Slayer Areas: Difference between revisions
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'''{{PAGENAME}}''' are combat areas specific to the {{Skill|Slayer}} skill. Unlike other combat areas, killing [[monsters]] within these areas will grant the player {{Skill|Slayer}} experience equal to 5% of the slain [[monsters|monster's]] hitpoints. In addition, many of the [[monsters]] found within Slayer areas drop unique items that cannot be acquired elsewhere. | |||
[[Slayer]] | Most Slayer areas have [[#Entry Requirements|entry requirements]] that must be met before [[monsters]] within the area may be successfully attacked. Areas may also have [[#Area Effects|area effects]], which will negatively impact the player while in combat. | ||
Other combat areas include [[Combat Areas]], [[Dungeons]], [[The Abyss]]. | |||
== List of Areas == | |||
===Melvor Realm=== | |||
{{SlayerAreaTable|Slayer Areas}} | |||
===Abyssal Realm=== | |||
{{SlayerAreaTable|Abyssal Slayer Areas}} | |||
== Entry Requirements == | |||
All Slayer areas other than {{ZoneIcon|Penumbra}} and {{ZoneIcon|Forest of Goo}} have {{Skill|Slayer}} level requirements that must be met before [[monsters]] within the area may be fought. Some of these areas will also require a specific item of equipment to be worn, this equipment can be purchased with [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] [[Slayer Coins]] from the [[Shop#Slayer|Shop]] and must be worn at all times when in combat - if the item is unequipped during combat then all of the player's attacks will miss until the item is re-equipped. Alternatively, the player can equip either the {{ItemIcon|Slayer Skillcape}}, {{ItemIcon|Max Skillcape}}, or {{ItemIcon|Cape of Completion}}, which bypasses the equipment requirement for any Slayer areas that have any such requirement. | |||
== Area Effects == | |||
Some Slayer Areas have area effects, which will negatively impact the player while in combat with [[monsters]] within that area. The strength of these effects can be reduced by wearing equipment which provides Slayer area effect negation, a complete list of such equipment is provided [[#Sources of Area Effect Negation|below]]. The area effect negation of any equipment will continue to apply when equipped into the [[Combat Passive Slot]]. | |||
As of [[V0.19.2]], all available sources of Slayer Area Effect Negation are flat reductions. This means the negation amount is directly subtracted from the effect. For example, if a player is fighting in the {{ZoneIcon|Shrouded Badlands}} with its area effect of -40% Accuracy Rating and is wearing {{ItemIcon|Slayer Helmet (Elite)}} (15% flat Slayer Area Effect negation), they will suffer only -25% Accuracy Rating. | |||
Equipping a couple of master tier items of Slayer equipment (such as the {{ItemIcon|Slayer Platebody (Master)}}) and the {{ItemIcon|Max Skillcape}}, the player will have 65% area effect negation which will entirely negate the effect of most areas. Area effects with a base value of 100% can be entirely negated if the player has the [[Agility#Passive Pillars|Pillar of Combat]] active while simultaneously equipping three items of master tier Slayer equipment (one being in the [[Combat Passive Slot]]), {{ItemIcon|Max Skillcape}}, and the {{ItemIcon|Hunter's Ring}}. | |||
There is no benefit to negating more than the initial effect - For example, if the area has a -40% penalty to Accuracy Rating, there is no difference between having 40% Slayer Area Effect negation and having 50% Slayer Area Effect negation. | |||
===Sources of Area Effect Negation=== | |||
{{ModifierTable|SlayerAreaEffectNegationFlat|Negation %}} | |||
{{Menu}} | {{Menu}} | ||
Latest revision as of 22:11, 10 August 2024
Slayer Areas are combat areas specific to the Slayer skill. Unlike other combat areas, killing monsters within these areas will grant the player
Slayer experience equal to 5% of the slain monster's hitpoints. In addition, many of the monsters found within Slayer areas drop unique items that cannot be acquired elsewhere.
Most Slayer areas have entry requirements that must be met before monsters within the area may be successfully attacked. Areas may also have area effects, which will negatively impact the player while in combat.
Other combat areas include Combat Areas, Dungeons, The Abyss.
List of Areas
Melvor Realm
Zone | Difficulty | Highest Monster Level | Requirements | Area Effect | |
---|---|---|---|---|---|
Penumbra | Easy - Hard | 100 | Level 1 | -10% Accuracy Rating | |
Forest of Goo | Easy - Normal | 69 | Level 1 | +10% Attack Interval | |
Strange Cave | Normal - Master | 316 | Level 10 Mirror Shield Equipped |
-15% Global Evasion | |
Holy Isles | Easy - Hard | 155 | Level 30 | +20% Prayer Point Cost for Prayers | |
Runic Ruins | Normal - Hard | 171 | Level 45 | -50% Magic Evasion if your Attack Style is not Magic | |
Crystal Caves | Normal - Hard | 181 | Level 40 | None | |
Dark Quarry | Hard | 175 | Level 45 Find Ancient Stone Tablet Mining Lantern Equipped |
None | |
Arid Plains | Normal - Hard | 197 | Level 50 Desert Hat Equipped |
-30% Auto Eat Efficiency | |
High Lands | Hard | 182 | Level 60 Magical Ring Equipped |
Enemies heal 20% of their current hitpoints every 5 turns | |
Toxic Swamps | Elite | 223 | Level 65 | Enemies have +100% chance to apply poison when attacking | |
Desolate Plains | Hard - Elite | 239 | Level 70 | -100% Hitpoint Regeneration | |
Shrouded Badlands | Elite | 348 | Level 80 Blazing Lantern Equipped |
-40% Accuracy Rating | |
Perilous Peaks | Master | 447 | Level 85 Climbing Boots Equipped |
-60% Evasion Ratings | |
Crystal Depths | Master | 447 | Level 85 | None | |
Dark Waters | Master | 611 | Level 90 Complete Into the Mist |
+40% Attack Interval | |
Unhallowed Wasteland | Master | 762 | Level 95 Map to the Unhallowed Wasteland Purchased |
Enemies heal 100% of their current hitpoints every 2 turns | |
Jungle Labyrinth | Elite - Master | 786 | Level 100 Complete Impending Darkness Event |
If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | |
Lava Lake | Master - Legendary | 933 | Level 102 Complete Ancient Sanctuary |
150% of your Current HP is taken as damage per Attack | |
Forsaken Tundra | Legendary - Mythical | 1,015 | Level 105 Complete Ancient Sanctuary |
Player has +150% Attack Interval | |
Foggy Lake | Master - Mythical | 1,026 | Level 108 Complete Lightning Region Linden Boat Purchased |
Player takes +150% damage when asleep | |
Afflicted City | Legendary | 999 | Level 112 Complete Lair of the Spider Queen Slayer Torch Equipped |
Enemy has +150% to apply Decay Curse per hit | |
Midnight Valley | Legendary | 992 | Level 114 Mystic Lantern Equipped |
Enemy gains up to +200% Global Evasion Rating every 2 turns (Lasts 2 turns) | |
Golden Cloud Mountains | Mythical | 1,337 | Level 116 Complete Necromancers Palace Golden Compass Purchased |
Enemy has +300% Lifesteal | |
Millennium Gate | Mythical | 1,888 | Level 118 Golden Shard Purchased |
None |
Abyssal Realm
Zone | Difficulty | Highest Monster Level | Requirements | Area Effect | |
---|---|---|---|---|---|
Error creating thumbnail: File missing |
Error creating thumbnail: File missing Crimson Forest |
Woe | 646 | Complete Error creating thumbnail: File missing Into the AbyssLevel 1 |
Enemies have +20% Laceration lifesteal |
Error creating thumbnail: File missing |
Error creating thumbnail: File missing Tangled Grove |
Woe | 1,395 | Error creating thumbnail: File missing Tangled Grove Entry PurchasedLevel 5 |
+20% Attack Interval |
Error creating thumbnail: File missing |
Error creating thumbnail: File missing Toxic Wastes |
Decay | 2,891 | Level 15 Complete Error creating thumbnail: File missing Depths of Woe |
Enemies have +100% Toxin Lifesteal and +100% chance to apply Toxin when attacking |
Error creating thumbnail: File missing |
Error creating thumbnail: File missing Blighted Reach |
Decay | 4,714 | Level 20 Error creating thumbnail: File missing Blighted Reach Pass Purchased |
+30% damage taken when Blighted |
Error creating thumbnail: File missing |
Error creating thumbnail: File missing Paranoia Pit |
Fear | 9,465 | Level 25 Complete Error creating thumbnail: File missing Depths of Decay |
+50% of Current Hitpoints taken as damage per missed attack (once per turn) |
Error creating thumbnail: File missing |
Error creating thumbnail: File missing Petrified Lair |
