Preservation +15% Chance to preserve Summoning Charges | |
Error creating thumbnail: File missing Abyssium Javelin | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Error creating thumbnail: File missing Abyssium Throwing Knife | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
![]() | Item (Quiver) | +15% Ammo Preservation | ||
![]() | Item (Quiver) | +15% Ammo Preservation | ||
![]() | Item (Quiver) | +15% Ammo Preservation | ||
![]() | Item (Quiver) | +15% Ammo Preservation | ||
![]() | Item (Quiver) | +15% Ammo Preservation | ||
![]() | Item (Quiver) | +15% Ammo Preservation | ||
![]() | Item (Quiver) | +15% Ammo Preservation | ||
![]() | Item (Quiver) | +15% Ammo Preservation | ||
Error creating thumbnail: File missing Brumite Javelin | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Error creating thumbnail: File missing Brumite Throwing Knife | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
![]() | Item (Quiver) | +15% Ammo Preservation | ||
![]() | Item (Quiver) | +15% Ammo Preservation | ||
![]() | Item (Quiver) | ![]() | +15% Ammo Preservation | |
![]() | Item (Quiver) | ![]() | +15% Ammo Preservation | |
![]() | Item (Quiver) | +15% Ammo Preservation | ||
![]() | Item (Quiver) | +15% Ammo Preservation | ||
![]() | Item (Quiver) | +15% Ammo Preservation | ||
![]() | Item (Quiver) | +15% Ammo Preservation | ||
Error creating thumbnail: File missing Gloomite Javelin | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Error creating thumbnail: File missing Gloomite Throwing Knife | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
![]() | Item (Quiver) | +15% Ammo Preservation | ||
![]() | Item (Quiver) | +15% Ammo Preservation | ||
![]() | Item (Quiver) | +15% Ammo Preservation | ||
![]() | Item (Quiver) | +15% Ammo Preservation | ||
![]() | Item (Quiver) | +15% Ammo Preservation | ||
Error creating thumbnail: File missing Netherite Javelin | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Error creating thumbnail: File missing Netherite Throwing Knife | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
![]() | Item (Quiver) | ![]() | +15% Ammo Preservation | |
![]() | Item (Quiver) | ![]() | +15% Ammo Preservation | |
![]() | Item (Quiver) | +15% Ammo Preservation | ||
![]() | Item (Quiver) | +15% Ammo Preservation | ||
Error creating thumbnail: File missing Shadow Throwing Knife | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | +15% Ranged critical hit chance |
![]() | Item (Quiver) | +15% Ammo Preservation | ||
![]() | Item (Quiver) | +15% Ammo Preservation | ||
Error creating thumbnail: File missing Witherite Javelin | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Error creating thumbnail: File missing Witherite Throwing Knife | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Agility Obstacle 9 | +10% Ammo Preservation | +10% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers +10% Rune Preservation | ||
![]() | Item (Consumable) | ![]() | +10% Ammo Preservation | +10% Ranged Accuracy Rating +1% Ranged Strength Bonus per 8 Ranged Skill Levels (Floored) |
Agility Obstacle 3 | Error creating thumbnail: File missing | +5% Ammo Preservation | +3% chance to gain +1 base primary resource quantity in Runecrafting for Abyssal Runes +3 additional quantity of primary resource gained in Fletching for Abyssal Arrows nodes (Cannot be doubled) +5% Rune Preservation | |
Agility Obstacle 4 | +5% Ammo Preservation | -40 Maximum Hitpoints +5% Rune Preservation +5% Melee Max Hit | ||
Agility Obstacle 6 | +5% Ammo Preservation | +5% Rune Preservation +5% Chance to Preserve Resources in Skills | ||
Agility Obstacle 10 | +5% Ammo Preservation | +10% Chance To Preserve Prayer Points +10% Rune Preservation +10% Chance to Preserve Resources in Skills | ||
Constellation | +5% Ammo Preservation | +8% Fletching Mastery XP +8% Chance to Double Items in Fletching +5% Ranged Strength Bonus from Equipment +5 Hidden Ranged Level +8% Ranged Skill XP +8% Fletching Skill XP +8% Accuracy Rating +5% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | ||
![]() | Item (Consumable) | ![]() | +5% Ammo Preservation | +5% Ranged Accuracy Rating +10% Ranged Strength Bonus from Equipment |
![]() | Item (Consumable) | ![]() | +5% Ammo Preservation | +5% Ranged Strength Bonus from Equipment |
![]() | Item (Boots, Passive) | +5% Ammo Preservation | ||
![]() | Item (Helmet, Passive) | +5% Ammo Preservation | ||
![]() | Item (Amulet, Passive) | +5% Ammo Preservation | +6 Hidden Ranged Level | |
![]() | Pet | +5% Ammo Preservation | ||
![]() | Pet | +3% Ammo Preservation | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit -2% Interval for all Non-Combat Skills +3% Rune Preservation +2% Chance to Double Items Globally | |
Pet | +2% Ammo Preservation | |||
Agility Obstacle 5 | -10% Ammo Preservation | +3% Global Mastery XP +4% Global Skill XP -10% Rune Preservation -10% Chance to Preserve Resources in Skills | ||
Agility Obstacle 11 | -20% Ammo Preservation | +1% Damage Reduction -3 Prayer Point Cost for Prayers -20% Rune Preservation -0.1s Monster Respawn Timer | ||
Agility Obstacle 7 | -30% Ammo Preservation | -30% Rune Preservation -16% Ranged Accuracy Rating -16% Magic Accuracy Rating -16% Melee Accuracy Rating |
Ranged Weapon Stats
Ranged Weapons use Ammunition such as Arrows or Bolts to do Damage, their Ranged Attack increases the Accuracy of attacks while the Ranged Strength increases the Damage done.
Ranged Armour Stats
Ranged Armour have supportive Stats the Ranged Attack increases the Accuracy of attacks while the Ranged Strength increases the Damage done.
The Upgraded D-hide Armour as well as higher tier Ranged Armour increases the players Damage Reduction or Abyssal Resistance in the
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |