Melee: Difference between revisions
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[[File:Attack (skill).svg|thumb|right|Melee]] | [[File:Attack (skill).svg|thumb|right|Melee]] | ||
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* Block provides {{Skill|Defence}} XP | * Block provides {{Skill|Defence}} XP | ||
Each attack style also provides +6 hidden levels in the respective skill. Hidden levels are functionally identical to normal levels for all accuracy, damage, and evasion calculations, but do not count towards item equip requirements. Using the Block attack style at {{Skill|Defence}} Level 54 would not allow the player to equip a {{ItemIcon|Dragon Platebody}} | |||
== Melee Equipment Stats == | == Melee Equipment Stats == | ||
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See [[Equipment]] for an exhaustive list of all equipment that can be worn. | |||
Latest revision as of 17:31, 17 July 2024
This page is up to date (v1.3). |
Melee is one of the three main Combat styles, alongside Ranged and
Magic.
Mechanics
Unlike the other two combat styles, Melee has separate skills for increasing Accuracy and Damage ( Attack and
Strength respectively) instead of them being combined into a single skill. As melee armor requires
Defence levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style.
Melee receives Combat Triangle bonuses when used against Ranged and penalties when used against
Magic.
Due to requiring three skills to be leveled in order to be used effectively instead of just one, melee is the slowest style to train, although this is offset somewhat by not having a cost associated with each attack as neither runes nor ammo are needed.
Melee weapons and armor can be made using the Smithing skill or received as drops from various Monsters or Dungeons.
The Melee icon () is the same as the Attack icon.
Attack Styles
Melee has three attack styles: Stab, Slash, and Block. Each has a separate attack bonus stat associated with it, and most melee weapons have different bonuses for different styles. This means that a given melee weapon will be most accurate when used in certain styles. For example, the Ragnar Godsword has a +125 Slash Bonus but a -4 Stab Bonus, making it substantially more accurate when using the Slash attack style than it is when using Stab.
In addition to having different bonuses, each attack style provides XP to a different skill:
Each attack style also provides +6 hidden levels in the respective skill. Hidden levels are functionally identical to normal levels for all accuracy, damage, and evasion calculations, but do not count towards item equip requirements. Using the Block attack style at Defence Level 54 would not allow the player to equip a
Dragon Platebody
Melee Equipment Stats
Weapons
As a rule of thumb, smithed weapon follow this style:
Weapon | Details | Style | |
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Fast, weaker | ||
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No shield, slow | ||
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Slow-ish |
See Equipment for an exhaustive list of all equipment that can be worn.