Fear | 10,965 | Level 30 Error creating thumbnail: File missing Petrified Lair Access Purchased |
-75% Global Accuracy |
Error creating thumbnail: File missing |
Error creating thumbnail: File missing Fractured Spires |
Ruin | 15,305 | Level 35 Complete Error creating thumbnail: File missing Depths of Fear |
Enemies have -75% Attack Interval |
Error creating thumbnail: File missing |
Error creating thumbnail: File missing Withering Catacombs |
Ruin | 20,419 | Level 40 Error creating thumbnail: File missing Withering Catacombs Sealbreaker Purchased |
-75% Maximum Hit |
Error creating thumbnail: File missing |
Error creating thumbnail: File missing Echo Mire |
Isolation | 27,562 | Level 45 Complete Error creating thumbnail: File missing Depths of Ruin |
Enemies have +75% Global Accuracy |
Error creating thumbnail: File missing |
Error creating thumbnail: File missing Whispering Sea |
Isolation | 32,855 | Level 50 Error creating thumbnail: File missing Whispering Sea Charter Purchased |
+70% Attack Interval |
Error creating thumbnail: File missing |
Error creating thumbnail: File missing Eldritch Chasm |
Dissolution | 38,528 | Level 52 Complete Error creating thumbnail: File missing Depths of Isolation |
Enemies have +200% Lifesteal |
Error creating thumbnail: File missing |
Error creating thumbnail: File missing Tendril Hollow |
Dissolution | 40,503 | Level 54 Error creating thumbnail: File missing Tendril Hollow Passage Purchased |
Enemies have +200% Global Evasion |
Error creating thumbnail: File missing |
Error creating thumbnail: File missing Void Enclave |
Resolution | 45,145 | Level 56 Complete Error creating thumbnail: File missing Depths of Dissolve |
Enemies have -120% Attack Interval |
Error creating thumbnail: File missing |
Error creating thumbnail: File missing Void Nexus |
Resolution | 47,587 | Level 58 Error creating thumbnail: File missing Void Nexus Gateway Purchased |
Enemies have +150% Abyssal Resistance |
Entry Requirements
All Slayer areas other than Penumbra and Forest of Goo have Slayer level requirements that must be met before monsters within the area may be fought. Some of these areas will also require a specific item of equipment to be worn, this equipment can be purchased with Slayer Coins from the Shop and must be worn at all times when in combat - if the item is unequipped during combat then all of the player's attacks will miss until the item is re-equipped. Alternatively, the player can equip either the Slayer Skillcape, Max Skillcape, or Cape of Completion, which bypasses the equipment requirement for any Slayer areas that have any such requirement.
Area Effects
Some Slayer Areas have area effects, which will negatively impact the player while in combat with monsters within that area. The strength of these effects can be reduced by wearing equipment which provides Slayer area effect negation, a complete list of such equipment is provided below. The area effect negation of any equipment will continue to apply when equipped into the Combat Passive Slot.
As of V0.19.2, all available sources of Slayer Area Effect Negation are flat reductions. This means the negation amount is directly subtracted from the effect. For example, if a player is fighting in the Shrouded Badlands with its area effect of -40% Accuracy Rating and is wearing Slayer Helmet (Elite) (15% flat Slayer Area Effect negation), they will suffer only -25% Accuracy Rating.
Equipping a couple of master tier items of Slayer equipment (such as the Slayer Platebody (Master)) and the Max Skillcape, the player will have 65% area effect negation which will entirely negate the effect of most areas. Area effects with a base value of 100% can be entirely negated if the player has the Pillar of Combat active while simultaneously equipping three items of master tier Slayer equipment (one being in the Combat Passive Slot), Max Skillcape, and the Hunter's Ring.
There is no benefit to negating more than the initial effect - For example, if the area has a -40% penalty to Accuracy Rating, there is no difference between having 40% Slayer Area Effect negation and having 50% Slayer Area Effect negation.
Sources of Area Effect Negation
Source | Type | DLC | Negation % | Other Modifiers |
---|---|---|---|---|
Area Control Potion IV | Item | +50% Flat Slayer Area Effect Negation | ||
Area Control Potion III | Item | +40% Flat Slayer Area Effect Negation | ||
Elite Pillar of Conflict | Agility Pillar | +35% Flat Slayer Area Effect Negation | +10% Lifesteal +350% GP from Combat +25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers +50% Hitpoint Regeneration | |
Superior Cape of Completion | Item (Cape) | +35% Flat Slayer Area Effect Negation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +8% Damage To Slayer Tasks -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Max Skillcape | Item (Cape) | +35% Flat Slayer Area Effect Negation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +8% Damage To Slayer Tasks -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Slayer Skillcape | Item (Cape) | +35% Flat Slayer Area Effect Negation | +8% Damage To Slayer Tasks +10% Global Slayer Coins (except Item Sales) Bypass All Slayer Area item requirements | |
Area Control Potion II | Item | +30% Flat Slayer Area Effect Negation | ||
Slayer Cowl (Mythical) | Item (Helmet, Passive) | +30% Flat Slayer Area Effect Negation | +8% Damage To Slayer Tasks +5% Chance To Double Loot in Combat +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance to Double Items in Thieving | |
Slayer Helmet (Mythical) | Item (Helmet, Passive) | +30% Flat Slayer Area Effect Negation | +8% Damage To Slayer Tasks +5% Chance To Double Loot in Combat +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance to Double Items in Thieving | |
Slayer Leather Body (Mythical) | Item (Platebody, Passive) | +30% Flat Slayer Area Effect Negation | +8% Damage To Slayer Tasks +5% Chance To Double Loot in Combat +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance to Double Items in Thieving | |
Slayer Platebody (Mythical) | Item (Platebody, Passive) | +30% Flat Slayer Area Effect Negation | +8% Damage To Slayer Tasks +5% Chance To Double Loot in Combat +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance to Double Items in Thieving | |
Slayer Wizard Hat (Mythical) | Item (Helmet, Passive) | +30% Flat Slayer Area Effect Negation | +8% Damage To Slayer Tasks +5% Chance To Double Loot in Combat +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance to Double Items in Thieving | |
Slayer Wizard Robes (Mythical) | Item (Platebody, Passive) | +30% Flat Slayer Area Effect Negation | +8% Damage To Slayer Tasks +5% Chance To Double Loot in Combat +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance to Double Items in Thieving | |
Cape of Completion | Item (Cape) | +25% Flat Slayer Area Effect Negation | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +5% Global Skill XP +10 base primary resource quantity gained in Summoning +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +10% Chance to preserve Summoning Charges +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes | |
Explorers Map II | Item (Consumable) | +25% Flat Slayer Area Effect Negation | +8% Global Slayer Coins (except Item Sales) +5% Slayer Skill XP | |
Maximum Skillcape | Item (Cape) | +25% Flat Slayer Area Effect Negation | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility +10 base primary resource quantity gained in Summoning -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -50% Coal Costs for Smithing Rune providing items provide 2x as many runes +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking -50% Prayer Point Cost for Prayers +10 Flat HP Regen | |
Slayer Cowl (Legendary) | Item (Helmet, Passive) | +25% Flat Slayer Area Effect Negation | +6% Damage To Slayer Tasks +4% Chance To Double Loot in Combat +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance to Double Items in Thieving | |
Slayer Helmet (Legendary) | Item (Helmet, Passive) | +25% Flat Slayer Area Effect Negation | +6% Damage To Slayer Tasks +4% Chance To Double Loot in Combat +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance to Double Items in Thieving | |
Slayer Leather Body (Legendary) | Item (Platebody, Passive) | +25% Flat Slayer Area Effect Negation | +6% Damage To Slayer Tasks +4% Chance To Double Loot in Combat +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance to Double Items in Thieving | |
Slayer Platebody (Legendary) | Item (Platebody, Passive) | +25% Flat Slayer Area Effect Negation | +6% Damage To Slayer Tasks +4% Chance To Double Loot in Combat +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance to Double Items in Thieving | |
Slayer Skillcape | Item (Cape) | +25% Flat Slayer Area Effect Negation | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +5% Damage To Slayer Tasks | |
Slayer Wizard Hat (Legendary) | Item (Helmet, Passive) | +25% Flat Slayer Area Effect Negation | +6% Damage To Slayer Tasks +4% Chance To Double Loot in Combat +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance to Double Items in Thieving | |
Slayer Wizard Robes (Legendary) | Item (Platebody, Passive) | +25% Flat Slayer Area Effect Negation | +6% Damage To Slayer Tasks +4% Chance To Double Loot in Combat +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance to Double Items in Thieving | |
Area Control Potion I | Item | +20% Flat Slayer Area Effect Negation | ||
Explorers Map | Item (Consumable) | +20% Flat Slayer Area Effect Negation | +5% Global Slayer Coins (except Item Sales) +3% Slayer Skill XP | |
Slayer Cowl (Master) | Item (Helmet, Passive) | +20% Flat Slayer Area Effect Negation | +5% Damage To Slayer Tasks +3% Chance To Double Loot in Combat +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance to Double Items in Thieving | |
Slayer Helmet (Master) | Item (Helmet, Passive) | +20% Flat Slayer Area Effect Negation | +5% Damage To Slayer Tasks +3% Chance To Double Loot in Combat +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance to Double Items in Thieving | |
Slayer Leather Body (Master) | Item (Platebody, Passive) | +20% Flat Slayer Area Effect Negation | +5% Damage To Slayer Tasks +3% Chance To Double Loot in Combat +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance to Double Items in Thieving | |
Slayer Platebody (Master) | Item (Platebody, Passive) | +20% Flat Slayer Area Effect Negation | +5% Damage To Slayer Tasks +3% Chance To Double Loot in Combat +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance to Double Items in Thieving | |
Slayer Wizard Hat (Master) | Item (Helmet, Passive) | +20% Flat Slayer Area Effect Negation | +5% Damage To Slayer Tasks +3% Chance To Double Loot in Combat +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance to Double Items in Thieving | |
Slayer Wizard Robes (Master) | Item (Platebody, Passive) | +20% Flat Slayer Area Effect Negation | +5% Damage To Slayer Tasks +3% Chance To Double Loot in Combat +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance to Double Items in Thieving | |
Perilous Peaks | Point of Interest | +20% Flat Slayer Area Effect Negation | -40% Global Slayer Coins (except Item Sales) | |
Forest Maze | Agility Obstacle 11 | +15% Flat Slayer Area Effect Negation | -20% Global Accuracy -20% Auto Eat Efficiency +10% Global Slayer Coins (except Item Sales) +8% Slayer Skill XP | |
Gap Climb | Agility Obstacle 14 | +15% Flat Slayer Area Effect Negation | +15% Damage to Monsters in Slayer Areas -20% Damage to Monsters in Dungeons +10% Global Slayer Coins (except Item Sales) | |
Slayer Cowl (Elite) | Item (Helmet, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +30% Slayer Skill XP | |
Slayer Helmet (Elite) | Item (Helmet, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +30% Slayer Skill XP | |
Slayer Leather Body (Elite) | Item (Platebody, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +30% Slayer Skill XP | |
Slayer Platebody (Elite) | Item (Platebody, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +30% Slayer Skill XP | |
Slayer Wizard Hat (Elite) | Item (Helmet, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +30% Slayer Skill XP | |
Slayer Wizard Robes (Elite) | Item (Platebody, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +30% Slayer Skill XP | |
Hunter's Ring | Item (Ring, Passive) | +10% Flat Slayer Area Effect Negation | +10% Global Slayer Coins (except Item Sales) +10% Slayer Skill XP | |
Slayer Cowl (Strong) | Item (Helmet, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +15% Slayer Skill XP | |
Slayer Helmet (Strong) | Item (Helmet, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +15% Slayer Skill XP | |
Slayer Leather Body (Strong) | Item (Platebody, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +15% Slayer Skill XP | |
Slayer Platebody (Strong) | Item (Platebody, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +15% Slayer Skill XP | |
Slayer Wizard Hat (Strong) | Item (Helmet, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +15% Slayer Skill XP | |
Slayer Wizard Robes (Strong) | Item (Platebody, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +15% Slayer Skill XP | |
Pillar of Combat | Agility Pillar | +5% Flat Slayer Area Effect Negation | +10% Ranged Evasion -0.2s Monster Respawn Timer +10 Flat HP Regen +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10% Melee Evasion | |
Ashtar | Constellation | +5% Flat Slayer Area Effect Negation | +8% Damage To Slayer Tasks +8% Auto Eat Efficiency -5% Attack Interval +8% Chance To Double Loot in Combat | |
Slayer Cowl (Basic) | Item (Helmet, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Slayer Skill XP | |
Slayer Helmet (Basic) | Item (Helmet, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Slayer Skill XP | |
Slayer Leather Body (Basic) | Item (Platebody, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Slayer Skill XP | |
Slayer Platebody (Basic) | Item (Platebody, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Slayer Skill XP | |
Slayer Wizard Hat (Basic) | Item (Helmet, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Slayer Skill XP | |
Slayer Wizard Robes (Basic) | Item (Platebody, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Slayer Skill XP | |
Cliff Climb | Agility Obstacle 5 | -20% Flat Slayer Area Effect Negation | +10% Global Slayer Coins (except Item Sales) +5% Damage To Slayer Tasks +10% Slayer Task Length/Qty -10% Slayer Skill XP | |
Dark Waters | Point of Interest | -20% Flat Slayer Area Effect Negation | +10% Accuracy Rating +10% Global Evasion +25% Global Slayer Coins (except Item Sales) +5% Max Hit |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |