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{{V0. | {{UserContentVersion|1.2.2}} | ||
{{HasSkillGuide|Combat Guide#Ranged}} | |||
{{Skillbox | |||
|released=29 October 2019 ([[V0.08]]) | |||
|expansion=Base game | |||
|type=Combat | |||
|99=None | |||
|120=TotH | |||
|abyssal60=ItA | |||
}} | |||
[[ | '''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike [[Melee]], which uses both {{Skill|Attack}} and {{Skill|Strength}} when attacking monsters in combat, the player's Ranged level affects both accuracy and damage. The Ranged skill also determines what Ranged armour, Ranged weapons, and [[Equipment#Ammunition|ammo]] the player can use. | ||
Ranged | Players using Ranged will gain [[Combat Triangle]] bonuses against monsters that use {{Skill|Magic}} and penalties against monsters that use {{Icon|Melee}}. | ||
== | == Mechanics == | ||
There are three Ranged attack styles: '''Accurate''', '''Rapid''', and '''Longrange'''. Each Ranged attack uses [[Equipment#Ammunition|ammunition]] (ammo), which is equipped to a dedicated gear slot. Bows use arrows, crossbows use bolts, and javelins and throwing knives act as both a one-handed weapon and their ammo. Ammo can be created in {{Skill|Fletching}} or obtained by killing monsters. | |||
{| | |||
0.4 Ranged XP is earned per point of damage dealt with a Ranged weapon. When using the Rapid or Accurate styles, this XP is applied directly to the Ranged skill. When using the Longrange style, the XP is split evenly between Ranged and Defence. | |||
In addition to affecting how experience is distributed, each Ranged attack style has a special bonus: | |||
| | * '''Accurate:''' +6 Hidden Ranged Level, slightly improving the player's [[Combat#Accuracy Rating|Ranged Accuracy Rating]]. | ||
* '''Rapid:''' -0.4s Attack Interval, making the player's attacks 0.4 seconds faster. This is the recommended style for increasing XP per hour. | |||
* '''Longrange:''' +3 Hidden Ranged Level and +3 Hidden Defence Level, slightly improving the player's [[Combat#Accuracy Rating|Ranged Accuracy Rating]] and [[Combat#Evasion Rating|Evasion Rating]]. | |||
== Skill Level Unlocks == | |||
Increasing the {{PAGENAME}} skill allows the player to equip more powerful Ranged weapons and armour. The player's accuracy and damage with any Ranged attack style also scale with Ranged level. | |||
{{SkillUnlocks|{{PAGENAME}}}} | |||
== Skillcapes == | |||
{{SkillcapeInfo}} | |||
== Pet == | |||
This skill's [[Pets|pet]] can be unlocked by performing any action that grants Ranged experience. | |||
{{PetSkillInfo}} | |||
== Skill Bonuses == | |||
=== Ammo Preservation === | |||
Ammo Preservation reduces the likelihood of ammunition being consumed while using Ranged attacks. The chance to preserve ammo is capped at 80%. | |||
{{ModifierTable|AmmoPreservation}} | |||
== Ranged Weapon Stats == | |||
[[Weapons#Ranged|Ranged Weapons]] use [[Ammunition]] such as Arrows or Bolts to do Damage, their Ranged Attack increases the [[Accuracy]] of attacks while the Ranged Strength increases the Damage done. | |||
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== Ranged Armour Stats == | |||
Ranged Armour have supportive Stats the Ranged Attack increases the [[Accuracy]] of attacks while the Ranged Strength increases the Damage done. | |||
The Upgraded [[D-hide]] Armour as well as higher tier Ranged Armour increases the players [[Damage Reduction]] or [[Abyssal Resistance]] in the {{ItA}}[[Into the Abyss Expansion]]. | |||
* {{SlotIcon|head}}[[Helmets#Ranged|Ranged Helmets]] | |||
* {{SlotIcon|chest}}[[Platebodies#Ranged|Ranged Chests]] | |||
* {{SlotIcon|legs}}[[Platelegs#Ranged|Ranged Legs]] | |||
* {{SlotIcon|feet}}[[Boots#Ranged|Ranged Boots]] | |||
* {{SlotIcon|hands}}[[Gloves#Ranged|Ranged Gloves]] | |||
* {{SlotIcon|shield}}[[Shields#Ranged_Shields|Ranged Shields]] | |||
* {{SlotIcon|back}}[[Capes#Other_Capes|Combat Capes]] | |||
[[Category:Skills]] | |||
{{Menu}} | {{Menu}} |
Latest revision as of 04:18, 31 July 2024
Ranged is a Combat skill. Unlike Melee, which uses both
Attack and
Strength when attacking monsters in combat, the player's Ranged level affects both accuracy and damage. The Ranged skill also determines what Ranged armour, Ranged weapons, and ammo the player can use.
Skill ID: melvorD:Ranged | |
Release Date: | 29 October 2019 (V0.08) |
Game Version: | |
Type: | Combat |
Expansions information | |
Level 99: | |
Level 120: | |
Abyssal 60: | Error creating thumbnail: File missing Into the Abyss Expansion
|
Players using Ranged will gain Combat Triangle bonuses against monsters that use Magic and penalties against monsters that use
Melee.
Mechanics
There are three Ranged attack styles: Accurate, Rapid, and Longrange. Each Ranged attack uses ammunition (ammo), which is equipped to a dedicated gear slot. Bows use arrows, crossbows use bolts, and javelins and throwing knives act as both a one-handed weapon and their ammo. Ammo can be created in Fletching or obtained by killing monsters.
0.4 Ranged XP is earned per point of damage dealt with a Ranged weapon. When using the Rapid or Accurate styles, this XP is applied directly to the Ranged skill. When using the Longrange style, the XP is split evenly between Ranged and Defence.
In addition to affecting how experience is distributed, each Ranged attack style has a special bonus:
- Accurate: +6 Hidden Ranged Level, slightly improving the player's Ranged Accuracy Rating.
- Rapid: -0.4s Attack Interval, making the player's attacks 0.4 seconds faster. This is the recommended style for increasing XP per hour.
- Longrange: +3 Hidden Ranged Level and +3 Hidden Defence Level, slightly improving the player's Ranged Accuracy Rating and Evasion Rating.
Skill Level Unlocks
Increasing the Ranged skill allows the player to equip more powerful Ranged weapons and armour. The player's accuracy and damage with any Ranged attack style also scale with Ranged level.
Level | Unlocks |
---|---|
1 | Wield Bronze Arrows Wield Iron Arrows Wield Shatter Arrows Wield Topaz Bolts Topaz Bolts (Arcane) Topaz Bolts (Enchanted) Wear (B) Leather Body Wear (B) Leather Chaps Wear (B) Leather Vambraces Wear Leather Armour Wield Basic Shortbow Wield Bronze Ranged Weapons Wield Iron Ranged Weapons Wield Normal Bows |
3 | Wield Slingshot |
5 | Wield Steel Arrows Wield Oak Bows Wield Steel Ranged Weapons |
10 | Wear (B) Hard Leather Body Wear (B) Hard Leather Chaps Wear (B) Hard Leather Vambraces Wear Hard Leather Armour Build Cave Climb in Obstacle 4 (requires 10, 10) |
15 | Wield Leeching Bolts |
20 | Wield Crystal Arrows Wield Mithril Arrows Wield Sapphire Bolts Old Hunting Bow Sapphire Bolts (Arcane) Sapphire Bolts (Enchanted) Wield Crystal Crossbow Wield Crystal Javelin Wield Crystal Longbow Wield Crystal Shortbow Wield Crystal Throwing Knife Wield Mithril Ranged Weapons Wield Willow Bows Build Cliff Balance in Obstacle 5 (requires 20, 20) |
30 | Wield Adamant Arrows Wear Ranged Slayer Gear (Strong) (requires 30) Wield Adamant Ranged Weapons Wield Maple Bows |
35 | Golden Bow Wield Granite Crossbow |
40 | Wield Poison Bolts Wield Ruby Bolts Wield Rune Arrows Wear Ice Armor (requires 40) Aranite Arrows Ruby Bolts (Arcane) Ruby Bolts (Enchanted) Wear (B) Green D-hide Body Wear (B) Green D-hide Chaps Wear (B) Green D-hide Vambraces Wear Green Dragonhide Armour Wear Ranger Boots Wear Ranger Hat Wear Throwing Power Gloves Wear Unholy Body (m) (requires 40) Wield Ice Bows Wield Rune Ranged Weapons Wield Unholy Longbow (m) (requires 40) Wield Yew Bows Trade for Ranged Hinder Scroll (requires 10) Build Tree Hop in Obstacle 6 (requires 40, 40) |
45 | Wear Unholy Ranged Gloves (m) (requires 45) Elusive Boots (requires 45) |
50 | Wear (B) Blue D-hide Body Wear (B) Blue D-hide Chaps Wear (B) Blue D-hide Vambraces Wear Blue Dragonhide Armour Wield Desert Shortbow Wield Elerine Longbow Wield Familiar Longbow Wield Magic Bows Wield Poison Crossbow Wield Pure Crystal Longbow Wield Pure Crystal Shortbow Purchase Hunters Hat (requires 80, 50, 50, 8 Prats Hats) |
60 | Wield Dragon Arrows Wield Emerald Bolts Wield Pure Crystal Arrows Emerald Bolts (Arcane) Emerald Bolts (Enchanted) Wear (B) Red D-hide Body Wear (B) Red D-hide Chaps Wear (B) Red D-hide Vambraces Wear Red Dragonhide Armour Wear Ranged Slayer Gear (Elite) (requires 60) Wield Confetti Crossbow Wield Dragon Ranged Weapons Wield Error creating thumbnail: File missing Eternity BowWield Poisoned Shortbow Wield Pure Crystal Crossbow Wield Pure Crystal Javelin Wield Pure Crystal Throwing Knife Wield Redwood Bows Wield Slayer's Crossbow |
65 | Wear Cursed Body (m) (requires 65) Wield Cursed Longbow (m) (requires 65) |
70 | Wield Ancient Arrows Wear (B) Black D-hide Body Wear (B) Black D-hide Chaps Wear (B) Black D-hide Vambraces Wear Black Dragonhide Armour Wield Ancient Ranged Weapons Build Cave Maze in Obstacle 9 (requires 70, 70) Build Water Jump in Obstacle 9 (requires 70, 70) |
75 | Ancient Hunting Bow |
80 | Wield Diamond Bolts Wear Scaled Shield Darksteel Arrows Diamond Bolts (Arcane) Diamond Bolts (Enchanted) Wear (B) Ancient D-hide Body Wear (B) Ancient D-hide Chaps Wear (B) Ancient D-hide Vambraces Wear Ancient Dragonhide Armour Wear Ranged Slayer Gear (Master) (requires 80) Wield Stormsnap Wield Ghost Blunderbow |
85 | Wear Aeris God Armour Wear Aeris God Boots (B) Wear Aeris God Boots (C) Wear Aeris God Helmet (B) Wear Aeris God Helmet (C) Wear Aeris God Platebody (B) Wear Aeris God Platebody (C) Wear Aeris God Platelegs (B) Wear Aeris God Platelegs (C) Wear Poison Virulence Gloves |
90 | Wield Jadestone Bolts Jadestone Bolts (Arcane) Jadestone Bolts (Enchanted) Wield Engulfing Vortex Longbow Wield Shockwave |
95 | Build Lava Waterfall Dodge in Obstacle 10 (requires 95, 95, 90, 80) |
99 | Wear Maximum Skillcape (requires level 99 in all skills) Wear Ranged Skillcape Wear Shield of Ranged Power |
100 | Wield Corundum Arrows (requires cleared) Wear Ranged Slayer Gear (Legendary) (requires 100, cleared) Wear Elderwood Armour (requires cleared) Wield Corundum Ranged Weapons (requires cleared) Wield Elderwood Bows (requires cleared) |
105 | Wield Augite Arrows (requires cleared) Wear Revenant Armour (requires cleared) Wield Augite Ranged Weapons (requires cleared) Wield Revenant Bows (requires cleared) Build Boulder Balance in Obstacle 12 (requires 105, 105) |
108 | Wield Onyx Bolts (requires cleared) |
110 | Wield Divine Arrows (requires cleared) Wear Bundled Protection Body (requires cleared) Wear Perfect Sight Legs (requires cleared) Wear Ranged Slayer Gear (Mythical) (requires 110, cleared) Wear Carrion Armour (requires cleared) Wield Carrion Bows (requires cleared) Wield Divine Ranged Weapons (requires cleared) Wield Thorned Power Bow (requires cleared) Wield Torrential Blast Crossbow (requires 110, cleared) Build Freezing Climb in Obstacle 14 (requires 110, 110) |
112 | Wield Decay Bolts (requires cleared) Wear Mask of Torment (requires cleared) Wear Voodoo Trinket (requires 112, 112, cleared) |
115 | Wield Ethereal Arrows (requires cleared) Wield Meteorite Bolts (requires cleared) Wield Ethereal Longbow (requires cleared) Wield Meteorite Ranged Weapons (requires cleared) |
118 | Wield Zephyte Bolts (requires cleared) |
120 | Wear Superior Max Skillcape (requires level 120 in all skills) Wear Superior Ranged Skillcape Wear Vorloran Watcher Armour (requires cleared) Wield Feather Storm Crossbow (requires cleared) |
Skillcapes
Regular Skillcape
The Ranged Skillcape is the skillcape for the Ranged skill. It can be purchased for 1,000,000 from the Shop once the player reaches Level 99 in the Ranged skill. The Ranged Skillcape offers the following benefits when worn:
+50% Ammo Preservation
Superior Skillcape
The Superior Ranged Skillcape is the superior skillcape for the Ranged skill. It can be purchased for 10,000,000 from the Shop once the player reaches Level 120 in the Ranged skill. Level 120 can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
+75% Ammo Preservation and +5% Ranged Strength Bonus from Equipment
Pet
This skill's pet can be unlocked by performing any action that grants Ranged experience.
Pet | Name | DLC | Effect |
---|---|---|---|
Marahute | +5% Ammo Preservation |
Skill Bonuses
Ammo Preservation
Ammo Preservation reduces the likelihood of ammunition being consumed while using Ranged attacks. The chance to preserve ammo is capped at 80%.
Source | Type | DLC | Other Modifiers | |
---|---|---|---|---|
Superior Cape of Completion | Item (Cape) | +75% Ammo Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Max Skillcape | Item (Cape) | +75% Ammo Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Ranged Skillcape | Item (Cape) | +75% Ammo Preservation | +5% Ranged Strength Bonus from Equipment | |
Cape of Completion | Item (Cape) | +50% Ammo Preservation | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +5% Global Skill XP +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +100% GP gained from Thieving +10% GP gained from Agility +25% Flat Slayer Area Effect Negation -15% Woodcutting Interval -15% Cooking Interval +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +10% Chance to preserve Summoning Charges +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes | |
Maximum Skillcape | Item (Cape) | +50% Ammo Preservation | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing Rune providing items provide 2x as many runes +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 Flat HP Regen +25% base primary resource quantity gained in Farming | |
Ranged Skillcape | Item (Cape) | +50% Ammo Preservation | ||
Ethereal Longbow | Item (Weapon) | +30% Ammo Preservation | ||
Cape of Ranged Preservation | Item (Cape) | +20% Ammo Preservation | ||
Sloth Obelisk | Agility Pillar | Error creating thumbnail: File missing | +15% Ammo Preservation | -15% Summoning Familiar Attack Interval +5% Chance to Double Items Globally +50 Bank Space +15% Global AP (except Item Sales) +15% Rune Preservation +15% Chance to preserve Summoning Charges |
Error creating thumbnail: File missing Abyssium Javelin | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Error creating thumbnail: File missing Abyssium Throwing Knife | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Adamant Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Adamant Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Ancient Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Ancient Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Augite Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Augite Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Bronze Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Bronze Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Error creating thumbnail: File missing Brumite Javelin | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Error creating thumbnail: File missing Brumite Throwing Knife | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Corundum Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Corundum Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Crystal Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Crystal Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Divine Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Divine Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Dragon Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Dragon Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Error creating thumbnail: File missing Gloomite Javelin | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Error creating thumbnail: File missing Gloomite Throwing Knife | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Iron Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Iron Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Meteorite Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Mithril Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Mithril Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Error creating thumbnail: File missing Netherite Javelin | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Error creating thumbnail: File missing Netherite Throwing Knife | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Pure Crystal Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Pure Crystal Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Rune Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Rune Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Error creating thumbnail: File missing Shadow Throwing Knife | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | +15% Ranged critical hit chance |
Steel Javelin | Item (Quiver) | +15% Ammo Preservation | ||
Steel Throwing Knife | Item (Quiver) | +15% Ammo Preservation | ||
Error creating thumbnail: File missing Witherite Javelin | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Error creating thumbnail: File missing Witherite Throwing Knife | Item (Quiver) | Error creating thumbnail: File missing | +15% Ammo Preservation | |
Cave Maze | Agility Obstacle 9 | +10% Ammo Preservation | +10% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers +10% Rune Preservation | |
Charged Relic Quiver | Item (Consumable) | +10% Ammo Preservation | +10% Ranged Accuracy Rating +1% Ranged Strength Bonus per 8 Ranged Skill Levels (Floored) | |
Tier 3 - 3 | Agility Obstacle 3 | Error creating thumbnail: File missing | +5% Ammo Preservation | +3% chance to gain +1 base primary resource quantity in Runecrafting for Abyssal Runes +3 additional quantity of primary resource gained in Fletching for Abyssal Arrows nodes (Cannot be doubled) +5% Rune Preservation |
Cave Climb | Agility Obstacle 4 | +5% Ammo Preservation | -40 Maximum Hitpoints +5% Rune Preservation +5% Melee Max Hit | |
Tree Hop | Agility Obstacle 6 | +5% Ammo Preservation | +5% Rune Preservation +5% Chance to Preserve Resources in Skills | |
Lava Waterfall Dodge | Agility Obstacle 10 | +5% Ammo Preservation | +10% Chance To Preserve Prayer Points +10% Rune Preservation +10% Chance to Preserve Resources in Skills | |
Syllia | Constellation | +5% Ammo Preservation | +8% Fletching Mastery XP +8% Chance to Double Items in Fletching +5% Ranged Strength Bonus from Equipment +5 Hidden Ranged Level +8% Ranged Skill XP +8% Fletching Skill XP +8% Accuracy Rating +5% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | |
Charged Ancient Quiver | Item (Consumable) | +5% Ammo Preservation | +5% Ranged Accuracy Rating +10% Ranged Strength Bonus from Equipment | |
Charged Golden Quiver | Item (Consumable) | +5% Ammo Preservation | +5% Ranged Strength Bonus from Equipment | |
Ranger Boots | Item (Boots, Passive) | +5% Ammo Preservation | ||
Ranger Hat | Item (Helmet, Passive) | +5% Ammo Preservation | ||
Silver Emerald Necklace | Item (Amulet, Passive) | +5% Ammo Preservation | +6 Hidden Ranged Level | |
Marahute | Pet | +5% Ammo Preservation | ||
Harold | Pet | +3% Ammo Preservation | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit -2% Interval for all Non-Combat Skills +3% Rune Preservation +2% Chance to Double Items Globally | |
Arctic Yeti | Pet | +2% Ammo Preservation | ||
Tree Climb | Agility Obstacle 5 | -10% Ammo Preservation | +3% Global Mastery XP +4% Global Skill XP -10% Rune Preservation -10% Chance to Preserve Resources in Skills | |
Frozen Maze | Agility Obstacle 11 | -20% Ammo Preservation | +1% Damage Reduction -3 Prayer Point Cost for Prayers -20% Rune Preservation -0.1s Monster Respawn Timer | |
Freezing Trap | Agility Obstacle 7 | -30% Ammo Preservation | -30% Rune Preservation -16% Ranged Accuracy Rating -16% Magic Accuracy Rating -16% Melee Accuracy Rating |
Ranged Weapon Stats
Ranged Weapons use Ammunition such as Arrows or Bolts to do Damage, their Ranged Attack increases the Accuracy of attacks while the Ranged Strength increases the Damage done.
Ranged Armour Stats
Ranged Armour have supportive Stats the Ranged Attack increases the Accuracy of attacks while the Ranged Strength increases the Damage done.
The Upgraded D-hide Armour as well as higher tier Ranged Armour increases the players Damage Reduction or Abyssal Resistance in the
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |