{{V0.16}}{{Item|name=Chapeau Noir|imagefile=Chapeau Noir (item).svg|description=Created by Patreon<br>(ChapeauNoir)<br>+10% chance to receive double loot from slain monsters or Thieving.|id=630|category=Combat|type=Patreon|sellsfor=32000|customData={{ItemEquipSlot|equipmentSlot=Helmet}}|itemSources=*[[File:Thieving (skill).svg|25px|middle|link=Thieving]] (Lv. 1)|itemUses=*[[File:Combat.svg|25px|middle|link=Combat]] [[Combat]]
The '''Chapeau Noir''' is a piece of equipment that has a 1 in 20 000 chance to drop on a successful pickpocket while [[Thieving]]. It provides +10% to the chance to receive double loot from both thieving and combat.
The Chapeau Noir is a piece of equipment that has a 1 in 10000 chance to drop on a successful pickpocket while [[Thieving]]. The chance to double loot is additive with [[Aorpheat's Signet Ring]]. Equipping both provides a single 15% chance to double loot from [[Thieving]] or [[Combat]]. The loot bonus will apply to normal loot and bones from [[monsters]], items obtained from [[Thieving]], elemental shards from god [[dungeons]] and the rewards from [[dungeons]] (with the exception of the [[Fire Cape]]).
The Chapeau Noir is a piece of equipment that has a 1 in 20 000 chance to drop on a successful pickpocket while Thieving. It provides +10% to the chance to receive double loot from both thieving and combat.
By default, the player has a 0% chance to receive double loot. All equipped items and other effects that increase the double loot chance are added together to get the player's total chance to receive double loot.
For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.
Any item received as loot from combat has a chance of being doubled, including bones and chests, Fire Cape, Infernal Cape, and Infernal Core from completing Dungeons. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.