Thieving: Difference between revisions
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{{ | {{HasMMG|Thieving Knight with Leprechaun + Monkey Synergy}} | ||
{{UserContentVersion|1.2.2}} | |||
{{HasSkillGuide|{{PAGENAME}}/Training}} | |||
{{Skillbox | |||
|released=28 September 2019 ([[v0.06]]) | |||
|expansion=Base game | |||
|type=Support | |||
|99=None | |||
|120=TotH | |||
|abyssal60=ItA | |||
}} | |||
[[ | '''{{PAGENAME}}''' is used to pickpocket [[GP]] and items. Some items obtainable from Thieving are unique to the skill and cannot be found elsewhere. Many of these unique items are [[Equipment]] which provide bonuses to Thieving and other non-combat skills. | ||
Thieving | Thieving can be done with [[Offline Progression]], although the player must do so with caution as it is possible to die if the player's [[#Success Rate|success rate]] against the [[#Thieving Targets|NPC]] is below 100%. | ||
== Mechanics == | |||
=== Action Time === | |||
Each Thieving attempt takes a base time of 3 seconds. Having at least {{Icon|Mastery}} level 50 with the NPC being stolen from, the 25% [[#Mastery Pool Checkpoints|Mastery Pool Checkpoint]], and {{AgilityIcon|Rooftop Run}} each reduce this by 0.2 seconds. A further 0.5 seconds reduction is achieved while the {{ItemIcon|Thieving Skillcape}} is equipped, 0.1 while the {{ItemIcon|Gloves of Silence}} are equipped, and up to 5% with {{ConstellationIcon|Ko}} ({{MasteryReq|Ko|20|type=constellation}}). All of these reductions combined result in an action time of 1.65 seconds, the lowest possible in the [[Full Version|base game]]. | |||
With the [[Throne of the Herald Expansion]], the {{ItemIcon|Superior Thieving Skillcape}} can be used for a 0.8 second reduction (0.3 seconds more than the {{ItemIcon|Thieving Skillcape}}), 0.1 seconds while the {{ItemIcon|Grappling Hook}} is equipped, 3% with the {{AgilityIcon|Elite Pillar of Expertise}}, and 2% once {{PetIcon|Harold}} is unlocked. The lowest possible action time in the expansion is therefore 1.1 seconds. | |||
== | With the [[Atlas of Discovery Expansion]], standing on {{POIIcon|Bandit Hideout}} will provide 0.1 second reduction which is doubled if the player has {{PetIcon|Carthulu}}. Both 944 [[Cartography#Mastery_Unlocks|Hex Mastery]] and {{ItemIcon|Candelabra (Lit)}} provides 3% interval reduction. The lowest possible action time with both expansions is 0.8s without Candelabras and 0.7s with. | ||
Note that these reductions do not reduce the duration of [[#Failure|stuns]] which occur when a pickpocket attempt fails. | |||
=== Stealth and Perception === | |||
Simply put, stealth is a measure of how good the player is at stealing, while perception is a measure of how difficult an [[#Thieving Target|NPC]] is to steal from - The player's stealth competes against an NPC's perception. It is usually preferable to maximize stealth as this increases the success rate, chance to double items, and the chance to receive an NPC's unique item. An NPC's perception is fixed and cannot be reduced. | |||
The player's stealth, the NPC's perception, and the resulting success rate, doubling chance and unique item chance can be viewed in game by first selecting an NPC and then hovering over the {{Skill|Thieving|notext=true}} icon. | |||
{| class="wikitable | Stealth can be maximized as below. Note that two sets of gloves can only be equipped simultaneously once the [[Combat Passive Slot|Passive Slot]] has been unlocked. | ||
! | {| class="wikitable stickyHeader" | ||
! | |- class="headerRow-0" | ||
!colspan="2"|Source of Stealth!!Stealth!!Realm!!Alternatives | |||
|- | |||
| {{ItemIcon|Golbin Mask}} || Helmet || style="text-align:right"|20 || Both || {{ItemIcon|Chapeau Noir|notext=true}} | |||
|- | |||
| {{ItemIcon|Thieving Gloves}} || Gloves || style="text-align:right"|75 || Both || {{ItemIcon|Gloves of Silence|notext=true}} | |||
|- | |||
| {{ItemIcon|Sneak-Ers}} || Boots || style="text-align:right"|40 || Both || | |||
|- | |||
| {{TotH}} {{ItemIcon|Superior Thieving Skillcape}} || Cape || style="text-align:right"|270 || Both || {{ItemIcon|Superior Cape of Completion|notext=true}} {{ItemIcon|Superior Max Skillcape|notext=true}} {{ItemIcon|Thieving Skillcape|notext=true}} {{ItemIcon|Maximum Skillcape|notext=true}} {{ItemIcon|Cape of Completion|notext=true}} {{ItemIcon|Thiever's Cape|notext=true}} | |||
|- | |||
| {{ItemIcon|Gloves of Silence}} || [[Combat Passive Slot|Passive]] || style="text-align:right"|50 || Both || | |||
|- | |||
| {{TotH}} {{ItemIcon|Thieving Shorts}} || Platelegs || style="text-align:right"|50 || Both || | |||
|- | |||
| {{TotH}} {{ItemIcon|Grappling Hook}} || Weapon || style="text-align:right"|50 || Melvor || | |||
|- | |||
| {{TotH}} {{ItemIcon|Masquerade Mask}} || Consumable || style="text-align:right"|45 || Both || | |||
|- | |||
| {{ItA}} {{ItemIcon|Silent Top}} || Platebody || style="text-align:right"|60 || Abyssal || | |||
|- | |||
| {{ItA}} {{ItemIcon|Skeleton Key Ring}} || Ring || style="text-align:right"|80 || Abyssal || | |||
|- | |||
! scope="row" colspan="2"|Equipment Total || style="text-align:right"|600 || style="text-align:right"|{{ItA}} 690 || | |||
|- | |||
| colspan="2"|10% [[#Mastery Pool Checkpoints|Melvor Mastery Pool Checkpoint]] || style="text-align:right"|30 || Melvor || | |||
|- | |||
| colspan="2"|95% [[#Mastery Pool Checkpoints|Melvor Mastery Pool Checkpoint]] || style="text-align:right"|100 || Melvor || | |||
|- | |||
| colspan="2"|{{ItA}} 50% [[#Mastery Pool Checkpoints|Abyssal Mastery Pool Checkpoint]] || style="text-align:right"|40 || Abyssal || | |||
|- | |||
| colspan="2"|{{ItA}} 95% [[#Mastery Pool Checkpoints|Abyssal Mastery Pool Checkpoint]] || style="text-align:right"|125 || Abyssal || | |||
|- | |- | ||
| | | colspan="2"|[[#Thieving Targets|NPC]] Mastery Level (+1 per level) || style="text-align:right"|99 || Both || | ||
| style ="text-align: right | |||
| | |||
| | |||
|- | |- | ||
| | | colspan="2"|99 [[#Item Mastery Unlocks|NPC Mastery Unlock]] || style="text-align:right"|75 || Both || | ||
| style ="text-align: right | |||
| | |||
| | |||
|- | |- | ||
! scope="row" colspan="2"|Mastery Total || style="text-align:right"|304 || style="text-align:right"|{{ItA}} 339 || | |||
| style ="text-align: right | |||
| style ="text-align: right | |||
| | |||
|- | |- | ||
| | | colspan="2"|Skill Level (+1 per level) || style="text-align:right"|120 || Both || | ||
| style ="text-align: right | |||
| | |||
| | |||
|- | |- | ||
| | | colspan="2"|{{ItemIcon|Gentle Hands Potion IV}} || style="text-align:right"|75 || Both || {{ItemIcon|Gentle Hands Potion I|notext=true}} {{ItemIcon|Gentle Hands Potion II|notext=true}} {{ItemIcon|Gentle Hands Potion III|notext=true}} | ||
| style ="text-align: right | |||
| | |||
| | |||
|- | |- | ||
| | | colspan="2"|{{ItA}} {{ItemIcon|Silent Thief Potion IV}} || style="text-align:right"|100 || Abyssal || {{ItemIcon|Silent Thief Potion I|notext=true}} {{ItemIcon|Silent Thief Potion II|notext=true}} {{ItemIcon|Silent Thief Potion III|notext=true}} | ||
| style ="text-align: right | |||
| | |||
| | |||
|- | |- | ||
| | | colspan="2"|{{AgilityIcon|Rooftop Run}} || style="text-align:right"|35 || Both || | ||
| style ="text-align: right | |||
| | |||
| | |||
|- | |- | ||
| style ="text-align: | | colspan="2"|{{TotH}} {{AgilityIcon|Rooftop Climb}} || style="text-align:right"|75 || Both || | ||
| style ="text-align: right | |- | ||
| style ="text-align: right | | colspan="2"|{{ItA}} {{AgilityIcon|Tier 2 - 3}} || style="text-align:right"|50 || Abyssal || | ||
| style ="text-align: right | |- | ||
| colspan="2"|{{ItA}} {{AgilityIcon|Tier 7 - 2}} || style="text-align:right"|80 || Abyssal || | |||
|- | |||
| colspan="2"|{{ConstellationIcon|Ko|Ko Constellation}} || style="text-align:right"|50 || Both || | |||
|- | |||
| colspan="2"|{{ItA}} {{ConstellationIcon|Corrupted Ko|Corrupted Ko Constellation}} || style="text-align:right"|80 || Abyssal || | |||
|- | |||
| colspan="2"|{{AoD}} {{POIIcon|Bandit Hideout}} || style="text-align:right"|25 || Both || | |||
|- | |||
| colspan="2"|{{AoD}} {{POIIcon|Bandit Hideout|notext=true}}{{PetIcon|Carthulu}} || style="text-align:right"|25 || Both || | |||
|- | |||
| colspan="2"|{{ItA}} Thieving Skill Tree Node AB1 || style="text-align:right"|40 || Abyssal || | |||
|- | |||
| colspan="2"|{{ItA}} Thieving Skill Tree Node AB2 || style="text-align:right"|40 || Abyssal || | |||
|- | |||
| colspan="2"|{{ItA}} Thieving Skill Tree Node ABCD1 || style="text-align:right"|50 || Abyssal || | |||
|- | |||
! scope="row" colspan="2"|Other Total || style="text-align:right"|405 || style="text-align:right"|{{ItA}} 770 || | |||
|- | |||
! scope="row" colspan="2"| Grand Total || style="text-align:right"|898 || style="text-align:right"|{{ItA}} 1388 || | |||
|- | |||
! scope="row" colspan="2"|{{AoD}} Grand Total || style="text-align:right"|948 || style="text-align:right"|{{ItA}} 1438 || | |||
|- | |||
! scope="row" colspan="2"|{{TotH}} Grand Total || style="text-align:right"|1,259 || style="text-align:right"|{{ItA}} 1749 || | |||
|- | |||
! scope="row" colspan="2"|{{AoD}} {{TotH}} Grand Total || style="text-align:right"|1,309 || style="text-align:right"|{{ItA}} 1799 || | |||
|} | |} | ||
==== Success Rate ==== | |||
The chance of success is <math>min\left(1, \tfrac{100 + \text{Stealth}}{100 + \text{Perception}}\right)</math>, resulting in a guaranteed success once the player's stealth is the same or greater than the NPC's perception. | |||
For example, a player who has stealth of 200 while pickpocketing the {{Icon|Bandit Thug|type=thieving}} will have a chance of success equal to <math>min\left(1, \tfrac{100 + 200}{100 + 220}\right) = 0.9375 = 93.75\%</math>. | |||
Some NPCs have a perception that is greater than the maximum possible stealth, therefore it is not always possible to guarantee each pickpocket attempt will succeed. | |||
==== Item Doubling ==== | |||
The additional chance to double items due to stealth is <math>min\left(1, \tfrac{\text{Stealth}}{4 \times \text{Perception}}\right)</math>, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception. | |||
For example, a player who has stealth of 330 while pickpocketing the {{Icon|Bandit Thug|type=thieving}} will have a chance to double equal to <math>min\left(1, \tfrac{330}{4 \times 220}\right) = 0.3750 = 37.50\%</math>. | |||
This is additive with the chance to double items provided by other [[#Skill Boosts|Thieving specific]] and [[Double Loot|global]] sources (up to a maximum of 100%), and multiplicative with the 35% chance of quadruple items from the {{ItemIcon|Leprechaun}} and {{ItemIcon|Devil}} [[Summoning#Synergies|synergy]], for a potential 8x multiplier to items received from Thieving. | |||
The item multiplier applies to all possible item drops, being: NPC common drops, general rare drops, [[#Thieving Targets|NPC unique drops]], and [[#Areas|area unique drops]]. | |||
==== NPC Unique Item Chance ==== | |||
The chance to receive an NPC's unique item upon a successful pickpocket attempt is <math>\tfrac{100 + \text{Stealth}}{10\,000 \times \text{Perception}}</math>. | |||
For example, a player who has stealth of 800 while pickpocketing the {{Icon|Merchant|type=thieving}} will have a unique item drop chance equal to <math>\tfrac{100 + 800}{10\,000 \times 300} = 0.0003 = 0.03\%</math>. | |||
=== Loot === | |||
- ''See also [[Combat#Loot and Rewards]]'' | |||
Successfully pickpocketing an NPC will always award the player with [[GP]] between the minimum and maximum of that NPC. There is also a 75% chance to receive an item at random from the NPC's common drops, provided the NPC has any possible common drops at all. | |||
In addition, each successful pickpocket attempt will also have a chance to reward the player with the [[#Thieving Targets|NPC's unique drop]] (should they have one), the [[#Areas|area's unique drop]], and all of the following general rare items: | |||
{{ThievingRareDrops}} | |||
The chance of acquiring area unique drops is <math>\frac{1}{500}</math> or 0.20% per item, while the chance of acquiring an NPC's unique drop is dependent on the player's stealth and the NPC's perception (see: [[#NPC Unique Item Chance|NPC Unique Item Chance]]). | |||
It is possible to receive common drops along with any (or even all) rare or unique drops from the same action. The chance to double items is only rolled once per action, therefore if the quantity of items received is multiplied the number of rare items received will also be increased. Even if the NPC has no common drops, any rare or unique drops can still be multiplied. | |||
The various ways in which loot can be multiplied are detailed within the [[#Item Doubling|Item Doubling]] section. | |||
GP gained can be increased by the following bonuses. In addition, the 50% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]] increases GP gained by 100% and each NPC mastery level increases GP gained by 1% for that NPC only. | |||
Note that any flat bonuses (such as that provided by {{ItemIcon|Gloves of Silence}}) are increased by any percentage bonuses that are active. | |||
For a list of all GP Bonuses, see the [[Thieving/Boosts#GP_&_AP_Boosts|Thieving Boosts]] page. | |||
Further, the loot and GP gained can be modified in various ways by {{ItemIcon|Leprechaun}} {{Skill|Summoning}} synergies, see [[Leprechaun]] for a list of each synergy. | |||
=== Failure === | |||
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any sources of [[Damage Reduction|damage reduction]] (DR) for Melvor Realm NPCs however Abyssal Realm NPCs cannot have their damage reduced by either DR or Abyssal Resistance (AR). Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the {{UpgradeIcon|Auto Eat}} upgrade. For {{Icon|type=thieving|Chef}} specifically, the {{ItemIcon|Pig}} and {{ItemIcon|Leprechaun}} [[Summoning#Synergies|synergy]] can be used to completely negate damage from failed attempts. As with {{Icon|Combat}}, {{PrayerIcon|Protect Item}} can be used to prevent the loss of any equipment upon death. | |||
Damage dealt by failed thieving attempts does not currently count as an Enemy Attack for the purposes of expending prayer points or potion charges, yet they still provide their respective damage reduction or item protection effects. This is not the case for {{ItemIcon|Yak}} tablets however, which are expended each time the player takes damage. While Yak does provide damage reduction while thieving and consumes a tablet during each stun, [[Synergy|synergies]] involving {{ItemIcon|Centaur}}, {{ItemIcon|Witch}}, and {{ItemIcon|Minotaur}} do not apply or expend tablets, as no ranged, melee, or magic enemy is being fought. | |||
The time spent stunned may be reduced by 25% while either {{TotH}} {{AgilityIcon|Rooftop Climb}} is active and/or {{TotH}} {{ItemIcon|Masquerade Mask|Masquerade Masks}} are equipped. Additionally, there is a chance to avoid stuns entirely while any of the {{ItemIcon|Thieving Shorts}}, {{ItemIcon|Grappling Hook}}, or {{ItemIcon|Superior Thieving Skillcape}} are equipped. | |||
== Areas == | |||
The chance of obtaining each area unique drop following a successful pickpocket is <math>\frac{1}{500}</math> or 0.20%. Each area unique drop is rolled separately, so it is possible to receive multiple area unique drops from a single action. The chance of obtaining area unique drops is tripled when the 95% Thieving [[#Mastery Pool Checkpoints|Mastery Pool checkpoint]] is active. | |||
{{ThievingAreaTable}} | |||
== Thieving Targets == | |||
===Melvor Thieving Targets=== | |||
{{ThievingTargetTable|realm=Melvor Realm}} | |||
===Abyssal Thieving Targets=== | |||
{{ThievingTargetTable|realm=Abyssal Realm}} | |||
==Mastery Unlocks== | |||
===Item Mastery Unlocks=== | |||
{{MasteryUnlocks}} | |||
===Mastery Pool Checkpoints=== | |||
==== Melvor Realm ==== | |||
{{MasteryCheckpoints|realm=Melvor Realm}} | |||
==== Abyssal Realm ==== | |||
{{MasteryCheckpoints|realm=Abyssal Realm}} | |||
== Skillcapes == | |||
{{SkillcapeInfo}} | |||
== Pet == | |||
The [[Pets|pet]] can be unlocked by doing any Thieving action. The chance of obtaining Snek can be maximized by pickpocketing the NPC with the highest success rate, as this minimizes the amount of time spent stunned. | |||
{{PetSkillInfo}} | |||
==Potion== | |||
The {{ItemIcon|Gentle Hands Potion}} increases stealth. It can be made with {{SkillReq|Herblore|45}} using {{ItemIcon|Lemontyle Herb|qty=1}} and {{ItemIcon|Strawberry Seeds|qty=2}}. | |||
{{PotionTable|Gentle Hands Potion}} | |||
The {{ItemIcon|Silent Thief Potion}} increases stealth and stun avoid chance while in the Abyssal Realm. | |||
{{PotionTable|Silent Thief Potion}} | |||
==Summoning Boosts== | |||
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}. | |||
{{SkillSummoningBonusTable|{{PAGENAME}}}} | |||
==Skill Boosts== | |||
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}} | |||
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do: | |||
*'''Increased Skill XP:''' Increases the amount of experience points (XP) gained. | |||
*'''Decreased Skill Interval:''' Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period. | |||
*'''Preservation Chance:''' Increases the likelihood that resources or items used during skill actions are not consumed. | |||
*'''Increased Chance to Double Items:''' Gives a higher chance of receiving double the items or resources when performing skill-related actions. | |||
*'''Increased Mastery XP:''' Enhances the rate at which mastery XP is gained for a skill. | |||
For more information on general skill boosts that apply to all skills, refer to the [[Skill Boosts]] page. | |||
{{MenuThieving}} | |||
{{Menu}} | {{Menu}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 06:06, 6 August 2024
Thieving is used to pickpocket GP and items. Some items obtainable from Thieving are unique to the skill and cannot be found elsewhere. Many of these unique items are Equipment which provide bonuses to Thieving and other non-combat skills.
Thieving | |
---|---|
Skill ID: melvorD:Thieving | |
Release Date: | 28 September 2019 (v0.06) |
Game Version: | Base game |
Type: | Support |
Expansions information | |
Level 99: | Base game |
Level 120: | Throne of the Herald Expansion |
Abyssal 60: | Error creating thumbnail: File missing Into the Abyss Expansion
|
Thieving can be done with Offline Progression, although the player must do so with caution as it is possible to die if the player's success rate against the NPC is below 100%.
Mechanics
Action Time
Each Thieving attempt takes a base time of 3 seconds. Having at least Mastery level 50 with the NPC being stolen from, the 25% Mastery Pool Checkpoint, and Rooftop Run each reduce this by 0.2 seconds. A further 0.5 seconds reduction is achieved while the Thieving Skillcape is equipped, 0.1 while the Gloves of Silence are equipped, and up to 5% with Ko ( Level 20). All of these reductions combined result in an action time of 1.65 seconds, the lowest possible in the base game.
With the Throne of the Herald Expansion, the Superior Thieving Skillcape can be used for a 0.8 second reduction (0.3 seconds more than the Thieving Skillcape), 0.1 seconds while the Grappling Hook is equipped, 3% with the Elite Pillar of Expertise, and 2% once Harold is unlocked. The lowest possible action time in the expansion is therefore 1.1 seconds.
With the Atlas of Discovery Expansion, standing on Bandit Hideout will provide 0.1 second reduction which is doubled if the player has Carthulu. Both 944 Hex Mastery and Candelabra (Lit) provides 3% interval reduction. The lowest possible action time with both expansions is 0.8s without Candelabras and 0.7s with.
Note that these reductions do not reduce the duration of stuns which occur when a pickpocket attempt fails.
Stealth and Perception
Simply put, stealth is a measure of how good the player is at stealing, while perception is a measure of how difficult an NPC is to steal from - The player's stealth competes against an NPC's perception. It is usually preferable to maximize stealth as this increases the success rate, chance to double items, and the chance to receive an NPC's unique item. An NPC's perception is fixed and cannot be reduced.
The player's stealth, the NPC's perception, and the resulting success rate, doubling chance and unique item chance can be viewed in game by first selecting an NPC and then hovering over the icon.
Stealth can be maximized as below. Note that two sets of gloves can only be equipped simultaneously once the Passive Slot has been unlocked.
Source of Stealth | Stealth | Realm | Alternatives | |
---|---|---|---|---|
Golbin Mask | Helmet | 20 | Both | |
Thieving Gloves | Gloves | 75 | Both | |
Sneak-Ers | Boots | 40 | Both | |
Superior Thieving Skillcape | Cape | 270 | Both | |
Gloves of Silence | Passive | 50 | Both | |
Thieving Shorts | Platelegs | 50 | Both | |
Grappling Hook | Weapon | 50 | Melvor | |
Masquerade Mask | Consumable | 45 | Both | |
Error creating thumbnail: File missing Error creating thumbnail: File missing Silent Top |
Platebody | 60 | Abyssal | |
Error creating thumbnail: File missing Error creating thumbnail: File missing Skeleton Key Ring |
Ring | 80 | Abyssal | |
Equipment Total | 600 | Error creating thumbnail: File missing 690 |
||
10% Melvor Mastery Pool Checkpoint | 30 | Melvor | ||
95% Melvor Mastery Pool Checkpoint | 100 | Melvor | ||
Error creating thumbnail: File missing 50% Abyssal Mastery Pool Checkpoint |
40 | Abyssal | ||
Error creating thumbnail: File missing 95% Abyssal Mastery Pool Checkpoint |
125 | Abyssal | ||
NPC Mastery Level (+1 per level) | 99 | Both | ||
99 NPC Mastery Unlock | 75 | Both | ||
Mastery Total | 304 | Error creating thumbnail: File missing 339 |
||
Skill Level (+1 per level) | 120 | Both | ||
Gentle Hands Potion IV | 75 | Both | ||
Error creating thumbnail: File missing Error creating thumbnail: File missing Silent Thief Potion IV |
100 | Abyssal | Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
| |
Rooftop Run | 35 | Both | ||
Rooftop Climb | 75 | Both | ||
Error creating thumbnail: File missing Tier 2 - 3 |
50 | Abyssal | ||
Error creating thumbnail: File missing Tier 7 - 2 |
80 | Abyssal | ||
Ko Constellation | 50 | Both | ||
Error creating thumbnail: File missing Error creating thumbnail: File missing Corrupted Ko Constellation |
80 | Abyssal | ||
Bandit Hideout | 25 | Both | ||
Carthulu | 25 | Both | ||
Error creating thumbnail: File missing Thieving Skill Tree Node AB1 |
40 | Abyssal | ||
Error creating thumbnail: File missing Thieving Skill Tree Node AB2 |
40 | Abyssal | ||
Error creating thumbnail: File missing Thieving Skill Tree Node ABCD1 |
50 | Abyssal | ||
Other Total | 405 | Error creating thumbnail: File missing 770 |
||
Grand Total | 898 | Error creating thumbnail: File missing 1388 |
||
Grand Total | 948 | Error creating thumbnail: File missing 1438 |
||
Grand Total | 1,259 | Error creating thumbnail: File missing 1749 |
||
Grand Total | 1,309 | Error creating thumbnail: File missing 1799 |
Success Rate
The chance of success is [math]\displaystyle{ min\left(1, \tfrac{100 + \text{Stealth}}{100 + \text{Perception}}\right) }[/math], resulting in a guaranteed success once the player's stealth is the same or greater than the NPC's perception.
For example, a player who has stealth of 200 while pickpocketing the Bandit Thug will have a chance of success equal to [math]\displaystyle{ min\left(1, \tfrac{100 + 200}{100 + 220}\right) = 0.9375 = 93.75\% }[/math].
Some NPCs have a perception that is greater than the maximum possible stealth, therefore it is not always possible to guarantee each pickpocket attempt will succeed.
Item Doubling
The additional chance to double items due to stealth is [math]\displaystyle{ min\left(1, \tfrac{\text{Stealth}}{4 \times \text{Perception}}\right) }[/math], double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.
For example, a player who has stealth of 330 while pickpocketing the Bandit Thug will have a chance to double equal to [math]\displaystyle{ min\left(1, \tfrac{330}{4 \times 220}\right) = 0.3750 = 37.50\% }[/math].
This is additive with the chance to double items provided by other Thieving specific and global sources (up to a maximum of 100%), and multiplicative with the 35% chance of quadruple items from the Leprechaun and Devil synergy, for a potential 8x multiplier to items received from Thieving.
The item multiplier applies to all possible item drops, being: NPC common drops, general rare drops, NPC unique drops, and area unique drops.
NPC Unique Item Chance
The chance to receive an NPC's unique item upon a successful pickpocket attempt is [math]\displaystyle{ \tfrac{100 + \text{Stealth}}{10\,000 \times \text{Perception}} }[/math].
For example, a player who has stealth of 800 while pickpocketing the Merchant will have a unique item drop chance equal to [math]\displaystyle{ \tfrac{100 + 800}{10\,000 \times 300} = 0.0003 = 0.03\% }[/math].
Loot
- See also Combat#Loot and Rewards
Successfully pickpocketing an NPC will always award the player with GP between the minimum and maximum of that NPC. There is also a 75% chance to receive an item at random from the NPC's common drops, provided the NPC has any possible common drops at all.
In addition, each successful pickpocket attempt will also have a chance to reward the player with the NPC's unique drop (should they have one), the area's unique drop, and all of the following general rare items:
Item | DLC | Qty | Price | Chance | |
---|---|---|---|---|---|
Bobby's Pocket | 1 | 4,000 | 1/120 | 0.8333% | |
Chapeau Noir | 1 | 32,000 | 1/20,000 | 0.0050% | |
Sneak-Ers | 1 | 15,000 | 1/15,000 | 0.0067% | |
Thieving Shorts | 1 | 15,000 | 1/15,000 | 0.0067% | |
Error creating thumbnail: File missing Abyssal Hourglass (Upright) | Error creating thumbnail: File missing | 1 | 49,999 | 1/20,000 | 0.0050% |
Error creating thumbnail: File missing Silent Top | Error creating thumbnail: File missing | 1 | 25,000 | 1/50,000 | 0.0020% |
Base Game rares will only drop from Melvor Realm NPCs. Thieving Shorts can only be obtained from NPCs requiring Level 100 or higher.
Into the Abyss rares can only drop from Abyssal Realm NPCs.
The chance of acquiring area unique drops is [math]\displaystyle{ \frac{1}{500} }[/math] or 0.20% per item, while the chance of acquiring an NPC's unique drop is dependent on the player's stealth and the NPC's perception (see: NPC Unique Item Chance).
It is possible to receive common drops along with any (or even all) rare or unique drops from the same action. The chance to double items is only rolled once per action, therefore if the quantity of items received is multiplied the number of rare items received will also be increased. Even if the NPC has no common drops, any rare or unique drops can still be multiplied.
The various ways in which loot can be multiplied are detailed within the Item Doubling section.
GP gained can be increased by the following bonuses. In addition, the 50% Mastery pool checkpoint increases GP gained by 100% and each NPC mastery level increases GP gained by 1% for that NPC only.
Note that any flat bonuses (such as that provided by Gloves of Silence) are increased by any percentage bonuses that are active.
For a list of all GP Bonuses, see the Thieving Boosts page.
Further, the loot and GP gained can be modified in various ways by Leprechaun Summoning synergies, see Leprechaun for a list of each synergy.
Failure
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any sources of damage reduction (DR) for Melvor Realm NPCs however Abyssal Realm NPCs cannot have their damage reduced by either DR or Abyssal Resistance (AR). Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade. For Chef specifically, the Pig and Leprechaun synergy can be used to completely negate damage from failed attempts. As with Combat, Protect Item can be used to prevent the loss of any equipment upon death.
Damage dealt by failed thieving attempts does not currently count as an Enemy Attack for the purposes of expending prayer points or potion charges, yet they still provide their respective damage reduction or item protection effects. This is not the case for Yak tablets however, which are expended each time the player takes damage. While Yak does provide damage reduction while thieving and consumes a tablet during each stun, synergies involving Centaur, Witch, and Minotaur do not apply or expend tablets, as no ranged, melee, or magic enemy is being fought.
The time spent stunned may be reduced by 25% while either Rooftop Climb is active and/or Masquerade Masks are equipped. Additionally, there is a chance to avoid stuns entirely while any of the Thieving Shorts, Grappling Hook, or Superior Thieving Skillcape are equipped.
Areas
The chance of obtaining each area unique drop following a successful pickpocket is [math]\displaystyle{ \frac{1}{500} }[/math] or 0.20%. Each area unique drop is rolled separately, so it is possible to receive multiple area unique drops from a single action. The chance of obtaining area unique drops is tripled when the 95% Thieving Mastery Pool checkpoint is active.
Thieving Targets
Melvor Thieving Targets
Name | Area | Level | DLC | Experience | Max Hit | Perception | Currency | Unique Drop | |
---|---|---|---|---|---|---|---|---|---|
Man | Low Town | 1 | 5 | 22 | 110 | 1 - 100 | |||
Woman | Low Town | 4 | 7 | 32 | 140 | 1 - 150 | Fine Coinpurse | ||
Golbin | Golbin Village | 8 | 10 | 40 | 175 | 1 - 175 | |||
Bandit Thug | Bandit Hideout | 12 | 13 | 54 | 220 | 1 - 200 | |||
Golbin Chief | Golbin Village | 16 | 18 | 101 | 280 | 1 - 275 | Golbin Mask | ||
Marauder | Bandit Hideout | 21 | 19 | 68 | 250 | 1 - 225 | Absorbing Shield | ||
Assistant Cook | Banquet | 26 | 26 | 86 | 275 | 1 - 250 | Chef's Spoon | ||
Merchant | Farmer's Market | 31 | 29 | 97 | 300 | 1 - 350 | Merchant's Permit | ||
Chef | Banquet | 34 | 31 | 108 | 350 | 1 - 300 | Chef's Hat | ||
Bob the Farmer | Farmer's Market | 39 | 36 | 137 | 420 | 1 - 400 | Bob's Gloves | ||
Dock Hand | Port of Lemvor | 45 | 42 | 119 | 375 | 1 - 375 | Sailor's Top | ||
Troll | Cave of Giants | 49 | 50 | 151 | 450 | 1 - 425 | |||
Fisherman | Port of Lemvor | 54 | 46 | 101 | 400 | 1 - 450 | |||
Cyclops | Cave of Giants | 57 | 53 | 173 | 520 | 1 - 475 | Cave Giant Boots | ||
Lumberjack | Outskirts | 61 | 62 | 155 | 480 | 1 - 500 | Lumberjack's Top | ||
Squire | Fort | 66 | 67 | 169 | 550 | 1 - 525 | Training Shield | ||
Miner | Outskirts | 70 | 73 | 180 | 600 | 1 - 550 | Miner's Helmet | ||
Acolyte | Wizard Tower | 75 | 76 | 162 | 575 | 1 - 575 | Book of Scholars | ||
Court Jester | Royal Castle | 79 | 82 | 198 | 715 | 1 - 625 | Jester's Hat | ||
Wizard | Wizard Tower | 84 | 95 | 216 | 750 | 1 - 700 | Amulet of Incantation | ||
Knight | Fort | 88 | 107 | 241 | 820 | 1 - 750 | Knight's Defender | ||
Princess | Royal Castle | 92 | 120 | 266 | 890 | 1 - 850 | 300 Jadestone | ||
King | Royal Castle | 95 | 133 | 306 | 950 | 1 - 1,000 | Gold Crested Shield | ||
Explorer | Lost Ruins | 100 | 184 | 290 | 1,000 | 1 - 1,050 | Grappling Hook | ||
Necromancer | Undead Palace | 102 | 198 | 345 | 1,040 | 1 - 1,090 | Necromancers Crown | ||
Pilgrim | Desert | 104 | 215 | 320 | 1,080 | 1 - 1,135 | Amulet of Prayers | ||
Adventurer | Lost Ruins | 105 | 235 | 390 | 1,055 | 1 - 1,185 | Adventurers Backpack | ||
Dark Knight | Undead Palace | 108 | 257 | 365 | 1,110 | 1 - 1,240 | Dark Blade Defender | ||
Treasure Hunter | Lost Ruins | 110 | 309 | 440 | 1,135 | 1 - 1,365 | Hunters Journal | ||
Sage | Mushroom Forest | 110 | 282 | 410 | 1,095 | 1 - 1,300 | Potion Stirrer | ||
Travelling Merchant | Desert | 112 | 339 | 480 | 1,160 | 1 - 1,435 | 2,000 Travellers Compass | ||
Vampire | Twilight | 114 | 371 | 465 | 1,185 | 1 - 1,510 | Blood Ring | ||
Madremonte | Mushroom Forest | 116 | 413 | 525 | 1,250 | 1 - 1,590 | Crown of Madremonte | ||
Vampire Lord | Twilight | 118 | 503 | 550 | 1,300 | 1 - 1,670 | Vampiric Cloak |
Abyssal Thieving Targets
Name | Area | Level | DLC | Experience | Max Hit | Perception | Currency | Unique Drop | |
---|---|---|---|---|---|---|---|---|---|
Error creating thumbnail: File missing | Turned Man | Crimson Village | 1 | Error creating thumbnail: File missing | 526 | 4,750 | 1,020 | 1 - 15 | |
Error creating thumbnail: File missing | Turned Woman | Crimson Village | 4 | Error creating thumbnail: File missing | 674 | 7,500 | 1,070 | 1 - 30 | Error creating thumbnail: File missing Piece Collector Amulet |
Error creating thumbnail: File missing | Blighted Dryad | Blighted Reach | 8 | Error creating thumbnail: File missing | 947 | 8,500 | 1,120 | 1 - 80 | Error creating thumbnail: File missing Blighted Staff |
Error creating thumbnail: File missing | Turned Farmer | Crimson Village | 13 | Error creating thumbnail: File missing | 1,295 | 11,000 | 1,160 | 1 - 75 | Error creating thumbnail: File missing Abyssal Scythe |
Error creating thumbnail: File missing | Dark Shade | Shadeveil Maze | 16 | Error creating thumbnail: File missing | 1,473 | 13,000 | 1,170 | 1 - 120 | Error creating thumbnail: File missing Shade Key |
Error creating thumbnail: File missing | Blighted Treant | Blighted Reach | 20 | Error creating thumbnail: File missing | 1,814 | 15,500 | 1,210 | 1 - 200 | 5 Error creating thumbnail: File missing Blighted Roots Seed |
Error creating thumbnail: File missing | Dark Wraithlurker | Shadeveil Maze | 24 | Error creating thumbnail: File missing | 2,242 | 18,000 | 1,290 | 1 - 270 | Error creating thumbnail: File missing Lurker Gem |
Error creating thumbnail: File missing | Withering Gargoyle | Withering Ruins | 27 | Error creating thumbnail: File missing | 2,512 | 21,000 | 1,380 | 1 - 330 | Error creating thumbnail: File missing Withering Gem |
Error creating thumbnail: File missing | Dark Shadowmancer | Shadeveil Maze | 31 | Error creating thumbnail: File missing | 3,061 | 24,000 | 1,380 | 1 - 470 | Error creating thumbnail: File missing Shadeveil Cape |
Error creating thumbnail: File missing | Withering Golem | Withering Ruins | 34 | Error creating thumbnail: File missing | 3,366 | 27,000 | 1,430 | 1 - 630 | Error creating thumbnail: File missing Golem Gloves |
Error creating thumbnail: File missing | Silent Poltergeist | Silent Crypt | 38 | Error creating thumbnail: File missing | 3,975 | 31,000 | 1,380 | 1 - 800 | 300 Error creating thumbnail: File missing Silent Essence |
Error creating thumbnail: File missing | Silent Wanderer | Silent Crypt | 42 | Error creating thumbnail: File missing | 4,640 | 35,000 | 1,480 | 1 - 950 | Error creating thumbnail: File missing Silent Boots |
Error creating thumbnail: File missing | Void Envoy | Void Vaults | 46 | Error creating thumbnail: File missing | 5,274 | 37,000 | 1,530 | 1 - 1,050 | Error creating thumbnail: File missing Voidtaker Amulet |
Error creating thumbnail: File missing | Silent Keeper | Silent Crypt | 50 | Error creating thumbnail: File missing | 5,732 | 41,000 | 1,600 | 1 - 1,250 | Error creating thumbnail: File missing Skeleton Key Ring |
Error creating thumbnail: File missing | Void Shambler | Void Vaults | 54 | Error creating thumbnail: File missing | 5,886 | 43,000 | 1,750 | 1 - 1,450 | Error creating thumbnail: File missing Void Shambler Cape |
Error creating thumbnail: File missing | Void Gazer | Void Vaults | 57 | Error creating thumbnail: File missing | 7,742 | 45,000 | 1,900 | 1 - 1,600 | Error creating thumbnail: File missing Void Lens |
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each level provides +1 Thieving Stealth and +1% GP acquired for this NPC only. |
50 | -0.2s Thieving Interval for this NPC only. |
99 | +75 Thieving Stealth for this NPC only. |
Mastery Pool Checkpoints
Melvor Realm
Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,700,000 xp | +30 Stealth while Thieving from Melvor Realm NPCs +3% Thieving Skill XP |
25% | 4,250,000 xp | -0.2s Thieving Interval for Melvor Realm only +3% Thieving Mastery XP for Melvor Realm only |
50% | 8,500,000 xp | +100% GP gained from Thieving |
95% | 16,150,000 xp | +100 Stealth while Thieving from Melvor Realm NPCs The chance to receive Area Unique drops from Thieving is increased by 200% (Melvor Realm only) |
Total Mastery Pool XP | 17,000,000 |
Abyssal Realm
Pool % | Pool XP | Bonus |
---|---|---|
10% | 800,000 xp | +6% Thieving Mastery XP for Abyssal Realm only |
25% | 2,000,000 xp | +15% minimum AP from Thieving |
50% | 4,000,000 xp | -0.2s Thieving Interval for Abyssal Realm only +40 Stealth while Thieving from Abyssal Realm NPCs |
95% | 7,600,000 xp | +125 Stealth while Thieving from Abyssal Realm NPCs The chance to receive Area Unique drops from Thieving is increased by 200% (Abyssal Realm only) |
Total Mastery Pool XP | 8,000,000 |
Skillcapes
Regular Skillcape
The Thieving Skillcape is the skillcape for the Thieving skill. It can be purchased for 1,000,000 from the Shop once the player reaches Level 99 in the Thieving skill. The Thieving Skillcape offers the following benefits when worn:
-0.50s Thieving Interval, +100% GP gained from Thieving, and +150 Stealth while Thieving
Superior Skillcape
The Superior Thieving Skillcape is the superior skillcape for the Thieving skill. It can be purchased for 10,000,000 from the Shop once the player reaches Level 120 in the Thieving skill. Level 120 can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
-0.80s Thieving Interval, +150% GP gained from Thieving, +270 Stealth while Thieving, and +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only
Pet
The pet can be unlocked by doing any Thieving action. The chance of obtaining Snek can be maximized by pickpocketing the NPC with the highest success rate, as this minimizes the amount of time spent stunned.
Pet | Name | DLC | Effect |
---|---|---|---|
Snek | +50% GP gained from Thieving |
Potion
The Gentle Hands Potion increases stealth. It can be made with Level 45 using 1 Lemontyle Herb and 2 Strawberry Seeds.
Gentle Hands Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 20 | +15 Stealth while Thieving | |
II | 30 | +30 Stealth while Thieving | |
III | 40 | +50 Stealth while Thieving | |
IV | 50 | +75 Stealth while Thieving |
The
increases stealth and stun avoid chance while in the Abyssal Realm.
Silent Thief Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
Error creating thumbnail: File missing Error creating thumbnail: File missing | I | 1 | +50 Stealth while Thieving from Abyssal Realm NPCs and +10% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Abyssal Realm only |
Error creating thumbnail: File missing Error creating thumbnail: File missing | II | 2 | +60 Stealth while Thieving from Abyssal Realm NPCs and +10% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Abyssal Realm only |
Error creating thumbnail: File missing Error creating thumbnail: File missing | III | 3 | +75 Stealth while Thieving from Abyssal Realm NPCs and +10% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Abyssal Realm only |
Error creating thumbnail: File missing Error creating thumbnail: File missing | IV | 4 | +100 Stealth while Thieving from Abyssal Realm NPCs and +10% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Abyssal Realm only |
Summoning Boosts
This table shows all the Summoning Familiars and Synergies that provide a bonus to Thieving.
Familiar 1 | Familiar 2 | DLC | Effect | ||
---|---|---|---|---|---|
Mole | Leprechaun | When successfully pickpocketing the Miner in Thieving, +30% chance to get a random Gem. | |||
Crow | Leprechaun | +1 Rune Essence gained from Miner in Thieving (Cannot be doubled) | |||
Leprechaun | Owl | +1.5% Thieving Mastery XP per maxed Star in Ko constellation in Astrology | |||
Error creating thumbnail: File missing | Abyssal Mole | Error creating thumbnail: File missing | Abyssal Leprechaun | Error creating thumbnail: File missing | +5% chance to gain 1 random abyssal gem from Thieving when successfully pickpocketing Withering Golem (Cannot be doubled) |
Error creating thumbnail: File missing | Abyssal Leprechaun | Error creating thumbnail: File missing | Abyssal Crow | Error creating thumbnail: File missing | +1 Abyssal Essence gained from Withering Ruins in Thieving (Cannot be doubled) |
Error creating thumbnail: File missing | Void Wisp | Error creating thumbnail: File missing | Abyssal Leprechaun | Error creating thumbnail: File missing | -50% Thieving Abyssal XP +20% minimum AP from Thieving |
Skill Boosts
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:
- Increased Skill XP: Increases the amount of experience points (XP) gained.
- Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
- Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
- Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
- Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.
For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.
Thieving Targets |
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Man • Woman • Golbin • Bandit Thug • Golbin Chief • Marauder • Assistant Cook • Merchant • Chef • Bob the Farmer • Dock Hand • Troll • Fisherman • Cyclops • Lumberjack • Squire • Miner • Acolyte • Court Jester • Wizard • Knight • Princess • King • Error creating thumbnail: File missing Error creating thumbnail: File missing Dark Wraithlurker • Error creating thumbnail: File missing Error creating thumbnail: File missing Withering Gargoyle • Error creating thumbnail: File missing Error creating thumbnail: File missing Turned Farmer • Error creating thumbnail: File missing Error creating thumbnail: File missing Dark Shade • Error creating thumbnail: File missing Error creating thumbnail: File missing Blighted Treant • Error creating thumbnail: File missing Error creating thumbnail: File missing Dark Shadowmancer • Error creating thumbnail: File missing Error creating thumbnail: File missing Silent Wanderer • Error creating thumbnail: File missing Error creating thumbnail: File missing Silent Poltergeist • Error creating thumbnail: File missing Error creating thumbnail: File missing Blighted Dryad • Error creating thumbnail: File missing Error creating thumbnail: File missing Withering Golem • Error creating thumbnail: File missing Error creating thumbnail: File missing Silent Keeper • Error creating thumbnail: File missing Error creating thumbnail: File missing Void Envoy • Error creating thumbnail: File missing Error creating thumbnail: File missing Turned Woman • Error creating thumbnail: File missing Error creating thumbnail: File missing Void Gazer • Error creating thumbnail: File missing Error creating thumbnail: File missing Turned Man • Error creating thumbnail: File missing Error creating thumbnail: File missing Void Shambler • Explorer • Necromancer • Pilgrim • Adventurer • Dark Knight • Treasure Hunter • Sage • Travelling Merchant • Vampire • Madremonte • Vampire Lord |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |